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  1. #1
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    Erzo vs. Drackos

    Rei's R & R
    Mid Range
    Unofficial
    Terrain: Flat, open, snowy field. Currently a blizzard causing visibility to sharply decrease in long range. The wind is also howling reducing hearing in mid and long range. No water source.
    You can use customs but I have none so don't go crazy ;-;

    Using Jugram.

    I'll make the first move.
     
         

  2. #2
    Senior Member Erzo's Avatar
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    Re: Erzo vs. Drackos

     
         

  3. #3
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    Re: Erzo vs. Drackos

    Jugram stood across from his legendary opponent. He had only heard stories of the legendary Rinnegan - the Samsara Eye. Yet before him stood the unknown assailant wielding the eyes of the Sage of the Six Paths. His power was undoubtedly fearsome. Jugram knew no amount of luck could save him. Only pure preparation and planning. Without uttering a word or making any sudden facial expressions he withdrew a flash bomb from his ninja tool pouch strapped to his leg.

    Immediately he threw the flash bomb at his opponent and because he planned the tactic he was able to close his own eyes the instant before it detonated allowing him to remain unaffected. With his opponent blinded Jugram immediately forms the Rat → Dog → Ox seals in quick succession creating a whip in his hands.


    Rank: C
    Type: Offensive, supplementary
    Range: Short - Mid
    Chakra cost: 15
    Damage points: 30
    Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.



    With the whip he wraps it around the Rinnegan user's neck and tightens it. Then he immediately pulls it back to force them forward so they fall onto their face on the ground. Jugram then focused his earth chakra into the ground and caused rock and stone to bind the opponents legs to the ground. Unable to move they would be vulnerable to Jugram's next attack.

    Rank: D
    Type: Attack/Defence
    Range: Short-Mid
    Chakra cost: 10
    Damage Points: 20
    Descripton: Creates small pillars of earth, small tools, and small shields of earth



    Jugram, using his free hand, withdrew four kunai from his pouch. All of them were equipped with explosive tags (name them K1-4). With K1 Jugrum threw the first at the man's head directly aiming to detonate when it came into range of his eyes. With K2 Jugram threw it at the man's right arm, aiming to disable it and prevent future use of hand seals. With the last two Jugram lobbed them into the air and aimed to have them rain down onto his opponent's back. The kunai would explode immediately when the blade entered his back, causing extreme physical pain.

    To ensure his death and to take no chances Jugram inhaled a great amount of air and focused his fire chakra. He unleashed a single small fire ball at his opponent's head.

    Rank: D
    Type: Offensive
    Range: Short-Mid
    Chakra cost: 10
    Damage points: 20
    Description: The user inhales and then exhales, shooting small balls of fire at the opponent.

     
         

  4. #4
    Senior Member Erzo's Avatar
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    Re: Erzo vs. Drackos

    Quote Originally Posted by Drackos View Post
    Jugram stood across from his legendary opponent. He had only heard stories of the legendary Rinnegan - the Samsara Eye. Yet before him stood the unknown assailant wielding the eyes of the Sage of the Six Paths. His power was undoubtedly fearsome. Jugram knew no amount of luck could save him. Only pure preparation and planning. Without uttering a word or making any sudden facial expressions he withdrew a flash bomb from his ninja tool pouch strapped to his leg.

    Immediately he threw the flash bomb at his opponent and because he planned the tactic he was able to close his own eyes the instant before it detonated allowing him to remain unaffected. With his opponent blinded Jugram immediately forms the Rat → Dog → Ox seals in quick succession creating a whip in his hands.


    Rank: C
    Type: Offensive, supplementary
    Range: Short - Mid
    Chakra cost: 15
    Damage points: 30
    Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.



    With the whip he wraps it around the Rinnegan user's neck and tightens it. Then he immediately pulls it back to force them forward so they fall onto their face on the ground. Jugram then focused his earth chakra into the ground and caused rock and stone to bind the opponents legs to the ground. Unable to move they would be vulnerable to Jugram's next attack.

    Rank: D
    Type: Attack/Defence
    Range: Short-Mid
    Chakra cost: 10
    Damage Points: 20
    Descripton: Creates small pillars of earth, small tools, and small shields of earth



    Jugram, using his free hand, withdrew four kunai from his pouch. All of them were equipped with explosive tags (name them K1-4). With K1 Jugrum threw the first at the man's head directly aiming to detonate when it came into range of his eyes. With K2 Jugram threw it at the man's right arm, aiming to disable it and prevent future use of hand seals. With the last two Jugram lobbed them into the air and aimed to have them rain down onto his opponent's back. The kunai would explode immediately when the blade entered his back, causing extreme physical pain.

    To ensure his death and to take no chances Jugram inhaled a great amount of air and focused his fire chakra. He unleashed a single small fire ball at his opponent's head.

