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  1. #351
    Senior Member Yveltal's Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Kage Phoenix View Post

    Summoning Animal:Philippine Eagle
    Scroll Owner:Kage Phoenix
    Other Users who have signed contract: n/a
    Summoning Boss if existing:none at the moment
    Other Summoning Animals tied to contract:n/a

    Approved
    Dropping.........
     
         

  2. #352
    rainbows lollipops. Rojuro's Avatar
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Meerkat
    Scroll Owner: Roju name now is juha
    Other Users who have signed contract: None yet
    Summoning Boss if existing: None yet
    Other Summoning Animals tied to contract:
    Description and Background:






    tattoo of the contract will recieve the meerkat





    Link to approval here >http://narutobase.net/forums/showthr...1#post11518521
     
         

  3. #353
    dm1202's Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by dm1202 View Post
    Summoning Animal:toco toucan
    scroll owner:dm1202
    Other Users who have signed contract: the 4th raikage, necron
    Summoning Boss if existing:kyofu
    Other Summoning Animals tied to contract:big wing

    note-new summons
    [QUOTE=dm1202;11227049]Summoning Animal:toco toucan
    scroll owner:dm1202
    Other Users who have signed contract: the 4th raikage, necron
    Summoning Boss if existing:kyofu
    Other Summoning Animals tied to contract:big wing

    has taken over Tiglon contract
    link to vm
     
         

  4. #354
    Sir Hoshigaki's Avatar
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    Re: Official NB Summoning Contracts List

    Summoning Animal:Camel
    Scroll Owner:Kisamerox9
    Other Users who have signed contract:None
    Summoning Boss if existing:None
    Other Summoning Animals tied to contract:None
    Description and Background:This animals are found in Sunagakure, and Iwagakure. The generic camel being found in Sunagakure and the Llama and the Alpaca being found in Iwagakure. These animals stand at about 6 ft 1 in at the shoulder and 7 ft 1 in at the hump. Within the hump there is a large amount of water that can be kept for long periods of time, this is also because of the Camel's abnormal red blood cells, which are oval rather then circular. This is beneficial to Camels in the desert of Sunagakure and the mountains of Iwagakure. Using the water in their hump, they can use large scale water jutsu. Although the Camels are very large, they can run at a speed of 40 mph in short bursts and sustain speeds of up to 25 mph for longer periods. With the fat in the humps of the Camel, they can survive in warmer climates.

    Approved Here
     
         

  5. #355
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by demon fang View Post

    Summoning Animal: Moles
    Scroll Owner: Fang
    Other Users who have signed contract: none at the moment
    Summoning Boss if existing: none at the moment

    link to approval #2293: http://narutobase.net/forums/showthr...157594&page=92
    Other Summoning Animals tied to Contract:
    (Kuchiyose no Jutsu: kihonteki bouhatei) - Summoning Technique: Standard Mole
    Type: supplementary
    Rank: C
    Range: short
    Chakra: 15
    Damage: N/a
    Description: After peforming the necessary handsigns, the user slams their hand on the ground to summon a mole. These basic moles vary in color and appearance. The standard moles are 12-15 cm and are mainly used to perform earth-based techniques up to C-rank without handseals.

    Restrictions:
    -Must have signed the mole contract.
    -Requires a ground source.
    #2449:http://narutobase.net/forums/showthr...157594&page=98

    (Kuchiyose no jutsu: Yuuen Bouhatei) - Summoning Technique: Grand Mole
    Type: Supplementary
    Rank: A
    Range: short
    Chakra: 30
    Damage: n/a (60 Doton)
    Description: After performing the necessary handsigns the user slams his hand on the ground to summon Grand. One of the strongest among the moles. Grand is 30 cm and wears green colored armor with spikes resembling drills. He can perform earth based techniques up to A-Rank with no handseals and as long as their is a source of ground to work with.

    Restriction:
    -Can only be called upon once per battle
    -lasts for 3 turns.
    -Must have signed the mole contract
    -Requires a ground source
    approval post #2570:http://narutobase.net/forums/showthr...57594&page=103

    Mole Technique -

    (Anda-Guraundo Misairu ) - Underground Missile
    Type: Offensive
    Rank: B
    Range: short-mid
    Chakra: 20
    Damage: 40
    Description: After performing the necessary hand-seals, the user slams his hand on the ground and spawns three moles from underneath the targets feet in which they rotate upward from the ground and crash into the target, launching the target into the air. After they attack, moles can burrow underground to launch another attack.

    Restriction:
    -Must have signed the mole contract
    link to approval #2803: http://narutobase.net/forums/showthr...57594&page=113
     
         
    Last edited by demon fang; 06-12-2013 at 02:16 AM.

  6. #356
    Khallil's Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Cursed Prince View Post

    Summoning Animal: Goshawk
    Scroll Owner: Cursed Prince
    Other Users who have signed contract: Fusion Reborn/ Raleigh/ ~Khallil~Sama~
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background: The Goshawk is a medium large Bird of prey. It is a raptor with short, broad wings and a long tail, both adaptations to manoeuvring through trees in the forests it lives and nests in. Across most of the species's range, it is blue-grey above and barred grey or white below, but subspecies in particular range from nearly white overall to nearly black above. The juvenile is brown above and barred brown below. Juveniles and adults have a barred tail, with dark brown or black barring. Adults always have a white eye stripe. Juveniles have pale-yellow eyes, and adults develop dark red eyes usually after their second year, although nutrition and genetics may affect eye color as well. They have a great wingspan, and adults are known to be able to carry humans. The are very vicious, and their baks are strong enough to tear flesh.
    Link Of Approval
    I am the new owner
    convo
     
         

  7. #357
    xHoudinii's Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by xHoudinii View Post
    Updating: I am the new owner of the lobster summoning scroll
    Summoning Animal: Losters
    Scroll Owner: xHoudinii
    Other Users who have signed contract: ZaxelZero
    Summoning Boss if existing: Crawdaunt

    (Kchuysei:Crawdaunt) Summoning: Crawdaunt
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 100
    Damage Points: N/A
    Description: Crawdaunt is the king of lobster. He is as big as Gamabunta but his claws are red and his body is red and white. Crawdaunt can use up to S rank water release and if it requires hands signs the summoner can do the hand signs for him. He will allow the summoner to ride in his head. He swims at great speeds and use his claws to attack at enemies. The summoner can go in his mouth if he goes under water but this will count as a turn.
    Note:
    -This Summoning can only be in play for 5-turns.
    -This Summoning can only be Summoned by someone with the Lobster Contract.
    -This Summoning can only be Summoned once per battle.

    Other Summoning Animals tied to contract: Blue, Corphish, Black

    (Kchuysei: Burū) Summoning: Blue
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 40 (-5 every turn)
    Damage Points: N/A
    Description: After the user does the hands signs they can summon Blue. Blue is the bother of Crawdaunt and one of the only blue lobsters. He is the same size of Crawdaunt but he uses up to B rank earth release. He has anger problems but will taken on any enemy.
    Note
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Lobster Contract.
    -this Summoning can only be Summoned once per battle.

    (Kchuysei: Corphish) Summoning: Corphish
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 40 (-5 every turn)
    Damage Points: N/A
    Description: After the user does the hands signs they can summon Corphish. Black is the son of Crawdaunt. He is the same size as Gamakichi but he uses up to C Rank water release. He wants to follow in his father's foot steps. He lets summoners ride on him.
    Note
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Lobster Contract.
    -this Summoning can only be Summoned once per battle.

    (Kchuysei: Koru) Summoning: Black
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 40 (-5 every turn)
    Damage Points: N/A
    Description: After the user does the hands signs they can summon Black. Black is the same size as Crawdaunt and Blue. Black is a black lobster. He can uses up to B rank lightning release. He also uses his claws to attack people.
    Note
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Lobster Contract.
    -this Summoning can only be Summoned once per battle.


    (Kchuysei: Honoo) Summoning: Flame
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 40 (-5 every turn)
    Damage Points: N/A
    Description: After the user does the hands signs they can summon Flame. Flame is the bother of Crawdaunt and is a red lobster lobsters. He is the same size of Crawdaunt but he uses up to B fire release. He has also allows people to ride him and go inside his mouth to go underwater.
    Note
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Lobster Contract.
    -this Summoning can only be Summoned 3x per battle.


    Approval

    Contact Approval

    Given the scroll here
    I am dropping this contract and as such the ownership goes to ZaxelZero
     
         

  8. #358
    Hāyate's Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Bloo View Post
    Updating new singer and posting the summons.

    Summoning Animal: Booby Bird (bu-bi-Tori)
    Scroll Owner:Bloo
    Other Users who have signed contract: Deception..
    Summoning Boss if existing: Blue Footed Booby (grimmy)
    Other Summoning Animals tied to contract: Nazca Booby, Red Footed
    Booby, Peruvian
    Booby (Nickname: Laura), Masked Booby
    (Nickname: Betty)
    Description and Background:
    A booby is a seabird in the genus Sula, part of the Sulidae family. Boobies are closely related to the gannets (Morus), which were formerly included in Sula.
    Boobies hunt fish by diving from a height into the sea and pursuing their prey underwater. Facial air sacs under their skin cushion the impact with the water. Boobies are colonial breeders on islands and coasts. They normally lay one or more chalky-blue eggs on the ground or sometimes in a tree nest.


