Re: ±±Custom Jutsu Submission±±
Lol, thanks xD
Originally Posted by Lili-Chwan
( Genjutsu: Soeki Kyuuzou ) Illusion Arts: Pest Proliferation
Chakra Cost: 30 + (Decoy Jutsu)
Damage Points: N/A ( Non quantifiable)
Description: The genjutsu begins by replicating a weak, easily releasable genjutsu (by Kai or small pain) and place it on any number of opponents within range. An example would be False Surrounding, changing the area around the targets. When the target moves to release it, the second, stronger, genjutsu will recognize the output, be it a chakra peak caused by pain or a Kai. This is based on the notion that certain genjutsus, for their complexity and strength, require sharper pain or bigger chakra outbursts in order to be broken, anything smaller will not affect the genjutsu. After having recognized the peak, the genjutsu will duplicate and repeat it in increasingly higher frequency. This will overload the opponent, preventing the usage of complex jutsu (A and above), genjutsu or summoning jutsus, and exhaust the chakra reserves, equivalent to a chakra cost of a Kai for each peak.
*Can only be used once every 4 turns*
*Allows multiple targets, but not multiple layers of this same genjutsu*
*Costs as 2 jutsus*
*The weak jutsu gets released upon the usage of Kai, small pain spikes or other means of releasing it. The second, stronger, genjutsu, will react to any method of countering the first genjutsu that would suffice to counter an A ranked Genjutsu.*
*After the second genjutsu kicks in, although it restricts the usage of complex jutsus, will still allow different methods of countering, such as higher pain peaks, or 3rd person infusion of chakra*
±± Declined ±± Ok, with your added notes there was a problem added. What exactly does the enemy experience in terms of the second genjutsu? The first one is a replication of a weak, non specific genjutsu and upon seeing it or experiencing it, the user produces some effect to release it, triggering the second one. However, what is this second one? And how can it actually restrict the chakra usage? There is a bit of a lack in explanation on how you achieve that. Or is this a Genjutsu/Ninjutsu? Genjutsu for the first part and Ninjutsu for the second part? Being that the Ninjutsu part would be a "noise" or fluctuation you trigger on your enemies chakra flow upon the release method, spending chakra for a limited amount of turns and thus weakening him. Also, note one thing. You're restricting (if it succeeds) your enemy a lot, yet you suffer little to no effect. Its still not very reasonable but it does have potential
( Fugu ) Blowfish
Chakra Cost: N/A
Damage Points: N/A
Description: Fugu is a hollowed wooden stick, made with Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user is able to shoot out Chakra-materialized thread needles, which gain substance with any elemental chakra or other properties. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. If the opponent steals the Fugu from it's owner, it will grow spikes, which will attach themselves to the thief. Shuriken Shadow Clone Technique can be used on the Fugu to make it act like a machine gun, multiplying one of the charged thread needles inside.
#1: Needle Shooting: The Fugu stick allows the user to insert any small thread needle into it and shoot it out, by blowing through the other end, It is shot at a speed significantly greater than a normal needle thrower, but not as fast as any of the other needle shooting abilities the Fugu has, which will cost chakra. This attack is not, by itself falta but can, when used by Dojutsu users be used to strike fatal/nearly fatal points that will cause great damage. Doesn't count as a move.
#2: Basic Needle Materialization - The user will pour chakra into the Fugu, creating 6 thread needles, of any of the Basic Elements or Simply Normal Chakra, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can be used once every two turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 5 per Needle). Depending on the substance, the needles will be faster, stronger or sharper, as well as having any special properties that the element entails (Short-Paralysis for Lightning, Burning Wounds for Fire, Mineralization of the Tissues for Earth, Shredding Wounds for Wind and Swelling of the small Canals for Water).
#3: Thieving Needle Materialization - The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle its set. Only one substance can be memorized at each time.
#4: Advanced Needle Materialization - The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal.
#5: Density and Height Manipulation - The user is able to change the density and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. Smaller changes such as a few cm to 2 meters, or any humanely bearable weight will not require the usage of noticeable chakra through the course of a match. Anything higher/longer (never more than the equivalent of Short-Mid range) or 5 tons will be the equivalent of an A rank, 30 chakra points, counting towards the jutsu count.
#6: Spikes Manifestation - The user is able to consciously induce the Fugu's inherited defense mechanism, creating spikes across the Fugu stick, for added damage. It costs 15 chakra, equivalent to a C rank. This can be done remotely with 1 handseal, up to mid-range and counts as a technique from the technique count.
#7: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 20, equivalent to a C rank and counts as a move.
Note: Once shot, be it 1 or a multitude of needles, it will always count as one move, with the exception of #1. The fugu can only have one type of needles inside it at each time. He can only memorize one substance/advanced element at any given point and will "forget them" once the battle ends.
±± Approved ±± Edited here and there to make it a bit more down to earth. If you spot anything you don't like, feel free to resubmit.
Thanks for the pointers, you didn't have to be that specific
Originally Posted by Lili-Chwan
( Koukurage Kuchiyose no Jutsu: ) Box Jellyfish Summoning Jutsu: Samedi of the Crossroads
Chakra Cost: 40
Damage Points: N/A
Description: The user preforms one handseal, summoning Baron Samedi. He comes forth covering the whole battlefield with a thick mist, throwing off chakra sensing techniques. The mist carries a strong genjutsu, as it is filled with both Samedi and the summoner's chakra, making the opponent hear continuous swearing and filthy jokes coming from a nasaly male voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of skulls and top hats, dead spirits, a burning taste and smell of rum and tobacco, all rounded and perverted by Samedi's voice as if mocking them and the ones they lost. Samedi himself is a great box jellyfish the size of a human, light enough to swim through the mist, taking advantage of the confusion of his opponent to strike him from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist, mid range from Samedi.
*The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, this is because of the consistency of the mist, battling against the power of the wind/scattering agent*
*The mist throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu. This has to do with the organic properties of the mist being so tightly woven with the animal's own sustenance and habitat, which throws off and severs the connection of the targets with the battlefield.*
*Can only be used once*
*Lasts 4 turns*
*The genjutsu strikes mid-range from Baron Samedi, despite the mist covering up to 30 meters radius
*No paralysis type effects are achieved, its a technique that creates false surroundings*
*Any means of countering an S rank Genjutsu are fair game once the opponent is out of range from Samedi. Otherwise, the user must counter the mist or Samedi in order to be able to release from the genjutsu (the later being a method or releasing the genjutsu itself)
X-Pending-X Leaving for someone else
±± Declined ±± Sorry but i'll have to ask you to resubmit this. Its a summon so why is the mist he produces filled with your chakra? Also, how can mist induce genjutsu? is it through inhalation? skin absorption? sight? And the mist needs a rank as well as the gen. And I can't allow you to have a gen that is unreleasable while the user is in it. I know how to easily counter this (Sealing the mist, blowind the mist, walking outside the mist, etc etc) but for the most part the effects are very very very unreasonable. Its a Long Range Mist that makes anyone mid range from a poisonous flying jellyfish unable to detect it and thus defend from it while being affected by a Genjutsu that confuses them to a high degree inside a sight hindering mist that blocks sensors, Sharingan/Rinnegan and Natural Energy uses. You need to make this a bit more down to earth or we can't approve it.