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  1. #301
    Senior Member Koto's Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Yukio Okumura View Post
    I am the new owner of the Boar contract. Was in possession of pradattauchiha who then passed it on to me.

    [Link to thread]


    Summoning Animal: Boars
    Scroll Owner: Itachi..
    Other Users who have signed contract: Thunderbolt
    Summoning Boss if existing: Tusk Boar Lord
    Other Summoning Animals tied to contract: Guardian Boar, Koichi & Koji, Emboar


    Kuchiyose no Jutsu: Kiba Buta Joutei | Summoning: Tusk Boar Lord

    Type: Summon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: User bites there finger drawing blood then preforms a row of 15 handseals then slams their hand to the ground summoning the Boars Tusk Lord from where ever he maybe. The Tusk Boar Lord is a huge boar standing 10'4"ft (just over 3.4 meters i think) from huff to arch in his back. the Tusk Boar Lord is a master of Genjutsu and Earth jutsu's he can preform up to A-Rank and down Genjutsu with little effort. Tusk Boar can only use Earth jutsu C-Rank and down more effort than his Genjutsu. The Tusk Boars Lord has a thick hide capable of blocking C-Rank and down elemantal jutsus, along with having a strong mind due to extensive training with Genjutsu capable of blocking Genjutsu B-Rank and down.
    Note: Tusk Boar Lords Genjutsu counts as a move.
    Note: Tusk Boar Lords Earth jutsu's count as a move.
    Note: Tusk Boar Lord summon only lasts 3 rounds.
    Note: Can only be summoned twice per battle.
    Note: No other summon can be done in the same battle.
    Note: Only Itachi.. can summon/teach Tusk Boar Lord.


    Kuchiyose no Jutsu: Hogosha Buta | Summoning: Guardian Boar

    Type: Summon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The Guardian Boar is the strongest of the Boars, he has had years of training in Taijutsu and Defensive Fighting along with his Element of Lightning. Guardian Boar stands at 7"5' (Just over 2 meters tall) he wears a Round Iron sheild around his right shoulder which he uses in battle. Guardian Boar is able to use A-rank Taijutsu and down along with B-rank Lightning jutsus and down with easy. Do to Guardian Boars extensive training in the Lightning Element, his Hide is able to block Lightning jutsu's C-rank and down.
    Note: Guardian Boars Taijutsu counts as a move.
    Note: Guardian Boars Lightning jutsu's count as a move.
    Note: Guardian Boar can be summoned twice per battle.
    Note: Guardian Boars summon lasts for 3 rounds.
    Note: Only Itachi.. can use/teach the jutsu.


    Kuchiyose no Jutsu: Koichi & Koji | Summoning: Koichi & Koji

    Type: Summons
    Rank: A
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: n/a
    Description: Koichi and Koji are the first two sons of the great Tusk Boar Lord. They both look much alike one another except that Koichi has a tattoo on his right shoulder and left shoulder (?- Right shoulder, meaning courage & ?- Left shoulder, meaing respect), Koichi has the ablitiy to use his fur as an attack (like Jiraiya useing his hair againist Pein) extending his hair to stab the opponent with his thick course hair. Koji wears a large scroll on his back because he is the scroll keeper for the contract for the boars, under the rope he uses to carry the scroll Koji wears a shoulder plate on his right shoulder. Koji is able to summon either signers of the contract or other boars, by slapping his hoves againist his belly, where he has a summoning tattoo for the boars.
    -Koichi & Koji are able to stay on the feild for aslong as the person who summoned them is still awake.
    -Koichi's hair has the same power as a sword that can cut and slice the opponent. (also counts as a move for the summoner of C-Rank.)
    -Koji's summoings will bring forth either a summoner who has signed the boars contract or another boar. (Koji's summoning count as a move for the summoner.)
    -Must have signed the Boars contract.


    Kuchiyose no Jutsu: Zenkaku Buta | Summoning: Emboar

    Type: Summon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: n/a
    Description: The user will focus their fire chakra into their hand then slap their hand down on the summoning tattoo they have on their body. Once the tattoo is touched, Emboar with emerge from a large cloud of smoke. Emboar is a tall boar that has learned how to walk up right. He is larger than any of the other boars, he carrys a large spear, with which he is able to release blasts of fire from, that would do A-rank damage to an opponent.
    - Can only be summoned once per battle.
    - Can stay on the field up to 5 turns.
    - Emboars fire blasts count as a move for the summoner.

    | Required Tattoo |

    Contract signers, including myself, must include this tattoo in their bio.

    UPDATE - 11-21-2012

    Summoning Animal: Boars
    Scroll Owner: Yukio Okumura
    Other Users who have signed contract: Thunderbolt, -Tsuki, UchihaMadara01
    Summoning Boss if existing: Tusk Boar Lord
    Other Summoning Animals tied to contract: Guardian Boar, Koichi & Koji, Emboar
     
         

  2. #302
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    Re: Official NB Summoning Contracts List



    Summoning Animal: Binturong
    Scroll Owner: Thunderbolt
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract:N/A

    Description and Background:The binturong (Arctictis binturong), also known as the Asian bearcat, the Palawan bearcat, or simply the bearcat, is a species of the family Viverridae. It is the only member of its genus. The binturong is not a bear, and the real meaning of the original name has been lost, as the local language that gave it that name is now extinct. Its natural habitat is in trees of forest canopy in rain forests.
    The binturong is nocturnal and sleeps on branches. It eats primarily fruit, but also has been known to eat eggs, shoots, leaves, and small animals, such as rodents or birds. Deforestation has greatly reduced its numbers. It can make chuckling sounds when it seems to be happy and utter a high-pitched wail if annoyed; when cornered, it can be vicious.

    Kuchiyose no jutsu: Maibahha no mīku Milzz:Summoning Technique:Meek Milzz Of Maybach
    Rank:C
    Type:Supplementary
    Range:Short
    Chakra Cost:15
    Damage points:N/A
    Description:Meek Millz is a binturong who is 7 feet tall in height and weighs 77 kilograms,unlike his other pairs he is more of the mischievous and adventurous type. He is able to speak with his summoner and is skilled In the usage of wind techniques up to C rank.He carries 3 normal katana with him on his back which he uses to fight in combat and close range fights. He has a sharp scaly body which he uses to defend himself against low ranked techniques[D rank].

    Note~Can only be summoned once
    Note:Can only be taught by thunderbolt


    Baruka no jorudi· aruba: Tekunikku o shōkan:Summon technique: Jordi Alba of the Catalans.
    Type: Offensive and defensive
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: Jordi Alba of Barcelona Is A binturongs who weighs roughly 90 kilograms and is 6, 11 in height, unlike other binturong he loves to stay outdoors and enjoy nature and all the gifts it has to offers. He can speak English and carries 6 normal katana with no special abilities, with him on his back along with basic ninja tools such as kunai and shiruken which uses to aid him in battle. He has an elemental affinity to wind and has specialized in it and can perform wind jutsu with reduced hand seals up to [A rank] he also has a little knowledge in ninjutsu and can create shadow clones of himself and perform low ranked ninjutsu up to c rank. Due to his breed being a herbivore and living on land and on trees, Jordi is able of jumping 10 feet above ground, helps him in climbing trees and hunting food from the trees. Binturong have a large scaly bark which they use to defend themselves against harmful objects and keep them warm in the winter, and jordi is no different he is able to defend against jutsu [B rank and Below].

    Note: Must be taught by thunderbolt to use.
    Note: Last for three turns
    Note: Defending against jutsu count as a move in one turn.
    Note: The user must have mastered Ninjutsu and Wind to use its Jutsu.


    Approval Link

     
         

  3. #303
    Senior Member Koto's Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Yukio Okumura View Post
    UPDATE - 11-21-2012

    Summoning Animal: Boars
    Scroll Owner: Yukio Okumura
    Other Users who have signed contract: Thunderbolt, -Tsuki, UchihaMadara01
    Summoning Boss if existing: Tusk Boar Lord
    Other Summoning Animals tied to contract: Guardian Boar, Koichi & Koji, Emboar
    Updating

    Thunderbolt dropped out of contract.

    Summoning Animal: Boars
    Scroll Owner: Yukio Okumura
    Other Users who have signed contract: UchihaMadara01
    Summoning Boss if existing: Tusk Boar Lord
    Other Summoning Animals tied to contract: Guardian Boar, Koichi & Koji, Emboar
     
         
    Last edited by Scorps; 04-20-2013 at 04:55 PM.

  4. #304
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    fire and Blood I will take it!
     

    Re: Official NB Summoning Contracts List

    Summoning Animal: Magpie
    Scroll Owner: Blaise12
    Other Users who have signed contract: -
    Summoning Boss if existing:
    Other Summoning Animals tied to contract:
     
         

  5. #305
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Cockroaches
    Scroll Owner: Negative Knight
    Other Users who have signed contract: None
    Summoning Boss if existing: Will create Later
    Other Summoning Animals tied to contract: Will Create Later

    Link to approved contract
     
         

  6. #306
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by PresidentBush View Post
    Summoning Animal: Fossa
    Scroll Owner:PresidentBush
    Other Users who have signed contract:N/A
    Summoning Boss if existing:N/A
    Other Summoning Animals tied to contract:N/A

    Link to Approval HERE
    ~Updating with several animals a boss, and a technique.~

    Summoning Animal: Fossa
    Scroll Owner: PresidentBush
    Other Users who have signed contract:N/A
    Summoning Boss if existing:Ace (see below)
    Other Summoning Animals tied to contract: Borsalino, Gon, and Cerberus (all see below)

    Ace (Boss)
    Summoning Boss Ace
    Type:Supplementary
    Rank:S
    Range:Short
    Chakra:40
    Damage:N/A
    Description:Ace is a fire type warrior fossa. He is the boss of all Fossa, and he is about the size of an elephant . He can use S rank and below fire jutsu, but he can use S rank jutsu once per battle. Ace like all other fossa has very good night vision, and has a flame colored pelt which makes it hard to be stealthy in most enviorments. Ace also has claws, as sharp as a kunai which can be used to claw an opponent. Ace is very confident in his abilites, and loves to prove himself against stronger opponents. Unlike other Fossa, Ace cannot use wind jutsu

    Strenths and Weaknesses


    No wind jutsu the turn he is summoned
    Must have signed the fossa contract and have been taught to use.
    Summon lasts 4 turns
    Can only be summoned once per battle.
    Any move A rank or above Ace uses counts as a move I used as well.
    Can only be taught by PresidentBush
    His pelt is very tough, it takes a direct hit of A rank or above to disperse him
    Ace can channel flame chakra into his teeth that can break through defences B rank and below.
    Ace can fire a A rank long range blast of fire once per turn


    Borsalino
    Summoning Borsalino
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description:Borsalino is a fossa about the size of TonTon. He is quite cheeky about his size, and hates being called short. He is also able to use Earthstyle up to A rank having an Earth affinity. Borsalino due to his size disperses after any kind of weak attack (a punch, kick, kunai, etc). Borsalino will sit on the user's shoulders, and is able to weave handseals. Borsalino can use one S rank earth jutsu per battle.