    (Kuchiyose: Semai bu-bi) - Summoning: Nazca Booby
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 40
    Damage: N/A
    Description:
    The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting his right or left shoulder summoning The Nazca Booby also the smallest booby of the family, its size is no bigger that Ma & Pa's size, he is roughly the same size as them he is tied to the user by there chakra, meaning it can only get off the shoulder if ordered by his summoner of by his own will. By seeing how he had no good elemental affinity, with hard training in the Bird land he has learned to notest when his summoner is in a genjutsu due to there chakra being linked, and can insert chakra of itself into his summoner being able to Break through B rank and lower genjutsu.

    - Can only be summoned for 4-turns and once per battle.
    - Can be summoned if there is other Booby bird on the Field. Aslong as it isn't the chief (Blue Footed Booby, already created and approved).
    - Must be a signer or the Holder of the Booby Bird contract to summon.
    - Genjutsu Breaking Ability counts as 1 of the 3 techniques per turn of the user.
    - Genjutsu breaking Ability can only be used 2 times per battle.


    (Kuchiyose: aoi fi-to bu-bi) Summoning: Blue Footed Booby (Nickname: Grimmy)
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting the ground summoning The Boss of the Booby Birds, The Blue-footed Booby it is half the size of the chief toad Gamabunta, It has long pointed wings and a wedge shaped tail. He has a strong, thick neck. His eyes are placed on either side of his bill and oriented towards the front. His eyes are yellow. His feet range from a pale turquoise to a deep aquamarine. By training in the Bird land this booby bird has learned to use Earth Techiques up to A rank without need of handseals due to the hard training it had in his land but does require contact with the ground to use the techniques. He can carry atleast 3 people, He can also speak English and has a great bond with the contract holder due to the time they spent together. He listens to any orders even when risking his life knowing his contract holder will never put him in danger. He can obiously fly

    Can only be summoned
    for 4-turns and once per
    battle
    -Can carry 3 people on
    his back
    -Can only be summoned
    if there is no other
    Booby bird on the Field.
    -Must be a signer or the
    Holder of the Booby
    Bird contract to
    summon.


    (Red Footed Booby- Hi Hane)- Red Footed Booby: Fire Feathers
    Type: Offensive/Attack
    Rank: B-Rank
    Range: Mid Range
    Chakra: 20 Chakra
    Damage: 40 Damage
    Description:
    The red footed booby, with use of his fire affinity, channels fire chakra into the feathers in his wings and even though it hurts a bit shoots multiple fire covered feathers towards the enemy that can engulf the target into flames if the feathers reach contact with the it. 10 feathers are thrown per wing each time it's used.


    6) (Kuchiyose: Fuku Bu-bi) Summoning: Masked Booby (Nickname: Betty)
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his finger and with use of the blood performs one hand seal (Bird) and hitting the ground summoning The Masked Booby of the Booby Birds, The Peruvian Booby is twice the size of the hawk owned by sasuke. By training in the Bird land she has learned to use Lightning Techiques up to A rank without need of handseals due to the hard training it had in his land. She can carry 2 people, she can also speak English and has a great bond with the contract holder due to the time they spent together. She listens to any orders, she can obiously fly.
    Looks:
    ~Can only be summoned for 4-turns and once per battle
    ~Can carry 2 people on her back
    ~Can be summoned if there is other Booby bird on the Field. Aslong as it isn't the chief (Blue Footed Booby, already created and approved) meaning when the red footed booby is.
    ~Must be a signer or the Holder of the Booby Bird contract to summon.


    (Kuchiyose: gosai fi-to bu-bi) Summoning: Red
    Footed Booby


    Type: Supplementary
    Rank: A
    Range: short/Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his finger and with use of
    the blood performs one hand seal (Bird) to summon
    one of the many Booby birds, The Red-footed Booby
    is the size of the Hawk summon owned by sasuke. It
    has red legs, and its bill and throat pouch are
    coloured pink and blue, and the flight feathers are
    black. When young it was brownish with darker wings,
    and pale pinkish legs. By training in the Bird land
    with the Blue Footed Booby and its Boss The Red
    footed has learned to use Fire Techiques up to A rank
    and without need of handseals due to the hard
    training it had in his land. It can carry one people, He
    can also speak English He listens to any orders even
    when risking his life knowing his contract holder will
    never put him in danger. He can obiously fly.
    Notes:
    -Can only be summoned for 4 -turns
    -Can only carry 1 person on his back
    -All of his moves count towards the users 3 moves per
    turn
    -Can be summoned even if there are other Booby bird
    on the Field, aslong as The Boss isnt. (Blue footed
    Booby)
    -Must be a signer or the Holder of the Booby Bird
    contract to summon.


    (Kuchiyose: naga-ichi bu-bi) Summoning: Peruvian
    Booby (Nickname: Laura)


    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his finger and with use of
    the blood performs one hand seal (Bird) summoning
    The Peruvian Booby of the Booby Birds, The Peruvian
    Booby is the size of the hawk owned by sasuke. By
    training in the Bird land this booby bird has learned
    to use Water Techiques up to A rank without need of
    handseals due to the hard training it had in his land.
    She can 1 person, she can also speak English and has
    a great bond with the contract holder due to the time
    they spent together. Shee listens to any orders even
    when risking his life knowing his contract holder will
    never put him in danger. She can obiously fly.

    ~Can only be summoned for 4-turns and once per
    battle
    ~Can carry 1 person on her back
    ~She still has to use a water source for water
    techniques that require one.
    ~Can be summoned if there is other Booby bird on
    the Field. Aslong as it isn't the chief (Blue Footed
    Booby, already created and approved) meaning when
    the red footed booby is.
    ~Must be a signer or the Holder of the Booby Bird
    contract to summon.


    Link to where i become owner of the contract
    Gained Boobies
    Gaining ownership of the Booby Contact
     
         

  9. #359
    black uchiha's Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by black uchiha View Post
    Summoning Animal: Rhinoceros beetle
    Scroll Owner: Black Uchiha
    Other Users who have signed the contract: none
    Summoning Boss if existing: King Shinobu
    Other Animals tied to contract: Ryu (car size) Rie (20 ft wing span), Satoru (dump truck size), Kumiko & Kamiko (Akamaru (shippuden) size)

    Rhinoceros beetle
    Quote Originally Posted by black uchiha View Post


    Satoru
    Rank: S
    Type: Defense/Attack
    Range: Short- Long
    Chakra: 40
    Damage: 80
    Description: User summons Satoru. Satoru has the nature elements of earth, using it up to S rank. With his hard earth infused exoskeleton, he can block up to A Rank techs, without harm. However due to his exoskeleton being infused with earth it is weak to Lightning elemental techniques Known for his strength and his durability do to his size, mostly used for defense.
    -If used to block S-rank techs Satoru is disperse for 2 turns.
    -this Summoning can only be in play for 4 turns(my turns).
    -this Summoning can only be Summoned 4 times per battle.



    Satoru


    (Sachiko) Sachiko
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: N/A
    Description: The user summons Sachiko to the field. Sachiko is one of the few beetles of Mt. Gen that stands in a humanoid from. She stands 30ft tall, and unlike most female rhinoceros beetles that don’t have horns, she has two 10ft horns extending outward 7ft, and upward 3ft, from her head. Sachiko also has 3ft spikes that line her body, and a heavily armored exoskeleton that protects her from normal weapons. Even though her name means child of happiness, she is anything but, she, being the only female with horns, feels she has to be just as tough as the males and she is the 3rd strongest beetle of Mt. Gen, she also wields the horn (15ft) of her fallen father as a sword (pictured below/bottom pic top horn). She has the nature affinity of lightning using it up to S-rank. Sachiko has a special ability to shead her skin/exoskeleton at will and use it as a shield or a decoy.

