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  1. #1
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    To infinity and beyond. FF Doton

    *waiting on Noni-senpai*
    Previous training

    B-rank Technique done:
    ( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
    Rank: B
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

    (Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: N/A
    Description: The user creates their clone out of stone. Unlike other types of clones the rock clones don’t disappear after being defeated but rather crumble like rubble. These clones can also be used to create a clone of other people than themselves but do not take on the abilities of the copied person.

    (Doton: Musaborudzuchi) – Earth Release: Devouring Earth
    Rank: B
    Type: Offensive
    Range: Short-Long
    Chakra cost: 25
    Damage points: 50
    Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.

    (Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
    Rank: B
    Type: Supplementary
    Range: Short/Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.
    EDIT: I just realized we didn't do the jutsus between (Doton: Iwa Bunshin) - Earth Release: Rock Clone Technique and (Doton: Musaborudzuchi) – Earth Release: Devouring Earth
     
         
    Last edited by Sherlock Holmez; 10-27-2013 at 05:12 PM.

  2. #2
    Senior Member Noni's Avatar
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    Re: To infinity and beyond. FF Doton

    Please perform the last one you were taught :P
    Also for the convenience of my student shall we RP in training or be straightforward?
     
         

  3. #3
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    Re: To infinity and beyond. FF Doton

    (Doton: Tsuchi Kairō) - Earth Release: Earth Corridor
    I release a substantial amount of chakra into the area a target stands, and after making the snake handseal, I slam my hands on the ground. By so doing, I mold the chakra in the ground to cause multiple pillars of earth to erupt at high speeds, gradually forming an intricate enclosed tomb around it.


    I think straightforward will be easier and faster so lets do that
     
         

  4. #4
    Senior Member Noni's Avatar
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    Re: To infinity and beyond. FF Doton

    Try performing it again mate. More description, emotion, and feel. Explain what happens and how you feel. Really try to picture yourself performing the jutsu.
     
         

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    Re: To infinity and beyond. FF Doton




    I begin by focusing on my chakra and releasing it through the ground to the area my target stands. After I've done this, I perform the required handseal, Snake, as I slam my hands unto the ground. After I do this, I mold the chakra which I deposited into the ground to take control of the earth at about short range radius from the target. The said earth rises at a great speed in a curved orientation to form a dome-shaped cavern around the target. The cavern has no opening whatsoever.
    __________________________________________________ _____________

    I hope this is a bit okay.
     
         

  6. #6
    Senior Member Noni's Avatar
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    Re: To infinity and beyond. FF Doton

    Okay much better from now on we will be using this scroll. No more performance, just writing!

    PHP Code:
    [B]Strong points[/B

    [LIST][*] - 
    Insert info -[*] - Insert info -[*] - Insert info -[/LIST]

    [
    B]Weak points[/B]

    [LIST][*] - 
    Insert info -[*] - Insert info -[*] - Insert info -[/LIST]

    [
    B]Combinations-strategies[/B

    [
    B]Ways to counter this technique[/B]  

    [
    B]Questions[/B
    Ready?
     
         

  7. #7
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    Re: To infinity and beyond. FF Doton

    Yepp, leggo :scorps:
     
         

  8. #8
    Senior Member Noni's Avatar
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    Re: To infinity and beyond. FF Doton

    Okay here is the first set.

    (Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
    Rank: B
    Type: Defensive
    Range: Short
    Chakra cost: 20
    Damage points: N/A
    Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.

    This is a strict defensive based technique. The user will manipulate the ground around them to create a dome of their size to intercept attacks, great thing about it is you can protect other people who are in close range of you. Its a basic technique and simple to perform. You can also manipulate it to create small holes to take looks of the outside to be prepared and know whats going on.
    __________________________________________________ __________________________________________________ _____________
    (Doton: Iwa Enchou no Jutsu) - Earth Release: Earth Dome Technique
    Rank: B
    Type: Defensive, Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: N/A
    Description:The user creates a dome of earth, which protects them from external attacks. The domes shape is in a similar fashion to wood release: wood locking walls. That creates a half face dome.

    - The user will manipulate the ground close to you to rise a arced shape dome of earth protecting you frontal area. Its half face dome basically, its not very large in height but is very much in width. It can withstand basic attacks. Simple.
    __________________________________________________ __________________________________________________ _____________
    (Doton: Fukusuu no Dorosandan) - Earth Release: Multiple Mudshot Technique
    Rank: B
    Type: Offensive
    Range: Short - Long
    Chakra cost: 20
    Damage point: 40
    Description: This jutsu is basically a widespread version of the Mudshot Technique; allowing the user to fire at multiple targets.

