Summoning Animal:toco toucan
Scroll Owner:dm1202
Other Users who have signed contract: n/a
Summoning Boss if existing:kyofu
Other Summoning Animals tied to contract:n/a
Summoning Animal:toco toucan
scroll owner:dm1202
Other Users who have signed contract: the 4th raikage, necron
Summoning Boss if existing:kyofu
Other Summoning Animals tied to contract:n/a
If you dodge, “I won't let them cut me”. If you protect someone, “I won't let them die”. If you attack, “I'll cut them”. Well can't you see… the resolve to cut you reflected in my sword?
Summoning Animal: Bison Scroll Owner: -Blizzard- Other Users who have signed contract: N/A Summoning Boss if existing: Taurus Other Summoning Animals tied to contract: N/A Description and Background: Bisons are highly strong, bulky and large animals. They don't have the much of the swift capabilities like other summonings but they hold immense powers by using the firm footing of earth and incredible strength of their horns. Most of the Bison summoning animals are able to carry a lot of mass and withstand tremendous blows. Bison being in the bull family were also worshiped for many years, with this they developed a religious values in their own kind. When a contract with a Bison is signed, the owner of the contract develops a black tattoo on their skin, which is the head of a bison explicitly showing the horns. They are also very loyal to the summonings and from the very beginning were used as a sacrifice for human lives to protect them form natural disaster. Many Bison's capabilities comes from witnessing these sacrifices which made them strong, Using their bulky bodies they are also able to swim and face large waves of water with no trouble at all. Apart from the loyalty, A Bison can be merciless if denied its existence. They belong to the Ivorian Plains where a group of Bison have been living for centuries and developed their skills to suit the era.
Type: Supplementary
Rank: S
Range: Long
Chakra: 40
Damage: N/A
Description: The user channels his chakra, biting his thumb for mere blood simultaneously and after performing Ox he/she summons the Boss of the Bison contract, known as The God Bison or Taurus. Taurus is a moderate size bull who stands on two feet instead of using all four. Taurus, has his body covered with an earth armor and is considered as Earth Elemental Bison, or Earth God of Bisons. Taurus inheriting the traits of all the bisons, comes with amazingly good strength, but due to his humanoid figure he is not bulky but fast. Taurus has said to rule over Bisons over 200 years yet his body is as young as an full grown Bison. His power solely depends on Earth Element, having such mastery over Earth he is able to absorb Earth Jutsus Chakra, and using the chakra he could create an armored protection of the same rank over him or the owner of the contract who summoned him if he/she is in contact with Taurus's body. Absorbing an earth jutsu is a process of drying out the earth by draining all its chakra into the body of Taurus, but since it has Earth affinity, only earth chakra can be absorbed thus leaving the jutsu useless. Taurus's earth armor covers full body and comes over the head leaving holes for his horns to sprout out. When the chakra from the earth Jutsu is absorbed, it is either turned to dust from the solid form or into a solid rock from mud. Taurus can create only 1 Armor from each absorbed Jutsu, and the armor is of same rank as the absorbed Jutsu. Once the armor is wielded over the human body, lightning Jutsus are forbidden to be used, If used the Jutsu will effect Earth before going for the aim.
Note: Can only absorb 1 Forbidden-Rank Jutsu Chakra OR 2 S-Rank or below Jutsus Chakras per battle.
Note:
♦ Taurus poofs back if Forbidden-rank chakra is absorbed.
♦ Can only create 2 armors in total which are able to defend water Jutsu of one greater rank.
♦ Can only be summoned once per battle.
♦ Stays in battle for 4 turns after summoned.
♦ Graphic representation of Hammer Taurus; x
♦ Must have Bison summoning contract signed.
(Kuchiyose No Jutsu:kyojin:fukurou:Lind-sama) ( Summoning Technique:Giant Owl:Lord Lind)
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost:30
Damage Points:60 (depends on the jutsu)
Description: Lind is the king of all owls and he is the most proudest and most strongest owl out of them all,He wont obey anyone Other than his summoner.He is the Size of gamakichi and has the the power to fly at extreme speeds and has full control of the sky.Lind can use Wind jutsus up till S-rank and If the summoner has been trained in Fire he/she can combine the jutsu to make a Fire/Wind technique.He has huge wings and an aerodynamic tail, and he has White feathers.He attacks with his sharp talons or wind enhanced wings if he must resort to physical attacks.Lind is very picky on the summoner and if the summoner is new he/she must prove himself to lind before he/she can summon him or even stand on his back (although Yellow Flash of the Leaf is an exception, as I hold the contract).
*Note*
-Stays in battle for 5 turns.
-Can fly for all 5 turns
-Can only be used once per battle.
-User rides on Lind's back
-Can use wind up to S-rank and count as one of the users 3 moves and also fire combination up till B-rank allowed.
-Must have signed the Contract of the owls (held by Yellow Flash of the Leaf)
Other Summoning Animals tied to contract:
(Kuchiyose No Jutsu:kyojin fukurou: Daiken) Summoning Technique:Giant Owl: Daiken
Type: Summoning
Rank: S
Range: short - long
Chakra Cost:30
Damage Points:60 depends on the jutsu
Description: Daiken is the personal Owl summon of Tony. He is very calm, friendly, and is extremely loyal to Tony Stark. He is two inches bigger than Gamatatsu, and has the ability to fly at high speeds and he also has a wide array of aerial maneuvers. The Jutsus he can use are Fire up to A Rank. When using fire, he can channel fire chakra throughout his body, and even to the tips of his wings and tail, making them glow with fire. He has large wings and a small tail, and he has Gold, red feathers.He attacks with his sharp Beak if he must resort to physical attacks.Daiken can only be summoned by Yellow Flash of the Leaf, and they are good Friends Thanks to it.
*Note*
*Stays in battle for 3 turns.
*Can only be used once per battle.
