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    Hashi's secrets

    My Personal Custom jutsus
    01. ( Ninjutsu: Tatsu Kaze) - Dragon dive --No Spot(s) Left
    02. (Fuuton: Chishi) - Wind Release: Fatality--No Spot(s) Left
    03. (Doton: Harumagedon) Earth Release - Armageddon - 5 spot(s) left
    04. (Fuuton: Senshi Futan) - Wind Release: Warrior's burden (4) spot(s) left
    05.Fuuton: Tōri o kurūzu)- Wind Release : Cruise down the street.6 spot(s) left
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    Taught to me
    01. ( Shuriken Dokudokushi Suki Mushi ) - Poisuonos Nano - Bug Shuriken.
    02. ( Katon: Ke-shō Doroppukikku ) - Fire Release: Singeing Dropkick.
    03. ( Fuuton: Kaze no yūrei ) - Wind Release: wind ghost.
    04. ( Doton: Doro Yubi Funsha Kei ) - Earth Style: Mud Finger Jet Whip
    05. ( Raiton - heki zairu ) Lightning Release - Rope of Bolt
    06. ( Genjutsu: Sono Kagai ) - Illusionary Arts: The assault.
    07. (Katon: Ka Stáfe ) - Fire style: Mosquito Staff
    08. (Raiton: Hakai Mecha)- Lightning release: Destruction of Mecha
    09. (Fuuton:Senpuku Senbon)-Wind Release:Whirlwind Needles
    10. (Doton: Meiun Hishou) – Earth Style: Doom Flight
    11. (Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff.
    12. Genjutsu: Tabe ari|Illusionary Technique: devouring Ants
    13. (Doton: Tengoku no hakushu) Earth release: heavenly clap
    14. (Suiton: Mizu Handou) – Water Style: Hydro Kick
    15. ( Katon Enjin ) - Fire rings
    16. Illusionary Arts : Underground Burial (Genjutsu : Chika Maisou)
    17. (Meiton: Inperiaru Kyuutai) Dark Release: Imperial Orb
    18. Doton Gi Sochi- Earth style deception step
    19. Fuuton: Handan no Rixyuutsume(Wind Release: Dragons Claw of Judgement)
    20. Water Style: Hidden Dragon Claw [Suiton: Kakusare Ta Doragon No Tsume
    21. (Kuchiyose: Go-rudo Neko)-Summoning: Gold Cat
    22. (Burūsouruseibā) - Blue Soul Saber
    23. Doton: Doroppu Bokkusu | Earth Release: Drop Box
    24. (Doton: Cybele Negai) l Earth Release: Cybele's Boon
    25. (Fūton: Iongēto)- Wind Release: Aeon Gate
    26. (Suiton: Hakai torentokomando)- Water Style: Destruction Torrent Command
    27. (Futon: Iongeto Reishiki)- Wind Release: Aeon Gate Type 0
    28. (Fuuton: soudai hando)Wind release: Majestic Hands
    29. (Senbon Kusa)-Grass Senbon
    -------
    Summoning: Bengal Monitor ( Owner )
    1. (Kuchiyose No Jutsu: Ekitenshu) - Summoning Technique: Ekitenshu
    2. (Kuchiyose No Jutsu: Ekitei) - Summoning Technique: Ekitei
    3. (Kuchiyose No Jutsu: Ekikappa) – Summoning Technique: Ekikappa
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    Summoning: Hooded Pitohui Signer
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    Custom Weapon
    1. Iris
    2. Kaminari-gatana : Lightning Katana
    3. Seidai Hoippu | Justice Whips
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    Bartholomew Custom Clan Jutsus
    1. Paw Arts: Repel (Nykyujutsu: Oshi)
    2. Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru)
    3. Paw arts: Slapping thrust pressure cannon (Nykyujutsu: Tsuppari Pad Hō)
    4. Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
    5. Paw Arts: Train Wreck (Nykyujutsu: Tore-n Keigei)
    6. Secret Paw Art: Embrace of the Grotesque Martyr - Nykyu Hijutsu: Houyou no Igyou Junkyousha
    7. Paw Arts: Pulsus Coration (Nykyujutsu: Chiyu Oshi)
    8. Paw arts: Ursus Shock (Nykyujutsu: Urususu Shokku)
    9. Nykyu Nykyu no Mi: Nykyu Engi - Paw Paw Arts: Paw Amplification
    Personal Bartholomew Custom Clan Jutsu
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    Sunagakure Village Customs
    Permission here.
    1. (Katon: Kikokanten) Fire Release: Climatic Drought
    2. Futon: Kazeuo no jutsu) ‡ Wind release: Grand war prison technique
    3. (Katon Genjutsu: Sabuku Stroke) - Fire Style Demonic Illusion: Desert Stroke
    4. (Futon/Katon: Sutenresu koppu) Wind/Fire Style: Stainless Shard
    5. Fuuton/Katon: Ken Odoriko) Wind/Fire Style: Sword Dancer
     
         
    Last edited by Lytes; 07-15-2016 at 10:13 PM.

