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  1. #321
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    Re: Official NB Summoning Contracts List

    Updating Contract:

    =========

    Summoning Animal: Eels
    Scroll Owner: Serpent
    Other Users who have signed contract: Mathias | Daemon | Negative Knight
    Summoning Boss if existing:
    (Kchuysei: Dendou Ouja) - Summoning: Electric King
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra: 40
    Damage: N/A (80 w/ Electricity)
    Description: Dendou Ouja Is the Boss of the Eels, He is the size of Manda II and is Red and white in Color. Dendou Ouja has to large yellow sacks on his back which absorb and store large amounts of Raiton Chakra up to A-rank It has been seen that on Command, Dendou Ouja can release this Raiton around him to create an A-Ranked Static Field which Electrocutes his prey, this field can reach out to Mid range of his Body. This has been seen in countless battles where he eats his own kind.. He swims at fast speed, about the same speed as Manda on land, being one of the fastest eels and has been known to use two spear like antenna to attack his targets. He is Very Cannibalistic and enjoys eating other Eels and hates to be Summoned, when summoned, he brings a large volume of water that is suitable for him to swim in. as he needs it to survive.
    Note:
    -Must have Signed Eel Contract.
    -Can only Summon once per battle.
    -Can only absorb Raiton up to 3 times per match.
    -Because of the mass of Water, this summon counts as 2 Moves.
    -Raiton counts as a move.
    -Absorbing Raiton counts as a Move.
    -User can not use Raiton During this Summon.
    -No other Eel can be in Play during this Summon.

    Summoning Under-Boss if existing:
    (Kchuysei: Senpai Fuioseijin Iwaku) Summoning: Elder Sage of the Past
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra: 40
    Damage: N/A (60 w/ tornadoes)
    Description: Fuioseijin is the Elder Boss of the Eels, although "Dendou Ouja" is now the Summoning Boss of the Eels, many still remain loyal to Fuioseijin. After a fearsome battle that lasted 3 days Fuioseijin lost to Dendou Ouja, although they are the same size and equal in speed and power, Dendou Ouja is younger and was able to out last Fuioseijin. Over time the two Eels became friends, Fuioseijin being the only other Eel aloud to battle along side with Dendou Ouja they make an excellent team for battle. Fuioseijin has the ability to manipulate wind currents, allowing him to create strong winds, causing anything from random winds, preventing flight or tornadoes that equal A-rank in power. Fuioseijin has large razor like fins that are located throughout the sides of his body that can slice close by opponents during battle.
    Note:
    -Can only be summoned once per battle.
    -Must have signed Eel Contract.
    -Fuuton counts as a move.
    -Requires a water source.
    -Lasts 4 turns.

    Other Summoning Animals tied to contract:
    (Kchuysei: Unagi Suijun) Summoning: Standard Eel
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: The user will slam their hands together summoning a standard Unagi. Unagi are large Eels that rival the size of the Basic Kyodaija, which are snakes often summoned by Orochimaru. The Unagi range in looks and color, but have no special ability when it comes to chakra control.
    Note:
    -Must have signed Eel Contract.
    -Requires a water source.

    (Kchuysei: Sepultra) Summoning: Sepultra
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A (60 Suiton)
    Description: The user will slam his hands together for the summoning. This summons Sepultra, Suiton Master of the Eels. He is the Size of a basic Kyodaija. Sepultra has the unique ability to manipulate water. Being able to form A-Ranked Waves, Spikes, Spears and other forms of attack via Suiton, he can also form Domes, Walls and other forms of defense using water. Because of his size, he is able to hold 1 person withing his mouth. this proves as a suggestible defense underwater. (cannot perform standard water techniques)
    Note:
    -Can only be Summoned once per Battle.
    -Summon last 4 turns.
    -Suiton counts as a move.
    -Must sign Eel Contract.
    -Requires a Water Source.

    (Kchuysei: Musouka) Summoning: Dreamer
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will slam his hands together for the summoning. This summons Dreamer, Genjutsu Master of the Eels. She is the Size of a basic Kyodaija. Their is a large sack under Her neck, that Dreamer is able to flex unleashing a pulse that travels underwater. If the opponent is underwater and hears the pulse, they will be bound by an A-Ranked Genjutsu. This Genjutsu makes the opponent think they are bound by Eels making them unable to move. Because of Her size, she is able to hold 1 person within her mouth. this proves as a suggestible defense underwater.
    Note:
    -Can only be Summoned once per Battle.
    -Summon last 4 turns.
    -Pulse counts as a move.
    -Must sign Eel Contract.
    -Requires a Water Source.

    (Kchuysei: Zetsumei) Summoning: Darkening
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra: 30
    Damage: N/A (60 w/ Feeding Frenzy)
    Description: The user will slam his hands together for the summoning. This summons Zetsumei, or Zets for short. when Zets is summoned he turns a water source murky, making it imposible to see withing the water source. A foul smell of death and decay will also fill the air. Zets has the ability to spawn thousands of small Eels from his mouth, these Eels can fill a water source, attacking and feeding on anything within it. this can be devastating for an opponent. The spawn Eels can group together forming large masses for defense that equal A-rank. After his time, the remaining Eels will swim back into Zets mouth as he consumes them. (Doujutsu can see though the murky water)
    Note:
    -Can only be Summoned once per Battle.
    -Must have signed Eel Contract.
    -Summon last 4 turns.
    -Spawning Eels counts as a move.
    -Requires a water source.

    Summoning Ninjutsu if existing:
    (Unagi Jashu) - Hidden Shadow Eel Hands
    Rank: C
    Type:Supplementary
    Range:Short-Mid
    Chakra Cost: 15
    Damage Points: 30
    Description: Unagi Jashu is a Ninjutsu technique that manifests a Eel, which extends from the sleeve. The ninja can extend this Eel to attack a target. Once extended the Eel can bite into the target to hold and bind them.
    Note:
    -Must be able to summon Eels

    (Unagi Ta Jashu) - Multiple Hidden Shadow Eel Hands
    Rank:B
    Type:Supplementary
    Range:Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: Unagi Ta Jashu is a Ninjutsu technique that manifests a torrent of Eels, which extend from the sleeves. The ninja can extend these Eels to attack a target. Once extended the Eels can bite into the target to hold and bind them.
    Note:
    -Must be able to summon Eels

    (Unagi Senpuku-Fuu) Eel Hiding Method
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage points: N/A
    Description: The user will replace themselves with Eels as an small Eel swims with grate speed deep into long range under the water. The Eel will then release the user out if it's mouth as the other Eels acting as the user on the surface distracts the opponent. This method is similar to the way Jiraiya travels in small toads. Doujutsu and Sensory abilities can see through this method.
    Note:
    -Can only be use twice per battle
    -Requires a water source
    -Must sign Eel contract

    (Unagiara no jin) – Myriad Eel Net
    Rank: A
    Type: Offensive
    Range: Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user will release a torrent of Eels out their mouth into a water source. This wave of Eels will rise and rush towards the target and covering the opponent and drag them to the bottom of the water source.
    Note:
    -Requires a Water source
    -Can only be used 3 times per match
    -Must be able to summon Eels

    (Unagi danmaku no Jutsu) Eel Barrage Technique
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage points: 60
    Description: the user will shoot a small Eel from their sleeve at the opponent, this Eel will grow massive in size as it heads at the opponent, it will then crush the opponent deep into the water before dispersing into hundreds of smaller Eels that attack and bite the opponent in a feeding frenzy.
    Note:
    -Can only be use twice per battle
    -Requires a water source
    -Must sign Eel contract

    (Unagi higyou) Shocking Eel Strike
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage points: 60
    Description: The user will punch their arm forward releasing a large 15ft Eel from their sleeve, the Eel will quickly wrap around the opponent binding and shocking them.
    Note:
    -Can only be use 3 times per battle
    -Must sign Eel contract

    (Kchuysei: Unagi Uzumaki no Jutsu) Summoning: Eel Whirlpool Technique
    Type: Attack
    Rank: A
    Range: Mid-Long
    Chakra Cost: 30
    Damage points: 60
    Description: The user will make 3 handseals summoning a Mass of Eels under the opponent, these Eels will swim in a large circle quickly forming a whirlpool. This will suck the opponent into the bottom of the center where the mass of Eels will then converge, crashing down with the water on the opponent and feed on his flesh.
    Note:
    -Can only use 3 time's per battle
    -Requires a water source
    -Must have Signed Eel Contract

    (Kchuysei: Unagis Gyousan) Summoning: Eels of the Plenty
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage points: 60
    Description: The user will summon a large Eel that will come forth from the water under him a eat the user, the Eel will then disperse into hundreds of smaller Eels that will swim around the water source. The user will then be able to exit any one of the smaller Eels before directing the renaming eels at the opponent where they will attack in a feeding frenzy.
    Note:
    -Can only be used twice per battle
    -Requires a Water Source
    -Must Sign Eel Contract
    -This Jutsu can only be taught by Serpent
    -Chakra sensing Ninjas or Byakugan users can pinpoint the location of the user amongst the eels.

    (Unagi hagkiu) Eel Shock Blast
    Type: Attack
    Rank: S
    Range: Short-Long.
    Chakra Cost: 40
    Damage points: 80
    Description: The user will open their mouth shooting a small Eel at the opponent with great speed, one the Eel is within short range of the Opponent it will exspload with great electrical force shocking the opponent. if the user is over a watersorce they can shoot the Eel in the water, so the Eel can sneak up on the opponent, delivering the blast unexpectedly. If the User is in the blast radius, they will take 20 damage.
    Note:
    -Can only be use twice per battle
    -Must sign Eel contract


    ============

    Link to Contract Approval: http://narutobase.net/forums/showthr...33#post4273533
     
         
    Last edited by Serpent; 02-03-2013 at 07:53 PM.

  2. #322
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Fusion Reborn View Post
    Summoning Animal: Albatross
    Scroll Owner: Fusion Reborn (Summoning Given to me) Click Here
    Other Users who have signed contract: Soon
    Summoning Boss if existing: Ryuga
    Summoning Jutsu: Ryuga
    Ryuga is a bigger version of the Albastross. Armored, Ryuga can last one S-Rank attack but if it gets hit by another S-Rank attack, it will poof out. It also specialize in Wind (Fuuton) and doesn't need to do handseals. Ryuga is serious but humorous and can talk to it's user. As a boss, Ryuga can run, fly and react faster than a normal Albatross.

