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  1. #201
    Sharingan Master ~Light~'s Avatar
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Damselfly
    Scroll Owner: ~Light~
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    Contract Approval
     
         
    Last edited by ~Light~; 02-12-2012 at 02:57 AM.

  2. #202
    Mephistopheles's Avatar
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Skunks
    Scroll Owner: Leaf
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Raidji
    Other Summoning Animals tied to contract: Daiveonn, Skunk Duo

    Approved here
     
         

  3. #203
    Senior Member Zanji's Avatar
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Siberian Tiger
    Scroll Owner: Zanji
    Other Users who have signed contract: None
    Summoning Boss if existing: None at the moment
    Other Summoning Animals tied to contract: None at the moment

    Approved Here
     
         

  4. #204
    Howard's Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Howard View Post
    Summoning Animal: Kite
    Scroll Owner: Howard
    Other Users who have signed contract: None
    Summoning Boss if existing: King Kodak
    Other Summoning Animals tied to contract: None Yet

    (Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A(60 for Talon Strike)
    Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone who has signed or owns the Kite Contract.
    -Can only be Summoned once per battle.
    -Each Jutsu counts as a move toward the three jutsu of the summoner
    -Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
    Approved here
    (Kchuysei: Tako Artemis) Summoning: Artemis
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Channeling of Katon nature counts as a jutsu
    -Can only be Summoned once per battle.
    Approved here
    (Kchuysei: Tako Aporo) Summoning: Apollo
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Wind gust counts as a jutsu and can only be used 3 times in battle
    -Can only be Summoned once per battle.
    Approved here
    (Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A (+40 Senbon)
    Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra make the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
    Notes:
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Can only be Summoned once per battle.
    -Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh
    Approved Here
    Updated...


    Summoning Animal: Kite
    Scroll Owner: Howard
    Other Users who have signed contract: ~Jazzy~, Kryptic..., Tokun
    Summoning Boss if existing: King Kodak
    Other Summoning Animals tied to contract: Apollo, Artemis, Winged Kuriboh

    (Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A(60 for Talon Strike)
    Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone who has signed or owns the Kite Contract.
    -Can only be Summoned once per battle.
    -Each Jutsu counts as a move toward the three jutsu of the summoner
    -Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
    (Kchuysei: Tako Aporo) Summoning: Apollo
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Wind gust counts as a jutsu and can only be used 3 times in battle
    -Can only be Summoned once per battle.
    (Kchuysei: Tako Artemis) Summoning: Artemis
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Channeling of Katon nature counts as a jutsu
    -Can only be Summoned once per battle.
    (Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A (+40 Senbon)
    Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
    Notes:
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Can only be Summoned once per battle.
    -Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh


    Two new signers added here
     
         
    Last edited by Howard; 02-27-2012 at 03:47 AM.

  5. #205
    Rokudo Mukuro wonderwho's Avatar
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    Re: Official NB Summoning Contracts List

    http://www.narutobase.net/forums/sho...postcount=3911
    http://www.narutobase.net/forums/sho...postcount=4061
    Summoning Animal: Iberian lynx
    Scroll Owner: wonderwho
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Kingurinkusu


    Tatto:


    Kuchiose no jutsu: Kingurinkusu (Summoning technique: Lynx King)

    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his finger and put the blood on a tatto on the user right hand. This summons Kingurinkusu, the king of all the lynx that can use any Doton jutsu of rank A or lower and Katon jutsus of B rank or lower. He is five times the size of Akamaru.
    He is very kind to the other Iberian Lynx, so he doesnt like to have them in the battlefield with him, because he doesnt want to hurt them.
    ~This summon lasts 5 turns
    ~He needs to be the only summon in the field (enemy summon doesnt count)
    ~His jutsu count as a move



    Kuchiose no jutsu: Kaminari no ashi (Summoning technique: Lighting leg)


    Type: Supplementary
    Rank: A
    Range: Short-long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user bites his finger and put the blood on a tatto on the his right hand. This summons Kaminari no ashi that can use any raiton jutsu of rank A or lower.
    He is a young lynx and the faster of all the lynx. He is still small but can carry one person on his back.
    He is really fast, at the point it can barely be seen by a normal eye.
    ~This summon lasts 3 turns
    ~if he uses any jutsu it counts as one of the three moves



    Kuchiose no jutsu:Me no sakkaku (Summoning technique: Ilusion eye)

    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his finger and put the blood on a tatto on the user right hand. This summons Me no sakkaku, the elder lynx that can use any genjutsu of rank B or lower and Katon jutsus of B rank or lower. He is of Akamaru size.
    He is very selfish and hates the other Iberian Lynx. He is one of the olders lynxs and he is very wise.

    ~This summon lasts 4 turns
    ~He needs to be the only summon in the field (enemy summon doesnt count)
    ~His jutsu count as a move
    ~If he takes a A rank or two B rank jutsu he is poofed away

    P.S. I didn't played for like 3months and now i'm putting everything in order...
     
         

  6. #206
    Senior Member Kurisutina's Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Gin-San View Post
    Summoning Animal:Kea

    Scroll Owner: Gin-San
    Other Users who have signed contract: Inchato
    Summoning Boss if existing: Rendan
    (Kuchiyose no Justu: Bosu Rendan) - Summoning Technique: Boss Rendan
    Rank: S
    Type: Offensive
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: After extracting some blood and performing the necessary handseals, the user is able to summon Rendan. Rendan is enable to carry at least one person. He is able to fly and stay in the air. Even though smaller in size than other boss summon seen, his speed totally compensates it's size.
    Rendan is able to fly at extreme speed, and much faster if he isn't carrying anyone in his back. Rendan is able to do S-rank and below Wind techniques that require two handseal or less, this proves his mastery in wind style, though, any attacks of his count as a move.
    -Can only be summoned once per battle
    -Can only stay for five turns
    -Must have signed the Kea contract
    -Must be taught by Gin-San


    Other Summoning Animals tied to contract: Kyu, Sampo

    (Kuchiose no Jutsu: Kyu )- Summoning Jutsu: Kyu
    Type: Supplementary
    Range: Short/Mid/Long
    Chakra: 30 (-5 per turn)
    Damage:N/A (60 or 40 depending on attack)
    Description: After extracting some blood and performing the necessary handseals, the user is able to summon Kyu. Kyu is big enough to carry two people. He is able to fly and stay in the air. He is able to use three moves:
    Fury Storm (Kyu swings his wings quickly creating two gusts of slashing winds) which equals to a B-rank wind technique; Feather Storm (Kyu swings his winds liberating wind-infused feathers which attack the opponent) which equals to a B-rank wind technique; and Cutter fury (Ryu dives to the opponent, cutting him in half by infusing wind sharpness in his wings
    note: Ryu has to be in the air prior) which equals a A-rank wind technique
    -Can only be summoned two times per battle
    -Can only stay for five turns
    -Attacks count as a move
    -Summon is able to fly with the user in his back (companion included)
    -Can only be used by someone who holds the Kea contract



    (Kuchiose no Jutsu: Sampo )- Summoning Jutsu: Sampo
    Rank: B
    Type: Supplementary
    Range: Short/Mid/Long
    Chakra: 25 (-5 per turn, -10 if scanning still in play)
    Damage:N/A
    Description: After extracting blood and performing the necessary handseals, the user is able to summon Sampo. Sampo is a 5 inch tall bird. His purpose is to fly in the air while liberating some water chakra in his flight, doing this, he is able to locate an enemy's position, and inform it to the user. He flies fast enough to be unperceptive, for both the user and the opponent.
    -Can only be summoned three times per battle
    -Can stay for six turns
    -scanning the area counts as a move, but scanning can be used during the six turns
    -Can only be used by someone who holds the Kea contract


    Kyu and Sampo: 3552
    Rendan: 4482
    Gin gave me this contract.

    Summoning Animal:Kea

    Scroll Owner: Xanthe
    Other Users who have signed contract: Inchato
    Summoning Boss if existing: Rendan
    (Kuchiyose no Justu: Bosu Rendan) - Summoning Technique: Boss Rendan
    Rank: S
    Type: Offensive
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: After extracting some blood and performing the necessary handseals, the user is able to summon Rendan. Rendan is enable to carry at least one person. He is able to fly and stay in the air. Even though smaller in size than other boss summon seen, his speed totally compensates it's size.
    Rendan is able to fly at extreme speed, and much faster if he isn't carrying anyone in his back. Rendan is able to do S-rank and below Wind techniques that require two handseal or less, this proves his mastery in wind style, though, any attacks of his count as a move.
    -Can only be summoned once per battle
    -Can only stay for five turns
    -Must have signed the Kea contract
    -Must be taught by Gin-San


    Other Summoning Animals tied to contract: Kyu, Sampo, Meros and Sarah, Firion

    (Kuchiose no Jutsu: Kyu )- Summoning Jutsu: Kyu
    Type: Supplementary
    Range: Short/Mid/Long
    Chakra: 30 (-5 per turn)
    Damage:N/A (60 or 40 depending on attack)
    Description: After extracting some blood and performing the necessary handseals, the user is able to summon Kyu. Kyu is big enough to carry two people. He is able to fly and stay in the air. He is able to use three moves:
    Fury Storm (Kyu swings his wings quickly creating two gusts of slashing winds) which equals to a B-rank wind technique; Feather Storm (Kyu swings his winds liberating wind-infused feathers which attack the opponent) which equals to a B-rank wind technique; and Cutter fury (Ryu dives to the opponent, cutting him in half by infusing wind sharpness in his wings
    note: Ryu has to be in the air prior) which equals a A-rank wind technique
    -Can only be summoned two times per battle
    -Can only stay for five turns
    -Attacks count as a move
    -Summon is able to fly with the user in his back (companion included)
    -Can only be used by someone who holds the Kea contract



