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  1. #1
    Senior Member -Venom-'s Avatar
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    [Amegakure Borderlands] Kakuza Vs. Mu

    • Official/All Out (Its the Ninja world so ~_~)
    • Mid range from each other.
    • CJs/CFs/CEs Allowed
    • Amegakure's Borderlands (Do you want it to rain where we are? or no rain? Your choice, I don't want the rain tbh ~_~)




    Quote Originally Posted by Negative Knight View Post
    Kakuzu smirks and performs a single unseen handseal beneath his Akatsuki cloak before focusing his fuuton chakra into the air above his opponent's position. The released chakra is used to manifest a portal of wind mere centimeters above Mu's head and encompasses a five meter diameter around the bandaged man. Any raindrops which pass through the portal of wind immediately develop a sharp coating of wind chakra, allowing them to pierce directly through his skull. This technique creates a similar but superior effect to that of the Hidden Rain Slash, with the exception that its a barrage of sharpened rain drops rather than a solitary blade. Due to the close proximity of the portal of wind, by the time Mu can perceive or realize its there (due to the shadow it casts on the ground), he'll already be dead.

    (Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale
    Rank: B
    Type: Supplementary/Offensive/Defensive
    Range: Short - Mid
    Chakra Cost: 20
    Damage Points: N/A (+20 damage to anything which moves through the portal)
    Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water.

    Note: Lasts for two turns
    Note: Can only be Taught by Negative Knight
    Note: Can only be used four times per battle
    Note: Cool down time of two turns in between uses
    Note: Does not enhance speed of projectiles/techniques
    Note: Only amplifies cutting capabilities of solid or liquid constructs
    Note: Does not affect Fire or Wind-based techniques
    Note: Portal of wind can be created a maximum of ten meters away from the user


    You said you would give me first move, I wanted us to do something better than just rushing into a fight ~_~



    Mu spoke what was on his mind towards the akatsuki man; he didn’t even budge and just stood there, as if he was waiting for something. Mu’s eyes went all around, carefully watching this man for any suspicious behaviour. With his chakra sensing still active, at its peak too mu suddenly senses a new chakra source, over his head, a couple feet above. The moment he sensed it (As It began to form above his location, not fully form), he thought it would be something that would fall, due to the size of the chakra source and ran towards your left, while quickly performing one fast hand seal (Affinity) making his skin turning hard as steel, as countless rain drops graze all over his body, giving him minor cuts. He witness first-hand what this man could do, so he definitely won’t hold back.*

    (Doton: Domu) – Earth Release: Earth Spear Technique
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: N/A (+10 to physical attacks)
    Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.


    As soon as the hand seal was made, two wind infuse kunais was thrown at your location (chakra sensing reactivated simultaneously), as he channel his earth chakra below you to create 4 spikes to burst out of the ground with amazing speed, puncturing your body from the left, right, in front and even your back. As the spikes were finish, two more wind infuse kunais was thrown, this time these two were aim above your current location.

    (Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
    Rank: C
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 15
    Damage points: N/A
    Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
    Note: Can only be used by bio with sensory ability

    ( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
    Rank: B
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.


    "You shall regret the day challenging me..."
     
         

  2. #2
    Negative Knight's Avatar
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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    I said I was taking the first move <_>. Jutsus used prior to a fight don't carry over unless both parties agree. Luckily for you I don't mind it, just letting you know for future battles.

    Kakuzu bio in sig, Raizu on my back and Boar Ring on my Finger (+10 to all Earth techniques).

    Noticing the gap through Mu's mask darkening, he deduces his opponent to have used some sort of defensive ability to survive. Kakuzu swiftly focuses his suiton chakra into the ground beneath the opponent's position to generate a large spiraling pool of water which gushes him upwards, through the portal of wind. As a result, he develops a sharp coating of wind which resembles an "armour" of sorts. Shortly afterwards, the pool of water sends an upward barrage of watery bullets which pass through the portal of wind on their way up, providing them with a sharp coating of wind chakra. The sharp bullets of water effortlessly cut through his body, leaving him bleeding profusely and severely injured. Without hesitation, he performs a single handseal to bring all of the fired shots together into the form of a sizable wind-infused water dragon which descends on the opponent from above.

    (Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
    Rank: A
    Type: Offensive
    Range: Short - Long
    Chakra cost: 30
    Damage points: 80
    Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.


    In quick succession, he forms two handseals before focusing his katon chakra onto the bandages covering Mu's forehead. The small flame swiftly devours the coating of wind covering Mu, allowing it to expand and envelop his whole body. Unlike normal clothing, the flimsy and weak paper-like bandages ignite much more easily, meaning the flames can spread equally as fast without the aid of the layer of wind.

    Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
    Type: Offensive/Supplementary/Defensive
    Rank: B-Rank
    Range: Short-Mid
    Chakra: 20
    Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
    Description:
    User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.

    Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
    Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
    Note3: Can't ignite flesh or wet materials.
    Note4: The speed of ignition is slow except on paper or other more flammable materials.
    Note5: Usable 5 times.
    Note6: The ignition spot has to be within the users visual field.
    Note7: Can only be taught by Scorps.
     
         
    Last edited by Negative Knight; 10-29-2013 at 08:43 AM.

  3. #3
    Senior Member -Venom-'s Avatar
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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    Quote Originally Posted by Negative Knight View Post
    I said I was taking the first move <_>. Jutsus used prior to a fight don't carry over unless both parties agree. Luckily for you I don't mind it, just letting you know for future battles.

    Kakuzu bio in sig, Raizu on my back and Boar Ring on my Finger (+10 to all Earth techniques).