*Can use fire up to A-rank and count as one of the users 3 moves
*Can only be summoned by ~Voldemort~ and anyone who he specifically teaches
(Kuchiyose No Jutsu:kyojin fukurou:Kasen) Summoning technique:Giant Owl:Kasen
Type:Summoning
Rank: S
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 (depends on jutsu)
Description: Isuma is a large owl and is the size of Gamatatsu.Kasen is the Owl of the sea, and can use suiton up to A-rank. Since she is a Owl, Isamu can fly extremly fast and has complete control and a vast array of aerial movements. A user of the contract gains control over the Owl, and can fly on Isamu’s back. Isamu is a very Smart,obedient Owl that cares for those who summon her. She tries her hardest in battle, and will do whatever is asked of her. She has white and blue feathers that cover her body and huge wings, as well as sharp beak and Talons for combat.
*Note*
*This Summoning can only be in play for 3-turns
*Can fly for every turn
*This Summoning can only be Summoned by someone with the Owl Contract.
*This Summoning can only be Summoned once per battle
*Summoner rides on Kasen's back
*Can use water justu up to A-rank and count as one the users three moves if she uses water technique.
(Kuchiyose No Jutsu:kyojin:fukurou:Lind-sama) ( Summoning Technique:Giant Owl:Lord Lind)
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost:30
Damage Points:60 (depends on the jutsu)
Description: Lind is the king of all owls and he is the most proudest and most strongest owl out of them all,He wont obey anyone Other than his summoner.He is the Size of gamakichi and has the the power to fly at extreme speeds and has full control of the sky.Lind can use Wind jutsus up till S-rank and If the summoner has been trained in Fire he/she can combine the jutsu to make a Fire/Wind technique.He has huge wings and an aerodynamic tail, and he has White feathers.He attacks with his sharp talons or wind enhanced wings if he must resort to physical attacks.Lind is very picky on the summoner and if the summoner is new he/she must prove himself to lind before he/she can summon him or even stand on his back (although Yellow Flash of the Leaf is an exception, as I hold the contract).
*Note*
-Stays in battle for 5 turns.
-Can fly for all 5 turns
-Can only be used once per battle.
-User rides on Lind's back
-Can use wind up to S-rank and count as one of the users 3 moves and also fire combination up till B-rank allowed.
-Must have signed the Contract of the owls (held by Yellow Flash of the Leaf)
Other Summoning Animals tied to contract:
(Kuchiyose No Jutsu:kyojin fukurou: Daiken) Summoning Technique:Giant Owl: Daiken
Type: Summoning
Rank: S
Range: short - long
Chakra Cost:30
Damage Points:60 depends on the jutsu
Description: Daiken is the personal Owl summon of Tony. He is very calm, friendly, and is extremely loyal to Tony Stark. He is two inches bigger than Gamatatsu, and has the ability to fly at high speeds and he also has a wide array of aerial maneuvers. The Jutsus he can use are Fire up to A Rank. When using fire, he can channel fire chakra throughout his body, and even to the tips of his wings and tail, making them glow with fire. He has large wings and a small tail, and he has Gold, red feathers.He attacks with his sharp Beak if he must resort to physical attacks.Daiken can only be summoned by Yellow Flash of the Leaf, and they are good Friends Thanks to it.
*Note*
*Stays in battle for 3 turns.
*Can only be used once per battle.
*Can use fire up to A-rank and count as one of the users 3 moves
*Can only be summoned by ~Voldemort~ and anyone who he specifically teaches
(Kuchiyose No Jutsu:kyojin fukurou:Kasen) Summoning technique:Giant Owl:Kasen
Type:Summoning
Rank: S
Range: Short-Long
Chakra Cost: 30
Damage Points: 60 (depends on jutsu)
Description: Isuma is a large owl and is the size of Gamatatsu.Kasen is the Owl of the sea, and can use suiton up to A-rank. Since she is a Owl, Isamu can fly extremly fast and has complete control and a vast array of aerial movements. A user of the contract gains control over the Owl, and can fly on Isamu’s back. Isamu is a very Smart,obedient Owl that cares for those who summon her. She tries her hardest in battle, and will do whatever is asked of her. She has white and blue feathers that cover her body and huge wings, as well as sharp beak and Talons for combat.
*Note*
*This Summoning can only be in play for 3-turns
*Can fly for every turn
*This Summoning can only be Summoned by someone with the Owl Contract.
*This Summoning can only be Summoned once per battle
*Summoner rides on Kasen's back
*Can use water justu up to A-rank and count as one the users three moves if she uses water technique.
Summoning Animal: Aye-Aye Scroll Owner: General Teno Other Users who have signed contract: None Summoning Boss if existing: N/a Other Summoning Animals tied to contract: N/A Description and Background:
Aye-ayes can be found only on the island of Madagascar. These rare animals may not look like primates at first glance, but they are related to chimpanzees, apes, and humans.
Aye-ayes are dark brown or black and are distinguished by a bushy tail that is larger than their body. They also feature big eyes, slender fingers, and large, sensitive ears. Aye-ayes have pointed claws on all their fingers and toes except for their opposable big toes, which enable them to dangle from branches.
Summoning Animal: Rays (Batoidea) Scroll Owner: -Scaze- Other Users who have signed this contract: Baldy.. Summoning Boss if existing:
(Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : Atlantia
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Atlantia is a small eagle sting ray, between the size of a Frisbee and a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. Atlantia must be summoned in water. Atlantia is incapable of using suiton jutsu, however she is capable of freely manipulating water to create B, A or S ranked constructs such as pillars, walls, vortexes and other useful apparatus, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will, for all of which Atlantia requires a equally large water source. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek.
Note:
- Atlantia can only be summoned 1x
- Atlantia is capable of staying on the field for four turns.
- Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.
- Atlantia is capable of sensing living animals within a mid range of her, using her passive electroception.
- Atlantia is capable of creating a maximum of 2 S rank structures, 3 A rank structures, and 4 B rank structures.
Other Summoning Animals tied to contract:
(Kuchiyose No Jutsu:Batoidea: Slip-Stream)- Summoning: Batoidea: Slip-Stream
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: n/a
Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly three meters long (Not including tail) and three and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Once activated, which counts as a move, the technique continues to remain active, mirages being created passively, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.