    (Kuchiose no Jutsu: Sampo )- Summoning Jutsu: Sampo
    Rank: B
    Type: Supplementary
    Range: Short/Mid/Long
    Chakra: 25 (-5 per turn, -10 if scanning still in play)
    Damage:N/A
    Description: After extracting blood and performing the necessary handseals, the user is able to summon Sampo. Sampo is a 5 inch tall bird. His purpose is to fly in the air while liberating some water chakra in his flight, doing this, he is able to locate an enemy's position, and inform it to the user. He flies fast enough to be unperceptive, for both the user and the opponent.
    -Can only be summoned three times per battle
    -Can stay for six turns
    -scanning the area counts as a move, but scanning can be used during the six turns
    -Can only be used by someone who holds the Kea contract


    Kyu and Sampo: 3552
    Rendan: 4482

    (Kuchiyose: Kea Seijins: Meros and Sarah) Summoning: Kea Sages: Meros and Sarah
    Type: Summon
    Rank: S
    Range: Short
    Chakra Cost: 50
    Damage: N/A
    Description: After extracting some blood and making the necessary handseals, the user can summon the Kea Sages. Both have been trained specifically in their element on affinity almost their entire lives, and have mastered even the most destructive jutsus. Sarah is able to use S-rank and below Wind jutsus, proving her vast knowledge in water jutsu. Meros is able to use S-rank and below Fire jutsus. Their wings are designed in such way, that they are able to make handseals (their wings have 5 feathers, this 5 feathers are used like fingers to make handseals). Even though they are masters in their own field, they are old, so their capacity to fly at high speeds have decade, and they are only able to fly in a slow-mid paced speed. The keas can be summoned in the user's shoulders. If the Keas are summoned in the user's shoulders, they will strongly close their claws in the user's skin, sticking them in place (by doing so, the user loses -5 of health, but does not affect his perfomance). The Keas are unable to fusion to the user, has they aren't able to combine genetically.
    -Can only be used once per battle
    -Can only stay in the battlefield for 4 turns
    -Summoning them counts as two of the three moves in the turn they are summon.
    -Each of their moves count as a move
    -The user is unable to summon other Keas while they are still in the field, the user is unable to summon any Kea for two turns after they leave the battlefield.
    -The user is unable to use higher than A-ranks for one turn after they leave the battlefield.
    -The keas are unable to fly while doing handseals, or do handseals while flying
    -Can only be summoned by those who hold the Kea contract
    -Can only be taught by Gin-San


    Link

    (Kuchiyose: Kea-to - Firion) - Summoning technique: Kea - Firion
    Type: Summoning
    Rank: S-Rank
    Range: Short
    Chakra Cost: 40
    Damage: N/A
    Description: The user either uses a summoning jutsu or their summoning tattoo to summon Firion. Firion is a large Kea that's wing spam outstretches the width of four men. He can only carry one person. Firion is very fast but when carrying someone, he is slowed down a bit more. Firion can use A-Rank or below Raiton jutsu that do not require handseals.
    Restrictions:
    ~Firion only lasts three turns on the battlefield.
    ~Firion can use A-Rank Raiton that do not require handseals, counts as one the user's three moves.
    ~Firion can be summoned in mid-air with a summoning jutsu.
    ~Firion can only be used once per battle.


    Link
     
         
    Last edited by Kurisutina; 02-28-2012 at 02:05 AM.

  7. #207
    Wesobi's Avatar
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    I'm Sara's Slave. I shall bow
    down to her and bring her lots
    of seashells!
     



    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Wesobi View Post
    Summoning Animal: Gnu/Wildebeest
    Scroll Owner: Wesobi
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    Approved on Page 221
    Melizzle has signed this contract and will take it over


    Summoning Animal: Gnu/Wildebeest
    Scroll Owner: Melizzle
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
     
         

  8. #208
    キッスランド Madāra Uchiha's Avatar
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    Hennessy and Coke, 1800. We
    mixing light and dark like the
    1800s
     



    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Lord of Kaos View Post
    Updating to add Mathias to the contract.


    Summoning Animal: Ligers
    Scroll Owner: Lord of Kaos
    Other Users who have signed contract: Jinbei, Kid Ace2392, Mathias
    Summoning Boss if existing: Sinbad

    Kuchiyose: Sinbad| Summoning: Sinbad
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Attack points: N/A
    Description: Large, angry and quick-tempered describes Sinbad, the boss of Ligers. Sinbad is roughly the size of Gamabunta if Sinbad is sitting on his hind legs. He wields a katana on his back that if the user comes in contact with, shrinks to a normal sword height (sword has no special power other than that). Like most other ligers, Sinbad can contact the summoner via telekinetic communication as well as verbally. Sinbad also has Lightning Affinity and therefore is capable of using Lightning jutsu up to A rank that the summoner can use and can create a S-rank powered lightning blast roar ( unidirectional blast ) twice a battle ( counts as a jutsu of the user ).
    *Can only be summoned once a battle.
    *Can only be summoned by Lord of Kaos.
    *Last three turns.


    Other Summoning Animals tied to contract:

    Achilles
    Kuchiyose: Achilles| Summoning: Achilles
    Rank: A
    Type: Supplementary
    Range: N/A
    Chakra Cost: 30
    Attack Points: N/A
    Description: The user uses his summoning tattoos to summon the greatest fighter of Ligers, Achilles. Able to communicate via telekinetic communication like all Ligers and named after the Myrmidon warrior from Greek Mythology, Achilles is able to hold his on against enemies of strengths of the 2nd gate and lower. Achilles is the taijutsu expert of the Ligers. Achilles stands at the height of a bear that is on all fours. One attribute to Achilles is that he wears armor fashioned after that of the Ancient Greeks, and the armor is capable of taking direct hits of up to C-rank before starting to break and Achilles himself can take a taijutsu hit of B-rank with little injury but if he is hit with a direct hit from jutsus any higher than B-rank will cause him to "poof" away. Achilles can stand on his hind legs in the same fashion as a human and can use any taijutsu techniques the user can use (excluding those of Forbidden rank, EIG-related [or any that increase the user's speed on a scale of the EIG], or any that add a element chakra into the attack). On his hind legs, his height is around 7-8 feet tall. Due to the him being a Liger, the power behind any of Achilles' taijutsu attacks is +10. Achilles is also able to be summoned as the armor for the user to wear and if on the user, the armor becomes reinforced by the power of the user resonating throughout it and can within stand attacks of up to B rank and/or the strength of the 1st Gate and lower. The armor comes with arm guards and shin guards, in other words complete Greek battle attire to wear.

    *Can only fight using taijutsu.*
    *Taijutsu used by Achilles counts towards one of the user's three jutsus*
    *Armor last four turns if user wears it or if it becomes destroyed by jutsus of A rank and above*
    *Last on field for at the most four turns*
    *Can only be summoned Twice*




    Heracles

    Kuchiyose: Hercules|Summoning: Heracles
    Rank: A
    Type: Supplementary
    Range: N/A
    Chakra Cost: 30
    Attack Points: N/A
    Description: The user touches his tattoo summoning symbols on his wrists and summons Heracles. Heracles is unlike most ligers in the sense that he stands upon his hind legs and is actually bipedal. Heracles has a scar across his left eye that runs down to his chin, though it doesn't effect his eyesight. He wields a Katana that is unbreakable and can break through earth defenses of up to B-rank with the exclusion of jutsus that a sword obviously can't break through (i.e. shields of diamond and likewise materials). He also stands at the height of a full-grown man, though that is not to say is restrained to human strengths. He is extremely strong and has attack power rivaling that of Lee without the Gates open. He is also capable of walking on all fours as well, with greatly increases his speed (to speeds of the 2nd Gate). Heracles also has the ability to use Earth jutsus up to B-rank that the summoner knows but only when he is standing bipedally. He can also use any Kenjutsu that the user knows.

    *Can only be summoned once per battle, lasts for four turns*
    *Can only use at the most 3 Earth jutsus and each time he uses one, it counts as a jutsu of the user*
    *Can only fight with Earth jutsus and sword*
    *Any sword use by Heracles (excluding those in jutsu form) do not count towards a jutsu of the user*
    *Kenjutsu techniques in jutsu format count as a jutsu of the user*




    Odysseus

    Kuchiyose: Odysseus|Summoning: Odysseus
    Rank: S
    Type: Offensive
    Range: Short
    Chakra Cost: 40
    Attack Points: 80 (for Special Genjutsu)
    Description: The smartest of all Ligers, Odysseus stands at the height of a bear standing on his his hind legs and is often called the Liger of the Mist, due to one of his 3 abilities that he can use: Odysseus is able to spit out a thick mist ( twice per battle ) that covers a short-long range, that the user can use to create mist -related jutsus with, that the user nor the opponent can see through. However, this works in well with Odysseus second ability: Odysseus can sense the whereabouts of anything within the mist due to it being his chakra within the air. He then uses his telekinetic communication with his summoner to divulge the location of the opponent. Odysseus can also use any Water jutsu that the user knows up to A-rank, which count obviously to the user's jutsu counts per turn.

    *Can only be summoned once, lasts for four turns*
    *Can only use three water jutsus during the entire fight*
    *Odysseus can only Water Jutsus and use of one counts as a jutsu of the user*
    Adding Icarus to the list.

    Summoning Animal: Ligers
    Scroll Owner: Lord of Kaos
    Other Users who have signed contract: Jinbei, Kid Ace2392, Mathias
    Summoning Boss if existing: Sinbad

    Sinbad
    Kuchiyose: Sinbad| Summoning: Sinbad
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Attack points: N/A
    Description: Large, angry and quick-tempered describes Sinbad, the boss of Ligers. Sinbad is roughly the size of Gamabunta if Sinbad is sitting on his hind legs. He wields a katana on his back that if the user comes in contact with, shrinks to a normal sword height (sword has no special power other than that). Like most other ligers, Sinbad can contact the summoner via telekinetic communication as well as verbally. Sinbad also has Lightning Affinity and therefore is capable of using Lightning jutsu up to A rank that the summoner can use and can create a S-rank powered lightning blast roar ( unidirectional blast ) twice a battle ( counts as a jutsu of the user ).
    *Can only be summoned once a battle.
    *Can only be summoned by Lord of Kaos.
    *Last three turns.


