Re: ±±Custom Jutsu Submission±±
Information, link of signing, and link of me taking over the contract, and link of the contracts approval can all be found by following said link and a few other links afterwards >_>
Originally Posted by Scaze
(Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : Atlantia
Description: Atlantia is a small eagle sting ray, no larger than a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. When Atlantia is summoned, she brings a small oceans worth of water along with her for her to swim in (About the size of Great Exploding colliding Wave), the water however, rather than being called forth all at once surges from beneath Atlantia as if it were a invisible fountain, in a similar way to Suiton: Seibun Hōfutsu. Atlantia is incapable of using suiton jutsu, however she is capable of freely manipulating the water summoned from Kodai to create B, A or S ranked constructs such as pillars, walls, vortexes and other useful apparatus, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek.
- Atlantia can only be summoned 1x
- Atlantia is capable of staying on the field for four turns.
- Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.
- Atlantia is capable of sensing living animals within a mid range of her, using her passive electroception.
~ Declined. I'm giving you one more chance to fix the water brought along, before I DNR this. ~
Batoidea Jutsu : Ken Gyakujou | Batoidea Arts: Stinger Frenzy
Description: The user swipes their thumb across their mouth, drawing blood from their thumb, the user then slides the blood across their summoning tatoo, calling forth dozens of stingray stinger barbs into their mouth at anyone time and spewing the stream of stingers that each contain a sac of intense toxin. The stingers ranging from the size of a senbon, to the size of a average kunai. The volley of stingers being comprised of hundreds of stingray stingers that are harder than steel while being exceptionally aerodynamic, the stingers are also serrated, meaning once they are lodged in something, they are increasingly hard to pull out. The protein toxins on the stingers force the muscles in the opponents body to tense, resulting in severe and painful cramping as the enzymes ravage the cells in the impacted area, causing them to "die". A few (three or so) stingers are capable of incapacitating half a limb and any organs contained within the period of two turns. This can alternatively be used by a Ray, however they simply spew the volley of stingers without the need for prior movements. If used by a Kodai boss, the stingers will be the size of a shortsword.
- Can only be used once ever two turns.
- Can only be used 4x by a Human, and 2x by a Boss. Can only be used maximum of 3x per battle regardless of who the user is.
- Can only be used by a Ray or signer/owner of the Batoidea contract.
~ Declined, its slightly unrealistic that you fit dozens of kunai-sized objects in your mouth; alternately, it would take you minutes to spew out dozens if you're spitting one or two at a time. ~
Fuuton : Itansha Purerantāru | Wind Release : The Quadruplet Tornadoes
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses their fuuton chakra around the opponent, creating four large tornadoes, the pillars of wind being created in a square formation similar to that of four pillar bind. The tornadoes ascend high into the sky with half spinning clockwise, and the others counter clockwise. The tornadoes generate a high amount of wind force and suction, attempting to drag in their surroundings, however anything caught within the tornadoes will be trapped in the four tornadoes opposing suctions, being locked in place, or at least their speed being drastically lowered. While surrounded by the four tornadoes, the wind currents whipped up by the pillars of wind will result in lightning jutsu being incapable to fully to sustain themselves, as such all lightning jutsu that enter the "Square" suffer a -40 damage deficit as long as the tornadoes are active. Due to the tornadoes suction, there will also be very little air for fire to burn in, because of this the tornadoes can only be destroyed by fire of equal or higher rank, while fire jutsu B rank or below will simply disperse. While trapped within the square, the enemy will find it much harder to move, the enemy will be tossed around by the wind currents, and will find it nearly virtually impossible to do any large movements such as walking, or moving multiple limbs.
- Can only be used 2x.
- No fuuton jutsu for the rest of the turn.
- Can only be Taught by -Scaze
~ Declined, do not resubmit. ~