    - Can only be summoned once per battle
    - Only last 4 turns
    - Sheaded skin can only withstand 2 B-rank attacks
    - Shedding only last 2 turn
    - Shedding only works in a tall dense area (woods, forest…etc)
    - Can only shed once per battle and it counts towards the user's 3 moves
    - Must sign the Rhinoceros Beetle contract
    - Must have signed the Rhinoceros Beetle contract for 1 month



    Sachiko

    (Sesshomaru) Sesshomaru
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: 80 (from hissing)
    Description: User summons Sesshomaru, King Shinobu’s head adviser. Sesshomaru is one of the few beetles of Mt. Gen that stands in a humanoid from. He stands 30ft tall with a horn extending another 10ft from his head. Sesshomaru also has an 8ft spike that rises from each shoulder, and a heavily armored exoskeleton that protects him from normal weapons and A-rank and below techniques of any nature (only 2). Sesshomaru has the nature affinities of lightning using it up to S-rank. He also is the 2nd strongest beetle of Mt. Gen. Sesshomaru has a special ability to release a swarm (10) of rhinoceros beetles (the size of puppy akamaru) with all the attributes of the rhinoceros beetles from his back, that can attack freely (equal to a c-rank attack)
    - Can only be summoned once per battle
    - Only last 4 turns
    - Swarm release can only be used 2 times per battle
    - Swarm only last 2 turns

    - Use of swarm counts as one the moves of the user
    - Must sign the Rhinoceros Beetle contract
    - Must have signed the Rhinoceros Beetle contract for 2 months

    Sesshomaru
    Update: Adding a new signer

    Summoning Animal: Rhinoceros beetle
    Scroll Owner: Black Uchiha
    Other Users who have signed the contract: Flash07
    Summoning Boss if existing: King Shinobu
    Other Animals tied to contract: Ryu (car size) Rie (20 ft wing span), Satoru (dump truck size), Kumiko & Kamiko (Akamaru (shippuden) size), Sesshomaru (30ft tall), Sachiko (30ft tall)

    Rhinoceros beetle
     
         

  10. #360
    Count of Monte Cristo Tosen's Avatar
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Cockroaches

    Scroll Owner: Tosen

    Other Users who have signed the contract: None

    Summoning Boss if Existing: Will Create Later

    Other Summoning Animals tied to contract: Will Submit Later

    Cockroaches are among the hardiest insects. Some species are capable of remaining active for a month without food and are able to survive on limited resources, such as the glue from the back of postage stamps. Some can go without air for 45 minutes. In one experiment, cockroaches were able to recover from being submerged underwater for half an hour. Their skin is also very durable, being noted to survive being stamped on full force or being crushed by much heavier objects. It is popularly suggested that cockroaches will "inherit the earth" if humanity destroys itself in a nuclear war. Cockroaches do indeed have a much higher radiation resistance than vertebrates. They are practically immune to radiation due to their bodily composition.

    Because of roaches durability they have been shown to adapt to any habitual change, regardless of the effect. They can withstand blazing heats or freezing colds.

    Their unique anatomy also grants them amazing senses, including an acute sense of smell, almost all round vision due to having 2000 lenses and motion sensory capabilities which mean they can react even to the slightest of movements.

    Swarming is a key thing in a cockroaches behaviour, they usually act in very large groups.

    They have elemental affinities for Earth and Fire.

    Cockroach Tattoo



    Anyone who signs this contract will get a cockroach Tattoo.

    -Can only be Taught by Negative Knight

    Link to Approval

    Has trained in the Contract

    Link to VM stating I've taken over the contract
     
         

  11. #361
    demon fang's Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by demon fang View Post
    Summoning Animal: Moles
    Scroll Owner: Fang
    Other Users who have signed contract: none at the moment
    Summoning Boss if existing: none at the moment

    link to approval #2293: http://narutobase.net/forums/showthr...157594&page=92
    Other Summoning Animals tied to Contract:
    (Kuchiyose no Jutsu: kihonteki bouhatei) - Summoning Technique: Standard Mole
    Type: supplementary
    Rank: C
    Range: short
    Chakra: 15
    Damage: N/a
    Description: After peforming the necessary handsigns, the user slams their hand on the ground to summon a mole. These basic moles vary in color and appearance. The standard moles are 12-15 cm and are mainly used to perform earth-based techniques up to C-rank without handseals.

    Restrictions:
    -Must have signed the mole contract.
    -Requires a ground source.
    #2449:http://narutobase.net/forums/showthr...157594&page=98

    (Kuchiyose no jutsu: Yuuen Bouhatei) - Summoning Technique: Grand Mole
    Type: Supplementary
    Rank: A
    Range: short
    Chakra: 30
    Damage: n/a (60 Doton)
    Description: After performing the necessary handsigns the user slams his hand on the ground to summon Grand. One of the strongest among the moles. Grand is 30 cm and wears green colored armor with spikes resembling drills. He can perform earth based techniques up to A-Rank with no handseals and as long as their is a source of ground to work with.

    Restriction:
    -Can only be called upon once per battle
    -lasts for 3 turns.
    -Must have signed the mole contract
    -Requires a ground source
    approval post #2570:http://narutobase.net/forums/showthr...57594&page=103

    Mole Technique -

    (Anda-Guraundo Misairu ) - Underground Missile
    Type: Offensive
    Rank: B
    Range: short-mid
    Chakra: 20
    Damage: 40
    Description: After performing the necessary hand-seals, the user slams his hand on the ground and spawns three moles from underneath the targets feet in which they rotate upward from the ground and crash into the target, launching the target into the air. After they attack, moles can burrow underground to launch another attack.

    Restriction:
    -Must have signed the mole contract
    link to approval #2803: http://narutobase.net/forums/showthr...57594&page=113
    Summoning Animal: Moles (animal)
    Scroll Owner: Fang
    Other Users who have signed contract: Gaara
    Summoning Boss if existing: none at the moment
    Description and Background: Moles are small cylindrical mammals adapted to subterranean life. They have velvet fur, tiny/invisible ears and eyes, and atrophied hindlimbs as well as short, powerful forelimbs with large paws oriented for digging. Moles have been found to tolerate higher levels of carbon dioxide than other mammals, because of their blood cells having special and unique hemoglobin protein. Moles are also able to reuse the oxygen inhaled when above ground and from this they are able to survive in low-oxygen environments such as underground burrows. A mole primarily eats earthworms and other small invertebrates found in the soil, and a variety of nuts. Moles have polydactyl forepaws. Eaching have an extra thumb next to the regular thumb. The extra thumb is also called a prepollex.

    Tattoo:


    Restriction: Must be taught by Fang.

    Approval #2293:http://narutobase.net/forums/showthr...157594&page=92

    Other Summoning Animals tied to contract:
    (Kuchiyose no Jutsu: kihonteki bouhatei) - Summoning Technique: Standard Mole
    Type: supplementary
    Rank: C
    Range: short
    Chakra: 15
    Damage: N/a
    Description: After peforming the necessary handsigns, the user slams their hand on the ground to summon a mole. These basic moles vary in color and appearance. The standard moles are 12-15 cm and are mainly used to perform earth-based techniques up to C-rank without handseals.

    Restrictions:
    -Must have signed the mole contract.
    -Requires a ground source.
    #2449:http://narutobase.net/forums/showthr...157594&page=98
    re-approval#2723:http://narutobase.net/forums/showthr...57594&page=109

    (Kuchiyose no jutsu: Yuuen Bouhatei) - Summoning Technique: Grand Mole
    Type: Supplementary
    Rank: A
    Range: short
    Chakra: 30
    Damage: n/a (60 Doton)
    Description: After performing the necessary handsigns the user slams his hand on the ground to summon Grand. One of the strongest among the moles. Grand is 30 cm and wears green colored armor with spikes resembling drills. He can perform earth based techniques up to A-Rank with no handseals and as long as their is a source of ground to work with.

    Restriction:
    -Can only be called upon once per battle
    -lasts for 3 turns.
    -Must have signed the mole contract
    -Requires a ground source
    approval post #2570:http://narutobase.net/forums/showthr...57594&page=103


    Mole Arts
    (Anda-Guraundo Misairu ) - Underground Missile
    Type: Offensive
    Rank: B
    Range: short-mid
    Chakra: 20
    Damage: 40
    Description: After performing the necessary hand-seals, the user slams his hand on the ground and spawns three moles from underneath the targets feet in which they rotate upward from the ground and crash into the target, launching the target into the air. After they attack, moles can burrow underground to launch another attack.

    Restriction:
    -Must have signed the mole contract
    link to approval #2803: http://narutobase.net/forums/showthr...57594&page=113
     
         

  12. #362
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by xHoudinii View Post
    Updating: I am the new owner of the lobster summoning scroll
    Summoning Animal: Losters
    Scroll Owner: xHoudinii
    Other Users who have signed contract: ZaxelZero
    Summoning Boss if existing: Crawdaunt

    (Kchuysei:Crawdaunt) Summoning: Crawdaunt
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 100
    Damage Points: N/A
    Description: Crawdaunt is the king of lobster. He is as big as Gamabunta but his claws are red and his body is red and white. Crawdaunt can use up to S rank water release and if it requires hands signs the summoner can do the hand signs for him. He will allow the summoner to ride in his head. He swims at great speeds and use his claws to attack at enemies. The summoner can go in his mouth if he goes under water but this will count as a turn.
    Note:
    -This Summoning can only be in play for 5-turns.
    -This Summoning can only be Summoned by someone with the Lobster Contract.
    -This Summoning can only be Summoned once per battle.

    Other Summoning Animals tied to contract: Blue, Corphish, Black

    (Kchuysei: Burū) Summoning: Blue
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 40 (-5 every turn)
    Damage Points: N/A
    Description: After the user does the hands signs they can summon Blue. Blue is the bother of Crawdaunt and one of the only blue lobsters. He is the same size of Crawdaunt but he uses up to B rank earth release. He has anger problems but will taken on any enemy.
    Note
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Lobster Contract.
    -this Summoning can only be Summoned once per battle.

    (Kchuysei: Corphish) Summoning: Corphish
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 40 (-5 every turn)
    Damage Points: N/A
    Description: After the user does the hands signs they can summon Corphish. Black is the son of Crawdaunt. He is the same size as Gamakichi but he uses up to C Rank water release. He wants to follow in his father's foot steps. He lets summoners ride on him.
    Note
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Lobster Contract.
    -this Summoning can only be Summoned once per battle.

