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  • Page 3 of 3 « First 123
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    1. #41
      Nos Venerabilem Nirvāṇa's Avatar

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      Re: K. Thunder's Custom(s)

      Fire Release Techniques

      My Customs:



      ----------------------------------------

      Given Techniques:

      Allowed by Scarface/The Pervy Sage

      (Kaen Tatsumaki) - Blazing Tornado

      Type: Attack/Defense
      Rank: Forbidden
      Range: Short-Long
      Chakra Cost: 80
      Damage Points: 100
      Description: The user combines there wind and fire chakra together to create this ultimate attack.
      First the user will build up there chakra in the air quickly creating a high powered tornado, then by
      adding there fire chakra to it the tornado will be set ablaze creating a
      a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent,
      but if the user is withing short range of this attack they will take the same amount of damage.

      Note: Can only be used once
      Note: No s ranks or above the next turn
      Note: User will take 30 damage too if its used at mid range


      Allowed by Musa

      (Katon: Hanabi Bakufuu) - Fire Style: Firework blast

      Type: Attack
      Rank: A
      Range: Short-Mid
      Chakra: 30
      Damage: 60
      Description: User will clench his or her fist and gather fire chakra within it. The user can hold this however long they want to provide a stronger effect. The user will then aim with their arm and hand towards the target and fire the gathered fire chakra. The chakra will take the form of a orb, size of a golfball to a baseball depending on how long held, that will move at a decent and surprising speed. When the location is reached the user will perform a tiger hand seal to make the orb detonate with a fiery explosion. This attack is somewhat blinding at first or when used with a surprised attack and has a strong knock back.
      Note: Only Musa can teach this.
      Note: If held for one turn the user will have maximum effects.
      Note: If used before maximum effect the area will cover a 5 meter radius, if held for maximum effects the explosion will be 15 meter radius.
      Note: User will lose 30 more chakra if the jutsu is held for a turn.
      Note: This attack will affect the opponents eyes, as well as the users eyes if close enough.
      Note: This attack is a bomb like effect and shoots fire outwards. This attacks an area, not a thing or person. This will hurt the user as well if close enough.


      Allowed by Lord of Kaos

      Katon: Moui Kagutsuchi|Fire Style: Fury of the Fire God

      Rank: A
      Type: Offensive
      Range: Short-Mid
      Chakra Cost: 30
      Damge Points: 60
      Description: The user makes a few handseals, gathering large amounts of chakra in his arms, and slams his hands down onto the earth, releasing all the fire chakra within his arms. Upon the point of contact of his hands and the earth, a small wave of fire spreads out from around the location of the user. The wave of fire starts to spread quickly and becomes stronger as it spreads from the user. Within a matter of seconds, the entire distance of short- mid is filled with fire. Once complete, the only place that becomes clear of fire is the small area where the user is standing.
      *Can only use twice*
      *After using, the user cannot use any wind jutsus otherwise he will basically be committing suicide by powering the flames*
      *If the user stays in the middle of the fire for more than a turn, he becomes several burned*
       
           

    2. #42
      Nos Venerabilem Nirvāṇa's Avatar

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      Re: K. Thunder's Custom(s)

      Wind Release Techniques

      My own Customs:




      -----------------------------------------

      Customs Given to me:

      Allowed by Sasuke Uchiha

      (Fuuton: Ryuushi Bunsan)-Wind Style: Particle Dispersion

      Rank: S
      Type: Supplementary
      Chakra Cost: 40
      Damage: N/A
      Description: User draws wind element chakra and concentrates it in every part of his or her body. User then can mix his or her particles with the wind, allowing the user to disappear and then reappear somewhere else, dodging the opponent’s attack.
      *Taught to me way back by ~Sasuke Uchiha~*



      Allowed by Gatsandshanks

      (Fuuton: shippu taifuu nagareboshi) - Wind Style: Compressed Typhoon Meteor

      Rank: A
      Type: Attack
      Range: Mid-Long
      Chackra Cost: 30
      Damage: 60
      Description: The user controls the wind in the air to create a largly compressed sphere in shape of a meteor to attack the enemy, which on impact onto the ground, creates a large typhoon
      (Note: only one meteor can be shot when using this move)



      Allowed by Tenzo

      Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall)

      Rank:S-Rank
      Range: Short (front of user)
      Chakra: 40
      Damage: 80
      Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions.


      Allowed by Hasashi

      wind style: protection shield (fuuton: bouie tate)

      rank: S
      type: defense
      range: short
      chakra: 40
      damage: n/a
      description: the user will focus his chakra throughout the air around him causing the wind to form into an invisible shield the shield is strong enough to block any lightning attack (including kirin if the shield is created b4 chidori is fully charged) and any other element or attack A rank and down besides fire however if fire is used on the shield (B rank and higher) it will cause anything protected by the shield (inside it it is a 360 degree shield) to completely burn
      ~once per battle
      ~lasts 4 turns
      ~no fire jutsu inside the shield


      Allowed by Musa

      Fuuton: Uindo Riba-su (Wind style: Wind Reverse Wall)

      Rank:S-Rank
      Range: Short (front of user)
      Chakra: 40
      Damage: 80
      Description: The user creates a wall out of wind that is blowing backwards. Any fire jutsu that hits this wall will be strengthened and sent back at the opponent because when the fire jutsu hits the wall, the user will then reverse the polarity at which the wind is blowing, causing the wind to blow forward, making the fire jutsu change directions.


      (Fuuton: Kaze Yuka) - Wind Style: Wind Floor

      Type: Supplementary/Defense
      Rank: A
      Range: Short-Long
      Chakra Cost: 30
      Damage Points: N/A
      Description: The user concentrates wind chakra and makes the battle arena floor covered with wind. This is to ensure the user's protection of receiving attacks from underground (e.g poison gasses coming out from the ground, etc.)
      Note: Lasts up to 2 turns and when the jutsu is finished, you must wait for another 2 turns to use it again.