    Restrictions:

    ~Stays in battle for 4 turns~
    ~Disperses if he is hit with any kind of weak attack~
    ~Any jutsu used by him A rank or above counts as a move by me~
    ~Must have signed Fossa contract to use~
    ~Summoned only once per battle~


    Ace and Borsalino Approved>>>http://www.narutobase.net/forums/sho...=1#post9033151

    Cerberus
    Summoning Cerberus
    Type:Supplementary
    Rank:B
    Range:Short
    Chakra:20
    Damage:N/A
    Description:Cerberus is a water type Fossa capable of using water style jutsu up to C rank, and fire a B rank water bullet once per battle. Cerberus is a blue colored Fossa, and is about the size of a person he is very cheerful and is quite happy most of the time. Cerberus is A warrior type Fossa.

    Restrictions

    -Can only be summoned once per battle
    - Lasts for 4 turns before he disperses.
    -Must have signed Fossa Contract to use.


    Gon
    Gon the Wind style Fossa
    Type:Summoning
    Rank:A
    Range:Short
    Chakra:30
    Damage:N/A
    Description:Gon is a windstyle Fossa who can use wind techniques up to the B rank, with one A rank wind bullet per battle. Gon is about the size of a Horse, and will snap if you anger him. Gon is one of the most powerful warrior fossa, and wears a simple green cape. He likes to go hunting in the forests of Konoha.

    -Lasts 3 turns-
    -Can only be summoned once per battle-
    -Must have signed Fossa contract to use-


    Fossa Frenzy
    Fossa Frenzy
    Typeffence
    Rank:B
    Range:Short-Mid
    Chakra:20
    Damage:40
    Description:The user first wipes blood across his Fossa tattoo and summons several fossa. The fossa then proceed to run around the enemy at highspeed confusing him greatly. Two fossa will then unseen close in on the enemy closer and closer until they are next to him. The two Fossa would then proceed to reinforce their teeth and claws with chakra and bite and claw the enemy. The enemy would not see them, because of the gigantic circle of Fossa running around him.

    Restrictions

    -Can only be used twice per battle-
    -Must have signed fossa contract to use-


    Last 3 approved here>>>>>http://www.narutobase.net/forums/sho...=1#post9124833
     
         
    Last edited by Vēx; 12-01-2012 at 11:29 AM.

  7. #307
    -Jiraiya-'s Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by -Jiraiya- View Post

    Summoning Animal: Frigate birds
    Scroll Owner: -Jiraiya-
    Other Users who have signed contract:
    Summoning Boss if existing:
    Summoning Technique: Blaze, The Frigate (Kuchiyose no jutsu: Blaze, The Frigate)
    Type: Summoning Animal
    Rank: S
    Range: N/A
    Chakra: 40
    Damage: N/A
    Description: The user after smearing his small amount of blood over his palm (which they used while signing the contract), perform the Boar -> Dog -> Bird -> Monkey -> Ram hand seals to summon Blaze, the boss of all Frigate birds. Blaze is somewhat larger than the hawk summoned by Sasuke in manga, apparently because of his wide wing span and deep, long forked tail. The user can ride on top of him.
    Blaze specializes in fire techniques and can use fire jutsus upto A rank. As similar to all frigate birds, he is essentially aerial, has the largest wingspan to body weight ratio of any bird and he can stay aloft for more than a week.
    He can build up and store the fire chakra effectively in his large red gular pouch located in his neck thus he can effectively perform the fire jutsus. While not using any jutsu via his mouth, he can carry small objects, scrolls or a person in his red gular pouch.
    As he has a long wing span, he can also defect shurikens and kunais thrown at him by creating small gusts of air using his wings, deflecting them.
    Notes:
    • Can be summoned only by those who've signed the summoning contact and must be taught by me(-Jiraiya-).
    • Can be summoned only once in a battle.
    • Can stay for 4 turns once summoned.
    • Can perform up to A rank fire jutsus and each jutsu counts as the user's jutsu.
    • The user cannot perform any S rank fire jutsus while Blaze is in play.
    • Can perform elemental combo with the user.
    • Can perform physical attack with wings.
    • Can talk and interact with the User.
    • Link of summoning contract approval >>Click Here<<
    • Boss summon Approval link: >>Click here<<

    Other Summoning Animals tied to contract:

    Summoning Technique: Man O'War | Magnificent Frigatebird (Kuchiyose no jutsu: Man O'War | Magnificent Frigatebird)
    Type: Summoning animal
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The user after smearing his small amount of blood over his palm (which they used while signing the contract), perform the Boar -> Dog -> Bird -> Monkey -> Ram hand seals to summon The Man O'War, the head of battalion of all Frigate birds who specialize in wind style attacks.
    The Man O'War is somewhat larger than the hawk summoned by Sasuke in manga, apparently because of his wide wing span and deep, long forked tail. The user can ride on top of him.
    The Man O'War specializes in wind techniques and can use wind jutsus up to A rank. . He is also silent in flight, which is one of his natural attributes and can effectively perform aerial piracy(stealing/snatching) attacks.
    As similar to all frigate birds, he is essentially aerial, able to glide in the wind and can maintain flight without wing flapping using rising air currents, has the largest wingspan to body weight ratio of any bird and he can stay aloft for more than a week.
    He can build up and store the wind chakra effectively in his large scarlet colored gular pouch located in his neck and in his wings thus he can effectively perform the wind jutsus. While not using any jutsu via his mouth, he can carry small objects, scrolls or a person in his red gular pouch.
    As he has a long wing span, he can also defect shurikens and kunais thrown at him by creating small gusts of air using his wings, deflecting them.
    Notes:
    • Can be summoned only by those who've signed the frigatebirds summoning contact and must be taught by me(-Jiraiya-).
    • The Man O'War specializes in wind & can perform wind jutsus without the need of hand seals.
    • Can be summoned only once in a battle.
    • Can stay for 3 turns once summoned.
    • Can perform up to A rank wind jutsus and each jutsu counts as the user's jutsu.
    • Can perform elemental combo with the user.
    • Can perform physical attack with wings.
    • Can talk and interact with the User.
    • Link of approval >>Click Here<<

    Picture:
     
         

  8. #308
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    Re: Official NB Summoning Contracts List

    Link of approval: http://www.narutobase.net/forums/sho...05#post8989105

    Summoning Animal: Vultures
    Scroll Owner: Asskickulator
    Other Users who have signed contract:
    Darui..
    Hazure/Genryūsai
    Necron
    ITSU
    Summoning Boss if existing:

    (Kuchyose No Jutsu: Shoyusura Teiou Hagetaka) - Summoning Technique: Shoyusura The Emperor of the Vultures -


    Rank: S
    Type: Attack/Defense/Supplementary
    Range: Short/Long
    Chakra: 40
    Damage points: N/A
    Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a huge vulture. This creature is the emperor of the Vulture Empire. It has 10 wings and its upper two wings each have three birdclaw "fingers" in the middle of the wing, which are used as front legs. This is done by laying the wings on the ground and use these "fingers" to stand. It's useful for him to go faster on the ground. However in aerial fights this summon is very untrustworthy since it hates to be summoned so much, but ridable. He will punish the user by absorbing 30 chakra points out of him after 4 turns he has been summoned and he will reverse summon itself. If he was somehow defeated before that time, he will take that chakra and disappears. The vulture's speed and power are magnificent, it's only equalled by the highest among all the summoning ninja animals. He can fly at the height of the Ruppell's vultures too and is able to use wind jutsu's which is helpful to create chakra fangs from its "fingers" making it very strong and can cut through even solid substances.

    ~ Can only last for 4 turns.
    ~ He takes 30 chakra points when it leaves whenever that is.
    ~ Can only use up to S-rank wind jutsu's which the owner knows.
    ~ Must have signed the summoning contract.
    ~ Can only be summoned once per battle.
    ~Can not summon any other Vulture after summoning this one.

    Approved at: http://www.narutobase.net/forums/sho...02#post2139902

    Other Summoning Animals tied to contract:

    Vulture Summoning style: gamisura & Tanukisura, The Royal Knights of The Vulture's Empire. -Hagetaka Kuchiyose no Jutsu: Gamisura oyobi Tanukisura, Ouritsu Kishi no Hagetaka-


    Rank: S
    Type: Attack/Supplementary/Defensive
    Range: Short
    Chakra cost: 40 (-30 from the summons)
    Damage points: N/A
    Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons two humanoid vultures. These creature are the royal knights of the Vulture empire. Each one of them has six wings and its upper two wings each have three birdclaw "fingers" in the middle of the wing, which are used in combat. Two arms and two legs, which looks like human's but filled with feathers and has vulture-like fingers. They will punish the user by absorbing 15 chakra points each out of him. The vultures's speed and power are magnificent, it's only equaled by the highest among all the summoning ninja animals. They can fly at the height of the Ruppell's vultures too and are able to use taijutsu's which the user knows up to S rank including these which needs elemental chakra.

    ~ Can only use up to S-rank taijtusu which the user knows, but cannot use any other kind of techniques.
    ~ Must have signed the summoning contract.
    ~ Can only be summoned once per battle.

    Link of approval: http://www.narutobase.net/forums/sho...95#post2729195

    Description and Background:

    Vultures are medium to large-sized birds that are adapted to a diet of dead animals.Their long, broad wings are efficient for long distance soaring. In the Ninja world, Vulture was the most civilized animals among other ninja animals for they were the first to create an empire that was located in the mountains. Vultures are incredibly hard to befriend for their hard, very unsocial personality. Vultures have many shapes, some have multiple wings, some have fingers on the middle of their wings, some even have tall legs that makes them look like humanoid. Vultures have many characterizes that makes them very special among other summons, like their ridablity of the hot wind, their strong sense of smell, and germs resistance.

    PS: summons mentioned above are already approved.
     
         

  9. #309
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by william24 View Post
    Summoning animal: Tiglon ( Wiki Link)
    Scroll owner: William24
    Other users who have signed contract: none
    Summoning boss if existing: None yet
    Other animals tied to contract: None
    Description and background:
    A tiglon ( /taln/) or tigon (not tigron) is a hybrid cross between a male tiger (Panthera tigris) and a lioness (Panthera leo). Thus, it has parents with the same genus but of different species. The tiglon is not currently as common as the converse hybrid, the liger; however, in the late 19th and early 20th centuries, tiglons were more common than ligers. Tiglons can exhibit characteristics of both parents: they can have both spots from the mother (lions carry genes for spots—lion cubs are spotted and some adults retain faint markings) and stripes from the father. Any mane that a male tiglon may have will appear shorter and less noticeable than a lion's mane and is closer in type to the ruff of a male tiger. It is a common misconception that tiglons are smaller than lions or tigers. They do not exceed the size of their parent species because they inherit growth-inhibitory genes from the lioness mother, but they do not exhibit any kind of dwarfism or miniaturization; they often weigh around 180 kilograms (400 lb). A century ago, tiglons were evidently more common than ligers. Gerald Iles, in At Home in the Zoo (1961), was able to obtain three tiglons for Manchester's Belle Vue Zoo, but wrote that he had never seen a liger. A number of tiglons are currently being bred in China.



