Re: ±±Custom Jutsu Submission±±
(Kikaichu Chacha no Jutsu) - Destruction Bug Disruption Technique
Description: Within the Aburame clan, the elders, for many years have thought of ways in order to protects oneself from opponent's foreign chakra or Genjutsu. Over many years of practice and failed attempts, they've come up with a soluton. They counteract illusions by commanding their already latched on bugs, to suck the foreign chakra from within one's body dry. They do this by the same measures of how they feed on the user, sucking their chakra, but there are certain Bugs bred for for distinguishing foreign chakra and eliminating it. The bugs detect the entry of foreign chakra and eliminate it within 2 steps. Step one being closing off all entry spots of foreign chakra, not allowing any further entry into their user's body, by continuously sucking whatever chakra may be trying to enter. Step 2 being sucking the already present foreign chakra form their user's body, delatching themselves and leaving the immediate area. The user can also command/have them act on their own accord if the bugs/user detect an ally under the influence of foreign chakra. The user can have a pre-bugged ally, as foreign chakra enters their system, the bugs relay the information back to the user and bugs, thus allowing them to act accordingly. Although this may seem like it can be completed over and over, there are a certain amount of bugs a user can breed in a extended time, so this technique, although automatic (Bugs don't go on user's command, but rather act like white blood cells and protect the user from one's own will) it is limited:
Usable 3 times per battle unless Forbidden Rank
Forbidden:1 use per battle
Note: No Bugs next turn(Applies to S-Forbidden Rank uses)
Note: Must be Sannin or above due to mastery over bugs
Note: Bugs act on own will, automatically activating this jutsu on detection of foreign chakra
±± Declined ±± Don't resubmit.
(Kikaichu Tekishutsu no Jutsu) - Destruction Bug Extraction Technique
Description: Seemingly an offspring of Destruction Bug Disruption Technique, this technique was created only for a select few members of the Aburame clan who possess the infamous Nano Bugs. This technque was created by the very first Nano Bug user in order to protect oneself from the harm and side effects of toxins including, posion, fungus, etc. This works as the Nano Bugs detatch themselves and travel a certain distance and release poisonous toxins themselves that is also alloted with the user's chakra, neutralizing any poison within it's range. Also if the user is somehow infected by toxins, these Nano Bugs act automatically, extracting the toxin from the user's body, therefore relieving them from harm. The Nano Bugs aren't affected by the poison as the toxin within themselves stalemate the foreign poison.
Note: Extracts all posion within the vicinity
Note: Must be Sannin Rank or higher due to Bug Mastery
Note: Usable 3 times per battle
Note: Must have Nano Bugs
Note: No Nano Bug Techniques next turn
±± Declined ±± Makes no sense tbh. Releasing toxins counters toxins? Mid-ranged nano bugs?
(Kikaichu Haisetsu no Jutsu) - Destruction Bug Excretion Technique
Description: This jutsu is one of the secret techniques of the Aburame clan, able to be performed only by Nano Bug users. This justu works around the capabilities of posion that is honed by the user's Nano Bugs. The user will command the Nano Bugs within the user's body to release their poison into the user's body on a handseal (Tiger) (The user is immune to this posion due to being infested by the bugs themself and developing immunization through usage of Nano bugs), then the user will excrete the poison from any opening in their body (Mouth, Eyes, Ears, Spores, Cuts, Wounds, etc.) allowing it to freely flow throughout the air or the user can aim this poison. The user can freely see and maneuvor through this poison due to immunization, but the effected opponent, if not cured within the next turn, can undergo several side effects(which the user has to explain and choose 2), ultimately leading up to death if not cured within 3 turns.
Side effects(Maximum Selection of 2):
Effect 1: The poison enters the opponents body and numbs thier entire body within 1turn
Effect 2:The poison enters the opponent's body and obscures their eyesight, causing blindness within 2 turns.
Effect 3: The poison enters the opponent's body and causes vomiting.
Effect 4: The poison enters the opponent's body and causes them to lose control of 2 limbs. (Selected by user)
Effect 5: The poison enters the opponent's body, creating a reaction with the user's lung's, throat, and other breathing related organs, causing them to close up slowly, creating heavy breathing in the first turn and leading to suffocation within the third turn.
Effect 6: The poison enters the opponent's body and causes halleucinations (Described by user)
Effect 7: The poison enters the opponent's body and disrupts chakra flow, stopping low ranks techniques (E-C) and disrupting/deforming higher ranked techniques (B-S)
Note: Can only be used Once per battle
Note: No Nano Bug Techniques for 3 turns
Note: User uses only A-Rank and below techniques for 3 turns
Note: Must be Sannin Rank or above
Note: Must have Nano Bugs
±± Declined ±± Nano bugs aren't poisonous as far as I know. And even so, poison techs require medical training. Don't resubmit.