    (Kchuysei: Koru) Summoning: Black
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 40 (-5 every turn)
    Damage Points: N/A
    Description: After the user does the hands signs they can summon Black. Black is the same size as Crawdaunt and Blue. Black is a black lobster. He can uses up to B rank lightning release. He also uses his claws to attack people.
    Note
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Lobster Contract.
    -this Summoning can only be Summoned once per battle.


    Contact Approval

    Given the scroll here
    Quote Originally Posted by xHoudinii View Post
    I am dropping this contract and as such the ownership goes to ZaxelZero
    Taking my old contract back^^
     
         

  13. #363

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    Re: Official NB Summoning Contracts List

    Summoning Animal:woodpeckers
    Scroll Owner:bobisacoolguy
    Other Users who have signed contract:n/a
    Summoning Boss if existing:n/a
    Other Summoning Animals tied to contract:n/a


    post 2927
     
         
    Last edited by bobisacoolguy; 06-25-2013 at 03:51 AM.

  14. #364
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Solf J. Kimblee View Post
    (Kuchiyose: Shinobi Hiru) Summoning : Ninja Leeches

    Summoning Animal: Leeches
    Scroll Owner: Solf J. Kimblee
    Other Users who have signed contract: Mugiwara and Sakon
    Summoning Boss if existing: Pesutokami
    Other Summoning Animals tied to contract:N/A


    (Kuchiyose: Pesutokami) Summoning: Black Plague God
    Type: Summoning
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user summons the Ninja Leech boss, Pesutokami(Pesu for short). Pesu is very big, at the size of the Zero-Tailed beast. Pesu is black, and has spiral shaped lines covering his whole body.
    Pesu can stretch nearly to 3 times his own size, and he can move really fast.
    Furthermore, he can turn himself invisible to the naked eye(doujutsu can detect his chakra). Pesu's abilities is that he can sneak around undetected, regenerate any of his body part with chakra(<- 3 times per battle) and wrap himself around the opponent to absorb the opponents chakra and give it to the summoner when he makes contact with him again.
    Note: Can only be summoned once per battle.
    Note: Regeneration ability works only 3 times per battle, this means if he gets cut in half 3 times, he is done for.
    Note: Does not have any attacks that can harm the opponent, except from wrapping itself around him to suffocate him.


    Leech Style: Leech Fly (Hiru: Hiru Hae)
    Rank: A
    Type: Attack/Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user puts blood on their face or arm and makes the hand seals for summoning. Then concentrates his wind chakra in his mouth or hand. Finally he shoots a wind blast from his mouth or hand that has between 50-75 normal size leeches inside that has coat themselves in their own chakra to protect themselves while inside the wind. Once the wind hits the opponent the leeches starts to suck on the opponent's chakra.
    -Due to wind blast leeches in the wind will be vulnerable to a fire based attack
    -Must have signed Ninja Leech scroll
    -Only used by Deidara Nara and Mugiwara
    -Only use three times per battle
    -No Wind jutsus and Ninja Leech summons, A rank and up the next turn

    (Hiru Bushin)-Leech Clones
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: The user makes one hand seal and creates a clone. The clone is made of normal size leeches. The clone can use B rank and below water and wind and leech jutsus. If hit by close the clone will disperse and the leeches will attach to the attacker and starts sucking on their chakra.
    -Only two clones per use
    -Must have signed the Ninja Leech contract
    -Only used by Dei Dei and Mugiwara
    -The leeches suck -5 when hit by the opponent

    (Hiru: Hiru Chika)-Leech Style: Leech Underground
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user summons 50-75 normal adult rl size leeches underground. The leeches are underground undetected except doujutsus and sensors. The leeches uses their heat and chakra sensing to find the opponent. The leeches pop up and attaches themselves to the opponent's legs. They suck on the opponent's chakra.
    -Must have signed the Ninja Leech contract
    -Only used by Dei Dei and Mugiwara
    -Leeches suck -15 from the opponent's chakra per turn
    -Only used four times per battle


    Update: Added the rest of the ninjutsus that were before the new rules and changed my name.
    (Kuchiyose: Shinobi Hiru) Summoning : Ninja Leeches

    Summoning Animal: Leeches
    Scroll Owner: Solf J. Kimblee
    Other Users who have signed contract: Mugiwara, Sakon, Zanda, and Ndlovu
    Summoning Boss if existing: Pesutokami
    Other Summoning Animals tied to contract:N/A


    (Kuchiyose: Pesutokami) Summoning: Black Plague God
    Type: Summoning
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user summons the Ninja Leech boss, Pesutokami(Pesu for short). Pesu is very big, at the size of the Zero-Tailed beast. Pesu is black, and has spiral shaped lines covering his whole body.
    Pesu can stretch nearly to 3 times his own size, and he can move really fast.
    Furthermore, he can turn himself invisible to the naked eye(doujutsu can detect his chakra). Pesu's abilities is that he can sneak around undetected, regenerate any of his body part with chakra(<- 3 times per battle) and wrap himself around the opponent to absorb the opponents chakra and give it to the summoner when he makes contact with him again.
    Note: Can only be summoned once per battle.
    Note: Regeneration ability works only 3 times per battle, this means if he gets cut in half 3 times, he is done for.
    Note: Does not have any attacks that can harm the opponent, except from wrapping itself around him to suffocate him.


    Leech Style: Leech Fly (Hiru: Hiru Hae)
    Rank: A
    Type: Attack/Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user puts blood on their face or arm and makes the hand seals for summoning. Then concentrates his wind chakra in his mouth or hand. Finally he shoots a wind blast from his mouth or hand that has between 50-75 normal size leeches inside that has coat themselves in their own chakra to protect themselves while inside the wind. Once the wind hits the opponent the leeches starts to suck on the opponent's chakra.
    -Due to wind blast leeches in the wind will be vulnerable to a fire based attack
    -Must have signed Ninja Leech scroll
    -Only used by Deidara Nara and Mugiwara
    -Only use three times per battle
    -No Wind jutsus and Ninja Leech summons, A rank and up the next turn

    (Hiru Bushin)-Leech Clones
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: The user makes one hand seal and creates a clone. The clone is made of normal size leeches. The clone can use B rank and below water and wind and leech jutsus. If hit by close the clone will disperse and the leeches will attach to the attacker and starts sucking on their chakra.
    -Only two clones per use
    -Must have signed the Ninja Leech contract
    -Only used by Dei Dei and Mugiwara
    -The leeches suck -5 when hit by the opponent

    (Hiru: Hiru Chika)-Leech Style: Leech Underground
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user summons 50-75 normal adult rl size leeches underground. The leeches are underground undetected except doujutsus and sensors. The leeches uses their heat and chakra sensing to find the opponent. The leeches pop up and attaches themselves to the opponent's legs. They suck on the opponent's chakra.
    -Must have signed the Ninja Leech contract
    -Only used by Dei Dei and Mugiwara
    -Leeches suck -15 from the opponent's chakra per turn
    -Only used four times per battle

    Leech Style: Leech Body Help (Hiru: Hiru Bodi no Herupu)
    Rank: B
    Type: Offensive/Defensive/Supplementary
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user has a leech come from their body as a way to help them when the user needs an extra hand against someone or something. The leech is long enough to still be able to stay "attach" to the user and stretch to the max of short range. The leech can attack or defend against weapons or even small attacks(C rank and below) to protect the user.


    Update: Added two new signers and a new technique.
     
         

  15. #365
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Aoi. View Post
    Summoning Animal: Deers
    Scroll Owner:Aoi.
    Other Users who have signed contract:N/A
    Summoning Boss if existing: Xerneas the Chital Sage
    Other Summoning Animals tied to contract:
    (Kuchiyose:Neo no Ella)Summoning Technique: Neo and Ella
    Type:Summoning
    Rank:S-Rank
    Range:Short
    Chakra:40
    Damage:
    Description:Neo and Ella are the twin younger siblings of Xerneas,they are also known as the Genjutsu Twins,they are slightly shorter in size compared to Xerneas however they are both the same looking except Neo has antlers and Ella has none due to her being a female.This duo is one of the most feared team in the Deer Realm.The two deers are masters of Genjutsu and can use them up to B-Rank as well as non elemental Deer Techniques(Deer Arts) however the two Deers have there own specialty where Neo is a master of repetition illusions and Ella is a master of false surrounding illusions,the two has a special combo where Ella starts off casting a Genjutsu by tapping her hooves on the ground creating a sound and using her chakra to amplify the range,when the target is caught they are put under a Genjutsu where the target is sitting in a ramon shop where the target is sitting infront of a bowl of ramon and then Neo taking control will cast a dual layer Genjutsu where the target will start eating the ramon and will continuously eat it as the noodles never end,in realty the target is simply moving there hands up and down motion as they are eating the ramon,that it will be hard for the target to gain full control of there motion.If they manage to break the Genjutsu Ella simply can tap her hooves again to reactivate the Genjutsu when need to and Neo will repeat the process
    -Can only be summoned once per battle
    -Each one has a Hp of 30
    -Combination Genjutsu costs 40 extra chakra posts and can only be used twice per battle. Each illusion is B ranked in terms of effectiveness and comparison.
    -Genjutsu casted by either or both counts towards users 3 turn limit
    -They remain on the field for 2 turns

    Link to approval: http://narutobase.net/forums/showthr...s#post10019650



    Approval:http://narutobase.net/forums/showthr...s#post10019650

    Im claiming rights to all sepcies of Deer besides Reindeer as they already exist.
    Dropping this contract, If anyone wishes to take contract, feel free to vm about it
     
         

  16. #366
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Bald Eagles
    Scroll Owner: -Logic-
    Other Users who have signed contract: none
    Summoning Boss if existing: will create later
    Other Summoning Animals tied to contract: later
    Description and Background:

    The Bald Eagle (Haliaeetus leucocephalus Greek hali = salt, aeetus = eagle, leuco = white, cephalis = head) is a bird of prey found in North America. It is the national bird of the United States of America and appears on its Seal. This sea eagle has two known sub-species and forms a species pair with the White-tailed Eagle. Its range includes most of Canada and Alaska, all of the contiguous United States, and northern Mexico. It is found near large bodies of open water with an abundant food supply and old-growth trees for nesting.
    Its diet consists mainly of fish, but it is an opportunistic feeder. It hunts fish by swooping down and snatching them out of the water with its talons. It is sexually mature at four years or five years of age. The Bald Eagle builds the largest nest of any North American bird, up to 4 meters (13 ft) deep, 2.5 meters (8.2 ft) wide, and one metric ton (1.1 tons) in weight.