    Noticing the gap through Mu's mask darkening, he deduces his opponent to have used some sort of defensive ability to survive. Kakuzu swiftly focuses his suiton chakra into the ground beneath the opponent's position to generate a large spiraling pool of water which gushes him upwards, through the portal of wind. As a result, he develops a sharp coating of wind which resembles an "armour" of sorts. Shortly afterwards, the pool of water sends an upward barrage of watery bullets which pass through the portal of wind on their way up, providing them with a sharp coating of wind chakra. The sharp bullets of water effortlessly cut through his body, leaving him bleeding profusely and severely injured. Without hesitation, he performs a single handseal to bring all of the fired shots together into the form of a sizable wind-infused water dragon which descends on the opponent from above.

    (Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
    Rank: A
    Type: Offensive
    Range: Short - Long
    Chakra cost: 30
    Damage points: 80
    Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.


    In quick succession, he forms two handseals before focusing his katon chakra onto the bandages covering Mu's forehead. The small flame swiftly devours the coating of wind covering Mu, allowing it to expand and envelop his whole body. Unlike normal clothing, the flimsy and weak paper-like bandages ignite much more easily, meaning the flames can spread equally as fast without the aid of the layer of wind.

    Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
    Type: Offensive/Supplementary/Defensive
    Rank: B-Rank
    Range: Short-Mid
    Chakra: 20
    Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
    Description:
    User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.

    Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
    Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
    Note3: Can't ignite flesh or wet materials.
    Note4: The speed of ignition is slow except on paper or other more flammable materials.
    Note5: Usable 5 times.
    Note6: The ignition spot has to be within the users visual field.
    Note7: Can only be taught by Scorps.
    Stop interrupting my move ;_;
    _______
    While moving to the left, preparing to start his assault he senses a chakra source converging where his next two steps would be. Not having much time to stop and change his direction, he is suddenly shot up into the air. The moment this happens, he activates his flight technique and flies in the direction he was originally heading (Left-Down) while evading some water bullets he saw in his peripheral vision.

    (Furaito no Jutsu) - Flight Technique
    Rank: A
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 30 (+15 per turn to maintain)
    Damage points: N/A
    Description: This technique grants the user the ability to fly. Onoki is able to transfer this technique to others through physical contact with them for an unspecified amount of time. The Transfer of flight can only last one turn.
    Note: Can only be used by Onoki and Mu


    As soon as the flight was activated, mu gain balance mid-air (Not showing it) and cast you within a powerful genjutsu. In this genjutsu, you would see him disappearing (Already flying away, evading the water bullets by this time ofc), so basically you would never see him gaining his balance to evade your water bullets mid-air. Then countless bean vines grow all around you, wrapping themselves on to your body, squeezing and crushing your body. The lift your body slowly into the air, as if they were tormenting you. Then suddenly; a bean pod rises from out of the ground and open up. To your surprise, it is me with a sword in my hand, ready to strike you down. As the genjutsu was cast, mu finally made it back on to the ground, away from the previous wind chakra he sensed (wind portal) and perform one hand seal, and keep his hands together, to create a gushing flow of water to surround you, causing you to float within the water, off the ground and unable to move as you struggle to break out the genjutsu

    ( Genjutsu: Ingemame Ketsugō Sakkaku ) - Illusion Technique String Bean Binding Illusion
    Rank: B
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 20
    Damage points: N/A
    Description: Similar to Illusion Technique: Tree Binding Death, where the user first disappears, while the target sees several bean vines growing from the ground. These vines bind the target body, lifting them into the air. Then a bean pod rises from the ground to reveal the user, ready to strike. In reality, the opponent is immobilized by the illusion, allowing the user to strike.

    (Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
    Rank: B
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 20
    Damage points: N/A
    Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
    Note: Technique creates its own water source


    -Flight deactivated as I hit the ground
    -You needed to do one hand seal for the dragon, two for the fire. I simply cast you within a genjutsu (Flight is quite instant) before you even manipulate the water dragon, so the fire didn't happen ^_^
     
         
    Last edited by -Venom-; 10-30-2013 at 03:30 AM.

  4. #4
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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    Sorry about the sloppy wording, didn't have much time to put this move together.

    Seeing you activate your innate ability of flight, Kakuzu simply focuses his fuuton chakra into the air around you before snapping his fingers to rotate your body across a horizontal axis (causing your back to face me). The rotation happens as such a speed (approximately half a second), you're largely unaware of what just occurred for a moderate interval of time. As a result, you begin flying in the opposite direction (right-downwards) and end up directly inside of the watery bullet barrage. However, due to the disorientation caused by the technique, you may simply halt your flight altogether, still leaving you above the gushing pool of water. The wind-infused bullets leave you with several deep wounds and even more broken bones, making you vulnerable to future attacks.

    Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
    Type: Defensive/Supplementary
    Rank: B-Rank
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description:
    The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
    Note: Can only be taught by Scorps


    Without delay, he shifts his gaze upwards towards the sky above before concentrating his efforts on opening a portal above Mu. The portal is created ten meters above the ground and quickly drops a massive boar-shaped lid made of earth onto the 2nd Tschuikage. The lid itself travels downwards at a tremendous speed due gravity's pull on it, preventing any attempt to catch the object in its descent. The width of the lid is of such an expanse, on its collision course it will crush the entire area around Mu, as well as devastate the entire area around him. Cautious as always, Kakuzu ensures he summons the lid so he's safely out of its radius, causing him no harm should the attack be successful.

    (Doton: Otoshibuta) – Earth Release: Dropping Lid
    Rank: B
    Type: Attack
    Range: Short-Long
    Chakra cost: 20
    Damage points: 50
    Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.
     
