Re: ±±Custom Jutsu Submission±±
(Katon/Fuuton: Koudo Bakuhatsu Enhogan ) | Fire Release/Wind Release: Advanced Exploding Flame Shots
Range: Short - Long
Description: A technique where the user shoots an abundance of heavily compressed bullets of fire towards their opponent. The bullets themselves, much like "Exploding Flame Shots" are comprised of a more condensed fire energy like substance rather than actual flames and therefore have a unique level of "Solidity". The bullets are about the size of a basketball, and constantly keep a fixed shape. The bullets are in fact hollow, and have multiple canals or pathways that lead from the exterior of the bullet towards its hollow center. The bullets flight paths are controlled by the intentions and will of the user upon release, allowing them to move in unique predetermined patterns. The bullets are released in extremely quick succession and a maximum of 16 can be released. The bullets fly at fairly high speeds however still remain traceable by the naked eye, albeit barely as it can be a hard task to keep up with the abundance of whizzing bullets. After having released the bullets the user continues to perform a single handseal, causing air to race inwards towards all of the bullets, the air passes into the air canals and builds up in the hollow center of the bullets, at which point the air canals close so as to prevent the mass of pent up air from escaping. As the canals close the bullets begin to compress inwards on themselves, shrinking to the size of a ping pong ball. Then as the bullets reach their intended targets, the fire part of the bullets begins to explode outwards, while it also releases its compression which thus allows the wind to erupt as it's no longer being kept in place by the flames, this results in a double explosion of sorts. As the fire and wind explode outwards, powerful flames erupt in all directions, scorching and burning all within their path, backed up by the second explosion of the scorching hot, yet not alight wind that increases the force of the explosion drastically.
- Can only be used 3x
- No Fire or wind Techniques above S rank for the rest of, or the next turn.
Approved Hyouton Bio
I have Hazama's permission to submit this. http://www.narutobase.net/forums/con...43979&u2=70437
Hyouton: Habokku no Kanpa (Ice Release: Havoc's Cold Snap)
Range: Short - Mid
Description: An advanced and more concentrated form of Ice Release: Cold Snap, the user courses an immense amount of hyouton chakra all throughout their body and releases it in several 360 degree circular waves of ice in such a way that they are sent to cover every angle around the user. From the outside looking it, it seems as if the circles seem to orbit the user not unlike the rings of a saturn. Upon the user's snapping both of his fingers (One per hand), the waves of ice will be sent outwards in a 360 degree wave and is capable of freezing anything it comes into contact with. Water and wind makes this technique stronger.
- No Ice techniques can be performed for the rest of the turn
- Can only be used 2x per battle.
- Cold Snap refers to this technique; http://www.narutobase.net/forums/sho...=1#post4971652
- Can only be taught by Scaze
X-Declined-X Powerful shape manipulation for a technique with no hand seals
Information, link of signing, and link of me taking over the contract, and link of the contracts approval can all be found by following this link;
Updating to clarify and avoid possible future disputes;
Originally Posted by Baldy..
Other Users who have signed this contract
Kryptiic, Baldy, Tybone
Summoning Boss if Existing
Other Summoning Animals Tied to this Contract
Kodai no mizūmi Sting Rays
The Rays are from a hidden secretive and mysterious lake found in a valley within a obscured mountain range called Kodai no mizūmi, translated to Lake of Antiquity.
Batoidea is a superorder of cartilaginous fish commonly known as rays and skates, containing more than 500 described species in thirteen families. They are closely related to sharks, from which they can be distinguished by their flattened bodies, enlarged pectoral fins that are fused to the head, and gill slits that are placed on their ventral surfaces. Some species of Rays being able to naturally generate a eletrical discharge used as a self defense or offense mechanism to stun a predator or prey. While others have what could only be describe as a tail with a barbed stinger on the end, that can literally be launched, the stinger containing naturally produced toxins that are usually protein based, and can be used to alter respiratory and heartbeat rate. Some even having what could be described as a long "Saw" like nose used for slashing at prey and predator alike.
Summon General Abilities
Kodai no mizūmi Rays vary in size, being as small as a plate to being as large as gamabunta, and other great summons.
Like all Rays, Rays that hail from Kodai no mizūmi also known as Lake of antiquity or sometimes referred to as Lake of the past or Lake of time, have their natural abilities, such as having a barbed stinger at the end of their "tail", or even naturally being able to generate eletrical discharges, however it is usually the case that their abilities are much more developed and "Heightened" than a standard Ray, the Protein-toxins being much more potent, naturally discharged eletric currents being much more harmful, and the strength of the Saw like noses being increased ten or even one hundred fold.Furthermore, Kodai no mizūmi Rays are aquatic animals, swimming with great agility and speed (and beauty) but some can even use their chakra to "swim" through the air for a limited amount of time (turns). Rays that can swim through air have a unique adaptation that allows them to breathe in air for a period of time before being forced to return to water to breathe properly. Some Rays can keep this up for only a few minutes, while others have trained to be able to utilize this ability for hours or even days.
Summon Land History
Kodai no mizūmi being a epitome of beauty, nature untouched and unspoiled by the average human, however unfortunately the Rays that reside in the Lake of Antiquity, are segregated due to a civil cold war brought about due to triplets being born as heirs to the throne, and no record remaining of which is older, thus they both strived to establish dominance resulting in a stalemate and the Ray population being seperated.
As such the tripelts are all bosses of the three segregations keeping a level of peace, but still regarding eachother as traitors, leading to much tension between the tjree segregations. Something that every signer since has been striving to amend
X-Approved-X Better not be anything other then just the breathing in air part. And make sure to point out which rays are trained to stay up in the air for long and which arent.