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    Re: Hashi's secrets

    Doton


    (Doton: Harumagedon) Earth Release - Armageddon
    Type: Offensive
    Rank: F - Rank
    Range: Short - Long
    Chakra:50
    Damage:90 (-10 to user)
    Description:This user bites his thumb as if performing a summoning ritual, claps and then slams his hand on the ground while releasing doton chakra into the ground to about 30 meters beneath the targeted ground surface, using this chakra, the ground beneath the targeted area (about ground level to 30 meters depth) will crumble into chunks of earth varying in size which are launched at incredibly high speed into the sky, similarly to the effect's of Pein's planetary devastation technique the chunks of earth will skewer and crush anything in its part upwards leaving behind an huge crater in the ground. However, these chunks of earth won't just launch upwards indefinitely, they would converge above the targeted area forming an huge mountain(bigger than or same size as the Doton : Mountain smash jutsu depending on the amount of chunks) which then descends at incredible speed crashing back into the ground and crushing any unfortunate being beneath it. In summary, ground turns to chunks of Earth that go up high in the sky and converge to form a mountain which then drops back to where the chunks have ascended.
    Note : The targeted area for this jutsu can range from a landmark to a short range radius although the depth to which the earth crumbles (30 meters) remains the same.
    Note: This technique unlike chibaku tensei only raises earth and not people or animals or clones or summons etc.
    Note: Can only be used once per battle.
    Note: User receives 10 damage for the chakra strain.
    Note: No Earth jutsu in next turn
    Note: Can only be used on earthen plains
    Note: Can only be taught by Mako.☼
    Approved Here
    (Doton: Cybele Negai) l Earth Release: Cybele's Boon
    Type: Supplementary
    Rank: C-S
    Range: Short - Mid
    Chakra: 15-40
    Damage: 30-80
    Description: The user sends out his chakra up-to mid range all around him and creates an underground to surface syringe out of earth. This is done by having the user manipulate the earth underground to physically take on the form of a syringe, that is connected above ground, via a pore(s). The syringe is sealed tight, below ground has the users chakra channelled into it. As soon as water passes over the pore(s) or hole(s) above ground, the syringe - seal is complete and the user manipulates the earth seal plunger downwards. This makes the water above ground get sucked down wards extremely quickly due to the massive suction force accelerated by the users chakra. The suction force of this technique is strong enough to suck even extremely large bodies of water underground almost instantly. The size of the The syringe must be made large enough to quickly suck in water, however creating a syringe too large will lead to an ineffective seal and a syringe too small would not suck up all of the water. Therefore to achieve the desired affect the user must ensure theyuse the correct amount of chakra to create a syringe that is most effective at absorbing water. Then if the user desires, they can instantly, force the lowered chunk of rock (plunger) back up, forcing the mass of water back up towards the surface with a great deal of force erupting from the surface like a short burst geyser, water and chunks of earth flying in the air.The jutsu however is not only limited to water/other liquids, and can suck in other objects as well like swords, armour etc. For other objects the overall process remains the same but the user will manipulate the pore or hole to actually rise out a bit and latch onto the object to aid in suction. Objects that arent liquid in nature can however be damaged as they they are sucked in.
    Note: Can only be taught by Strawberry
    Note: Can only be used twice a battle
    Note: Water pulled underground can be used like a water source
    Note: User cannot use any jutsu as long as he has the syringe active
    Note: Only works on things that are along the ground
    Taught to me by Strawberry
    (Doton: Kotai Bayloz) - Earth Release: Solidified Bayloz
    Typeffensive/Defensive
    Rank:S-rank
    Range:Short-Mid (Made in Short-Range)
    Chakra:40
    Damage:80
    Description:After doing the neccesary hand seals of Ram>Tiger, the user either claps his hands together or slams them on the ground channeling earth chakra on the groundand creating a Knight like monster with the height of 4 meters composed of solid rock, the creature is named after a medieval brave knight Bayloz who fought with several monsters while he himself being one but helping people, it's said that during his final battle he fought with his own brother and both of them died in that battle, the Bayloz looks exactly like a giant medieval knight with a solidified body and the strength of a monster, the Bayloz has high durability and it follows elemental interactions, the Bayloz is connected to the user by manipulating him and controlling him with his chakra, it's like a earth puppet but it gets manipulated by channeling your own chkara to him, due to the hardness of his body he is quite strong able to shatter through A-rank defenses easily (It follows the elemental weakness and strength of course) with the help of its strong fist or legsthough he has the speed of a normal kage rank user, another unique ability of the Bayloz is thatwhen in a water or mud surface he cantransform into mud, the Bayloz can turn its body into mudcompletely or partially helping the user stand in mud or water surfaces without a problem, also when hit with weakerjutsus it heals the damage that is caused by the jutsu easily and if a body part of the Bayloz is his then it can be reformed again but needs to be in contact with either a mud or water source. The Bayloz can also interact with other mud sources, using his ability to turn into mud,Bayloz can create mud balls, mud ropes, spikes etc. from either his hands, legs or a part of his body or a mud source.
    Note:It can only be used twice per battle and lasts for four turns.
    Note:The user is unable to use S-rank and above Earth jutsus in the following turn.
    Note:The Bayloz can use the ability to turn into mud thrice in a battle.
    Taught to me by Osmon
    (Doton: Tengoku no hakushu) Earth release: heavenly clap
    Type: offensive
    Rank: s-rank
    Range: short - mid
    Chakra cost: 40
    Damage points: 80
    Description: The user makes two hand seals and turns the ground beneath the target into mud(a pit 2 meters deep and 2 meters radius with target as center ) after making the mud pit, user will then manipulate the mud in the pit to form two ropes of mud(10 centimeters thick) which binds the target and lift them up in the air(10 meters maximum ) after the target has been lifted up into the air the user manipulates the earth on the battle field and forms two huge hands from the ground (each palm from the hand has the same size as the b-rank earth lid) the user will then manipulate the hands to clap crushing the binded target in between.
    Note - can only be used once
    Note - must have mastered earth to use
    Note - can only be taught by me
    Note - no s-rank earth and above in same turn and the turn after
    Note - when the hands start emerging the user will loose concentration of the mud binding the target, this will make the target start to fall.
    Taught to me by -Shino-
    Doton: Doroppu Bokkusu | Earth Release: Drop Box
    Type: Defensive
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user summons a square-shaped box of earth(without the bottom) that falls over him and those around him, protecting them. This box can protect everyone in it from Water attacks up to Forbidden rank and all other elemental attacks up to S rank, excluding Lightning which is only up to A rank. It can also protect against special elemental abilities such as Lava, Rain, etc according to their respective strengths and weaknesses towards earth. Its walls have a thickness of 3ft, its lenght and breadth is 16ftx16ft while its height from the ground is 8ft. The box disappears after one turn (or earlier if the user wishes).
    -Only sensors and byakugan users are aware of what is going on in the box and vice versa.
    -Usable only twice per battle
    -User cannot perform any other earth technique in that turn.
    -Can only be taught by Naizen.
    Taught to me by Littlefinger.
    (Doton: Meiun Hishou) – Earth Style: Doom Flight
    Type: Supplementary
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A (Opponent may be knocked out)
    Description: User stomps the ground and two S-rank pillars of earth immediately sprout from the ground and intertwine to bind the opponent, then separating from the ground to further launch towards the sky while forcibly carrying the opponent along with them. And if they don’t escape the bind they are assured a freefall crash to the ground, where they will be knocked out.
    Note: This move can only be used/taught by BluePhenix.
    Note: User cannot perform any other earth technique in the same turn that this move is used.
    Note: This move's effectiveness will vary with the user, i.e. for opponents with rank less than or equal to that of the user, this move is so sudden that, by the time they react to it, they will already be launched in the air. However, for an opponent of higher rank or one of equal rank but who makes use of a speed-enhancing technique such as gates, he will have the time to react before being completely launched into the air.
    Taught to me by Bluephenix
    Doton: Doro Yubi Funsha Kei - Earth Style: Mud Finger Jet Whip
    Rank: A
    Type: Offensive
    Range: Short - Long
    Chakra Cost: 30
    Damage: 60
    Description: An alternate earth release where the user compresses mud into his fingers then shoots out fast concentrated mud which are still connected to the fingerthrough an elastic and glossy thin line of mud. The tip of the whip is made of dense mud with a cone shape while the lines connecting the cone shaped tips to the fingers are light, flexible and elastic wires of mud with glossy appearance and ancient markings on the body. The jet while been shot, can be manouvred in mid air before it hits an obstacle. it can be disconnected or retracted backinto the fingers at the user's will but making another shotafter it is being called back into the fingers will count as another move. 10 jets can be shot at a time with the 10 fingers while this is upto the user, he can reduce the amount of jets he wants to shoot by using less fingers.
    Must be taught by Priest
    Useable 5 times per match
    Re-shooting after retracting back into the fingers counts as a move
    Taught to me by Priest
    Doton Gi Sochi- Earth style deception step
    Type:Supplementary
    Rank:C Rank
    Range:Short
    Chakra:15
    Damage:
    Description:This jutsu is primarily used in short range and close combat fighting. The user can focus their earth chakra into the ground at any point where the enemy is about to step, and proceed to lower that small portion of earth for that step. The earth section being lowered is very precise to the enemies foot size, and also the exact moment the enemy steps onto the ground. The section of earth will drop down one foot into the ground and will delay an enemies movements and creativity for defending briefly, hopefully causing an opening to attack. This jutsu is fast as it is simplyfocused on one foot of the enemy while they are in movement.
    Restrictions:
    can only be used on land
    can only drop down the earth not lift it.
    can only be taught by Juha
    Taught to me by Juha
     
         
    Last edited by Lytes; 10-31-2015 at 09:05 AM.