         
    Last edited by Negative Knight; 10-30-2013 at 08:44 PM.

  5. #5
    Senior Member -Venom-'s Avatar
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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    Quote Originally Posted by Negative Knight View Post
    Sorry about the sloppy wording, didn't have much time to put this move together.

    Seeing you activate your innate ability of flight, Kakuzu simply focuses his fuuton chakra into the air around you before snapping his fingers to rotate your body across a horizontal axis (causing your back to face me). The rotation happens as such a speed (approximately half a second), you're largely unaware of what just occurred for a moderate interval of time. As a result, you begin flying in the opposite direction (right-downwards) and end up directly inside of the watery bullet barrage. However, due to the disorientation caused by the technique, you may simply halt your flight altogether, still leaving you above the gushing pool of water. The wind-infused bullets leave you with several deep wounds and even more broken bones, making you vulnerable to future attacks.

    Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
    Type: Defensive/Supplementary
    Rank: B-Rank
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description:
    The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
    Note: Can only be taught by Scorps


    Without delay, he shifts his gaze upwards towards the sky above before concentrating his efforts on opening a portal above Mu. The portal is created ten meters above the ground and quickly drops a massive boar-shaped lid made of earth onto the 2nd Tschuikage. The lid itself travels downwards at a tremendous speed due gravity's pull on it, preventing any attempt to catch the object in its descent. The width of the lid is of such an expanse, on its collision course it will crush the entire area around Mu, as well as devastate the entire area around him. Cautious as always, Kakuzu ensures he summons the lid so he's safely out of its radius, causing him no harm should the attack be successful.

    (Doton: Otoshibuta) – Earth Release: Dropping Lid
    Rank: B
    Type: Attack
    Range: Short-Long
    Chakra cost: 20
    Damage points: 50
    Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.
    During his flight, he is suddenly turned around so fast that he didn’t even sense anything. He figured it was the coating of wind chakra that was around him that you somehow manipulated to make his body turn the opposite direction, because you did not disappear; you were still in the same location (With his chakra sensing he realize this). Also noticing the wind from before isn’t there again; on him nor the portal he figures you can’t do it again. Suddenly, another chakra source was created; this time it was above him but was earth. Not bothering to look all the way up, he glances down at the shadow and how far it expanded (While still flying down right). Mu decreases his weight momentarily as he turns around, performs one hand seal and places you in a genjutsu (Flying down-right “\”). With the decrease in his weight, he reaches out of the radius of where the lid is falling in no time (Still keeping his chakra sensing on the lid also, in case you try something 0_0). Two wind infuse kunais were thrown up into the air, to fall down on you while you’re in the genjutsu. As he got out of the radius of the lid, he threw two more wind infuse kunais, this time directly at your chest area as he began to run in an arc towards your left (Away from the lid on the ground).

    (Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A (up to -20 if used to boost speed of a physical attack)
    Description: Contrary to its counterpart (the Earth Release: Added-Weight Rock Technique), instead of making the target heavier, this technique makes it much lighter, though still using the same principle and mechanics. The user will make direct contact with the given target (through his hands), infusing them with earth chakra and lowering their weight drastically. The technique can lower a targets weight up to 10 times less than it originally had. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows. The same principle applies if used on a physical attack wich will be faster but will carry less momentum and as such, less physical damage. It doesn't change the "strength" of binding techniques (like Sand Release), where the user is manipulating a dynamic element but will decrease the impact damage of techniques that rely on it.
    Note: The initial effects last for 2 turns or until countered.

    ( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.


    -Wind portal only lasts two turns; this is the third ._.
    -From the time you started a new jutsu, that water biting explosion would stop lol.
     
         

  6. #6
    Negative Knight's Avatar
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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    As the world suddenly turns pitch black, Kakuzu is immediately skeptical of this sudden occurrence. There was no process behind this unnatural darkness, no blinding light or physical removal of his eyes, so why was he unable to see a thing ? The only logical answer was Genjutsu. Releasing a mass of sharp threads from his left palm, he impales the side of his left leg deeply enough to dispel the illusion. Without delay, he throws wind infused kunai to clash with your kunai (deflecting them sideways) before forming the Boar handseal and focusing his suiton chakra into the moisture into the air around the boar-shaped lid, causing it to take on a sticky, dense and viscous consistency. As the miniscule droplets of water alter in composition, they converge on their target and almost instantly begin seep through the several pores within it before the excess fluid oozes out to leave it covered in a sticky layer. The forced and intensive absorption of water also causes the structure to inflate and gorge in size, leaving it far larger than it once was. The inflation of the lid made it so it was large/wide enough to encompass the vicinity above Mu once more. After its intensive expansion, the opponent becomes stuck to the adhesive underside of the lid, leaving him helplessly staring at the ground below, simply waiting for his imminent death.

    (Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig
    Rank: S
    Type: Supplementary/Defensive
    Range: Short-Long
    Chakra cost: 40
    Damage points: N/A
    Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids.

    Note: Can only be used four times per battle
    Note: Can only be Taught by Negative Knight
    Note: Cannot be used on consecutive turns
    Note: Can only be used on elements/materials and not on people directly
    Note: Follows elemental weaknesses and strengths


    In quick succession, he begins releasing his doton chakra into it to cause a large rocky golem to rise up out of the earth behind him. The instant its arms surface, the golem swiftly raises them skywards to forcefully catch the lid in its descent, making sure to crush the bandaged man in the process. After doing so, it tosses the bloated boar-shaped lid far into the distance.

