Re: Custom Element's Jutsu
(Guraton: Asashin no Nakayubi) - Quake Release: The Assassin's Middlefinger -
Chakra Cost: 40
Damage Points: 80
Description: This tech can be done in several ways like for example making the handgun pose, the dramatic point pose or even with the infamous Ivankov Death Wink, but the most convenient one is by just pulling the middle finger back. The user focuses his vibrating chakra in this finger and then shoots it forwards when he releases the finger. This causes a shockwave blasting the opponent backwards when in short range, but it's starting from the mid and long range the real attack kicks in. When the user released his finger, at the centre of the shockwave a small, condensed orb of quakes very difficult to see, though it still can be noticed with normal eyes. Upon contact this orb expands to around the size of a human torso releasing countless of quakes damaging the opponent. The user can fire op to four of these orbs, two fingers for each hand. The damage remains then the same, but the scale of the jutsu is simply larger.
This jutsu can also be used in a 2nd way, though this one is meant for silent assassinations. The user makes the same movement, however he releases only a very thin, highly condensed, practically invisible quake at the opponent meant to assassinate him, but making it look like a death with a natural cause. The damage depends on where the opponent is hit, for instance by hitting the heart the user can cause a heart infarct by disturbing the heart beating rhythm, by hitting the brain he can cause a severe concussion or intracranial hemorrhage etc. all leading to the opponents death seemingly natural. The downside of this variation is, even though being S-rank, it gets easily blocked by anything that's in the way like natural obstacles (trees, rocks, other persons etc.) and other jutsu's (even from lower rank), but this does not include any kind of armour or clothing he might be wearing. With other words the user would need to have a clear view on its target. Even though not much, the user can adjust the trajectory in case the target would be moving when the quake is already shot.
✘ Can only be used twice per battle
✘ Only four orbs can be shot at a time and only one assassin quake can be shot at a time.
✘ The orbs are difficult to see, but can still be spotted with normal eyes, however only sensors and doujutsu users can see or sense the assassin's quake.
(Guraton: Rosu Nuwebe Asupekutosu) - Quake Release: The Nine Aspects ‡ Los Nueve Aspectos -
Chakra Cost: 50
Damage Points: 100 (-20)
Description: The user focuses his chakra into both his hands and starts drawing nine circles in the air in front of him, releasing quakes from his fingertips creating nine circles made out of quakes. Then these circles are blasted forward, creating a massive circular forward shockwave made out of quake rings, and while this happens they expand to a massive size hitting the target with a powerful barrage of circular quakes with destructive force. The attack causes the ground in front of the user to be scooped out, like that a giant snake slithered over the surface of the battlefield. This tech has a lot of destructive force and causes extensive damage to the target. It can be used to clash with and/or overpower jutsu's of the same caliber, but its main use is to KO large summoning animals in one hit.
✘ Can only be used once per battle
✘ The user can't use any other quakes jutsu's during this and the next two turns.
✘ The user can't summon any animals of his own for the next two turns and if he already had a summon in play it would poof because of the massive chakra drain.
✘ The user takes -20 damage to the recoil of the attack.
(Shinkuuton: Beelzebub ‡ Senkenbutai Keji) - Vacuum Release: Beelzebub ‡ Vanguard of the Apocalypse -
Chakra cost: 30 (+10)
Damage points: 60
Description: The user creates a vacuum right in front of him that has around the height and width of a helicopter and resembles overall a jo-jo with razorsharp edges that rotates (see the pictures below, the exact same thing as the flying jo-jo's, though in vacuum style). The user can make this vacuum cross over the entire battlefield at a reasonable speed. Even though it can't fly, because of its speed; rotation force and vacuum properties it can be blasted into the air via things like ramparts and then when it comes back down to the ground it can keep crossing over the field when it lands without problems.
Another ability of this vacuum is that all the air that was used to create the vacuum got compressed at the core of the jo-jo. By making the vacuum collapse on the front or backside of it, an enormous sucking force is created that can suck stuff up in short range of the vacuum, then to restore the vacuum and lock everything that was sucked up at the core. This can be used for non-violent purposes, namely capturing your opponent in a vacuum space while his head and upper body are in the air space inside it. In a more violent way the user can suck and trap a certain kind of jutsu's at the core. When the user would make the vacuum implode while there would be a jutsu in it (for example a fire jutsu), all the force that would be press on it by the vacuum closing would make it eventually explode again.
✘ The jutsu can only last 3 turns max
✘ The user of the jutsu needs to pay +10 chakra each turn it's still active
✘ Only jutsu's of elements that are weak against vacuums and that have the substance for it, like fire and lightning (who can't go through vacuums, but can go through the air) and only one jutsu at a time can be trapped in the core.
✘ As long as the jutsu is active the user of the jutsu can't use any other jutsu's as he needs to keep focusing on the jo-jo.
(Shinkuuton: Abaddon ‡ Shisetsu Keji) - Vacuum Release: Abaddon ‡ Envoy of the Apocalypse -
Chakra cost: 40
Damage points: 80
Description: The user creates a large vacuum in front of him, which he then shapes into the form of an animal, preferably a mythological creature like a dragon or phoenix (the size and strength remain always the same, it's something purely cosmetic). Using his chakra the user can shape the vacuum till the tiniest details into the animal he prefers by arranging the air molecules and this is done in such a way that the vacuum is razor sharp. After that the user blasts the vacuum into the direction of the opponent. However the special quality of this vacuum is, is that it isn't a complete vacuum. Most of the air molecules that were removed to create the vacuum got compressed in "air tunnels" that run throughout the vacuum and which are in direct contact with the space outside the vacuum in several strategic spots (similar principle as air vents). The user can make the vacuum around the place where the tunnels are connected with the outside collapse, creating an enormous inwards sucking force around that spot (one of the properties of a vacuum). This sucking force gives this jutsu the ability to suck stuff up inside the air tunnels that can be transported via these tunnels throughout the vacuum and be released from another opening. This way small things like kunai, shuriken, gas or smoke can be transported throughout the vacuum, however more importantly certain elemental jutsu's as well. For instance a fire jutsu gets sucked into the vacuum. This makes the fire spread throughout the vacuum (taken into consideration that the concentration of air is way higher than normally, thus ideal for fire and that fire can't go into a vacuum, condensing it into the tunnels), giving it a horrifying appearance of for instance a dragon with wings, fangs, tail and teeth burning on the inside. When something is sucked in the opening on that spot is closed and replaced by a perfect vacuum.
✘ Can only be used twice per battle
✘ No vacuum jutsu's can be used in the same turn and the next
✘ Only one jutsu can be sucked into the vacuum, but it only works with elements that are weak against vacuums and only if the nature of the element allows it. For instance fire feeds on air and can travel like that through the vacuum, but water wouldn't work.