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    Re: Hashi's secrets

    Suiton
    Suiton: Hakai torentokomando)- Water Style: Destruction Torrent Command
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra cost: 40
    Damage: 80
    Description: A unique and tricky technique, requires the finesse of a water affinity to be completed perfectly due to its complexity and range. The technique begins with two hand seals (Ram➡Boar) where the user will begin an uppercut motion with his dominant arm, as he does this a thin film of water flat and round spanning 5m in diameter and mere centimeters in height would condense from the air above him. As he punches, his hand passes through this film sending splashes of water into the air above. As the splashes fly upward they grow exponentially in size gathering moisture from the atmosphere while joining together until 4 dense comets of water each the size of an adult bear come crashing down anywhere the user wills up to long ranged. The user can choose to release all comets at once for maximum splash damage or one at a time for strategic importance, however at one at a time the user has to remain focused on the technique and is unable to perform any other chakra needed techniques until the move is finished.
    Note(s):
    - Can only be done 2×
    - Bios with Suiton primary affinity can perform this without the need for hand seals
    - Requires a turn cool down
    Taught to me by Zaphkiel
    (Suiton: Mizu Handou) – Water Style: Hydro Kick
    Type:Supplementary
    Rank:B
    Range:Short-Long
    Chakra Cost:25
    Damage Points:N/A
    Description:The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
    Note:Can only be taught by BluePhenix.
    Note:Can only be used five times per battles due to the stress it poses on the ankle of the user.
    Bluephenix allowed all his customs be used by me Mako
    Water Style: Hidden Dragon Claw [Suiton: Kakusare Ta Doragon No Tsume]
    Type: Attack
    Rank: C-Rank
    Range: Short-Long
    Chakra: 15
    Damage: 30
    Description: The user will channel his/her suiton chakra into their feet then channel it from their feet under the ground, they then form it into a dragon like claw that is roughly the size of a grown adult, the user then rises the claw from underground and hits the opponent with the claws causing a deep cut on the both of the opponents arms and the opponents chest.
    Taught to me by Rohasu.
     
         
    Last edited by Lytes; 11-09-2015 at 09:14 AM.

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    Re: Hashi's secrets

    Wind

    (Fuuton: Chō Stáfe ) - Wind style: Butterfly Staff
    Rank: S
    Type: Attack
    Range:Short-Mid
    Chakra Cost:40
    Damage Points:80
    Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around wind currents and forms a staff made of condensed wind. The staff is approximately the same height as the user and about a foot in diameter and is very similar to the wind blade technique, in both visual tangibility and cutting potential
    Close range abilities:
    The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank wind blade[/B]
    Mid range use:
    The staff can also be used at a range, in which it gained.its name "butterfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a butterfly's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
    At any point while flying, the user can do one more hand seal which results in the wind exploding into a 7m wide vortex of wind that would suck things from 5m out into it while also cutting anything that comes into contact with it up
    ~ Only teachable by Shady
    ~ Only usable once per match
    ~ Staff lasts 3 turns unless thrown, then.it ends that same turn..
    Taught to me by Shady Doctor
    (Fuuton: Chishi) - Wind Release: Fatality
    Type: Offensive
    Rank: A
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user will infuse two weapons with wind chakra by simply touching them, the user will then throw them at opposite sides of the opponent completely missing them, at the moment the weapons pass by the opponent the user will perform an handseal connecting thefuuton chakra from both weapons forming a dense green coloured line of fuuton chakra which has the same cutting power as the Wind Blade technique between both weapons cutting the opponent. The maximum distance that can be between these two weapons for this technique to work is mid-range (fifteen meters).
    ~Can only be taught by Mako.
    ~Can be used thrice in a battle.
    Approved here
    Taught to Rohasu, Robot Boy, Littlefinger
    (Fuuton:Senpuku Senbon)-Wind Release:Whirlwind Needles
    Type:
    Attack
    Rank:A
    Range:Mid
    Chakra:30
    Damage:60
    Description:The user will perform a single hand seal and exhale his wind chakra into his into his hand.The exhaled chakra will continue to flow around the users hand.Then the user will slash through the air horizontaly with the hand in wichhe had exhaled his wind chakra to and launch dozens of sharp wind senbons from the pattern he had slashed the air.
    ~Note:No A rank or above wind technqiues in the same turn.
    ~Note:Can be used twice per battle
    Taught to me by Andrej
    Fuuton: Handan no Rixyuutsume(Wind Release: Dragons Claw of Judgement)
    Type: Attack
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user will perform the dragon hand seal thenrelease their wind chakra into the air and form it into 3 swords the user will then shoot them up into the sky to the point were they are not visible, the user will then gather windchakra onto the three sword to form Claw made of 3-Blades, the user will then direct the claw towards the opponent hitting the opponent causing devastating damage and making a 3' crater appear.
    Note: Can only be taught by Rohasu
    Taught to me by Rohasu.
    (Fuuton: Senshi Futan) - Wind Release: Warrior's burden
    Type: Supplementary
    Rank: A Rank
    Range: Short - Mid
    Chakra: 30 (-10 per turn to keep active)
    Damage: N/A
    Description: A jutsu originally developed to be used on prisoners ,the user performs a lone handseal before focusing their fuuton chakra around their target's ankles or wrists, using this chakra the user will compress the air around the joint until it's very dense and heavy, so dense that it gives off a bright blue glow, this "heavy air" is attached to the ankles or wrists depending on which joint is targeted, due toits immense density and small volume, the compressed air has a lot of mass and weight and would weigh down the targeted joint.
    Note: The compressed reduces the target joint's speed by 5 points i.e if a target's leg speed is 20 and this jutsu is used on his ankles, his leg speed gets cut down to 15 as they aren't used to the immense weight and also the damage from this joints is reduced by 10 i.e say...if this jutsu is used on a ninja's wrist, the punches or palm thrusts jutsu the target pulls off from this hand gets a - 10 damage as long as this jutsu is active.
    Note: Cannot be used on summons
    Note: Can only be used 3 times a battle with 2 turn cool downs
    Note: Lasts 2 turns for every usage.
    Note: Can only be taught by Mako.
    Approved Here
    (Fuuton: Kaze no yūrei) - Wind Release: wind ghost
    Type: Offensive
    Rank: B-Rank
    Range: Short-Long Range
    Chakra: 20 Chakra
    Damage: 40 Damage
    Description: After releasing the gathered fuuton chakra throughout the user's mouth. the released wind will be shaped into a ghost's upper body (of the same size of a mature man) then a second before reaching the target it will turn into a gust of wind strong enough to make a four meters tall tree fall down. the user is able to create up to 2 ghosts in one time
    note: if the user makes 2 ghosts each ghost is equal to C-Ranked fuuton jutsu
    note: only FeeLPaiN can teach this jutsu
    Taught to me by FeelPain
     
         
    Last edited by Lytes; 10-31-2015 at 07:42 AM.