    Other Summoning Animals tied to contract:

    Achilles
    Kuchiyose: Achilles| Summoning: Achilles
    Rank: A
    Type: Supplementary
    Range: N/A
    Chakra Cost: 30
    Attack Points: N/A
    Description: The user uses his summoning tattoos to summon the greatest fighter of Ligers, Achilles. Able to communicate via telekinetic communication like all Ligers and named after the Myrmidon warrior from Greek Mythology, Achilles is able to hold his on against enemies of strengths of the 2nd gate and lower. Achilles is the taijutsu expert of the Ligers. Achilles stands at the height of a bear that is on all fours. One attribute to Achilles is that he wears armor fashioned after that of the Ancient Greeks, and the armor is capable of taking direct hits of up to C-rank before starting to break and Achilles himself can take a taijutsu hit of B-rank with little injury but if he is hit with a direct hit from jutsus any higher than B-rank will cause him to "poof" away. Achilles can stand on his hind legs in the same fashion as a human and can use any taijutsu techniques the user can use (excluding those of Forbidden rank, EIG-related [or any that increase the user's speed on a scale of the EIG], or any that add a element chakra into the attack). On his hind legs, his height is around 7-8 feet tall. Due to the him being a Liger, the power behind any of Achilles' taijutsu attacks is +10. Achilles is also able to be summoned as the armor for the user to wear and if on the user, the armor becomes reinforced by the power of the user resonating throughout it and can within stand attacks of up to B rank and/or the strength of the 1st Gate and lower. The armor comes with arm guards and shin guards, in other words complete Greek battle attire to wear.

    *Can only fight using taijutsu.*
    *Taijutsu used by Achilles counts towards one of the user's three jutsus*
    *Armor last four turns if user wears it or if it becomes destroyed by jutsus of A rank and above*
    *Last on field for at the most four turns*
    *Can only be summoned Twice*




    Heracles

    Kuchiyose: Hercules|Summoning: Heracles
    Rank: A
    Type: Supplementary
    Range: N/A
    Chakra Cost: 30
    Attack Points: N/A
    Description: The user touches his tattoo summoning symbols on his wrists and summons Heracles. Heracles is unlike most ligers in the sense that he stands upon his hind legs and is actually bipedal. Heracles has a scar across his left eye that runs down to his chin, though it doesn't effect his eyesight. He wields a Katana that is unbreakable and can break through earth defenses of up to B-rank with the exclusion of jutsus that a sword obviously can't break through (i.e. shields of diamond and likewise materials). He also stands at the height of a full-grown man, though that is not to say is restrained to human strengths. He is extremely strong and has attack power rivaling that of Lee without the Gates open. He is also capable of walking on all fours as well, with greatly increases his speed (to speeds of the 2nd Gate). Heracles also has the ability to use Earth jutsus up to B-rank that the summoner knows but only when he is standing bipedally. He can also use any Kenjutsu that the user knows.

    *Can only be summoned once per battle, lasts for four turns*
    *Can only use at the most 3 Earth jutsus and each time he uses one, it counts as a jutsu of the user*
    *Can only fight with Earth jutsus and sword*
    *Any sword use by Heracles (excluding those in jutsu form) do not count towards a jutsu of the user*
    *Kenjutsu techniques in jutsu format count as a jutsu of the user*




    Odysseus

    Kuchiyose: Odysseus|Summoning: Odysseus
    Rank: S
    Type: Offensive
    Range: Short
    Chakra Cost: 40
    Attack Points: 80 (for Special Genjutsu)
    Description: The smartest of all Ligers, Odysseus stands at the height of a bear standing on his his hind legs and is often called the Liger of the Mist, due to one of his 3 abilities that he can use: Odysseus is able to spit out a thick mist ( twice per battle ) that covers a short-long range, that the user can use to create mist -related jutsus with, that the user nor the opponent can see through. However, this works in well with Odysseus second ability: Odysseus can sense the whereabouts of anything within the mist due to it being his chakra within the air. He then uses his telekinetic communication with his summoner to divulge the location of the opponent. Odysseus can also use any Water jutsu that the user knows up to A-rank, which count obviously to the user's jutsu counts per turn.

    *Can only be summoned once, lasts for four turns*
    *Can only use three water jutsus during the entire fight*
    *Odysseus can only Water Jutsus and use of one counts as a jutsu of the user*


    Icarus Approved here.
    Kuchiyose: Icarus ϟ Summoning: Icarus
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Attack Points: N/A
    Description: After drawing out some blood, the user will touch his summoning seal to call forth Icarus, a hardheaded, smart-mouthed liger pup with a dangerous curiosity streak. Raised by the Hunter Ligers, Icarus stands at the height of a small bear cub, with the ability to stand bipedally, or on his hind legs just like all his other liger companions. For better support and to ensure he doesn't fall, Icarus allows his chakra to attach to the user, keeping him on the user's back through means of a type of chakra adhesive also giving him the passive ability to feel the user's chakra flow. As fiery as his temper, Icarus has an affinity towards Fire, being able to use fireball and stream related techniques up to the user's rank without hand seals. Being raised by Hunter Ligers, Icarus has a very advanced and heightened sense of smell, being able to pinpoint enemy locations and transfer it telepathically to the summoner, a trait of Ligers. Using his fire mastery to the absolute limits, Icarus is able to dig his claws inside his summoner's body and channel fire chakra to burn the wounds shut. Similar to Achilles, Icarus is able to place his paws together in a hand seal manner and transform into a set of nearly indestructible bladed knucklers named White Fangs that I placed on top of the user's hands. The way the knuckles are placed won't interrupt the user from performing hand seals. Similar to Enma but not in the same scale, the three blades of each knuckles which are eight inches long can extend up to a distance of ten more inches. Due to the chakra of Icaurs himself resonating from the knuckles and the Ligers known taijutsu expertise, the chakra will flow into the user, increasing his taijutsu strength

    Notes ϟ

    - The fireball and stream related techniques counts as one of the user's three jutsu per turn
    - Sealing a wound shut with fire chakra counts as one of the user's three jutsu per turn
    - Transforming into White Fangs counts as one of the user's three jutsu per turn
    - Just like Achilles, Icarus can be summoned already in his White Fangs form.
    - Icarus stays on the field for four turns
    - Can only be summoned once per battle
    - Must be the first and only Liger summoning to be used in the battle
    - Must be taught by Mathias


    Size of Icarus


    White Fangs
     
         
    Last edited by Madāra Uchiha; 03-06-2012 at 12:17 AM.

  9. #209
    Howard's Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Howard View Post
    Updated...


    Summoning Animal: Kite
    Scroll Owner: Howard
    Other Users who have signed contract: ~Jazzy~, Kryptic..., Tokun
    Summoning Boss if existing: King Kodak
    Other Summoning Animals tied to contract: Apollo, Artemis, Winged Kuriboh, Scout Squad Alpha, Puu

    (Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A(60 for Talon Strike)
    Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone who has signed or owns the Kite Contract.
    -Can only be Summoned once per battle.
    -Each Jutsu counts as a move toward the three jutsu of the summoner
    -Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
    (Kchuysei: Tako Aporo) Summoning: Apollo
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Wind gust counts as a jutsu and can only be used 3 times in battle
    -Can only be Summoned once per battle.
    (Kchuysei: Tako Artemis) Summoning: Artemis
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
    Notes:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Channeling of Katon nature counts as a jutsu
    -Can only be Summoned once per battle.
    (Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A (+40 Senbon)
    Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
    Notes:
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Can only be Summoned once per battle.
    -Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh


    Two new signers added here




    Summoning Animal: Kite
    Scroll Owner: Howard
    Other Users who have signed contract: ~Jazzy~, Kryptic..., Tokun
    Summoning Boss if existing: King Kodak
    Other Summoning Animals tied to contract: Apollo, Artemis, Winged Kuriboh

    (Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A(60 for Talon Strike)
    Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone who has signed or owns the Kite Contract.
    -Can only be Summoned once per battle.
    -Each Jutsu counts as a move toward the three jutsu of the summoner
    -Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
    (Kchuysei: Tako Aporo) Summoning: Apollo
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Wind gust counts as a jutsu and can only be used 3 times in battle
    -Can only be Summoned once per battle.
    (Kchuysei: Tako Artemis) Summoning: Artemis
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
    Notes:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Channeling of Katon nature counts as a jutsu
    -Can only be Summoned once per battle.
    (Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A (+40 Senbon)
    Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
    Notes:
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Can only be Summoned once per battle.
    -Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh
    (Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.
    Notes:
    -Each can speak english
    -Can only be summoned for 4 turns
    -Cannot summon a Kite the turn before
    -Cannot summon another Kite the same turn
    -Gamma can see an opponent in the same range as him. He is usually found in short range.
    -Beta and Omega can see someone one range away via Sight
    -Alpha can only see what is in his range usually Long
    -Their sight, albeit enhanced and specialized is a normal sight with no special abilities.
    (Kuchiyose: Puu) Summoning: Puu
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.
    Notes:
    -Can only be summoned for 4-turns
    -Can carry 3 people on his back
    -Can only be summoned if there is no other Kite on the field
    -No other Kites can be summoned while he is on the field
    -Must be a signer or the Holder of the Kite contract to summon
    -Puu can transition between forms once a turn and it counts as a jutsu
     
         
    Last edited by Howard; 03-03-2012 at 08:12 PM.