Note:
- Slip-Stream can stay on the field for 4 turns.
- Slip-Stream can only be summoned Once per Battle.
- Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.
- Slip-Stream’s Wind Armour activation counts as a move and can only be used twice per battle
(Kuchiyose:Batoidea:Sting)- Summoning:Batoidea:Sting
Type: Summon
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Sting is a mediocre sized Stingray, being roughly 24 meters from top to tail tip, and having a pectoral fin span of 32 meters, Sting is dark turquoise in colour and has a large scar on his underbelly running from his left pectoral fin all the way to his bottom right side. Sting is the student of the weapons specialist of Kodai No Mizuumi, and as such excels at the use of weaponry. On the edge of Stings pectoral fins is a metal platelet, the metal platelet being honed to a fine edge and being extremely light and fitted perfectly. This allows Sting to slice his enemies in two as he swims past them at great speeds. Like all Stingrays, Sting has a large barbed stinger at the end of his tail that is roughly 15 inches long, the barbed tail enhanced with metallic blades, allowing it to pierce through even the most fortified defenses. Sting is able to shoot his stinger at a opponent, the stinger equating to a A rank non elemental projectile when launched. Sting specialises in the fuuton element being able to use up to and including A rank fuuton jutsu, slapping his pectoral fins against his sides in replacement for handseals and swinging his pectoral fins to execute the jutsu if need be. Sting can coat his Stinger and fins in fuuton chakra, making it equivalent to a S rank elemental jutsu. If an opponent is hit by Sting’s Stinger, the Stinger will begin to release its protein based toxins, resulting in their heart rate drastically slowing, the wound bleeding profusely, parallelization in the wounded area due to muscle cramps, and in three turns the user will surely die due to heart failure unless the enemy can counter its effects. Additionally, he can speak being able to communicate with its summoner easily.
Restrictions
-Sting’s stinger regenerates after one turn and can only be shot twice
-Sting can fly through the air by applying basic chakra for 3 turns, he then must return to water or return to kodai no muzuumi
-Sting stays on the field for 3 turns
-Sting can only be summoned once per battle
Species within the contract:
Kodai no mizūmi Rays
Torpediniformes
Pristiformes
Rajiformes
Myliobatiformes
Summoning Animal: Rays (Batoidea) Scroll Owner: -Scaze- Other Users who have signed this contract: Baldy.., Kryptiic, Tybone. Summoning Boss if existing: N/A Other Summoning Animals tied to contract:
Kodai no mizūmi Rays
Torpediniformes
Pristiformes
Rajiformes
Myliobatiformes
Here is my summon, it has been approved. Here is a link to it's approval Link to Summon approval. (Animal summoning) Tuatara
Summoning Animal: Tuatara Scroll Owner:~Sage~ Other Users who have signed contract:N/A Summoning Boss if existing: N/A Other Summoning Animals tied to contract:N/A
A reptile native to New Zealand.
Update below.
Summoning Animal: Tuatara
Scroll Owner: Saizo
Other Users Who Have Signed Contract: The Seven-Scaled boy
Summoning Boss If Existing: none currently
Other Summoning Animals Tied To Contract: Currently None
Origin:
It is said if you keep going southeast from kirigakure, far beyond an endless sea where seemingly time has stopped due to the lack of winds, waves and currents, you'll reach their place. It is an elysian archiepielago of lush, green islands called the eternal nest or, in their mother toungue, mutunga kore kōhanga.
General Description:
Tuataras or sphenodons, are reptiles which look like lizards, however they are not related whatsoever. They are incredibly long-living and some are even considered living fossils. They are fast, agile, flexible and nimble. Also they have limited regenration capabilties, they can snap off their tail and then regenerate it. Also they posses spikes on their backs which can be stiffened if provoked.
Summon General Abilities:
In size, tuatara's vary, from their real life-size to sizes above humans or even large summon sizes.
Thanks to their incredible life-force and regenerative abilties, the tuataras are fearless (although not immortal of course) to attack and opponent. They can walk on all fours for maximum speed or in a bipedal way. Their claws are comparable to ninja tool metal (they can run their chakra through them to increase damage), also they are capable of handseals. The tuatara's are a complex tribe, divided into 5 districts depending on their elemental affinity and the royal family capable using two or more elements. Barring the ninjutsu, tuatara's are shown as fans of hand-to-hand combat usually carrying weapons to battle (metal claws, tail claws, scythes, daggers, bows) usually stringing intense combos aiming to surprise the opponent(s). They communicate in human words or even sounds often camouflaged as bird calls and surroundings sounds which can only be understood by signers of the contract. The spikes on their backs can be hardened to land piecing and curshing impacts in taijutsu (they extend all around their back including all of the shoulders).
Summoning:
The canon summoning jutsu will bring forth a single Tuatara's (per usage) from the districts the size of 2m when biped, clad in light-metal plated armour (like the first hokage's) with a claw/mace on their tail and another weapon; while also being able to use elemental jutsus of their affinities C-rank or below 5 times per summon and creating a A-ranked blast when combining his affinity with the user's elemental chakra in a collaboration jutsu once per summon (all count as a move and if all 5 are used he/she reverse summons). Also the cannon summoning jutsu can be used for bringing up to ten real-life sized tuatara's which don't have any weapons nor elemental jutsus and can be used for scouting/guarding. Summoming with higher and more specific amounts of chakra will bring forth specific summons to the arena which will be submitted later.
Summoning Animal: Bald Eagles
Scroll Owner: -Logic-
Other Users who have signed contract: None yet
Summoning Boss if existing: None yet
Other Summoning Animals tied to contract: None yet
Summoning Animal: Zebra
Scroll Owner: Tsuna...
