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  1. #1
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    Sticks, branches and other cool stuff

    *Waits for myself*
    LOL get it cause you're Hashirama but like I have Hashirama and omg I can't
    ok I'll stop xD

    So who goes first. o-o
     
         

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    Re: Sticks, branches and other cool stuff

    Indifferent for me. Mine are long though so it might be best to start there. What do you think? btw, I'm slow on replies.
     
         

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    Re: Sticks, branches and other cool stuff

    Yeah it sounds good to start with yours.
    That's fine, I can be slow as well xD
     
         

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    Re: Sticks, branches and other cool stuff

    ok.

    Garden of Eden
    Rain Forest
    Day After
    Oozing Sap

    Lets start with the easiest:

    Mokuton/Suiton: Hi Sugi | Wood/Water Release: The Day After

    Type: Offensive/Defensive
    Rank: S-Rank
    Range: Short-Long
    Chakra: 40
    Damage: 80 (+40 to Wood technique)
    Description:
    The Mokuton user focuses a lot of water chakra into any existing plant (either from the field or created by his own techniques) by doing one simple hand seal (Ram). As he does this, he uses his wood chakra to manipulate the wood in a way that makes it hipersaturated with water. This increases the volume of the wood 3 times in a blinking burst before it explodes in a large blast of water and wood splinters. The size of the water blast/explosion is proportionate to the size of the wood in which the technique is used. The blast is the ultra expansion of the compressed water inside the wood into all directions and can, when used in one given point, span maximum up to mid range all around that point if used with a sufficient enough large wood source, dealing blunt impact damage. The user can manipulate this technique in a lesser, more controlled manner, by increasing the volume of a previously used Wood Technique to 2 times its original size using the same principle. Although the wood technique becomes increasingly larger and stronger, it also becomes more vulnerable to Lightning Release techniques.

    Note: Usable 4 times
    Note: No water techniques above S-Rank in the same and next turn
    Note: Can only be taught by Scorps


    Basically, you infuse any existing or recently created Wood technique with more water chakra. This makes it over saturated with water. It can be used in 2 ways: either to make it bigger and stronger, more resistant to fire but less to lightning. Or to make it burst open, making it explode into a water blast all over.

    Questions?
     
         

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    Re: Sticks, branches and other cool stuff

    Loving the expansion asset xD Though yeah, no questions for this.
     
         

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    Re: Sticks, branches and other cool stuff

    Yeah, its really cool to use on a wall of wood if you are defending by increasing its defense if the enemy tries to overpower it or something. All purpose technique and a core one for wood usage.

    Now,

    Mokuton: Urin | Wood Release: Rain Forest
    Type: Supplementary/Defensive
    Rank: Forbidden Rank
    Range: Short-Long
    Chakra: 50 (-10 per turn)
    Damage: N/A (-20 to the user)
    Description:
    The user will do 3 handseals (Tiger+Boar+Snake), spreading his chakra through the battle field. As the chakra spreads, humongous trees rise from the ground all around following the spread of the chakra. As the technique progresses through the following seconds, the trees grow taller and denser, spreading branches, intertwining their roots and blocking the sky. The result after a few seconds (5 or 6) is a large, dense forest of enormous trees, larger than any boss summon. The forest itself is so densely rooted into the ground that the earth itself becomes out of reach for earth techniques. However, since the trees are so high and large, the space between the trunks will still enable mid range skirmishes at ground level with some clearance as no branches exist at that height. After the forest has been created, the high humidity of its atmosphere triggers rain to fall in large rain drops. The moisture is so high that water techniques will be able to be used without a water source for both user and enemy but in return, using lightning techniques becomes dangerous, as self electrocution will happen to add a backfire damage of 1/2 the original power of the technique used. Because of this overflow of water, water based techniques and special elements such as Ice or even Wood are must faster and bigger in size (but with the same strength) both those of the user and the enemy. The rain will fall intensely in the densely netted root floor that will retain it. As time passes, the water will rise, creating after 3 turns a 5 meter deep water field in the whole forest that will be kept at that level throughout the battle. All the water present in the forest has the users chakra at very very low levels, not preventing the enemy from using it for water techniques or damaging the enemy in any way. In return, the small chakra levels in the water molecules serves as a sort of sensing ability. The user is able to sense where this moisture/water moves and when it touches anything. It doesn't detect chakra or anything other than physical contact with something but it does serve as an effective contact detection technique. The information is relayed to the user in real time. This technique, however, comes with a great drawback. The technique automatically zaps chakra from the user constantly to keep the moisture levels high enough to keep raining which drains the user as time passes and lowers his overall stamina levels. The forest itself is very resilient due to its massive size and bulk but still follows normal wood release weaknesses.
    Note: usable once
    Note: can only use S-ranks and below next and same turn
    Note: counts as 2 moves
    Note: enemy can easily defend from the large growing trees with Taijutsu and agility if he so desires due to the unfocused nature of the technique that isn't designed to attack the enemy directly, although it will still make him lose his footing due to the tremors and movement of the large trees growing all around
    Note: user is unable to use Fire Release techniques while he's fueling chakra into the technique.
    Note: the user can fuel the technique with chakra as long as he has it but can also stop it when he wishes, if needed and doing so slowly replenishes his stamina to its normal levels
    Note: the forest is kept living and existing, even if not fueled with chakra unless its destroyed by a large enough technique.
    Note: after 5 turns, the user will feel the fatigue and will lose the ability to mold Forbidden rank techniques, after 7 turns, S-Ranks. If he manages to be alive at the end of the 10th turn, he won't be able to fuel chakra into the technique at the risk of passing out due to exhaustion.
    Note: can only be taught by Scorps