    This jutsu is very similar to its weaker C-Rank counter part. It has the same similar traits, it can force an opponent back, when hit on the face their vision is hurt due to mud all over the place and they can choke. You can also aim on the ground to have a opponent trip over. Its also a projectile technique so you can quickly send another tech without hesitation. This time you can send more then one, though note the more you send the weaker each get.
     
         

  9. #9
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    Re: To infinity and beyond. FF Doton

    Strong points

    • - Offers quick protection -
    • - Unlike most doton techniques of equal rank it doesn't need handseals an slamming of hands on the ground, making it slightly faster -
    • - Can be used to protect allies as well -
    • -Also it can be used such that the opponent is not totally out of sight. -


    Weak points

    • - Creating the shelter leaves the user open to attacks from straight up, since he probably won't create a hole there -
    • - It would also make escaping from a ground based jutsu such as earth spikes extremely difficult if not impossible. -


    Combinations-strategies
    Since its defense, I don't think this applies

    Ways to counter this technique
    If an opponent uses this technique, I'll make lightning strike from the sky at the unsuspecting foe.

    Questions
    After creating the shelter, is it possible to make it go back down or you need to destroy it?


    2ND JUTSU
    Strong points

    • - Offers quick protection -
    • - Unlike most doton techniques of equal rank it doesn't need handseals an slamming of hands on the ground, making it slightly faster -
    • - Can be used to protect allies as well -


    Weak points

    • - When used in front it totally blocks the user's view -
    • - It only offers half protection as opposed to the full protection of The earth shelter technique. -


    Combinations-strategies
    Same as above^^

    Ways to counter this technique
    Same as above^^

    Questions
    Same as above^^

    It seems these too jutsus are the same with only the extent to which they protect the user as the only difference.



    3RD JUTSU.
    Strong points

    • - It can blind the target -
    • - It can cause a target to slip and fall. -
    • - Technically it is 2X of its C rank counterpart -
    • - you can quickly launch another tech after using it. -


    Weak points

    • - Its really just one mildly strong attack or several weak and easy to block attacks -
    • - Being a projectile attack that is way too conspicuous it is fairly easy to block -


    Combinations-strategies
    I'd use this to attack an opponent from above and draw his attention. Then I'd create earth spikes or some other technique that attacks from the ground.

    Ways to counter this technique
    I'd use any of the first two techniques.

    Questions
    Will lightning be able to stop it? As in like a wave of lightning? Since it is technically a combination of water and earth and lightning doesn't necessarily have the physical features to stop it.
     
         

  10. #10
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    Re: To infinity and beyond. FF Doton

    Quote Originally Posted by Sherlock Holmez View Post
    Strong points

    • - Offers quick protection -
    • - Unlike most doton techniques of equal rank it doesn't need handseals an slamming of hands on the ground, making it slightly faster -
    • - Can be used to protect allies as well -
    • -Also it can be used such that the opponent is not totally out of sight. -


    Weak points

    • - Creating the shelter leaves the user open to attacks from straight up, since he probably won't create a hole there -
    • - It would also make escaping from a ground based jutsu such as earth spikes extremely difficult if not impossible. -


    Combinations-strategies
    Since its defense, I don't think this applies

    Ways to counter this technique
    If an opponent uses this technique, I'll make lightning strike from the sky at the unsuspecting foe.

    Questions
    After creating the shelter, is it possible to make it go back down or you need to destroy it?


    2ND JUTSU
    Strong points

    • - Offers quick protection -
    • - Unlike most doton techniques of equal rank it doesn't need handseals an slamming of hands on the ground, making it slightly faster -
    • - Can be used to protect allies as well -


    Weak points

    • - When used in front it totally blocks the user's view -
    • - It only offers half protection as opposed to the full protection of The earth shelter technique. -


    Combinations-strategies
    Same as above^^

    Ways to counter this technique
    Same as above^^

    Questions
    Same as above^^

    It seems these too jutsus are the same with only the extent to which they protect the user as the only difference.