Other Users who have signed the contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Summoning animal: Tiglon ( Wiki Link) Scroll owner: William24 Other users who have signed contract: none Summoning boss if existing: None yet Other animals tied to contract: None Description and background:
A tiglon ( /taln/) or tigon (not tigron) is a hybrid cross between a male tiger (Panthera tigris) and a lioness (Panthera leo). Thus, it has parents with the same genus but of different species. The tiglon is not currently as common as the converse hybrid, the liger; however, in the late 19th and early 20th centuries, tiglons were more common than ligers. Tiglons can exhibit characteristics of both parents: they can have both spots from the mother (lions carry genes for spots—lion cubs are spotted and some adults retain faint markings) and stripes from the father. Any mane that a male tiglon may have will appear shorter and less noticeable than a lion's mane and is closer in type to the ruff of a male tiger. It is a common misconception that tiglons are smaller than lions or tigers. They do not exceed the size of their parent species because they inherit growth-inhibitory genes from the lioness mother, but they do not exhibit any kind of dwarfism or miniaturization; they often weigh around 180 kilograms (400 lb). A century ago, tiglons were evidently more common than ligers. Gerald Iles, in At Home in the Zoo (1961), was able to obtain three tiglons for Manchester's Belle Vue Zoo, but wrote that he had never seen a liger. A number of tiglons are currently being bred in China.
Scroll Owner:Shinta Other Users who have signed contract: None so far Summoning Boss if existing: Will be added later Other Summoning Animals tied to contract: Will be added later Description and Background:http://en.wikipedia.org/wiki/Kingfisher
As with the Toads in the Narutoverse, The Kingfishers will greatly vary in size. Some will be their normal real-world size and others will be large enough to carry one person on their backs and off course some sizes in between.
Some of the Kingfishers will have an affinity for an element and each have there own specialised attacks. They will also be able to communicate using human language and have developed an intricate social structure back in there homeland forest.
As well as signing the contract, a Tattoo will be placed on the Bio as proof that they have signed the contract.
Summoning Animal: Red Cardinals
Scroll Owner: Rinnegan On The Moon
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
~Page 246~
Summoning Animal: Red Cardinals
Scroll Owner: Shade Dtacova
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: Naki Tori, Kāmusongu
Summoning Animal: Ocelot Scroll Owner: Frozenstein Other Users who have signed contract: N/A Summoning Boss if existing: Constantine Other Summoning Animals tied to contract: N/A Approved here
(Kuchiyose no Jutsu: Constantine, Kingu Kurohyou Neko) – Summoning Technique: Constantine, the King of Ocelots
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Constantine is an ocelot who became the King of Ocelots because of his excellent abilities and pure strength. His size reach the size of a panther and his strength match with a lion’s strength. His sharp claws and teeth make him dangerous. He’s also fast and furious. Despite of his size he can easily stalk to his target and make a surprise attack on them. Being part of the nature, he can use wind and earth jutsus.
- can only be summoned with an existing Ocelot contract
- can only be summoned 1 time and for 5 turns
- can use wind and earth up to A-rank
- can only be used or taught by Frozenstein Approved here
Summoning Animal: Ocelot Scroll Owner: Frozenstein Other Users who have signed contract: N/A Summoning Boss if existing: Constantine Other Summoning Animals tied to contract: Aurora Brothers
(Kuchiyose no Jutsu: Aurora Douhou) – Summoning Technique: Aurora Brothers Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: The Aurora brothers are warrior candidates and as their name suggests are siblings. They are smaller than the normal ocelot warriors (hardly reach an average dog’s size) and they are also weaker than them in raw strength. However due to their smaller size and the hard training they get, they can move way faster than any other ocelot (like Lee without weights). They also fined their hunting abilities and become extremely good at scouting and tracking. There are 2 of them in total: Setsuna and Havoc and both of them share the same abilities as well as their affinity to use lightning jutsus.
- can only be summoned 1 time and for 5 turns per battle
- can use lightning up to B-rank that do no require hand seals/body gestures or weapons to perform.
- can only be summoned if signed the Ocelot contract
Summoning Animal: Sparrows Scroll Owner: –Severus Snape- Other Users who have signed contract: Summoning Boss if existing: None yet Other Summoning Animals tied to contract:
(Kuchiyose no Jutsu: Ventus no Kaze)| Summoning Jutsu: Ventus of the Wind Type: Summoning Rank: A
Range: Short Chakra: 30 Damage: N/A Description: Ventus is one of the five Sparrow that is capable of using a element, in Ventus’ case, wind. Ventus is capable of using Wind techniques up to A-Rank, and one S-Rank jutsu per battle. Ventus is the same size as Sasuke's hawk, and is thus able to carry the user on his back, and transport him twice as fast then when the user should run. So, instead of 10 posts to reach one's destination, it takes him only 5 posts.
Note:Can be summoned once per battle
Note: Stays in battle for a maximum of three turns
Note: The user must have learned the technique, will Ventus be able to use it.
Note: Ventus’ attacks count as one move
(Kuchiyose no Jutsu: Kasai Senpū Peruro)| Summoning Jutsu: Fire Whirl Peruro Type: Summoning Rank: A Range: Short – Mid Chakra: 30 Damage: N/A Description: Peruro is one of the five Sparrows that is capable of using one element, in Peruro’ case, Fire. He’s about the same size as Sasuke’s Hawk, and thus can carry a person on his back. Once Peruro is summoned, he can shot ignited feathers to the opponent, which are equivalent to an A-Rank Fire technique. He will flap with his wings to loose his feathers, and at the moment they loose contact with him, they will ignite and head for the opponent at the speed of a normal thrown kunai.
Note: Peruro can be summoned once per battle
Note: Can stay on the field for four turns
Note: 'Fire Feathers' can be used once per turn
Note: Fire Feathers can be used 2 times in total
Summoning Animal: Caracal Scroll Owner: Reborn Other Users who have signed contract: N/A Summoning Boss if existing: N/A Other Summon Animals tied to contract: N/A Description and Background: The sensations described upon meeting these mysterious animals range from blissful allure and intoxication to pure mystery and wonder. These animals appeared one day in the Land of Water, to a shinobi of Kiri during the era of the Shodaime Mizukage, however, when their abilities were discovered to be so advanced, it was assumed these animals had been there far before humans. These animals bare resemblance to the Lynx; cousins they may very well be. However, these rare animals possess abilities and traits their cousins do not. Those feelings of intoxication and mysticism stem from the Caracal call, a very unique sound they've tempered with their chakra to act as a medium for their genjutsu affinity. Like their cousins, they possess a divine secrecy shrouded behind their beautiful eyes which close away their world to others, however allows them to see the world more clearly than any other.