      Allowed by Lord of Kaos

      (Futon: Boushi Bu-Meran Suraashu no Jutsu)-Wind Style: Spinning Boomerang Slash Jutsu

      Type:Attack
      Rank:B
      Range:short-medium
      Chakra Cost:25
      Damage Points:40
      Description:The user would make a boomerang shaped gathering of wind in each hand and throw them at their opponent and then the user would be able to control where it goes because of the flow of their chakra being in the boomerang. The user could then manipulate the chakra from a distant and adjust the height the boomerang is at and add more chakra to certain parts to make it turn in a certain direction.
      *you can only make it move or curve through the air once.
      *this jutsu can only be used by Kid Ace2392 or Lord of Kaos and people they teach it to.


      (Futon: Kyokudo Bu-Meran Bakuha no Jutsu)-Wind style: Extreme Boomerang Blast Jutsu

      Type:Attack
      Rank:B
      Range:short-medium
      Chakra Cost:25
      Damage Points:40
      Description:The user would make several (up to 5)wind boomerangs and throws them at the opponent. As they get closer to the opponent, the user makes a hand seal(tiger), and the chakra spinning inside the boomerangs expand and explode.
      *This jutsu can only be used twice in battle
      *this jutsu can only be used by Kid Ace2392 and Lord of Kaos
       
           

    3. #43
      Nos Venerabilem Nirvāṇa's Avatar

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      Re: K. Thunder's Custom(s)

      Water Release Techniques

      My own customs:


      -------------------------------------
      Customs Given to me:

      Allowed by Sasuke Uchiha

      (Kiri Fukusuu Kagami) Multiple Mist Mirrors

      Rank: C
      Type: Supplementary
      Chakra Cost: 20 (-5 each turn to keep it active)
      Damage: N/A
      Description: After using the Hidden Mist Jutsu, the user channels chakra into the mist to create mirrors which reflect multiple images of the user in order to confuse the enemy and conceal the user’s location.


      Allowed by Hellsbadass

      Suiton: kujo tsunami nami (Suiton: destructive tsunami wave)

      Rank: s
      Type: attack
      Range: Short-long
      Chakra Cost: 70
      Damage Points: 100
      Description: it?s a mixture of Suiton:Baku Shuishouha)-Water Style:Bursting Water Wave, the user creates a Hugh tsunami while performing the bursting wave, that can level the entire area. It moves at high speeds, can break the opponents bones, and drown them in the water . variations : mud (the wave is mixed wit earth to create a mud tsunami wave, after its over the mud hardens and bury the opponent in mud) lightning ( the wave is mixed wit lightning and it can shock a large army)
      *taught to me a long time ago by HBA*


      Allowed by Hasashi

      (Naibun Fuu zonokiri)-Heavy Mist

      Type:Supplementary
      Rank:A-rank
      Range:Short/Mid
      Chakra Cost:30
      Damage Points:N/A
      Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist.
      Note: Can only be used 3 times per match
      Note:The mist stay denser and heavier for 2 turns after use of this jutsu


      Water/earth: golum (doton/suiton: Jinnutsuzou)

      Rank: A-S
      Type: supplementary
      Rang: short-long
      Chakra: 30-40
      Damage: N/A
      Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times
      The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.
      ~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.
      ~ once per battle
      ~ the user can't use jutsu of that element while the golum is on the field


      Allowed by Musa

      (Suiton: Mizu Oshi) - Water Style: Extreme Pressure

      Type: Attack
      Rank: S
      Range: Short/Mid
      Chakra cost: 40
      Damage: 80
      Description: The Ninja uses water chakra to manipulate a large amount of water. The water then surrounds the ninja which will then collide at the target in the form of 3 streams. The 3 streams for focus on the targets largest body part applying extreme pressure that can break bones. A large water source is needed to cast this jutsu.
      Note: Only Musasibou can teach this move.
      Note: This move is only usable 3 times a battle and the user must have a water source.


      (Suiton: Mizu Suzume) - Water Style: Water Sparrows

      Rank: A
      Type: Attack/Defense
      Range: Short/Mid/Long
      Chakra Cost: 30
      Damage Points: 60 (plus 5 damage with shurikan/kunai)
      Description: The user can make these sparrows for defense or for a projectile attack. Can also add shuriken/kunai for hidden extra damage. The user creates multiple medium sized swallows of condensed water surrounding him or her. Spiraling around him or her the swallows so fast that it can protect him from fire jutsus in a sphere shape of defense. The user can then use them as a projectile by ordering them to attack the opponent. These swallows are very fast and can pierce through rock and trees.
      Note: Only Musasibou can teach this.
      Note: Must specify if extra damage is used, if reaction time is allowed.
      Note: Up to 5 Sparrows can be thrown at the opponent.
      Note: User can't used another water jutsu this turn.
      Note: Can only be used 3 times per battle.


      Allowed by Lord of Kaos

      Name: (Suiton: atomikku shin'en) Water Style: Atomic Abyss

      Type: Offensive
      Rank: A
      Range: Close –Mid (most effective up close)
      Chakra: 30
      Damage: 60
      Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets.
      *entitled to any elemental variations of this jutsu*


      Poseidon's Tsunami|Poseidon's Tidal Wave

      Type: Attack
      Rank: Forbidden
      Range: Short - Long
      Chakra Cost: 50
      Damage Points: 90 (N/A in long range) (-20 to user from chakra strain)
      Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet.
      *Can only be used by Lord of Kaos*
      *Can only be used once per battle*
      *After using, no Water jutsus can be used for two turns*
      *If used, no other sword related jutsus can be used that same turn*|


      (Water Style: Atomic Abyss: Poseidon's Aquatic Destruction) ♆ Suiton: Atomikku Shin'en: Poseidon's Suijou Metsubou

