Re: ±±Custom Jutsu Submission±±
Link to approved Rays(Batoidea) Contract ^^
(Kuchiyose:Batoidea:Krieg)- Summoning: Batoidea : Krieg
Description: Krieg is a mediocre sized Ray who resembles a torpedo Ray in both looks and abilities, Krieg is roughly 18 meters long from tip to tail, with a pectoral wingspan of 24 meters, and his skin pattern resembles that of a cheetah, vibrant yellow with black spots. Krieg is fairly adept in the use of Raiton, and is able to use all Raiton jutsu up to and including A rank without the use of handseals, albeit slapping his pectoral fins together to replace handseals and using his Pectoral fins to execute the jutsu if need be. Krieg’s main ability, is that when using a Raiton jutsu, he automatically merges his natural ability to produce lightning currents with it, adding +20 damage to all Lightning jutsu used by Krieg. Krieg is also immune to all Raiton jutsu A rank and below, absorbing the lightning into his electric glands, and using the lightning to produce a large spherical omnidirectional blast of lightning that is released from all directions of his body, effectively creating a lightning bubble that spans out to mid range, stunning and blasting everything, the blast being equivalent to S rank. Krieg is however susceptible to S rank and above lightning jutsu, albeit he takes greatly reduced damage. Krieg is immune to his own current. Kreig's tail stinger is also indestructible. Additionally, he can speak both fluent English and Japanese, able to communicate with its summoner easily.
-Krieg can only be summoned once per battle
-Krieg can only stay on the field for 4 turns.
-Krieg can fly through the air for three turns through the use of chakra, on the fourth he must either be in water or he disappeared in a poof of smoke
±± Declined ±± Imune to A-Rank lighthing? Lol. Why do you have it adding +20 to lightning technqieus and then have it only use A-Rank lightning? Why all that if the end result is S-Rank the same? The omnidirectional blast needs restrictions and explanations.
Description: Sting is a mediocre sized Stingray, being roughly 24 meters from top to tail tip, and having a pectoral fin span of 32 meters, Sting is dark turquoise in colour and has a large scar on his underbelly running from his left pectoral fin all the way to his bottom right side. Sting is the student of the weapons specialist of Kodai No Mizuumi, and as such excels at the use of weaponry. On the edge of Stings pectoral fins is a metal platelet, the metal platelet being honed to a fine edge and being extremely light and fitted perfectly. This allows Sting to slice his enemies in two as he swims past them at great speeds. Like all Stingrays, Sting has a large barbed stinger at the end of his tail that is roughly 15 inches long, the barbed tail enhanced with metallic blades, allowing it to pierce through even the most fortified defenses. Sting is able to shoot his stinger at a opponent, the stinger equating to a A rank non elemental projectile when launched. Sting specialises in the fuuton element being able to use up to and including A rank fuuton jutsu, slapping his pectoral fins against his sides in replacement for handseals and swinging his pectoral fins to execute the jutsu if need be. Sting can coat his Stinger and fins in fuuton chakra, making it equivalent to a S rank elemental jutsu. If an opponent is hit by Sting’s Stinger, the Stinger will begin to release its protein based toxins, resulting in their heart rate drastically slowing, the wound bleeding profusely, parallelization in the wounded area due to muscle cramps, and in three turns the user will surely die due to heart failure unless the enemy can counter its effects. Additionally, he can speak being able to communicate with its summoner easily.
-Sting’s stinger regenerates after one turn and can only be shot twice
-Sting can fly through the air by applying basic chakra for 3 turns, he then must return to water or return to kodai no muzuumi
-Sting stays on the field for 3 turns
-Sting can only be summoned once per battle
±± Approved ±±
(Kuchiyose: Batoidea: Driller)- Summoning: Batoidea: Driller
Description: Driller is a large sawfish, a type of ray that highly resembles a shark with a flattened pronged outstretching nose. Driller is roughly 75 meters long, with his saw like nose comprising ⅓ of his body length and being nigh on indestructible. Driller has a pectoral fin span of roughly 18 meters. Drillers main ability is to coat things through primary or secondary contact in one of the five basic elemental chakras resulting in the thing coated, having a coloured shroud that equates to A rank elemental chakra, that can be used for defense and offensive purposes, and takes on the properties of the element used. Driller can be summoned above the opponent, nose first, as he falls, he begins to rotate frantically while coating himself in one of the five basic chakras, this forms a drill with Drillers Saw like nose at the epicentre of the drill, the drill coated in the chosen element, and falling down on the opponent, devastating everything within the immediate vicinity. Additionally, he can speak both fluent English and Japanese, able to communicate with its summoner easily.
-If Driller coats anything other than himself, it counts as one of the 3 moves per turn.
-Driller can stay on the field for 2 turns.
-Driller is able to fly through the air by applying small amounts of chakra.
-Driller can only be summoned once per battle
~ Left for Scorps ~
±± Declined ±± A drill, long range, with any element that is almost the size of gamabunta? =_= NO!