    (Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
    Rank: S
    Type: Offensive, Supplementary
    Range: Short - Long (Made short range of the user with a long range reach)
    Chakra cost: 40
    Damage points: 90
    Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.
     
         
    Last edited by Negative Knight; 11-02-2013 at 09:49 PM.

  7. #7
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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    Quote Originally Posted by Negative Knight View Post
    As the world suddenly turns pitch black, Kakuzu is immediately skeptical of this sudden occurrence. There was no process behind this unnatural darkness, no blinding light or physical removal of his eyes, so why was he unable to see a thing ? The only logical answer was Genjutsu. Releasing a mass of sharp threads from his left palm, he impales the side of his left leg deeply enough to dispel the illusion. Without delay, he throws wind infused kunai to clash with your kunai (deflecting them sideways) before forming the Boar handseal and focusing his suiton chakra into the moisture into the air around the boar-shaped lid, causing it to take on a sticky, dense and viscous consistency. As the miniscule droplets of water alter in composition, they converge on their target and almost instantly begin seep through the several pores within it before the excess fluid oozes out to leave it covered in a sticky layer. The forced and intensive absorption of water also causes the structure to inflate and gorge in size, leaving it far larger than it once was. The inflation of the lid made it so it was large/wide enough to encompass the vicinity above Mu once more. After its intensive expansion, the opponent becomes stuck to the adhesive underside of the lid, leaving him helplessly staring at the ground below, simply waiting for his imminent death.

    (Suiton: Suetto no Potteri Buta) – Water Release: Sweat of the Bloated Pig
    Rank: S
    Type: Supplementary/Defensive
    Range: Short-Long
    Chakra cost: 40
    Damage points: N/A
    Description: The user will perform the Boar Handseal whilst focusing their chakra into a nearby solid element e.g. Earth, Paper, Sand, Clay and etc. The resulting effect will be the miniscule drops of water residing in the air around it, quickly converging on the target material/element, aiming to seep through the pores, cracks and crevices in the material, if not simply being absorbed by it. Whilst doing this, the water will take on a very dense, viscous and adhesive quality similar to that of Water Release: Starch Syrup Capture Field. The resulting effect of this forced absorption of moisture will cause the affected substance to gorge and inflate to an incredible size, but also become so heavy that it can no longer move, remain airborne or even be manipulated in the slightest. To signify this, the affected material will begin oozing out adhesive water from its openings, almost overflowing due to the great amount of sticky water its been forced to absorb e.g. Clay creatures will be "drooling" adhesive water from their mouths. This technique will have varying effects on different elements e.g. Paper will become too heavy/sticky and will begin to cling to other sheets of paper, Sand will become almost impossible to control/manipulate, Clay will become incapable of detonation and etc. However since the basis of this technique relies on water absorption, the user will be physically incapable of using it on metal or crystal-based elements. Furthermore, the affected material/element must be completely in solid form and not partially e.g. cannot effect Mud, Lava and similar solid-like liquids.

    Note: Can only be used four times per battle
    Note: Can only be Taught by Negative Knight
    Note: Cannot be used on consecutive turns
    Note: Can only be used on elements/materials and not on people directly
    Note: Follows elemental weaknesses and strengths


    In quick succession, he begins releasing his doton chakra into it to cause a large rocky golem to rise up out of the earth behind him. The instant its arms surface, the golem swiftly raises them skywards to forcefully catch the lid in its descent, making sure to crush the bandaged man in the process. After doing so, it tosses the bloated boar-shaped lid far into the distance.

    (Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
    Rank: S
    Type: Offensive, Supplementary
    Range: Short - Long (Made short range of the user with a long range reach)
    Chakra cost: 40
    Damage points: 90
    Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.
    Suddenly, with his chakra sensing active something else was created above him. He stops momentarily and looks up. As he did, he saw a strange sticky substance upon the surface of the lid. Something else quickly captured his attention. As he looks down, a huge rock arm was rising under him, as if it wanted to slam him into the bottom of the lid. Now getting tired of this fight, mu quickly channels wind chakra within his right arm, and thrusts his hand forward, punching the air itself, launching a fast and lethal air blast towards you. This was all done very quickly, pushing mu back and out of direct danger from the hand that was previously below him, and the lid previously above him.

    (Fuuton: Shou Buro-kaze) - Wind Style: Shattering Wind Beam -
    Rank: S
    Type: Offensive/Defensive
    Range: Short-long
    Chakra: 40
    Damage: 80 (-15)
    Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.

    ~ damages the user hand by -15 points and causes bleeding.
    ~can only be used twice per battle.
    ~This jutsu is owned by -Thoes. (Now seblax)
    Note: Only lasts for 3 turns.


    As mu was flying back (due to the force of the wind blast, it would send him back a few meters, bordering the end of mid-range, entering long range) he reactivate his chakra sensing once again, just to keep it for a few more minutes. A hand seal was made as he went backwards, creating a small cylindrical construct within the palms of his hand as he begins to fall back towards the ground (around this time, the wind would reach you). He quickly releases the power of his very own KT in a massive blast. Shooting off the cylindrical construct and expanding it to its maximum size, destroying everything in front of him as he falls back to the ground, making the entire blast go in a path from kakuza's position upwards.