  10. #210
    Senior Member Toshiro's Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Toshiro View Post
    Summoning Animal: Blue Jay(Aokakesu)
    Scroll Owner: Toshiro
    Other Users who have signed contract: n/a
    Summoning Boss if existing: n/a
    Other Summoning Animals tied to contract: Suijin


    Type: Summoning
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb, and begins to slams both of his hands onto the ground to call forth Suijin the younger brother of the boss of the Blue Jays. Suijin is around half the size of Gamabunta, and can travel up to 100 miles per hour. What makes him unique is his incredible manipulation of the water affinity, from his birth he was training to master the water element, and after 5 years of training he has completely mastered the water element, a goal most cannot accomplish. Therefore he can use the water element up to A-rank techniques without the use of hand seals, in order to perform the water techniques. He also has thick blue, white, and black feathers that makes him immune to water techniques from B-rank and below. Whenever Suijin performs a water technique it gets enhanced by +10 additional damage points due to him using more chakra in order to perform the water technique required.

    - Can only be summoned once per battle
    - Stays on the field for 5 turns
    - Must have signed the Blue Jay contract
    - Can only be taught by Toshiro



    Click to see Approval

    Summoning Animal: Blue Jay(Aokakesu)
    Scroll Owner: Minato491
    Other Users who have signed contract: n/a
    Summoning Boss if existing: Raijin
    Other Summoning Animals tied to contract: Suijin


    Kuchiyose no jutsu:Aokakesu:Raijin
    Type: Summoning
    Rank: S-Rank
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites their thumb, and begins to slams both of their hands onto the ground to call forth Raijin the boss of the Blue Jays. Raijin is pretty large for a normal Blue Jay, hes around half the size of Gamabunta but a little taller then his younger brother Suijin. Raijin's personality is quite rude similar to Gamabunta's, he doesn't aknowledge or obey anyone unless they are stronger than him, and at any time if the summoner shows a little weakness he will attack trying to kill him. Raijin looks are a lot similar to his younger brother Suijin, but the differance they have is Raijin's blue is darker, and he carries a Thunderbolt figure on his chest. The symbol was there since the day he was born, the Blue Bird Sage believes it to be a sign that Raijin will be the next lightning god.
    Raijin's is known for his incredible manipulation of the lightning element. He can perform up to S-rank Lightning technique without any hand seals, effortlessly. His special ability is that his feathers are known to be special, and act as lightning rods, and are able to conduct electricity, and Raijin is thus completely impervious to lightning techniques B-rank and below.
    when the opponent attacks Raijin with an B-rank Lightning and below technique, Raijin has the ability to absorb the lightning technique, not just being unaffected by it. Raijin can convert the lightning attack, using his natural ability to being resistant to lightning, and cover his entire body in a glaring shade of lightning, thus forming a electric field around his body.
    The electric field formed by the absorption of the lightning attack can enhance Raijin's powers. Using the natural characteristics of lightning, when Raijin is bathed in the lightning chakra, for that turn, and only that turn, his speed|power|damage| is increased by 1x, making him more powerful by making use of lightning. After that turn, the effect wears away, unless the opponent shoots another lightning attack towards Raijin, and Raijin absorbs it, increasing his abilities again by another 1x. Therefore, if the opponent continuously shoot attacks and Raijin absorbs them, Raijin can become a menacing and powerful foe to deal with. With the abilities granted by the lightning field around Raijin, he can fly at faster speeds, and cause devastating damage upon impact

    - Can only be summoned once per battle
    - Stays on the field for 4 turns
    -Raijin absorbs the lightning tech on that turn, and can use the ability in the next turn, thus he can only use it for a max of two times
    -The absorbing ability doesn't increase that power of the jutsu he casts.
    -All jutsu performed by him and his ability count towards the users move count.
    - Must have signed the Blue Jay contract
    - Can only be taught by Toshiro


    Kuchiyose no jutsu:Aokakesu: Suijin
    Type: Summoning
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: n/a
    Description: The user bites his thumb, and begins to slams both of his hands onto the ground to call forth Suijin the younger brother of the boss of the Blue Jays. Suijin is around half the size of Gamabunta, and can travel up to 100 miles per hour. What makes him unique is his incredible manipulation of the water affinity, from his birth he was training continuously to try and surpass his brother. He trained every day and after 5 years of training he is very skillful in using the water element. Therefore he can use the water element up to B-rank techniques without the use of hand seals, in order to perform the water techniques. His special ability consists of him coating himself with water chakra so he can travel underwater at speeds greater than which he can normally travel above water making it impossible to track his movements unless someone possesses a 2nd tomoe. Using his immensely speed underwater he can create a S-Rank whirl pool around the target, which can drag the enemy down to the bottom of the water source which can result in their death if the water source is really deep like a lake or ocean. He also has thick blue, white, and black feathers that makes him immune to water techniques from B-rank and below. Whenever Suijin performs a water technique it gets enhanced by +10 additional damage points due to him using more chakra in order to perform the water technique required.

    - Can only be summoned once per battle
    - Stays on the field for 4 turns
    - He can still fly after going underwater since he covers his body with water chakra which results in his wings not getting wet, and allowing him to go underwater safely.
    -He can only be under water for 3minutes before he goes poof
    -The enemy has to be on a water source deep enough for Suijin to use his special abilty and go under water
    -Suijin Coating himself with Water Chakra|Creating a whirlpool both count as a move per turn each
    - Must have signed the Blue Jay contract
    - Can only be taught by Toshiro

    ~Gave Ownership of Contract to Minato491~
    ~I'm leaving the Contract for a new one~
     
         

  11. #211
    Senior Member Nocturnus's Avatar
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    Re: Official NB Summoning Contracts List

    Summoning Animal:Margay
    Scroll Owner:xXNocturnusXx
    Other Users who have signed contract: None
    Summoning Boss if existing:N/A
    Other Summoning Animals tied to contract:N/A
    Link to approval
     
         

  12. #212
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by minato491 View Post
    Summoning Animal: puma
    Scroll Owner: Minato491
    Other Users who have signed contract:
    Summoning Boss if existing:
    Other Summoning Animals tied to contract: kakaru siritu

    Summoning library


    http://www.narutobase.net/forums/sho...28339&page=359 #5379


    Saritu

    Kyuouise No Justu: Saritu
    Rank:a
    Type: offensive
    Range: Short
    Chakra Cost: 30
    Damage points:60
    description:The user smears their blood on their PUMA Tatoo and slams theyre palm on the ground while injecting a medium amount of chakra causing saritu the Puma Karuku's twin brother to be summoned.saritu is 5 ft tall from paw to shoulder and roughly 7 ft long from base shoulder to base tail he is extremely agile and due to his size can move at both great speeds and deal damaging blows to a enemy. saritu can go from 0 to 27 Mph in less than three Bounds and can easily reach speeds of up to 47 Mph.He has large hefty paws that could do great damage to an enemy and has rather large fangs that can always be seen whether or not his mouth is open or close.He has a affinity to the wind nature and can preform wind technique's C rank and below with the user creating the handseals if needed.
    Once every two turns Saritu can Emit a Large wind ball from his mouth that is a equivaliant to a B rank wind attack

    ~Can only be used by signers of the Puma contract
    ~Every jutsu used by Saritu counts toward the user's 3 moves per turn
    ~Can only be Taught and used by minato491
    ~saritu Stays on the field for 4 turns before being sent back to Mount Rover
    ~Can be only used twice per match


    karuku

    Kyuouise No Justu: (Karuku)
    Rank:a
    Type: offensive
    Range: Short
    Chakra Cost: 30
    Damage points:60
    description:The user smears their blood on their PUMA Tatoo and slams theyre palm on the ground while injecting a medium amount of chakra causing Kakuru the Puma to be summoned
    Karuku is about 5 ft tall from paw to shoulder and roughly 7 ft long from base shoulder to base tail he is extremely agile and due to his size can move at both great speeds and deal damaging blows to a enemy. Karuku can go from 0 to 27 Mph in less than three Bounds and can easily reach speeds of up to 47 Mph
    He has large hefty paws that could do great damage to an enemy and has rather large fangs that can always be seen whether or not his mouth is open or close
    He has a affinity to the fire nature and can preform fire technique's C rank and below with the user creating the handseals if needed.
    Once every two turns Karuku can Emit a Large fire ball from his mouth that is a equivaliant to a B rank fire attack

    ~Can only be used by signers of the Puma contract
    ~Every technique performed by Karuku counts toward the user's 3 moves per turn
    ~Can only be Taught and used by minato491
    ~Karuku Stays on the field for 4 turns before being sent back to Mount Rover
    ~Can be only used twice per match
    Scroll Owner: Tetsu uchiha
    Other Users who have signed contract:
    Summoning Boss if existing:
    Other Summoning Animals tied to contract: kakaru siritu

    i have made tetsu uchiha the owener of this contract
     
         

  13. #213
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    Re: Official NB Summoning Contracts List


    Summoning Contract

    Summoning Animal: Ringtails
    Scroll Owner: Anduril
    Other Users who have signed contract: Jokey
    Summoning Boss if existing: Master Shifu
    Other Summoning Animals tied to contract: Seto & Geto, Haruka

    Approval.

    Note: Added Jokey to the list of People who have signed the Ringtail contract.
     