    Ok, this one is a very complex technique. It enables you to basically make a much stronger version of the birth of dense woodland technique with additional properties. Now that Hashirama has chakra sensing, it lost some of its most purpose usage but its still very useful. You create a gigantic forest...reallly really big that rises from the ground in a "wave-like" effect. The trees are so big that between them you can still fight freely in mid-range skirmishes. It makes it rain, which has your chakra, which can be used to sense on contact (doesn't sense chakra but can give you a topography of the field) and can be useful to use as a source of water techniques since its high humidity makes it possible for both you and the opponent to use water without the need for a water source. The wood all around can also be used for your wood techniques. I made this technique to be used with the garden of eden, the day after but also customs SY taught me which were

    Mokuton: Hayashi Dappi | Wood Style: Forest Emergence
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Description: The user gains the ability to merge himself into the trees at will to attack their target from whichever tree they want.
    Restrictions:
    *The user must be in a wooded area*
    *Can only be used 4 times per battle*
    Note: This is similar to Kimimaro's technique: Sawarabi no Mai - Dance of the Young Ferns

    and

    (Mokuton: Ametsuchi Megumi) Wood style: Nature’s Blessing
    Rank: S
    Range: All
    Type: Supplementary/Defense
    Chakra: 40
    Damage: N/A
    Description: the user summons a large totem pole which emerges at a location of the users choosing. The totem begins to grow large trees around itself and they continue to grow outward until the entire area is covered by trees, making a large forest. The totem continuously infuses the trees with chakra which reinforces their strength and causes the trees to regrow if they are destroyed. The chakra reinforcement allows the trees to block S-ranked lightning and wind attacks, but the tree(s) they come in contact with is destroyed in the process.
    Notes:
    -Lasts 4 turns
    -Can only be used 2 times per battle
    -After the technique ends, the trees remain, but are not reinforced and cannot regenerate.

    With your wood explosion one, it is also quite useful.
     
         

  7. #7
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    Re: Sticks, branches and other cool stuff

    Yeah it's a lovely tech, pretty much shapes the entire battlefield to a Mokuton user's liking, albeit Hashi's sensing but the rest can be extremely beneficial in the long run o-o I also love the fact that if fully created it can pretty much render most Lightning techniques useless, and the fact that you have this gigantic source to use most techniques of Mokuton from.

    Only problem I can foresee will be pulling it all off before it is destroyed, though it shouldn't be too difficult to accomplish xD
     
         

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    Re: Sticks, branches and other cool stuff

    Well, there is no cannon technique that can destroy such a large forest as it encompasses the whole field. Even if the enemy destroys the wood around him up to lets say, mid range, he doesn't change anything towards the technique itself.