    Here is the tatto:



    Also, before you decline this, I have permission from the original owner of the Eagle contract, who allowed me to make a sub-species:

    http://www.narutobase.net/forums/con...5096&u2=132801

    ______________
    ±± Approved ±±
    I am now the owner of this contract.

    Link to this contract's approval

    Becoming a signatory and gaining ownership.



    Summoning Animal: Bald Eagles
    Scroll Owner: -Holy Cross-
    Other Users who have signed contract: none
    Summoning Boss if existing: will create later
    Other Summoning Animals tied to contract: later
    Description and Background:

    The Bald Eagle (Haliaeetus leucocephalus Greek hali = salt, aeetus = eagle, leuco = white, cephalis = head) is a bird of prey found in North America. It is the national bird of the United States of America and appears on its Seal. This sea eagle has two known sub-species and forms a species pair with the White-tailed Eagle. Its range includes most of Canada and Alaska, all of the contiguous United States, and northern Mexico. It is found near large bodies of open water with an abundant food supply and old-growth trees for nesting.
    Its diet consists mainly of fish, but it is an opportunistic feeder. It hunts fish by swooping down and snatching them out of the water with its talons. It is sexually mature at four years or five years of age. The Bald Eagle builds the largest nest of any North American bird, up to 4 meters (13 ft) deep, 2.5 meters (8.2 ft) wide, and one metric ton (1.1 tons) in weight.

    Here is the tattoo:
     
         

  17. #367
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Scaze View Post
    Summoning Animal
    Rays (Batoids)
    Scroll Owner
    Scaze
    Other Users who have signed this contract
    Kryptiic, Baldy
    Summoning Bosses if Existing

    (Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : Atlantia
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Atlantia is a small eagle sting ray, between the size of a Frisbee and a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. Atlantia must be summoned in water. Atlantia is incapable of using suiton jutsu, however she is capable of freely manipulating water to create B, A or S ranked constructs such as pillars, walls, vortexes and other useful apparatus, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will, for all of which Atlantia requires a equally large water source. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek.

    Note:
    - Atlantia can only be summoned 1x
    - Atlantia is capable of staying on the field for four turns.
    - Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.
    - Atlantia is capable of sensing living animals within a mid range of her, using her passive electroception.
    - Atlantia is capable of creating a maximum of 2 S rank structures, 3 A rank structures, and 4 B rank structures.



    Other Summoning Animals Tied to this Contract
    Kodai no mizūmi Sting Rays
    (Kuchiyose:Batoidea:Sting)- Summoning:Batoidea:Sting
    Type: Summon
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: Sting is a mediocre sized Stingray, being roughly 24 meters from top to tail tip, and having a pectoral fin span of 32 meters, Sting is dark turquoise in colour and has a large scar on his underbelly running from his left pectoral fin all the way to his bottom right side. Sting is the student of the weapons specialist of Kodai No Mizuumi, and as such excels at the use of weaponry. On the edge of Stings pectoral fins is a metal platelet, the metal platelet being honed to a fine edge and being extremely light and fitted perfectly. This allows Sting to slice his enemies in two as he swims past them at great speeds. Like all Stingrays, Sting has a large barbed stinger at the end of his tail that is roughly 15 inches long, the barbed tail enhanced with metallic blades, allowing it to pierce through even the most fortified defenses. Sting is able to shoot his stinger at a opponent, the stinger equating to a A rank non elemental projectile when launched. Sting specialises in the fuuton element being able to use up to and including A rank fuuton jutsu, slapping his pectoral fins against his sides in replacement for handseals and swinging his pectoral fins to execute the jutsu if need be. Sting can coat his Stinger and fins in fuuton chakra, making it equivalent to a S rank elemental jutsu. If an opponent is hit by Sting’s Stinger, the Stinger will begin to release its protein based toxins, resulting in their heart rate drastically slowing, the wound bleeding profusely, parallelization in the wounded area due to muscle cramps, and in three turns the user will surely die due to heart failure unless the enemy can counter its effects. Additionally, he can speak being able to communicate with its summoner easily.

    Restrictions
    -Sting’s stinger regenerates after one turn and can only be shot twice
    -Sting can fly through the air by applying basic chakra for 3 turns, he then must return to water or return to kodai no muzuumi
    -Sting stays on the field for 3 turns
    -Sting can only be summoned once per battle


    (Kuchiyose No Jutsu:Batoidea: Slip-Stream)- Summoning: Batoidea: Slip-Stream
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: n/a
    Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly three meters long (Not including tail) and three and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Once activated, which counts as a move, the technique continues to remain active, mirages being created passively, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.

    Note:
    - Slip-Stream can stay on the field for 4 turns.
    - Slip-Stream can only be summoned Once per Battle.
    - Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.
    - Slip-Stream’s Wind Armour activation counts as a move and can only be used twice per battle


    Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: Kagutsuchi
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

    Note:

    - Kagutsuchi can only be summoned once per battle and stays for four turns.
    - Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
    - Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
    - Kagutsuchi’s electroreception spans out to Mid range.
    - The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.
    - Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.
    - Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one.

    Torpediniformes
    Pristiformes
    Rajiformes
    Myliobatiformes

    Origin
    The Rays are from a hidden secretive and mysterious lake found in a valley within a obscured mountain range called Kodai no mizūmi, translated to Lake of Antiquity.

    General Description
    Batoidea is a superorder of cartilaginous fish commonly known as rays and skates, containing more than 500 described species in thirteen families. They are closely related to sharks, from which they can be distinguished by their flattened bodies, enlarged pectoral fins that are fused to the head, and gill slits that are placed on their ventral surfaces. Some species of Rays being able to naturally generate a eletrical discharge used as a self defense or offense mechanism to stun a predator or prey. While others have what could only be describe as a tail with a barbed stinger on the end, that can literally be launched, the stinger containing naturally produced toxins that are usually protein based, and can be used to alter respiratory and heartbeat rate. Some even having what could be described as a long "Saw" like nose used for slashing at prey and predator alike.

    Summon General Abilities
    Kodai no mizūmi Rays vary in size, being as small as a plate to being as large as gamabunta, and other great summons.
    Like all Rays, Rays that hail from Kodai no mizūmi also known as Lake of antiquity or sometimes referred to as Lake of the past or Lake of time, have their natural abilities, such as having a barbed stinger at the end of their "tail", or even naturally being able to generate eletrical discharges, however it is usually the case that their abilities are much more developed and "Heightened" than a standard Ray, the Protein-toxins being much more potent, naturally discharged eletric currents being much more harmful, and the strength of the Saw like noses being increased ten or even one hundred fold.Furthermore, Kodai no mizūmi Rays are aquatic animals, swimming with great agility and speed (and beauty) but some can even use their chakra to "swim" through the air for a limited amount of time (turns). Rays that can swim through air have a unique adaptation that allows them to breathe in air for a period of time before being forced to return to water to breathe properly. Some Rays can keep this up for only a few minutes, while others have trained to be able to utilize this ability for hours or even days.

    Summon Land History

    Kodai no mizūmi being a epitome of beauty, nature untouched and unspoiled by the average human, however unfortunately the Rays that reside in the Lake of Antiquity, are segregated due to a civil cold war brought about due to triplets being born as heirs to the throne, and no record remaining of which is older, thus they both strived to establish dominance resulting in a stalemate and the Ray population being seperated.
    As such the tripelts are all bosses of the three segregations keeping a level of peace, but still regarding eachother as traitors, leading to much tension between the tjree segregations. Something that every signer since has been striving to amend

    Contract has been updated, approval for updated contract can be found here; http://narutobase.net/forums/showthr...=1#post9316827

    Kicked Tybone off of the contract.
    Summoning Animal
    Rays (Batoids)
    Scroll Owner
    Scaze
    Other Users who have signed this contract
    Baldy, Kryptiic, Negative Knight
    Summoning Bosses if Existing

    (Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : Atlantia
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Atlantia is a small eagle sting ray, between the size of a Frisbee and a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. Atlantia must be summoned in water. Atlantia is incapable of using suiton jutsu, however she is capable of freely manipulating water to create B, A or S ranked constructs such as pillars, walls, vortexes and other useful apparatus, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will, for all of which Atlantia requires a equally large water source. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek.

