(Suiton: Nijū inpakuto) - Water Release: Dual Impact
Description: After knocking their opponent into the air, the user performs a series of three hand seals Bird→Dog→Snake and proceeds to channel their chakra into the water below them. Finally the user, using shape manipulation, will create two water drills that rise on both sides of their opponent & guides it to collide with their torso and back.
Note: Must be taught by Yānks.
Note: Can only be used 2 times per battle
Note: Requires a water source
(Fuuton: Kaze no yūrei) - Wind Release: wind ghost
Range: Short-Long Range
Chakra: 20 Chakra
Damage: 40 Damage
Description: After releasing the gathered fuuton chakra throughout the user's mouth. the released wind will be shaped into a ghost's upper body (of the same size of a mature man) then a second before reaching the target it will turn into a gust of wind strong enough to make a four meters tall tree fall down. the user is able to create up to 2 ghosts in one time
note: if the user makes 2 ghosts each ghost is equal to C-Ranked fuuton jutsu
note: only FeeLPaiN can teach this jutsu
(Futon : Eien no serenāde) - Wind Release : Eternal Serenade
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
The User channels a lot of Wind Chakra into their blade and they will throw the blade so that it spins towards their Target faster than usual because of the Wind Chakra. Either before the Sword hits the opponent or as it hits them the user releases the Wind from the blade as a huge column with a diameter of 5 meters, the column reaches high into the air engulfs the target, slashing them all over the body and the user will then perform the Ram handseal so that the column expands up to another 10 meters maximum forming a Dome, leveling all in it's path.
-Can Only be Taught by Shorty!
-The User can also be caught in the blast if not careful.
-Can only be used Twice per battle
-No Wind Techniques can be used next turn
Summoning Animal: Aye-Aye Scroll Owner: Shino500 Other Users who have signed contract: optimus01,skyhascheese Summoning Boss if existing: Noah Other Summoning Animals tied to contract: Nakel Description and Background:
Aye-ayes can be found only on the island of Madagascar. These rare animals may not look like primates at first glance, but they are related to chimpanzees, apes, and humans.
Aye-ayes are dark brown or black and are distinguished by a bushy tail that is larger than their body. They also feature big eyes, slender fingers, and large, sensitive ears. Aye-ayes have pointed claws on all their fingers and toes except for their opposable big toes, which enable them to dangle from branches.
(Kuchiyose no Jutsu:Noah) Summoning: Noah
Damage Points: N/a
Description: Noah Is the boss summon of the Aye-Ayes.... Similar to Enma. He is Twice the size of a human.. about the same size as a gorilla With a line of yellow on his stomach and a yellow patch on his back in the shape of a cross..Though he naturally stays on all 4 legs he also stands up similar to humans. Noah Specializes in Earth Jutsus up to S rank and can do 1 handseal for all earth jutsus (He has hands so he is able to) Due to his long sharp claws he is able to cut/break through Earth Jutsus A rank and below with his bare hands twice per battle. Naturally Noah can Use his sharp hands to fight 1on1 due to his love for fighting Making him able to use Taijutsu up to B Rank. Noah Can also speak with the user . The user must bite their thumb and wipe the blood on the Aye-Aye tattoo, then do the ram handseal. Noah will then appear right beside the user.Though its uncommon this summon can fit 1 human on its shoulder for whatever reason.
-Can Only be Summoned Once
-Last for 4 turns on the field
chakra cost: 40
damage point: n/a
Description:- The user perform the summon ritual and then either touch the aye aye tatoo or slam the ground summoning nakei, nakel is same size as emma and it has black fur with white stripes,nakel can stand on all four or on the hind legs, nakel has the wind affinity and so can use wind techniques up to s rank without hand seals, nakel can also communicate in english, being a wind user nakel's body is not affected by c-rank lightning and below, nakel can infuse his fur with wind chakra and then shoot it at a target up to mid range.
Note: can only be summoned once
Note: lasts for four rounds on field
Note: The fur shot at target is equal to b-rank and can only be done twice, counts as a user's move
Note: must sign aye aye contract to summon
(Doton: Tengoku no hakushu) Earth release: heavenly clap
Range: short - mid
Chakra cost: 40
Damage points: 80
Description: The user makes two hand seals and turns the ground beneath the target into mud(a pit 2 meters deep and 2 meters radius with target as center ) after making the mud pit, user will then manipulate the mud in the pit to form two ropes of mud(10 centimeters thick) which binds the target and lift them up in the air(10 meters maximum ) after the target has been lifted up into the air the user manipulates the earth on the battle field and forms two huge hands from the ground (each palm from the hand has the same size as the b-rank earth lid) the user will then manipulate the hands to clap crushing the binded target in between.
