Re: ±±Custom Jutsu Submission±±
Okay, just because the first is a funny technique doesn't mean I'm submitting these frivolously, they all have a purpose and are very usable in battle. I would much rather make them funny though, so that battles are more fun.
( Rocket-dan, Hikari no Sokudo de Ofuburasto! ) - Team Rocket, Blasting Off at the Speed of Light!
The user of this technique forms three handseals and pauses, casting an illusion onto the opponent. This illusion does not show any visible effects instantly, leaving the opponent unaware that he has been placed in one. The next time the opponent sees a lightning-natured technique, whoever created it, the Genjutsu will kick in and make him suddenly overwhelmed with fear of the lightning. It will then cause his body to instantly expel wind-chakra from all his tenketsu, causing the opponent to fly violently away from the direction of the lightning, as he pours more wind chakra in that direction. Since this is the fastest method of fleeing the lightning, this is what the Genjutsu will "suggest" to the opponent. This will carry him a good distance ( twenty metres or so ) backward, but will not hurt him beyond scratches or scrapes. [ A strange side-effect, however, is that the illusion causes the opponent to scream "LOOKS LIKE WE'RE BLASTING OFF AGAIN !" as he flies ] Due to the unawareness of the opponent about the genjutsu, it is hard to react and break it before his body expels the chakra.
Casting the illusion requires the user to have full view of the opponent. Two-tomoe sharingan and above, or Jinchuuriki, can instantly break the illusion. Furthermore, due to the expulsion of wind and sudden movement, it is almost impossible to wound a victim of this technique with lightning-based attacks.
±± Declined ±± I know that in the past genjutsu that caused fear were created and approved often but i won't approve a Genjutsu that creates fear of an element without reason. You can take control of your opponents senses and produce an illusion to which he will react in his own way (or in through his own reflexes) but you can't make him feel fear from something just by using genjutsu. You'd need mental manipulation to do that more in the sense of yamanaka techniques. The idea is actually quite cool but i can't approve it.
( Doton: Benkei no Tachi Ōjō ) - Earth Release: Standing Death of Benkei
Chakra: 40 (+5 per turn )
The user forms a string of five handseals and touches the ground, causing a statue of the Japanese warrior-monk Benkei wielding a spear to erupt in front of him. The statue forms anywhere from a metre to a few metres away depending on the user's choice. The statue is large, towering above ninja at six metres in height, and is broad enough for two people to hide behind, as well as possessing a depth of a metre and a half.
The uniqueness of the statue is that it is composed of a sticky mud for about half a metre depth, inside which is a core of extremely dense earth.
Similar to the Mud Flow River technique, the mud is capable of causing enemies or physical objects to get "stuck" if they touch the statue. Conversely, any non-physical attack, such as one of fire or wind, cuts through the mud ( slowed down ) and strikes the hard core. The statue is strong enough to withstand S-ranked techniques of wind or fire.
It can also hold its own against even excessively strong physical impacts, such as earth or water, due to its mud greatly stopping any impact.
The statue is capable of limited motion - it cannot move from its place, but can swing its spear to attack any enemies who are nearby. Although this blow is devastating, the statue moves rather slowly and can be dodged with quick action.
The technique can be used only once. If the statue is struck by a stronger Fire or Wind technique, or even a A-ranked lightning technique, it stops the technique but loses its structural integrity and collapses. On being hit by a stronger lightning technique, the statue can be penetrated, though some force of the technique will be lost. The user cannot use Earth Ninjutsu for a turn after usage of this technique.
±± Approved ±±
( 主 Kamiumi 主 Hisureiya 主 Kaiyo no Ketsuchoryu 主 ) 主 God Creation Myth 主 Fireslayer 主 Blood Tide of the Ocean 主
Chakra: 50 (+10 per turn )
The use of this technique dips his hand into a water source, and withdraws it. As he withdraws it, a dark blue shimmering blade of highly compressed mist forms in his hand, the mist being formed from the water of the water source. There is so much mist compressed in such a small area, that the blade looks nearly as if it were made of solid blue metal.
The blade can thus be used much as a normal katana would, and is much sharper, allowing it to cut through B-ranked techniques and below with ease.
However, the true power of this technique lies in its ability to combat fire. With each slash of the sword, a large amount of cool, dense mist is released in the area of the slash, effectively stopping any and all fire and heat from entering the area. The mist is so dense it actually looks like a flow of water has been released. As it is mist, however, on contact with fire, it not only quenches the heat but recondenses quickly on evaporation due to the presence of other mist particles and repeatedly retards any fire in that area.
With this technique activated, the user can merely slash at an incoming fire technique to harmlessly disperse it. Even if the incoming technique attacks from different directions, slashing around the area of the user prevents the fire from encroaching into it.
With the Blood Tide of the Ocean in hand, the user cannot use any water techniques at all while he holds it, severely limiting his offensive abilities with water to only short-range slashes. Also, the sword is incapable of warding off advanced fire elements beyond A-rank repeatedly, and disperses after defending against one advanced fire technique of a higher rank. Furthermore, it can only be created once, and can be destroyed by a sufficiently powerful earth technique. Also, while the sword is in hand, the user cannot release the EIG, summon or go to Sage Mode, as all these activities cause a sudden large-scale fluctuation in the user's chakra that disrupts the sword.
±± Declined ±± Love the idea and its brilliantly worded. Just need you to define the bolded parts better and its good to go. So B-Rank techniques...regardless of size, natures, kgs, etc? Any fire? CE fires also? Scorch? Advanced fire techniques...how come? do you mean any technique above A-Rank? For me it would make sense some sort of limitation in terms of how many techniques you can stop with this and i'd allow 2 Forbidden rank Fire techniques max, while no limit in its duration for S-ranks and below in terms of fire. Also, to be a Forbidden rank it needs to do damage to yourself. This damage needs to manifest in the form of exhaustion, lack of speed, pain or something similar after the technique ends. Also, you need to define a max duration for this knowing it won't last more than 4 turns.