    Note:
    - Atlantia can only be summoned 1x
    - Atlantia is capable of staying on the field for four turns.
    - Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.
    - Atlantia is capable of sensing living animals within a mid range of her, using her passive electroception.
    - Atlantia is capable of creating a maximum of 2 S rank structures, 3 A rank structures, and 4 B rank structures.



    Other Summoning Animals Tied to this Contract
    Kodai no mizūmi Sting Rays
    (Kuchiyose:Batoidea:Sting)- Summoning:Batoidea:Sting
    Type: Summon
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: Sting is a mediocre sized Stingray, being roughly 24 meters from top to tail tip, and having a pectoral fin span of 32 meters, Sting is dark turquoise in colour and has a large scar on his underbelly running from his left pectoral fin all the way to his bottom right side. Sting is the student of the weapons specialist of Kodai No Mizuumi, and as such excels at the use of weaponry. On the edge of Stings pectoral fins is a metal platelet, the metal platelet being honed to a fine edge and being extremely light and fitted perfectly. This allows Sting to slice his enemies in two as he swims past them at great speeds. Like all Stingrays, Sting has a large barbed stinger at the end of his tail that is roughly 15 inches long, the barbed tail enhanced with metallic blades, allowing it to pierce through even the most fortified defenses. Sting is able to shoot his stinger at a opponent, the stinger equating to a A rank non elemental projectile when launched. Sting specialises in the fuuton element being able to use up to and including A rank fuuton jutsu, slapping his pectoral fins against his sides in replacement for handseals and swinging his pectoral fins to execute the jutsu if need be. Sting can coat his Stinger and fins in fuuton chakra, making it equivalent to a S rank elemental jutsu. If an opponent is hit by Sting’s Stinger, the Stinger will begin to release its protein based toxins, resulting in their heart rate drastically slowing, the wound bleeding profusely, parallelization in the wounded area due to muscle cramps, and in three turns the user will surely die due to heart failure unless the enemy can counter its effects. Additionally, he can speak being able to communicate with its summoner easily.

    Restrictions
    -Sting’s stinger regenerates after one turn and can only be shot twice
    -Sting can fly through the air by applying basic chakra for 3 turns, he then must return to water or return to kodai no muzuumi
    -Sting stays on the field for 3 turns
    -Sting can only be summoned once per battle


    (Kuchiyose No Jutsu:Batoidea: Slip-Stream)- Summoning: Batoidea: Slip-Stream
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: n/a
    Description: Slip-Stream, is a rather small Sting-ray in comparison to most of the other Rays and has the body shape and looks of a Spotted Eagle Stingray. Slip-Stream is roughly three meters long (Not including tail) and three and a half wide (Including wingspan), and is capable of carrying a single person on her back, possibly two if the need should arise. Slip-Stream has an extremely bubbly and energetic personality. Slip-Stream is incapable of using jutsu, but makes up for it through her prominent and useful move set. One of her techniques involves releasing her chakra as she flies, the chakra shapes into her form, effectively forming clones that are in-fact projectionary illusions created by the distortions caused by her chakra. Once activated, which counts as a move, the technique continues to remain active, mirages being created passively, leaving a trail of Slip-Streams behind her, which combined with her insane speed is often mistaken for Motion Blur by a opponent, fooling them into thinking that she’s moving faster than she actually is, while masking her exact position. The illusions often mistaken for after-images, begin to fade roughly 3 seconds after their creation and are similar to that of the basic E rank clone technique. Another of Slip-Stream’s abilities, is that she is capable of releasing a burst of wind from her body, utilizing the wind, and the updraft and force created so as to give herself a dramatic burst of speed, allowing her to amplify her speed by up to 50% for a few moments. Slip-Stream usually releases the burst of wind from either beneath her or behind her, but is capable of releasing it from all over her body if need be. Strangely, Slip-Stream prefers Air over water, and is the fastest flyer in kodai, it requires immense focus from a non doujutsu enemy to keep track of her movements while she moves in straight lines or circles, and even more focus to decipher which is a mirage and which isn’t. Slip-Stream is slower when moving in intricate motions but still remains faster than a Sage Rank Ninja with ease. Slip-Stream’s Last ability is a testament to her mastery over air and flight. As she flies, Slip-Stream is capable of utilizing her wind chakra to create a flow of wind around her, the flow of wind acts as a barrier for both defense and offense. The wind coating allows Slip-Stream to slice through opposing objects as she travels with immense ease, and is equivalent to S rank. While it also reduces Air-Resistance against her forcing the air to her sides, allowing her to move even faster than usual.

    Note:
    - Slip-Stream can stay on the field for 4 turns.
    - Slip-Stream can only be summoned Once per Battle.
    - Slip-Stream can only use her Wind Burst Technique Twice, and it counts as a move.
    - Slip-Stream’s Wind Armour activation counts as a move and can only be used twice per battle


    Kuchiyose No Jutsu:Batoidea: Kagutsuchi)- Summoning: Batoidea: Kagutsuchi
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

    Note:

    - Kagutsuchi can only be summoned once per battle and stays for four turns.
    - Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
    - Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
    - Kagutsuchi’s electroreception spans out to Mid range.
    - The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.
    - Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.
    - Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one.

    Torpediniformes
    Pristiformes
    Rajiformes
    Myliobatiformes

    Origin
    The Rays are from a hidden secretive and mysterious lake found in a valley within a obscured mountain range called Kodai no mizūmi, translated to Lake of Antiquity.

    General Description
    Batoidea is a superorder of cartilaginous fish commonly known as rays and skates, containing more than 500 described species in thirteen families. They are closely related to sharks, from which they can be distinguished by their flattened bodies, enlarged pectoral fins that are fused to the head, and gill slits that are placed on their ventral surfaces. Some species of Rays being able to naturally generate a eletrical discharge used as a self defense or offense mechanism to stun a predator or prey. While others have what could only be describe as a tail with a barbed stinger on the end, that can literally be launched, the stinger containing naturally produced toxins that are usually protein based, and can be used to alter respiratory and heartbeat rate. Some even having what could be described as a long "Saw" like nose used for slashing at prey and predator alike.

    Summon General Abilities
    Kodai no mizūmi Rays vary in size, being as small as a plate to being as large as gamabunta, and other great summons.
    Like all Rays, Rays that hail from Kodai no mizūmi also known as Lake of antiquity or sometimes referred to as Lake of the past or Lake of time, have their natural abilities, such as having a barbed stinger at the end of their "tail", or even naturally being able to generate eletrical discharges, however it is usually the case that their abilities are much more developed and "Heightened" than a standard Ray, the Protein-toxins being much more potent, naturally discharged eletric currents being much more harmful, and the strength of the Saw like noses being increased ten or even one hundred fold.Furthermore, Kodai no mizūmi Rays are aquatic animals, swimming with great agility and speed (and beauty) but some can even use their chakra to "swim" through the air for a limited amount of time (turns). Rays that can swim through air have a unique adaptation that allows them to breathe in air for a period of time before being forced to return to water to breathe properly. Some Rays can keep this up for only a few minutes, while others have trained to be able to utilize this ability for hours or even days.

    Summon Land History

    Kodai no mizūmi being a epitome of beauty, nature untouched and unspoiled by the average human, however unfortunately the Rays that reside in the Lake of Antiquity, are segregated due to a civil cold war brought about due to triplets being born as heirs to the throne, and no record remaining of which is older, thus they both strived to establish dominance resulting in a stalemate and the Ray population being seperated.
    As such the tripelts are all bosses of the three segregations keeping a level of peace, but still regarding eachother as traitors, leading to much tension between the tjree segregations. Something that every signer since has been striving to amend

    Contract has been updated, approval for updated contract can be found here; http://narutobase.net/forums/showthr...=1#post9316827

    Added Negative Knight to the contract.
     
         

  18. #368
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    #Dragyzophobia #Akashaphilia
     



    Re: Official NB Summoning Contracts List

    Summoning Animal: Roadrunner
    Scroll Owner: -Tsuki
    Other Users who have signed contract: None yet
    Summoning Boss if existing: None yet
    Other Summoning Animals tied to contract: None yet
    Description and Background: Roadrunners are speedy ground birds who lives in deserts, grasslands, and woodlands. It does not fly very often, prefering to run at great speed. When the roadrunner senses danger or is traveling downhill, it flies, revealing short, rounded wings with a white crescent. But it cannot keep its large body airborne for a long time, and so prefers walking or running.
    The feathers on the top part of its body are greenish- and bluish-brown streaked with white; on the bottom part, they are completely white. The head has a crest of feathers. Behind each eye there is a patch of bare skin that is partly bluish and partly reddish. On the roadrunner's back there is a dark patch of skin that the bird exposes to the sun to warm its body during cold weather.
    Well-adapted to arid habitats, the roadrunner has glands near its eyes that it uses to secrete excess salt. It can survive without drinking water, as long as it consumes prey with high water content.