    Link to approval
    Updating with a contract signer and boss summon

    Summoning animal: Tiglon ( Wiki Link)
    Scroll owner: William24
    Other users who have signed contract: Pradatta Uchiha
    Summoning boss if existing:
    (Tiglon Kuchiyose: Aizen)-
    Tiglon Summoning: Aizen

    Type: Summon
    Rank: S-rank
    Range: Short
    Chakra: 40
    Damage: N/A
    Description:
    The user first draws blood from his hand and does the hand signs for the summoning technique. In return he/she is able to summon the Tiglon contracts boss summon Aizen. Aizen is an all white Tiglon that is the size of a full grown elephant though his body mass is pure muscle. He also has a short, scruffy mane. Aizen is able to speak english in order to comprehend what his summoner says and communicate with him to strategize, though he can communicate with the contracts owner telepathically. Aizen, being the king of Tiglon's is known to be cocky and he taunts his enemies.
    Abilities
    Aizen being the king of Tiglons is known for his strength in battle and as the strongest and fastest of all Tiglons.
    He has an affinity for lightning in which he can perform with no hand seals and up to S-rank with complete ease. Aizen can also release an electrically charged S-rank chakra roar that is wide spread. Along with that he can cover his claws with condensed lightning chakra that can rip through B-rank defenses (A-rank earth).
    He's also able to move at the speeds equal to that of a Kage ranked taijutsu specialist thus making him very dangerous on the battlefield.

    • Can only be taught by William24
    • Can't be used against the contract owner
    • Can only be summoned once and lasts only 4 turns, while all of his moves and techniques count towards the users own 3 technique per turn count
    • Takes a direct S-rank technique to kill him/disperse him

    Other animals tied to contract: None
    Description and background:
    A tiglon ( /taln/) or tigon (not tigron) is a hybrid cross between a male tiger (Panthera tigris) and a lioness (Panthera leo). Thus, it has parents with the same genus but of different species. The tiglon is not currently as common as the converse hybrid, the liger; however, in the late 19th and early 20th centuries, tiglons were more common than ligers. Tiglons can exhibit characteristics of both parents: they can have both spots from the mother (lions carry genes for spots—lion cubs are spotted and some adults retain faint markings) and stripes from the father. Any mane that a male tiglon may have will appear shorter and less noticeable than a lion's mane and is closer in type to the ruff of a male tiger. It is a common misconception that tiglons are smaller than lions or tigers. They do not exceed the size of their parent species because they inherit growth-inhibitory genes from the lioness mother, but they do not exhibit any kind of dwarfism or miniaturization; they often weigh around 180 kilograms (400 lb). A century ago, tiglons were evidently more common than ligers. Gerald Iles, in At Home in the Zoo (1961), was able to obtain three tiglons for Manchester's Belle Vue Zoo, but wrote that he had never seen a liger. A number of tiglons are currently being bred in China.



    Tattoo


    Link to approval
    Boss approved on post #1819
     
         
    Last edited by Shady Doctor; 12-14-2012 at 06:52 PM.

  10. #310
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Scaze View Post
    Summoning Animal: Rays (Batoidea)
    Scroll Owner: -Scaze-
    Other Users who have signed this contract: Baldy.., Kryptiic, Tybone.
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract:
    Kodai no mizūmi Rays
    Torpediniformes
    Pristiformes
    Rajiformes
    Myliobatiformes

    Link to the post it got approved in

    Added the new Signers to the list.

    Summoning Animal
    Rays (Batoids)
    Scroll Owner
    Scaze
    Other Users who have signed this contract
    Kryptiic, Baldy, Tybone
    Summoning Boss if Existing


    Other Summoning Animals Tied to this Contract
    Kodai no mizūmi Sting Rays
    Torpediniformes
    Pristiformes
    Rajiformes
    Myliobatiformes

    Origin
    The Rays are from a hidden secretive and mysterious lake found in a valley within a obscured mountain range called Kodai no mizūmi, translated to Lake of Antiquity.

    General Description
    Batoidea is a superorder of cartilaginous fish commonly known as rays and skates, containing more than 500 described species in thirteen families. They are closely related to sharks, from which they can be distinguished by their flattened bodies, enlarged pectoral fins that are fused to the head, and gill slits that are placed on their ventral surfaces. Some species of Rays being able to naturally generate a eletrical discharge used as a self defense or offense mechanism to stun a predator or prey. While others have what could only be describe as a tail with a barbed stinger on the end, that can literally be launched, the stinger containing naturally produced toxins that are usually protein based, and can be used to alter respiratory and heartbeat rate. Some even having what could be described as a long "Saw" like nose used for slashing at prey and predator alike.

    Summon General Abilities
    Kodai no mizūmi Rays vary in size, being as small as a plate to being as large as gamabunta, and other great summons.
    Like all Rays, Rays that hail from Kodai no mizūmi also known as Lake of antiquity or sometimes referred to as Lake of the past or Lake of time, have their natural abilities, such as having a barbed stinger at the end of their "tail", or even naturally being able to generate eletrical discharges, however it is usually the case that their abilities are much more developed and "Heightened" than a standard Ray, the Protein-toxins being much more potent, naturally discharged eletric currents being much more harmful, and the strength of the Saw like noses being increased ten or even one hundred fold.Furthermore, Kodai no mizūmi Rays are aquatic animals, swimming with great agility and speed (and beauty) but some can even use their chakra to "swim" through the air for a limited amount of time (turns). Rays that can swim through air have a unique adaptation that allows them to breathe in air for a period of time before being forced to return to water to breathe properly. Some Rays can keep this up for only a few minutes, while others have trained to be able to utilize this ability for hours or even days.

    Summon Land History

    Kodai no mizūmi being a epitome of beauty, nature untouched and unspoiled by the average human, however unfortunately the Rays that reside in the Lake of Antiquity, are segregated due to a civil cold war brought about due to triplets being born as heirs to the throne, and no record remaining of which is older, thus they both strived to establish dominance resulting in a stalemate and the Ray population being seperated.
    As such the tripelts are all bosses of the three segregations keeping a level of peace, but still regarding eachother as traitors, leading to much tension between the tjree segregations. Something that every signer since has been striving to amend

    Contract has been updated, approval for updated contract can be found here; http://narutobase.net/forums/showthr...=1#post9316827
     
         

  11. #311
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Porcupine
    Scroll Owner: ~xtsukune~
    Other Users who have signed contract: Naruta Uzumaki, Necron, Rikerslade
    Summoning Boss if existing:
    Summoning Technique: (souseiki harinezumi)Genesis the Porcupine
    Rank:S
    Type: Attack
    Range: Short
    Chakra Cost: 40
    Damage points: 80
    Description: The user will Bite his/her thumb. Wipe the blood on his/her porcupine tattoo. and do 3handseals and palm their hand on the ground. The porcupine Appears in front of The user at all times. It is the size of the Boss Toad Jariya always summon. This porcupine has only 2 Real vulnerable spots. Under his Body (No Quills are there) and On the top (His back) . The point at top (His Back) is where the user rides or sit. It can only fit 2 people though. This porcupine can fire off quills when it feels it is in danger or just to simply attack. He Also Specializes in S rank Earth and He does not need to do handsigns for jutsus that require handseals due to it being his specialty. The Quills fire off with very Great Speed. 60Mph to be exact. And Can Break Through A rank Earth
    -Can only stay on the field for 4 turns
    -The Quills are Short-Mid range
    -Not phase by A rank and below Earth
    -Quills Can only be shot 2 times pr battle
    -If the porcupine use his quills twice He no longer will have them. making his whole body vulnerable.
    -Can only be Taught By ~xtsukune~ and must be a signer of the porcupine contract

    Other Summoning Animals tied to contract:

    Summoning Technique: (souseiki harinezumi)Psalms the Porcupine
    Rank:S
    Type: Attack
    Range:Mid-Long
    Chakra Cost: 70
    Damage points: 50
    Description: The user gets does 6handseals and use his own blood to summon Psalms, he is 13ft so he is easy rideable, he has 3open spots on his body, one on the top (normally where someone would ride him. his face. and his under) he Specalizes in B- Rank-Wind jutsus. when he feels endangered as a defense mechanism his spikkes automatically flare off. he is also able to attack with his pines at will, the pines go 50PH
    -Note: can only be summoned once in a battle.
    -Note: will stay for 3 turns.
    -Note: Can only use his pine move twice
    -Note: Once he uses his pines move twice, his whole body is vulnerable
    -Notenly be taught by~xtsukune~



    (Kuchiyose no Jutsu: Dendo , Yamārashi)Summoning Technique: Dendo The Porcupine
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user will wipe blood on their Porcupine tattoo and after performing four seals, the user will slam their hand on the ground, summoning Dendo. Dendo is a large porcupine, just bigger than one of Pein's dogs. Dendo has a smug attitude, but gets all along well with other Porcupines and his Summoner. He has a scar running down his eye, which, according to him, is the result of his toughest battle. Like all porcupines, he has two weak spots, an area above his head and his underside, due to having no quills there. Dendo, like other porcupines, can fire off quills, which are strong enough to pierce through A-rank Earth and looks similar to Jiraiya's Needle Jizo. Dendo has an affinity to Earth style, being able to use any Earth style jutsu. He also has the ability to curl up into a ball and roll over targets. By putting the summoners and his allies on his underside, this can be used for transportation.

    ~Can only launch needles twice. After that, Dendo loses his quills for the remainder of the match.~
    ~Can only roll twice.~
    ~Can only remain on the field for 4 turns~
    ~Can all Earth techniques.~
    ~Can only be summoned by Rikerslade and ~xtsukune~


    (Kuchiyose no Jutsu: Yura, Yamārashi)Summoning Technique: Yura, The Porcupine
    Type: Attack/Defense
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user will wipe blood on their Porcupine tattoo and after performing five seals, the user will slam their hand on the ground, summoning Yura. Yura is a white porcupine (same size as Gamatatsu Naruto summons) and has blue eyes. She gets along with her summoners. Like all porcupines, she has two weak spots: her underside and an area above her head (where the summoner can sit), due to having no quills there. Yura has an affinity to Wind style, being able to use Wind jutsus without using any handseals. She can fire off quills (like the other porcupines) infused with wind chakra and can pierce through hard things up to C-ranked Earth technique. She also has the ability to curl up into a ball by putting the summoners and her/his allies on her underside protecting them from attacks.

    - Can only launch quills twice. After that, Yura loses her quills for the remainder of the match
    - Can only be summoned once in battle
    - Everything Yura uses counts as a move
    -While protecting the summoner, curling herself, she can take up to B-Rank attacks without being damaged
    - Can only remain on the field for 4 turns
    - Can use Wind techniques up to S rank


    Given the contract here: http://narutobase.net/forums/convers...83064&u2=66945

    Contract approval here: http://narutobase.net/forums/showthr...37#post4274137

    -Updating:
    Signers, and summons that were created
     
         
    Last edited by ~xtsukune~; 01-17-2013 at 04:21 AM.