    In terms of customs, there are a few you need to be careful about but with day after you can easily empower the forest and still maintain most of it even if they use a wide spread lightning technique to try and kill it off.


    Its just too big. Your opponent can blast lightning towards the front for example, towards you, creating a clear path towards you...but that doesn't negate the rest of the forest growwing all around. And the speed of it makes it hard to accomplish.

    If you want I can in PM discuss some customs that can effectively be used against this technique and how you can counter them to your benefict.

    Any questions?
     
         

  9. #9
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    Re: Sticks, branches and other cool stuff

    Yeah if you could do that it'd be great.

    But yeah, no questions xD
     
         

  10. #10
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    Re: Sticks, branches and other cool stuff

    Now. oozing sap. This idea was one I had with SY. Simply put, we know that Earth can produce rocks, soil, mud, dust, harden stuff, increase weight, decrease weight. Water can be mist, water, glue and even be given an oily property or harden to a solid-like structure (sword of drowning for example). This means that elements aren't limited to producing only their literal name. In fact, they enable you to manipulate some specific characteristics or uses of it.

    In terms of wood, you have normal wood pillars (like those yamato mainly uses), vegetable life (trees, branches, leaves) but you can infer that you'd be able to use flowers, fruits, seeds (which we see in the cannon verse btw), sap, sawdust, etc.

    Taking this premise, I made 2 simple customs: Oozing Sap and Garden of Eden.

    Mokuton: Sono Shimideru Shoueki | Wood Release: The Oozing Sap
    Type: Offensive/Defensive
    Rank: B
    Range: Short-Long
    Chakra: 25
    Damage: N/A (+40 to fire technique/40 if ignited by non-jutsu)
    Description:
    The user claps his hands and focuses his wood chakra into any wood, tree, bush, etc in the field, such as a previous wood jutsu. As a result, copious amounts of sap or resin ooze from the wood as it becomes saturated in it. With a small burst of chakra into the wood, the user can make the sap/resin squish a bit from the wood. The sap or resin is extremely flammable and can be ignited with the smallest spark. Its also very sticky and makes the wood much more resistant to water than normal. The basic form of the technique doesn't do damage in itself, retaining only its sticky properties and water resisting properties. However, if ignited it adds +40 damage to the technique that ignited it or does 40 damage all by itself if ignited by something other than a technique.

    Note: Wood Jutsu that was saturated with Sap can withstand Water (and Water based releases) one Rank higher than the jutsu in which it was used
    Note2: Sap/Resin can be ignited by any fire, explosion, lightning, high levels of friction, etc
    Note3: Can only be taught by Scorps


    Now, this is excellent to fight back nagashi. My intention is to actually update this technique to enable its use to produce sap from your body directly as streams or grenade like trust/throwing attacks of sap. Low rank but very useful.
     
         

  11. #11
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    Re: Sticks, branches and other cool stuff

    I remember seeing this when it was first made xD
    I've always needed something to counter that dreadful Nagashi ~_~ Ooh that sounds nice, should open the technique up to more possibilities as well, Wood is after all more than just pillars and branches lol
     
         

  12. #12
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    Re: Sticks, branches and other cool stuff

    Indeed.

    Now, Garden of Eden. The behemoth. Probably one of the top 5 longest cjs in narutobase RP. Its a mouthfull.

    Mokuton: Sono Niwa no Tougenkyou | Wood Release: The Garden of Eden
    Type: Supplementary
    Rank: S-Rank
    Range: N/A
    Chakra: N/A (+5 to use Wood Techniques)
    Damage: N/A
    Description:
    This secret technique passed upon only to the most powerful Mokuton shinobi is a simple technique in its essence but one of the highest caliber. Without the need for hand seals, the user will use his mokuton affinity to make his following wood techniques for a given duration produce a specific plant instead of the normal trees and wood common to the release, similar to how Senju Hashirama was able to produce specific flora. The technique itself is not time consuming and is basically a passive skill one can access through focus and precise chakra control, through which one can go beyond the production of generic plants and wood and create specific species. All of these plants share the same strength and uses of the normal wood but gain additional effects inherent to the specific plants produced:

    Kuroi Bara | Black Rose: The user changes the nature of his wood technique to produce bushes, trees, branches and flowers of the infamous black rose. This rose releases a strong sweet neurotoxin into the air. When inhaled and/or absorbed through the skin, it destroys the pain receiver nerves, rendering the enemies incapable of feeling physical pain. Besides these flowers and their toxin, the rose's wood is completely covered in small razor thorns, adding a degree of danger even to the simplest wood techniques.