    Rank: D
    Type: Offensive
    Range: Short-Mid
    Chakra cost: 10
    Damage points: 20
    Description: The user inhales and then exhales, shooting small balls of fire at the opponent.

    As he immediately gets blinded, Nagato quickly activates his sensing, making it easier to predict attacks as he could closely follow and pin point any chakra that may be around, or even coming towards him.

    The activation is quick and is done almost involuntarily.

    Rank: C
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 15
    Damage points: N/A
    Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets.
    Note: Lasts 5 turns
    Note: Can only be used by bio with sensory ability



    Suddenly, his sensing would pick up charka travelling towards him at an extremely quick pace, but before he could react, a wet rope (or so he thought), would wrap around his neck.

    Due to the wet feeling, Nagato could only assume it was a Water type jutsu and would perform a single hand seal as he's chocking, giving his body a steel like quality which would prevent the choke as his skin resists the tightness of the water. He'd then use his hands to grab and pull/wrip the Water rope, breaking it with ease.

    He'd maintain his steel like body even after ripping the water rope as he'd sense chakra coming from below the ground. Of course the armour would be slightly weakened, but not to the extent that he'd be unable to break away the rocks which would come out of the ground and bind his feet. With his hardened body, he'd simply forcefully step forwards, breaking the Earth based trap.

    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: N/A (+10 to physical attacks)
    Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
    Note: Kakuzu bios can use this technique without the need for handseals



    After this, the armour would be weakaned to an extent so Nagato would simply stop the technique, returning his body to normal. As he does this, you'd throw 4 Kunais with explosive tags towards him, before following up with a fireball which he could sense had a small amount of chakra, due to his sensing.

    To defend against this, Nagato would send a blast of water of an equal size, taking the explosive Kunais with them before extinguishing the Fire attack. It'd make no difference if the Kunais exploded or not, at that point, as the Water would be able to push the explosion away from Nagato anyway.

    Rank: D
    Type: Supplementary/Attack/Defence
    Range: Short-Mid
    Chakra Cost: 10
    Damage Points:20
    Description: Creates small waves of water,small blasts, and small shields of water.
    Note: Doesn't require a water source but can be used to manipulate existing water.


     
         

  5. #5
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    Re: Erzo vs. Drackos

    Seeing his kunai blown away Jugram claps his hands together and creates a massive torrent of water that initially surrounds him. However not even five seconds later the torrent began to cascade over itself. The cascade was aimed directly at the legendary opponent facing Jugram. Due to the sound of the torrent of water and the snow storm itself his enemy would not be able to hear any attacks following up after the cascade would begin.

    Rank: C-B-Rank
    Type: Offensive, Supplementary
    Range: Short-Long
    Chakra Cost: 15-20
    Damage Points: 30-40
    Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.



    As the torrent cascades down on his opponent Jugram weaves the Rabbit → Dog → Boar → Ram → Rat hand seals and emits lightning from his hand. He then sends the lightning into the water to electrify it increasing its damage and giving it a paralysis effect.

    Rank: B
    Type: Offensive
    Range: Short-Long
    Chakra cost: 20
    Damage point: 40 (+20 to Water Technique)
    Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.



    Jugram followed up by arcing two kunai overhead aimed with the goal to rain down on his opponent.

    With this completed Jugram sent his suiton chakra into the sky above. It caused rain to fall. The rain was mixed with his chakra and as such would allow him to sense his opponent's location based on obstructions in the rain fall's path.

    Rank: C
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 15
    Damage Points: N/A
    Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

     
         

  6. #6
    Senior Member Erzo's Avatar
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    Re: Erzo vs. Drackos

    Quote Originally Posted by Drackos View Post
    Seeing his kunai blown away Jugram claps his hands together and creates a massive torrent of water that initially surrounds him. However not even five seconds later the torrent began to cascade over itself. The cascade was aimed directly at the legendary opponent facing Jugram. Due to the sound of the torrent of water and the snow storm itself his enemy would not be able to hear any attacks following up after the cascade would begin.

    Rank: C-B-Rank
    Type: Offensive, Supplementary
    Range: Short-Long
    Chakra Cost: 15-20
    Damage Points: 30-40
    Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-Rank.



    As the torrent cascades down on his opponent Jugram weaves the Rabbit → Dog → Boar → Ram → Rat hand seals and emits lightning from his hand. He then sends the lightning into the water to electrify it increasing its damage and giving it a paralysis effect.