    (Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
    Rank: C
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 15
    Damage points: N/A
    Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
    Note: Can only be used by bio with sensory ability

    ( Jinton: Genkai Hakuri no Jutsu: Entō Gata ) - Dust Release: Destruction of the Primitive world technique: Cylindrical Form
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will first perform the Rat → Boar → Snake hand seals and then using their dust release to create a structure, with a sphere located at its centre, between the palms of his hands. The structure expands rapidly in size when being propelled towards its intended target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius, resulting in the destruction of everything and anyone caught within as they are pulverised into minute particles of dust. The resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure.
    This form starts with a small compressed shape, but then expands to a radius equalling to 10 meters in diameter and can extend up to long range distances.
    Note: Can only be used by Onoki or Muu
     
         
    Last edited by -Venom-; 11-06-2013 at 01:39 AM.

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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    Timeframe is a bit-off. If you allow the golem to rise, you'll already be stuck to the bottom of the slimy earth-lid. I'll continue as if you react to the inflation of the lid as soon as it happens.

    Noticing Mu blasting himself backwards through the use of a linear but powerful Wind Release technique, he begins releasing his doton chakra into it to cause a large rocky golem to rise up out of the earth beneath him, its head surfacing directly below his feet. The instant its arms surface, the golem swiftly raises one of them skywards to catch the lid in its descent before bringing it down to use as a large-scale "tower shield". Cautious as always, Kakuzu ensures the shield does not block his view of the opponent in the slightest, partially thanks to his vantage point atop the golem's head. The collision of techniques, causes the earthen lid to shatter which results in a huge abundance of sticky water and chunks of rubble spreading over the expanse of the battlefield.

    (Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
    Rank: S
    Type: Offensive, Supplementary
    Range: Short - Long (Made short range of the user with a long range reach)
    Chakra cost: 40
    Damage points: 90
    Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

    Without hesitation, he releases his Fire and Water masks from his body whilst focusing his fuuton chakra into the area around his opponent. Before Mu can begin his handseal sequence (for Dust), the small spherical dome of air forms completely and begins blowing around anything within its confines, hitting the bandaged man from side to side in quick succession. The dome itself is slightly larger than Mu's own body, maximizing the amount of time he collides with the dome's walls and hence the amount of chakra that his leeched from him. Simultaneously, both masks make their way to the location above the opponent before the Water Mask gathers a large abundance of its suiton chakra to its lungs and spews it as a massive torrent of acidic water in the direction of Mu. Due to having the aerial advantage, gravity only serves to augment the speed and force with which the rampaging waves descend with. The instant the acidic torrent comes within striking distance of the wind dome, Kakuzu ceases his Wind technique and allows the acid to strike into his foe, leaving the makeshift mummy with severe acidic "burns".

    (Fuuton: Kaze tengai ) - Wind Style: Wind Dome
    Type: Supplementary/Attack
    Rank: A
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user creates a dome filled with wind with their chakra. When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.


    (Suiton: Sui Mizu) - Water Style: Acid Water
    Rank: A
    Type: Attack
    Range: Short/Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.
     
         
    Last edited by Negative Knight; 11-09-2013 at 08:30 AM.

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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    Quote Originally Posted by Negative Knight View Post
    Timeframe is a bit-off. If you allow the golem to rise, you'll already be stuck to the bottom of the slimy earth-lid. I'll continue as if you react to the inflation of the lid as soon as it happens.

    Noticing Mu blasting himself backwards through the use of a linear but powerful Wind Release technique, he begins releasing his doton chakra into it to cause a large rocky golem to rise up out of the earth beneath him, its head surfacing directly below his feet. The instant its arms surface, the golem swiftly raises one of them skywards to catch the lid in its descent before bringing it down to use as a large-scale "tower shield". Cautious as always, Kakuzu ensures the shield does not block his view of the opponent in the slightest, partially thanks to his vantage point atop the golem's head. The collision of techniques, causes the earthen lid to shatter which results in a huge abundance of sticky water and chunks of rubble spreading over the expanse of the battlefield.

    (Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
    Rank: S
    Type: Offensive, Supplementary
    Range: Short - Long (Made short range of the user with a long range reach)
    Chakra cost: 40
    Damage points: 90
    Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

    Without hesitation, he releases his Fire and Water masks from his body whilst focusing his fuuton chakra into the area around his opponent. Before Mu can begin his handseal sequence (for Dust), the small spherical dome of air forms completely and begins blowing around anything within its confines, hitting the bandaged man from side to side in quick succession. The dome itself is slightly larger than Mu's own body, maximizing the amount of time he collides with the dome's walls and hence the amount of chakra that his leeched from him. Simultaneously, both masks make their way to the location above the opponent before the Water Mask gathers a large abundance of its suiton chakra to its lungs and spews it as a massive torrent of acidic water in the direction of Mu. Due to having the aerial advantage, gravity only serves to augment the speed and force with which the rampaging waves descend with. The instant the acidic torrent comes within striking distance of the wind dome, Kakuzu ceases his Wind technique and allows the acid to strike into his foe, leaving the makeshift mummy with severe acidic "burns".

    (Fuuton: Kaze tengai ) - Wind Style: Wind Dome
    Type: Supplementary/Attack
    Rank: A
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user creates a dome filled with wind with their chakra. When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster.


    (Suiton: Sui Mizu) - Water Style: Acid Water
    Rank: A
    Type: Attack
    Range: Short/Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.
    With his chakra sensing reactivated again, mu sense a new presence of earth chakra forming under you, as my wind beam goes to you. Suddenly, a new golem rises with you on the top of its head, as the old one simply drop to the ground, lifeless and dead. Mu quickly bring my hand together to form a hand seal, then your cloak drops off your body, revealing your stitched up body. My eyes were widely open at the horrible site as two black figures with a blue colour mask and red colour coming at me. Mu tried to make the construct within his hands as he suddenly sense another wind chakra around me. He immediately thought of the previous wind jutsu you had used on him. Without having much time to counter it, the wind pushes him down with much force. He quickly releases earth chakra throughout his entire body, making earth substances to breach through his skin. As he was going down, he glances down to see a strange wind wall. It was like he was caught in a wind box. With the earth all around his body, and his body going towards the ground with such force he makes earth pillars from under his feet extend downwards to break the bottom of the ‘wind box’ as he lands back finally on the ground and the armour immediately falls apart due to the speed he was launch to the ground.