      Type: Offensive
      Rank: Forbidden
      Range: Close-Long
      Chakra: 50
      Damage: 90 (+40 to user if hit)
      Description: The user starts by making several (up to 5 in short range, 10 mid range and 15 in long range, basically five in each range) condensed large balls of water with great pressure compressing them to the size of basketballs but the solidarity of ice (still water, just tightly compacted). The user then causes the orbs to sink into the water source he and his opponent are standing on, creating an mine-field in the ocean of sorts. If the user choices to, he can also create said orbs in the water itself, preventing the opponent a chance to detect them (doujutsu and chakra sensing abilities aside, of course). The orbs are then spread in a pentagonal shape, surrounding the user and opponent, with 3 pentagons in total: one surrounding the enemy in short range, one in mid range and the last in long range. The five orbs in each range are in relation to the target, i.e. one pentagon that reaches out to the borders of short range around the enemy, another reaching the boundaries of mid range from the enemy's start point, and the same with long range. If the opponent moves around underwater, he will cause a chain reaction, causing all of the water orbs to forcibly explode, causing great damage to anything caught underwater, with enough force to break bones on contact and cause severe internal damage to and rupture organs and even remove limbs. If both the user and enemy are standing on the water surface, and they move, it will cause the orbs near the surface to explode firstly, still causing a chain-reaction. The explosions, if above water, have the force and power to blow holes in metal.
      *Can only be used once*
      *after using, neither the user nor the opponent can move for 3 turns. After the three turns, the orbs loose the pressure within said orbs and the user and opponent will have no threats presented when moving*
      *If the user is on the water when detonated, he will take the same damage the enemy would take*
      *After using, the user cannot use water jutsus for three turns*
      *The user is able to control the orbs released nearby him when he moves but doing so takes a great deal of chakra from him and thus, he can only use 1 jutsu per turn if he does this (must be stated). The user is only able to take control of up to 3 orbs with each one coming from a different range, i.e. one from short, one from mid and one from long range. Once the explosions start, however, he will no longer be able to control them*
      *If hit by orbs, the user's bones will be broken and damaged and he will be unable to move*
      *Can only be used by Lord of Kaos*
       
           

    4. #44
      The Black Steel Rose Akiza's Avatar

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      Re: K. Thunder's Custom(s)

      Plastic:

      (Purasuchikkuton/Katon : Nenshou Yuudoku) - Plastic/Fire Release : Burning Toxic
      Rank : A
      Type : Offensive
      Range : Mid - Long (Optional : Short)
      Chakra cost : 30
      Damage points : 60
      Description : The user performs a single handseal while channeling his fire chakra into a pre-existing source of plastic up to a certain degree that allows the fire chakra to melt the plastic, burning whoever or whatever is touching the plastic. The main purpose of this technique is to release a toxic gas because naturally, plastic produces dioxins which are poisonous. The gas will only be able to travel a short-range radius around the source of burning plastic before the concentration of dioxin in the air is too spread out in the environment. Whoever has inhaled the poisonous gas will suffer death two turns after inhalation unless treated before then.
      Note : Can only be used two times per battle
      Note : No Plastic techniques higher than A-rank may be used in the same turn


      The Hidden Rain Village Social Group Customs

      (Ame Hijutsu: Hari Ame Hitoame) - Rain Secret Technique: Needle Rain Shower

      Rank: A
      Type:Attack
      Range:Short
      Chakra cost:30
      Damage Points:60
      Description: Whilst the field is being rained upon, the user releases chakra and molds with the droplets and they then take on a sharp characteristic and transform into a pin-like form.
      Note: Can only be used by members of Rain Village


      (Suiton: Mizu Kasuihou) - Water Style: Water Spike Cannon

      Rank: S
      Type: Attack
      Range: Long
      Chakra cost: 40
      Damage points: 80 (+10 for debree)
      Description: the user creates a a large cannon of rotating water and shoots it at the enemy. the user then manipulates the chakra and creates spikes that protrude out of the sides and rips at the ground adding debree and rocks causing extra damage to the opponent.

      Note: Must use water source to perform jutsu
      Note: Can only be used 3 times per turn
      Note: Only Members of Rain village can use the jutsu


      (Suiton: Mizu Shinkuu)- Water Release: Water Vacuum

      Rank: S
      Type: Supplementary / Attack
      Range: Long
      Chakra cost: 40
      Damage Points: 80
      Description: the user releases chakra into the air creating tornado's of wind that then can be used to draw up water attacks that the opponents cast and draw the water into the sky. The user then manipulates the water with their chakra and sends the water back towards the opponent in the form of 3 spinning cannons.
      Note: Can only be used two times
      Note: Only works on A rank and down
      Note: Can only be taught by Hazure and Uchiha Kaito
      Creator: Uchiha Kaito
      Co-Creator: Hazure


      Genjutsu: Ombrophobia ( Ame Osore )

      Rank: S
      Range: Short-Medium
      Chakra Cost: 40
      Damage Points: 80
      Note: Requires Rain
      Description: Ombrophobia is the fear of Rain or being rainned upon. This genjutsu will make the opponent suffer the symptoms of this phobia. Being rainned uppon will start to make the opponent enter in a panic state with disabling shaking. The user will not be able to stand on his feet. The damage of this genjutsu will be caused by the feeling that the opponent has of being constantly hit by needles, wich go deeper and hurt even more as the time passes. Soon enough, the needles turn into acid, and will give the user the feeling of having is flesh desintegrated, and that they're just bone.
      *this jutsu is not avoidable by chakra. The opponent must feel a great physical pain (not just stab himself or break a finger) or hurt the user*
      *Can be broken by Bijuu Chakra


      (Ame Hijutsu: Senkou Shinsui) - Rain Secret Technique: Flash Flood

      Rank: S
      Type: Attack
      Range: long
      Chakra cost: 40
      Damage points: 80
      Description: The user releases their chakra into the sky to create an immense downpour of Rain, the rainfall causes a catastrophic flash flood that washes mud and debris towards the opponent and sweeping them away.
      Note: Can only be used 3 times
      Note: Can only be used by members of Rain Village


      (Ame Hijutsu: Nagareboshi Ame Katou) - Rain Secret technique: Meteor Rain Drops

      Rank:S
      Type: Attack/Supplementary
      Range: Long
      Chakra Cost: 40
      Damage points: 80
      Description: The user releases their chakra into the sky causing the heavens to Rain large condence chakra infused drops of water that rain down upon the enemy ast such verlocity that when they hit the ground they create craters. Due to the large source of water these rain drops can create a large source of water to be used as water sources for other attacks.