    Summoning
    To summon Ryuga you need to bite your thumb while summoning the scroll. Then write with your thumb "Ryuga Release" and slam your hand on the scroll, releasing Ryuga
    -Can only use one Jutsu at a time
    -Two S-Rank attacks will poof out Ryuga
    -Stays until two turns
    -Only be Taught by Fusion Reborn

    Other Summoning Animals tied to contract: Soon

    -Can only summon 2 times a battle
    -Two Moves to Summon the Albatross.
    -Lasts for 4 turns.
    -Can be poofed out by A and up Jutsus.
    - Can only be taught by Fusion Reborn
    Quote Originally Posted by Fusion Reborn View Post
    Update

    Other Summoning Animals tied to contract:

    Ryuga Junior
    Ryuga Junior is relative to Ryuga (boss) but his size is just like a regular bird. He helps out the user, and sometimes get someone to talk to. He is humorous but smart. He drops bombs, throw kunais, and can use D-Rank Wind (Fuuton). He can fly up to see the battle area or sit on your shoulder.
    Summoning:
    To Summon Ryuga JR., Bite your thumb and write his name on palm then put your hands on your left/right shoulder to summon him.


    -Can only use D-Ranked Wind
    -Can summon 4 times a battle
    -Easily harmed
    -Stays on you til the battle ends
    [/font]
    Update~

    Summoning Animal: Albatross
    Scroll Owner: Fusion Reborn
    Other Users who have signed Contract: N/A
    Summoning Boss:

    Summoning Jutsu - Master of the Five Paths
    Rank: A and S
    Chakra: 60
    Damage: N/A
    Description: Ryuga Kuroyami is the boss of the albatross. It is the strongest, fastest, and biggest albatross ever. He can talk to his users aswell to other people. Ryuga is an armored albatross that has a little bed on his back that Shikamaru likes to sleep on. He also specializes in all of the elements though he can only use 2 jutsus a battle. He is entertaining and isn't so serious. He has a perverted mind just like a humans and jokes around with it's user. Ryuga can also be grumpy when you release him without any reasons.
    Summoning Technique:
    In order to release Ryuga, you summon the Scroll with the tiger handseal. As you do that, open the scroll and bite your thumb to squirt alittle blood in there. Then write Ryuga's name and draw a swirl on your left/right hand and slam your palms to the scroll releasing Ryuga

    -Can only be Taught by Fusion Reborn
    -Only two people can have this Summoning |Fusion Reborn|-------| One Spot Left
    -Can use 2 jutsus in a battle
    -Lasts for 2 moves
    -Can be summoned one time
    -Specializes in all of elements (Basic)
    -Dies at 2 S-Ranked Attacks

    Other Summoning Animals tied to Contract:

    Summoning Jutsu - Tategami
    Rank: A
    Chakra: 30
    Damage: N/A
    Description: Tategami is an albatross but is a smaller kind. It is small enough to hop on your shoulder. As it is small, Tategami has alot of advantages. It can sweep through tough spaces and secretly send messages without any suspicious notice. Tategami is a funny, grumpy, and likes to read memes. He is also a pervert like Ryuga but doesn't show it. Tategami is a important albatross. It will help you determine counters, attacks, and close taijutsu. The most unique feature of Tategami is how he sits on your shoulder. He gets your chakra and is able to do any jutsus you have taught but cannot use S-Rank Jutsus.
    Summoning Technique:
    To Release Tategami, you would need to summon him through scroll. Write his name with your blood and slam it on the scroll
    -Can be released 3 time in a battle
    -Can do Jutsus you've mastered but can't go up to S-Rank
    -Can easily be killed
    -Last for 5 moves
    -Can Only be Taught by Fusion Reborn



    Summoning Jutsus - The 5 Elemental Masters of the Skies
    Rank: A or S
    Chakra: 50
    Damage: N/A
    Description: The 5 Elemental Masters of the Skies are the masters of the 5 elements. Gingka is the albatross that possess the power of the will of fire, meaning he specializes in Fire. Miltonius is the albatross the possess the thunder of the Gods, specializing in Lightning. Ryo is the albatross that possess the power of Mother Nature, specializing in Earth. Ragon is the albatross that specializes in water. And the strongest of the Elemental Masters is Drakath, specializing in Wind.
    Their armor is different according to their Elements.
    Summoning Techinque:
    To summon them, summon the scroll and write EARTH, WIND, FIRE, WATER, LIGHTNING to summon one of them with your blood.
    -Specializes in All of the Elements
    -Can only summon 2 kind of them
    -Lasts for 3 turns
    -Can be poofed out with A-Ranked jutsu
    -Can only be taught by Fusion Reborn

    -Gingka/Fire
    -Drakath/Wind
    -Ryo/Earth
    -Ragon/Water
    -Miltonius/Lightning


    Regular Albatross

    Summoning Jutsu - Albatross
    Rank: A
    Chakra: 35
    Damage: N/A
    Description: Albatross is a bird that can fly. It is one of the biggest birds in the world with massive wings. The albatross specializes in Wind Techs only.
    Summoning Technique:
    Summon The Scroll and Write your name with blood. Then slam your palm of the scroll

    -Can be summoned 2 times
    -Specializes in Wind
    -Lasts for 4 turns
    -Dies by A-Rank Jutsus
    -Can only be taught by Fusion Reborn


    Picture:
     
         
    Last edited by Fusion Reborn; 02-09-2013 at 03:17 PM.

  3. #323
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by xHoudinii View Post
    Updating: I am the new owner of the lobster summoning scroll
    Summoning Animal: Losters
    Scroll Owner: xHoudinii
    Other Users who have signed contract: ZaxelZero
    Summoning Boss if existing: Crawdaunt

    (Kchuysei:Crawdaunt) Summoning: Crawdaunt
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 100
    Damage Points: N/A
    Description: Crawdaunt is the king of lobster. He is as big as Gamabunta but his claws are red and his body is red and white. Crawdaunt can use up to S rank water release and if it requires hands signs the summoner can do the hand signs for him. He will allow the summoner to ride in his head. He swims at great speeds and use his claws to attack at enemies. The summoner can go in his mouth if he goes under water but this will count as a turn.
    Note:
    -This Summoning can only be in play for 5-turns.
    -This Summoning can only be Summoned by someone with the Lobster Contract.
    -This Summoning can only be Summoned once per battle.

    Other Summoning Animals tied to contract: Blue, Corphish, Black

    (Kchuysei: Burū) Summoning: Blue
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 40 (-5 every turn)
    Damage Points: N/A
    Description: After the user does the hands signs they can summon Blue. Blue is the bother of Crawdaunt and one of the only blue lobsters. He is the same size of Crawdaunt but he uses up to B rank earth release. He has anger problems but will taken on any enemy.
    Note
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Lobster Contract.
    -this Summoning can only be Summoned once per battle.

    (Kchuysei: Corphish) Summoning: Corphish
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 40 (-5 every turn)
    Damage Points: N/A
    Description: After the user does the hands signs they can summon Corphish. Black is the son of Crawdaunt. He is the same size as Gamakichi but he uses up to C Rank water release. He wants to follow in his father's foot steps. He lets summoners ride on him.
    Note
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Lobster Contract.
    -this Summoning can only be Summoned once per battle.

    (Kchuysei: Koru) Summoning: Black
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 40 (-5 every turn)
    Damage Points: N/A
    Description: After the user does the hands signs they can summon Black. Black is the same size as Crawdaunt and Blue. Black is a black lobster. He can uses up to B rank lightning release. He also uses his claws to attack people.
    Note
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Lobster Contract.
    -this Summoning can only be Summoned once per battle.


    Contact Approval

    Given the scroll here
    In this i missed a summoning animal, just adding him in now

    (Kchuysei: Honoo) Summoning: Flame
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 40 (-5 every turn)
    Damage Points: N/A
    Description: After the user does the hands signs they can summon Flame. Flame is the bother of Crawdaunt and is a red lobster lobsters. He is the same size of Crawdaunt but he uses up to B fire release. He has also allows people to ride him and go inside his mouth to go underwater.
    Note
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Lobster Contract.
    -this Summoning can only be Summoned 3x per battle.


    Approval
     
         

  4. #324
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Mockingbird
    Scroll Owner: The Girl on Fire
    Other Users who have signed contract: None
    Summoning Boss if existing: Mellark
    Other Summoning Animals tied to contract: Odair, Hawthorn, Snow.

    Approved here - http://narutobase.net/forums/showthr...1#post10020682
     
         

  5. #325
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    Re: Official NB Summoning Contracts List

    ~Updating~


    ♠ Summoning|Crows ♠

    Summoning Animals
    Summoning Animal: Giant Crows
    Scroll Owner: Dānte
    Other Users who have signed contract: McKnockout, Drizzy, Kamishiro, Erzo, Eddy-kun..
    Summoning Boss if existing: Black
    Other Summoning Animals tied to contract: Blaze, Fū, Aquarius and Hades
    Contract Approval


    ±± (Karasu Kuchiyose No Jutsu: Kaen) - Crow Summoning Technique: Blaze ±±
    Type: Summoning
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary fire crow, the fire crow is half the size of Gamabunta,what makes him special than other crows is the manipulation of the fire affinity, from his birth he was training to master the fire element and becomes more accustomed to it, therefore he can use the fire element up to S-rank techniques without the use of handseals in order to perform the fire techniques, he has thick feathers that makes him immune to fire techniques from A-rank and below,whenever this crow performs a fire technique it gets enhanced by +15 additional damage points due to him using more chakra in order to perform the fire technique required.
    ❖ Can only be summoned once per battle
    ❖ Stays on the field for 5 turns
    ❖ Must have signed the crows contract
    ❖ Can only be taught by ~Crow~


    ±± (Karasu Kuchiyose No Jutsu: Fū) - Crow Summoning Technique: Fū ±±

    Type: Summoning
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A [+5 to wind based techniques]
    Description: The user bites his thumb and wipes blood across a tattoo that's located on the back of his hand summoning Fuu a giant crow, Fuu is half the size of Gamabunta, he has thick black feathers all over his body and two lines of grey feathers across his belly and his wings, ever since Fuu was born he was trained in the arts of the wind release and can use up to S-ranked wind techniques without having to use a handseal in order to perform them, being greatly accustomed to the wind element and specially because he's a giant crow with giant wings a special ability was unlocked when he mastered the wind element, Fuu can use 2 wind techniques at the same time by gathering chakra in both his wings and belly, by flapping his wings and using his mouth as a medium he can use a wind technique by shooting it from his mouth and another wind technique by flapping his wings at the same time, due to this particular special ability his wings are lighter than any other crow and his feathers aren't as thick as other crows not granting him any immunity against wind elemntal techniques whatsoever, his ability in using the wind element has increased rapidly to the point where he performs each wind technique with more chakra than the wind technique requires originally, boosting any wind technique he uses by +5 damage points.
    ❖ Can only be summoned once per battle.
    ❖ Stays on the field for 5 turns.
    ❖ Ability to use two wind techniques at the same time can only be used twice per battle, and only up to A-rank per technique.
    ❖ Using two wind techniques simultaneously counts as 2 moves of the user's moves allowed per turn.
    ❖ Must have signed the Giant Crows contract.
    ❖ Can only be taught by ~Crow~