    (Doton: Koka no Jutsu) - Earth Release: Hardening Technique
    Rank: S
    Type: Offense/Defence/Supplementary
    Range: Short
    Chakra Cost: 40 (-15 per turn)
    Damage Points: N/A
    Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.


    As he hit the ground, he senses the presence of the two black figures above him now. As he looks up, a torrent of water was being release towards him from the blue coloured mask. Mu gives off a devious smile as he inhale and focus his lighting chakra within his lungs. With a loud howl, a strong wave was launch directly into the water, pushing it back towards both masks feet apart from each other. The now acidic electrified water destroyed both mask in no time. It reaches both masks before they could realize anything. The torrents of water block the vision of kakuza to mu, so he couldn’t inform the mask of what was happening. The water also blocks the vision of the mask from mu also. Kakuza was in pain as the howl was release, due to the deafening sound it created. He wouldn’t even notice the water/wind/lighting combination technique coming towards him due to the pain in his ears, no sound was heard from him, and his balance was off.

    Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl)
    Rank: S
    Type: Attack/Defense
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards.
    (No Lightning Or Wind Next Turn)
    (Usable 2 times)
     
         

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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    Kakuzu couldn't help but smirk as his foe clad in stone plummeted towards the ground. Focusing his doton chakra to his hands, he slams both of his palms onto the golem's head and releases the built chakra into the earth. Molding the chakra residing in the ground, he lowers the area around Mu twenty meters, making sure to time this so it happens just before he makes contact with the floor. The hole centered around Mu doubles as a large-scale drainage system and a sticky watery prison for the Kumo ninja.

    (Doton: Chidōkaku) - Earth Release: Moving Earth Core
    Rank: A
    Type: Offensive, Defensive, Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.


    While his opponent is drenched in a adhesive glue-like torrent of water, the masked man performs a single handseal to create a truly massive sea of adhesive mud. The makeshift marsh covers such an expanse, that it begins inside of the lowered section of earth (the walls and ground inside of the hole) and spans out twenty meters in every direction on the surface, even transforming the statue Kakuzu is positioned on into swamp. To prevent being caught in his own technique, he jumps backwards off the head of the golem before the effects of the swamp kick in. Inside of the hole, the thick mud leaks into and mixes with water to create for a very sticky resin which firmly binds the Tsuchikage in place. Due to his proficiency with Earth Release, both techniques happen in quick succession of one another and the swamp is formed before Mu reaches the ground. All the while, the acidic stream of water continues downwards into the hole.

    (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
    Rank: A
    Type: Supplementary
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


    Without delay, he begins focusing his chakra throughout the dark threads within his body to protrude a pair of identical hardened wings from back, using them to effortlessly glide over the battlefield and watch everything from above.

    (Kuro Ito Akki Hane) – Dark Threads Demonic Wings
    Rank: A
    Type: Defensive/Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Kakuzu channels chakra through the dark threads within his body and causes a pair of large dark black wings to emerge from his back. Both wings are extremely tightly weaved together, meaning they’re extremely difficult to break/cut through. Due to being so tightly weaved together, the wings gain a degree of elasticity, meaning they're capable of deflecting physical attacks by knocking them off their original trajectory, flinging the opponent away in the process. Furthermore, the wings can be used defensively to cover the front of the user’s body to act as a defensive shield. The wings can also deflect all small weapons e.g. kunai, shuriken and bullets. However, the wings do not grant the user flight, but they do allow the user to safely glide down from daunting heights.

    Note: Lasts for four turns
    Note: Can only be used once per battle
    Note: Can only be Taught by Negative Knight
    Note: Can only be used by Kakuzu

     
         
    Last edited by Negative Knight; 11-09-2013 at 06:28 PM.

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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    Quote Originally Posted by Negative Knight View Post
    Kakuzu couldn't help but smirk as his foe clad in stone plummeted towards the ground. Focusing his doton chakra to his hands, he slams both of his palms onto the golem's head and releases the built chakra into the earth. Molding the chakra residing in the ground, he lowers the area around Mu twenty meters, making sure to time this so it happens just before he makes contact with the floor. The hole centered around Mu doubles as a large-scale drainage system and a sticky watery prison for the Kumo ninja.

    (Doton: Chidōkaku) - Earth Release: Moving Earth Core
    Rank: A
    Type: Offensive, Defensive, Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.


    While his opponent is drenched in a adhesive glue-like torrent of water, the masked man performs a single handseal to create a truly massive sea of adhesive mud. The makeshift marsh covers such an expanse, that it begins inside of the lowered section of earth (the walls and ground inside of the hole) and spans out twenty meters in every direction on the surface, even transforming the statue Kakuzu is positioned on into swamp. To prevent being caught in his own technique, he jumps backwards off the head of the golem before the effects of the swamp kick in. Inside of the hole, the thick mud leaks into and mixes with water to create for a very sticky resin which firmly binds the Tsuchikage in place. Due to his proficiency with Earth Release, both techniques happen in quick succession of one another and the swamp is formed before Mu reaches the ground. All the while, the acidic stream of water continues downwards into the hole.