    Rank: B
    Type: Offensive
    Range: Short-Long
    Chakra cost: 20
    Damage point: 40 (+20 to Water Technique)
    Description: After doing the Rabbit → Dog → Boar → Ram → Rat hand seals, the user generates a large amount of lightning from their hands, which can then be either released in an unfocused manner or passed through conductive materials to improve the electrical power of the technique, namely in conjunction with Water Techniques. In fact, certain users have showed that its possible to, if the user has the ability to mold both Water and Lightning chakras at the same time (for example, Darui who has Storm Release), unleash this particular technique at the same time as they exhale/spit some water technique (which needs to consist of a stream of water), combining both in a seemingly consecutive move. Other ninjas will need to use a clone or an ally for the same effect.



    Jugram followed up by arcing two kunai overhead aimed with the goal to rain down on his opponent.

    With this completed Jugram sent his suiton chakra into the sky above. It caused rain to fall. The rain was mixed with his chakra and as such would allow him to sense his opponent's location based on obstructions in the rain fall's path.

    Rank: C
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 15
    Damage Points: N/A
    Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

    As your Water/Lightning combination head towards him, he realises he has to create a combination of his own in order to fight against the combined elements. With this in mind, Nagato would perform a hand seal and spit out a large sphere of water from his mouth.

    This water is followed by another hand seal which would suddenly cause the air around the front of the sphere of Water to spiral around it, forming a Water + Wind combination, with the wind spiralling around it, amplifying it's power greatly, allowing it to overcome your jutsus with ease due to power differences and elemental strengths and weaknesses. The attack would continue towards you a weakened rank of a strong B-rank or a weak A-rank, you can decide.

    Rank: B/A-Rank
    Type: Offense
    Range: Short/Long
    Chakra Cost: 20/30
    Damage Points: 40/60 +20
    Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.




    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description:The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster.

    Notes:
    ~ Can only be used 3x per battle
    ~ Works on techniques up to A rank.


     
         

  7. #7
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    Re: Erzo vs. Drackos

    Jugram watched as the wind/water combination flew toward him. He quickly expelled a wall of water around him to neutralize the technique. The two would clash causing and neutralize each other.

    Rank: A
    Type: Defence/Supplementary
    Range: Short
    Chakra cost: 30
    Damage Points: N/A
    Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.



    Jugram then channeled his raiton chakra 3 meters to his left forming a lightning clone. The clone and Jugram both stood with their arms concealed under their cloaks. Jugram awaited his opponent's next move.

    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: User creates a Shadow Clone of himself but made from lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefor is able to use ninjutsu and taijutsu techniques as well as he has all the normal moves the user has.
    Note: Can only use lightning based techniques up to B rank.







     
         

  8. #8
    Senior Member Erzo's Avatar
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    Re: Erzo vs. Drackos

    Quote Originally Posted by Drackos View Post
    Jugram watched as the wind/water combination flew toward him. He quickly expelled a wall of water around him to neutralize the technique. The two would clash causing and neutralize each other.

    Rank: A
    Type: Defence/Supplementary
    Range: Short
    Chakra cost: 30
    Damage Points: N/A
    Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.



    Jugram then channeled his raiton chakra 3 meters to his left forming a lightning clone. The clone and Jugram both stood with their arms concealed under their cloaks. Jugram awaited his opponent's next move.

    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: User creates a Shadow Clone of himself but made from lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefor is able to use ninjutsu and taijutsu techniques as well as he has all the normal moves the user has.
    Note: Can only use lightning based techniques up to B rank.

    As you create your Lightning clone, Nagato comes up with an idea which he could use to easily trap you and use your own creation against you. Before he could set this plan into action, he'd need to perform a quick sequence of two hand seals whilst focusing his water chakra into the area around you and your clone, as well as all around himself.

    Suddenly, using the moisture in the air, a gigantic web made of wire thing threads form, trapping your body as if you were a mere fly trapped in a spiders web. The same thing would happen with your clone. The elastic coiling around both your bodies would have solid like property and would be quite sticky, attaching itself to your bodies as it continues to constrict.

    (Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation
    Rank: S
    Type: Attack/Supplementary/Defence
    Range: Short - Long
    Chakra Cost: 40 (-10 per turn)
    Damage Points: N/A
    Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.
    Note: Can only be used 2x
    Note: Can only be taught by Erzo
    Note: Web lasts until either destroyed, or four turns pass.
    Note: No Water jutsus higher than S-rank, in the same turn.


    As the solid-like water threads constrict on your clone's body, he doesn't have the strength to struggle against it, causing him to disperse. Being a Lightning clone, upon dispersion, it'd disappear leaving a 'burst' of Lightning. Although normally useful, it'd now just electrify the threads which had constricted.

    This means you'd also get shocked, resulting in minor paralysis, on top of the strong webs which hold you in place. Nagato wouldn't attach the thread to his chest to feel any vibrations since he can see you clearly, and on top of that has his sensing activated.

    As a final blow, a single Lightning infused Kunai would be sent towards your chest area, avoiding the threads until it reaches you.
     
         

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