         

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    Re: Official NB Summoning Contracts List

    http://www.narutobase.net/forums/sho...&postcount=155
    Summoning Animal: Chameleon
    Scroll Owner: Alucard
    Other Users who have signed contract: -
    Summoning Boss if existing: -
    Other Summoning Animals tied to contract: All chameleon species
    Description and Background:
    Chameleons are distinguished by their parrot-like zygodactylous feet, their separately mobile and stereoscopic eyes, their very long, highly modified, and rapidly extrudable tongues, their swaying gait, the possession by many of a prehensile tail, crests or horns on their distinctively shaped heads, and the ability of some to change colour.
    Abilities:
    - Chameleons have the most distinctive eyes of any reptile. The upper and lower eyelids are joined, with only a pinhole large enough for the pupil to see through. They can rotate and focus separately to observe two different objects simultaneously, this lets their eyes move independently from each other. This gives them a full 360-degree arc of vision around their body.
    - They can detect sound frequencies in the range 200–600 Hz.
    - Each toe is equipped with a sharp claw to gain traction on surfaces such as bark or walls when climbing.
    - Chameleons have very long tongues (sometimes longer than their own body length) which they are capable of rapidly extending out of the mouth. The tongue extends out faster than human eyes can follow, at around 26 body lengths per second. The tongue hits the prey in about 30 thousandths of a second.
    - Their most unique and special trait, is the fact they're masters of camouflage. As a statement to that, they have developed the ability to become completely invisible, just like a ninja using the Hiding with Camouflage Technique (they can use that technique) and have further developed and taken that ability to the same level as Mu, the Second Tsuchikage.
    Pictures:
     
         

  15. #215
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    Re: Official NB Summoning Contracts List

    Summoning Contract

    Summoning Animal: Booby Bird (bu-bi-Tori)
    Scroll Owner: Dead Bones B/ -Grimmjow- (I changed my username)
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Blue Footed Booby (grimmy)
    Other Summoning Animals tied to contract: Coming...
    Description and Background:
    A booby is a seabird in the genus Sula, part of the Sulidae family. Boobies are closely related to the gannets (Morus), which were formerly included in Sula.
    Boobies hunt fish by diving from a height into the sea and pursuing their prey underwater. Facial air sacs under their skin cushion the impact with the water. Boobies are colonial breeders on islands and coasts. They normally lay one or more chalky-blue eggs on the ground or sometimes in a tree nest.

     
         

  16. #216
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Howard View Post




    Summoning Animal: Kite
    Scroll Owner: Howard
    Other Users who have signed contract: ~Jazzy~, Kryptic..., Tokun
    Summoning Boss if existing: King Kodak
    Other Summoning Animals tied to contract: Apollo, Artemis, Winged Kuriboh

    (Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A(60 for Talon Strike)
    Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone who has signed or owns the Kite Contract.
    -Can only be Summoned once per battle.
    -Each Jutsu counts as a move toward the three jutsu of the summoner
    -Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
    (Kchuysei: Tako Aporo) Summoning: Apollo
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Wind gust counts as a jutsu and can only be used 3 times in battle
    -Can only be Summoned once per battle.
    (Kchuysei: Tako Artemis) Summoning: Artemis
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
    Notes:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Channeling of Katon nature counts as a jutsu
    -Can only be Summoned once per battle.
    (Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A (+40 Senbon)
    Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
    Notes:
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Can only be Summoned once per battle.
    -Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh
    (Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.
    Notes:
    -Each can speak english
    -Can only be summoned for 4 turns
    -Cannot summon a Kite the turn before
    -Cannot summon another Kite the same turn
    -Gamma can see an opponent in the same range as him. He is usually found in short range.
    -Beta and Omega can see someone one range away via Sight
    -Alpha can only see what is in his range usually Long
    -Their sight, albeit enhanced and specialized is a normal sight with no special abilities.
    (Kuchiyose: Puu) Summoning: Puu
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.
    Notes:
    -Can only be summoned for 4-turns
    -Can carry 3 people on his back
    -Can only be summoned if there is no other Kite on the field
    -No other Kites can be summoned while he is on the field
    -Must be a signer or the Holder of the Kite contract to summon
    -Puu can transition between forms once a turn and it counts as a jutsu




    Summoning Animal: Kite
    Scroll Owner: Howard
    Other Users who have signed contract: ~Jazzy~, Kryptic..., Tokun, -Blizzard-
    Summoning Boss if existing: King Kodak
    Other Summoning Animals tied to contract: Apollo, Artemis, Winged Kuriboh, Scout Swuad Alpha, Puu

    (Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A(60 for Talon Strike)
    Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone who has signed or owns the Kite Contract.
    -Can only be Summoned once per battle.
    -Each Jutsu counts as a move toward the three jutsu of the summoner
    -Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
    (Kchuysei: Tako Aporo) Summoning: Apollo
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Wind gust counts as a jutsu and can only be used 3 times in battle
    -Can only be Summoned once per battle.
    (Kchuysei: Tako Artemis) Summoning: Artemis
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
    Notes:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Channeling of Katon nature counts as a jutsu
    -Can only be Summoned once per battle.
    (Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A (+40 Senbon)
    Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
    Notes:
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Can only be Summoned once per battle.
    -Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh
    (Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.
    Notes:
    -Each can speak english
    -Can only be summoned for 4 turns
    -Cannot summon a Kite the turn before
    -Cannot summon another Kite the same turn
    -Gamma can see an opponent in the same range as him. He is usually found in short range.
    -Beta and Omega can see someone one range away via Sight
    -Alpha can only see what is in his range usually Long
    -Their sight, albeit enhanced and specialized is a normal sight with no special abilities.
    (Kuchiyose: Puu) Summoning: Puu
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.
    Notes:
    -Can only be summoned for 4-turns
    -Can carry 3 people on his back
    -Can only be summoned if there is no other Kite on the field
    -No other Kites can be summoned while he is on the field
    -Must be a signer or the Holder of the Kite contract to summon
    -Puu can transition between forms once a turn and it counts as a jutsu
     
         
    Last edited by Howard; 03-13-2012 at 06:12 PM.

  17. #217
    Erzo's Avatar
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    don’t like Rock Lee.
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Phasmatodea (Stick Insects)
    Scroll Owner: Erzo
    Other Users who have signed contract: ~
    Summoning Boss if existing: ~
    Other Summoning Animals tied to contract: ~
    Description and Background:
    The Phasmatodea (sometimes called Phasmida or Phasmatoptera) are an order of insects, whose members are variously known as stick insects, walking sticks or stick-bugs, phasmids, ghost insects and leaf insects (generally the family Phylliidae). The ordinal name is derived from the Ancient Greek φάσμα phasma, meaning an apparition or phantom, and refers to the resemblance of many species to sticks or leaves. Their natural camouflage can make them extremely difficult to spot, especially when used by a Mokuton user in which they can easily hide within the trees grown. However despite being extremely hard to spot, people can still spot them but they would need to focus extremely hard on the insect in order to notice they're not part of the Mokuton and unless the insect moves first they are near impossible to spot.

    Pictures to prove how difficult they are to see when hidden within trees/leaves:


    The underlined can all be found in the first paragraph here.

    Link of approval.
     
         

  18. #218
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    Is headbutting a goat T____T
     



    Re: Official NB Summoning Contracts List

    I am hereby dropping this.

    Quote Originally Posted by Kerrah View Post
    Summoning Animal: Aardvark
    Scroll Owner: Kerrah
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Not created yet
    Other Summoning Animals tied to contract: Not created yet

    Approval
     
         

  19. #219
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    Oh jóia, anda cá ao ourives!
    - OMG I HADN'T SEEN THIS LOL
     



    Re: Official NB Summoning Contracts List

    Summoning Animal: Box Jellyfishes (Cubozoa)

    Scroll Owner: Lili-Chwan
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract:

    • Larva
    • Polyps
    • Archipelago Box Jellyfishes





    Dropped Marten Summoning, New Owner: Igneel
    Marten Contract
     
         

  20. #220
    Senior Member Nocturnus's Avatar
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    Series recommendations:
    Re:Monster, The Gamer,
    DanMachi, & Mushoku Tensei
     

    Re: Official NB Summoning Contracts List

    Summoning Animal: Nightjars
    Scroll Owner: Nocturnus
    Other Users who have signed contract: None
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    Link to approval
     
         

  21. #221
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by KeotsuEclipse View Post
    Summoning Animal:Columbidae
    Scroll Owner: KeotsuEclipse
    Other Users who have signed the contract:Demosthenes, Mockingbird, Gin-San
    Summoning Boss if existing:Aero and Kurahato
    Other Summoning Animals tied to contract:

    Waka.

    Morpheus and Selene.

    ~Contract approved on page 223~

    Actual approved Summons:

    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: N/A
    Description: Aero is one of the two “boss summons” for the Columbidae contract. She has brilliant silver plumage, with blue accents around her eyes. Her tail feathers have three golden bands, and her chest is adorned with a navy “U” that ends on either side of her wings – a single navy stripe goes down her back as well. She is just less than 20 feet from head to tail, making her very small, as far as boss summons are concerned – however, this reduction in size seems to benefit her, as it concentrates her power and makes her much faster than most bosses. Aero has a dual Fuuton/Suiton element, able to fire an A-rank beam from her mouth that is treated as an elemental combination of the two. She also has the ability to create a large dual element vortex as well, equivalent to S-rank, though only one time per time she is summoned. In Human form, she appears a beautiful woman who has long silver hair and wears a royal blue ball gown. She can use Fuuton and Suiton jutsu up to A-rank, and they too acquire a dual-element. Unlike her brother who specializes in sheer strength, Aero takes half damage from all attacks.
    *Aero has 120 Health.
    *When summoned, she stays on the field for 5 turns.
    *Can be summoned twice in one battle, but not within three turns of her dismissal.
    *Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
    *Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.





    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: N/A
    Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks.
    *Kurahato has 60 health.
    *Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.
    *When summoned, he stays on the fields for 5 turns.
    *Can be summoned twice per battle, but not within three turns of his previous dismissal.
    *Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
    *Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.