      Note: Can only Be used twice
      Note: Can only Be used by members of Rain village


      Suiton: Yabun no Shin'en (Water Release: Abyss of the Night )

      Rank: S
      Range: Short-Long
      Type: Supplementary/Attack
      Chakra: 40
      Damage: 80 (-15 to user)
      Description:The user focuses Water Element chakra through their feet and into the ground. This makes eight pillars of water form around the opponent in hexagonal formation, and as soon as the pillars emerge water forms connecting the pillars like a sturdy wall, enclosing the opponent in a box of water. The user can then make spikes of water come out if they so wish. As a last resort, the user can overload the technique with chakra, causing it to explode. The user can see what is going on inside the box.

      Note: Can only be used once per battle
      Note: Does 15 damage to the user
      Note: If the technique is exploded, it spills into a pool of water on the ground, This costs the user an additional 20 chakra and does 10 more damage.
      Note: Can only be used by Amegakure Ninja
      Co-creator: Emperor
       
           
      Last edited by Akiza; 10-11-2018 at 07:01 PM.

    5. #45
      Nos Venerabilem Nirvāṇa's Avatar

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      Re: K. Thunder's Custom(s)

      Rain Village Customs and Rain ninjutsu techniques

      Rain Village Customs:

      (Ame Hijutsu: Hari Ame Hitoame) - Rain Secret Technique: Needle Rain Shower

      Rank: A
      Type:Attack
      Range:Short
      Chakra cost:30
      Damage Points:60
      Description: Whilst the field is being rained upon, the user releases chakra and molds with the droplets and they then take on a sharp characteristic and transform into a pin-like form.
      Note: Can only be used by members of Rain Village


      (Suiton: Mizu Kasuihou) - Water Style: Water Spike Cannon

      Rank: S
      Type: Attack
      Range: Long
      Chakra cost: 40
      Damage points: 80 (+10 for debree)
      Description: the user creates a a large cannon of rotating water and shoots it at the enemy. the user then manipulates the chakra and creates spikes that protrude out of the sides and rips at the ground adding debree and rocks causing extra damage to the opponent.

      Note: Must use water source to perform jutsu
      Note: Can only be used 3 times per turn
      Note: Only Members of Rain village can use the jutsu


      (Suiton: Mizu Shinkuu)- Water Release: Water Vacuum

      Rank: S
      Type: Supplementary / Attack
      Range: Long
      Chakra cost: 40
      Damage Points: 80
      Description: the user releases chakra into the air creating tornado's of wind that then can be used to draw up water attacks that the opponents cast and draw the water into the sky. The user then manipulates the water with their chakra and sends the water back towards the opponent in the form of 3 spinning cannons.
      Note: Can only be used two times
      Note: Only works on A rank and down
      Note: Can only be taught by Hazure and Uchiha Kaito
      Creator: Uchiha Kaito
      Co-Creator: Hazure


      Genjutsu: Ombrophobia ( Ame Osore )

      Rank: S
      Range: Short-Medium
      Chakra Cost: 40
      Damage Points: 80
      Note: Requires Rain
      Description: Ombrophobia is the fear of Rain or being rainned upon. This genjutsu will make the opponent suffer the symptoms of this phobia. Being rainned uppon will start to make the opponent enter in a panic state with disabling shaking. The user will not be able to stand on his feet. The damage of this genjutsu will be caused by the feeling that the opponent has of being constantly hit by needles, wich go deeper and hurt even more as the time passes. Soon enough, the needles turn into acid, and will give the user the feeling of having is flesh desintegrated, and that they're just bone.
      *this jutsu is not avoidable by chakra. The opponent must feel a great physical pain (not just stab himself or break a finger) or hurt the user*
      *Can be broken by Bijuu Chakra


      (Ame Hijutsu: Senkou Shinsui) - Rain Secret Technique: Flash Flood

      Rank: S
      Type: Attack
      Range: long
      Chakra cost: 40
      Damage points: 80
      Description: The user releases their chakra into the sky to create an immense downpour of Rain, the rainfall causes a catastrophic flash flood that washes mud and debris towards the opponent and sweeping them away.
      Note: Can only be used 3 times
      Note: Can only be used by members of Rain Village


      (Ame Hijutsu: Nagareboshi Ame Katou) - Rain Secret technique: Meteor Rain Drops

      Rank:S
      Type: Attack/Supplementary
      Range: Long
      Chakra Cost: 40
      Damage points: 80
      Description: The user releases their chakra into the sky causing the heavens to Rain large condence chakra infused drops of water that rain down upon the enemy ast such verlocity that when they hit the ground they create craters. Due to the large source of water these rain drops can create a large source of water to be used as water sources for other attacks.

      Note: Can only Be used twice
      Note: Can only Be used by members of Rain village


      Suiton: Yabun no Shin'en (Water Release: Abyss of the Night )

      Rank: S
      Range: Short-Long
      Type: Supplementary/Attack
      Chakra: 40
      Damage: 80 (-15 to user)
      Description:The user focuses Water Element chakra through their feet and into the ground. This makes eight pillars of water form around the opponent in hexagonal formation, and as soon as the pillars emerge water forms connecting the pillars like a sturdy wall, enclosing the opponent in a box of water. The user can then make spikes of water come out if they so wish. As a last resort, the user can overload the technique with chakra, causing it to explode. The user can see what is going on inside the box.

      Note: Can only be used once per battle
      Note: Does 15 damage to the user
      Note: If the technique is exploded, it spills into a pool of water on the ground, This costs the user an additional 20 chakra and does 10 more damage.
      Note: Can only be used by Amegakure Ninja
      Co-creator: Emperor


      Allowed by Mathias

      (Ame Sutairu: Ame Kumo Kadou) - Rain Style: Rain Cloud Vortex

      Rank: S
      Type: Supplementary
      Range: Short - Long
      Chakra Cost: 40
      Damage Points: N/A
      Description After performing the Boar → Dog → Ram, the user will form rain clouds in the sky. Using the chakra that is spread throughout the clouds, the user will then bring down the rain clouds in the form of a vortex that surrounds the edges of the entire battlefield, leaving both the user and opponent inside of the vortex. Then the rain that comes from the clouds falls sideways, down, up, and near every direction. This technique is very similar to Vortex Storm Technique to bring down the rain clouds. The falling raindrops are closely linked to the users senses allowing him to sense any chakra source they come in contact with.