    (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
    Rank: A
    Type: Supplementary
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


    Without delay, he begins focusing his chakra throughout the dark threads within his body to protrude a pair of identical hardened wings from back, using them to effortlessly glide over the battlefield and watch everything from above.

    (Kuro Ito Akki Hane) – Dark Threads Demonic Wings
    Rank: A
    Type: Defensive/Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Kakuzu channels chakra through the dark threads within his body and causes a pair of large dark black wings to emerge from his back. Both wings are extremely tightly weaved together, meaning they’re extremely difficult to break/cut through. Due to being so tightly weaved together, the wings gain a degree of elasticity, meaning they're capable of deflecting physical attacks by knocking them off their original trajectory, flinging the opponent away in the process. Furthermore, the wings can be used defensively to cover the front of the user’s body to act as a defensive shield. The wings can also deflect all small weapons e.g. kunai, shuriken and bullets. However, the wings do not grant the user flight, but they do allow the user to safely glide down from daunting heights.

    Note: Lasts for four turns
    Note: Can only be used once per battle
    Note: Can only be Taught by Negative Knight
    Note: Can only be used by Kakuzu

    As mu hits the ground, preparing to attack the masks, the ground lowered with him, in the sticky liquid. Mu quickly channels his water chakra, overcoming the chakra present in the sticky liquid to shoot him up at an angle away from the acidic water coming down.

    ( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
    Rank: C
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 15
    Damage points: N/A
    Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.


    As soon as I reach closer to the two masks, avoiding the acidic water I see you leaping off the golem and release a chidori in the palms of my hand. I quickly thrust it into the air, the release countless lightning bolts that spread out in a circular manner, hitting your masks and destroying them as I fall back towards the ground slowly.

    (Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
    Rank: S
    Type:Attack
    Range: Short-Mid
    Chakra cost:40
    Damage Points:80
    Descripton: A chidori that spreads from the users palm into lightning bolts that cover a circular area destroying all thats in its way.
     
         

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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    Quote Originally Posted by -Venom- View Post
    As mu hits the ground, preparing to attack the masks, the ground lowered with him, in the sticky liquid. Mu quickly channels his water chakra, overcoming the chakra present in the sticky liquid to shoot him up at an angle away from the acidic water coming down.

    ( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
    Rank: C
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 15
    Damage points: N/A
    Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.


    As soon as I reach closer to the two masks, avoiding the acidic water I see you leaping off the golem and release a chidori in the palms of my hand. I quickly thrust it into the air, the release countless lightning bolts that spread out in a circular manner, hitting your masks and destroying them as I fall back towards the ground slowly.

    (Raiton: Chidori Raimei) - Lightning Style: 1000 Birds Thunderstorm
    Rank: S
    Type:Attack
    Range: Short-Mid
    Chakra cost:40
    Damage Points:80
    Descripton: A chidori that spreads from the users palm into lightning bolts that cover a circular area destroying all thats in its way.
    Quoting. I lower the ground before you make contact with it, so your earthen armour never shatters. Since you can't use any jutsus beside Earth while Hardening Technique is active, neither of your techniques happen. That coupled with the fact that even if your move worked, the sticky pillar stay connected to you meaning you wouldn't even move anywhere lol.
     
         
    Last edited by Negative Knight; 11-09-2013 at 07:08 PM.

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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    Quote Originally Posted by Negative Knight View Post
    making sure to time this so it happens just before he makes contact with the floor
    I'm sorry Venom but NK is right on this one. He lowers the ground as you're about to hit it. Time frame wise there is no issue because he performs it after he sees your hardening. This essentially means that you have another 20 meters to fall, before the armor gets shattered and since it never did, you can't perform other techniques while within it, mainly water and lightning that you used. This means that you fall into the swamp, etc.
     
         

  14. #14
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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    Thanks Razor, me and Venom have agreed to continue.

    Noticing no activity on the part of his opponent, he decides to throw the ragged mummy a lifeline. Instructing both of his masks to reintegrate back into his body, Kakuzu focuses his doton chakra into his stomach before spewing an earthen mud-like material which forms two colossal armoured prehistoric crocodiles (Thrasher and Maul), which plummet towards the ground below. Shortly after their creation, both of the golem-like creatures secrete a dense layer of adhesive liquid which fuses with the already present muddy layer to create for a very fire resistant coating. The two beasts quickly dive into the swamp and retrieve him before he suffocates, saving him in the nick of time. However, the creatures also shatter the bones within both of his arms through the use of their powerful jaws, leaving him impaired should he attempt to continue fighting. The crocodiles dump him on dry land and await their master's arrival. Gliding down towards the floor, his basic black scimitar in hand, Kakuzu nonchalantly walks over to his damaged opponent before addressing him.

    Face it Mu, you're beat. Give up and succumb to defeat. If you're wondering why you're still alive, its because you can be of use to me. Become my eyes and ears inside of Kumogakure, whilst aiding me in whatever way you can. We both know I have a long history with the village and my feud with them is far from finished. Refuse and I'll slay you here without a tinge of remorse...

    ...Don't mistake my kindness for weakness...


    (Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation
    Rank: S
    Type: Supplementary/Defensive/Offensive
    Range: Short
    Chakra cost: 40
    Damage points: N/A (80 damage if used to attack the opponent)
    Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process.

    Note: Creatures last for a maximum of four turns
    Note: Can only be used twice per battle
    Note: Can only be taught by -Venom-
    Note: Counts as 2 moves from the users 3 per turn limit.
     