    ±± (Karasu Kuchiyose No Jutsu: Naraku) - Crow Summoning Technique: Hades ±±

    Type: Summoning
    Rank: S
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: N/A [+10 to The summoner's Fire techniques]
    Description: The user bites his thumb and gathers a large amount of chakra then afterwards he makes a handseal summoning "Hades" on the user's right shoulder, Hades is an elderly Crow at the same size of the elder Toad Fugasaku, he's all covered in black feathers from all over his body with two bright white lines across all of his body, Hades was born with the natural affinity of the fire release and used to master all of the fire techniques but due to his elderly age he can't perform any fire techniques anymore, but instead when he's staying on the user's shoulder or in other words having a physical contact with the user, he injects his fire chakra into the user's body accelerating the speed of the user's fire chakra when it's gathered by the user and increasing the amount, thus making less time for the user to perform fire techniques and allowing the user to perform fire techniques with one less handseal than it originally requires as well as boost their strength by +10 damage points. Another special ability that the crow possess is that he can sacrifice itself and injecting all of it's chakra to the user to boost the next fire technique that the user uses by +20 damage points and immediately vanishes from the battlefield afterwards.
    ❖ Can only be summoned once per battle.
    ❖ Stays on the field for 5 turns.
    ❖ The user can't use any Water based techniques when Hades is injecting his body with Fire chakra due to the negative chakra natures of Fire and Water.
    ❖ Must have Mastered the Fire release.
    ❖ Must have signed the Crows contract.
    ❖ Hades's ability to inject the user with fire chakra must be used within 3 turns after he's been summoned.
    ❖ Can only be taught by ~Crow~


    ±± (Karasu Kuchiyose No Jutsu: Kuro) - Crow Summoning Technique: Black ±±

    Rank: Forbidden
    Type: Summoning
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: N/A (-20 damage to the user when summoned)
    Description: The user summons "Black" the boss of Crows, he is slightly larger than gamabunta and has an evil personality like Manda, he is a dead black colored and has thick black feathers , he can use lightning techniques up to S rank, also with his large wings he can use the wind element up to S rank as well , he can perform lightning and wind techniques that doesn't require the use of handseals, but in addition to that the user can make the handseals when he's on top of "Black" allowing Black to use any technique in the lightning element up to S-rank and every technique in the wind element up to S-rank, once per battle he can shoot a forbidden ranked lightning blast , but it extremely exhausts his chakra.
    ❖ Only stays on the field for 5 turns
    ❖ Can't use wind and lightning techniques in the same turn.
    ❖ When shooting the forbidden lightning blast he can't use lightning techniques higher than A-rank and he can't use wind techniques at all.
    ❖ Must have signed the Crows contract
    ❖ Can only be used by ~Crow~


    ±± (Karasu Kuchiyose no jutsu: Sora No Aquarius) - Crow Summoning Technique: Aquarius of the skies ±±

    Rank: Forbidden
    Type: Summoning
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: N/A (-20 damage to user when summoned)
    Description: Aquarius of the high skies is a large female Crow and she's Black's (the boss of crows) wife, she has slighty pale blue colored feathers, she was given the name Aquarius due to her ability to use the water techniques up to S-rank without having to use a water source in order to perform them, She has trained in the water element since the day of her birth and grown greatly accustomed to the water element therefore in order for her to use water techniques that uses handseals in order to be performed, the user needs to make one handseal when he's on top of her head for every water technique she wishes to use that require handseals, although she has large wings she can't use the wind elemental techniques efficiently as other crows could, but instead she can deflect wind techniques up to A-rank by infusing her wings with chakra and flapping them making a large wind vortex at the desired wind technique that count towards one the users moves, Once per battle can Aquarius shoot a large condensed beam of water that reaches the forbidden rank in power but it extremely exhausts her chakra making her unable to use water techniques higher than A-rank and cannot deflect wind techniques anymore.
    ❖ Stays on the battlefield for 5 turns
    ❖ Can only cancel out A-rank wind techniques 2 times per battle
    ❖ Must have signed the Crows contract
    ❖ Can only be taught by ~Crow~



    Crow Techniques

    ±± (Karasu Geigei: Danmaku Karasu no Jutsu) - Crow Arts: Barrage Of Crows Technique ±±
    Type: Supplementary/Offensive
    Rank: C
    Range: Short - Long
    Chakra Cost: 15
    Damage Points: 30
    Description: The user forms a string of two handseals [Horse → Ram] summoning a massive number of crows around the opponent from every direction forming somewhat a whirling formation as they are circling around the opponent forming the shape of a tornado made of crows, because of the massive number of crows the opponent's vision is completely blinded from seeing the user or anything around him in a range, on the user's commands via chakra, all of the crows change their course and fly towards the opponent from all directions piercing him and cutting his skin as well as feasting on his flesh by their strong beaks.
    ❖ Can only be used 5 times per battle.
    ❖ Must have signed the crows contract.


    ±± (Karasu Geigei: Karasu Kyuuzō No Jutsu) - Crow Arts: Crow Explosion Technique ±±

    Type: Supplementary/Offense
    Rank: C
    Range: Short - Long
    Chakra Cost: 15
    Damage Points: 30
    Description: This is a ninjutsu technique in which the user infuses normal sized crows with a large amount of chakra, creating a large deal of pressure in the crow's body formed by the compression of chakra into the crow's body, causing the crows to explode each forming an explosion that has the same power and range of an explosive tag, this technique can only be used to infuse small sized/normal sized crows and causing them to explode, and cannot be used to cause large sized crows to explode, for this to work the targeted crows that are going to be infused with this chakra must be already present on the field, and must be summoned by the user of this technique.
    ❖ Can only be used 5 times per battle.
    ❖ Must have signed the Crows contract.
    ❖ Can only infuse a maximum of 4 crows at a time and can't be used more than once per crow or once per turn.


    ±± (Karasu Geigei: Shikkyaku Kyōi) - Crow Arts: The Falling Menace ±±

    Type: Offense
    Rank: B
    Range: Short - Long
    Chakra Cost: 20
    Damage Points: 40
    Description: After forming a string of 2 handseals {Horse → Bird} The user releases his chakra over the opponent's location summoning a giant crow that's on the same size of Gamabunta, the Crow however is summoned upside down having it's beak facing the ground with it's whole body facing the sky, as the Crow is summoned he forms a fast rotating around himself forming a giant drill with it's beak as the center of the drill, falling onto the opponent from above and drilling into them, The Crow is summoned above the opponent's location by 10 meters.
    ❖ Can only be used 4 times per battle.
    ❖ Must have signed the crows contract.


    ±± (Karasu Geigei: Hari Yobouchuusha) - Crow Arts: The Needle Shots ±±

    Type: Supplementary/Offensive
    Rank: B
    Range: Short - Mid
    Chakra Cost: 25
    Damage Points: 40
    Description: The user forms a string of two handseals [Horse → Tiger] summoning a massive number of crows around the user.Then the user directs the crows to attack the opponent by making them release their feathers at the opponent and when the feathers hit or go near the opponent,the user can make the feathers explode at any time.
    ❖ Can use this technique 2 times per battle
    ❖ Must have signed the Crow contract


    ±± (Karasu Geigei: Hari Yobouchuusha) - Crow Arts: Blackness ±±

    Type: Supplementary/Offensive
    Rank: A
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: 60
    Description: The user forms a string of two handseals [Ram→ Tiger] summoning a massive number of crows around the user.Then the user directs the crows to fly at the opponent at high speed and then once the crows surround the opponent,the user makes the opponent think he is in pure blackness and that he is getting stabbed by feathers.
    ❖ Can use this technique 2 times per battle
    ❖ Must have signed the Crow contract


    ±± (Karasu Bunshin no Jutsu) - Crow Clone Technique ±±

    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: The user performs the Tiger handseal, by doing this, 10 crows (per clone) "poof" in short range of the user. These Crows will then meet at a focal point, creating one image, that image is an exact clone of the original user. Because of the amount of chakra distributed in each clone, they can perform up to B rank techniques of the Basic 5 elements only.
    ❖ Only two clones can be created at a time.
    ❖ Only those who have signed the Crows contract may use this.


    ±± (Karasu Genjutsu: Za Ikameshii Karasus' benkou) - Crows Illusionary Arts: The Majestic Crows' Speech ±±

    Type: Supplementary
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: While a Crow summoning is in Play, the user may clap his hands together once, releasing his chakra. As basic genjutsu procedures, the chakra is used to disrupt the flow of chakra present in the victim's brain,which can disrupt the senses. As the genjutsu, the opponent experiences the summoned Giant Crow disperses into countless normal sized Crows. All the Crows then release a high-pitch cawing sound [this genjutsu is very short]. At the end of the jutsu, the opponent's ear drums will remain with a similar but very weak high pitch sound for that turn only, which means he will lose main use of his hearing for that turn only.
    ❖ Usable twice per battle.
    ❖ No genjutsu in the same turn or turn after.
    ❖ Can only be taught by Drizzy or ~Crow~.
    ❖ Must be a signer of the Crows contract.


    Karasu Geigei: Ichi Hyaku Fi-dingu Karasu|Crow Arts: A Hundred Feeding Crows

    Rank: S
    Type: Offensive
    Range: Mid to Long
    Chakra Cost: 40
    Damage Points: 80
    Description: Ichi Hyaku Fi-dingu Karasu is an advanced technique, It is said to bring great wrath upon the opponent. The user performs the Tiger, Dog, Rat, Ox and snake handseals. He will then clasp his hands together, releasing his chakra. Once this is done, the clouds begin to darken, the wind becomes violent. Once the first stage is completed, the technique starts to take shape. A hole will be created in the the sky, this hole will be the "eye", the point of focus. 100 crows will emerge from this hole in the violent weather, the wind currents aid them, as they rotate around the opponent, the sight is a tornado of Crows, with the opponent in the middle. The Crows will then charge onto the opponent, ripping his flesh, feeding on him. The jutsu must be casted mid/long range from the user, this way, the user himself escapes the wrath, the brutality of this technique.
    Note: Can only be used once per battle.
    Note: No S rank techniques for the next 2 turns.
    Note: Weather cannot produce Kirin.
    Note: Must have the Crow contract signed.
    Note: Can only be taught by ~Drizzy~ or ~Crow~