      Note: Can only be used once per battle
      Note: Must know Rain
      Note: No Rain techniques before using this technique
      Note: The clouds stay around the battlefield until they are blown away.
      Note: No Rain techniques for the rest of the battle after the Rain clouds are blown away
      Note: These rain clouds can't be used to perform Kirin or any other techniques which require stormy weather or clouds.
      Note: These clouds can only be used for Rain Release techniques. (you can delete this note if you'd like, I'm just making sure 100%)
      Note: Can only be used by Mathias


      Allowed by Musa

      (Ame Sutairu: Shikkyaku Moui) - Rain Style: Falling Fury

      Rank: S
      Type: Attack
      Range: Short/Mid/Long
      Chakra: 50
      Damage: 100
      Description: The user will need to have rain already activated to perform this jutsu. The user will focus his or her chakra through one hand seal and hold that hand seal to continue the technique. As the rain is falling the user will guide and manipulate the rain into razor sharp arrows. As they form into the shape they are refined and gathered within the air. The victim does not notice this until the rain begins to stop falling. Due to the nature of this attack the rain will stop momentarily since all the rain water is held in mid air in the form of hundreds of arrows. The user then lets the hand seal stop and the arrow formed rain will strike the opponent from every angle.
      Note: Must have rain ready.
      Note: User will be unable to perform rain jutsu for 1 turn.This can be used only twice per battle.
      Note: User will be hurt since this attack is for grouping. Unless covered the user will also suffer same amounts of damage.
      Note: Only Musa can teach this.
       
           

    6. #46
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      Re: K. Thunder's Custom(s)

      Kenjutsu Techniques


      Allowed by Musa

      (Kendou: Mugen Ichi-Katana kata) - Kendo: Infinite One-Sword Style

      Type: Supplementary
      Rank: Forbidden
      Range: Short-Long
      Chakra: 50
      Damage: N/A
      Description: The user grabs a giant container of katanas that is wrapped in a type of cloth or wire to hold/travel with it (This can also be done if a scroll that holds multiple swords like tenten's.). The user then throws it above him and his opponents location and then the swords slide out and land around the battlefield making around 10 to 20 sword scattered around. This is only to supply the swordsman with multiple katanas to fight with. This technique was created by the belief that no swordsman needs a perfect sword, but the ability to wield any sword with great skill. Each sword has a little trick to them which only allow the user of this technique and others that know it use them freely. If the opponent with no knowledge of this trick attempts to wield one of these swords the hilt will extend needles to hurt the opponents hands like Kisame's shark scale sword. Due to that, the Infinite One-Sword Style was created to help the swordsman, aid allies in battle, and to put extreme psychological pressure towards the opponent from the exaggerated amount of blades.
      Note: Only musasibou can teach this.
      Note: Can only use once per battle.
      Note: Only users of this technique can wield the swords.
      The technique is from the first 15 seconds of this video.
      YouTube - Amv Black Star vs Mifune


      (Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication

      Type: Attack
      Rank: Forbidden
      Range: Short-Mid
      Chakra: 50
      Damage: 100 (50 to the user)
      Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn.
      Note: Only musasibou can teach this.
      Note: Can only use once per battle.
      Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up.
      Note: The damage from this can not be blocked.
      The technique is from 3:40 to 3:58.
      YouTube - Amv Black Star vs Mifune


      (Kendou: Mugen Ichi-Katana kata - Tsume) - Kendo: Infinite One-Sword Style - Claw

      Type: Attack
      Rank: S
      Range: Short
      Chakra: 45
      Damage: 90 total (30 for every sword.)
      Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and sharp side towards the target. The user then quickly gets in front of the opponent and surprises the opponent by hitting all the swords at the bottom to make them fling upwards and slice him vertically. Then while the opponent is hurt the user will strike every individual sword at the staggering opponent flinging them for multiple strikes. The opponent can be pinned down or the swords can be aimed for vital points. This attack is best suited when the user and opponent is in close range.
      Note: Only musasibou can teach this.
      Note: Can only use three times per battle.
      Note: This technique can be done after the Kendo: Infinite One-Sword Style is set up.


      (Kendou: Mugen Ichi-Katana kata - Yosezan) - Kendo: Infinite One-Sword Style - Addition

      Type: Attack
      Rank: Forbidden
      Range: Short
      Chakra: 50
      Damage: 90
      Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent.
      Note: Only musasibou can teach this.
      Note: Can only use twice per battle.
      Note: The user cannot use this technique again for 3 turns.
      Note: The user can only perform two attacks this turn, this is included to that tally.
      Note: User can only use 2 moves next turn.
      Note: User can not use genjutsu or taijutsu for 1 turn.
      Note: This can be blocked to minimize damage. (-10)
      The technique is from 3:20 to 3:40.
      YouTube - Amv Black Star vs Mifune


      (Kendou: Mugen Ichi-Katana kata - Jouzan) - Kendo: Infinite One-Sword Style - Multiplication

      Type: Attack
      Rank: Forbidden
      Range: Short-Mid
      Chakra: 50
      Damage: 100 (50 to the user)
      Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn.
      Note: Only musasibou can teach this.
      Note: Can only use once per battle.
      Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up.
      Note: The damage from this can not be blocked.


      (Kendou: Mugen Ichi-Katana kata - Wake) - Kendo: Infinite One-Sword Style - Division

      Type: Attack
      Rank: S
      Range: Short
      Chakra: 40
      Damage: 80
      Description: The user will grab two katanas and rush the opponent at high speeds. He will then use his chakra to slash and before it makes contact the sword seems to split into two. Making the opponent very confused and distracted from the real attack which is actually the other sword. The target is then slash horizontally and then stabbed in the chest with the next sword. This is possible with genjutsu making the swordsman be able to trick the opponent at critical times to get the upper hand. The target will become confused and distracted enough to be slashed by the other sword and then with good timing the swordsman can then stab the opponent for the finishing blow. This requires high genjutsu skill and swordsman skill to execute and can be done from left handed or right handed sides.
      Note: Only Musasibou can teach this.
      Note: Does not require Infinite One-Sword Style Setup.
      Note: Can't be performed with another Infinite One-Sword Style attack other than the setup.
      Note: Must have 2 swords available.
      Note: can be used 3 times per battle.
      Note: User can't use genjutsu next turn.


