Re: ±±Custom Jutsu Submission±±
(Genjutsu: Mikkoku Kurouido) Illusion Technique: Black Widow's Betrayal
Chakra Cost: 30
Damage Points: N/A
Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above.
In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating.
*Can affect up to three people, the genjutsus will be linked*
*Can only be used once every 2 turns*
*Can only be used 4 times*
~ A brilliant idea. However when combined with your Kurama-ness, its too OP. ~
(Oumu Kuchiyose no Jutsu: Amazonia no Kourou ) Parrot Summoning Technique: Elders of Amazonia
Chakra Cost: 30
Damage Points: N/A
Description: The Elders of Amazonia are 5 small parrots said to be hundreds of years old. Each parrot has a different Elemental Affinity, which they use to sense their surroundings and react accordingly. In battle, they fuse they chakra system with the user, allowing her/him the ability to sense her surroundings likewise. Vinícios Vendaval is the elder of Wind, he is able to sense the drafts and disturbance of the air to detect anything in his surroundings. Leopoldo Labareda is the elder of Fire, and is able to sense heat to pinpoint his opponents. Adelina Aquosa is the Elder of Water, and is able to sense water molecules to understand her surroundings. Teodória Terreiro is the Elder of Earth, and is able to sense the vibrations in the earth, sensing her opponents through seismic sense. Rufino Relâmpango is the Elder of Lightning, and is able to sense her surrounding by the electromagnetic signature.
*Once per battle, they may actively participate in the making of a jutsu using their own element, either participating in an inherently combo technique (thus making it faster) or by pushing a technique one rank further by making it a combo. Does not count as a jutsu*
*There can only be one elder in play per summoner, and only lasts 5 turns*
*Can only be used twice per battle, 2 turns after the first jutsu ended*
~ Declined. I do not wish to approve one technique that summons 5 with five elemental affinities. ~
( Akari no Shinka ) Custom Weapon: Light of the Evolution
Chakra Points: N/A
Damage Points: Based on the Blunt or Sharp Stats
Description: Akari no Shinka is the name given to an organic metal extracted from the cells of the Chakra three. Over the course of several eras, the metal would be extracted and tempered by the finest of artisans, craft-smiths and jewelers, until a very thin and light amorphous metal was created, the Akari no Shinka, as bright as diamond. While it's most usual state is in the form of a long beaded string, which is wrapped around the neck and bosom like a brilliant and light sautoir, by charging chakra through it, ever so slightly, it quickly assumes nearly any shaped object, such as a whip, a katana, a gauntlet or even a shield, this comes at no cost. It's most unusual characteristic, though, is the way it responded to beatings of the craftsmen. Every time it was beaten, it would respond in a similar way, as if the more blunt force it was put into it, the more strength would the metal endure, as if evolving at a fast pace.
The idea behind this metal is a weapon that evolved the more usage it gets. The more damage points a certain jutsu has, the more the weapon evolves. If the damage points of the jutsu surpass the stats, then the weapon won't be able to affect it, or could even shatter until the user gives her own life points to save it.
Akari no Shinka acquires stat points by being hit by the category's damage. For example, if an Earth jutsu were to hit the staff directly, it would cause blunt damage. If the damage points are equal or lower than the stat, then the said damage will be absorbed and 5% of it will be used to increase the stat.
Thus, for the base stat, a B rank Earth jutsu, 40 Damage, would hit the metal and it's blunt force/momentum would be stopped, then 5% will be absorbed, thus the stat will change to 42.
The damage the metal gives when whip/katana/sharp form is given by the Sharp Force, the strength of the gauntlet/shield/blunt form is given by the Blunt Force. The metal will absorb the technique just enough so that the user is missed entirely, thus, even if the technique is much bigger than the user, if the damage is lower than the stat, it will part harmlessly.
Only official battles on the Battle Arena or Ninja World will count (No restrictions, stealing/killing allowed). Only one bio at a time will be able to wear the metal and count it officially and if it's being used in the Ninja World, points won't be absorbed permanently in the Battle Arena (and vice-versa). A link will be given for every stat change, and will kept track in my Custom Jutsu Thread.
Breaking the metal will require the user to give 100 health points to bring it back, which will cause exhaustion and the user won't be able to use S rank techniques in the current battle. The stats will be reset.
Stats (Base Stat, 40):
Blunt Force: 40
Sharp Force: 40
Heat Resistance: 40
Electricity Resistance: 40
Radiation Resistance: 40
Vibration Resistance: 40
PH Resistance: 40
~ Declined. The rule on no 'sets of weapons' applies to this. If it can transform into anything, it's like a whole huge set of weapons. ~
±± Leaving All for Kiwi Sorbet ±±