    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: 0
    Description: Ushiwaka, or Waka for short, is Keotu’s personal summon. An average sized Dove with golden plumage, Waka is a Columbidae that is more oriented towards Kenjutsu, and has a minor wind element, capable of creating wind gusts equal in strength to Fuuton: Reppoushou. Waka is summoned with a flute in his talons, which is actually the mystical sword Pillowtalk. Pillowtalk sprouts a green blade of chakra from one end of the flute once chakra is directed through it. Pillowtalk has the standard slicing capability of a regular Katana, but when someone is hit by the blade of Pillowtalk, in addition to causing a wound, it also makes the opponent sleepy, an effect that worsens with each consecutive hit – no person has every stayed awake through more than five hits by Pillowtalk, regardless of what they’re doing. When Waka transforms into a human, he is shown with long golden hair, and in a pink kimono along with a purple Sashinuki-hakama, along with a hat that has the motif of a hawk with a long cloak that hides his hair, and tends to pepper his speech with French phrases. He is extremely talented in Kenjutsu, able to use any of the summoner’s “non-elemental” or wind element Kenjutsu moves at an equal cost, and has the ability to use his wind powers to allow himself to stay in the air, giving him the ability to “fly” (in actuality, he creates an updraft that allows him to hover, and can change the able to glide around). While in his dove form, he is extremely quick and agile, making him a difficult target.
    *Waka has a strong bond with Keotsu, and thus he stays on the field indefinitely when he summon him. When anyone else summons him, he remains on the field for 4 turns, though he can leave Pillowtalk behind for the user to use, until they dismiss the blade.
    *Waka’s Wind Gust in Dove form is equivalent to C-Rank, but only require 10 Chakra, due to its not damaging nature.
    *Pillowtalk can only be wielded by Columbidae contract signers.
    *Transforming to/from Dove/Human form takes 10 chakra and counts against one of that turns moves.
    Waka in human form





    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 80
    Damage: N/A
    Description: Morpheus and Selene are both Bleeding-Heart pigeons of average size, with Selene having a primarily light pink plumage, with blue accent around her head, giving her the appearance of wearing a masquerade mask, and on the tips of her wings as accents – the “wound” on her chest is golden, as is a large arc that extends from the tip of one wing, across her back, and to the edge of the other; Morpheus is covered in stark black feathers that have a very sleek, shiny finish, despite his rather ruffled appearance – his “wound” is snow white, as is the crown on his head. Among the signers of the Columbidae contract, it is widely believed that these two are the next in line for leadership over the contract. These two both specialize in Genjutsu, giving them rather interesting powers. While in Avian form, it’s obvious that Selene is the powerhouse. While she flies around, she rapidly molts, scattering her feathers – which give off a soft glow – all over the battlefield; this causes the opponent(s) to become very relaxed, as they start to fall into a deep, soothing sleep – this is effectively Selene’s own version of the Temple of Nirvana Genjutsu. Due to the constant and continuous nature of the Genjutsu, it makes it not only difficult to avoid, but difficult to resist. Morpheus mainly runs support in this form – he uses a form of the False Surroundings Genjutsu to make it so that neither Selene nor himself can be easily pinpointed, but constantly randomizing their location, or so it appears to the opponent. Once Selene’s Genjutsu takes effect, though, both automatically assume their human forms – and in this form, Morpheus is the one to be reckoned with. Selene starts to sing, ensuring that the opponent stays in a deep, peaceful sleep, which only helps to augment Morpheus’s powers as this allows him to ensnare anyone who hears Selene’s singing in their sleep into his own Genjutsu. He taps into the opponent’s subconscious, and draws forth their deepest fears, allowing their mind to create their own nightmares. He then amplifies them and gives them form while adding a few of his own touches, making them very real to the enemy, as if they are experiencing the most horrific of nightmares – due to the peaceful sleep they came from, the nightmares are more exhausting on the enemy’s mind than they would be normally. After a short while, with the opponent mentally exhausted from the barrage of nightmares, he makes it appear as if a large black portal opens beneath the opponent’s feet, sucking them into a large, bleak nothingness. Nothing is present there, and the opponent’s psyche welcomes this, falling into an extremely deep, comatose like trance. After this, Morpheus and Selene take their leave, and are dismissed.
    *Can only be summoned once.
    *Counts as two moves in the turn that they are summoned.
    *They can remain on the field for up to five turns.
    *When the opponent falls under the effect of Selene’s ToN, they automatically transform into their human forms – this takes 20 chakra each, instead of the usual 10, totaling 40.
    *The user cannot use any Genjutsu while these two are on the field, as it would effectively negate their effects.
    *The user cannot perform another Summoning until five turns after these two have been dismissed.
    *No physical damage is done to the opponent, but the psychological damage is severe.
    *Neither Morpheus nor Selene can move in Human form, due to having to concentrate to activate their Genjutsu, meaning they are unable to defend themselves.
    *Both Morpheus and Selene have 50 Health.
    Morpheus and Selene in their human forms.






    Library of Approval:

    Summoning Animal:Columbidae
    Scroll Owner: KeotsuEclipse
    Other Users who have signed the contract:Demosthenes, The Doctor, Gin-San
    Summoning Boss if existing:Aero and Kurahato
    Other Summoning Animals tied to contract:

    Waka.

    Morpheus and Selene.

    Excalibur

    ~Contract approved on page 223~

    Actual approved Summons:

    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: N/A
    Description: Aero is one of the two “boss summons” for the Columbidae contract. She has brilliant silver plumage, with blue accents around her eyes. Her tail feathers have three golden bands, and her chest is adorned with a navy “U” that ends on either side of her wings – a single navy stripe goes down her back as well. She is just less than 20 feet from head to tail, making her very small, as far as boss summons are concerned – however, this reduction in size seems to benefit her, as it concentrates her power and makes her much faster than most bosses. Aero has a dual Fuuton/Suiton element, able to fire an A-rank beam from her mouth that is treated as an elemental combination of the two. She also has the ability to create a large dual element vortex as well, equivalent to S-rank, though only one time per time she is summoned. In Human form, she appears a beautiful woman who has long silver hair and wears a royal blue ball gown. She can use Fuuton and Suiton jutsu up to A-rank, and they too acquire a dual-element. Unlike her brother who specializes in sheer strength, Aero takes half damage from all attacks.
    *Aero has 120 Health.
    *When summoned, she stays on the field for 5 turns.
    *Can be summoned twice in one battle, but not within three turns of her dismissal.
    *Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
    *Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.





    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: N/A
    Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks.
    *Kurahato has 60 health.
    *Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.
    *When summoned, he stays on the fields for 5 turns.
    *Can be summoned twice per battle, but not within three turns of his previous dismissal.
    *Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
    *Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.





    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: 0
    Description: Ushiwaka, or Waka for short, is Keotu’s personal summon. An average sized Dove with golden plumage, Waka is a Columbidae that is more oriented towards Kenjutsu, and has a minor wind element, capable of creating wind gusts equal in strength to Fuuton: Reppoushou. Waka is summoned with a flute in his talons, which is actually the mystical sword Pillowtalk. Pillowtalk sprouts a green blade of chakra from one end of the flute once chakra is directed through it. Pillowtalk has the standard slicing capability of a regular Katana, but when someone is hit by the blade of Pillowtalk, in addition to causing a wound, it also makes the opponent sleepy, an effect that worsens with each consecutive hit – no person has every stayed awake through more than five hits by Pillowtalk, regardless of what they’re doing. When Waka transforms into a human, he is shown with long golden hair, and in a pink kimono along with a purple Sashinuki-hakama, along with a hat that has the motif of a hawk with a long cloak that hides his hair, and tends to pepper his speech with French phrases. He is extremely talented in Kenjutsu, able to use any of the summoner’s “non-elemental” or wind element Kenjutsu moves at an equal cost, and has the ability to use his wind powers to allow himself to stay in the air, giving him the ability to “fly” (in actuality, he creates an updraft that allows him to hover, and can change the able to glide around). While in his dove form, he is extremely quick and agile, making him a difficult target.
    *Waka has a strong bond with Keotsu, and thus he stays on the field indefinitely when he summon him. When anyone else summons him, he remains on the field for 4 turns, though he can leave Pillowtalk behind for the user to use, until they dismiss the blade.
    *Waka’s Wind Gust in Dove form is equivalent to C-Rank, but only require 10 Chakra, due to its not damaging nature.
    *Pillowtalk can only be wielded by Columbidae contract signers.
    *Transforming to/from Dove/Human form takes 10 chakra and counts against one of that turns moves.
    Waka in human form





    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 80
    Damage: N/A
    Description: Morpheus and Selene are both Bleeding-Heart pigeons of average size, with Selene having a primarily light pink plumage, with blue accent around her head, giving her the appearance of wearing a masquerade mask, and on the tips of her wings as accents – the “wound” on her chest is golden, as is a large arc that extends from the tip of one wing, across her back, and to the edge of the other; Morpheus is covered in stark black feathers that have a very sleek, shiny finish, despite his rather ruffled appearance – his “wound” is snow white, as is the crown on his head. Among the signers of the Columbidae contract, it is widely believed that these two are the next in line for leadership over the contract. These two both specialize in Genjutsu, giving them rather interesting powers. While in Avian form, it’s obvious that Selene is the powerhouse. While she flies around, she rapidly molts, scattering her feathers – which give off a soft glow – all over the battlefield; this causes the opponent(s) to become very relaxed, as they start to fall into a deep, soothing sleep – this is effectively Selene’s own version of the Temple of Nirvana Genjutsu. Due to the constant and continuous nature of the Genjutsu, it makes it not only difficult to avoid, but difficult to resist. Morpheus mainly runs support in this form – he uses a form of the False Surroundings Genjutsu to make it so that neither Selene nor himself can be easily pinpointed, but constantly randomizing their location, or so it appears to the opponent. Once Selene’s Genjutsu takes effect, though, both automatically assume their human forms – and in this form, Morpheus is the one to be reckoned with. Selene starts to sing, ensuring that the opponent stays in a deep, peaceful sleep, which only helps to augment Morpheus’s powers as this allows him to ensnare anyone who hears Selene’s singing in their sleep into his own Genjutsu. He taps into the opponent’s subconscious, and draws forth their deepest fears, allowing their mind to create their own nightmares. He then amplifies them and gives them form while adding a few of his own touches, making them very real to the enemy, as if they are experiencing the most horrific of nightmares – due to the peaceful sleep they came from, the nightmares are more exhausting on the enemy’s mind than they would be normally. After a short while, with the opponent mentally exhausted from the barrage of nightmares, he makes it appear as if a large black portal opens beneath the opponent’s feet, sucking them into a large, bleak nothingness. Nothing is present there, and the opponent’s psyche welcomes this, falling into an extremely deep, comatose like trance. After this, Morpheus and Selene take their leave, and are dismissed.
    *Can only be summoned once.
    *Counts as two moves in the turn that they are summoned.
    *They can remain on the field for up to five turns.
    *When the opponent falls under the effect of Selene’s ToN, they automatically transform into their human forms – this takes 20 chakra each, instead of the usual 10, totaling 40.
    *The user cannot use any Genjutsu while these two are on the field, as it would effectively negate their effects.
    *The user cannot perform another Summoning until five turns after these two have been dismissed.
    *No physical damage is done to the opponent, but the psychological damage is severe.
    *Neither Morpheus nor Selene can move in Human form, due to having to concentrate to activate their Genjutsu, meaning they are unable to defend themselves.
    *Both Morpheus and Selene have 50 Health.
    Morpheus and Selene in their human forms.