      (Kendo: Mugen Ichi-Katana Kata: Boufuu Kire) - Swordsmanship: Infinite One-Sword Style: Gale Slash

      Type: Attack
      Rank: S
      Range: Short-Mid
      Chakra Cost: 40
      Damage: 80
      Description: The user will be using one katana for this technique, and doesn't need the Infinite One-Sword Style Setup to execute this move. The User will grip tightly on his katana's hilt and focus chakra towards the soles of his feet. This will gater enough force to build up for a burst of speed using wind chakra. This user will take the nessecary stance and unleash the wind chakra to gain a burst of speed towards the direction he or she is facing compared to the speed of lee's 2nd gate. User will then aim to slash at the opponent at general areas since this attack is so hard to control and is inaccurate for striking vitals. While traveling towards the target there will be a trail of wind behind the user following him or her for the 2nd part of the attack. The user will slice the opponent and then the gale behind the user will blow the opponent away from short to mid range. The slice does all the damage and the gale is for protection and does no damage. The gale is in case something goes wrong since this is such a abrupt attack. This attack is strong, but not fatal since it's inaccurate to kill someone. This is to purely damage a limb or dewind the opponent. On another note due to the heavy abrupt force behind the user since wind is used to make him burst towards the opponent the user will sustain muscle damage. The force is too strong to do multiple times without a consequence and the body will show signs of damage. He or she will have a harder time with wind jutsu [ all reduced by one rank ] since he used a lot of chakra at the time.
      Note: Only Musa can teach.
      Note: Can only be used twice per battle.
      Note: All wind effects after the attack is gone, you can't keep the speed boost nor can you use this to shoot yourself into the air.
      Note: User must be on the ground and must be in stance.
      Note: User will be unable to perform another Infinite One-Sword style technique next turn.
      Note: You can't use this to dodge an attack.
      Note: Opponent will be blown back, hit or miss, from short to mid range. No Damage.
      Note: User will sustain 25 damage from the abrupt burst of speed.
      Note: The second time the user uses this jutsu will be reduced to the speed of walking only. This skill is dangerous.


      (San Butai Katana Danmaku) - Three Element Sword Barrage

      Type: Attack
      Rank: S
      Range: Short
      Chakra Cost: 40
      Damage Points: 80
      Description: The user strikes the opponent with 3 stabs or slashes each one is charged with one of the 3 basic elements (Lighting, Fire, and Wind). This is a highly advanced skill that adds the affects from the elemental additions of the chakra being added to the stabs and slashes. Lightning will causing numbing for one turn, fire will cause burning, and wind will cause shredding and slicing. This is a weapon oriented attack with a sword. It uses the same style of technique as the attack named (Go Animaru Go Soshi Genkotsu) – 5 Animal 5 Element fist, but only uses 3 elements.
      Note: Can only be used 2 Time during a match.
      Note: After the attack has been used the user can only use A Rank or lower Jutsu.
      Note: Requires a Sword.
      Note: Can only be taught by Musasibou.


      (Touken Gensou) - Swords of Illusion

      Type: Attack
      Rank: S
      Range: Short
      Chakra Cost: 40
      Damage: 80
      Description: The user casts a genjutsu upon the opponent that makes the user believe that the swordsman is moving at an incredible speed that it looks like he is teleporting around him or her. The user makes this happen by making his sword reflect light towards the opponent making him blind at crutial moments during this technique to make the opponent believe this. The attack ends with the sword slowly being struck into the opponents chest causing a serious and life threating wound. This is a tatic made for those without the ability to make mist and have the speed available to silently assassinate people like the swordsman, Zabuza.
      Note: This can only be taught or used by Musasibou.
      Note: Can only be used twice in battle.
      Note: Cannot work in absolute darkness.
      Note: Requires a Sword.


      Allowed by Keotsu:

      (Mugen Ittōryū: Tōga) Infinite One-Sword Style: Sword Fang

      Rank: S
      Type: Offensive
      Range: Short
      Chakra: 45
      Damage: 90 total (30 for each sword)
      Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and the edge of the blades facing the target. The user then quickly rushes in front of the opponent and uses a surprising maneuver by striking all three swords at their base so that they fling upwards and slash the opponent vertically, like a rising fang. While the opponent is stunned and injured by the three upwards slashes, the user will strike each sword individually at the opponent, firing them off for multiple strikes. This can either pin down the opponent with the blade, or the blades can be aimed at vital areas. This attack is best suited for when the user and his opponent are in close range of each other.
      *Only Musasibou, Akiza, and KeotsuEclipse can teach this.
      *Can only be used three times per battle.
      *This technique can only be done once the Infinite One-Sword Style has been set up.


      (Mugen Ittōryū: Ranritsu no Narabi) Infinite One-Sword Style: Disorderly Line

      Rank: S
      Type: Supplementary
      Range: Short-Mid
      Chakra Cost: 40
      Damage: N/A
      Description: A powerful Infinite One-Sword Style technique, this technique involves the user focusing chakra into their blade and striking the surrounding blades, transferring some chakra to the surrounding blades, causing them to be launched up into the air, allowing the user to manipulate the blades as they wish. This allows the user to control the blades as needed, though they form a spinning dome around the user when idle, creating a powerful offense and defense. This move is similar to the move Soushuuha, but is in itself quite different and can be used by Samurai.
      *Must have the Infinite One-Sword Style already set up.
      *Only useable/teachable by Musashibou, Akiza, and KeotsuEclipse.
      *Only useable twice per battle.
      *Up to fifteen swords can be put into the air.
      *May not be used again for three turns after first activation.
      *The swords in this technique can be used in other Infinite One-Sword Style techniques, which may result in the move being slightly different due to variants.