    Shiroi Garan | White Temple: The user changes the nature of his wood technique to produce bushes, trees, branches and flowers of the infamous white temple. From all of his following wood techniques, several small White Temple flowers bloom, opening their big stamens. These stamens are ultra sensitive to chakra, having the ability to feel chakra up to mid range from them. This information is then relayed to the user through the ground. As long as the user has contact with the ground and at least a flower exists in the field, he'll receive that information from it.

    Akatōkarashi | Red Bell: The user changes the nature of his wood techniques to produce bushes, trees, branches, flowers and fruits of the infamous Red Bell. From all of his following wood techniques, several Red Bell fruits will bloom, roughtly the size of fists. These fruits are hollow and contain inside a very vicious toxin. Upon mental command, the user can detonate these fruits, causing a localized explosion. Each fruit can deliver an E-Rank explosive damage (only slightly larger/stronger than a normal explosive tag) and the number of fruits depends on the rank of the technique. A D-Rank technique will have 4, with each rank above it doubling the number of fruits. The main ability, however, is not the explosive power, as useful as it may be. The explosion releases the toxin inside into the air in the form of a red "smoke" or "mist" which has an SHU rating of over 2 million. Each Red Bell can contain enough toxin to spread across a 2 meter radius sphere around its detonation spot. This mist induces a burning sensation to the skin on contact but mainly all wet membranes of the body (eyes, mouth, ears, etc), creating a very painful effect. The effect is so severe if inhaled or breathed that one will tear up, hindering one's eye sight and become unable to speak properly as he gasps for air and coughs severely. If water is present on the field, the effect is more drastic as the chemical reacts in a more lasting way. The effects however, are short lived overall and don't actually do direct damage a part from the disconfort and stress induced by its effects

    Burūhimawari | Blue Sunflower: The user changes the nature of his wood technique to produce bushes, trees, branches and flowers of the cute Blue Sunflower. As the wood techniqueds are used, hundreds and hundreds of sunflowers will bloom from them. These blue, big flowers have the property of manipulating and producing light. This light is done by consuming the calories inside the wood technique that gave birth to them and transforming it into low heat and light. This special ability alows the user to trigger on command an immensely powerful flash effect that can blind any enemy (except Doujutsu users) or even create coordinated flashes to disorient the enemy or even seemingly creating rudimentary visual illusionary images. The wood will draw nutrients from its substract and direct them to the flowers which will then glow in the described way. The reaction can be controlled and the user can create flashes of light from any color of both the visible and the invisible spectrum of light. Although no damage can be achieved by this property, the blinding effect is very lasting and the more wood you have (meaning the stronger or bigger the technique is) the more effective and overwhelming it will be. The user is, however, immune to these blinding lights by having trained to support them.

    Murasakiiro Deijī | Purple Daisy: The user changes the nature of his wood technique to produce bushes, trees, branches and flowers of the menacing Purple Daisy. These small, yet numerous, purple flowers bloom anywhere in the wood techniques that use it. Once they bloom, still while the wood is growing, they can be used for a special effect: sound production. They can be used to produce sound by vibrating their little petals and agitating the air in specific patterns. The user can replicate his voice to confuse his enemy or to produce loud, annoying sounds or even distressfull ones. The user can even produce music in substitution to other music instruments or mimic other voices he has heard before, through this technique. Diversionary in nature, the effects are very vast. The user can distract enemies with loud bangs or high pitched noises but also distract him into thinking an ally is nearby or that the user is suddenly in another place or even, by mimicking multiple voices, that the enemy is sudenly surrounded by other ninjas. The technique bestows a few added features due to these flowers one of which is that they raise the resistance of Wood towards sound release by 1 rank (wood is already naturally a good sound insulator, so X-Rank Wood technique can only be cancelled by X+2-Rank Sound technique). The small flowers act as a sponge and disperse sound when it touches them. The other main added feature is sound sensitivity in which the flowers will vibrate and act as the ninja's ears but with a much higher level of sensitivity and precision. As long as the user is touching the ground, he can receive the information of any flower on the field and any flower on the field can hear up to mid-range around, with the higher number of flowers raising the effectiveness of the hearing up to inhuman levels. The flowers can produce basically any sound but cannot be used to produce Sound Release techniques, being more akin of the Cicada Technique and similar (albeit different and more enhanced/pure) than Sound Release. The user, having grown acostumed to the techniques effects, can remain unaffected by its sounds if he so chooses.