    Type: Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: Excalibur is a relatively small Columbidae, when compared to the other members of the contract, only having a wingspan of two and half feet. His white feathers are tufty, closely resembling white hair, which starkly contrasts his large, pitch-black eyes. His beak is somewhat longer than that of a normal Columbidae, curving upward rather than downward, furthering the oddness of his appearance. Excalibur is the personal summon of Near, having been with him for the majority of his life with him, establishing a connection between them that makes him stay with Near indefinitely when summoned. In his avian form, his abilities are purely supplementary, as his focus has always been having a superb level of chakra control, never bothering to train himself to utilize it in a combative means. He will perch atop Near's head, spreading his wings, blending into his white hair in such a way that it appears as if though there are wings protruding from the sides of his head, sort of fusing himself there as he begins to focus chakra into Near as Near does the same to him, causing their two chakra networks to essentially act as one. Excalibur utilizes his level of chakra control to regulate the flow of chakra within both of their bodies, bringing about an augmented, harmonious flow. His expert utilization of chakra and ability to maintain this augmented flow would allow supplementary techniques based on chakra-flow augmentation up to B-rank to be maintained as long as Excalibur is fused with Near. In his human form, his appearance strays even farther from the normal appearance of a human than that of his avian form from that of a normal Columbidae. He is very small in this form, only three feet tall, having completely white skin, a white, ornate suit, a white top hat, and a white cane that he often gestures with. Like his avian form, the main contrast from his nearly monochrome theme are his large eyes with dark pupils. He is very narcissistic, often speaking of his exploits and his legend, looking upon most others as being inferior beings, whom he often calls fools as he waves his cane at them. Aside from having a magnificent singing voice, his abilities in this form consist of using his cane as a weapon with strength equivalent to a B-ranked taijutsu attack.
    Note: When summoned by others, he remains on the field for four turns.
    Note:The transformation from Avian to Human form and vice versa requires 10 chakra and counts as one of the three moves that can be used per turn.

    Human form appearance:





    Library of Approval:



    -I have Keotsu's permission to update the contract.
     
         

  22. #222
    Senior Member -Tauburn-'s Avatar
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    Re: Official NB Summoning Contracts List

    Ok well i signed over my boars contract awhile ago, and i believe the one i signed it over to dropped it. im only saying something about it because in the approved contracts thread it still says i own the boar contract.

    Quote Originally Posted by -Tauburn- View Post
    Updates will be underlined.

    Summoning Animal: Bats
    Scroll Owner: -Tauburn-
    Other Users who have signed contract: HiddenShadowNinja, Ichigo.., ~Johninto Uchiha~
    Summoning Boss if existing:
    (Kuchiyose: Kyuuketsuki Batto, Dracula)Summoning: Vampire Bat, Dracula
    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra cost: 40 (60 if it's daytime) (-20 per turn)
    Damage: N/A
    Description: Dracula is the king of bat summons. His body is about the size of Gamabunta's hand, but his wingspan is as long as Gamabunta's, hand to hand. He can use
    (Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.
    and has heat sensors on his nose to better find targets. For attack purposes, he can use wind jutsu up to B rank that fire uncontrolled blasts of wind ( not jutsus like Wind Blade and other controlled techniques ) using his wings. As bats are generally nocturnal creatures, Dracula and other bat summons will not be thrilled if you call upon them during the day. If this happens, they will require extra chakra from you as soon as you summon them.
    *Must hold the contract to summon bats*
    *Lasts 4 turns*
    *Can be summoned only once per battle
    *No other bats can be summoned while he is in play
    *As Dracula is a vampire bat, he will continually drain the users chakra while he is summoned . At the end of four turns, user loses ability to use Forbidden Rank techniques*

    Other Summoning Animals tied to contract:
    (Kuchiyose: Vlad za Riyoushi Batto) Summoning: Vlad the Hunter Bat
    Type: Offensive/Supplementary
    Rank: A
    Range: Short-Long
    Chakra cost: 30 at night or in dark areas (50 if daytime and light out)
    Damage: 60
    Description: Vlad is the fastest of all bats, being able to fly at near 2nd gate speeds, and preys on other summonings. He is the same size as Dracula (the size of one of Gamabuntas hands) and, like all bats, he uses the Inner Sonar Skill
    (Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.

    to find his prey, but is only able to attack other summonings. He attacks other summoning animals by latching on to them and biting, feeding on their chakra via the chakra absorbtion jutsu
    (Chakra Kyuuin Jutsu) - Chakra Absorption Technique
    Rank: C
    Type:Supplementary
    Range:Short
    Chakra Cost:20(-10 chakra per turn if still holding the opponent)
    Damage Points:N/A
    Description:This jutsu allows the user to absorb their enemies chakra.The draw back is the user must be holding onto there target for this jutsu to work.

    *Must have signed the contract with bats to summon
    *Vlad can stay in battle for 4 turns
    *If at anytime there are no other summonings in battle Vlad will refuse to stay in the battle and return to the bats' cave.
    *While Vlad is absorbing a summonings chakra that summoning cannot attack.

    Link: Page 106 (Contract and boss summon)
    Link: Page 157 (Second animal tied to contract)
    Updates will be bolded.

    Summoning Animal: Bats
    Scroll Owner: -Tauburn-
    Other Users who have signed contract: HiddenShadowNinja, Ichigo.., ~Johninto Uchiha~
    Summoning Boss if existing:
    (Kuchiyose: Kyuuketsuki Batto, Dracula)Summoning: Vampire Bat, Dracula
    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra cost: 40 (60 if it's daytime) (-20 per turn)
    Damage: N/A
    Description: Dracula is the king of bat summons. His body is about the size of Gamabunta's hand, but his wingspan is as long as Gamabunta's, hand to hand. He can use
    (Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.
    and has heat sensors on his nose to better find targets. For attack purposes, he can use wind jutsu up to B rank that fire uncontrolled blasts of wind ( not jutsus like Wind Blade and other controlled techniques ) using his wings. As bats are generally nocturnal creatures, Dracula and other bat summons will not be thrilled if you call upon them during the day. If this happens, they will require extra chakra from you as soon as you summon them.
    *Must hold the contract to summon bats*
    *Lasts 4 turns*
    *Can be summoned only once per battle
    *No other bats can be summoned while he is in play
    *As Dracula is a vampire bat, he will continually drain the users chakra while he is summoned . At the end of four turns, user loses ability to use Forbidden Rank techniques*

    Other Summoning Animals tied to contract:
    (Kuchiyose: Vlad za Riyoushi Batto) Summoning: Vlad the Hunter Bat
    Type: Offensive/Supplementary
    Rank: A
    Range: Short-Long
    Chakra cost: 30 at night or in dark areas (50 if daytime and light out)
    Damage: 60
    Description: Vlad is the fastest of all bats, being able to fly at near 2nd gate speeds, and preys on other summonings. He is the same size as Dracula (the size of one of Gamabuntas hands) and, like all bats, he uses the Inner Sonar Skill
    (Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.

    to find his prey, but is only able to attack other summonings. He attacks other summoning animals by latching on to them and biting, feeding on their chakra via the chakra absorbtion jutsu
    (Chakra Kyuuin Jutsu) - Chakra Absorption Technique
    Rank: C
    Type:Supplementary
    Range:Short
    Chakra Cost:20(-10 chakra per turn if still holding the opponent)
    Damage Points:N/A
    Description:This jutsu allows the user to absorb their enemies chakra.The draw back is the user must be holding onto there target for this jutsu to work.

    *Must have signed the contract with bats to summon
    *Vlad can stay in battle for 4 turns
    *If at anytime there are no other summonings in battle Vlad will refuse to stay in the battle and return to the bats' cave.
    *While Vlad is absorbing a summonings chakra that summoning cannot attack.

    White
    (Kuchiyose: Batto: Howaito)- Summoning: Bat: White
    Type: Supp
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: n/a
    Description: White is a white bat that is slightly bigger then Gamakichi in Shippuden, with razor sharp reflexes. White is able to use Suiton Jutsus up to A rank and the user can do the hand signs for White. White is strong enough to let the summoner ride on his back in the air.
    - Must have signed the Bats contract.
    - Stays on the field for 3 turns.
    - Can only be summoned twice per battle.
    - Any Water jutsu White uses count for the summoners 3 jutsus

    Tenryuu
    (Kuchiyose No Jutsu: Tenryuu za Batto) - Summoning Technique: Tenryuu The Bat
    Type: Summoning
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary Tenryuu, the wind bat is a extremly small bat and is able to carry only a single person on his back, he is the exact same size as gamakichi what makes him special than other bats is the mutation of his wings, he has four wings in place of two wings and they are extremly thin and razor sharp it has a unique structure that its solid and very light at the same time. Tenryuu has the manipulation of the wind affinity, from his birth he was training to master the wind element and becomes more accustomed to it, therefore he can use the wind element up to A-rank techniques without the use of handseals in order to perform the wind techniques, he has very thin fure and as mentioned earlyer his speed is above avarge bats because he has four wings.
    ♦ Note: Can only be summoned twice per battle.
    ♦ Note: Tenryuu can stay on the field for 4 turns per battle.
    ♦ Note: The user must have signed the bat contract.
    ♦ Note: Can only be taught by the holder of the bat contract.
    ♦ Note: The user must have mastered the wind element inorder to summon Tenryuu.
    ♦ Note: The user must be Sannin rank or above to summon this bat.