         

  15. #15
    Senior Member -Venom-'s Avatar
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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    While sinking into the swamp and before he can even come up with something to do, two huge humanoid creatures with the appearance and snout of a crocodile came swimming through the swamp as if was just clear and clean water. The two crocodiles each latch on to one of mu’s arm, taking him out of the swamp to land. He was place in front of the man from akatsuki; kakuza. Mu figured he would die here and now and simply look in the face of kakuza and smiled. Smiling in the face of death itself, like a true shinobi. Suddenly, the crocodile’s jaw increase in force, and broke both of his arms. Mu was in agonizing pain. He couldn’t even move, but he tried his best not to show this pain. This man seems as though he was going to torture him some way. Mu once again, looks up at him and gave off a smile, smiling with an immense pain within him. He just wanted to die. The man suddenly spoke to him again. Mu listen and was shock that this man wanted mu to ‘alley with him’. He thought about the situation he is in, and what would be the best thing to do. Maybe allying with this man can prove more beneficial to him than the village of kumogakure. Maybe it could be for the worse. He wasn’t going to listen to him anymore, and was going to die fighting! Mu waited for the right moment, when he reach a bit closer to him and release an electrical surge from through the ground, shocking him if contact is made. Mu knew this wouldn’t kill the man, but it would render him paralyze. Giving him enough time for him to finish him.

    (Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
    Rank: A
    Type: Offense/Defence
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.
     
         

  16. #16
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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    As you suddenly release an unfocused current of lightning from your body, Kakuzu instinctively reacts by digging the tip of his blade firmly into the ground. He does this so to allow his weapon to act as a rod which lightning currents, allowing the unfocused electricity to travel through his body and directly into the ground without feeling any sort of harmful effects.

    We both know such petty tricks won't work on me. Your desperation led you to attempt anyway, hoping that by some stroke of blind luck it would actually work. I don't blame you for trying, village loyalty is an admirable thing, a worthless but admirable thing. Don't throw your life away on empty principles and a village which would forsake you for its own gain. If I had your Kage in this position, do you think he'd die for you ? Of course not. My first village betrayed me as I failed to defeat a man who far dwarfed me in power. Its almost poetic that I have you in the very same situation now. So, what will it be ? A pointless, painful and lack-luster death or a prosperous life working for me ?

    ( Kenjutsu: Hirashin ) - Sword Technique: Lightning Rod
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: The user by use of a sword can use it as a rod to attract lightning currents that are channeled into the user from opponents attacks and by pointing the tip of the blade into the ground the user is then able to dispel the lightning charge nullifing the effects of paralysis. However this only works on free flowing lightning based techniques such as the Chidori current and not on focused lightning based techniques
     
         

  17. #17
    Senior Member -Venom-'s Avatar
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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    Mu watch as the lighting was absorbed by the akatsuki. He was surely a smart thinker too. Mu listens to him as he spoke. He didn’t interrupt him at all, and listen to what he had to say. Mu didn’t see a reason to go along with his plan.

    Why are you telling me this? Why do you compare my village, my kage to yours?! Our lives are different. Much different to be exact, maybe you were nothing than a citizen to them. A worthless scum, maybe this is the rease you align yourself with akatsuki?

    Mu laugh to himself, as his entire body turn into water, then within a second before kakuza could react to anything it turn back to normal. Mu slowly made his way back to his feet, flexing his hands again, as if it was never broken.

    Now tell me again, what is in it for me?


    (Suiton: Mizu Kawarimi) - Water Style: Water Replacement
    Rank: C
    Type: Supplementary
    Range: Short
    Chakra cost: 15
    Damage Points: N/A
    Description: The user can freely transform his body into liquid. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.
     
         

  18. #18
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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    As Mu reforms, Kakuzu simply releases his raiton chakra into outward burst of unfocused electricity to paralyze the man and leave him helpless once more. Coiling his free hand around Raizu, he unsheathes the sword and forcefully brings the threaded blade down upon Mu's shoulder, resembling a brutal version of bestowing knighthood on someone. Using his brute strength, he forces the man before him to enter a kneeling position.

    Betrayal is essential on the path to power. The dark side holds more benefits than you can currently fathom.

    (Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
    Rank: A
    Type: Offense/Defence
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.
     
         

  19. #19
    Senior Member -Venom-'s Avatar
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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    Without any answer from the man, or warning he was shocked with a current from below. Paralyze by the current for a moment, his eye shut. He felt a sudden pain in his shoulders, and as he opens it, he saw the sword make a connection with his shoulders. Stumbling to his knees from the strike, kakuza continued to preach his bullshit. Mu pretended to care for the moment. He acted as though he was in pain, but he was already used to these sorts of pain. The man removed the sword slowly, and watches him as he did so.

    I guess I got caught off guard. Don’t think you’re my authority for one second. I expect something in return….partner.
     
         

  20. #20
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    Re: [Amegakure Borderlands] Kakuza Vs. Mu

    Just from his demeanor and tone of voice, Kakuzu could tell Mu either wasn't taking this seriously or was skeptical of the whole situation. He could potentially become unreliable, however taking this risk posed no serious consequences. Beneath the bandages, flesh, blood and bones, he was an intrinsically selfish man like Kakuzu. Power allured men like him, offering anything more was unnecessary.

    Other than riches and power, all I can offer you is the challenge of this task. Testing yourself to see if you can live up to your nickname as the "Non-person". Depending on how you cope, I'll set you progressively more difficult tasks such as covert assassinations. I've said my piece, the rest is up to you.

    With that, he removes his scimitar from the ground and backs away from Mu, leaving without another word.
     
         
    Last edited by Negative Knight; 11-09-2013 at 10:07 PM.

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