    Kuroi Mōsengoke | Black Sundew: The user changes the nature of his wood technique to produce bushes, trees, branches and flowers of the weird Black Sundew. From the wood techniques that are used from this specific species, multiple small appendages bloom with a black shiny substance on its end. These small stamens have a very sticky and strong gluey sap in their extremity which is easily ignited by anything from fire to lightning or even extreme friction. Similar to small hairs, these stamens are very tiny and numerous and, with the black sap on their end, give the wood technique the appearance of having just passed through a slight morning dew. However, this is not the main ability of this specific plant. The sticky sap will cling to any enemy it touches, gluing him to the wood technique. The binding effect is a physical binding of the same rank of the wood technique used. Once in contact with an opponent, the stamens immediately begin to zap chakra from the enemy in the same amount per turn as the chakra spent to produce the wood technique. The chakra absorption is not continues but in pulses, with the immediate first momentary contact being the first pulse which is repeated at the beginning of each turn. The amount of wood used by the technique also makes a difference. The chakra will then reenforce the wood technique, making it grow. The more chakra the wood consumes, the bigger and stronger it gets. It transforms the chakra absorbed into power in the same ratio as one does for a normal jutsu (x chakra = 2X strength).

    Midori Kajitsu | Green Nut: The user changes the nature of his wood technique to produce bushes, trees, branches, flowers, fruits, etc from the dangerous Green Nut. From the wood techniques used, multiple small (0.5 cm long) green nuts bloom, spreading rapidly and numerously. These form and gather into small seed clusters which are very dangerous due to their parasitic abilities. With a simple mental command, the user can make these seeds burst from the wood technique and spread in a radial manner up to mid range of their initial point. They will then attach themselves to any viable substract they find. Water, Earth, Mud, Sand, Chakra, Organic Life, Decomposing Organic Matter, etc will all serve as viable substracts. The seeds will quickly metabolize the substract (in the case of sentient life or raw chakra, they will simply metabolize the chakra) and rapidly bloom into Trees and plants of the Green Nut. These plants will be of the same strength of the technique used to produce the original set of seeds and will multiply at an exponential rate as long as their is a viable substract and the user allows it. D-Rank Wood techniques will produce 2 Seed Clusters, with each rank above it doubling the amount of seed Clusters. These clusters fully bloom in one turn, producing an amount of wood or a wooden structure (tree, forest, pillars, etc) equal to that of the initial technique that produce the original seed cluster. When the seed clusters attach themselves to an opponent or a sentient being, they will bloom in double the time, engulfing the target in a blazing speed as they zap their chakra (they need half the amount of chakra needed to produce the original technique). Each Cluster of Seeds has 10 Seeds but each cluster (even if only one seed or if all seeds find a substract) will give birth to one wooden structure. In alternative, the user can use the generic wood techniques to produce only seeds which he can throw at a target to infest them or to attack them. The seeds will grow into a generic tree or wooden structure of pillars of the same rank as the technique used to produce the seeds. These are very useful when attacking Jinchuriki chakra cloaks or chakra barriers or other chakra techniques (due to the chakra metabolic properties) or simply as a complement to the users own hand to hand, close quarter combat.

    Note: can only be used 2 times
    Note: lasts a maximum of 4 turns each time
    Note: can only activate up to two of the plants at a time, which will combine into hybrids with both characteristics
    Note: can only be taught by Scorps


    Now, it transforms your wood techniques into mixed breeds using the whole "feel" we got when Madara used Advent of Flowering Trees. It showed we could use polens, fruits and other stuff to make people fall asleep, etc. The only limitation that was set on me by Nexus when this was first approved was that I could never make Real plants. Those would fall under plant release. All the plants I might submit with this needed to be fictional and have the narutoverse aspect to it.