  12. #312
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Solf J. Kimblee View Post
    (Kuchiyose: Shinobi Hiru) Summoning : Ninja Leeches

    Summoning Animal: Leeches
    Scroll Owner: Dei Dei
    Other Users who have signed contract: Mugiwara and Sakon
    Summoning Boss if existing: Pesutokami
    Other Summoning Animals tied to contract:N/A


    (Kuchiyose: Pesutokami) Summoning: Black Plague God
    Type: Summoning
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user summons the Ninja Leech boss, Pesutokami(Pesu for short). Pesu is very big, at the size of the Zero-Tailed beast. Pesu is black, and has spiral shaped lines covering his whole body.
    Pesu can stretch nearly to 3 times his own size, and he can move really fast.
    Furthermore, he can turn himself invisible to the naked eye(doujutsu can detect his chakra). Pesu's abilities is that he can sneak around undetected, regenerate any of his body part with chakra(<- 3 times per battle) and wrap himself around the opponent to absorb the opponents chakra and give it to the summoner when he makes contact with him again.
    Note: Can only be summoned once per battle.
    Note: Regeneration ability works only 3 times per battle, this means if he gets cut in half 3 times, he is done for.
    Note: Does not have any attacks that can harm the opponent, except from wrapping itself around him to suffocate him.


    Old contract, I became the contract holder, Mugiwara was the contract holder and he gave it to me. I switch the owners and added a new signer.
    (Kuchiyose: Shinobi Hiru) Summoning : Ninja Leeches

    Summoning Animal: Leeches
    Scroll Owner: Solf J. Kimblee
    Other Users who have signed contract: Mugiwara and Sakon
    Summoning Boss if existing: Pesutokami
    Other Summoning Animals tied to contract:N/A


    (Kuchiyose: Pesutokami) Summoning: Black Plague God
    Type: Summoning
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user summons the Ninja Leech boss, Pesutokami(Pesu for short). Pesu is very big, at the size of the Zero-Tailed beast. Pesu is black, and has spiral shaped lines covering his whole body.
    Pesu can stretch nearly to 3 times his own size, and he can move really fast.
    Furthermore, he can turn himself invisible to the naked eye(doujutsu can detect his chakra). Pesu's abilities is that he can sneak around undetected, regenerate any of his body part with chakra(<- 3 times per battle) and wrap himself around the opponent to absorb the opponents chakra and give it to the summoner when he makes contact with him again.
    Note: Can only be summoned once per battle.
    Note: Regeneration ability works only 3 times per battle, this means if he gets cut in half 3 times, he is done for.
    Note: Does not have any attacks that can harm the opponent, except from wrapping itself around him to suffocate him.


    Leech Style: Leech Fly (Hiru: Hiru Hae)
    Rank: A
    Type: Attack/Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user puts blood on their face or arm and makes the hand seals for summoning. Then concentrates his wind chakra in his mouth or hand. Finally he shoots a wind blast from his mouth or hand that has between 50-75 normal size leeches inside that has coat themselves in their own chakra to protect themselves while inside the wind. Once the wind hits the opponent the leeches starts to suck on the opponent's chakra.
    -Due to wind blast leeches in the wind will be vulnerable to a fire based attack
    -Must have signed Ninja Leech scroll
    -Only used by Deidara Nara and Mugiwara
    -Only use three times per battle
    -No Wind jutsus and Ninja Leech summons, A rank and up the next turn

    (Hiru Bushin)-Leech Clones
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: The user makes one hand seal and creates a clone. The clone is made of normal size leeches. The clone can use B rank and below water and wind and leech jutsus. If hit by close the clone will disperse and the leeches will attach to the attacker and starts sucking on their chakra.
    -Only two clones per use
    -Must have signed the Ninja Leech contract
    -Only used by Dei Dei and Mugiwara
    -The leeches suck -5 when hit by the opponent

    (Hiru: Hiru Chika)-Leech Style: Leech Underground
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user summons 50-75 normal adult rl size leeches underground. The leeches are underground undetected except doujutsus and sensors. The leeches uses their heat and chakra sensing to find the opponent. The leeches pop up and attaches themselves to the opponent's legs. They suck on the opponent's chakra.
    -Must have signed the Ninja Leech contract
    -Only used by Dei Dei and Mugiwara
    -Leeches suck -15 from the opponent's chakra per turn
    -Only used four times per battle


    Update: Added the rest of the ninjutsus that were before the new rules and changed my name.
     
         

  13. #313
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Bloo View Post
    Summoning Animal: Booby Bird (bu-bi-Tori)
    Scroll Owner:-BlueDevil-
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Blue Footed Booby
    Other Summoning Animals tied to contract:
    Description and Background:
    A booby is a seabird in the genus Sula, part of the Sulidae family. Boobies are closely related to the gannets (Morus), which were formerly included in Sula.
    Boobies hunt fish by diving from a height into the sea and pursuing their prey underwater. Facial air sacs under their skin cushion the impact with the water. Boobies are colonial breeders on islands and coasts. They normally lay one or more chalky-blue eggs on the ground or sometimes in a tree nest.

    Link to where i become owner of the contract
    Gained Boobies
    Updating new singer and posting the summons.

    Summoning Animal: Booby Bird (bu-bi-Tori)
    Scroll Owner:Bloo
    Other Users who have signed contract: Deception..
    Summoning Boss if existing: Blue Footed Booby (grimmy)
    Other Summoning Animals tied to contract: Nazca Booby, Red Footed
    Booby, Peruvian
    Booby (Nickname: Laura), Masked Booby
    (Nickname: Betty)
    Description and Background:
    A booby is a seabird in the genus Sula, part of the Sulidae family. Boobies are closely related to the gannets (Morus), which were formerly included in Sula.
    Boobies hunt fish by diving from a height into the sea and pursuing their prey underwater. Facial air sacs under their skin cushion the impact with the water. Boobies are colonial breeders on islands and coasts. They normally lay one or more chalky-blue eggs on the ground or sometimes in a tree nest.


    (Kuchiyose: Semai bu-bi) - Summoning: Nazca Booby
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 40
    Damage: N/A
    Description:
    The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting his right or left shoulder summoning The Nazca Booby also the smallest booby of the family, its size is no bigger that Ma & Pa's size, he is roughly the same size as them he is tied to the user by there chakra, meaning it can only get off the shoulder if ordered by his summoner of by his own will. By seeing how he had no good elemental affinity, with hard training in the Bird land he has learned to notest when his summoner is in a genjutsu due to there chakra being linked, and can insert chakra of itself into his summoner being able to Break through B rank and lower genjutsu.

    - Can only be summoned for 4-turns and once per battle.
    - Can be summoned if there is other Booby bird on the Field. Aslong as it isn't the chief (Blue Footed Booby, already created and approved).
    - Must be a signer or the Holder of the Booby Bird contract to summon.
    - Genjutsu Breaking Ability counts as 1 of the 3 techniques per turn of the user.
    - Genjutsu breaking Ability can only be used 2 times per battle.


    (Kuchiyose: aoi fi-to bu-bi) Summoning: Blue Footed Booby (Nickname: Grimmy)
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting the ground summoning The Boss of the Booby Birds, The Blue-footed Booby it is half the size of the chief toad Gamabunta, It has long pointed wings and a wedge shaped tail. He has a strong, thick neck. His eyes are placed on either side of his bill and oriented towards the front. His eyes are yellow. His feet range from a pale turquoise to a deep aquamarine. By training in the Bird land this booby bird has learned to use Earth Techiques up to A rank without need of handseals due to the hard training it had in his land but does require contact with the ground to use the techniques. He can carry atleast 3 people, He can also speak English and has a great bond with the contract holder due to the time they spent together. He listens to any orders even when risking his life knowing his contract holder will never put him in danger. He can obiously fly

    Can only be summoned
    for 4-turns and once per
    battle
    -Can carry 3 people on
    his back
    -Can only be summoned
    if there is no other
    Booby bird on the Field.
    -Must be a signer or the
    Holder of the Booby
    Bird contract to
    summon.


    (Red Footed Booby- Hi Hane)- Red Footed Booby: Fire Feathers
    Type: Offensive/Attack
    Rank: B-Rank
    Range: Mid Range
    Chakra: 20 Chakra
    Damage: 40 Damage
    Description:
    The red footed booby, with use of his fire affinity, channels fire chakra into the feathers in his wings and even though it hurts a bit shoots multiple fire covered feathers towards the enemy that can engulf the target into flames if the feathers reach contact with the it. 10 feathers are thrown per wing each time it's used.


    6) (Kuchiyose: Fuku Bu-bi) Summoning: Masked Booby (Nickname: Betty)
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting the ground summoning The Masked Booby of the Booby Birds, The Peruvian Booby is twice the size of the hawk owned by sasuke. By training in the Bird land she has learned to use Lightning Techiques up to A rank without need of handseals due to the hard training it had in his land. She can carry 2 people, she can also speak English and has a great bond with the contract holder due to the time they spent together. She listens to any orders, she can obiously fly.
    Looks:
    ~Can only be summoned for 4-turns and once per battle
    ~Can carry 2 people on her back
    ~Can be summoned if there is other Booby bird on the Field. Aslong as it isn't the chief (Blue Footed Booby, already created and approved) meaning when the red footed booby is.
    ~Must be a signer or the Holder of the Booby Bird contract to summon.


    (Kuchiyose: gosai fi-to bu-bi) Summoning: Red
    Footed Booby


    Type: Supplementary
    Rank: A
    Range: short/Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his finger and with use of
    the blood performs one hand seal (Bird) to summon
    one of the many Booby birds, The Red-footed Booby
    is the size of the Hawk summon owned by sasuke. It
    has red legs, and its bill and throat pouch are
    coloured pink and blue, and the flight feathers are
    black. When young it was brownish with darker wings,
    and pale pinkish legs. By training in the Bird land
    with the Blue Footed Booby and its Boss The Red
    footed has learned to use Fire Techiques up to A rank
    and without need of handseals due to the hard
    training it had in his land. It can carry one people, He
    can also speak English He listens to any orders even
    when risking his life knowing his contract holder will
    never put him in danger. He can obiously fly.
    Notes:
    -Can only be summoned for 4 -turns
    -Can only carry 1 person on his back
    -All of his moves count towards the users 3 moves per
    turn
    -Can be summoned even if there are other Booby bird
    on the Field, aslong as The Boss isnt. (Blue footed
    Booby)
    -Must be a signer or the Holder of the Booby Bird
    contract to summon.


    (Kuchiyose: naga-ichi bu-bi) Summoning: Peruvian
    Booby (Nickname: Laura)


    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his finger and with use of
    the blood performs one hand seal (Bird) summoning
    The Peruvian Booby of the Booby Birds, The Peruvian
    Booby is the size of the hawk owned by sasuke. By
    training in the Bird land this booby bird has learned
    to use Water Techiques up to A rank without need of
    handseals due to the hard training it had in his land.
    She can 1 person, she can also speak English and has
    a great bond with the contract holder due to the time
    they spent together. Shee listens to any orders even
    when risking his life knowing his contract holder will
    never put him in danger. She can obiously fly.

    ~Can only be summoned for 4-turns and once per
    battle
    ~Can carry 1 person on her back
    ~She still has to use a water source for water
    techniques that require one.
    ~Can be summoned if there is other Booby bird on
    the Field. Aslong as it isn't the chief (Blue Footed
    Booby, already created and approved) meaning when
    the red footed booby is.
    ~Must be a signer or the Holder of the Booby Bird
    contract to summon.


    Link to where i become owner of the contract
    Gained Boobies
     
         
    Last edited by Bloo; 01-17-2013 at 01:25 AM.