Note - can only be used once
Note - must have mastered earth to use
Note - can only be taught by me
Note - no s-rank earth and above in same turn and the turn after
Note - when the hands start emerging the user will loose concentration of the mud binding the target, this will make the target start to fall
(Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle
Chakra Cost: 40
Damage Points: 80
Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it analmost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock.
*Due to the chakra strain, the user won't be ableto perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank*
*The shell happens as fast or faster than Gaara's dome*
(Doton: Kami no Chesu-Ban)- Earth Release: God's Chess Board
Rank: A Rank
Chakra: 30 (-10 chakra per turn to keep active)
Description: The user performs the Boar→Bird hand seals then he clasps his hands together. The result of such is the user releasing his doton chakra all over the battlefield. Being earth related in nature this technique allows for the movement of massive earth structures. The chakra that was released through the ground shoots straight through the core taking the structure over via the user's chakra. Similar to a puppet master and his puppets the user and this technique have a similar relationship. The user an move techniques left, right, forward, backwards, and diagonal. The speed at which these structures are moving is dangerous and anything caught in the path of one of these structures is prone to damage. In order for this jutsu to be used the user must remain in contact with the ground. Once chakra is released this technique remains active for two turns and can be called upon again after releasing the hands through clasping the hands back together. This jutsu based on its rank can overpower the chakra of another in an earth based structure taking over that structure to use it how the user wants. This only applies for c rank and below opponent earth based techniques. For structures created by the user a rank and below can be moved. Movement of structures resembles a rook moving on a chess board, it simply slides. Sliding does not damage or shake the ground.
Note: Can only be used 3 times per battle
Note: 2 turn cool down between uses
Note: Can only affect one object at a time
Note: Moving an object via this move counts as a move of the user's 3 per turn
Note: Objects move at the base speed of the user, the size and structure of an object moving at that speed can cause blunt force damage
Note: For opponent earth jutsu that are in contact with the ground c rank and below can be manipulated
Note: For user jutsu a rank and below can be manipulated
Note: Can only be taught by Gecko
[Katon: Pirittokuru no Tankyuu] - Fire Release: Hot Pursuit
Chakra cost: 40
Damage points: 80
Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him
Note:Can only be used 2 times per battle
Note:Can't use any Katon jutsu on the same turn and Katon above A-Rank on the next
Note:Must master katon and aact
Note:Can't use it on the next turn
Ninja Arts: Spirit arts - Great Fire spirit. = Ninpou: Supiritto Gijutsu - Kyousei Ho Supiritto
Range: short - long
Chakra cost: 40
Damage points: 80
Description: The user first performs a row of 2 handseals and then he will create a huge fire spirit with the size of Gamabunta. This is one of the 5 great spirits and he is able to use fire jutsus up to S rank that doesnt require hand seals, however he can only use 3 jutsus by the time he is on the battle ground. This spirit is extremly volnerable to watter attacks and he would immediatly die once being hit by B rank water or above. Every jutsu the spirit does counts as a single move.*
*Can only be taught by PowerOfDarkness
*Ryuji is the co-creator of this jutsu
*While any of the great spirits is on the field, the user can only have up to 2 clones in use.
*No taijutsu and genjutsu attacks while the spirit is on the field
NinKenjutsu Background After Travelling the Ninja World Sokka learned to be able to use the Sai in a style kept between a group of Shinobi that resided in the Land of Lightning. This group didn't live inside Kumogakure, but inside a village - the shinobi of this village seemed to only know of this style and nothing else, a traditonal technique taught among them. Description on the Abilities and Inner workings of the Style
The Sai is split into different parts and all of the parts of the Sai have a use in this style (Labels shown in diagram above). The tsuka being the handle of the blade allows the normal grip that is made with the Sai, it is usually held in a reverse grip and with one in each of the user’s hand - this is the ordinary and the first stage of Sai Practice along with the use of the Saki. The Saki is the pointed tip on the end of the Sai, because it is a rounded blade, this is the main method of attack, it is primarily used as a striking weapon for short jabs into the solar plexus but it also has many defensive techniques. Users of this style with have the knowledge to be able to strike an enemy in the abdomen and cause collateral damage - instead of most people going for the head or neck, users of this style will aim for the area of nerves behind the stomach. If this area is hit it just with one jab it can cause spasms, harsher breathing and extreme pain. The Element of Wind can be used in combination with this to cause sever damage, expelling it through the Sai like a needle and shredding the opponent’s body.