    I believe you must have tons of questions.
     
         

  13. #13
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    Re: Sticks, branches and other cool stuff

    Congrats on SM xD You deserve it. oh wait 2 mods needed >_> either way congrats on one mod passing LOL

    Now for the questions;

    Black Rose - The neurotoxin, what range does it extend up to? I presume it's like a spore released by a plant that just travels along with the wind to all ranges, but I need to make sure <_>

    And are the small razor thorns pure cosmetic? Or do they carry some strength rank-wise?

    White Temple - No questions for this one

    Red Bell - I'm alright with the toxin within, though is there a limit to the amount of these fruits you can produce? Or is it limitless? Going by the double rule, you'd need 64 for an S-rank explosion, which is quite a lot. Also are the explosions a set of splinters being blasted in different directions, or a chakra explosion like Hashirama's (Mokuton Hijutsu: Jukai Bakuha) - Secrect Wood Style: Explosion Of Dense Woodland, though obviously to a minimal scale xD

    Blue Sunflower - No questions for this one

    Purple Daisy - No questions for this one

    Black Sundew - Oh God this one's brilliant, for the Sap aspect of it, is it pretty much the same as Wood Release: The Oozing Sap? If so and lets say they are ignited by e.g. Nagashi, what rank would the damage to the opponent be? Is it dependent on the rank of the wood jutsu it is used on, or like Oozing Sap does it add certain damage points based upon what it is ignited by? No questions for the binding aspect of it though.

    Green Nut - Another great one, I was confused at first about the whole aspect of it but after a few reads I've grasped the concept, so no questions for this. xD

    And in terms of the actual technique as a whole: ''The technique itself is not time consuming and is basically a passive skill one can access through focus and precise chakra control'' So it's an instantaneous technique right? And by it being a passive skill, does it still take a jutsu slot?

    Other than all that, I'm pretty sure I got everything else covered. O__O
     
         
    Last edited by Kerrah; 01-22-2014 at 09:27 PM.

  14. #14
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    Re: Sticks, branches and other cool stuff

    Quote Originally Posted by Kerrah View Post
    Congrats on SM xD You deserve it.

    Now for the questions;

    Black Rose - The neurotoxin, what range does it extend up to? I presume it's like a spore released by a plant that just travels along with the wind to all ranges, but I need to make sure <_>

    And are the small razor thorns pure cosmetic? Or do they carry some strength rank-wise?

    White Temple - No questions for this one

    Red Bell - I'm alright with the toxin within, though is there a limit to the amount of these fruits you can produce? Or is it limitless? Going by the double rule, you'd need 64 for an S-rank explosion, which is quite a lot. Also are the explosions a set of splinters being blasted in different directions, or a chakra explosion like Hashirama's (Mokuton Hijutsu: Jukai Bakuha) - Secrect Wood Style: Explosion Of Dense Woodland, though obviously to a minimal scale xD

    Blue Sunflower - No questions for this one

    Purple Daisy - No questions for this one

    Black Sundew - Oh God this one's brilliant, for the Sap aspect of it, is it pretty much the same as Wood Release: The Oozing Sap? If so and lets say they are ignited by e.g. Nagashi, what rank would the damage to the opponent be? Is it dependent on the rank of the wood jutsu it is used on, or like Oozing Sap does it add certain damage points based upon what it is ignited by? No questions for the binding aspect of it though.

    Green Nut - Another great one, I was confused at first about the whole aspect of it but after a few reads I've grasped the concept, so no questions for this. xD

    And in terms of the actual technique as a whole: ''The technique itself is not time consuming and is basically a passive skill one can access through focus and precise chakra control'' So it's an instantaneous technique right? And by it being a passive skill, does it still take a jutsu slot?

    Other than all that, I'm pretty sure I got everything else covered. O__O
    The neuro toxin is like a perfume; its like a mist. Though colorless, it has a sweet scent. The thorns make the techniques more dangerous but don't add anything in term of rank able power.