    Zubat
    (Kuchiyose: Batto: Zubat) Summoning: Bat: Zubat
    Type: Summon
    Rank: A
    Range: Short
    Chakra: 25
    Damage: n/a
    Description: Zubat is from a tiny race of bats that only stands 5 inches tall, with a wingspan of a foot, in length. Zubat has nothing special about it, besides the small tattoo on his forehead 心 (Mind), and large ears, which allow the bat to release a low pitch scream/ping, from its mouth that pings back to the bat and acts as sonar location and to hear many other things. Once summoned the small bat will hide in the summoners cloths, and will stay their until the summoner calls the small bat out to return to where it was summoned from. Zubat's mainly a sensor/defensive summoning, his chakra sensing ability only works when in skin contact with the summoner, Zubat is able to feel peoples chakra inside of their own bodies, Zubat is able to notice if the summoner has been put under a genjutsu, once Zubat notices this his will bite the summoner and releases its own chakra into the summoner, canceling out the genjutsu. Zubat will also use its sonar ability to let the summoner know if their is something else to worry about on the field. Zubat can only cancel out A rank and down genjutsu.
    - Zubat's sensor works as echo location. (Zubat sends out a low pitched screech/ping that bounces off everything up to long range.)
    - Can only be summoned if user has signed the bat contract.
    - Zubat will stay on the field for 5 turns.
    - Can only be summoned once.
    - Once summoned Zubat will crawl into the summoners cloths.
    - Can only use the release a maximum of 3 times per match
    Zubat pic

    Link: Page 106 (Contract and boss summon)
    Link: Page 157 (Second animal tied to contract)
    White post #5112
    Tenryuu post #5287
    Zubat post #209

    And this is my second contract. Contract approval Post # 324



    Summoning Animal: Hagfish
    Scroll Owner: -Tauburn-
    Other Users who have signed contract: n/a
    Summoning Boss if existing: (Will be posted if approved.)
    Other Summoning Animals tied to contract: n/a
    Hagfish wiki link
    Description and Background: Hagfish are eel-shaped slime-producing marine animals (occasionally called slime eels). They are the only living animals that have a skull but not a vertebral column. Along with lampreys, hagfish are jawless and are living fossils; hagfish are basal to vertebrates, and living hagfish remain similar to hagfish 300 million years ago.
    Abilities:
    - Hagfish have elongated, eel-like bodies, and paddle-like tails. They have cartilaginous skulls (although the part surrounding the brain is composed primarily of a fibrous sheath) and tooth-like structures composed of keratin.
    - Hagfish are long and vermiform, and can exude copious quantities of a slime or mucus of unusual composition. They secrete the microfibrous slime, which expands into a gelatinous and sticky goo when combined with water.
     
         
    Last edited by -Tauburn-; 04-14-2012 at 03:43 AM.

  23. #223
    Melizzle's Avatar
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Hornets
    Scroll Owner: Melizzle
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    Approval
     
         

  24. #224
    -Broly-'s Avatar
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    Re: Official NB Summoning Contracts List

    Summoning Animal: Cardinals
    Scroll Owner: Goku2000
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract:

    Love Goddess, Aphrodite
    Kuchiyose: Koigokoro Megami, Aphrodite (Summoning: Love Goddess, Aphrodite)
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 40
    Attack Points: N/A
    Description:
    The user uses his summoning tattoos to summon the Love Goddess of Cardinals, Aphrodite. The Love Goddess possesses an almost regal air about her, though it may mostly be the self righteous egotistical behavior she possesses. Strange as it seems, she prefers to walk rather than fly, unless she deems it necessary to do so.

    When entering a battle, a whirl of flame envelopes the cardinal, altering her drastically in almost an instant. What emerges is a vastly changed creature, the frame of a predatory bird now larger than most men. Light plating armor sits strategically placed upon her body, glimmering as it shields wing, head, chest and legs from immediate dangers. Aphrodite’s legs are no longer the feeble limbs they once were, noticeably more muscular and every bit as strong as their appearance suggests. The flame that begat this transformation leaves its mark, the feathers making up the bird’s wings alight with a flickering blaze. She is ¾ of the size of Gamabunta, with an enormous wing span of 15 meters. Nevertheless, she may be the Love Goddess but she has also earned the title of Mistress of Ninjutsu. She earned the title due to her Dual affinity to Fire and Wind, which she can perform up to A-Rank.

    Proud, flirty, and unable to cope with most summoner’s unless they somehow prove themselves to her. These are the greatest flaws Aphrodite has, not that she sees them in such a way. Once she determines a course of action, she often follows through without considering it any further. Thankfully, even as brash as it may seem, she often prepares before acting in the case of any sort of emergency that may result from a miscalculation. So in spite of her abrasive self assureds she does have the forethought to consider these things beforehand. If only she weren’t such a self important smart ass, then her company would be more tolerable.

    *Note*: Can Only Summoned Once.
    *Note*: The Armor takes 3 C-Rank hits and breaks.
    *Note*: Must sign Cardinal Contract to use.
    *Note*: Only one element may be used in a move.



    UPDATE: the old owner sanji has dropped this contract and gave it to me
     
         
    Last edited by -Broly-; 04-21-2012 at 12:22 PM.

  25. #225
    Howard's Avatar
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    Re: Official NB Summoning Contracts List

    Quote Originally Posted by Howard View Post




    Summoning Animal: Kite
    Scroll Owner: Howard
    Other Users who have signed contract: ~Jazzy~, Kryptic..., Tokun, -Blizzard-
    Summoning Boss if existing: King Kodak
    Other Summoning Animals tied to contract: Apollo, Artemis, Winged Kuriboh, Scout Swuad Alpha, Puu

    (Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A(60 for Talon Strike)
    Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone who has signed or owns the Kite Contract.
    -Can only be Summoned once per battle.
    -Each Jutsu counts as a move toward the three jutsu of the summoner
    -Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
    (Kchuysei: Tako Aporo) Summoning: Apollo
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Wind gust counts as a jutsu and can only be used 3 times in battle
    -Can only be Summoned once per battle.
    (Kchuysei: Tako Artemis) Summoning: Artemis
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
    Notes:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Channeling of Katon nature counts as a jutsu
    -Can only be Summoned once per battle.
    (Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A (+40 Senbon)
    Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
    Notes:
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Can only be Summoned once per battle.
    -Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh
    (Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.
    Notes:
    -Each can speak english
    -Can only be summoned for 4 turns
    -Cannot summon a Kite the turn before
    -Cannot summon another Kite the same turn
    -Gamma can see an opponent in the same range as him. He is usually found in short range.
    -Beta and Omega can see someone one range away via Sight
    -Alpha can only see what is in his range usually Long
    -Their sight, albeit enhanced and specialized is a normal sight with no special abilities.
    (Kuchiyose: Puu) Summoning: Puu
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.
    Notes:
    -Can only be summoned for 4-turns
    -Can carry 3 people on his back
    -Can only be summoned if there is no other Kite on the field
    -No other Kites can be summoned while he is on the field
    -Must be a signer or the Holder of the Kite contract to summon
    -Puu can transition between forms once a turn and it counts as a jutsu




    Summoning Animal: Kite
    Scroll Owner: Howard
    Other Users who have signed contract: ~Jazzy~, Kryptic..., Tokun, -Blizzard-, Vexx
    Summoning Boss if existing: King Kodak
    Other Summoning Animals tied to contract: Apollo, Artemis, Winged Kuriboh, Scout Squad Alpha, Puu

    (Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A(60 for Talon Strike)
    Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone who has signed or owns the Kite Contract.
    -Can only be Summoned once per battle.
    -Each Jutsu counts as a move toward the three jutsu of the summoner
    -Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
    (Kchuysei: Tako Aporo) Summoning: Apollo
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Wind gust counts as a jutsu and can only be used 3 times in battle
    -Can only be Summoned once per battle.
    (Kchuysei: Tako Artemis) Summoning: Artemis
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
    Notes:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Channeling of Katon nature counts as a jutsu
    -Can only be Summoned once per battle.
    (Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A (+40 Senbon)
    Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
    Notes:
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Can only be Summoned once per battle.
    -Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh
    (Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.
    Notes:
    -Each can speak english
    -Can only be summoned for 4 turns
    -Cannot summon a Kite the turn before
    -Cannot summon another Kite the same turn
    -Gamma can see an opponent in the same range as him. He is usually found in short range.
    -Beta and Omega can see someone one range away via Sight
    -Alpha can only see what is in his range usually Long
    -Their sight, albeit enhanced and specialized is a normal sight with no special abilities.
    (Kuchiyose: Puu) Summoning: Puu
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.
    Notes:
    -Can only be summoned for 4-turns
    -Can carry 3 people on his back
    -Can only be summoned if there is no other Kite on the field
    -No other Kites can be summoned while he is on the field
    -Must be a signer or the Holder of the Kite contract to summon
    -Puu can transition between forms once a turn and it counts as a jutsu
    (Kchuysei: Takodenrei) Summoning: Kiterunner
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then summons a Kiterunner. It is summoned directly below the user basically picking the summoner up onto it's back. It is large enough to easily carry 1 person it is roughly 10 feet tall. A Kiterunner is a ground based summon that can not fly for long periods of time, it can fly for periods of 10 to 15 seconds getting about 5 to 10 feet off the ground. It's legs are much stronger than any other Kite being able to run long distances at fast speeds. It can move as fast as 45 miles per hour while sprinting and can sprint for distances of 10 miles at a time. A Kiterunner stays active on the field until the user dismounts him or until an attack makes contact with the Kiterunner. They come in a variety of colors if not specified the jutsu just summons a purple one.
    Note:

    -Can only be summoned 3 times per battle
    -Is active until the user dismounts
    -Must have signed the Kite contract
    -Must be taught how to summon
     
         

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