    ±± (Karasu Geigei: Kuroi Umō Renda) - Crow Arts: Barrage Of Black Feathers ±±

    Type: Offense
    Rank: B - S
    Range: Short - Long
    Chakra Cost: 20 - 40
    Damage Points: 40 - 80
    Description: This technique is solely used by Crows with no exceptions, The Crow that's utilizing this technique opens his mouth while concentrating a great deal of pure chakra into his belly, forming the chakra into a large number of feathers which attain a solidified form through the concentration of chakra making it as hard as Iron, the Crow releases the feathers at the target through his beak, these feathers are pitch black colored attaining the same color as the feathers which are covering the crows body from the outside, the feathers range depending on the size of the Crow that is releasing the feathers, the bigger in size the bigger feathers released from it's beak up to the size of a normal sized Katana which is the biggest size the feathers could get and classified as an "S-rank", for this size of feathers the Crow that's releasing the feathers must be at least half the size of Gamabunta or bigger, any smaller sized crows than that release feathers that are the size of a kunai, if the Crows are normal sized the feathers they release are going to be the same size as a needle, having the size of a needle up to a Kunai is classified as a B-rank version of the technique.
    ❖ The S-rank version can only be used once per battle.
    ❖ If the S-rank is used the Crow cannot form an A-ranked or higher technique(s) the same and following turn.
    ❖ The B-rank version can only be used twice per battle and once per turn
    ❖ Must have signed the Crows contract


    ±± (Katon: Kaen Karasu) - Fire Release: The Blazing Crow ±±

    Type: Attack
    Rank: Forbidden
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: 100 [-40 to the user]
    Description: This is an advanced fire technique that's taught to the user by Blaze the legendary crow of fire and the most experienced crow in the fire release, this technique is given to the user after proving skilled enough in the arts of fire release and showing a sufficient amount of respect towards the crows, After the user forms a set of handseals (Ram → Monkey → Horse → Bird → Tiger) The user gathers a large amount of fire chakra into his lungs as well as inhale a large amount of air and mixes both air and fire chakra to create fire which is shot out of his mouth in the shape of a huge fire stream the same size as the "Oil flame bullet technique", immediately the user using his shape manipulation to turn the fire stream as it's shot out of his mouth into the shape of a soaring crow of fire At the size of the Blaze ball Technique scorching the ground as it heads for the target and making a noise equivalent to 100 crows screaming as it's heading for the opponent, this technique becomes exceptionally powerful if used after a wind technique that's possible to merge with this technique making it a fire/wind combination, the crow of flames absorb the power of the wind as fuel and becomes larger than it already is, but after this technique is used the user's body becomes extremely exhausted due to chakra overuse.
    ❖ Can only be used once per battle.
    ❖ The user is unable to use fire techniques at all for the next 2 turns.
    ❖ This technique counts as 2 moves of the 3 moves allowed per turn.
    ❖ This technique puts a huge strain on the user's body in the following turns due to the chakra overuse the simplest movements puts a huge strain on the user's body and the speed of the user drastically decreases for the next 3 turns.
    ❖ Can only be taught by ~Crow~


    ±± (Raiton/Suiton: Saishuu Sabaki) - Lightning/Water Release: Final Judgment ±±

    Type: Attack
    Rank: Forbidden
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: 100 [-40 to Black and Aquarius each]
    Description: This is a collaboration technique between "Black" the boss of crows and his wife "Aquarius of the skies" the queen of crows, generated by Black's strong affinity towards the lightning element and Aquarius's strong affinity towards the water element and a large amount of chakra released into Black and Aquarius giving them the necessary chakra to utilize this technique, and also by using both most of their chakra when they are summoned together side by side on the battlefield and on the user's command, Aquarius using her ability to utilize the water element without having to use a water source to blow a giant wave of water from her mouth that's equivalent in size to the water shockwave technique but shot directly at the opponent in the shape of a beam of water, while at the same time that Aquarius does this, Black utilizing his strong affinity towards the lightning element, being the most powerful giant crow that was ever born, he shoots a rapid stream of lightning energy along with the water that Aquarius is making at the shape of a crow made out of lightning energy that's so powerful that when mixing with the water wave it forces the water to take the same shape of the lightning stream, the aftermath of this technique is a Lightning/Water Crow that's on the same size as either of Aquarius or Black, towards the direction of the enemy, as both Black and Aquarius suffer a large amount of damage from this technique making them vanish from the battlefield leaving the user extremely exhausted afterwards.
    ❖ Can only be used once per battle.
    ❖ This can only be used by Aquarius and Black together not seperately.
    ❖ The major requirement of this technique is that Aquarius and Black to be already summoned on the battlefield with separated summoning jutsus.
    ❖ Because this technique requires a massive amount of chakra, both Black and Aquarius are unable to continue the battle due to the enormous chakra strain on their bodies, and vanish from the battlefield immediately.
    ❖ No Lightning or Water jutsu higher then A-rank for the following turn, and S-rank the turn after.
    ❖ The user's body becomes extremely slower than normal after the usage of this technique as the slightest movements affect him greatly and his body becomes extremely weak for 2 turns after the turn this technique is used the, however he's able to perform the handseals as normal.

     
         

  6. #326
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by LonelyAssassin View Post
    Summoning Animal : Fisher
    Scroll Owner : LonelyAssassin
    Other User who have signed contract : N/A
    Summining Boss if existing : N/A
    Other Animals tied to contract : N/A

    Link To Approval :Fisher
    Summoning Animal : Fisher
    Scroll Owner : LonelyAssassin
    Other User who have signed contract :
    Saikyokage
    Summining Boss if existing :

    Rank: S
    Type: Supplementary / Attack
    Range: N/A
    Chakra Cost: 50
    Damage points: N/A (+30 when with dagger)
    Description:
    Buck was a small furry Fisher that had a long body, tail and a set of short limbs, He is also no bigger than 75cm. Buck also wields a small Dagger that is no bigger than a kunai, it is white and curved, he wears a green eyepatch to show superiority and has smoke bombs. Buck is able to use up to A-Rank Earth Release with Handseals. He can only use normal strong fist Taijutsu up to C-rank, this means no NB Taijutsu or EIG Techniques. He is quite fast and is slightly faster than a human.

    -Can only be summoned once per battle
    -Can only be on the battlefield for 4 turns
    -Fisher Summoning can only be taught by LonelyAssassin

    Approved : here


    Other Animals tied to contract :

    Rank : A
    Type : Supplementary/ Attack
    Range : N/A
    Chakra Points : 40
    Damage Points : N/A
    Description :
    This fisher is white and can stand up like most. He is a water user and is quite short compared to buck, he is only 50cm of height and has a longer snout than buck, he is also seen with a red bow tie to show his superiority to most Fishers, he also has smoke bombs. triad can use up to A-Rank Water Release with handseals. He is very fast and can match the speed of a human.
    -Can only be summoned once per battle
    -Can only be on the battlefield for 4 turns

    Approved : here



    Link To Approval :Fisher
     
         

  7. #327
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Wolverine
    Scroll Owner: Ryuji
    Other Users who have signed contract: Akisha
    Summoning Boss if existing: Natsu
    Other Summoning Animals tied to contract: Aki, Fuyu, Haru and Rayji

    Link of aproval: http://narutobase.net/forums/showthr...82#post2201982
    Updated from: http://narutobase.net/forums/showthr...=1#post3122597
     
         

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    Re: Official NB Summoning Contracts List

    Summoning Animal: Canadian Lynx
    Scroll Owner: Ragnaroc
    Other Users who have signed contract: Songbird.
    Summoning Boss if existing: Corbis
    Other Summoning Animals tied to contract:

    Kuchiyose no Jutsu: Yamaneko Okami Corbis(Summoning Technique: Lynx Emperor Corbis)
    Rank:S
    Type: Defense/Attack/Suplementary
    Range:Short-Long
    Chakra Cost:40
    Damage points:N/A
    Description: the largest and strongest of the Lynx's. Has the ability to use and control the wind for any purposes necessary. Is summoned by drawing the kanji for lynx on a chakra katana then thrusting it into the ground


    I can't seem to find the link of approval as this was approved many years ago. any help would be appreciated
     
         

  9. #329
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    Re: Official NB Summoning Contracts List

    Updating Owner of:

    Summoning Animal: Lyrebird
    Summoning Scroll Owner: Typhon
    Other Users Who Have Signed: N/A
    Summoning Boss if Existant: Unknown
    Other Animals Tied to this Contract: N/A
    Background Information: Lyrebirds are ground dwelling birds of the passerine family with what may be the most extensive library of calls out of all birds. They possess the most complex syrinx of all known song birds which allows them to accurately mimic the songs of other birds as well as sounds produced by humans such as camera shutters, chainsaws or car alarms.
    http://en.wikipedia.org/wiki/Lyrebird

    In the world of Naruto this incredible vocal ability has made them masterful at misdirection, confusion and illusions. While most of them are inept at combat, they all possess the ability to mimic any sound and use the empty cicada shell technique. Coupling those two abilities they can often confuse the enemy. Some of the elder lyrebirds are capable of casting unique genjutsu through the use of their calls while a few others have harnessed wind techniques with mild success. In terms of size the average lyrebird is around the size of a chicken though on rare occasions they can grow to be as large as a human. This group of birds live on a secluded island filled with a tall oak forest called Mukashoushima (Infinite Song Island). Within the forest are villages of hut-like structures resembling the nests lyrebirds usually make. It is said any visitor to this island is brought to tears by its melodies upon first hearing the endless songs.

    To Cloud..

    Thread where ownership was transferred: http://narutobase.net/forums/showthr...light=Lyrebird


    ================================================== =================

    Summoning Animal: Tanuki (Raccoon Dog)
    Scroll Owner: Typhon
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract:
    Description and Background: Raccoon Dogs, despite their common names, are not closely related to Raccoons nor are they actually dogs. Instead they are a basal species in the Canidae family and one of the few that like to climb trees. Their bodies are similar in shape and size to foxes with a long body but short legs. The fur coloration is very similar to Raccoons which led to the poor misnomer of a name. In Japanese culture the Raccoon Dog goes by the name "Tanuki" and is a common figure in classic folklore. They are often depicted with big round eyes, a pudgy build, and enlarged....how should I say this.... cojones. They're used to represent a trickster, and are considered talented shape-shifters, but are presented in a light-hearted and aloof manner.
    http://en.wikipedia.org/wiki/Raccoon_dog

    The Tanuki of this contract generally stand on two feet like humans growing on average to the same size as a typical person. They're not the most physically fit species and often develop strong attachments to sake that leads to being overweight. Upon discovery of the Ichibi, the Tanuki immediately became drawn to the tailed beast which shared their form, though on a much larger and monstrous scale. They began to worship Shukaku as a God, and claimed he was the creator of all Tanuki. Even the vessel for the Ichibi became worshiped and revered as a holy figure. This infatuation with the Ichibi led to the Tanuki moving their village to the deserts around Sunagakure. They found an abnormally large oasis in the western half of the desert which became their homes. The new village became known as the "Hachi-takioashisu" or "Eight-Falls Oasis", named after the eight waterfalls that supplied the water. Travelers lucky enough to stumble upon this paradise often can't remember the details of their stay due to the large amount of sake forced upon them, but they swear it to be the best time of their life.