  14. #314
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Albatross
    Scroll Owner: Fusion Reborn (Summoning Given to me) Click Here
    Other Users who have signed contract: Soon
    Summoning Boss if existing: Ryuga
    Summoning Jutsu: Ryuga
    Ryuga is a bigger version of the Albastross. Armored, Ryuga can last one S-Rank attack but if it gets hit by another S-Rank attack, it will poof out. It also specialize in Wind (Fuuton) and doesn't need to do handseals. Ryuga is serious but humorous and can talk to it's user. As a boss, Ryuga can run, fly and react faster than a normal Albatross.

    Summoning
    To summon Ryuga you need to bite your thumb while summoning the scroll. Then write with your thumb "Ryuga Release" and slam your hand on the scroll, releasing Ryuga
    -Can only use one Jutsu at a time
    -Two S-Rank attacks will poof out Ryuga
    -Stays until two turns
    -Only be Taught by Fusion Reborn

    Other Summoning Animals tied to contract: Soon

    -Can only summon 2 times a battle
    -Two Moves to Summon the Albatross.
    -Lasts for 4 turns.
    -Can be poofed out by A and up Jutsus.
    - Can only be taught by Fusion Reborn
     
         
    Last edited by Fusion Reborn; 01-27-2013 at 08:38 PM.

  15. #315
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Fusion Reborn View Post
    Summoning Animal: Albatross
    Scroll Owner: Fusion Reborn (Summoning Given to me) Click Here
    Other Users who have signed contract: Soon
    Summoning Boss if existing: Ryuga
    Summoning Jutsu: Ryuga
    Ryuga is a bigger version of the Albastross. Armored, Ryuga can last one S-Rank attack but if it gets hit by another S-Rank attack, it will poof out. It also specialize in Wind (Fuuton) and doesn't need to do handseals. Ryuga is serious but humorous and can talk to it's user. As a boss, Ryuga can run, fly and react faster than a normal Albatross.

    Summoning
    To summon Ryuga you need to bite your thumb while summoning the scroll. Then write with your thumb "Ryuga Release" and slam your hand on the scroll, releasing Ryuga
    -Can only use one Jutsu at a time
    -Two S-Rank attacks will poof out Ryuga
    -Stays until two turns
    -Only be Taught by Fusion Reborn

    Other Summoning Animals tied to contract: Soon

    -Can only summon 2 times a battle
    -Two Moves to Summon the Albatross.
    -Lasts for 4 turns.
    -Can be poofed out by A and up Jutsus.
    - Can only be taught by Fusion Reborn


    Update

    Other Summoning Animals tied to contract:

    Ryuga Junior
    Ryuga Junior is relative to Ryuga (boss) but his size is just like a regular bird. He helps out the user, and sometimes get someone to talk to. He is humorous but smart. He drops bombs, throw kunais, and can use D-Rank Wind (Fuuton). He can fly up to see the battle area or sit on your shoulder.
    Summoning:
    To Summon Ryuga JR., Bite your thumb and write his name on palm then put your hands on your left/right shoulder to summon him.


    -Can only use D-Ranked Wind
    -Can summon 4 times a battle
    -Easily harmed
    -Stays on you til the battle ends
     
         

  16. #316
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Kagu
    Scroll Owner: -Shaman King-
    Other Users who have signed contract: none
    Summoning Boss if existing: none
    Other Summoning Animals tied to contract: none

    Passing the Kagu
     
         

  17. #317
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    Re: Official NB Summoning Contracts List

    Submitting with me as the scroll owner. Gained ownership >>here<< from Faust & also learned the boss summon.

    Scroll Owner: -Jiraiya-
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Mercurial
    Other Summoning Animals tied to contract: N/A
    Description and Background:
    Elephants are the largest living terrestrial animals. They have several distinctive features, including a long proboscis or trunk that they use for numerous purposes, particularly for grasping objects. Their incisors grow into large tusks, which serve as tools for moving objects and digging, as well as weapons for fighting.
    Elephants are intelligent, and have been compared to primates and cetaceans in this regard. An elephant's skull is resilient enough to withstand the forces generated by the leverage of the tusks and head-to-head collisions.
    Trunk
    The trunk or proboscis, is a fusion of the nose and upper lip, although in early fetal life, the upper lip and trunk are separated. The trunk is elongated and specialised to become the elephant's most important and versatile appendage. Elephant trunks have multiple functions, including breathing, olfaction, touching, grasping and sound production. The animal's sense of smell may be four times as sensitive as that of a bloodhound. The trunk's ability to make powerful twisting and coiling movements allow it to collect food, wrestle with conspecifics and lift weights. It can be used for delicate tasks, such as wiping an eye and is capable of cracking a peanut shell without cracking the seed. With its trunk, an elephant can reach items at heights of up to 7 m (23 ft) above their body as well dig up water under mud or sand. Elephants can suck up water both to drink and to spray on their bodies or over others. When underwater, the elephant uses its trunk as a snorkel to breathe while its body remains under water.
    Tusks
    The tusks of an elephant are modified incisors in the upper jaw. The dentine is known as ivory. As a piece of living tissue, a tusk is relatively soft; it is as hard as the mineral calcite. Tusks serve multiple purposes. They are used for digging for water, salt, and roots; debarking or marking trees; and for moving trees and branches when clearing a path. They serve as weapons when fighting, both for offence and defence, and protecting the trunk.
    Skin
    An elephant's skin is generally very tough & dry.
    Speed
    Fast-moving elephants can reach a top speed of 18 km/h (11 mph).
    Elephants are capable swimmers. They have been recorded swimming for up to six hours without touching the bottom, and have travelled as far as 48 km (30 mi) at a stretch and at speeds of up to 2.1 km/h (1 mph).
    Communication
    Elephants communicate by touch, sight, and sound and use infra-sound and seismics for long-distance communication.
    Elephants are known to communicate with seismics, vibrations produced by impacts on the earth's surface or acoustical waves that travel through it. They appear to rely on their leg and shoulder bones to transmit the signals to the middle ear.
    Elephants appear to use seismics for a number of purposes. An individual running or mock charging can create seismic signals that can be heard at great distances. When detecting the seismics of an alarm call signalling danger from predators, elephants enter a defensive posture and family groups will pack together. Seismic waveforms produced by locomotion appear to travel distances of up to 32 km (20 miles) while those from vocalizations travel 16 km (10 miles)
    Intelligence and cognition
    Elephants are among the most intelligent species; their psychology is comparable to primates. Elephants are popularly thought of as having an excellent memory.
    For more info: http://en.wikipedia.org/wiki/Elephant
    Picture:

    The signers will receive this cool tattoo:



    Boss summon


    [Zou Kuchiyose no Jutsu: Mercurial] Elephant Summoning Technique: Mercurial
    Rank: S
    Type: Suplementary
    Range: Short/Mid
    Chakra Cost: 40
    Damage points: N/A
    Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
    Description: The user wipes his/her blood on one of the hands, performs the necessary handseals and slams the hand on the ground summoning Mercurial. He is a giant elephant in the size of Gamabunta and is able to suck in objects and targets within the area in front of his trunk. Mercurial has a great water resistance cause of the dry skin he has and he is able to block water based attacks up to A rank. He is also able to use earth based techniques up to S rank and his tusks are as hard as steel and can strike almost through anything. He is really massive and simple attacks like projectiles, kicks doesn't affect him.
    *Note: Mercurial lasts for four turns.
    *Note: While Mercurial is on the Battlefield, no other elephants can be summoned
    *Note: Can only be summoned once per battle.
    *Note: Can suck in targets with his trunk within short range.
    *Note: Must have signed the Elephant contract.
    *Note: Faust can only teach this.
     
         
    Last edited by -Jiraiya-; 02-01-2013 at 06:28 AM.

  18. #318
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Opossum
    Scroll Owner: Merita
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    Approval
     
         
    Last edited by Merita; 02-01-2013 at 02:06 PM.

  19. #319
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Moles
    Scroll Owner: Fang
    Other Users who have signed contract: none at the moment
    Summoning Boss if existing: none at the moment
    Other Summoning Animals tied to contract: none

    link to approval #2293: http://narutobase.net/forums/showthr...157594&page=92
     
         
    Last edited by demon fang; 02-02-2013 at 03:34 PM.

  20. #320
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    Re: Official NB Summoning Contracts List

    Summoning Animal : Fisher
    Scroll Owner : LonelyAssassin
    Other User who have signed contract : N/A
    Summining Boss if existing : N/A
    Other Animals tied to contract : N/A

    Link To Approval :Fisher
     
         
    Last edited by Captain Yoruichi; 02-09-2013 at 09:41 PM.

  21. #321
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    Re: Official NB Summoning Contracts List

    Updating Contract:

    =========

    Summoning Animal: Eels
    Scroll Owner: Serpent
    Other Users who have signed contract: Mathias | Daemon | Negative Knight
    Summoning Boss if existing:
    (Kchuysei: Dendou Ouja) - Summoning: Electric King
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra: 40
    Damage: N/A (80 w/ Electricity)
    Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive.
    Note:
    -Must have Signed Eel Contract.
    -Can only Summon once per battle.
    -Can only absorb Raiton up to 3 times per match.
    -Because of the mass of Water, this summon counts as 2 Moves.
    -Raiton counts as a move.
    -Absorbing Raiton counts as a Move.
    -User can not use Raiton During this Summon.
    -No other Eel can be in Play during this Summon.

    Summoning Under-Boss if existing:
    (Kchuysei: Senpai Fuioseijin Iwaku) Summoning: Elder Sage of the Past
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra: 40
    Damage: N/A (60 w/ tornadoes)
    Description: Fuioseijin is the Elder Boss of the Eels, although "Dendou Ouja" is now the Summoning Boss of the Eels, many still remain loyal to Fuioseijin. After a fearsome battle that lasted 3 days Fuioseijin lost to Dendou Ouja, although they are the same size and equal in speed and power, Dendou Ouja is younger and was able to out last Fuioseijin. Over time the two Eels became friends, Fuioseijin being the only other Eel aloud to battle along side with Dendou Ouja they make an excellent team for battle. Fuioseijin has the ability to manipulate wind currents, allowing him to create strong winds, causing anything from random winds, preventing flight or tornadoes that equal A-rank in power. Fuioseijin has large razor like fins that are located throughout the sides of his body that can slice close by opponents during battle.
    Note:
    -Can only be summoned once per battle.
    -Must have signed Eel Contract.
    -Fuuton counts as a move.
    -Requires a water source.
    -Lasts 4 turns.

    Other Summoning Animals tied to contract:
    (Kchuysei: Unagi Suijun) Summoning: Standard Eel
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: The user will slam their hands together summoning a standard Unagi. Unagi are large Eels that rival the size of the Basic Kyodaija, which are snakes often summoned by Orochimaru. The Unagi range in looks and color, but have no special ability when it comes to chakra control.
    Note:
    -Must have signed Eel Contract.
    -Requires a water source.