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    Re: Hashi's secrets

    Fire
    (Katon: Ka Stáfe ) - Fire style: Mosquito Staff
    Rank: S
    Type: Attack
    Range:Short-Mid
    Chakra Cost:40
    Damage Points:80
    Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation while releasing fire from his palms and forms a staff made of condensed fire. The staff is approximately the same height as the user and about a foot in diameter and is very much similar to that of the flaming dragon heads that took on a more solidified state of fire.
    Close range abilities:
    The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank blade able to cut through most objects like butter
    Mid range use:
    The staff can also be used at a range, in which it gained.its name "Mosquito staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a Mosquito's. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While being controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..
    At any point while flying, the user can do one more hand seal which results in the fire exploding into a 7m wide vortex of flames that would burn things to a crisp.
    ~ Only teachable by Shady
    ~ Only usable once per match
    ~ Staff lasts 3 turns unless thrown, then it ends that same turn..
    Taught to me by Shady Doctor
    (Katon: Ke-shō Doroppukikku) - Fire Release: Singeing Dropkick
    Rank: B
    Type: Attack
    Range: Short- Mid
    Chakra: 20
    Damage: 40
    Description:
    The user after performing the required hand seals Dragon→Horse→Rat→Hare→Tiger, sends fire chakra into their dominant foot and uses shape manipulation to create a flaming pillar that rises them up 5 meters into the air and detaches from the ground. After doing so, the user immediately performs a quick front flip, with the fire still attached to their foot and does an aerial drop kick. When the user’s leg is lowered from doing such kick, the long pillar of fire slams to the ground and incinerates their opponent upon impact.
    Note: Must be taught by Yānks.
    Note: Can only be used 3 times per battle
    Taught to me by Yanks
    ( Katon Enjin ) - Fire rings
    Type : Offensive
    Rank: B-Rank
    Range: Short- Long
    Chakra : 20
    Damage : 40
    Description :The user starts by waving the ram handseal then the user channels his katon chakra from his body to the air around the target then the user uses the katon chakra to form a body of fire that is shape manipulated into 5 circles of fire(1 above the target, 1 in front of the target, 1 behind the target, 1 to the target's right and the last to the target's left) that later rush in to burn the target in the middle at the user's command.
    Note
    - The circle does not have any space, it is filled with fire.
    - Can only be taught by shonnen.
    - Can only be done thrice in a battle.
    - The jutsu lasts for one round.
    Taught to me by Shonnen Here.
     
         
    Last edited by Lytes; 09-08-2015 at 10:10 PM.

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    Re: Hashi's secrets

    Raiton
    (Raiton- heki zairu) Lightning Release- Rope of Bolt
    Type: Offensive/Attack
    Rank: C-Rank
    Range: Short/Mid Range
    Chakra: 15 Chakra
    Damage: 30 Damage
    Description: The user making the necesary handseals (horse→snake→rat→snake) raises his clenched fist in the air and with lightning chakra creates a large bolt of lightning wich then is thrown up in the air, and by usinglightning chakra the user creates a rope like from the large bolt to his hand, and can us it to swing the bolt from any direction against the target.
    *Note: Can only be used by Laufey.
    *Note: Usable 3 times per battle.
    Taught to me by Loki
    (Raiton: Hakai Mecha)- Lightning release: Destruction of Mecha
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra: 15
    Damage: N/A
    Description:
    The user will perform one hand seal and release from their body a surge of lightning bolts no more then the size of normal senbons. These lightning bolts however are extremely unique, they do not aim for the user but more so attempt to attach itself towards any metal or conductive material to lightning (Metal, Paper, fabric, etc) that are non-chakra infused. The lightning will tear through these material's with ease completely negating them in use. This however is limited in mobility, this technique can only be used with constructs it affects by destroying them as they are out on the battlefield and not in the opponents pouch.
    Note: Can only be taught by Excālibur
    Taught To Me By Excalibur
     
         
    Last edited by Lytes; 09-08-2015 at 10:11 PM.

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    Re: Hashi's secrets

    Ninjutsu

    ( Ninjutsu: Tatsu Kaze ) Dragon dive
    Rank:
    A
    Type: Offensive
    Range: Mid-Long
    Chakra cost: 30
    Damage points: 60
    Description: The user performs the tiger handseal and starts by concentrating their raw chakra into the air above the opponent. After this, they then use this chakra to form several golden arrows about ten meters above the target that shower upon the ground at the user's command. They will first pierce through the opponent and then finally explode in a small radius upon the area it dropped on This jutsu can't be performed short range of the user so as not to damage themselves.
    Note: A maximum of fifteen arrows can be created
    Note: Can only be performed 3x in a battle with one turn cooldown
    Note: Can only be taught by Hashirhamha
    What it looks like :




    Approved Here
    Taught to Strawberry, Osmon, Excalibur, Shady Doctor, Andrej, -Shino-
    (Kuchiyose: Go-rudo Neko)-Summoning: Gold Cat
    Type: Offensive
    Rank: A
    Range: short-mid
    Chakra: 30
    Damage: 60
    Description: The user tosses a large scroll into the air above the targets head and forms the snake handseal to summons a large golden statue of a grinning cat that drops down onto the target, crushing them. The statue is the size of a standard toad statue found in Mount Myoboku.
    Restriction:
    -Can be used twice per battle..
    -Can only be taught by fang.
    Taught to me by robot boy
    (Burūsouruseibā) - Blue Soul Saber
    Type: Attack, Supplementary
    Rank: A
    Range: Short to Mid
    Chakra: 30
    Damage: 60
    Description: Burūsouruseibā is a ninjutsu that sends a threadlike object of chakra to pierce the target. The user initially gathers chakra in the shape of a sphere in between their hands. The chakra is used as a medium to send forth threads. These threads are materialized with pointed tips. The thread's characteristics are light color with a blue hue and 1 inch in width, and have the ability to bend and stretch. They are controlled by the users will and is able to travel in every conceivable direction up to mid-range from the sphere's position. They vary from penetrating the target's body to closing in and bind the target tightly. Multiple threads could be created as a web to pierce the target's body at all directions or warp around the target like a body cast, trapping them in a cage. Due to the advanced shape manipulation, it can play on par with elemental techniques.
    ~ Usable thrice per battle
    ~ Only taught by Anubis
    Taught to me by Anubis
     
         
    Last edited by Lytes; 09-08-2015 at 10:14 PM.

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    Re: Hashi's secrets

    Genjutsu
    Genjutsu: Tabe ari|Illusionary Technique:Devouring Ants
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage points: 60
    Descriptions: This technique was previously used in the ancient times as a means of punishment to punish criminals or outlaws who hand committed treason or committed grievous offenses, its sole purpose was to kill its opponent in a slowly but painful manner, however such practices have long been abolished. The user of the jutsu performs the ox and tiger hand-seals in quick successions casting his opponent under a genjutsu wherehis limbs are being slowly and gradually devoured by termites and ants, the termites and ants start devouring the limbs and eventually progresses unto vital body organs until it reaches its heart, the ants and termites start by crawling up the opponents legs restraining it in the process, then further progressing upwards towards thier torso. However, in reality the opponent is unharmed, receiving only mental damage as the illusion progresses.
    Note:Can only be taught by thunderbolt
    Note:Can only be used three times
    Taught to me by Thunderbolt
    Illusionary Arts : Underground Burial (Genjutsu : Chika Maisou)
    Type: Offensive
    Rank: B
    Range: Short - Mid range
    Chakra: 20
    Damage: N/A
    Description:The User does the Ram -> Tiger -> Boar hand seals and traps the opponent in a genjutsu. When trapped in the genjutsu If the opponent take a step, more than 1 feet around him he will see an illusion like a Pit hole starts to form below the position where his feet is. The Pit hole size grows up to 3 feet in radius and 20 feet in depth.the time taken for the pit hole to form completely is 1 second.The formed Pit hole has earthy features as the Pit hole is mostly like a Hole in the ground that grows to a big size.The Pithole will be formed on what ever place the opponent lands his feet upon.
    Note:*Can only be used when the opponent is on a earthen terrain. i.e Cannot be used when the opponent is on water.
    *Can only be taught be Ciberr.
    *Can only be used 4 times
    Taught to me by Ciberr.
    (Genjutsu: Sono Kagai)-Illusionary Arts: The assault
    Type
    : Supplementary
    Rank: C-rank
    Range: Mid
    Chakra: 15
    Damage: 30
    Description: The user performs just two hand seals and sends his chakra onto the opponent placing him under a genjutsu where depending on the battlefield the opponent will see four ninjas appear out of nowhere and attempt to attack him with swords in hand.
    For example: If the battle is taking place on a forest, the four ninjas would jump from a tree and attempt to strike the opponent, if there's a water source close by the four ninjas would jump out of the water. The four ninjas strike at the same time, two of them attempt to strike the opponent straight away while the last two attempt to get behind the opponent and strike him from there. This causes the opponent some confusion and it also makes him concentrate on the ninjas leaving him open to any attacks.
    Notes:
    -Can only be thought by Kuroh
    -Ninjas appear in the standard attire of the village the user belongs to
    -Can only be used two times per battle
    Taught to me by Kuroh
     