~The Caracal have an enhanced clarity of sight allowing them to see and detect chakra, being sensory animals.
~The Caracal have been seen to possess an acute affinity towards Genjutsu, their spiritual chakra being more potent and tempered allowing all in the species to the ability to cast up to B-rank rank genjutsu (is activated through their natural feline calls)
Now ownership of this contract is passed on to me.
Updating: I am the new owner of the lobster summoning scroll
Summoning Animal: Losters
Scroll Owner: xHoudinii
Other Users who have signed contract: ZaxelZero
Summoning Boss if existing: Crawdaunt
(Kchuysei:Crawdaunt) Summoning: Crawdaunt
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 100
Damage Points: N/A
Description: Crawdaunt is the king of lobster. He is as big as Gamabunta but his claws are red and his body is red and white. Crawdaunt can use up to S rank water release and if it requires hands signs the summoner can do the hand signs for him. He will allow the summoner to ride in his head. He swims at great speeds and use his claws to attack at enemies. The summoner can go in his mouth if he goes under water but this will count as a turn.
Note:
-This Summoning can only be in play for 5-turns.
-This Summoning can only be Summoned by someone with the Lobster Contract.
-This Summoning can only be Summoned once per battle.
Other Summoning Animals tied to contract: Blue, Corphish, Black
(Kchuysei: Burū) Summoning: Blue
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: After the user does the hands signs they can summon Blue. Blue is the bother of Crawdaunt and one of the only blue lobsters. He is the same size of Crawdaunt but he uses up to B rank earth release. He has anger problems but will taken on any enemy.
Note
-this Summoning can only be in play for 3-turns.
-this Summoning can only be Summoned by someone with the Lobster Contract.
-this Summoning can only be Summoned once per battle.
(Kchuysei: Corphish) Summoning: Corphish
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: After the user does the hands signs they can summon Corphish. Black is the son of Crawdaunt. He is the same size as Gamakichi but he uses up to C Rank water release. He wants to follow in his father's foot steps. He lets summoners ride on him.
Note
-this Summoning can only be in play for 3-turns.
-this Summoning can only be Summoned by someone with the Lobster Contract.
-this Summoning can only be Summoned once per battle.
(Kchuysei: Koru) Summoning: Black
Type: Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: After the user does the hands signs they can summon Black. Black is the same size as Crawdaunt and Blue. Black is a black lobster. He can uses up to B rank lightning release. He also uses his claws to attack people.
Note
-this Summoning can only be in play for 3-turns.
-this Summoning can only be Summoned by someone with the Lobster Contract.
-this Summoning can only be Summoned once per battle.
Summoning Animal: Fossa
Scroll Owner:PresidentBush
Other Users who have signed contract:N/A
Summoning Boss if existing:N/A
Other Summoning Animals tied to contract:N/A
Summoning Animal:The Lesser Bird Of Paradise Scroll Owner: -General Phaze- Other Users who have signed contract: Better,-Vision-,william24,Kato Rokuemon Summoning Boss if existing:Phaze Other Summoning Animals tied to contract:
Summoning Technique: (souseiki harinezumi) Phaze
Rank- S
Range-Short
Chakra Cost-40
Chakra Damage-80
Description- The user cuts his palm till blood drips. Once that, he then does 5 hand seals and slams his/her hands on the ground.. Phaze (My summon) Will Appears in mid air (short range) above the user circling him/her. Phaze Speaclizes in S rank Fire . And can fly at high speeds (= to Sasuke's Hawk).Phaze Beak is Incredibly Strong. This summon is the same size as Sauske Hawk. so easy rideable. This summon can also talkk, so just incase a situation happen.
-Only Taught By General
-Only can stay on turn for 4 Turns
-User Cant Use No Fire Jutsus while bird is in play
-Dosent need to use handseals as he specializes in fire
-All phaze moves count as 1 move for the user.
-Can only be summoned once
__ Summoning Technique: (Ichijin Hanshoku) Aiolos
Rank- S
Range- Short-Long
Chakra Cost-40
Chakra Damage-80
Description- The user cuts his palm till blood drips. Once that he then does 5 hand seals and palms the ground. Once the user slams his palm the ground Aiolos appears in mid air above me. Aiolos specialises in A rank Wind jutsu. Aiolos can travel at high speeds and Rush Straight into the oppenent with its Beak Causing major damage. This summon can multiply by releasing a feather, that feather then turns into a clone of itself, however for each clone Aiolos creates the rank of the jutsu that all of the birds can perform drops by one level. For example if Aiolos has no clones he can perform A rank wind jutsu, but when he creates one clone he and the clone can only perform B rank wind techniques. Aiolos is the same size as Phaze (the boss summon) who is around the same size as sasukes hawk so easy rideable. This summon can also talk, so just in case a situation happen.