    (Kchuysei: Sepultra) Summoning: Sepultra
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A (60 Suiton)
    Description: The user will slam his hands together for the summoning. This summons Sepultra, Suiton Master of the Eels. He is the Size of a basic Kyodaija. Sepultra has the unique ability to manipulate water. Being able to form A-Ranked Waves, Spikes, Spears and other forms of attack via Suiton, he can also form Domes, Walls and other forms of defense using water. Because of his size, he is able to hold 1 person withing his mouth. this proves as a suggestible defense underwater. (cannot perform standard water techniques)
    Note:
    -Can only be Summoned once per Battle.
    -Summon last 4 turns.
    -Suiton counts as a move.
    -Must sign Eel Contract.
    -Requires a Water Source.

    (Kchuysei: Musouka) Summoning: Dreamer
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will slam his hands together for the summoning. This summons Dreamer, Genjutsu Master of the Eels. She is the Size of a basic Kyodaija. Their is a large sack under Her neck, that Dreamer is able to flex unleashing a pulse that travels underwater. If the opponent is underwater and hears the pulse, they will be bound by an A-Ranked Genjutsu. This Genjutsu makes the opponent think they are bound by Eels making them unable to move. Because of Her size, she is able to hold 1 person within her mouth. this proves as a suggestible defense underwater.
    Note:
    -Can only be Summoned once per Battle.
    -Summon last 4 turns.
    -Pulse counts as a move.
    -Must sign Eel Contract.
    -Requires a Water Source.

    (Kchuysei: Zetsumei) Summoning: Darkening
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra: 30
    Damage: N/A (60 w/ Feeding Frenzy)
    Description: The user will slam his hands together for the summoning. This summons Zetsumei, or Zets for short. when Zets is summoned he turns a water source murky, making it imposible to see withing the water source. A foul smell of death and decay will also fill the air. Zets has the ability to spawn thousands of small Eels from his mouth, these Eels can fill a water source, attacking and feeding on anything within it. this can be devastating for an opponent. The spawn Eels can group together forming large masses for defense that equal A-rank. After his time, the remaining Eels will swim back into Zets mouth as he consumes them. (Doujutsu can see though the murky water)
    Note:
    -Can only be Summoned once per Battle.
    -Must have signed Eel Contract.
    -Summon last 4 turns.
    -Spawning Eels counts as a move.
    -Requires a water source.

    Summoning Ninjutsu if existing:
    (Unagi Jashu) - Hidden Shadow Eel Hands
    Rank: C
    Type:Supplementary
    Range:Short-Mid
    Chakra Cost: 15
    Damage Points: 30
    Description: Unagi Jashu is a Ninjutsu technique that manifests a Eel, which extends from the sleeve. The ninja can extend this Eel to attack a target. Once extended the Eel can bite into the target to hold and bind them.
    Note:
    -Must be able to summon Eels

    (Unagi Ta Jashu) - Multiple Hidden Shadow Eel Hands
    Rank:B
    Type:Supplementary
    Range:Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: Unagi Ta Jashu is a Ninjutsu technique that manifests a torrent of Eels, which extend from the sleeves. The ninja can extend these Eels to attack a target. Once extended the Eels can bite into the target to hold and bind them.
    Note:
    -Must be able to summon Eels

    (Unagi Senpuku-Fuu) Eel Hiding Method
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage points: N/A
    Description: The user will replace themselves with Eels as an small Eel swims with grate speed deep into long range under the water. The Eel will then release the user out if it's mouth as the other Eels acting as the user on the surface distracts the opponent. This method is similar to the way Jiraiya travels in small toads. Doujutsu and Sensory abilities can see through this method.
    Note:
    -Can only be use twice per battle
    -Requires a water source
    -Must sign Eel contract

    (Unagiara no jin) – Myriad Eel Net
    Rank: A
    Type: Offensive
    Range: Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user will release a torrent of Eels out their mouth into a water source. This wave of Eels will rise and rush towards the target and covering the opponent and drag them to the bottom of the water source.
    Note:
    -Requires a Water source
    -Can only be used 3 times per match
    -Must be able to summon Eels

    (Unagi danmaku no Jutsu) Eel Barrage Technique
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage points: 60
    Description: the user will shoot a small Eel from their sleeve at the opponent, this Eel will grow massive in size as it heads at the opponent, it will then crush the opponent deep into the water before dispersing into hundreds of smaller Eels that attack and bite the opponent in a feeding frenzy.
    Note:
    -Can only be use twice per battle
    -Requires a water source
    -Must sign Eel contract

    (Unagi higyou) Shocking Eel Strike
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage points: 60
    Description: The user will punch their arm forward releasing a large 15ft Eel from their sleeve, the Eel will quickly wrap around the opponent binding and shocking them.
    Note:
    -Can only be use 3 times per battle
    -Must sign Eel contract

    (Kchuysei: Unagi Uzumaki no Jutsu) Summoning: Eel Whirlpool Technique
    Type: Attack
    Rank: A
    Range: Mid-Long
    Chakra Cost: 30
    Damage points: 60
    Description: The user will make 3 handseals summoning a Mass of Eels under the opponent, these Eels will swim in a large circle quickly forming a whirlpool. This will suck the opponent into the bottom of the center where the mass of Eels will then converge, crashing down with the water on the opponent and feed on his flesh.
    Note:
    -Can only use 3 time's per battle
    -Requires a water source
    -Must have Signed Eel Contract

    (Kchuysei: Unagis Gyousan) Summoning: Eels of the Plenty
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage points: 60
    Description: The user will summon a large Eel that will come forth from the water under him a eat the user, the Eel will then disperse into hundreds of smaller Eels that will swim around the water source. The user will then be able to exit any one of the smaller Eels before directing the renaming eels at the opponent where they will attack in a feeding frenzy.
    Note:
    -Can only be used twice per battle
    -Requires a Water Source
    -Must Sign Eel Contract
    -This Jutsu can only be taught by Serpent
    -Chakra sensing Ninjas or Byakugan users can pinpoint the location of the user amongst the eels.

    (Unagi hagkiu) Eel Shock Blast
    Type: Attack
    Rank: S
    Range: Short-Long.
    Chakra Cost: 40
    Damage points: 80
    Description: The user will open their mouth shooting a small Eel at the opponent with great speed, one the Eel is within short range of the Opponent it will exspload with great electrical force shocking the opponent. if the user is over a watersorce they can shoot the Eel in the water, so the Eel can sneak up on the opponent, delivering the blast unexpectedly. If the User is in the blast radius, they will take 20 damage.
    Note:
    -Can only be use twice per battle
    -Must sign Eel contract


    ============

    Link to Contract Approval: http://narutobase.net/forums/showthr...33#post4273533
     
         
    Last edited by Serpent; 02-03-2013 at 06:53 PM.

  22. #322
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Fusion Reborn View Post
    Summoning Animal: Albatross
    Scroll Owner: Fusion Reborn (Summoning Given to me) Click Here
    Other Users who have signed contract: Soon
    Summoning Boss if existing: Ryuga
    Summoning Jutsu: Ryuga
    Ryuga is a bigger version of the Albastross. Armored, Ryuga can last one S-Rank attack but if it gets hit by another S-Rank attack, it will poof out. It also specialize in Wind (Fuuton) and doesn't need to do handseals. Ryuga is serious but humorous and can talk to it's user. As a boss, Ryuga can run, fly and react faster than a normal Albatross.

    Summoning
    To summon Ryuga you need to bite your thumb while summoning the scroll. Then write with your thumb "Ryuga Release" and slam your hand on the scroll, releasing Ryuga
    -Can only use one Jutsu at a time
    -Two S-Rank attacks will poof out Ryuga
    -Stays until two turns
    -Only be Taught by Fusion Reborn

    Other Summoning Animals tied to contract: Soon

    -Can only summon 2 times a battle
    -Two Moves to Summon the Albatross.
    -Lasts for 4 turns.
    -Can be poofed out by A and up Jutsus.
    - Can only be taught by Fusion Reborn
    Quote Originally Posted by Fusion Reborn View Post
    Update

    Other Summoning Animals tied to contract:

    Ryuga Junior
    Ryuga Junior is relative to Ryuga (boss) but his size is just like a regular bird. He helps out the user, and sometimes get someone to talk to. He is humorous but smart. He drops bombs, throw kunais, and can use D-Rank Wind (Fuuton). He can fly up to see the battle area or sit on your shoulder.
    Summoning:
    To Summon Ryuga JR., Bite your thumb and write his name on palm then put your hands on your left/right shoulder to summon him.


    -Can only use D-Ranked Wind
    -Can summon 4 times a battle
    -Easily harmed
    -Stays on you til the battle ends
    [/font]
    Update~

    Summoning Animal: Albatross
    Scroll Owner: Fusion Reborn
    Other Users who have signed Contract: N/A
    Summoning Boss:

    Summoning Jutsu - Master of the Five Paths
    Rank: A and S
    Chakra: 60
    Damage: N/A
    Description: Ryuga Kuroyami is the boss of the albatross. It is the strongest, fastest, and biggest albatross ever. He can talk to his users aswell to other people. Ryuga is an armored albatross that has a little bed on his back that Shikamaru likes to sleep on. He also specializes in all of the elements though he can only use 2 jutsus a battle. He is entertaining and isn't so serious. He has a perverted mind just like a humans and jokes around with it's user. Ryuga can also be grumpy when you release him without any reasons.
    Summoning Technique:
    In order to release Ryuga, you summon the Scroll with the tiger handseal. As you do that, open the scroll and bite your thumb to squirt alittle blood in there. Then write Ryuga's name and draw a swirl on your left/right hand and slam your palms to the scroll releasing Ryuga

    -Can only be Taught by Fusion Reborn
    -Only two people can have this Summoning |Fusion Reborn|-------| One Spot Left
    -Can use 2 jutsus in a battle
    -Lasts for 2 moves
    -Can be summoned one time
    -Specializes in all of elements (Basic)
    -Dies at 2 S-Ranked Attacks

    Other Summoning Animals tied to Contract:

    Summoning Jutsu - Tategami
    Rank: A
    Chakra: 30
    Damage: N/A
    Description: Tategami is an albatross but is a smaller kind. It is small enough to hop on your shoulder. As it is small, Tategami has alot of advantages. It can sweep through tough spaces and secretly send messages without any suspicious notice. Tategami is a funny, grumpy, and likes to read memes. He is also a pervert like Ryuga but doesn't show it. Tategami is a important albatross. It will help you determine counters, attacks, and close taijutsu. The most unique feature of Tategami is how he sits on your shoulder. He gets your chakra and is able to do any jutsus you have taught but cannot use S-Rank Jutsus.
    Summoning Technique:
    To Release Tategami, you would need to summon him through scroll. Write his name with your blood and slam it on the scroll
    -Can be released 3 time in a battle
    -Can do Jutsus you've mastered but can't go up to S-Rank
    -Can easily be killed
    -Last for 5 moves
    -Can Only be Taught by Fusion Reborn



    Summoning Jutsus - The 5 Elemental Masters of the Skies
    Rank: A or S
    Chakra: 50
    Damage: N/A
    Description: The 5 Elemental Masters of the Skies are the masters of the 5 elements. Gingka is the albatross that possess the power of the will of fire, meaning he specializes in Fire. Miltonius is the albatross the possess the thunder of the Gods, specializing in Lightning. Ryo is the albatross that possess the power of Mother Nature, specializing in Earth. Ragon is the albatross that specializes in water. And the strongest of the Elemental Masters is Drakath, specializing in Wind.
    Their armor is different according to their Elements.
    Summoning Techinque:
    To summon them, summon the scroll and write EARTH, WIND, FIRE, WATER, LIGHTNING to summon one of them with your blood.
    -Specializes in All of the Elements
    -Can only summon 2 kind of them
    -Lasts for 3 turns
    -Can be poofed out with A-Ranked jutsu
    -Can only be taught by Fusion Reborn

    -Gingka/Fire
    -Drakath/Wind
    -Ryo/Earth
    -Ragon/Water
    -Miltonius/Lightning


    Regular Albatross

    Summoning Jutsu - Albatross
    Rank: A
    Chakra: 35
    Damage: N/A
    Description: Albatross is a bird that can fly. It is one of the biggest birds in the world with massive wings. The albatross specializes in Wind Techs only.
    Summoning Technique:
    Summon The Scroll and Write your name with blood. Then slam your palm of the scroll

    -Can be summoned 2 times
    -Specializes in Wind
    -Lasts for 4 turns
    -Dies by A-Rank Jutsus
    -Can only be taught by Fusion Reborn


    Picture:
     
         
    Last edited by Fusion Reborn; 02-09-2013 at 02:17 PM.