    Approved: http://narutobase.net/forums/showthr...1#post10532317
     
         

  10. #330
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Chickens
    Scroll Owner: Pain...
    Other Users who have signed contract: none so far
    Summoning Boss if existing: will add later
    Other Summoning Animals tied to contract: will add later

    approved here
     
         

  11. #331
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by demon fang View Post
    Summoning Animal: Moles
    Scroll Owner: Fang
    Other Users who have signed contract: none at the moment
    Summoning Boss if existing: none at the moment
    Other Summoning Animals tied to contract: none

    link to approval #2293: http://narutobase.net/forums/showthr...157594&page=92
    ~updating~
    Summoning Animal: Moles
    Scroll Owner: Fang
    Other Users who have signed contract: none at the moment
    Summoning Boss if existing: none at the moment

    link to approval #2293: http://narutobase.net/forums/showthr...157594&page=92
    Other Summoning Animals tied to Contract:
    (Kuchiyose no Jutsu: kihonteki bouhatei) - Summoning Technique: Standard Mole
    Type: supplementary
    Rank: C
    Range: short
    Chakra: 15
    Damage: N/a
    Description: After peforming the necessary handsigns, the user slams their hand on the ground to summon a mole. These basic moles vary in color and appearance. The standard moles are 12-15 cm and are mainly used to perform earth-based techniques up to C-rank without handseals.

    Restrictions:
    -Must have signed the mole contract.
    -Requires a ground source.
    #2449:http://narutobase.net/forums/showthr...157594&page=98
     
         

  12. #332
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by -Avenger- View Post
    Summoning Animal: Bustard
    Scroll Owner: -Avenger-
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background:
    Origin:
    Bustards (including Floricans and Korhaans), are large and highly terrestrial birds mainly associated with dry open country and steppes(Grasslands) in different parts of the (ninja) world.
    General Description:
    Bustards are all fairly large and frequently cited as the world's heaviest flying birds.The Bustard is mostly grey in color, with a black crest on its head and have strong legs (yellow to cream in color) and big toes. They have long broad wings with "fingered" wingtips, and striking patterns in flight.
    General Summon Abilities:
    The Bustards are very strong and fast. Some are able to fly with ninjas on their backs with little effort. They all can use chakra, though some have acquired unique abilities, such as Elemental Affinity or other Battle related skills. They all can speak in human language. As these birds are usually from steppes which has extreme temperatures, they have trained their bodies to withstand high temperatures compared to other birds. Also, most of the summons are able to shoot feathers infused with their elemental chakra at high speeds from their 'fingered wingtips' which has the ability to pierce through rocks (will be stated in each summons abilities).


    Link of approval

    Updating~


    Summoning Animal: Bustard
    Scroll Owner: -Avenger-
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Tiamat
    Other Summoning Animals tied to contract: Sin, Nisroch & Ninlil, Šamaš
    Contract approval

    1.(Kuchiyose no jutsu: Sin kitahankyuu Kaze no ousama) Summoning Technique: Sin King of Northern Winds
    Type: Attack
    Rank: A
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: The user summons Sin a giant bustard and King of the Northern winds and one of the oldest bustard. He is 25 feet tall and is capable of using wind element up to A rank, and one S rank jutsu per battle. The user can fly on his back at fast speeds with great manouverbility providing the user with good aerial skills and making them a hard target to hit. Sin is also the fastest among all bustards. Sin is also capable of summoning a strong current of wind up to A rank power by flapping his wings and send the blast at the opponent(s). He is also capable of using his wings, beak and his long legs as extra means of attacks.

    Note: Wind Current can only be used 2 times per battle.
    Note: Can only be summoned once per battle.
    Note: Lasts for 5 turns max.
    Note: Any other techniques used by Sin count towards the users move count.
    Note: Can carry only one person on his back as a result of his fast speed.


    2. (Kuchoiyse no jutsu: Nisroch & Ninlil) Summoning Technique: Nisroch & Ninlil
    Type Supplementary
    Rank: A
    Range: Short
    Chakra Cost:30
    Damage Points: N/A(60 for feather Strike)
    Description: The user summons the two twin Bustards Nisroch & Ninlil, who are known for their teamwork. Being twin brother and sister, they are of exactly the same size i.e. 12 feet in height and fly with great manouverbility. Nisroch specializes in fire and Ninlil in wind, and they both can use up to B rank jutsu. They have trained themselves to use their attacks in combination with each other. Also they both are able to shoot feathers infused with their respective chakra at high velocity from their fingered wing tips that can even pierce through rocks.

    Note: can be summoned twice and lasts for 4 turns.
    Note: Can only shoot feathers 3 times per battle.
    Note: The summons cannot use feather strike and elemental techniques in same turn.
    Note: can carry one person each.
    Note: Cannot use any other summon while they are active.


    3. (Kuchiyose no jutsu: Tiamat Umi no Megami) Summoning technique: Tiamat The Sea Goddess
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: The user summons Tiamat one of the boss summons. Tiamat is a sea greenish blue bustard whose color comes from her affinity towards water element and hence called as Sea Goddess. She stands 40 feet in height and has a wingspan of 110 feet. Due to the fact that she has large body and strong wings, she is capable of carrying up to 3 people on back her back without loosing much speed. She is capable of using water element up to S-rank without handseals. She has the ability to shoot 5 rapid blasts of water which are 1m in diameter at the enemy (equivalent to A rank) from her mouth. She has also trained herself to use her beak and claws as extra means of attack.

    Note: Can be summoned once.
    Note: Lasts for 4 turns max.
    Note: The rapid water blast attack can be used 3 times max.
    Note: Any techniques used by her count towards the users move count.


    4.(Kuchiyose no jutsu: Šamaš kotei) Summoning Technique: Šamaš The Emperor
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: The user summons Šamaš The Emperor, one of the oldest bustard. He has a golden colored crest on his head as result of his fire affinity. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is able to use fire techniques up to S-rank as a result of intense training with the user. He is exceptionally fast and can carry one person on his back. Šamaš also has the ability to shoot feathers infused with his katon chakra from his fingered wingtips that can pierce through large rocks. After releasing the feathers, they set themselves on fire due to wind resistance/friction increasing its destructive potential by making them capable of inflicting severe burns upon direct contact with any object/person(s) and the feathers will continue to burn after impact unless it's put out by an opposing technique. The feathers are 2 feet long and can shoot up to 6 feathers from each wingtip (12 in total). Šamaš can shoot these feathers in desired direction with a long range reach and is equivalent to A-rank. He has trained himself to use his beak and claws as extra means of attack.

    Note: Can only be summoned once per battle.
    Note: Lasts for 4 turns max.
    Note: The feather shooting ability can be used 3 times.
    Note: Any techniques used by Šamaš counts towards the user's move count.
     
         
    Last edited by -Avenger-; 03-01-2013 at 04:36 PM.

  13. #333
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    Red flesh cloud's choking out
    the morning sky, they said
    it'd never come, we knew it
    was a lie. All forms of life
    die now, the humans all
    succumb. Time to kiss your ass
    goodbye. the end has just
    begun.
     

    Re: Official NB Summoning Contracts List

    Summoning Animal: Sheep
    Scroll Owner: Professor Sarutobi
    Other Users who have signed contract: N/A
    Summoning Boss if existing: none yet
    Other Summoning Animals tied to contract: none yet

    Approved:http://narutobase.net/forums/showthr...=1#post9714842
     
         

  14. #334
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    Re: Official NB Summoning Contracts List


    Summoning Animal
    Hooded Pitohui(Pitohui dichrous)
    Scroll Owner
    Priest
    Other Users who have signed contract
    N/A
    Summoning Boss if existing
    N/A
    Other Summoning Animals tied to contract
    Arwin
    Kulios
    Seth
    Description and Background
    Origin
    Hooded Pituhois live and Originates from the
    tropical rainforests and jungles of Modakeke
    from the lower forests to sea level located Northeast of KIri .
    General Description
    Hooded Pitohui, members of the family Corvidae
    (crows, ravens, jays, etc.), are beautiful
    passerines, i.e., songbirds. Their wing, head, and
    tail feathers are black and their back and belly
    feathers orange. They have black legs ending in
    sharp claws and a black beak that is strong and sharp. Male and female birds have the same
    coloration. When threatened, these birds erect
    their head feathers to form a crest.
    Their sizes varies from younglings to Adult
    birds. Some averaging sizes of a normal raven
    bird while others are as big as peins bird. Hooded Pitohuis are omnivorous, feeding on a
    variety of berries and insects.
    This species were the first documented
    poisonous birds. The poisons found in the birds'
    skin and feathers, A neurotoxin called
    homobatrachotoxin which for the most part, cause numbness and tingling, sneezing
    and other minor symptoms when touched.
    Serious side effects such as paralysis and
    death would occur if you came in contact with a
    higher quantity of this poison. They acquire its
    poison from part of its food, the Choresine beetles. the exact same poison that is found in
    the slightly more famous “Poison Dart Frogs”.




    ~Approved~
     
         

  15. #335
    Senior Member Nocturnus's Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Nocturnus View Post
    Summoning Animal: Nightjars
    Scroll Owner: Nocturnus
    Other Users who have signed contract: None
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    Link to approval
    Summoning Animal: Nightjar
    Scroll Owner: Nocturnus
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description and Background:

    General Description:
    Nightjars are medium-sized nocturnal birds with long wings, short legs and very short bills. Most have small feet, of little use for walking, and long pointed wings. Their soft plumage is cryptically coloured to resemble bark or leaves, making them excellent at blending in with their surroundings. They have beaks that are much wider than it is long, and it opens wide both - vertically as well as horizontally. The resulting big gaping mouth allows it to more easily scoop up it's prey in flight. Its large eyes are placed on each side of the head (laterally) - which significantly increases its visual field. A reflective membrane behind the retina (tapetum) enhances its vision at night by augmenting the light-gathering ability of its eyes.
    Background:
    The Nightjar hails from a secluded forest hidden on the peak of a deadly mountain that is always covered in storm clouds making the area seemingly always nighttime. This Dark and ominous looking place is referred to by many ninja as Mount Hakurei. The Nightjars are a race of incredibly stealthy birds that take great pride in their mastery of stealth. They have been hidden away from humanity for a long time on the peak of Mount Hakurei until now that is. Their mastery of stealth and disguise makes them a great asset to ninja for scouting dangerous areas/enemy territory. Nightjars aren't very strong but in exchange of their lack of strength they have human intelligence which can help them get out of tight situations that involve clever planning. The nightjar also have a secret weapon they keep to themselves called the nighthawk. The nighthawk are said to await orders from their masters in a cavern somewhere in the depths of Mount Hakurei. Nighthawks are about the size of a human due to some sort of mutation perhaps from eating some fungi/bugs in the caves they live in. They aren't known to have much intelligence at all since they have been locked inside a cave their entire lives due to discrimination from the nightjar.