    3RD JUTSU.
    Strong points

    • - It can blind the target -
    • - It can cause a target to slip and fall. -
    • - Technically it is 2X of its C rank counterpart -
    • - you can quickly launch another tech after using it. -


    Weak points

    • - Its really just one mildly strong attack or several weak and easy to block attacks -
    • - Being a projectile attack that is way too conspicuous it is fairly easy to block -


    Combinations-strategies
    I'd use this to attack an opponent from above and draw his attention. Then I'd create earth spikes or some other technique that attacks from the ground.

    Ways to counter this technique
    I'd use any of the first two techniques.

    Questions
    Will lightning be able to stop it? As in like a wave of lightning? Since it is technically a combination of water and earth and lightning doesn't necessarily have the physical features to stop it.
    To answer your questions.
    1- You can release the wall and have it crumble away whenever you want.
    2- Same as above
    3- Mud is still under the classification of earth, meaning yes, lightning can stop it.

    Now before we continue, I'm disappointed by the lack of effort your showing. Those points are not on par what I expect from you. Don't just think you are going to fill out the template and that is it, and we move on. No, that is not whats I'm going to allow. Re-do the template with the same technique. Add more to it.
     
         

  11. #11
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    Re: To infinity and beyond. FF Doton

    1st JUTSU
    Strong points

    • - Offers quick protection -
    • - Unlike most doton techniques of equal rank it doesn't need handseals an slamming of hands on the ground, making it slightly faster -
    • - Can be used to protect allies as well -
    • -Also it can be used such that the opponent is not totally out of sight. -
    • -Requires no handseals -
    • - Has multiple forms so its versatile -


    Weak points

    • - Creating the shelter leaves the user open to attacks from straight up, since he probably won't create a hole there -
    • - It would also make escaping from a ground based jutsu such as earth spikes extremely difficult if not impossible. -
    • - Only short range so you won't be able to protect clones or teamates if they are too far away -
    • - The opponent could attack through the hole used to look outside. -


    Combinations-strategies
    Since its defense, I don't think this applies

    Ways to counter this technique
    If an opponent uses this technique, I'll make lightning strike from the sky at the unsuspecting foe.



    2ND JUTSU
    Strong points

    • - Offers quick protection -
    • - Unlike most doton techniques of equal rank it doesn't need handseals an slamming of hands on the ground, making it slightly faster -
    • - Can be used to protect allies as well -
    • - Protects you from attacks in all directions except directly up and down -


    Weak points

    • - When used in front it totally blocks the user's view -
    • - It only offers half protection as opposed to the full protection of The earth shelter technique. -


    Combinations-strategies
    Since its defense, I don't think this applies

    Ways to counter this technique
    If an opponent uses this technique, I'll make lightning strike from the sky at the unsuspecting foe.


    3RD JUTSU
    Strong points

    • - It can blind the target -
    • - It can cause a target to slip and fall -
    • - Technically it is 2X of its C rank counterpart -
    • - you can quickly launch another tech after using it. -
    • - Can be used to blind and to restrict movements -
    • - Insert info -
    • - Multiple shots make it more versatile than the earlier version of this technique -


    Weak points

    • - Its really just one mildly strong attack or several weak and easy to block attacks -
    • - Being a projectile attack that is way too conspicuous it is fairly easy to block -
    • - Doesn't do much damage -


    Combinations-strategies
    I'd use this to attack an opponent from above and draw his attention. Then I'd create earth spikes or some other technique that attacks from the ground.

    Ways to counter this technique
    Defend using Earth Release: Earth Dome Technique
     
         

  12. #12
    Senior Member Noni's Avatar
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    Re: To infinity and beyond. FF Doton

    Still not suffice at all. All because you add more bullets mean nothing if the info you provided is not much. We will continue to the next though but one jutsu at a time. For your sake we will do this for 3 jutsus singularly. I will make an example of each for you to learn and study.

    (Doton: Doryūha) - Earth Release: Earth Flow Wave
    Rank: B
    Type: Offensive
    Range: Mid - Long
    Chakra cost: 20
    Damage points: 40
    Description: After performing the required hand seal sequence Rat → Snake → Tiger the user creates and rides a wave of earth that can branch of to attack from a distance. The user can also use the technique to manipulate the terrain and trap the target by wrapping earth round their legs preventing them from moving

    After performing the required hand seals the user will manipulate the ground to be almost like water, they can manipulate it in many ways. They can ride it like a wave of water and send it to an opponent for a attack. They can even have it wrap around the opponents less trapping them. The user must concentrate on the waves the whole duration of the attack. Its great for attacks as well as set ups. It has a strong bind and push attack. Great flexibility as well with the jutsu as well.
     