- Stays on the field for 4 turns
- The power of the jutsu he can perform drops with amount of clones he creates
- The user cannot perform any wind jutsu while Aiolos is on the battlefield
- Can only be summoned once
- All techniques used by Aiolos counts towards the users three moves including making clones
- Only to be used by Kato Rokuemon
- I have permission for Teno to make this custom
- Can only create up to 3 clones of himself
Required Tattoo:
Updating I'm now the owner of this contract
Summoning Animal: The Lesser Bird Of Paradise
Scroll Owner: Better
Other Users who have signed contract: Kato Rokuemon
Summoning Boss if existing: Phaze
Other Summoning Animals tied to contract: in the quote
Summoning animal: Tiglon ( Wiki Link) Scroll owner: William24 Other users who have signed contract: none Summoning boss if existing: (Tiglon Kuchiyose: Aizen)-
Tiglon Summoning: Aizen
Type: Summon Rank: S-rank Range: Short Chakra: 40 Damage: N/A Description:
The user first draws blood from his hand and does the hand signs for the summoning technique. In return he/she is able to summon the Tiglon contracts boss summon Aizen. Aizen is an all white Tiglon that is the size of a full grown elephant though his body mass is pure muscle. He also has a short, scruffy mane. Aizen is able to speak english in order to comprehend what his summoner says and communicate with him to strategize, though he can communicate with the contracts owner telepathically. Aizen, being the king of Tiglon's is known to be cocky and he taunts his enemies. Abilities
Aizen being the king of Tiglons is known for his strength in battle and as the strongest and fastest of all Tiglons.
He has an affinity for lightning in which he can perform with no hand seals and up to S-rank with complete ease. Aizen can also release an electrically charged S-rank chakra roar that is wide spread. Along with that he can cover his claws with condensed lightning chakra that can rip through B-rank defenses (A-rank earth).
He's also able to move at the speeds equal to that of a Kage ranked taijutsu specialist thus making him very dangerous on the battlefield.
• Can only be taught by William24
• Can't be used against the contract owner
• Can only be summoned once and lasts only 4 turns, while all of his moves and techniques count towards the users own 3 technique per turn count
• Takes a direct S-rank technique to kill him/disperse him
Other animals tied to contract: None Description and background:
A tiglon ( /taln/) or tigon (not tigron) is a hybrid cross between a male tiger (Panthera tigris) and a lioness (Panthera leo). Thus, it has parents with the same genus but of different species. The tiglon is not currently as common as the converse hybrid, the liger; however, in the late 19th and early 20th centuries, tiglons were more common than ligers. Tiglons can exhibit characteristics of both parents: they can have both spots from the mother (lions carry genes for spots—lion cubs are spotted and some adults retain faint markings) and stripes from the father. Any mane that a male tiglon may have will appear shorter and less noticeable than a lion's mane and is closer in type to the ruff of a male tiger. It is a common misconception that tiglons are smaller than lions or tigers. They do not exceed the size of their parent species because they inherit growth-inhibitory genes from the lioness mother, but they do not exhibit any kind of dwarfism or miniaturization; they often weigh around 180 kilograms (400 lb). A century ago, tiglons were evidently more common than ligers. Gerald Iles, in At Home in the Zoo (1961), was able to obtain three tiglons for Manchester's Belle Vue Zoo, but wrote that he had never seen a liger. A number of tiglons are currently being bred in China.
Summoning Animal: Bunny
Scroll Owner: Ouacus
Other Users who have signed contract: none for now o.O
Summoning Boss if existing:Soel
Other Summoning Animals tied to contract:
(Kuchiyose No Jutsu: Soel) -Summoning Technique-Soel
Rank: A
Type: Supplementary
Range: Offense
Chakra Cost: 30
Damage Points: N/A
Description: The user take out his blood, then user slams his palm to the floor to summon Soel .Soel is a white bunny with a red gem in his forehead similar to his twin bunny brother. Although he looks weak and harmless, he is extremely storng for his size. He can do up to A-rank fire jutsu.
Soel:
Note:
-can only be taught by Ouacus
-Stays on the field for 5 turns and can only be summoned twice per match
(Kuchiyose No Jutsu: Larg) -Summoning Technique-Larg
Rank: A
Type: Supplementary
Range: Offense
Chakra Cost: 30
Damage Points: N/A
Description: The user take out his blood, then user slams his palm to the floor to summon Larg .Larg is a black bunny with a blue gem in his forehead similar to his twin bunny brother. Although he looks weak and harmless, he is extremely storng for his size. He use do up to A-rank water jutsu.
Larg:
Note:
-can only be taught by Ouacus
-Stays on the field for 5 turns and can only be summoned twice per match
Summoning Animal:Philippine Eagle
Scroll Owner:Kage Phoenix
Other Users who have signed contract: n/a
Summoning Boss if existing:none at the moment
Other Summoning Animals tied to contract:n/a
If you dodge, “I won't let them cut me”. If you protect someone, “I won't let them die”. If you attack, “I'll cut them”. Well can't you see… the resolve to cut you reflected in my sword?
Summoning Animal: Bison Scroll Owner: -Blizzard- Other Users who have signed contract: N/A Summoning Boss if existing: Taurus Other Summoning Animals tied to contract: N/A Description and Background: Bisons are highly strong, bulky and large animals. They don't have the much of the swift capabilities like other summonings but they hold immense powers by using the firm footing of earth and incredible strength of their horns. Most of the Bison summoning animals are able to carry a lot of mass and withstand tremendous blows. Bison being in the bull family were also worshiped for many years, with this they developed a religious values in their own kind. When a contract with a Bison is signed, the owner of the contract develops a black tattoo on their skin, which is the head of a bison explicitly showing the horns. They are also very loyal to the summonings and from the very beginning were used as a sacrifice for human lives to protect them form natural disaster. Many Bison's capabilities comes from witnessing these sacrifices which made them strong, Using their bulky bodies they are also able to swim and face large waves of water with no trouble at all. Apart from the loyalty, A Bison can be merciless if denied its existence. They belong to the Ivorian Plains where a group of Bison have been living for centuries and developed their skills to suit the era.