         
    Last edited by Lytes; 09-08-2015 at 10:17 PM.

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    Re: Hashi's secrets

    Taijutsu
     
         
    Last edited by Lytes; 09-08-2015 at 10:18 PM.

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    Re: Hashi's secrets

    Kenjutsu
     
         
    Last edited by Lytes; 09-08-2015 at 10:20 PM.

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    Re: Hashi's secrets

    Weapons
    Kaminari-gatana : Lightning Katana
    Rank
    : B
    Type: Weapon - Offensive/Defensive/Supplementary
    Range :Short
    Chakra: ( 20 for lightning jutsus rank B and above
    deflected, 15 for any Earth jutsu cut)
    Damage : N/A
    Description : The Lightning blades looks like an ordinary twin blade,with leather straps surrounding the area where the user holds it from, the leather is not ordinary leather as it is - for an unknown reason it is not able to conduct. They have a sharp tip which is useful against opponents at close range. The dual blade also has the ability to deflect small Lightning jutsus ranked C and lower without difficulty. Furthermore due to its sharp tip the sword is able to cut through Earth jutsus ranked B and lower.
    Note: Lightning deflections counts as one of the users
    move.
    Note: Lightning deflection jutsu can be used 3 times.
    Note: The blade can only be wielded by Devilicious and those he allows to wield it.
    Note: The cutting of Earth jutsus ranked B and lower
    counts as a move.
    Note: Cutting Earth can only be done 3 times.
    Note : I call the blade "Shinjitsu no ken"
    Seidai Hoippu | Justice Whips
    Type:Weapon
    Rank:A rank(S rank when coated with elemental chakra)
    Range:Short-Mid
    Chakra:30(40 if coated with elemental chakra)
    Damage:60(80 if coated with elemental chakra)
    Description:These are special thick whips made from the thickest rubber and leather they are unbreakable and when waved, they can extend up to mid range from the user and can deliver massive pain and suffering if used ordinarily to whip a target. Apart from all these, the whips has one special ability which develops from the materials that the whip is made of, this is the ability of the whips to be coated with elemental chakra which gives the whips the power of the element it is coated with. If the element is coated with wind, it deals slicing damage. If coated with fire, it deals burning damage. If coated with lightning, it deals electrocuting damage. If coated with earth, it deals crushing damage. If coated with water chakra, it deals slashing damage.
    Note
    - The coating with elemental chakra is an A rank technique and is counted as one of the user's techniques.
    - Each coating lasts for 3 rounds and deducts 5 chakra for each round maintained.
    - Can only be given out by Shonnen.
    - The user must have two whips in total at all times to be able to use it.
    - The user must state having both whips at the beginning of each battle to use them.
    - Each of the two whips can be coated with different elemental chakra at the same time.
    Taught to me by Shonnen
     
         
    Last edited by Lytes; 12-06-2015 at 06:33 AM.

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    Re: Hashi's secrets

    My Approved Summonings
    Summoning Animal: Bengal Monitor
    Scroll Owner: Mako.
    Other Users who have signed contract: Layoola
    Summoning Boss if existing: Ekitenshu
    Other Summoning Animals tied to contract: Ekitei

    The Bengal monitors are related to the lizard species. They prey on invertebrates such as beetles, grubs, orthopterans, scorpions, snails and ants, and vertebrates such as bats, frogs, fish, lizards, snakes and rodents. They can feed on dead animals too. The Bengal monitors are capable of rapid movement on the ground. Their strong claws enables them to climb and dig well, and they can also swim well and stay submerged for at least 17 minutes. On the ground, they sometimes stand on their hind legs to get a better view or when males fight other males. On river banks, the pattern on their body provides excellent camouflage. Bengal monitors also have keen eyesight and can detect human movement nearly 250m away.

    In the Narutoverse, all the abilities of the Bengal monitors are enhanced and they are able to speak human language. They also possess their own kingdom.



    Permission from Riku to make the Bengal Monitor contract
    Approved Here
    (Kuchiyose No Jutsu: Ekitenshu) – Summoning Technique: Ekitenshu
    Type: Supplementary/Attack/Defense
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 90
    Description: Ekitenshu is the boss of Bengal monitors. His size stands somewhere between that of Manda and that of Manda II. With his earth chakra, Ekitenshu is able to cause fissures and sprouting spikes by stomping on the ground with his feet or tail. He can dig large underground tunnels to create escape routes or to cause violent tremors beneath the opponent until the ground collapses. Ekitenshu also infuses his scales with earth chakra to make them as sturdy as Earth Style: Hardening Technique. This process is referred to as “Dragon Scales” by Bengal monitors and grants him with a natural armor resistant to most jutsus. Similarly to most Bengal monitors, Ekitenshu is an excellent swimmer and fast runner.
    Note: Can only be summoned by those who have signed the Bengal Monitor contract.
    Note: The summoner of Ekitenshu must be Kage rank or above.
    Note: Ekitenshu's "Dragon Scales" is resistant to A-rank jutsus and below, with the exception of lightning which is his elemental weakness and against which he is resistant up to B-rank jutsus only.
    Approved Here
    (Kuchiyose No Jutsu: Ekitei) – Summoning Technique: Ekitei
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: Ekitei is a Bengal monitor who specializes in spying techniques such as camouflaging. He is normally the size of a regular adult Bengal monitor but will usually transform into the size of a lizard in order to hang/fuse to someone’s back and follow him (like a parasiting technique), his weight being so light that this person won’t know or suspect anything. While he does so, he will camouflage himself and be completely unseen from regular eyes. When Ekitei is summoned in battle, it will appear as a fail as he will already be in camouflaged mode (i.e. he will be the size of a lizard and hanging/fused to the summoner’s back, as well as camouflaged to deceive regular eyes). There, he will keep check of any disturbance in the summoner’s chakra flow and release him immediately from any genjutsu, as well as watch for any attacks coming from the summoner's back, alerting him of such dangers in a timely manner. Thus, while Ekitei is active, it is very hard to catch the summoner off-guard through the use of genjutsu and/or sneak attacks from his back.
    Note: Can only be summoned by those who have signed the Bengal Monitor contract.
    Note: The summoner of Ekitei must be Sannin rank or above.
    Note: Camouflaging will not deceive a Byakugan user. For sharingan users, they will only be able to notice Ekitei if the person he hangs to shows his back to them.
    Note: Camouflaging will not deceive sensory techniques that makes use of physical conditions other than visual ones, such as Chakra Sensing Rain which makes physical contact, or the Inuzuka's smelling senses.
    Note: Can only release the summoner from A-rank genjutsu and below.
    Note: Being on the back of the summoner, Ekitei is unaffected by regular genjutsus as long as his presence is undetected, and he is unaffected by visual genjutsus since he doesn't make eye contact with the opponent.