    Anyone who signs the contract will receive this tattoo:

    [Approved here]
     
         

  19. #369
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    Infesting Kirigakure with
    Voles
     

    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Anduril View Post

    Summoning Contract

    Summoning Animal: Ringtails
    Scroll Owner: Anduril
    Other Users who have signed contract: Jokey
    Summoning Boss if existing: Master Shifu
    Other Summoning Animals tied to contract: Seto & Geto, Haruka

    Approval.

    Note: Added Jokey to the list of People who have signed the Ringtail contract.
    Anduril has passed on this contract to me via vm: http://narutobase.net/forums/convers...66975&u2=86283


    Summoning Contract

    Summoning Animal: Ringtails
    Scroll Owner: -Monkey D. Luffy-
    Other Users who have signed contract: Anduril
    Summoning Boss if existing: Master Shifu
    Other Summoning Animals tied to contract: Seto & Geto, Haruka

    Approval.
     
         
    Last edited by Professor Namikaze; 10-07-2013 at 03:43 PM.

  20. #370
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Seahorse
    Scroll Owner: McRazor
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background:

    Seahorses live in almost every sea and ocean around the world and there are currently 54 recognized species. They are one of the most majestic creatures found on earth, with seahorse mythology being found worldwide. Seahorses are renowned for their unique morphological features. The seahorse is a blend of a host of diverse creatures. The seahorse is said to have a head of a horse, a snout of an aardvark, eyes of a chameleon, pouch of a kangaroo and the tail of a monkey.

    Seahorses are truly unique, and not just because of their unusual equine shape. Because of their body shape, seahorses are rather inept swimmers. In fact, Seahorses prefer to rest in one area, sometimes holding with their tails on to the same coral or seaweed for days. They beat their fins very quickly, up to 50 times a second, but they do not swim quickly. They are, however, very maneuverable and able to move up, down, forward or backward at great speed but only short distances. Although they are bony fish, they do not have scales but rather thin skin stretched over a series of bony plates, which are arranged in rings throughout their body. Each species has a distinct number of rings which gives them an unique protective armor. Its body can be compressed to half its normal size without lasting damage. The body’s resilience comes from its structure: approximately 36 square segments, each made of four bony plates. The plates connect to the spinal column’s vertebrae with collagen and can glide past one another, keeping the spine safe. This allows them to survive physical and pressure damage up to a single B rank, two C rank or four D rank techniques, before dispersing to their homelands.

    Since the Seahorses are marine animals they require a water source in order to be summoned or can summon a water source with themselves, if none is on the battlefield. If being summoned in a water source they can be summoned up to mid range from the user, however, if they are summoned with a water source then it can only be done up to short range form the user. Seahorses are experts at camouflage which enables them to change color to match their habitat, helping them fend of predators. While feeding they produce a distinctive click each time a food item is ingested. The same clicks are heard with social interactions. This gives them the ability to communicate with their summoner, once he learns their clicking language which is achieved after finishing the training and adopting to the animal. Unusual among fish, seahorses have a flexible, well-defined neck and eyes that can move independently of each other which provides great awareness.

    They mostly range from a few centimeters to a meter in size, while the boss summon is up to five meters and capable of protecting its summoner within its belly. Unlike any other animal species on the planet, Seahorses are the only males that become pregnant thus their belly pouch in which they carry the eggs during breeding season. The belly pouch has an oviduct which the user can use to enter or exit the pouch when in danger. Seahorses have a very unique chakra circulatory system which allows them to produce and manipulate water and wind techniques using their elongated snouts. They are also considered genjutsu masters and capable of producing powerful and unique illusions. Since they don't have hands they use the clicking noise as a medium for genjutsu.


     
         

  21. #371
    Senior Member Hell Autarch's Avatar
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Serval
    Scroll Owner: Hell Autarch
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract:

    Tattoo:


    (Kuchiyose no Jutsu: Sābaru Patorōru Tai) - Summoning Technique: Serval Samurai Squad
    Rank:
    B
    Type: Supplementary
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: There are 4 members of this Serval Squad and each Serval is the size of Akamaru during Part II. All of these servals can surprisingly move upright just like humans carry two katana. The serval are capable of performing upto B rank Kenjutsu Techniques. The squad consists of Miyamoto, Takeda, Oda and Honda who are famous Servals. These Servals can also be used for tracking or searching the opponent












    Note: All Servals can speak English
    Note: Can only be taught by Hell Autarch
    Note: Must have signed the Contract with the Serval
    Note: Can only be summoned once and stay on the field 5 turns


    APPROVED
     
         
    Last edited by Hell Autarch; 10-14-2013 at 07:09 AM.

  22. #372
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    If you refuse to walk with the
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    Re: Official NB Summoning Contracts List

    Summoning Animal: KodKod
    Scroll Owner: Shadou
    Other Users who have signed contract: None
    Summoning Boss if existing: N/a
    Other Summoning Animals tied to contract: N/a
    Description and Background:
    The kodkod has a small head, large feet, and a thick tail. It usually weighs around 2 to 2.5 kilograms (4.4 to 5.5 lb),[3] with a typical length of 37 to 51 centimetres (15 to 20 in), a short 20 to 25 centimetres (7.9 to 9.8 in) tail, and a shoulder height of about 25 centimetres (9.8 in).[4]

    The coat has a base color ranging from brownish-yellow to grey-brown. The body is decorated with dark spots, with a pale underside and a ringed tail. The ears are black with a white spot, while the dark spots on the shoulders and neck almost merge to form a series of dotted streaks




    Approval
     
         
    Last edited by Shadou; 10-14-2013 at 07:09 AM.

  23. #373
    -Omegā-'s Avatar
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Aoao Re-suhane | Green Lacewing
    Scroll Owner:
    omega5
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background: The green lacewing is a new discovered species of insect and is well known for its delicate super thin transparent wings. They have gold eyes and a light green body. The wings themselves are about the size of their own body. They typically have green veins going throughout the wings. Lacewings are capable of fast agile movements allowing them to dodge most attacks or pursuers though their physical defense and strength is lacking. They have excellent hearing capabilities capable of picking up a bat's sonar signal; this allows them to be better at defending/evading sneak attacks, or even locating an enemy. Of course they are all capable of flight. The lacewings reside in mirage mountain. Lacewings can either have water, wind or lightning affinities.



    Link to Approval
     
         

  24. #374
    Donquíxote's Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by -Jiraiya- View Post

    Summoning Animal: Frigate birds
    Scroll Owner: -Jiraiya-
    Other Users who have signed contract:
    Summoning Boss if existing:
    Summoning Technique: Blaze, The Frigate (Kuchiyose no jutsu: Blaze, The Frigate)
    Type: Summoning Animal
    Rank: S
    Range: N/A
    Chakra: 40
    Damage: N/A
    Description: The user after smearing his small amount of blood over his palm (which they used while signing the contract), perform the Boar -> Dog -> Bird -> Monkey -> Ram hand seals to summon Blaze, the boss of all Frigate birds. Blaze is somewhat larger than the hawk summoned by Sasuke in manga, apparently because of his wide wing span and deep, long forked tail. The user can ride on top of him.
    Blaze specializes in fire techniques and can use fire jutsus upto A rank. As similar to all frigate birds, he is essentially aerial, has the largest wingspan to body weight ratio of any bird and he can stay aloft for more than a week.
    He can build up and store the fire chakra effectively in his large red gular pouch located in his neck thus he can effectively perform the fire jutsus. While not using any jutsu via his mouth, he can carry small objects, scrolls or a person in his red gular pouch.
    As he has a long wing span, he can also defect shurikens and kunais thrown at him by creating small gusts of air using his wings, deflecting them.
    Notes:
    • Can be summoned only by those who've signed the summoning contact and must be taught by me(-Jiraiya-).
    • Can be summoned only once in a battle.
    • Can stay for 4 turns once summoned.
    • Can perform up to A rank fire jutsus and each jutsu counts as the user's jutsu.
    • The user cannot perform any S rank fire jutsus while Blaze is in play.
    • Can perform elemental combo with the user.
    • Can perform physical attack with wings.
    • Can talk and interact with the User.
    • Link of summoning contract approval >>Click Here<<
    • Boss summon Approval link: >>Click here<<

    Other Summoning Animals tied to contract:

    -Jiraiya- taught and made me the owner of this contract here:http://narutobase.net/forums/showthr...649&p=13533453
    Summoning Animal: Frigate birds
    Scroll Owner: -The JuubiGod
    Other Users who have signed contract:
    Summoning Boss if existing:
    Summoning Technique: Blaze, The Frigate (Kuchiyose no jutsu: Blaze, The Frigate)
    Type: Summoning Animal
    Rank: S
    Range: N/A
    Chakra: 40
    Damage: N/A
    Description: The user after smearing his small amount of blood over his palm (which they used while signing the contract), perform the Boar -> Dog -> Bird -> Monkey -> Ram hand seals to summon Blaze, the boss of all Frigate birds. Blaze is somewhat larger than the hawk summoned by Sasuke in manga, apparently because of his wide wing span and deep, long forked tail. The user can ride on top of him.
    Blaze specializes in fire techniques and can use fire jutsus upto A rank. As similar to all frigate birds, he is essentially aerial, has the largest wingspan to body weight ratio of any bird and he can stay aloft for more than a week.
    He can build up and store the fire chakra effectively in his large red gular pouch located in his neck thus he can effectively perform the fire jutsus. While not using any jutsu via his mouth, he can carry small objects, scrolls or a person in his red gular pouch.
    As he has a long wing span, he can also defect shurikens and kunais thrown at him by creating small gusts of air using his wings, deflecting them.
    Notes:
    • Can be summoned only by those who've signed the summoning contact and must be taught by me(-Jiraiya-).
    • Can be summoned only once in a battle.
    • Can stay for 4 turns once summoned.
    • Can perform up to A rank fire jutsus and each jutsu counts as the user's jutsu.
    • The user cannot perform any S rank fire jutsus while Blaze is in play.
    • Can perform elemental combo with the user.
    • Can perform physical attack with wings.
    • Can talk and interact with the User.
    • Link of summoning contract approval >>Click Here<<
    • Boss summon Approval link: >>Click here<<

    Other Summoning Animals tied to contract:
     
         
    Last edited by Donquíxote; 10-16-2013 at 07:28 PM.