    For red bell
    Akatōkarashi | Red Bell: The user changes the nature of his wood techniques to produce bushes, trees, branches, flowers and fruits of the infamous Red Bell. From all of his following wood techniques, several Red Bell fruits will bloom, roughtly the size of fists. These fruits are hollow and contain inside a very vicious toxin. Upon mental command, the user can detonate these fruits, causing a localized explosion. Each fruit can deliver an E-Rank explosive damage (only slightly larger/stronger than a normal explosive tag) and the number of fruits depends on the rank of the technique. A D-Rank technique will have 4, with each rank above it doubling the number of fruits. The main ability, however, is not the explosive power, as useful as it may be. The explosion releases the toxin inside into the air in the form of a red "smoke" or "mist" which has an SHU rating of over 2 million. Each Red Bell can contain enough toxin to spread across a 2 meter radius sphere around its detonation spot. This mist induces a burning sensation to the skin on contact but mainly all wet membranes of the body (eyes, mouth, ears, etc), creating a very painful effect. The effect is so severe if inhaled or breathed that one will tear up, hindering one's eye sight and become unable to speak properly as he gasps for air and coughs severely. If water is present on the field, the effect is more drastic as the chemical reacts in a more lasting way. The effects however, are short lived overall and don't actually do direct damage a part from the disconfort and stress induced by its effects
    A D-Rank technique has 4 red bells. This means C-Rank has 8, B has 16, A has 32 and S has 64. Now, each fruit is E-Rank. So an S-Rank has 64 E-Rank explosions, 32 D-ranks, 16 C-Ranks, 8 B-Ranks, 4 A-Ranks, 2 S-Ranks.

    The explosion is more about the physical expansion of the toxin inside in a burst of air/mist. It has some chakra to it as to make it explode but its more about the shockwave and expansion of it than heat or anything other than that.

    Kuroi Mōsengoke | Black Sundew: The user changes the nature of his wood technique to produce bushes, trees, branches and flowers of the weird Black Sundew. From the wood techniques that are used from this specific species, multiple small appendages bloom with a black shiny substance on its end. These small stamens have a very sticky and strong gluey sap in their extremity which is easily ignited by anything from fire to lightning or even extreme friction. Similar to small hairs, these stamens are very tiny and numerous and, with the black sap on their end, give the wood technique the appearance of having just passed through a slight morning dew. However, this is not the main ability of this specific plant. The sticky sap will cling to any enemy it touches, gluing him to the wood technique. The binding effect is a physical binding of the same rank of the wood technique used. Once in contact with an opponent, the stamens immediately begin to zap chakra from the enemy in the same amount per turn as the chakra spent to produce the wood technique. The chakra absorption is not continues but in pulses, with the immediate first momentary contact being the first pulse which is repeated at the beginning of each turn. The amount of wood used by the technique also makes a difference. The chakra will then reenforce the wood technique, making it grow. The more chakra the wood consumes, the bigger and stronger it gets. It transforms the chakra absorbed into power in the same ratio as one does for a normal jutsu (x chakra = 2X strength).
    First thing, the binding produced by the sap (the glue effect) is the same rank as the wood it came from. If you wrap an opponent around with an A-Rank wood technique you have 2 A-Rank bindings, one from the wood, one from the sap. But this binding is only for the physical movement or strength. It has nothing to do with the resistance of the technique to elemental damage or enemy techniques. It has to do with for example the resistance to chakra enhanced strength or egg taijutsu, etc. As for the ranking of the sap, its ability to ignite is secondary to its main ability, unlike the oozing sap. In this case, you can say your opponent is ignited in fire to do like the damage of paper tags. So still significant but not rankable. Despite being very hard to get free from, most wood techniques are easily countered even before they grab you so your trick is to actually find a way to enabled them to be trapped. After that, chances of escaping are minimum.Also, the chakra drainage is equal to the rank of the technique used. B-Rank wood drains 20 chakra per turn growing 40 damage per turn.

    Its instantaneous like chakra sensing, chakra enhanced strength, activating doujutsu, etc. It means in battle it doesn't consume any time to use. In terms of costing a move, it still costs a move.

    Also, thanks! but I still need alternative to grade it. We need a double grading. I think I did well. I used wood like I always use it. I'm not nearly as good as SY though.
     