The next part of this style is the use of the monouchi - this is the rounded part of the blade which means the user can hold it without it hurting himself. After practising in this style the user can freely switch from a Tsuka grip to a Monouchi grip, this allows the user to counter attacks quickly with great effect, by hooking the yoku over a blade and yanking it out of the way, this allows the user to then slash or thrust their opponent freely with the other Sai. This Monouchi grip also allows the user to block Taijutsu based attacks but also cause damage to limbs, by plunging the Yoku into the opponent’s arm or leg and again yanking it out of the way so you can freely attack your target and cause some damage (especially if you hit a muscle). The Butt end of the Tsuka is called the Tsukagashira and become a weapon that deals blunt damage when in the monouchi grip - though for extra damage, Lightning can be used in combination to cause a Paralysing smash, leaving the opponent open for a switch of the grip and a slit throat.
The Spinning Technique of the Sai is mainly used to switch from Tsuka Grip to the Monouchi grip in very quick speeds allowing a quick defence and then a quick switch to counter. The users of the style will be able to use this spin at very quick speeds, spinning them using the tip of his finger in the gap between the yoku and monouchi to manipulate this spin. There is also the fact that if a Sai is thrown, users of the style will throw it in a spinning motion so that the tip of the blade is affecting a bigger radius - this is just a simple technique. Example Techniques
(Sai no Michi : Kitei no injekushon) Way of the Sai : Prescribed Injection Type: Offensive Rank: S Range: Short Chakra: 40 Damage: 80 Description:
The User deals multiple blows towards the opponent’s torso with one of the Sai’s as a distraction, these blows don’t have to be offensive and it could be defensive again the opponent’s close combat attacks. They would then channel Wind into their spare Sai and step immediately to the side, stabbing the Wind Sai into the side of the abdomen and injecting the Wind Chakra through it and shredding the opponent from the inside of their stomach hitting their solar plexus, causing extreme pain and muscle spasms. (Sai no Michi : Monouchi gurippu ) Way of the Sai : Monouchi Grip Type: Supplementary / Defensive Rank: A Range: Short Chakra: N/A Damage: 60 Description:
The User utilizes the Way of the Sai fighting style and switches from their ordinary grip to a grip where they hold the rounded part of the blade (also known as the Monouchi), they will quickly counter a Kenjutsu / Weapon attack by hooking the Yoku around the blade and yanking it away from them, this gives the user and opening to strike the target with the other blade. They can also block Taijutsu attacks by plunging the tip of the Yoku into the attacking limb and again, yank it away so it gives them an opening to strike with the other Sai.
Additional Effects and Restrictions
-Can only be taught by Shino500
-To be taught in this style you must have mastered elements lightning and wind
-Arm movements are slightly faster than the average Shinobi’s
____________________ P a t e n t C e r t i f i c a t e
-Shino-, our loyal member, gave on the date the 13th of July 2014 a request for a Patent on Custom Fighting Style (Way of the Sai). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;
Sai no Michi
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Copyright 2014, Madāra Uchiha, NarutoBase.net
(Sai no Michi : Fōku fukushū ) Way of the Sai : Fork Vengeance
Type: Offensive / Defensive Rank: B Range: Short Chakra: N/A (+20 Lightning) Damage: 40 Description:
The User utilizes the Way of the Sai fighting style and switches from their ordinary grip to a grip where they hold the rounded part of the blade (also known as the Monouchi), and more adept users of this style can switch the grip instantly by spinning it on their finger in between the Yoku and Monouchi. The user can then counter a Kenjutsu/Weapon attack by hooking the 'Yoku' of the Sai around the blade and yanking it out of the way leaving them free to strike with the other Sai OR even disarming them by twisting it out of the opponent's grip and catching it for them self with a free hand (if they are only using one Sai) leaving their enemy completely defenseless.