  23. #323
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by xHoudinii View Post
    Updating: I am the new owner of the lobster summoning scroll
    Summoning Animal: Losters
    Scroll Owner: xHoudinii
    Other Users who have signed contract: ZaxelZero
    Summoning Boss if existing: Crawdaunt

    (Kchuysei:Crawdaunt) Summoning: Crawdaunt
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 100
    Damage Points: N/A
    Description: Crawdaunt is the king of lobster. He is as big as Gamabunta but his claws are red and his body is red and white. Crawdaunt can use up to S rank water release and if it requires hands signs the summoner can do the hand signs for him. He will allow the summoner to ride in his head. He swims at great speeds and use his claws to attack at enemies. The summoner can go in his mouth if he goes under water but this will count as a turn.
    Note:
    -This Summoning can only be in play for 5-turns.
    -This Summoning can only be Summoned by someone with the Lobster Contract.
    -This Summoning can only be Summoned once per battle.

    Other Summoning Animals tied to contract: Blue, Corphish, Black

    (Kchuysei: Burū) Summoning: Blue
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 40 (-5 every turn)
    Damage Points: N/A
    Description: After the user does the hands signs they can summon Blue. Blue is the bother of Crawdaunt and one of the only blue lobsters. He is the same size of Crawdaunt but he uses up to B rank earth release. He has anger problems but will taken on any enemy.
    Note
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Lobster Contract.
    -this Summoning can only be Summoned once per battle.

    (Kchuysei: Corphish) Summoning: Corphish
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 40 (-5 every turn)
    Damage Points: N/A
    Description: After the user does the hands signs they can summon Corphish. Black is the son of Crawdaunt. He is the same size as Gamakichi but he uses up to C Rank water release. He wants to follow in his father's foot steps. He lets summoners ride on him.
    Note
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Lobster Contract.
    -this Summoning can only be Summoned once per battle.

    (Kchuysei: Koru) Summoning: Black
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 40 (-5 every turn)
    Damage Points: N/A
    Description: After the user does the hands signs they can summon Black. Black is the same size as Crawdaunt and Blue. Black is a black lobster. He can uses up to B rank lightning release. He also uses his claws to attack people.
    Note
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Lobster Contract.
    -this Summoning can only be Summoned once per battle.


    Contact Approval

    Given the scroll here
    In this i missed a summoning animal, just adding him in now

    (Kchuysei: Honoo) Summoning: Flame
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 40 (-5 every turn)
    Damage Points: N/A
    Description: After the user does the hands signs they can summon Flame. Flame is the bother of Crawdaunt and is a red lobster lobsters. He is the same size of Crawdaunt but he uses up to B fire release. He has also allows people to ride him and go inside his mouth to go underwater.
    Note
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Lobster Contract.
    -this Summoning can only be Summoned 3x per battle.


    Approval
     
         

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    Re: Official NB Summoning Contracts List

    Summoning Animal: Mockingbird
    Scroll Owner: The Girl on Fire
    Other Users who have signed contract: None
    Summoning Boss if existing: Mellark
    Other Summoning Animals tied to contract: Odair, Hawthorn, Snow.

    Approved here - http://narutobase.net/forums/showthr...1#post10020682
     
         

  25. #325
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    Re: Official NB Summoning Contracts List

    ~Updating~


    ♠ Summoning|Crows ♠

    Summoning Animals
    Summoning Animal: Giant Crows
    Scroll Owner: Dānte
    Other Users who have signed contract: McKnockout, Drizzy, Kamishiro, Erzo, Eddy-kun..
    Summoning Boss if existing: Black
    Other Summoning Animals tied to contract: Blaze, Fū, Aquarius and Hades
    Contract Approval


    ±± (Karasu Kuchiyose No Jutsu: Kaen) - Crow Summoning Technique: Blaze ±±
    Type: Summoning
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary fire crow, the fire crow is half the size of Gamabunta,what makes him special than other crows is the manipulation of the fire affinity, from his birth he was training to master the fire element and becomes more accustomed to it, therefore he can use the fire element up to S-rank techniques without the use of handseals in order to perform the fire techniques, he has thick feathers that makes him immune to fire techniques from A-rank and below,whenever this crow performs a fire technique it gets enhanced by +15 additional damage points due to him using more chakra in order to perform the fire technique required.
    ❖ Can only be summoned once per battle
    ❖ Stays on the field for 5 turns
    ❖ Must have signed the crows contract
    ❖ Can only be taught by ~Crow~


    ±± (Karasu Kuchiyose No Jutsu: Fū) - Crow Summoning Technique: Fū ±±

    Type: Summoning
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A [+5 to wind based techniques]
    Description: The user bites his thumb and wipes blood across a tattoo that's located on the back of his hand summoning Fuu a giant crow, Fuu is half the size of Gamabunta, he has thick black feathers all over his body and two lines of grey feathers across his belly and his wings, ever since Fuu was born he was trained in the arts of the wind release and can use up to S-ranked wind techniques without having to use a handseal in order to perform them, being greatly accustomed to the wind element and specially because he's a giant crow with giant wings a special ability was unlocked when he mastered the wind element, Fuu can use 2 wind techniques at the same time by gathering chakra in both his wings and belly, by flapping his wings and using his mouth as a medium he can use a wind technique by shooting it from his mouth and another wind technique by flapping his wings at the same time, due to this particular special ability his wings are lighter than any other crow and his feathers aren't as thick as other crows not granting him any immunity against wind elemntal techniques whatsoever, his ability in using the wind element has increased rapidly to the point where he performs each wind technique with more chakra than the wind technique requires originally, boosting any wind technique he uses by +5 damage points.
    ❖ Can only be summoned once per battle.
    ❖ Stays on the field for 5 turns.
    ❖ Ability to use two wind techniques at the same time can only be used twice per battle, and only up to A-rank per technique.
    ❖ Using two wind techniques simultaneously counts as 2 moves of the user's moves allowed per turn.
    ❖ Must have signed the Giant Crows contract.
    ❖ Can only be taught by ~Crow~


    ±± (Karasu Kuchiyose No Jutsu: Naraku) - Crow Summoning Technique: Hades ±±

    Type: Summoning
    Rank: S
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: N/A [+10 to The summoner's Fire techniques]
    Description: The user bites his thumb and gathers a large amount of chakra then afterwards he makes a handseal summoning "Hades" on the user's right shoulder, Hades is an elderly Crow at the same size of the elder Toad Fugasaku, he's all covered in black feathers from all over his body with two bright white lines across all of his body, Hades was born with the natural affinity of the fire release and used to master all of the fire techniques but due to his elderly age he can't perform any fire techniques anymore, but instead when he's staying on the user's shoulder or in other words having a physical contact with the user, he injects his fire chakra into the user's body accelerating the speed of the user's fire chakra when it's gathered by the user and increasing the amount, thus making less time for the user to perform fire techniques and allowing the user to perform fire techniques with one less handseal than it originally requires as well as boost their strength by +10 damage points. Another special ability that the crow possess is that he can sacrifice itself and injecting all of it's chakra to the user to boost the next fire technique that the user uses by +20 damage points and immediately vanishes from the battlefield afterwards.
    ❖ Can only be summoned once per battle.
    ❖ Stays on the field for 5 turns.
    ❖ The user can't use any Water based techniques when Hades is injecting his body with Fire chakra due to the negative chakra natures of Fire and Water.
    ❖ Must have Mastered the Fire release.
    ❖ Must have signed the Crows contract.
    ❖ Hades's ability to inject the user with fire chakra must be used within 3 turns after he's been summoned.
    ❖ Can only be taught by ~Crow~


    ±± (Karasu Kuchiyose No Jutsu: Kuro) - Crow Summoning Technique: Black ±±

    Rank: Forbidden
    Type: Summoning
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: N/A (-20 damage to the user when summoned)
    Description: The user summons "Black" the boss of Crows, he is slightly larger than gamabunta and has an evil personality like Manda, he is a dead black colored and has thick black feathers , he can use lightning techniques up to S rank, also with his large wings he can use the wind element up to S rank as well , he can perform lightning and wind techniques that doesn't require the use of handseals, but in addition to that the user can make the handseals when he's on top of "Black" allowing Black to use any technique in the lightning element up to S-rank and every technique in the wind element up to S-rank, once per battle he can shoot a forbidden ranked lightning blast , but it extremely exhausts his chakra.
    ❖ Only stays on the field for 5 turns
    ❖ Can't use wind and lightning techniques in the same turn.
    ❖ When shooting the forbidden lightning blast he can't use lightning techniques higher than A-rank and he can't use wind techniques at all.
    ❖ Must have signed the Crows contract
    ❖ Can only be used by ~Crow~


    ±± (Karasu Kuchiyose no jutsu: Sora No Aquarius) - Crow Summoning Technique: Aquarius of the skies ±±

    Rank: Forbidden
    Type: Summoning
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: N/A (-20 damage to user when summoned)
    Description: Aquarius of the high skies is a large female Crow and she's Black's (the boss of crows) wife, she has slighty pale blue colored feathers, she was given the name Aquarius due to her ability to use the water techniques up to S-rank without having to use a water source in order to perform them, She has trained in the water element since the day of her birth and grown greatly accustomed to the water element therefore in order for her to use water techniques that uses handseals in order to be performed, the user needs to make one handseal when he's on top of her head for every water technique she wishes to use that require handseals, although she has large wings she can't use the wind elemental techniques efficiently as other crows could, but instead she can deflect wind techniques up to A-rank by infusing her wings with chakra and flapping them making a large wind vortex at the desired wind technique that count towards one the users moves, Once per battle can Aquarius shoot a large condensed beam of water that reaches the forbidden rank in power but it extremely exhausts her chakra making her unable to use water techniques higher than A-rank and cannot deflect wind techniques anymore.
    ❖ Stays on the battlefield for 5 turns
    ❖ Can only cancel out A-rank wind techniques 2 times per battle
    ❖ Must have signed the Crows contract
    ❖ Can only be taught by ~Crow~



    Crow Techniques

    ±± (Karasu Geigei: Danmaku Karasu no Jutsu) - Crow Arts: Barrage Of Crows Technique ±±
    Type: Supplementary/Offensive
    Rank: C
    Range: Short - Long
    Chakra Cost: 15
    Damage Points: 30
    Description: The user forms a string of two handseals [Horse → Ram] summoning a massive number of crows around the opponent from every direction forming somewhat a whirling formation as they are circling around the opponent forming the shape of a tornado made of crows, because of the massive number of crows the opponent's vision is completely blinded from seeing the user or anything around him in a range, on the user's commands via chakra, all of the crows change their course and fly towards the opponent from all directions piercing him and cutting his skin as well as feasting on his flesh by their strong beaks.
    ❖ Can only be used 5 times per battle.
    ❖ Must have signed the crows contract.