         

  13. #13
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    Re: To infinity and beyond. FF Doton

    Strong points

    • - Its highly versatile -
    • - It can be used to bind an enemy to a spot-
    • - It can be used as the basis for a stronger attack, Violent Heavenly Earth Needle-


    Weak points

    • - The user has to focus on controlling the wave and cannot perform other jutsu while using this. -
    • - The earth wave is quite conspicuous and hence can be easily destroyed before it gets to its target. -
    • - -


    Combinations-strategies
    Earth Release: Earth Flow Wave→ Violent Heavenly Earth Needle

    Ways to counter this technique
    Any lightning jutsu that can smash into it.

    Questions
    What is the speed of this technique?
     
         

  14. #14
    Senior Member Noni's Avatar
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    Re: To infinity and beyond. FF Doton

    Quote Originally Posted by Sherlock Holmez View Post
    Strong points

    • - Its highly versatile -
    • - It can be used to bind an enemy to a spot-
    • - It can be used as the basis for a stronger attack, Violent Heavenly Earth Needle-


    Weak points

    • - The user has to focus on controlling the wave and cannot perform other jutsu while using this. -
    • - The earth wave is quite conspicuous and hence can be easily destroyed before it gets to its target. -
    • - -


    Combinations-strategies
    Earth Release: Earth Flow Wave→ Violent Heavenly Earth Needle

    Ways to counter this technique
    Any lightning jutsu that can smash into it.

    Questions
    What is the speed of this technique?
    For your good points: Why is it good to be highly versatile? What benefit do you get? Also that third point though yes its an advantage you make no effort in thinking outside the box. You can use this jutsu as a distraction, make combos to attack from all directions. What about you can literally manipulate the terrain to fit your need for it, make hills to restrict a fast opponent or even walls. You can ride the earth evading projectiles.

    For your bad points: I like it for the most part what you mentioned I'm happy though a couple more you can say is the opponent will clearly have view of the wave of earth and it makes loud noises. They can anticipate evasions and plan a attack.

    For your Combos: I'm upset, really I am. You pick probably the obvious one and don't make an effort. What about sending 5 kunais in the sky and have them land down towards the opponent. This is will make the opponent look and focus on the kunais. You will wrap them by the legs and they won't be able to move. You can use a simple attack to finish him off.

    For your counter: Again very obvious. The opponent will easily expect lightning from you. What I would do is blow a huge gust towards the wave, this will have it break down and slow down creating large shakes in the area the opponent is riding and they will fall off. If I'm wrapped on the leg then probably Nagashi, but if your fighting a strong opponent they will send a water jutsu after wrapping your leg. So infusing a kunai with wind chakra and cut through the rock bind..

    Your question: It moves a little bit slower then the exploding collide. The one Kisame was seen used against guy and his team.

    Did you learn anything ?
     
         

  15. #15
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    Re: To infinity and beyond. FF Doton

    Why is it good to be highly versatile?
    Versitility- Having myriad uses as opposed to a singular use.

    You can use this jutsu as a distraction, make combos to attack from all directions.
    How would this work if you have to focus on manipulating the earth constantly? From what I understand, you can't use another jutsu while using this.

    What about you can literally manipulate the terrain to fit your need for it, make hills to restrict a fast opponent or even walls.
    One of several uses. I didn't add it cuz like you said, number doesn't matter.

    the opponent will clearly have view of the wave of earth and it makes loud noises. They can anticipate evasions and plan a attack.
    Conspicuous- Large, easily noticeable, obvious.

    For your Combos: I'm upset, really I am. You pick probably the obvious one and don't make an effort. What about sending 5 kunais in the sky and have them land down towards the opponent. This is will make the opponent look and focus on the kunais. You will wrap them by the legs and they won't be able to move. You can use a simple attack to finish him off.
    I think this will probably not work. The person could just cartwheel to evade the shuriken and thus evade the tech as well.

    I wrote the combo I wrote cuz that's the most basic combo that can be used with this tech. Again, much more can be done, but that doesn't make the basic ones wrong.