    Approved Here
    (Kuchiyose No Jutsu: Ekikappa) – Summoning Technique: Ekikappa
    Type: Supplementary/Attack/Defense
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Ekikappa is a bit larger than Gamachi when it was summoned by Naruto in the Pein arc, and has bluish-grey scales. He is very assertive and proactive in combat, intervening whenever possible to save his user when in difficulty by initiating independent actions. He is one of the strongest monitors, as well as the fastest swimmer among them. He also has a particularly long tail which he can viciously whip around to attack or to swiftly deflect kunais and shurikens. Due to his speed on land and in water, he is usually in charge of carrying the user along with objects such as scrolls. His ingenuity and strength are revered by the monitors and he is believed to become the next boss after Ekitenshu.
    Notes: Can only be summoned by those who have signed the Bengal Monitor contract.
    Notes: Ekikappa specializes in Suiton and can accordingly use up to S-rank water techniques proficiently.
    Notes: The summoner of Ekikappa must be S-class rank or above.
    Approved Here
     
         
    Last edited by Pekoms; 10-04-2016 at 01:54 AM. Reason: accidentally edited this instead of a CJ submission!

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    Re: Hashi's secrets

    Sunagakure Custom Jutsus
    (Katon: Kikokanten) Fire Release: Climatic Drought
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description:
    Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain.
    ~ Usable once per battle
    ~ Prevents up to A rank rain Jutsu for 4 turns
    ~ Only Sunagakure villagers may use this jutsu
    (Futon: Kazeuo no jutsu) ‡ Wind release: Grand war prison technique
    Type: Supplementary
    Rank: A rank
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description:
    An advanced futon technique that is used to trap a victim inside a virtually inescapable sphere of air. The user sends chakra into the air around the opponent(s). Then, the user preforms two hand-seals and causes the air around the opponent/opponents to compress around them, binding them encase them in a near-invisible spherical prison of wind trapping them and restricting their movements. Once trapped the target is unable to move while within it due to the density of the air. Because of the density of the air it can be used, to a limited extent, for defensive purposes if performed on oneself. While active, the user cant preform any hand-seals. The technique last 1 turn maximum and user must wait two turns before each use.
    Note: Can use a max of 3 times
    Note: No Jutsus above S rank in the same turn
    (Katon Genjutsu: Sabuku Stroke) - Fire Style Demonic Illusion: Desert Stroke
    Type: Attack
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage: 60
    Description: An illusionary technique used by Sand ninja to limit their opponent's abilities when attacking the village. The user forms three hand seals and focuses their fire chakra into the sand around the opponent. The heat warms the sand causing it to warm the air around the target triggering the illusion. Once the opponent begins to feel the heat they begin to get light headed, has trouble focusing and feels fatigued. This prevents them from preforming to the best of their abilities while under the illusion, limiting them to two moves a turn and nothing above A-rank.
    -Can be used twice per battle.
    -Must be performed on a sandy terrain.
    -Effects last for three turns or until the illusion is dispelled.
    (Futon/Katon: Sutenresu koppu) Wind/Fire Style: Stainless Shard
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: N/a
    Description: The user will do 2 handseals (Dragon>Boar), and slam their hands on the ground channeling wind chakra through the ground. They will then manipulate the wind to surround the opponent in a 5meter radius, picking up huge quanities of sand with it as it surrounds the opponent. Even though the wind is carrying the sand particles, it look as if it is a sand technique but it isnt. The user will then do the tiger handseal causing fire to cover the whole outside of the sand surrounding the opponent. This will cause the sand to harden into a glass like material encasing the opponent inside looking like a glass orb with the opponent inside of it
    Note: Must be used on a sandy terrain
    Note: Can use 3 times
    Note: Must wait 2 turns before using it
    Note: Harder materials of the same rank or above can break through it (Earth, Steel, Crystal, Etc)
    (Fuuton/Katon: Ken Odoriko) Wind/Fire Style: Sword Dancer
    Type: Attack
    Rank: S
    Range: Mid-Long
    Chakra: 40
    Damage: 80
    Description: This is a unique type of wind jutsu as it can only work on sand terrains, and only be trained sunagakure members. The user will do a set of 2 handseals then palm their hands on the ground, channeling their wind chakra through the sand. While In the ground the wind will rotate gathering sand through the wind, following right after 10 sharp swords made of wind will launch up from underneath the opponent in a 6Meter radius. As they shoot up, they stop mid air around the opponent. These swords are completely surrounded/coated with sand due to the rotation of the wind that pulled in the sand from underground so it would look like sand swords that launched through the ground. The user will then do the tiger handseal to channel fire into each of the swords causing the swords to turn into glass. As they turn into glass the user will do the half tiger handseal to send the Glass swords raining down on the enemy.
    Note: Cant use another Fire or Wind jutsu In the Same turn as this
    Note: Counts as 2 Jutsu slots
    Note: Can be used twice and must wait a period of at least two turns in between usage.
    Note: Can only be done in a sandy environment.
     
         
    Last edited by Lytes; 09-08-2015 at 10:31 PM.