Type: Supplementary
Rank: S
Range: Long
Chakra: 40
Damage: N/A
Description: The user channels his chakra, biting his thumb for mere blood simultaneously and after performing Ox he/she summons the Boss of the Bison contract, known as The God Bison or Taurus. Taurus is a moderate size bull who stands on two feet instead of using all four. Taurus, has his body covered with an earth armor and is considered as Earth Elemental Bison, or Earth God of Bisons. Taurus inheriting the traits of all the bisons, comes with amazingly good strength, but due to his humanoid figure he is not bulky but fast. Taurus has said to rule over Bisons over 200 years yet his body is as young as an full grown Bison. His power solely depends on Earth Element, having such mastery over Earth he is able to absorb Earth Jutsus Chakra, and using the chakra he could create an armored protection of the same rank over him or the owner of the contract who summoned him if he/she is in contact with Taurus's body. Absorbing an earth jutsu is a process of drying out the earth by draining all its chakra into the body of Taurus, but since it has Earth affinity, only earth chakra can be absorbed thus leaving the jutsu useless. Taurus's earth armor covers full body and comes over the head leaving holes for his horns to sprout out. When the chakra from the earth Jutsu is absorbed, it is either turned to dust from the solid form or into a solid rock from mud. Taurus can create only 1 Armor from each absorbed Jutsu, and the armor is of same rank as the absorbed Jutsu. Once the armor is wielded over the human body, lightning Jutsus are forbidden to be used, If used the Jutsu will effect Earth before going for the aim.
Note: Can only absorb 1 Forbidden-Rank Jutsu Chakra OR 2 S-Rank or below Jutsus Chakras per battle.
Note:
♦ Taurus poofs back if Forbidden-rank chakra is absorbed.
♦ Can only create 2 armors in total which are able to defend water Jutsu of one greater rank.
♦ Can only be summoned once per battle.
♦ Stays in battle for 4 turns after summoned.
♦ Graphic representation of Hammer Taurus; x
♦ Must have Bison summoning contract signed.
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The user channels his chakra, biting his thumb for mere blood simultaneously he/she summons the Guardian of the Bison contract, known as The Flame Guardian or Infernous. Infernous is a moderate size bull who stands on two feet instead of using all four, he is slightly bigger than Taurus. Infernous is the strongest guardian of the bison's land, he possess the greater affinity of fire and is only few years younger than Taurus. He is also able to speak fluently but has a very heavy voice. Infernous having the fire affinity, is able withstand a lot of heat and high temperature, and also have the ability similar to Taurus to absorb fire chakra and release it back in shapes of flames. He does that by extending his arm(s) forward, his palm facing the fire chakra, and right when the fire chakra is inches away, he drains it all in which extinguishes any flames caused by that chakra, the reserve then provide him the power to send it back in shape of flames, same rank as absorbed.
Note:
♦ Can only absorb 1 Forbidden-Rank fire Chakra OR 3 S-Rank or below fire Chakras per battle.
♦ Infernous poofs back if Forbidden-rank chakra is absorbed.
♦ Infernous is able to release maximum of 3 flame waves, same rank as of the jutsu absorbed, except in the case of absorbing a Forbidden-rank.
♦ Can only be summoned once per battle.
♦ Stays in battle for 4 turns after summoned.
♦ Must have Bison summoning contract signed.
♦ Graphical Representation of Infernous; x
Summoning Animal: Lyrebird Summoning Scroll Owner: Typhon Other Users Who Have Signed: N/A Summoning Boss if Existant: Unknown Other Animals Tied to this Contract: Lyrebird, Cooper Background Information: Lyrebirds are ground dwelling birds of the passerine family with what may be the most extensive library of calls out of all birds. They possess the most complex syrinx of all known song birds which allows them to accurately mimic the songs of other birds as well as sounds produced by humans such as camera shutters, chainsaws or car alarms. http://en.wikipedia.org/wiki/Lyrebird
In the world of Naruto this incredible vocal ability has made them masterful at misdirection, confusion and illusions. While most of them are inept at combat, they all possess the ability to mimic any sound and use the empty cicada shell technique. Coupling those two abilities they can often confuse the enemy. Some of the elder lyrebirds are capable of casting unique genjutsu through the use of their calls while a few others have harnessed wind techniques with mild success. In terms of size the average lyrebird is around the size of a chicken though on rare occasions they can grow to be as large as a human. This group of birds live on a secluded island filled with a tall oak forest called Mukashoushima (Infinite Song Island). Within the forest are villages of hut-like structures resembling the nests lyrebirds usually make. It is said any visitor to this island is brought to tears by its melodies upon first hearing the endless songs.
(Kuchiyose no Jutsu: Lyrebird) - Summoning Technique: Lyrebird
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15
Damage: N/A
Description: The user performs the normal summoning technique and summons a basic Lyrebird. This bird is just small enough to sit comfortably on the user's shoulder or head. Like all lyrebirds it is capable of mimicing any sound and can throw its voice through the use of the empty cicada shell technique.
-Empty Cicada Shell must be posted when used and counts as a move in the user's turn.
(Kuchiyose no Jutsu: Cooper) - Summoning Technique: Cooper
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage: N/A
Description: Coop is one of the largest Lyrebirds standing with his head at the same height as the average person. This large size has enabled him to become one of the few lyrebirds capable of using the wind element with some skill, capable of using up to B-rank techniques. He is also one of the few capable of sustained flight due to keeping a layer of wind beneath his wings; though this flight is still rather clumsy when compared to other airborne summons. His abnormal size allows him to comfortable carry one person on his back. Because Coop focused on refining his wind element, he never developed a genjutsu like some of his fellow lyrebirds. Like all lyrebirds he is capable of mimicking any sound and using the empty cicada shell technique.
-Can use wind techniques up to B-rank.
-All techniques used count as a move in the user's turn.
-Can only be summoned once
Summoning Animal: Martens Scroll Owner: Lili-Chwan Other Users who have signed contract: N/A Summoning Boss if existing: Rot Krallen Other Summoning Animals tied to contract:
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Tanz (Dance) and Bums (Boom) are two medium sized twin martens, very fast and agile. Bums is a dark brown marten with the ability to harden his fur and shoot in out as needles thrice per battle. He weilds two small daggers. Tanz is a light brown marten with wind affinity, and can use wind jutsus up to B rank that count as one of the user's moves.. He weilds a large sickle.
They're jokers and they're always fooling around. They usually mock their opponents, distracting them, and trick them into traps or making them vulnerable to attacks.