    For your counter: Again very obvious. The opponent will easily expect lightning from you. What I would do is blow a huge gust towards the wave, this will have it break down and slow down creating large shakes in the area the opponent is riding and they will fall off. If I'm wrapped on the leg then probably Nagashi, but if your fighting a strong opponent they will send a water jutsu after wrapping your leg. So infusing a kunai with wind chakra and cut through the rock bind..

    Yeah, for this I still think lightning is the best counter for this jutsu singularly. If it were part of some hardcore combo which prevents me from using that, then I'd use an alternative means(like wind).

    Did you learn anything ?
    Yeah I guess so
     
         

  16. #16
    Senior Member Noni's Avatar
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    Re: To infinity and beyond. FF Doton

    Quote Originally Posted by Sherlock Holmez View Post
    Why is it good to be highly versatile?
    Versitility- Having myriad uses as opposed to a singular use.

    You can use this jutsu as a distraction, make combos to attack from all directions.
    How would this work if you have to focus on manipulating the earth constantly? From what I understand, you can't use another jutsu while using this.

    What about you can literally manipulate the terrain to fit your need for it, make hills to restrict a fast opponent or even walls.
    One of several uses. I didn't add it cuz like you said, number doesn't matter.

    the opponent will clearly have view of the wave of earth and it makes loud noises. They can anticipate evasions and plan a attack.
    Conspicuous- Large, easily noticeable, obvious.

    For your Combos: I'm upset, really I am. You pick probably the obvious one and don't make an effort. What about sending 5 kunais in the sky and have them land down towards the opponent. This is will make the opponent look and focus on the kunais. You will wrap them by the legs and they won't be able to move. You can use a simple attack to finish him off.
    I think this will probably not work. The person could just cartwheel to evade the shuriken and thus evade the tech as well.

    I wrote the combo I wrote cuz that's the most basic combo that can be used with this tech. Again, much more can be done, but that doesn't make the basic ones wrong.

    For your counter: Again very obvious. The opponent will easily expect lightning from you. What I would do is blow a huge gust towards the wave, this will have it break down and slow down creating large shakes in the area the opponent is riding and they will fall off. If I'm wrapped on the leg then probably Nagashi, but if your fighting a strong opponent they will send a water jutsu after wrapping your leg. So infusing a kunai with wind chakra and cut through the rock bind..

    Yeah, for this I still think lightning is the best counter for this jutsu singularly. If it were part of some hardcore combo which prevents me from using that, then I'd use an alternative means(like wind).

    Did you learn anything ?
    Yeah I guess so
    How about you send a wave towards the opponent to shock them, how about sending kunais with tags?
    Number doesn't matter yes but the numbers you added were pointless and I gave you a tip.

    Now you seem to be very arrogant, I'm trying to give some serious tips almost spoon feeding you the answers yet you treat with disrespect. One more outbreak and I will be forced to get my sensei to look deep into this. This training can go smoothly. If you do not like what I'm doing then you can drop me and find someone else. My training is strict, yes. But is it worth it in the end? Yes.
    Shall we continue?
     
         

  17. #17
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    Re: To infinity and beyond. FF Doton

    Quote Originally Posted by noni1997 View Post
    How about you send a wave towards the opponent to shock them, how about sending kunais with tags?
    Number doesn't matter yes but the numbers you added were pointless and I gave you a tip.

    Now you seem to be very arrogant, I'm trying to give some serious tips almost spoon feeding you the answers yet you treat with disrespect. One more outbreak and I will be forced to get my sensei to look deep into this. This training can go smoothly. If you do not like what I'm doing then you can drop me and find someone else. My training is strict, yes. But is it worth it in the end? Yes.
    Shall we continue?
    LoL...I'm sorry. No more arrogance from me. Let's proceed please.
     
         

  18. #18
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    Re: To infinity and beyond. FF Doton


    (Doton: Doro Ookami) - Earth Release: Mud Wolves
    Rank: B
    Type: Offensive, Supplementary
    Range: Short
    Chakra cost: 20 (+10 per reformed wolf)
    Damage points: 10 damage per wolf attack
    Description: A trap technique in which the user will place somewhere and is activated upon contact with the opponent's chakra. The user uses a scroll to lay the trap in which releases mud that forms into the shape of wolves that will attack the enemy target/s. Despite being damaged the wolves can reform which can keep the enemy occupied to allow the enemy make a getaway. (Can only create a maximum of 3 mud wolves)
    Note: Takes one turn to set the trap up and wolves only last two turns

    The user will place a scroll somewhere around the terrain with your chakra infused, after one turn the scroll will be released and summon wolves made of mud. The more scrolls you set the more wolves that come out, 3 is the maximum. When the wolves are released they will charge at the opponent with great speed, this wolves moves by your will, you tell them what to do, but during the duration you do you can't use another technique because you must remain focused on the wolfs. Lastly a great ability is any attack they take which is taijutsu,kenjutsu, or any low ranked attack the wolfs can reform. This is a great jutsu to set up attacks and combos to a great extent.
     