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    Re: Hashi's secrets

    Bartholomew Clan Jutsu
    Paw Arts: Repel (Nykyujutsu: Oshi)
    Rank: B
    Type: Attack/Supplementary/Defense
    Range: Short-Long
    Chakra: 20
    Damage: 40
    Description:A simple yet effective technique to use as both an attack as well as a defense. The user will repel a solid object or technique using one or both of his paws. He repels the targeted object or technique to another location, away from the battle field. This can be done to avoid techniques or attacks or to remove hindering objects from the battle field. However, its main ability comes with the ability to call forth that object once again to a different location on the field. This can be useful to attack an unsuspecting enemy or to provide a fast defense. The object will appear in any location of the field. The main thing to consider is, however, the lack of momentum the object will carry once it appears. In this case, to be used as an attack, gravity and other forces might be necessary to exploit to give maximum effect. Techniques that are not physical or tangible innature like fire, lightning or wind will not be able to be called forth as once they are replled and sent away, they lose their shape and disperse wherever the user might have sent them. Fire and Lightning will also damage the user upon making contact with the paws making the paws unusable for 2 turns. The size of the target is relevant and proportional to the rank within the clan being that the maximum size it can affect is up to 10 times the users mass.
    Note: Calling forth the object counts as a move and the user needs to spend additional chakra
    Note: Can affect techniques of one rank higher if they are tangible and physical in nature (Earth, Water, etc)
    Note: While something is repelled and awaiting to be called forth, the user cannot use the technique at the risk of being unable to call forth the object
    Note: Object can be called forth in between 5 turns after the technique was used
    Note: This technique can't be used to repel enemy ninja to desired locations, however summoning and clones can be affected as such.
    Paw arts: Slapping thrust pressure cannon (Nykyujutsu: Tsuppari Pad Hō)
    Rank: A
    Type: Attack
    Range: Short-mid
    Chakra: 30
    Damage: 60
    Description: Bartholomew clan members first plant both their feet firmly on the ground by means of a sumo-style foot stomp. Then, throwing their palms forward multiple times, they fire a vast number of "pressure shots" at the enemy. The way they push their palms forward and the stance they take while performing this technique resemble those used commonly in sumo wrestling. Tsuppari is a thrusting open-handed strike about the upper chest and face, a technique in Sumo.
    ~3 times per battle
    ~no paw arts 2 turns after usage
    ~The pressure shots move extremely fast, only sharingan of 3 tomo can predict them or any other sensoring ability.
    ~Because The stance is sumo-style one must remain completely still to preform this technique. Leaving him/her open to attack.
    ~only three tomo sharingan can predict and avoid the pressure shots.
    Paw Paw arts: Pressure cannon (Nykyujutsu: Pad Hō)
    Rank: S
    Type: Attack
    Range: Short-long
    Chakra: 40
    Damage: 80
    Description: Bartholomew clan members repel the air around them, sending a devastating shockwave toward their opponent.The shockwave can travel directly through the body of the victim and continue into the distance, leaving paw imprints in its wake. Anyone and anything that is in the path of the blast receives Extreme damage.
    ~3 times per battle
    ~Only one other jutsu in the same turn
    ~no paw jutsu for the following turn
    Paw arts: Ursus Shock (Nykyujutsu: Urususu Shokku)
    Rank: Forbidden
    Type: Attack
    Range: Short-Long
    Chakra: 50
    Damage: 100
    Description: Bartholomew Legends gather air with their palms and compress it into a giant bubble which resembles a paw-print. Once the bubble is compact enough to fit within their hands, they releases the compressed air and sends it toward his opponent. The air quickly decompresses, causing a massive explosion in the form of a bear paw. This technique has the power to destroy entire islands near instantly. However the drawback is that it takes a considerable amount of time to compress the air and the user must remain completely still, But once the technique is launched it is nearly unavoidable, as the size and speed of the explosion is great, if the opponent isn't able to block it during the Compression time, he/she has only few instants to preform a jutsu to counter it. Nevertheless, the jutsu itself is basically a chakra explosion.
    ~Takes 1 turn to compress the air
    ~Once the user sends out the bubble, it travels to the opponent extremely fast. Furthermore it has been compressed so much that it is invisible to the naked eye(due to it being so small). Any doujutsu can easily see it though. And chakra sensor.
    ~While the user is compressing the air he must remain completely still
    ~does 40 damage to the user as it requires extreme concentration.
    ~Only one other paw jutsu for the rest of the battle
    ~Only 2 jutsu in the following turn
    ~No more forbidden rank techniques for the rest of the battle
    Paw Arts: Train Wreck (Nykyujutsu: Tore-n Keigei)
    Rank: S
    Type: supplementary
    Range: short-mid-long
    Chakra: 40 (short rang movement= 10 mid range= 20 long range= 40)
    Damage: n/a
    Description: This is a very complex jutsu the bartholomew clan members use, The jutsu itself has two variates. The first is simpler but harder to use, so hard in fact that only bartholomewclan legends can perform it. The user will place his paw on his own body, using the power of the paws he will literally repel his own body to a desired location. Because of the immense speed of the repelling, it appears that the user is literally teleporting to a desired location. However this is not the case, the user is actually repelling himself, thus moving(not actually walking like the second variate of the jutsu) at extremely fast speeds to the desired location. Almost as fast(but not quite as fast) as madara's teleportation. The second variate of the jutsu is more complex but easier to use, The user will use the powersof the paws and repel the friction in the air. They then simply run without friction. Despite their weight most Bartholomew clan members are surprisingly fast, so if they were to run without friction, in fact if anyone were to run without friction their speeds would be insanely fast.
    ~both variates of the technique can only be used 2 times per battle (meaning overall 4 times). 2 for the near-teleportation and 2 for running without friction)
    ~The first variate of the technique can only be used by bartholomew legends
    ~only one paw arts jutsu in the same turn
    ~after usage the user must wait 3 turns before he can use it again
    ~running without friction can only be used in mid range as it requires immense concentration
    ~no S ranks in the following turn
    Paw Arts: Pulsus Coration (Nykyujutsu: Chiyu Oshi)
    Rank: S
    Type: Supplementary/attack
    Range: Short-long (If the bubble is directedat the opponent)
    Chakra: 40
    Damage: 80
    Description: Bartholomew legends will puttheir hand on themselves or their kinsmenand using the power of their KG, they "push"any pain and exhaustion that they have endured through the entire battle. Oncedone, a huge red air bubble in the shape of apaw appears behind the person, containingall the pain and exhaustion extracted, whichcan be then redirected to a new person. Ifthe bubble happens to burst without touching anyone (if hit with a strong enough power [Srank and above]) the bubble explodes violently and the damageinside the bubble will cause a catastrophic shockwave that can level a large area.
    ~This jutsu can only be done 1 time per battle, and the chakra strain will only allow the user to perform 2 jutsus in the next turn.
    ~If the user pleases he can direct the bubbleat anything, whether it be the opponent oreven a simple tree, once the bubble comes in contact with it, depending on the bubbles size, it will explode.
    ~Can only be used after the two turns have passed.
    ~No Paw jutsu for the next 2 turns
    Note: Pulsus Coration means Healing Push, in Latin.
     
         

