Re: To infinity and beyond. FF Doton
You don't have to fill out a template anymore. Other than performing techniques, I'll occasionally ask you questions and set you interactive tasks to complete. You're free to ask questions of your own since I'll sometimes bombard you with information xD.
(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
After performing two handseals, I want you to create a portal-like opening in the sky directly above my clone which drops down a copious quantity of sticky mud onto the opponent. The mud itself is heavy and so it will bind anything caught within it.
(Doton: Otoshibuta) – Earth Release: Dropping Lid
Perform the snake handseal, slam your hands on the ground and channel your doton chakra so to create another portal-like opening above your target. The opening will let forth a massive boar-shaped lid constructed entirely of earth. You have the option of releasing a hollow lid or a normal one, depending on what purpose you wish to accomplish. A hollow lid will deal no damage but will still pin the enemy to the ground if successful while a "full" lid will deal all the damage a B-Ranked Earth technique can possibly inflict.
Key Points: Both of these are fairly interesting techniques. Despite being fairly low-ranked, people find some difficult countering the two of them for different reasons. The former due its phase/state of matter (being mud rather than solid rock) and the latter due to it's sheer scale. Size, form, mass and characteristics matter just as much as rank and strength when two techniques are used in opposition. People often don't consider this when dealing with an opposing jutsu.
For example, let's say we have two equally ranked (and neutral jutsu) clash, one of which has the same dimensions of a kunai and the other being an expansive wave of water. The kunai-like jutsu won't be capable of blocking the other jutsu in its entirety, nor will it be capable of absorbing all of the impact of it, resulting in the wave-like attack continuing on to deal damage to its target. This principle is especially important for Fuuton, Suiton and Katon. Waves of water must be countered with either a defensive wall or a jutsu of roughly the same dimensions, so to prevent the entirety of the attack getting through. This is less important for Earth Release, as the element is more defensive-oriented. However, since our RP sticks strictly to the ranking-system it should not be ignored, just used correctly. An A-Rank Chidori Nagashi will be incapable of stopping an A-Rank incoming wall of water. The lightning will simply diffuse into the attack, making the torrent that much more lethal. Even if Nagashi didn't conduct into it, it doesn't seem plausible that it would be capable of evaporating the sheer amount of water produced by Great Exploding Water Colliding Wave. A ninja must find the perfect balance of characteristics and scale when countering an opposing technique.
Another example which has just come to mind is Ash Pile burning. Unlike normal Katon techniques, it must be ignited manually. Due to the properties of ash, its prone to being blown back towards the user if the right jutsu is used. Despite Fire being stronger than Wind, the user must take great care in how they use this technique. If they choose use it on an incoming Pressure Damage, should they choose to keep it in its ash-like state, it will likely backfire and inflict concussive damage to the user.
Before we move on from these two techniques, I have a few questions for you.
1) How would you counter Sticky Earth Drop using canon techniques? How about Dropping Lid? List all of the counters you can think of and give me your top three. Explain why you ranked them in this way.
2) How high do the portals have to be created above the opponent?
3) Should the user take any special measures or precautions when using these two techniques?