         

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    Re: To infinity and beyond. FF Doton

    Strong points

    • - If lucky, it can catch an enemy off guard leaving no time to defend -
    • - Wolves respawn making getting rid of them not easy -
    • - The wolves do not need to be controlled by the user ergo he can perform other attacks whiles the enemy is fighting the wolves. -


    Weak points

    • - Setting up the tech isn't instant -
    • - It requires contact with the opponent to be activated. No contact=a failed move -
    • - Damage done by the attack is terribly small -


    Combinations-strategies
    Basically I'd use it for covert attacks; plant it next to me when fighting a really fast opponent, or plant it on the ground unbeknownst to an approaching enemy(distract him with kunai or something first)


    Ways to counter this technique
    I'd probably use a B rank or higher fire or wind jutsu. Fire if there is enough space to burn em before they can attack me. Wind(Like the Hurricane fist technique) if they are really close.

    Questions
    Relative to the scroll, where are the wolves formed? On top of it? In front?
     
         

  20. #20
    Senior Member Noni's Avatar
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    Re: To infinity and beyond. FF Doton

    From now on your using this template.

    PHP Code:
    [B]Perform the technique:[/B]
    [
    B]Creative uses/strengths:[/B]
    [
    B]Drawbacks/counters:[/B
    _____________________

    (Doton no Yoroi) - Earth Release Armor
    Rank: B
    Type: Defensive
    Range: Short
    Chakra cost: 20 (-15 per turn to remain active)
    Damage points: N/A (+10 to taijutsu moves)
    Description: This Technique coats the users body with stones, making them much more resistant to attacks, at the cost of their speed. Whilst using this technique, the user can even change their appearance, but once the technique is either defeated or worn off the users original appearance is shown. The user whilst in this armor is resistant to A rank normal ninjutsu but is vulnerable to Lightning Techniques.

    A armor made of rocks and stones gathered from your chakra. This armor can take some serious damage for the user so its a great defense based technique. Its resistant to mostly all A-Rank ninjutsu but vulnerable to Lightning. Now with the armor on you can change your appearance to fool an opponent but it only lasts until it breaks or wears off. Lastly the rocks give you a increase of mass so you will have extra force behind kicks and punches but lowers your speed. The armor constantly saps chakra from you for every turn you leave it active.
     
         

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    Re: To infinity and beyond. FF Doton

    Perform the technique: After gathering a substantial amount of my doton chakra, I channel it throughout my skin. I then mold the chakra turning it into stones that form a sort of bulky armor on the top of my skin. I manipulate the rocks so that they cover my entire body(except for eyes, nose, mouth).

    Creative uses/strengths: It can be used to augment taijutsu based attacks. It can defend from most techniques apart from lightning based ones. It appears to be relatively quick to perform as it doesn't involve any handseals. I believe the change in appearance it can provide should be placed here, although I don't really see its use.

    Drawbacks/counters: Okay so for drawbacks, it makes you bulky and slow. Meaning you would carry a mean taujutsu punch, but the probability of you being fast enough to hit your target is lowered. Also, due to the existence of several extremely fast lightning techniques, it would be unwise to actually be too close to someone while maintaining this armor.
     
         

  22. #22
    Senior Member Noni's Avatar
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    Re: To infinity and beyond. FF Doton


    (Doton: Domu) – Earth Release: Earth Spear Technique
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: N/A (+10 to physical attacks)
    Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
    Note: Kakuzu bios can use this technique without the need for handseals

    Another great armor. The user will do the snake hand seal and channel doton chakra throughout the entire body turning the skin into steel-like substance. The users skin becomes darker as well. With the armor you can withstand B-Rank attacks but is vulnerable to lightning. With the armor the user gain ferocious strength. Its great to not only block but attack as well, note you will have your speed lowered slightly. Also you can still use jutsus with the armor, but the armor stays active one turn.
     
         

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