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    Re: Hashi's secrets

    Bartholomew Clan Jutsu #2
    Secret Paw Art: Embrace of the Grotesque Martyr - Nykyu Hijutsu:Houyou no Igyou Junkyousha
    Rank: C-S
    Type: Offense/Defense/Sup
    Range: N/A
    Chakra: 10-40
    Damage: 20-80
    Description: The Pinacle of Paw arts that the Bartholomew uses their paw art in a more supplementary and steathly way and at the same time augments their own offensive and defensive capabilities to its maximum. The technique itself which requires the use of a single paw or both paws follows 3 simple principles which dictates is usage offensively, defensively and its supplementary build up. The ability to repel matter as a whole and its inverse(absorb) are as well imbued together into one massive use though they now seem miniscule, they augment the simplest of things and increase their capabilities to the climax.
    ♦White Priest | Shiro Sou: Having a pure and a subtle state of mind, the White Priest is not aggressive and not able to harm someone so He prefers to stay and receive/endure attacks. This is thus the defensive variation of the Martyr hands where the user uses his hands to absorb the impact in an inverse repel fashion, however, he is not directly using his paws like"Impacto Daiaru", he will only absorb the impact of a technique, through anything that he touches be it tools, weapons, clothes/attire, solid matter, etc and not the technique itself. Techniques that have no physical impact are immune to this ability. Having placed his paw/paws on the object, he creates a barrier that is fused with and surrounds the object and with this he can use inverse repel which is able to contain force within it. Though the user is not able to infuse himself directly to be able to absorb said force, he is able to use the technique on a clone by placing his paws on him and likewise, his clone can also fortify him. Since the force is not directly absorbed into the user's paws, it can not add up damage to a following paw art jutsu but the absorbed force can be used in conjunction with "Black Priest". In the situation where a clone/body is used as the absorber, it would increase their physical force for a one time usage thus adding the said amount of absorbed damage to their taijutsu, and this stays until they use it once and then its no more, although this does not in any way increase their speed. Apart from Bartholomew legends that can use "White Priest" on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normal bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait.
    ♦Black Priest | Kuroi Sou: The Black Priest is known for his tyranny, an aggressive one coupled with his unrelenting hungerand thirst for blood. He is often found in horrific scene as he delights in his own evil demeanour basking in the gore of his enemy be it weak or strong. Thus this is the offensive variant where the user instead of using the inverse repel ability, focuses mainly on fortifying something using his repel ability. By simply touching something with his paws, the user is able to increase the lethality of the simplest of tools to the maximum by adding physical momentum and power to them by creating a repelling "aura" around them. The power of it is related to the chakra spent (varying from 20 to 80 damage points added by repelling effect). This can be used in conjunction with "White Priest" where the user after absorbing an attack with a said tool, he can then use the tool to attack with the absorbed damage however this also requires the user to use "Black Priest" spending a move but without spending chakra. Apart from Bartholomew legends that can use this on an S-Rank level, a bartholomew member with lower rank can only use it up to an A-rank level. If A normal bartholomew uses it on an A-rank level, he has to wait 2 turns before he can used it again, however, using it for B-rank and below only requires a one turn wait. If a Legend uses this on an S-rank level, He has to wait 2 turns before reuse, however, using it on A-ranks requires one turn wait while B-ranks and below requires no wait. Once per battle though, legends and above can use this on a forbidden level but this makes them unable to use their paws for 4 turns after. Fortified weapon's power last 3 turns (if not used) or until when used once.
    Restrictions and Drawbacks:
    † Only a variant can be used per turn for a normal member but a batholomew legend is able to use at most 2 variants in one turn and that's if their individual restriction allows it although this does not apply to tools that combines the ability of the White and Black Priest as one which can be used by normal member but that is all that is to it. However using 2 variants in a turn(apart from the "White and Black Priest Combo") takes a toll on the user thus he can not use any paw art in the next turn.
    † Black Priest carries up to S-rank damage(80 Damage Point) for Bartholomew legends and above while it carries up to A-rank damage(60 Damage point) for Normal members.
    † A-Rank and above usages can only be done 4 times per battle.
    † Can't use Ninjutsu above S-rank the next turn in which any variant is used.
    Paw Paw Arts: Impact Dial (Nykyu Nykyu no Mi: Inpakuto Daiaru)
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: Varies(Depends on the rank of the absorbed technique. When the absorbed force is expunged, it can cause 60 damage if previously used to absorb A-rank, 80 damage if used to absorbed s-rank force)
    Description: The user takes advantage of their paws and, upon physical contact, any impact is absorbed instantaneously. This is seen by the clan members as an invert push. The impact is stored on the paw until the user is able to catch his opponent off guard, striking them with the full power of the absorbed technique. The absorbed force can be released also as a focused blast of air pressure from the paw that absorbed it. While the paw instantaneously absorb the impact, the momentum of the jutsu or technique in question stops totally and either falls as a dormant entity or deforms while proceeding no further. The user can at the same instance, release the absorbed force instead of choosing to store it for a while. Alternatively, the user can use the paw in form of a suction through reverse repel action to stop a surrounding force be it push or pull by absorbing the closely embracing kinetic energy (only if they are close to the user) like any remote force, encapsulating the user. Also after absorption, he can release the absorbed force immediately.
    *The user can simultaneously perform a Paw Paw technique to add damage
    **Can only absorb techniques one rank above maximum, higher than that, the paw will take half of the damage, and will be useless for 2 turns. This means it can absorb an impact from up to S-rank jutsu, if it is normal chakra, force, energy, tangible matter/entity, earth, water, wind or elements technique related to them but can only absorb up to A-rank impact from lightning and fire or elements similar or related to them, leaving the paw useless for 2 turns.
    *Can only be used once every 2 turns for normal members why Legends can use this with no turn rest except when their paw receives damage
    **Normal members can use this only 4 times, using it on an S-Rank allows only 1 additional use
    **Bartholomew legends can use it 5 times per battle, regardless of what rank is used on*
     
         

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    Re: Hashi's secrets

    Custom Clan #1
     
         
    Last edited by Lytes; 09-08-2015 at 11:09 PM.

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    Re: Hashi's secrets

    Custom Clan #2
     
         
    Last edited by Lytes; 09-08-2015 at 11:07 PM.

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    Re: Hashi's secrets

    Aburame
    (Shuriken Dokudokushi Suki Mushi)-Poisuonos Nano-Bug Shuriken
    Type: Offensive/Defensive
    Rank:S
    Range:Short
    Chakra Cost:40
    Damage Points:80
    Description:
    The user first takes out a hollow shuriken and holds it tight in his hand so the edges of the shuriken cut it.The user must hold the shuriken like that for 1 turn and whilst holding it the user sends his poisunous nano-bugs in to the empty part of the shuriken and around it wich causes that the shuriken becomes dark purple color making it easily distinguished from a regular one.The user will then throw the shuriken at his target as the shuriken is hollow and filled only with bugs it can travel only short range .The main flaw of the technique is that it can be countered by a mere shuriken while the nano bug shuriken is in the air.When the shuriken hits something solid it will open the tipes of the shuriken edges and out of them spray the nano bugs up to 10cm away wich can be easily noticed.If the poisonuos nano-bugs get onto any part of the targets body the bugs will get into his body,causing a very painfull but quick death.
    ~Note:Must be a member of the Aburame Clan.
    ~Note:Must have a Torune or Shikuro biography.
    ~Note:Can only be used twice per battle.
    ~Note:Can not use the Poisunous Nano Bug Technique for 2 turns
    ~Note:Can not use any Aburame technique for the turn this jutsu is used.
    ~Note:The shuriken must be held in the hand for one whole turn.
    ~Note:While the shuriken is held in the hand the user has reduced hand seal speed.
    Taught to me by Andrej
     
         
    Last edited by Lytes; 09-08-2015 at 11:06 PM.

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    Re: Hashi's secrets


    Dark Release
    (Meiton: Inperiaru Kyuutai) Dark Release: Imperial Orb
    Type: Offensive
    Rank: S-rank
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description:After using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique, the user will perform one hand seal and then crosses his arms above his head to begin charging the jutsu, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. He then unleashes the orb at the target. The orb appears to be incredibly strong, and holds tremendous amount of power to crush its opponents. This technique is able to trap the enemy in itself. Once inside the enemy is surrounded by darkness and no sound. The person trapped in the technique is able to use A-rank and below water or earth techniques to escape from the orb.
    Notes:
    - Can only be used twice per match .
    - Must have used Dark Release: Inhaling Maw before use.
    - Have to wait two turns before you can use it again.
    - The target once trapped inside the orb can only use A-rank and below water and earth techniques.
    - Wind/Fire/Lighting have no affect if trapped inside the orb as those elements will only increase the power of the orb.
    - The user can only have the orb active for a max of two turns.
    - Can only be taught by Nathan.
    Taught to me by Nathan
     
         

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    Re: Hashi's secrets

    I Owe Juha a C Rank Cj
    I Owe Rohasu a C Rank CJ
    -Professor Shino- owes me 5 Cjs
    Shonnen owes me all his customs( CJ, CW, CFS, CE, CC, CSC.... etc)
     
         
    Last edited by Lytes; 11-13-2015 at 06:38 AM.

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