      (Mugen Ittōryū: Bekutā) Infinite One-Sword Style: Vector

      Rank: A
      Type: Attack/Supplementary
      Range: Short-Long
      Chakra: 30
      Damage: 60
      Description: One of the largest dangers of using the Infinite One-Sword style is the opening created when the user scatter’s their katana. To keep the enemy from using the katana, there is a special needle mechanism built inside the hilt. Using this knowledge, this logic was applied to the very case that the katana rested in, and a powerful mechanism was installed. By focusing their chakra into the case, the user triggers a powerful compressed air mechanism that launches the katana out the case at extremely high speeds, allowing the user to use the scattering of the katana itself as an attack. However, it is different from the actual IO set-up in that where as the initial set up scatters katana everywhere, allowing the user a blade no matter where they go, this variant only launches the katana in front of them. This move is possible, due to the fact that while focusing chakra into the casing, a small amount of chakra is focused onto the tip of each blade, so that when they are fired from the casing the chakra forces the blade to flip around, and fire tip first. Using this move exhausts an entire case of IO katana.
      *Useable no more than twice a battle, and it can only be used twice if the user is carrying two cases of IO katana.
      *Only teachable by Musashibou, Akiza, and KeotsuEclipse.
       
           
      Last edited by Nirvāṇa; 10-10-2018 at 07:49 PM.

    7. #47
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      Re: K. Thunder's Custom(s)

      Taijutsu Techniques:

      My own Customs:



      ---------------------------------------

      Customs given by others:


      Allowed by Kaito/Zen/Zenryoku:

      (Han Sochi no Jutsu)- Half Step technique

      Rank: S
      Type: offence
      Range: Short
      Chakra cost: 40
      Damage points: N/A
      Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.
      Note: can only be taught by Zenryoku
      Note: Can only be used twice per battle


      Allowed by Scarface:

      (Taijutsu: Stomp Em In Za Nattsu) - Stomp Em' In The Nuts

      Rank: Forbidden
      Type: Attack
      Range: Short
      Chakra cost: 50 + 10 for each additional stomp
      Damage points: 50 + 10 for each additional stomp
      Description: The user quickly crouches down and swiftly sweeps his left leg into his opponents legs to kick the enemy's legs out from under him, while charging chakra into his right leg. Then while the opponent is on the ground, the user repeatedly stomps on the enemy's scrotum, causing severe abdominal pain that forces the opponent into the fetal possition.
      Note: Maximum of 5 stomps
      Note: Can only be used once


      Allowed by Hasashi:

      taijutsu: kinetic absorbing mode (douteki mo-do)

      rank: S
      type: defense/attack
      range: short
      chakra: n/a
      damage: double the opponents attack
      description: the user will focus his chakra to his brain and enter this mode while in this mode the user will gain the speed of the 5th gate and the ability to when the opponent tries to punch the user ect... he will absorb the kinetic energy behind the punch of the opponent and transfer it to which ever part of the body he choose to attack with and hit the opponent with twice the power the opponent tried to hit him with
      ~2 times per battle
      ~lasts 3 turns
      ~no taijutsu that require physical contact for 3 turns after usage



      Allowed by Musa:

      Taijutsu:Gufuu Appa-katto) - Body Art: Tornado Uppercut

      Type: Attack
      Rank: A
      Range: Short
      Chakra: 30
      Damage: 60
      Description: After developing a way to use Wind Style: Hurricane Fist in physical combat, this new technique was born. Tornado uppercut is a Taijutsu technique that allows the user that can mold wind chakra into a strong uppercut with a miniature tornado finish that cuts the opponent with fine slashes. The opponent will be physically struck with a powerful uppercut and then blown away by a small tornado. This tornado is made by whipping the wind chakra around the fist when being performed and after it connects the force and the wind is quickly formed into a tornado that quickly blows the opponent away.
      Note: Only Musa can teach this.
      Note: This can't be combined with fire in any way.
      Note: Cuts aren't super deep, just scratches.
      Note: User will bleed from his fist, reducing flexibility and punching power
      Note: No Genjutsu for two turns after


      (Taijutsu: Iiya Fi-to Kigen Hashira) - Body Art: No Foot Rise Pillar

      Type: Attack
      Rank: A
      Range: Short
      Chakra: 30
      Damage: 60
      Description: The user will strike the opponent with his fist into the gut. After bent over the user will grab and knee the opponents head and throw him upwards. The user will then jump almost instantly, and perform a upwards kick thrust sending the target higher. Finally, the user will then appear above the opponent and slam him into the ground with a hammer type hit with his arms. This is possible by using chakra enhanced jumps and using the "No Foot Rise" technique that dancers use to save jumping power, time, and do complex movements.
      Note: Only Musa can teach this.
      Note: Can only be used twice. Must wait 1 turn to use again.
      Note: User must only use taijutsu this turn and can only perform 2 moves.


      (Taijutsu: Akuma Kaze) - Body Art: Devil Wind Leg

      Type: Supplementary
      Rank: B
      Range: Short
      Chakra: 25
      Damage: N/A
      Description: The user will spin at high speeds while on one foot or twisting in mid air. After a period of spinning the user will gather chakra within the choice of leg and coat it with fire chakra. The spinning motion allows the ninja to enhance the burning effect that now coats the foot of choice and when finished will be as hot the devil's fire (dramatic, but it's just normal fire heat). The user will sustain 5 damage every turn while active, but in turn will deal fire damage when used in conjunction with taijutsu. The user's enhancement can be extinguished if a level B or higher suiton jutsu is used on the limb.
      Note: Only Musa can teach.
      Note: Fire damage is +10 to any taijutsu move that requires kicks.
      Note: Can only be used three times per battle and lasts up to 3 turns.
      Note: User will take 5 damage a turn first time use. User will take 10 damage per turn next use. User will take 15 damage a turn next use and users legs will be less reactive and slow down movement speed to a Jounin Ninja.