    Link to approval
     
         

  16. #336
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by -Severus Snape- View Post



    Summoning Animal: Sparrows
    Scroll Owner: –Severus Snape-
    Other Users who have signed contract:
    Summoning Boss if existing: None yet
    Other Summoning Animals tied to contract:

    (Kuchiyose no Jutsu: Ventus no Kaze)| Summoning Jutsu: Ventus of the Wind
    Type: Summoning
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: Ventus is one of the five Sparrow that is capable of using a element, in Ventus’ case, wind. Ventus is capable of using Wind techniques up to A-Rank, and one S-Rank jutsu per battle. Ventus is the same size as Sasuke's hawk, and is thus able to carry the user on his back, and transport him twice as fast then when the user should run. So, instead of 10 posts to reach one's destination, it takes him only 5 posts.
    Note:Can be summoned once per battle
    Note: Stays in battle for a maximum of three turns
    Note: The user must have learned the technique, will Ventus be able to use it.
    Note: Ventus’ attacks count as one move




    (Kuchiyose no Jutsu: Kasai Senpū Peruro)| Summoning Jutsu: Fire Whirl Peruro
    Type: Summoning
    Rank: A
    Range: Short – Mid
    Chakra: 30
    Damage: N/A
    Description: Peruro is one of the five Sparrows that is capable of using one element, in Peruro’ case, Fire. He’s about the same size as Sasuke’s Hawk, and thus can carry a person on his back. Once Peruro is summoned, he can shot ignited feathers to the opponent, which are equivalent to an A-Rank Fire technique. He will flap with his wings to loose his feathers, and at the moment they loose contact with him, they will ignite and head for the opponent at the speed of a normal thrown kunai.
    Note: Peruro can be summoned once per battle
    Note: Can stay on the field for four turns
    Note: 'Fire Feathers' can be used once per turn
    Note: Fire Feathers can be used 2 times in total




    Summoning Animal: Sparrows
    Scroll Owner: –Severus Snape-
    Other Users who have signed contract: Tsuna..
    Summoning Boss if existing: None yet
    Other Summoning Animals tied to contract:

    (Kuchiyose no Jutsu: Ventus no Kaze)| Summoning Jutsu: Ventus of the Wind
    Type: Summoning
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: Ventus is one of the five Sparrow that is capable of using a element, in Ventus’ case, wind. Ventus is capable of using Wind techniques up to A-Rank, and one S-Rank jutsu per battle. Ventus is the same size as Sasuke's hawk, and is thus able to carry the user on his back, and transport him twice as fast then when the user should run. So, instead of 10 posts to reach one's destination, it takes him only 5 posts.
    Note:Can be summoned once per battle
    Note: Stays in battle for a maximum of three turns
    Note: The user must have learned the technique, will Ventus be able to use it.
    Note: Ventus’ attacks count as one move




    (Kuchiyose no Jutsu: Kasai Senpū Peruro)| Summoning Jutsu: Fire Whirl Peruro
    Type: Summoning
    Rank: A
    Range: Short – Mid
    Chakra: 30
    Damage: N/A
    Description: Peruro is one of the five Sparrows that is capable of using one element, in Peruro’ case, Fire. He’s about the same size as Sasuke’s Hawk, and thus can carry a person on his back. Once Peruro is summoned, he can shot ignited feathers to the opponent, which are equivalent to an A-Rank Fire technique. He will flap with his wings to loose his feathers, and at the moment they loose contact with him, they will ignite and head for the opponent at the speed of a normal thrown kunai.
    Note: Peruro can be summoned once per battle
    Note: Can stay on the field for four turns
    Note: 'Fire Feathers' can be used once per turn
    Note: Fire Feathers can be used 2 times in total



    (Kuchiyose no Jutsu: ignis) | Summoning Jutsu: Ignis
    Type: Summoning
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: Ignis is one of the five Sparrows that is capable of using one element, in Ignis’ case, Lightning. He’s about the same size as Sasuke’s Hawk, and thus can carry a person on his back. Once Ignis is summoned, he can shoot small lightning bolts (5) to the opponent, which are equivalent to an A-Rank Lightning technique, mid-range, by flapping his wings, releasing the bolt's from his feathers.
    Note: Ignis can be summoned once per battle
    Note: Can stay on the field for four turns
    Note: The Lightning bolt can be used once per turn, with a maximum of 2 times

     
         

  17. #337
    The Blind One Lili-Chwan's Avatar
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    - OMG I HADN'T SEEN THIS LOL
     



    Re: Official NB Summoning Contracts List

    Changing Ownership


    Parrot Summoning Contract
    Summoning Animal: Parrots

    Scroll Owner:

    Lili-Chwan

    Other Users who have signed contract:

    Luiz

    Summoning Boss if existing:

    Iris Gloriosa

    Other Summoning Animals tied to contract:

    Parrot Chicks
    Average Parrots
    Altorio Parrots
    Zé Carioca
    Vitória Régia
    Saci Pererê
    Saci Trique
    Saci Saçurá
    Lloyd, The Chicken
    Carlão
    Piu Piu
    Nico
    Rafael

    Origin: Parrots are from a secret Rainforest, on top of a remote plateau, called the Altorio Forest.

    General Description: Parrots are colourful and majestic birds, with a diverse pallet of colours and a wide range of shapes. They possess strong beaks and claws, and a are beautiful and agile in the air.

    Summon General Abilities: The parrots of Altorio are very strong and fast. And average Parrot from Alto Rio is about the same size as a Lion, and is able to carry up to 2 people on their back without loosing any speed. They all can use chakra, though some have acquired unique abilities, such as Elemental Affinity or other Battle related skills. They are very energetic and warm, and speak in a very thick Portuguese accent.

    Summoning: The person who signs this contract is able to summon parrots from Altorio, and can also be summoned by parrots. In case of an unsuccessfully summoning, or the usage of a very small amount of chakra, the user calls forth a baby chick, without much use in a battle other than being very cute. The canon Summoning Jutsu calls forth common parrots, from average size or smaller, but with no special abilities other then a random small weapon. Using specific amounts of chakra, the user can summon special parrots, with special abilities, all up to the Boss. (Which will be submitted using the official template)

    Approved

    Parrot Summons
    1.
    (Oumu Kuchiyose no Jutsu: Zé Carioca ) Parrot Summoning Technique: Zé Carioca
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Zé Carioca is a large green macaw, with a dark umbrella, a brown suit and a coconut hat. He is very polite and joyful, and but very charming with the ladies. He is the son of Parrot boss and thus is holds great political power amongst the parrots of Altorio. He has the ability to enlarge his body and feathers, enabling him to transport up to 2 people on his back, for the cost of 15 chakra. While he is in play, he or his summoner can preform 1 handseal and enlarge any thrown feathers from normal feathers to about 1 meter in height. He has Fire Chakra.
    Zé Carioca is Luiz's personal summon. He travelled from Altorio and is able to remain in play without cost for the whole battle. He is of the same rank as Luiz and has the same chakra reservations.
    *Lasts 4 turns for any summoner apart from Luiz, and can only be used once per battle*
    *Created by Luiz*


    2.
    (Oumu Kuchiyose no Jutsu: Tsukai no Saci) Parrot Summoning Technique: Messegers of Saci
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20 (15 for Saci Pererê only)
    Damage Points: N/A
    Description: The messengers of Saci consist on 3 small parrots, Saci Pererê, Saci Trique e Saci Saçurá. The Saci are the fastest parrots one can summon and are the tricksters of Altorio. The first is a male black parakeet with one leg and a red hootie. The second is a male brown parakeet with a bright pipe. The third is a female grey parakeet with red eyes. They're usually summon in the midst of a dust devil, and speak loud and excitingly fast. Twice per battle, they can fly at such speed that they can prevent even a Sannin from performing handseals at Short Range (If the technique has more than one seal, or a Kage/Sage at if the technique has more than 3 seals, with a burst of speed, striking them with their beaks on specific parts of the body, inducing a small paralysis on the arms and legs, or simply steal whichever weapons or scrolls the opponent has. Saci Pererê has Lightning Chakra and can join his wings like comical hands when he needs handseals.
    *Can only be summoned all once per battle, and last 4 turns*
    *One can summon only Saci-Pererê, which is the strongest of all twice per battle, or again after summoning all of them (and vice-versa), he lasts 4 turns*
    *Created by Luiz*


    3.
    (Oumu Kuchiyose no Jutsu: Vitória Régia ) Parrot Summoning Technique: Vitória Régia
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Vitória Régia is a large blue macaw with incredible beauty. She is a very bright and fun macaw, who loves to Samba and party. She wears a beautiful Victoria Amazonica, a large white water lily, from where she gets the name, on her head. She has Water affinity, and is able to swim fastly, underwater. She holds the Naiá, the Moon Dagger on her belly, which is a bright silver katana with the power to suck absorb water on it's blade. A cut from it will drain large amounts of water, constant contact will result on the mummification of the enemy. The weapon can absorb up to 1 S rank water jutsus, 2 A ranks, 3 B ranks and all C and D ranked jutsus per battle.
    She is Lili-chwan's personal summon, and has travelled from Altorio, thus she is able to stay with Lili all the battle without cost.

    *Without Vitória, there's no Naiá*
    *Any summoner apart from Lili-Chwan can only summon her once per battle, for 4 turns*
    *After the sword absorbs the water, the user can shoot it out again, but only after the battle ends
    *Created by Luiz*


    4.
    (Oumu Kuchiyose no Jutsu: Lloyd no Chickin ) Parrot Summoning Technique: Lloyd, the Chicken
    Rank: D
    Range: Short-Long
    Chakra Cost: 10
    Damage Points: N/A
    Description: Lloyd is a very dum looking parrot that can't fly, because it believes it is in fact a chicken, and thus dresses like one. It dwells among the Altorio parrots, without any apparent purpose, suspiciously looking at everyone, as some say, yet the "chicken" retains the same moronic, intelligent voided looking eyes. No one knows how it got in. It is actually considered to be a failed Parrot Summoning, and once it is summoned, it can appear anywhere on the field. It normally does nothing but standing there looking idiotic. The chicken as some secret agenda, possibly to rule the world.
    *Created by Luiz*


    5.
    (Oumu Kuchiyose no Jutsu: Carlão) Parrot Summoning Technique: Carlão
    Rank: B
    Range: N/A
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user is able to summon a gigantic pygmy parrot, thus standing at half the size of a human femur. He is very fast, but it's true power comes with the ability to freely shoot their beaks at bullet speed, regaining a new one each turn he's on the field. Once the beaks are about to hit someone, they grow to the size of a human hand and do a gripping motion to lock an opponent's limbs pinning them to a surface or choking them. The parrot can stay on the field for 3 turns, during which the user gains the ability to create a hand-sized beak and shoot it at bullet speed, a technique considered B rank. Once Carlão is summoned, he is able to multiply is body, similar to the Shadow Clone jutsu, enabling him to create 3 copies of himself. This counts towards the user's 3 jutsus, though it doesn't count as a Cloning technique. They can only stand short-range from the original Carlão..
    The pygmy parrots talk in unison, and so fast that no one understand them, ending every sentence with "Cara or Né"
    *Can only be summoned twice per battle*
    *A parrot user of the beak technique can only use iit once per turn. A human user of the beak technique can create up to 3 beaks while Carlão is in the field*
    *Created by Luiz*