         

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    Re: Sticks, branches and other cool stuff

    Aaaah oh yeah, well I'm sure there's no doubts in peoples minds you passed; SY is the Sage of Wood though you're the only person that I believe could stand your ground against him with Mokuton, the best modern example for the newer generation of Mokuton students <__>

    I see I see, xD Yeah cleared my mind now, thanks for all of these, all will benefit me greatly

    So should we get started on mine?
     
         

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    Re: Sticks, branches and other cool stuff

    Yeah. I think i thought you all of mine...Oh no. You didn't. This one I planned on teaching you by surprise.

    Mokuton/Doton Hijutsu: Chikyū no Sakebi | Wood and Earth Release Hidden Technique: Terra Clamare
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50
    Damage: 90 (-20 to the user)
    Description:
    Terra Clamare is the ultimate technique known to Mokuton users. Its described as calling the forth the essence of the earth to attack ones enemies. The user with do 4 handseals (Boar+Tiger+Dog+Ram) and unleash his chakra towards the desired target area. The user will use an earth reinforced amount of wood release chakra to forcefully break apart the earth in the chosen area. This is done by taking advantage of the "nature" of wood release to infiltrate and break apart earth but in a "lato sensu" or, in literal english, broader sense; primal nature of that characteristic. The earth will break apart in a mere moment in such a minute scale that the molecules of the different elements that compose it (minerals, metals, etc that are part of Earth) are separated completely into individual units. Such a forceful separation at the molecular level of such hard and enduring materials, all at the same time, releases a tremendous amount of energy and heat (separating molecules from each other results in the release of the energy that was holding them together, generally in the most basic form which is heat) that obliterates anything nearby. The effect, when seen from a 3rd person point of view, is that of a column of “light” that raises up to 100 meters in the air. Anything caught above the area is devastated by the sheer brute amount of energy released. To the enemy, the time window is short from the moment he can perceive the “glow” and heat from the earth at his feet to the point where the technique is completely unleashed, transforming the act of countering the technique into a delicate and difficult task. The area the user can affect is only limited by his chakra and his will and he can affect even the whole battlefield at the cost of being caught in the technique himself as well. After the technique takes it effect, the area it targeted has its temperature drastically lowered. The molecular dust suddenly siphons all the thermal energy into itself following the reverse process to the technique. The temperature is “sucked” in to the area to the point that it can drop 40ºC around the technique in the immediate aftermath. This process is followed by the sudden harden of the targeted area into rock and starts returning to its normal temperature.
    Note: can only be used once
    Note: user can’t use other Wood or Earth techniques in the same and next turn
    Note: user can’t mold chakra above S-Rank the next turn
    Note: the user suffers damage to his body due to the chakra strain, causing great pain at the moment of using the technique and the turn afterwards, lowering his Taijutsu capabilities for that same time.
    Note: can only be taught by Scorps


    Ok, this one is the strongest offensive wood technique I have. Its scale is off the charts and its overall power is amazing. It uses the "philosophy" behind wood and earth chakras rather than the elements themselves directly.

    Questions?
     
         

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    Re: Sticks, branches and other cool stuff

    OMG You didn't have to T__T

    Ok this one is a massive powerhouse xD, I absolutely love it, reminds me a lot of Nappa's move from DBZ when he lifts 2 of his fingers and a column of light blasts out of the ground, albeit this is to a much greater extent LOL.

    Though I understand it, no questions. xD
     
         

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    Re: Sticks, branches and other cool stuff

    its all based on a move from FT from that wood guy that fought erza.

    Ok, ready for yours
     
         

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    Re: Sticks, branches and other cool stuff

    Oooh sounds nice xD

    Alriiightyooo

    So the first one is extremely self-explanatory

    (Saidai Mokuton No Jutsu) - Ultimate Wood Style Technique
    Rank: S
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: This allows the user to perform a better version of Greater Wood Style Technique.
    ~Useable three times per Battle.

    The advanced version of 'Wood Release: Greater Wood Technique' And as such carries the same possibilities as the afro-mentioned, technique, being able to grow structures, pillars trees etc. to attack and defend from your body or from an existing Earth source. Simple but extremely effective. xD

    Questions?
     
         

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    Re: Sticks, branches and other cool stuff

    Nice! Goes in well with SY's S-Rank wood technique as well no questions
     
         

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