Re: ±±Custom Jutsu Submission±±
(Genjutsu: Jaaku Kokyu ) Illusion Arts: Wicked Cuckoo
Chakra Cost: 30
Damage Points: 60
Description: User casts a genjutsu on the surrounding area by linking together 2 handseals. Everyone in the area will then, in each target's mind, become it's opponent. This will make the user look, sound, smell, etc like an ally of each individual target, while making it's ally look, feel, like the user or an user's ally, inverting the roles. This is further masked by changing the appearance of someone's jutsu, especially custom jutsu or elements, allowing the user to preform any jutsu the opponent has, to the user own knowledge. This will not change the structure of a jutsu, but can alter it's sound/smell/colour/texture/temperature/nature/etc, as well as any decoy visual stimuli, making it seem as if the user or the opponent have used a signature move from the person they became, in a target's mind.
*This can make an individual target see more than one person as the same person, it can even make everyone look the same. It can also keep one or more people with their normal appearances, while still changing the jutsus a person uses so it seems like someone else. It can also change everything but the voice, or the looks, or the smells*
*It can't change the appearance of a person to someone who isn't there*
*If the user is fighting one opponent, the usefulness of this genjutsu drops severely*
*It works with ninja pets, summon animals, or shadow clones (the later 2 can be vanished in order to unveil the genjutsu)*
*The genjutsu itself will not mask the changes of appearance, the opponent's will just see their allies and opponent's turn into each other. This can be masked by exterior forces (like a smokescreen)*
*Can't use genjutsus while this jutsu is active, nor have other active genjutsus in play*
*Can only be used 3 times per battle*
X-Declined-X Erm how should i explain it.. youre affecting several different enermies with a "variable" genjutsu. Everyone isn't affected by the same genjutsu. Their sense of roles is being inverted and it would require you to manipulate everyone's illusion differently considering the fact that there can be enemies from more then one faction each with a different sense of allies and enemies. Not going to DNR but the technique is physically impossible.
( Oumou Kuchiyose no Jutsu: Vó Gidja ) Parrot Summoning Jutsus: Vó Gidja
Chakra Cost: 40
Damage Points: N/A
Description: Vó Gidga is an elderly parakeet, with white and gray body and exuberant silver plumage, twice the size of a large Altorio parrot. She is a powerful chakra sensor, and mastered to the max the Message and the Monkey Chase jutsu. She is incapable of using Ninjutsu other than Parrot Arts, for she chose to master her mental faculties.
Mental Link: She is able to open lines of dialog with any parrot or contract signer, regardless of distance.
Likewise, she is linked to any Message or Monkey Chase used by any human or parrot.
Chakra Sensor: She is able to sense everything around herself for up to 100 meters. Motionless, she can increase that to a kilometer. To do so in a battle, it counts as a jutsu. Using a Message from her feathers will allow her to sense everything 50 meters around, or, motionless, 500 meters.
Genjutsu Proficiency: She is able to fight using Genjutsu, and is quite proficient at it, allowing her to cast genjutsus one range higher (without changing the cost or damage).
In battle, she is able to fight for 4 turns before vanishing. She can be summoned once. Outside an actual battle, she can be summoned for long periods of time, as long as she keeps motionless.
Summoning her to the field allows the user additional damage points to any genjutsu technique, translating in stronger or less discernible techniques (+10 damage points)
X-Declined-X Remove the part where it increases the range of Genjutsu, rest is fine.
Originally Posted by Lili-Chwan
( Genjutsu/Ninjutsu: Soeki Kyuuzou ) Illusion Arts/Ninja Arts: Pest Proliferation
Chakra Cost: 30 + (Decoy Jutsu)
Damage Points: N/A ( Non quantifiable)
Description: The genjutsu begins by replicating a weak, easily releasable genjutsu (by Kai or small pain) and place it on any number of opponents within range. An example would be False Surrounding, changing the area around the targets. When the target moves to release it, the second, stronger, genjutsu will recognize the output, be it a chakra peak caused by pain or a Kai. This is based on the notion that certain genjutsus, for their complexity and strength, require sharper pain or bigger chakra outbursts in order to be broken, anything smaller will not affect the genjutsu. After having recognized the peak, the genjutsu will duplicate and repeat it in increasingly higher frequency. This will overload the opponent, preventing the usage of complex jutsu (S and above), genjutsu or summoning jutsus, and exhaust the chakra reserves, equivalent to a chakra cost of a Kai for each peak. The repetition of the chakra peak that exhausts the chakra reserves touches the Ninjutsu in it's technique, as it copies and sends out chakra signals that affect the chakra system physically, but in a very raw and primitive manner, highly distant from the Kurama KG.
The Second Genjutsu clears the effects of the first one, and changes it with slight ringing noises, body palpitations and slight dizzy vision. If the used method of release was pain, it will recreate the pain by adding it to the body palpitations, seemingly making the body sore. These illusions are presented intermittently.
*The phsyical effect of the second genjutsu only serves to exhaust the chakra reserves, not to make the illusion of the technique real. Thus no damage is done physically*
*Can only be used once per battle*
*Allows multiple targets, but not multiple layers of this same genjutsu*
*Costs as 2 jutsus*
*The weak jutsu gets released upon the usage of Kai, small pain spikes or other means of releasing it. The second, stronger, genjutsu, will react to any method of countering the first genjutsu that would suffice to counter an A ranked Genjutsu.*
*High Ranked users will counter both genjutsus with a single Kai usage (because the second genjutsu is an A rank).
*After the second genjutsu kicks in, although it restricts the usage of complex jutsus, will still allow different methods of countering, such as higher pain peaks, or 3rd person infusion of chakra , despite the primitive physical part of the genjutsu (ninjutsu)*
*The user can't preform Summoning techniques or other Genjutsu in the same turn. Can only use 2 jutsus in the second turn. Can't use Forbidden techniques in the same or second turn*
X-Approved-X Restricted it to once per battle