Re: Custom Element's Jutsu
Originally Posted by Lord of Kaos
1.)Divine Wind Style: Serial Winds Thunderclap (Kamikazeton: Shinku Renpa Jinrai)
Damage Points: 90
Description: The user charges large amounts of Divine Wind to his hands. He then makes 5 hand seals and spreads his arms out wide. He then brings them together clapping, making several waves of Divine Wind for each time he claps his hands. From the power of the clap, wind is thrown at the enemy with enough force to knock down a house with only three clap. The wind is blown extremely fast and hits very quickly. The user can clap up to 4 times in a row, with each clap gaining in strength. If the user choices to make 3 claps or more, it requires a string of 10 handseals. Each clap strength increases on a scale like this one:
1st clap: strong enough to knock back a man
2nd clap: strong enough to knock back a couple of horses
3rd clap: strong enough to knock over a house
4th clap: strong enough to knock over a Kage's mansion
*after using 1-2 claps, the user cannot use any Divine Wind jutsu the next turn*
*after using 3-4 claps, the user cannot use any Divine Wind jutsu for two turns*
*Useable twice a fight. If the 4th clap is used, only one usage may occur the entire fight
*The friction and force from the claps causes damage to the user's hands and after using 1-2 claps, he cannot use arm taijutsu for 1 turn. After making 3 or 4 claps, the pain is so great that he cannot use any arm-based tai for 3 turns.
*The user is unable to use any Divine Wind jutsu of S-rank and higher the next turn
*The user cannot use any wind jutsu of any kind for the next two turns if the user so chooses to used the 4th clap.
-Declined- Mention the size of the waves, and mention what rank each wave has, in theory each one should be A-ranked, since they all compose a Forbidden rank.
2. Kougyokuton: Barad Dur | Corundum Release: Dark Tower
Originally Posted by Lord of Kaos
Chakra Cost: 50
Damage Points: N/A (90 to opponent if spikes hit them or they fall into trench with spikes)
Description: The user makes a short string of 5 handseals, and charges Corundum chakra into the earth up to mid range of him, creating a deep concentration of the chakra. After doing this, the user then makes the snake handseal, causing an earthquake along the field. This earthquake does no damage however, it is what caused the earthquake that makes this jutsu so dangerous. After making the snake handseal, the user causes a massive black tower of Corundum to quickly rise from the ground, standing at over 20 feet high, looking as if it's a monument dedicated to the dark arts. The tower resembles a castle's tower, being very grand in it's appearance and size. As the tower grows, it causes an earthquake along the earth that causes no damage, unless the enemy is underground when the tower grows of course. The bottom of the tower has a 5 meter deep trench encircling it, filled with Corundum spikes. Upon reaching culmination, the tower emits a pulsating vibration from it until it is destroyed, allowing it to sense the location of anything within long range of it and in contact with the earth. The user can choose to have the tower grow under him, with him being on top of top of the tower, or cause it to grow behind him. As long as the user is in contact with the tower, any damage done to it will reform as the user will be continuously streaming chakra to it and the user's corundum attacks gain a +10 bonus to them due to the constant channeling of chakra from the tower to the user and from the user to the tower and providing the user with a medium for releasing said corundum jutsu. The tower's reforming ability counts as a jutsu per turn of the user if he choices to fix the damage of the tower, otherwise the damage happens and the user can still use his normal three jutsu per turn. The user can also make the tower protrude A-ranked spikes from it, skewering any foe in close range of it. The tower also enables the user to perform several jutsus only capable of being used after the formation of the tower (each to be submitted as it's own technique). Only the earth under and in the short range area surrounding the tower becomes Corundum, though this is only so the tower's growth is ensured.
*Tower lasts until destroyed or 2 turns without direct contact from the user*
*Can only be used once per battle*
*Can only use 1 jutsu in the turn this is used*
*After using, the user is left slightly fatigued and cannot use any Corundum jutsu that turn*
*After being destroyed, the user can only use jutsu of A-rank and below the next turn and only 2 jutsu per turn for two turns*
*Can only be repaired 1 time a battle*
*The user cannot repair damage done by Forbidden jutsus or S-rank jutsus from elements that are strong against Corundum*
Image of tower:
-Declined- Too many abilities stacked here mate, i'm not allowing the sensing of anything long range of the tower thing, everything else seems okay-ish, remove the A-rank spikes though, it's enough as it is.
Enlarged image link: http://www.lotrscenerybuilder.org/im...on_I_large.jpg
3. Kougyokuton: Barad Dur: Sauron's Manako| Corundum Release: Dark Tower: Sauron's Eye
Chakra Cost: 30
Damage Points: 60
Description: After using the Dark Tower jutsu, the user activates the special jutsu after special conditions are met. A special ability of the tower is that after 2 turns of maintained contact with the user, it will have absorbed enough chakra to project an image atop the tower of an eye that looks towards the enemy, casting a genjutsu that the enemy will have trouble noticing is active. The effects of the genjutsu take place over two turns. The first turn, seemingly nothing happens to the enemy as he will still see the surroundings and the user of this technique in the same position as when the eye was activated, albeit the user now yelling at the target and throwing several kunai and various other ninja tool. What actually is happening is the eye activates the lower chamber of the tower to open up and several ropes erupt outwards in an attempt to bind the enemy. As the ropes grab the enemy, his chakra begins to be drained, preventing him from using ninjutsu of S-rank and higher while the ropes are upon him. The second turn continues the genjutsu, in which the enemy sees the user now breaking out into fits of hysteria, going berserk as the eye seems to punish him by means of a fire burst from his eye for not finishing the job by then. In actuality, the ropes that were binding the enemy now begin to drag him into the lower chambers of the tower, imprisoning him as he is drained of chakra, trapping him in the tower.
*can only be used twice*
*After using, the user cannot use any jutsu related to the Tower for 2 turns or Corundum in the same turn as this*
*The user cannot use any Corundum jutsu that are offensive or cause direct damage to the foe while this jutsu is active.*
*Cannot use any summoning or fuuinjutsu for two turns after using this and one turn before*
-Declined- Tower is not approved yet.
Picture of the eye above the tower: