Originally Posted by Scary Yamato
*As my eyes are glued to you as i'm on top of the colliding wave i see you covering your body with rock and as soon as you colide with the waves and enter short range, i put you under a genjutsu that makes you fall asleep right before you actually make the giant mud fall on me (i'm not sure if you do this in mid range or short. If you do this in mid, one of my following jutsu can defend against it so you still fall asleep right before you shoot the mudshots while your clones are running behind you and the water is preparing to collapse all around you). At the same time, Left actives the sticky infusion making every water jutsu we cast produce a sticky glue-like substance. The moment this activates, right makes two hand seals and a giant shark is formed from the water in the field. This shark is made to come from the water right from behind us, jump from the water and travel above me and my clones directly to you. This means that if the mud still falls, it would fall on the giant shark's back, thus protecting me. Also, this shark is now basically a giant shark of glue that once hits spreads glue all over the battle field.
Note: I know the description is confusing i think...if needed i'll edit
(Genjutsu: Nehan Shoja No Jutsu) - Illusion Technique: Temple Of Nirvana
Description: A slow acting illusion that can put a whole arena to sleep.
Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself
-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle
(Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.