    6.
    (Oumu Kuchiyose no Jutsu: Piu Piu) Parrot Summoning Technique: Piu Piu
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Piu Piu is a huge yellow Kakatoo, about the size of 3 average Altorio Parrots. He is one of the heaviest parrots one can summon, rather heavier for his size, even though the size is quite big on itself. Though he can't fly, his strength and endurance are extraordinary, granting him a boost in Feather throwing and Egg Dropping of +10. His feathers are naturally stronger, acting almost like a armor, allowing him to withstand a total 120 points of blunt damage from Taijutsu and Elemental Ninjutsu up to his rank (2 A rank jutsus. But even 1 S rank jutsu and he takes full damage). Apart from his feather armor, he can take 60 damage, being that S ranks pierce through the armor and affect this count directly. He is quite the adept on Sumo wrestling, and, once per battle can do one of the following:
    can destroy one A rank Earth/Metal jutsu, once per battle
    can destroy B rank, two times per battle
    . Piu Piu is rather cheerful and happy, and loves to sing.
    *Can only be summoned once, lasting 3 turns*
    *Created by Luiz*


    7
    ( Oumou Kuchiyose no Jutsu: Nico) Parrot Summoning Jutsus: Nico
    Rank: C
    Range: Short
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user is able to summon Nico, one of the only two masters of the Samurai Arts among the Parrots of Altorio. Nico is an average sized parakeet with green feathers and white chest. He's relatively faster and more agile than his fellow master, and carries one samurai katana and bears a straw hat typical among samurais.
    Nico possesses the ability to manifest it's chakra into a solid state, using it to enhance it's chakra weapons. The technique is similar to Samurai Sabre Technique (which can be used in ranged form for up to mid-range) and allows Nico to mimic Samurai jutsus, using this power instead of the SS Technique. Nico's chakra has a colder feel to it, chilling the bones of his enemies, purely psychological.
    Both Nico and Rafael do not call themselves Samurai Masters, for they are the self proclaimed Karaoke masters. Though everyone in Altorio begs to differ, they just don't tell them in their faces.
    *each can only be summoned once, for a maximum of 5 turns, after vanishing, they can't be summoned again. Summoning both will count as two jutsus*
    *Created by Luiz*

    #639

    8.
    ( Oumou Kuchiyose no Jutsu: Rafael) Parrot Summoning Jutsus: Rafael
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user is able to summon Rafael, one of the only two masters of the Samurai Arts among the Parrots of Altorio. Rafael is an Altorio average sized white cockatoo with a green mohawk (thus significantly larger than Nico). He is relatively stronger than his fellow master,wields 2 katanas and wears a typical samurai armor of brown color.
    Rafael possesses the ability to manifest it's chakra into a solid state, using it to enhance it's chakra weapons. The technique is similar to Samurai Sabre Technique (which can be used in ranged form up to mid-range) and allows Raphael to mimic Samurai jutsus, using this power instead of the SS Technique. Raphael's chakra has a hotter feel to it, melting the flesh of his enemies, purely psychological.
    Both Nico and Rafael do not call themselves Samurai Masters, for they are the self proclaimed Karaoke masters. Though everyone in Altorio begs to differ, they just don't tell them in their faces.
    *each can only be summoned once, for a maximum of 5 turns, after vanishing, they cant be summoned again. Summoning both will count as two jutsus*
    *Created by Luiz*

    #639

    9.
    (Oumu Kuchiyose no Jutsu: Nijiiro ) Parrot Summoning Technique: Iris Gloriosa
    Rank: S
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: Iris Gloriosa is a beautiful rainbow colored macaw with Fire, the queen of Altorio. She is half the size of a normal Summon Boss, although having a rivaling sized wingspan. Twice per battle, she is able to run her fire chakra through her feathers, creating a burning light of multicolors, flashing her opponents and stealing their sight, not through chakra but through the light alone (Not a genjutsu). Her fire jutsus display a strong rainbow glow, burning brighter than normal fire, although at a much weaker effect than her blinding flash, without any added strength. She speaks with a very soft and joyful brazilian accent, like a royal lady, yet very playful and youthful.
    *Can only be summoned once*
    *Lasts 4 turns*
    *Created by Lili-Chwan

    #597
     
         
    Last edited by Lili-Chwan; 03-28-2013 at 12:08 PM.

  18. #338
    Zekken's Avatar
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Deers
    Scroll Owner:Aoi.
    Other Users who have signed contract:N/A
    Summoning Boss if existing: Xerneas the Chital Sage
    Other Summoning Animals tied to contract:
    (Kuchiyose:Neo no Ella)Summoning Technique: Neo and Ella
    Type:Summoning
    Rank:S-Rank
    Range:Short
    Chakra:40
    Damage:
    Description:Neo and Ella are the twin younger siblings of Xerneas,they are also known as the Genjutsu Twins,they are slightly shorter in size compared to Xerneas however they are both the same looking except Neo has antlers and Ella has none due to her being a female.This duo is one of the most feared team in the Deer Realm.The two deers are masters of Genjutsu and can use them up to B-Rank as well as non elemental Deer Techniques(Deer Arts) however the two Deers have there own specialty where Neo is a master of repetition illusions and Ella is a master of false surrounding illusions,the two has a special combo where Ella starts off casting a Genjutsu by tapping her hooves on the ground creating a sound and using her chakra to amplify the range,when the target is caught they are put under a Genjutsu where the target is sitting in a ramon shop where the target is sitting infront of a bowl of ramon and then Neo taking control will cast a dual layer Genjutsu where the target will start eating the ramon and will continuously eat it as the noodles never end,in realty the target is simply moving there hands up and down motion as they are eating the ramon,that it will be hard for the target to gain full control of there motion.If they manage to break the Genjutsu Ella simply can tap her hooves again to reactivate the Genjutsu when need to and Neo will repeat the process
    -Can only be summoned once per battle
    -Each one has a Hp of 30
    -Combination Genjutsu costs 40 extra chakra posts and can only be used twice per battle. Each illusion is B ranked in terms of effectiveness and comparison.
    -Genjutsu casted by either or both counts towards users 3 turn limit
    -They remain on the field for 2 turns

    Link to approval: http://narutobase.net/forums/showthr...s#post10019650



    Approval:http://narutobase.net/forums/showthr...s#post10019650

    Im claiming rights to all sepcies of Deer besides Reindeer as they already exist.
     
         
    Last edited by Zekken; 03-28-2013 at 06:10 PM.

  19. #339
    Lucifer's Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Lelouch.. View Post
    Summoning Animal: Hedgehog's
    Scroll Owner: Lelouch..
    Other Users who have signed contract: None.
    Summoning Boss if existing: Abigor.
    Other Summoning Animals tied to contract: None.

    Approved, at post #442
    Update: Lelouch has given me full authority over this contract. (this is my second contract)



    Summoning Animal: Giant Hedgehog's
    Scroll Owner: Ichigō
    Other Users who have signed contract: Lelouch..
    Summoning Boss if existing: To be created.
    Other Summoning Animals tied to contract: None.
     
         

  20. #340
    Senior Member -Tauburn-'s Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by -Tauburn- View Post
    Ok well i signed over my boars contract awhile ago, and i believe the one i signed it over to dropped it. im only saying something about it because in the approved contracts thread it still says i own the boar contract.



    Updates will be bolded.

    Summoning Animal: Bats
    Scroll Owner: -Tauburn-
    Other Users who have signed contract: HiddenShadowNinja, Ichigo.., ~Johninto Uchiha~
    Summoning Boss if existing:
    (Kuchiyose: Kyuuketsuki Batto, Dracula)Summoning: Vampire Bat, Dracula
    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra cost: 40 (60 if it's daytime) (-20 per turn)
    Damage: N/A
    Description: Dracula is the king of bat summons. His body is about the size of Gamabunta's hand, but his wingspan is as long as Gamabunta's, hand to hand. He can use
    (Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.
    and has heat sensors on his nose to better find targets. For attack purposes, he can use wind jutsu up to B rank that fire uncontrolled blasts of wind ( not jutsus like Wind Blade and other controlled techniques ) using his wings. As bats are generally nocturnal creatures, Dracula and other bat summons will not be thrilled if you call upon them during the day. If this happens, they will require extra chakra from you as soon as you summon them.
    *Must hold the contract to summon bats*
    *Lasts 4 turns*
    *Can be summoned only once per battle
    *No other bats can be summoned while he is in play
    *As Dracula is a vampire bat, he will continually drain the users chakra while he is summoned . At the end of four turns, user loses ability to use Forbidden Rank techniques*

    Other Summoning Animals tied to contract:
    (Kuchiyose: Vlad za Riyoushi Batto) Summoning: Vlad the Hunter Bat
    Type: Offensive/Supplementary
    Rank: A
    Range: Short-Long
    Chakra cost: 30 at night or in dark areas (50 if daytime and light out)
    Damage: 60
    Description: Vlad is the fastest of all bats, being able to fly at near 2nd gate speeds, and preys on other summonings. He is the same size as Dracula (the size of one of Gamabuntas hands) and, like all bats, he uses the Inner Sonar Skill
    (Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.

    to find his prey, but is only able to attack other summonings. He attacks other summoning animals by latching on to them and biting, feeding on their chakra via the chakra absorbtion jutsu
    (Chakra Kyuuin Jutsu) - Chakra Absorption Technique
    Rank: C
    Type:Supplementary
    Range:Short
    Chakra Cost:20(-10 chakra per turn if still holding the opponent)
    Damage Points:N/A
    Description:This jutsu allows the user to absorb their enemies chakra.The draw back is the user must be holding onto there target for this jutsu to work.

    *Must have signed the contract with bats to summon
    *Vlad can stay in battle for 4 turns
    *If at anytime there are no other summonings in battle Vlad will refuse to stay in the battle and return to the bats' cave.
    *While Vlad is absorbing a summonings chakra that summoning cannot attack.