  25. #375
    Priest's Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Priest View Post

    Summoning Animal
    Hooded Pitohui(Pitohui dichrous)
    Scroll Owner
    Priest
    Other Users who have signed contract
    N/A
    Summoning Boss if existing
    N/A
    Other Summoning Animals tied to contract
    Arwin
    Kulios
    Seth
    Description and Background
    Origin
    Hooded Pituhois live and Originates from the
    tropical rainforests and jungles of Modakeke
    from the lower forests to sea level located Northeast of KIri .
    General Description
    Hooded Pitohui, members of the family Corvidae
    (crows, ravens, jays, etc.), are beautiful
    passerines, i.e., songbirds. Their wing, head, and
    tail feathers are black and their back and belly
    feathers orange. They have black legs ending in
    sharp claws and a black beak that is strong and sharp. Male and female birds have the same
    coloration. When threatened, these birds erect
    their head feathers to form a crest.
    Their sizes varies from younglings to Adult
    birds. Some averaging sizes of a normal raven
    bird while others are as big as peins bird. Hooded Pitohuis are omnivorous, feeding on a
    variety of berries and insects.
    This species were the first documented
    poisonous birds. The poisons found in the birds'
    skin and feathers, A neurotoxin called
    homobatrachotoxin which for the most part, cause numbness and tingling, sneezing
    and other minor symptoms when touched.
    Serious side effects such as paralysis and
    death would occur if you came in contact with a
    higher quantity of this poison. They acquire its
    poison from part of its food, the Choresine beetles. the exact same poison that is found in
    the slightly more famous “Poison Dart Frogs”.




    ~Approved~


    Summoning Animal
    Hooded Pitohui(Pitohui dichrous)
    Scroll Owner
    Priest
    Other Users who have signed contract
    N/A
    Summoning Boss if existing
    N/A
    Other Summoning Animals tied to contract
    Arwin
    Kullio
    Seth
    Description and Background
    Origin
    Hooded Pituhois live and Originates from the
    tropical rainforests and jungles of Modakeke
    from the lower forests to sea level located Northeast of KIri .
    General Description
    Hooded Pitohui, members of the family Corvidae
    (crows, ravens, jays, etc.), are beautiful
    passerines, i.e., songbirds. Their wing, head, and
    tail feathers are black and their back and belly
    feathers orange. They have black legs ending in
    sharp claws and a black beak that is strong and sharp. Male and female birds have the same
    coloration. When threatened, these birds erect
    their head feathers to form a crest.
    Their sizes varies from younglings to Adult
    birds. Some averaging sizes of a normal raven
    bird while others are as big as peins bird. Hooded Pitohuis are omnivorous, feeding on a
    variety of berries and insects.
    This species were the first documented
    poisonous birds. The poisons found in the birds'
    skin and feathers, A neurotoxin called
    homobatrachotoxin which for the most part, cause numbness and tingling, sneezing
    and other minor symptoms when touched.
    Serious side effects such as paralysis and
    death would occur if you came in contact with a
    higher quantity of this poison. They acquire its
    poison from part of its food, the Choresine beetles. the exact same poison that is found in
    the slightly more famous “Poison Dart Frogs”.



    ~Approved~

    Pitohui Arts
    Pitohui Geijutsu: Hane Engi - Pitohui Arts: Feathery Omen
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Point: 60
    Description: A Hooded pitohui hums a moderately slow tune which instantly puts
    anyone who hears it except the summoner and
    other pitohui summons, into a malicious illusion
    where large feathers grow all over the body of
    the opponent causing great pain as instead of
    normal thin hair occupying the sweat pores, they are critically expanded and strained with
    the growth of the large feathers from each of
    the pores making blood to ooze out painfully
    from the pores. This restricts the opponent
    movement and also the opponent may collapse
    from mental stress is he doesn't release the illusion in 2 turns.
    Note
    ++Useable 3 times per match
    ++No other Pitohui Art in the same turn or
    next
    ++No A-rank and above genjutsu in the same turn or next
    ++Can only be used by Hooded Pitohuis
    ++Must be taught by Priest
    Approval




    Pitohui Summons
    Pitohui Kuchyose: Arwin - Pitohui Summoning: Arwin
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra: 40
    Damage: N/A
    Description: The user smears blood on their palm, makes the neccesary handseals then
    presses their palm on the ground or clap both
    hands together to summon Arwin in a cloud of
    white smoke.
    Arwin is a large Hooded Pitohui(as large as
    Sasuke's hawk), elegant and beautiful but she still remains one of the most foulest among her
    specie. She is fast and has fluid and excellent
    manouvreability in mid-air and is able to
    navigate through dense clouds and fogy
    condition. She is with inteligence and she is as
    smart as Minato being able to access every battle situation with ease and come up with a
    counter very quickly. She can communicate with
    her summoner through Pitohuian Language which
    only the summoner or any body who signed the
    contract can understand.
    Abilities: -Arwin even as she is of moderate size
    compared to other hooded Pitohuis, posseses
    a very high content of neurotoxin in which a
    single scratch from her claws, beak, tail and
    wings would cause brief localized paralysis.
    -She secretes odours to which anyone apart from the summoner that gets into short range
    of her would begin to feel tingling sensation all
    over themselves which is quite distracting and
    somewhat painful.
    -She is able to mold chakra and she is good at
    it where she can use "Suiton" techniques upto A-ranks. This, she can spew directly from her
    mouth or form by flapping her wings.(she needs
    no water source as she can produce a
    voluminous water from her mouth, except in
    extreme cases where a very large water source
    is needed) -She can also use Pitohui Arts, A set of arts
    that are taught to every capable pitohuis in the training mangroves of Modakeke by the elder sage of the Hooded pitohuis "Majele". (Pitohui arts would be submited separately)
    NOTE
    ++Can only be summoned once
    ++Lasts 4 turns for each time summoned
    ++Can only be summoned when there are not
    more than one other hooded pitohui summoned.
    ++Can use water upto A-rank which would also take a spot in the 3 move slot of the
    summoner
    ++Hooded Pitohui summon can only be taught
    by Priest
    Approval


    Pitohui Kuchyose: Kullio - Pitohui Summoning: Kullio
    Rank: B
    Type: Sup
    Range: N/A
    Chakra: 20
    Damage: N/A
    Description: The user smears blood on their palm, makes the neccesary handseals then presses their palm on the ground or clap both hands together to summon Kullio in a cloud of white smoke.
    Kullio is a small messenger Hooded Pitohui with the size of a dog. He wears a blue armor on its back and a Kirigakure headband tied around it neck showing their loyalty to the village. However he is but with very large and light feathers even he as a whole is a very rare one among his species being enourmously lightwieghted which naturally grants him immense speed twice that of its summoner. He can communicate with his summoner through Pitohuian Language.
    Abilities:
    ♦Kullio is also known as the store keeper being very skilled with sealing art using its body(stomach) and can store very large amount of items in his body by swallowing them though this does not in anyway increase his weight albeit his prowess in fuinjutsu . Anything he swallows is frozen in time and can only escape using space time or if he releases them himself through regorgitation. The summoner can aswell hide inside Kullio and while inside, his chakra signature is completely hidden from the outside world.
    ♦Has immense flying speed and mid-air manouvrability.
    ♦Can use A-rank and below Pitohui arts
    ♦He also has some amount of neurotoxins though not enough to kill but can cause paralysis
    ♦He can't be ridden as he's small and very light but can perch on its summoner's head without any stress/load on the summoner
    Note:
    † Except for the summoner that can hide in Kullio while he's alive and sound, Kullio can only swallow/seal opponent that are weak and at the brink of death, depleted of chakra, paralized/passed out and thus can not swallow opponent that are well and able to fight.
    † Paralysis from his neurotoxin only lasts for 2 turns
    † Swallowing and regorgitaion sealing counts as a move each and cannot be used on techniques. The seal itself is A-Rank.
    † Can be summoned once and lasts on the field for 4 turns
    † Must know Fuinjutsu to summon
    † Summoning must be taught by Priest
    Approved


     
         

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