*They can be summoned using a Fan*
*Lasts four turns*
(Ten Kuchiyose no Jutsu: Dokuyaku) Marten Summoning Technique: Giftig #2245
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Giftig (Poisonous) is a large blackish marten, with a the ability to harden and shoot her fur twice per battle. She is a very stealthy, fast and agile marten. Her speed and fur colour gives her near invisibility near vegetation and trees. Giftig, or Gift weilds a large double edged scythe, which, just like her fur and claws, is embued in poison. The poison has paralization abilities, and if used correctly, can clog the target's breathing channels.
Gift is a very quiet marten, and only talks if necessary, mainly choosing to grunt, other than using words...
*Both the user and herself are immune to the poison*
*Can be summoned once and lasts three turns per battle*
(Ten Kuchiyose no Jutsu: Ken ) Marten Summoning Technique: Klinge #2446
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Klinge (Blade) is a large double tailed grey marten with Lightning affinity (Can use Lightning jutsus up to A rank that count as one of the user's moves). He is a weapon play expert, and the best of Schwartzwald. He weilds a wide range of weapons, from sickles to katanas, which he switches and swirls around his paws, tails and mouth, and uses in combination with his Lightning chakra. He usually talks very loudly and does heroic stances to show others his light, which contrast with his groovy and insane looks, as if constantly electrified.
*Can be summoned twice per battle, lasts three turns per time*
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Rot Krallen (Red Claw) the huge Marten Boss. She's a giant red marten with Wind and Fire elemental affinity, and has the ability to use Wind and Fire jutsus up to A rank. Krallen weilds a huge sickle that can be separated into 5 smaller weapons, which she uses on each paw and on her mouth. Her tail drags a 3 bladed claw, but it doesn't restrains her movements, due to Krallen's strenght and weapons mastery.
Rot Krallen has the personality and attitude of an old Hausmeister, both harsh and loud, or tender and sweet, normally in fast sucessions.
*Can be summoned once per battle and lasts five turns
( Ten Kuchiyose no Jutsu: Oyaji) Marten Summoning Technique: Greis #2940
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Greis (Old Man) is a dirty white old marten. His eyes are white from blindness and his ears are deaf from old battle wounds. Despite those weaknesses, Greis is a calm and wise marten. He usually speaks very slowly.
His greatest (And only) ability is a powerful inhalation-induced Longe Ranged Genjutsu - Greis chakra his released from his body like odour and inserts itself on the target's brain through the mouth or the nose. The Genjutsu its constant and, every turn, Greis looses 30 chakra (He can only stay in the battlefield for 4 turns). The foreign chakra stimulates the area of the brain responsible for dealing with pain, thus it will make the hosts will experience increasing levels of pain/burning sensation inside the breathing pipes, lungs and digestive pipes down to the loins. Depending on the quantity inhaled, the severity of said pain varies, so the rank of the victim will determine the ammount of exposure to the genjutsu necessariy for it to translate in full loss of consciousness.
* Special Jounin - Roughly 1 turn
* S-Class - Roughly 2 turns
* Sannin - Roughly 3 turns
* Kage - Roughly 4 turns (Greis' already out of play)
* Sages - Roughly 5 turns (Greis' already out of play)
To release the Genjutsu, on must either vanish Greis, or have a constant supply of allied foreign chakra, constantly repressing the genjutsu for as long as Greis' in play (Even if both are affected by the Genjutsu, they can release eachother). Momentary repressions of the Genjutsu will lessen the pain, but are irrelevant to the effects described earlier. This only applies when Greis' in play, because there's a constant source of chakra to keep the Genjutsu. After the 4 turns, when Greis vanishes, any normal ways to release A ranked Genjutsus are fair game.
*Can only be summoned once per battle*
*Can only stay for 4 turns*
*Doesn't use Taijutsu nor Elemental Ninjutsu, doesn't attack*
*User and allies are immune to the Genjutsu
*Sharingan of tomo 3 or above may see through the genjutsu, tomo 2 and lower takes 1 turn to break the genjutsu
Summoning Animal: Martens Scroll Owner: Igneel Other Users who have signed contract: Kenshin..,Thunderbolt Summoning Boss if existing: Rot Krallen Other Summoning Animals tied to contract:
Summoning Animal: Frigate birds Scroll Owner:-Jiraiya- Other Users who have signed contract: Summoning Boss if existing: Summoning Technique: Blaze, The Frigate (Kuchiyose no jutsu: Blaze, The Frigate)
Type: Summoning Animal Rank: S Range: N/A Chakra: 40 Damage: N/A Description: The user after smearing his small amount of blood over his palm (which they used while signing the contract), perform the Boar -> Dog -> Bird -> Monkey -> Ram hand seals to summon Blaze, the boss of all Frigate birds. Blaze is somewhat larger than the hawk summoned by Sasuke in manga, apparently because of his wide wing span and deep, long forked tail. The user can ride on top of him.
Blaze specializes in fire techniques and can use fire jutsus upto A rank. As similar to all frigate birds, he is essentially aerial, has the largest wingspan to body weight ratio of any bird and he can stay aloft for more than a week.
He can build up and store the fire chakra effectively in his large red gular pouch located in his neck thus he can effectively perform the fire jutsus. While not using any jutsu via his mouth, he can carry small objects, scrolls or a person in his red gular pouch.
As he has a long wing span, he can also defect shurikens and kunais thrown at him by creating small gusts of air using his wings, deflecting them. Notes:
Can be summoned only by those who've signed the summoning contact and must be taught by me(-Jiraiya-).
Can be summoned only once in a battle.
Can stay for 4 turns once summoned.
Can perform up to A rank fire jutsus and each jutsu counts as the user's jutsu.
The user cannot perform any S rank fire jutsus while Blaze is in play.
Can perform elemental combo with the user.
Can perform physical attack with wings.
Can talk and interact with the User.
Link of summoning contract approval >>Click Here<<
Summoning Animal: Shearwaters Scroll Owner: Shin Kaito Other Users who have signed contract: N/A Summoning Boss if existing: not yet. Other Summoning Animals tied to contract: not yet.