This Grip can also be used to counter Taijutsu moves, the tips of the Yoku on the Sai are point and can easily pierce the human skin with enough force - and so by stabbing it into the attacking limb the user can move it out the way, putting their opponents in awkward unbalanced positions and leaving them open to being struck with the other Sai. This way of using the can be accompanied by lightning, it doesn't add any damaging properties and only comes into effect once the limb has been stabbed, it paralyzes whatever limb is stabbed and makes it useless for a number of turns (one).
~ Must Know Way of the Sai
~ Can only be taught by -Shino-
~ Can only be used 4 times
~ Learned : here
(Sai no Michi : Kuikkuhanmā) Way of the Sai : Quick Hammer
Similar to Fork Vengeancethis is a very quick counter attack switching to the Munouchi grip with BOTH Sai and using the Yoku to stab the attacking limb whilst at the same time striking with the other Sai and hitting the opponent with an electrified Tsukagashiri (butt end of the Sai) like a hammer to slam into the body of the opponent which sends a quick pulse of lightning through the enemies body paralyzing them for a turn leaving a big opening for attack.
- Must know Way of the Sai CFS
- can only be taught by -Shino-
- Can only be used twice
(Raiton: Ki no za Raibun'ya)- Lightning Release: Tree of the Lightning Realm
Rank: S (Forbidden*)
Description: The user first begins by focusing a giant amount of lightning chakra, into there palm. But by using chakra compression, the user makes a small lightning "seed", which is so small that it is invisible to the naked eye. The user will the insert it into the ground. After exactly one turn the user will then do a one-handed tiger seal, causing a tree made of pure lightning to burst out through the earth at really high speed, which makes it nearly impossible to avoid. The tree will stab the opponent from below, and branches will stab holes in the victim. After the trees creation, the tree gives off lightning energy into the battleground that increases the users raitons jutsus power by 15
*It can be used at a much larger scale to hit multiple enemies, doing the same damage, but putting a huge strain on the user, thus doing 10 damage to him.(Tree lasts for two turn)
(Can only be used once per battle)
(The jutsu is undetectable by the naked eye, and can only be detected by doujutsu and chakra sensory)
-- Raiton: Chidori Zenkai - (Lightning Release: One Thousand Birds Perfect Form)
Damage: 80 (-25 to user)
Description: The User will create a Chidori within the palmof his clenched fist. As he unclenches his hands, the Chidori will burst into 1 thousand birds of lightning, controllable by the user. Upon being released, a highly blinding light is released, making it impossible to see the user and likewise blinds sensors momentarily (until the birds are fully released). The birds themselves hold combustive properties, causing a localized explosion as they collide into their target, causing multiple explosion capable of affecting everything within mid range of the target. The user is also able to release the birds and later have them split into two separate groups, dropping the power of the them slightly. If done in this way each group of birds create a smaller explosion that spans short range of their location and carries S rank strength, but this allows the second half of the birds to maintain the same power as those birds, S ranked strength. If used this way, the user can only use one other jutsu that turn. This is noted as the Chidori's most powerful form after Kirin.
Note: Can only be used once
Note: After using, the user cannot use any lightning based jutsu for 2 turns.
Note: From the high concentration of lightning in his hands, the user is unable to use hand based taijutsu of A rank and higher for 1 turn and hand seal speed is slightly lower for one turn
Note: If released as two sep
Note: Byakugan users are not blinded by the initial release of lightning.
[spoiler] (Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod
Damage: 60 (if opponent is within the field)
Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.
(Last 3 Turns)
(Usable only once)
-- Raiton: Raiya Houchou (Lightning Release: Lightning Arrow Step)
Damage: (60 if used to attack)
Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distanc
Paw arts: Slapping thrust pressure cannon (Nykyujutsu: Tsuppari Pad Hō)
Description: Bartholomew clan members first plant both their feet firmly on the ground by means of a sumo-style foot stomp. Then, throwing their palms forward multiple times, they fire a vast number of "pressure shots" at the enemy. The way they push their palms forward and the stance they take while performing this technique resemble those used commonly in sumo wrestling. Tsuppari is a thrusting open-handed strike about the upper chest and face, a technique in Sumo.
~3 times per battle
~no paw arts 2 turns after usage
~The pressure shots move extremely fast, only sharingan of 3 tomo can predict them or
any other sensoring ability.
~Because The stance is sumo-style one must remain completely still to preform this technique. Leaving him/her open to attack.
~only three tomo sharingan can predict and avoid the pressure shots.