    ±± (Karasu Geigei: Karasu Kyuuzō No Jutsu) - Crow Arts: Crow Explosion Technique ±±

    Type: Supplementary/Offense
    Rank: C
    Range: Short - Long
    Chakra Cost: 15
    Damage Points: 30
    Description: This is a ninjutsu technique in which the user infuses normal sized crows with a large amount of chakra, creating a large deal of pressure in the crow's body formed by the compression of chakra into the crow's body, causing the crows to explode each forming an explosion that has the same power and range of an explosive tag, this technique can only be used to infuse small sized/normal sized crows and causing them to explode, and cannot be used to cause large sized crows to explode, for this to work the targeted crows that are going to be infused with this chakra must be already present on the field, and must be summoned by the user of this technique.
    ❖ Can only be used 5 times per battle.
    ❖ Must have signed the Crows contract.
    ❖ Can only infuse a maximum of 4 crows at a time and can't be used more than once per crow or once per turn.


    ±± (Karasu Geigei: Shikkyaku Kyōi) - Crow Arts: The Falling Menace ±±

    Type: Offense
    Rank: B
    Range: Short - Long
    Chakra Cost: 20
    Damage Points: 40
    Description: After forming a string of 2 handseals {Horse → Bird} The user releases his chakra over the opponent's location summoning a giant crow that's on the same size of Gamabunta, the Crow however is summoned upside down having it's beak facing the ground with it's whole body facing the sky, as the Crow is summoned he forms a fast rotating around himself forming a giant drill with it's beak as the center of the drill, falling onto the opponent from above and drilling into them, The Crow is summoned above the opponent's location by 10 meters.
    ❖ Can only be used 4 times per battle.
    ❖ Must have signed the crows contract.


    ±± (Karasu Geigei: Hari Yobouchuusha) - Crow Arts: The Needle Shots ±±

    Type: Supplementary/Offensive
    Rank: B
    Range: Short - Mid
    Chakra Cost: 25
    Damage Points: 40
    Description: The user forms a string of two handseals [Horse → Tiger] summoning a massive number of crows around the user.Then the user directs the crows to attack the opponent by making them release their feathers at the opponent and when the feathers hit or go near the opponent,the user can make the feathers explode at any time.
    ❖ Can use this technique 2 times per battle
    ❖ Must have signed the Crow contract


    ±± (Karasu Geigei: Hari Yobouchuusha) - Crow Arts: Blackness ±±

    Type: Supplementary/Offensive
    Rank: A
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: 60
    Description: The user forms a string of two handseals [Ram→ Tiger] summoning a massive number of crows around the user.Then the user directs the crows to fly at the opponent at high speed and then once the crows surround the opponent,the user makes the opponent think he is in pure blackness and that he is getting stabbed by feathers.
    ❖ Can use this technique 2 times per battle
    ❖ Must have signed the Crow contract


    ±± (Karasu Bunshin no Jutsu) - Crow Clone Technique ±±

    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: The user performs the Tiger handseal, by doing this, 10 crows (per clone) "poof" in short range of the user. These Crows will then meet at a focal point, creating one image, that image is an exact clone of the original user. Because of the amount of chakra distributed in each clone, they can perform up to B rank techniques of the Basic 5 elements only.
    ❖ Only two clones can be created at a time.
    ❖ Only those who have signed the Crows contract may use this.


    ±± (Karasu Genjutsu: Za Ikameshii Karasus' benkou) - Crows Illusionary Arts: The Majestic Crows' Speech ±±

    Type: Supplementary
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: While a Crow summoning is in Play, the user may clap his hands together once, releasing his chakra. As basic genjutsu procedures, the chakra is used to disrupt the flow of chakra present in the victim's brain,which can disrupt the senses. As the genjutsu, the opponent experiences the summoned Giant Crow disperses into countless normal sized Crows. All the Crows then release a high-pitch cawing sound [this genjutsu is very short]. At the end of the jutsu, the opponent's ear drums will remain with a similar but very weak high pitch sound for that turn only, which means he will lose main use of his hearing for that turn only.
    ❖ Usable twice per battle.
    ❖ No genjutsu in the same turn or turn after.
    ❖ Can only be taught by Drizzy or ~Crow~.
    ❖ Must be a signer of the Crows contract.


    Karasu Geigei: Ichi Hyaku Fi-dingu Karasu|Crow Arts: A Hundred Feeding Crows

    Rank: S
    Type: Offensive
    Range: Mid to Long
    Chakra Cost: 40
    Damage Points: 80
    Description: Ichi Hyaku Fi-dingu Karasu is an advanced technique, It is said to bring great wrath upon the opponent. The user performs the Tiger, Dog, Rat, Ox and snake handseals. He will then clasp his hands together, releasing his chakra. Once this is done, the clouds begin to darken, the wind becomes violent. Once the first stage is completed, the technique starts to take shape. A hole will be created in the the sky, this hole will be the "eye", the point of focus. 100 crows will emerge from this hole in the violent weather, the wind currents aid them, as they rotate around the opponent, the sight is a tornado of Crows, with the opponent in the middle. The Crows will then charge onto the opponent, ripping his flesh, feeding on him. The jutsu must be casted mid/long range from the user, this way, the user himself escapes the wrath, the brutality of this technique.
    Note: Can only be used once per battle.
    Note: No S rank techniques for the next 2 turns.
    Note: Weather cannot produce Kirin.
    Note: Must have the Crow contract signed.
    Note: Can only be taught by ~Drizzy~ or ~Crow~


    ±± (Karasu Geigei: Kuroi Umō Renda) - Crow Arts: Barrage Of Black Feathers ±±

    Type: Offense
    Rank: B - S
    Range: Short - Long
    Chakra Cost: 20 - 40
    Damage Points: 40 - 80
    Description: This technique is solely used by Crows with no exceptions, The Crow that's utilizing this technique opens his mouth while concentrating a great deal of pure chakra into his belly, forming the chakra into a large number of feathers which attain a solidified form through the concentration of chakra making it as hard as Iron, the Crow releases the feathers at the target through his beak, these feathers are pitch black colored attaining the same color as the feathers which are covering the crows body from the outside, the feathers range depending on the size of the Crow that is releasing the feathers, the bigger in size the bigger feathers released from it's beak up to the size of a normal sized Katana which is the biggest size the feathers could get and classified as an "S-rank", for this size of feathers the Crow that's releasing the feathers must be at least half the size of Gamabunta or bigger, any smaller sized crows than that release feathers that are the size of a kunai, if the Crows are normal sized the feathers they release are going to be the same size as a needle, having the size of a needle up to a Kunai is classified as a B-rank version of the technique.
    ❖ The S-rank version can only be used once per battle.
    ❖ If the S-rank is used the Crow cannot form an A-ranked or higher technique(s) the same and following turn.
    ❖ The B-rank version can only be used twice per battle and once per turn
    ❖ Must have signed the Crows contract


    ±± (Katon: Kaen Karasu) - Fire Release: The Blazing Crow ±±

    Type: Attack
    Rank: Forbidden
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: 100 [-40 to the user]
    Description: This is an advanced fire technique that's taught to the user by Blaze the legendary crow of fire and the most experienced crow in the fire release, this technique is given to the user after proving skilled enough in the arts of fire release and showing a sufficient amount of respect towards the crows, After the user forms a set of handseals (Ram → Monkey → Horse → Bird → Tiger) The user gathers a large amount of fire chakra into his lungs as well as inhale a large amount of air and mixes both air and fire chakra to create fire which is shot out of his mouth in the shape of a huge fire stream the same size as the "Oil flame bullet technique", immediately the user using his shape manipulation to turn the fire stream as it's shot out of his mouth into the shape of a soaring crow of fire At the size of the Blaze ball Technique scorching the ground as it heads for the target and making a noise equivalent to 100 crows screaming as it's heading for the opponent, this technique becomes exceptionally powerful if used after a wind technique that's possible to merge with this technique making it a fire/wind combination, the crow of flames absorb the power of the wind as fuel and becomes larger than it already is, but after this technique is used the user's body becomes extremely exhausted due to chakra overuse.
    ❖ Can only be used once per battle.
    ❖ The user is unable to use fire techniques at all for the next 2 turns.
    ❖ This technique counts as 2 moves of the 3 moves allowed per turn.
    ❖ This technique puts a huge strain on the user's body in the following turns due to the chakra overuse the simplest movements puts a huge strain on the user's body and the speed of the user drastically decreases for the next 3 turns.
    ❖ Can only be taught by ~Crow~


    ±± (Raiton/Suiton: Saishuu Sabaki) - Lightning/Water Release: Final Judgment ±±

    Type: Attack
    Rank: Forbidden
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: 100 [-40 to Black and Aquarius each]
    Description: This is a collaboration technique between "Black" the boss of crows and his wife "Aquarius of the skies" the queen of crows, generated by Black's strong affinity towards the lightning element and Aquarius's strong affinity towards the water element and a large amount of chakra released into Black and Aquarius giving them the necessary chakra to utilize this technique, and also by using both most of their chakra when they are summoned together side by side on the battlefield and on the user's command, Aquarius using her ability to utilize the water element without having to use a water source to blow a giant wave of water from her mouth that's equivalent in size to the water shockwave technique but shot directly at the opponent in the shape of a beam of water, while at the same time that Aquarius does this, Black utilizing his strong affinity towards the lightning element, being the most powerful giant crow that was ever born, he shoots a rapid stream of lightning energy along with the water that Aquarius is making at the shape of a crow made out of lightning energy that's so powerful that when mixing with the water wave it forces the water to take the same shape of the lightning stream, the aftermath of this technique is a Lightning/Water Crow that's on the same size as either of Aquarius or Black, towards the direction of the enemy, as both Black and Aquarius suffer a large amount of damage from this technique making them vanish from the battlefield leaving the user extremely exhausted afterwards.
    ❖ Can only be used once per battle.
    ❖ This can only be used by Aquarius and Black together not seperately.
    ❖ The major requirement of this technique is that Aquarius and Black to be already summoned on the battlefield with separated summoning jutsus.
    ❖ Because this technique requires a massive amount of chakra, both Black and Aquarius are unable to continue the battle due to the enormous chakra strain on their bodies, and vanish from the battlefield immediately.
    ❖ No Lightning or Water jutsu higher then A-rank for the following turn, and S-rank the turn after.
    ❖ The user's body becomes extremely slower than normal after the usage of this technique as the slightest movements affect him greatly and his body becomes extremely weak for 2 turns after the turn this technique is used the, however he's able to perform the handseals as normal.

     
         

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