    White
    (Kuchiyose: Batto: Howaito)- Summoning: Bat: White
    Type: Supp
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: n/a
    Description: White is a white bat that is slightly bigger then Gamakichi in Shippuden, with razor sharp reflexes. White is able to use Suiton Jutsus up to A rank and the user can do the hand signs for White. White is strong enough to let the summoner ride on his back in the air.
    - Must have signed the Bats contract.
    - Stays on the field for 3 turns.
    - Can only be summoned twice per battle.
    - Any Water jutsu White uses count for the summoners 3 jutsus

    Tenryuu
    (Kuchiyose No Jutsu: Tenryuu za Batto) - Summoning Technique: Tenryuu The Bat
    Type: Summoning
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary Tenryuu, the wind bat is a extremly small bat and is able to carry only a single person on his back, he is the exact same size as gamakichi what makes him special than other bats is the mutation of his wings, he has four wings in place of two wings and they are extremly thin and razor sharp it has a unique structure that its solid and very light at the same time. Tenryuu has the manipulation of the wind affinity, from his birth he was training to master the wind element and becomes more accustomed to it, therefore he can use the wind element up to A-rank techniques without the use of handseals in order to perform the wind techniques, he has very thin fure and as mentioned earlyer his speed is above avarge bats because he has four wings.
    ♦ Note: Can only be summoned twice per battle.
    ♦ Note: Tenryuu can stay on the field for 4 turns per battle.
    ♦ Note: The user must have signed the bat contract.
    ♦ Note: Can only be taught by the holder of the bat contract.
    ♦ Note: The user must have mastered the wind element inorder to summon Tenryuu.
    ♦ Note: The user must be Sannin rank or above to summon this bat.

    Zubat
    (Kuchiyose: Batto: Zubat) Summoning: Bat: Zubat
    Type: Summon
    Rank: A
    Range: Short
    Chakra: 25
    Damage: n/a
    Description: Zubat is from a tiny race of bats that only stands 5 inches tall, with a wingspan of a foot, in length. Zubat has nothing special about it, besides the small tattoo on his forehead 心 (Mind), and large ears, which allow the bat to release a low pitch scream/ping, from its mouth that pings back to the bat and acts as sonar location and to hear many other things. Once summoned the small bat will hide in the summoners cloths, and will stay their until the summoner calls the small bat out to return to where it was summoned from. Zubat's mainly a sensor/defensive summoning, his chakra sensing ability only works when in skin contact with the summoner, Zubat is able to feel peoples chakra inside of their own bodies, Zubat is able to notice if the summoner has been put under a genjutsu, once Zubat notices this his will bite the summoner and releases its own chakra into the summoner, canceling out the genjutsu. Zubat will also use its sonar ability to let the summoner know if their is something else to worry about on the field. Zubat can only cancel out A rank and down genjutsu.
    - Zubat's sensor works as echo location. (Zubat sends out a low pitched screech/ping that bounces off everything up to long range.)
    - Can only be summoned if user has signed the bat contract.
    - Zubat will stay on the field for 5 turns.
    - Can only be summoned once.
    - Once summoned Zubat will crawl into the summoners cloths.
    - Can only use the release a maximum of 3 times per match
    Zubat pic

    Link: Page 106 (Contract and boss summon)
    Link: Page 157 (Second animal tied to contract)
    White post #5112
    Tenryuu post #5287
    Zubat post #209

    And this is my second contract. Contract approval Post # 324



    Summoning Animal: Hagfish
    Scroll Owner: -Tauburn-
    Other Users who have signed contract: n/a
    Summoning Boss if existing: (Will be posted if approved.)
    Other Summoning Animals tied to contract: n/a
    Hagfish wiki link
    Description and Background: Hagfish are eel-shaped slime-producing marine animals (occasionally called slime eels). They are the only living animals that have a skull but not a vertebral column. Along with lampreys, hagfish are jawless and are living fossils; hagfish are basal to vertebrates, and living hagfish remain similar to hagfish 300 million years ago.
    Abilities:
    - Hagfish have elongated, eel-like bodies, and paddle-like tails. They have cartilaginous skulls (although the part surrounding the brain is composed primarily of a fibrous sheath) and tooth-like structures composed of keratin.
    - Hagfish are long and vermiform, and can exude copious quantities of a slime or mucus of unusual composition. They secrete the microfibrous slime, which expands into a gelatinous and sticky goo when combined with water.
    Updating Bats...
    Updates Bolded

    Summoning Animal: Bats
    Scroll Owner: -Tauburn-
    Other Users who have signed contract: HiddenShadowNinja, Lysander, Korra, Darkstalker (the last three are training now to have the summons)
    Summoning Boss if existing:
    (Kuchiyose: Kyuuketsuki Batto, Dracula)Summoning: Vampire Bat, Dracula
    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra cost: 40 (60 if it's daytime) (-20 per turn)
    Damage: N/A
    Description: Dracula is the king of bat summons. His body is about the size of Gamabunta's hand, but his wingspan is as long as Gamabunta's, hand to hand. He can use
    (Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.
    and has heat sensors on his nose to better find targets. For attack purposes, he can use wind jutsu up to B rank that fire uncontrolled blasts of wind ( not jutsus like Wind Blade and other controlled techniques ) using his wings. As bats are generally nocturnal creatures, Dracula and other bat summons will not be thrilled if you call upon them during the day. If this happens, they will require extra chakra from you as soon as you summon them.
    *Must hold the contract to summon bats*
    *Lasts 4 turns*
    *Can be summoned only once per battle
    *No other bats can be summoned while he is in play
    *As Dracula is a vampire bat, he will continually drain the users chakra while he is summoned . At the end of four turns, user loses ability to use Forbidden Rank techniques*

    Other Summoning Animals tied to contract:
    (Kuchiyose: Vlad za Riyoushi Batto) Summoning: Vlad the Hunter Bat
    Type: Offensive/Supplementary
    Rank: A
    Range: Short-Long
    Chakra cost: 30 at night or in dark areas (50 if daytime and light out)
    Damage: 60
    Description: Vlad is the fastest of all bats, being able to fly at near 2nd gate speeds, and preys on other summonings. He is the same size as Dracula (the size of one of Gamabuntas hands) and, like all bats, he uses the Inner Sonar Skill
    (Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.

    to find his prey, but is only able to attack other summonings. He attacks other summoning animals by latching on to them and biting, feeding on their chakra via the chakra absorbtion jutsu
    (Chakra Kyuuin Jutsu) - Chakra Absorption Technique
    Rank: C
    Type:Supplementary
    Range:Short
    Chakra Cost:20(-10 chakra per turn if still holding the opponent)
    Damage Points:N/A
    Description:This jutsu allows the user to absorb their enemies chakra.The draw back is the user must be holding onto there target for this jutsu to work.

    *Must have signed the contract with bats to summon
    *Vlad can stay in battle for 4 turns
    *If at anytime there are no other summonings in battle Vlad will refuse to stay in the battle and return to the bats' cave.
    *While Vlad is absorbing a summonings chakra that summoning cannot attack.

    White
    (Kuchiyose: Batto: Howaito)- Summoning: Bat: White
    Type: Supp
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: n/a
    Description: White is a white bat that is slightly bigger then Gamakichi in Shippuden, with razor sharp reflexes. White is able to use Suiton Jutsus up to A rank and the user can do the hand signs for White. White is strong enough to let the summoner ride on his back in the air.
    - Must have signed the Bats contract.
    - Stays on the field for 3 turns.
    - Can only be summoned twice per battle.
    - Any Water jutsu White uses count for the summoners 3 jutsus

    Tenryuu
    (Kuchiyose No Jutsu: Tenryuu za Batto) - Summoning Technique: Tenryuu The Bat
    Type: Summoning
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary Tenryuu, the wind bat is a extremly small bat and is able to carry only a single person on his back, he is the exact same size as gamakichi what makes him special than other bats is the mutation of his wings, he has four wings in place of two wings and they are extremly thin and razor sharp it has a unique structure that its solid and very light at the same time. Tenryuu has the manipulation of the wind affinity, from his birth he was training to master the wind element and becomes more accustomed to it, therefore he can use the wind element up to A-rank techniques without the use of handseals in order to perform the wind techniques, he has very thin fure and as mentioned earlyer his speed is above avarge bats because he has four wings.
    ♦ Note: Can only be summoned twice per battle.
    ♦ Note: Tenryuu can stay on the field for 4 turns per battle.
    ♦ Note: The user must have signed the bat contract.
    ♦ Note: Can only be taught by the holder of the bat contract.
    ♦ Note: The user must have mastered the wind element inorder to summon Tenryuu.
    ♦ Note: The user must be Sannin rank or above to summon this bat.

    Zubat
    (Kuchiyose: Batto: Zubat) Summoning: Bat: Zubat
    Type: Summon
    Rank: A
    Range: Short
    Chakra: 25
    Damage: n/a
    Description: Zubat is from a tiny race of bats that only stands 5 inches tall, with a wingspan of a foot, in length. Zubat has nothing special about it, besides the small tattoo on his forehead 心 (Mind), and large ears, which allow the bat to release a low pitch scream/ping, from its mouth that pings back to the bat and acts as sonar location and to hear many other things. Once summoned the small bat will hide in the summoners cloths, and will stay their until the summoner calls the small bat out to return to where it was summoned from. Zubat's mainly a sensor/defensive summoning, his chakra sensing ability only works when in skin contact with the summoner, Zubat is able to feel peoples chakra inside of their own bodies, Zubat is able to notice if the summoner has been put under a genjutsu, once Zubat notices this his will bite the summoner and releases its own chakra into the summoner, canceling out the genjutsu. Zubat will also use its sonar ability to let the summoner know if their is something else to worry about on the field. Zubat can only cancel out A rank and down genjutsu.
    - Zubat's sensor works as echo location. (Zubat sends out a low pitched screech/ping that bounces off everything up to long range.)
    - Can only be summoned if user has signed the bat contract.
    - Zubat will stay on the field for 5 turns.
    - Can only be summoned once.
    - Once summoned Zubat will crawl into the summoners cloths.
    - Can only use the release a maximum of 3 times per match
    Zubat pic

    Rasputin
    (Kuchiyose: Batto: Rasputin)- Summoning: Bat: Rasputin
    Type: Supp
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: n/a
    Description: Rasputin is a small and quick bat, with razor sharp reflexes. The edges of his wings are sharpened like the blade of a sword, able to slice the opponent(s), into pieces. When summoned Rasputin will appear on the summoner's shoulder waiting for commands, Rasputiin has seals on his wings which allow him to carries many weapons (numbering to the same amount as TenTen carries) for his use or the summoners use. Rasputin is adept with using lightning jutsus able to use B-rank and down jutsus.
    - Must have signed the Bats contract.
    - Rasputin will stay on the field until he has received orders to return from the summoner.
    - Can only be summoned once per battle.
    - Any lightning jutsu Rasputin uses count for the summoners 3 jutsus.
    - Complete list of weapons in Rasputin's seals ~ kunai, shuriken, daggers, senbon
    - Summoning the weapons count as a move.


    Link: Page 106 (Contract and boss summon)
    Link: Page 157 (Second animal tied to contract)
    White post #5112
    Tenryuu post #5287
    Zubat post #209
    Rasputin post #5008
     
         

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