      (Taijutsu: Rekka Shin Geki) - Body Art: True Conflagration Fist

      Type: Attack
      Rank: A
      Range: Short
      Chakra: N/A
      Damage: 60
      Description: User needs to have Devil Wind Leg active to finish this attack. User will perform a one-two combination to the chin and then the gut to bend and throw off the opponents timing. Afterwards the user will perform a 7 hit punch combo ending with an uppercut to send the opponent upwards. He or she will then jump towards the opponent with Devil Wind Leg active and strike the opponent with a fiery kick to the chest.
      Note: Only musa can teach this.
      Note: Must have Devil Wind Leg active.
      Note: Can only perform this twice per battle.
      Note: User will be unable to use another taijutsu attack this and the following turn.


      Allowed by Lord of Kaos

      Name: Brain Buster

      Type: Attack
      Rank: A
      Range: Close
      Chakra Cost: N/A
      Damage Points: 60
      Description: After using Leaf Dancing Shadow, the user grabs the enemy’s hands and flips over, smashing the enemy’s head into the ground with his feet., while pulling his arms backwards, pulling them out of place.


      Zatoichi Taijutsu (Goro's Tai), from Zatoichi Dojo Social Group:

      (Zatoichi Taijutsu: Teikiatsu Ashige)- The Blind One's Fighting Art: Cyclone Kick

      Rank: B
      Type: Attack
      Range:Short-Mid
      Chakra:25
      Damage:40
      Description: User spins around their opponent in rapid session kicking them from all sides. User is spinning around so frequently and so fast, they resemble a cyclone surrounding their opponent. User can charge elemental chakra around their feet for elemental variations of the kick.
      Note
      *Elemental variations cannot be combined by same user*

      Elemental Variations:
      Lightning/Raiton chakra:Slight paralysis may take effect if kick(s) connect.
      Fire/Katon chakra: releases a small flame from soles of the feet that produces a small wall of fire around opponent
      Wind/Futon chakra: produces a slicing wind current
      Earth/Doton chakra: Earth wraps around feet + 5 damage {if kick(s)connect}


      (Zatoichi Taijutsu:Koushin Enkou Doragon)- The Blind One's Fighting Art: Rise of the Flaming Dragon

      Rank: B
      Type: Attack
      Range: Short
      Chakra:25
      Damage: 40
      Description: User bends down and quickly charges chakra into their fist, and instantaneously rises up, with great force, uppercutting their opponent in the chin, raising both 10 ft into the air. While rising users fist appears to be on fire resembling a flaming dragon.


      (Kinjutsu: Ryu Sutoraiki no Hokuto Shinken)- Dragon's Strike from The Divine Fist of the North Star

      Rank: Forbidden
      Type: Attack
      Range: Short (Mid if Elemental Variation is used)
      Chakra: 50
      Damage: 95 (130 for elemental variation) (- 80 damage to user)
      Description: Zatoichi Taijutsu's only forbidden technique, used only in the most desperate of situations.Using their ability to emit chakra pulses from their body, user focuses their chakra into their fist. As the opponent nears the user strikes them with their fist. As soon as the fist makes contact with the opponent user sends forth several pulses of their own chakra through their opponents body. Users chakra acts a shock wave that ripples through their opponents body, causing some internal bleeding. User can add in elemental chakra for elemental variation. Releasing the pulse breaks the chakra receptors in users entire arm, making it no longer usable(for remainder of battle).
      Note
      Can only be used once per battle
      Only one other jutsu can be used during the turn this is used.
      Last Resort Jutsu

      Elemental Variations
      Raiton: A white bolt of lighting shoots from fist shocking the opponent
      Katon: A fist appears flaming as it burns the opponent
      Suiton: Opponent in sliced by multiple small water blades
      Doton: Fist is covered in condensed earth as it strike opponent


      (Zatoichi Taijutsu: genwaku tomoshibi)- The Blind One's Fighting Art: Blinding Light

      Rank: A
      Type: Attack
      Range:Short-Mid
      Chakra:35
      Damage:60
      Description: User comes at the opponent at blinding speed leaving a trail of light in their wake.With a rapid succession of punches at break neck speed the user makes blows to the abdominal and the face resulting in the opponent being temporarily blinded.
       
           
      Last edited by Nirvāṇa; 10-11-2018 at 01:37 PM.

    8. #48
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      Re: K. Thunder's Custom(s)

      Doujutsu and Genjutsu techniques

      My own customs:

      Sharingan Genjutsu:

      (Doujutsu: Tsuchi Shin)-Eye Technique: Earth's Core

      Rank: S
      Range: Short
      Type: Supplementary
      Chakra Cost: 40
      Damage: 80
      Description: User activates Sharingan and then moves in front of opponent look at his/her Sharingan eye(s) and then the opponent then falls into a Genjutsu where the opponent is in the Earth's Core and is burning in lava that is in the illusionary genjutsu world that the opponent is placed in and it makes a large crater filled with lava come up from under the ground under the opponent's feet in the real world and also distorts the vision of the opponent in the real world meaning it makes the opponent's sense of sight go haywire.
      *Only Sharingan users can use this jutsu. *
      **Can only be used once per battle**
      ***Can only be taught by a Sharingan User like myself, Kakashithunder. ***



      ---------------------------------------------------

      Allowed by Hazure:

      (Doujutsu: Genjutsu: Hari Oshi) Eye Technique: Illusion Technique: Needle Pressure

      Rank: A
      Type: Supplementary
      Range: Short – Long
      Chakra Cost: 30
      Damage Points: 60
      Description: The user looks at the target with his/her activated Sharingan, and claps his/her hands together to create a fluctuating sound vibration that travels into the inner ear, causing the opponent to be ensnared by this Genjutsu. The Sharingan’s tomoe spin to activate the Genjutsu. The target is invisibly constrained in mid air, surrounded by needles that, 1 by 1, insert themselves slowly into each of the pressure points of the target. This paralyzes them for 2 turns.
      *Only the Uchiha Clan can perform this technique and can only be used by Hazure
      *Must have the Sharingan activated
      *Can only be used once per battle


      Zatoichi Taijutsu (Goro's Tai), from Zatoichi Dojo Social Group:

      (Genjutsu: Kuro Arashi Kanshiki )- Black Storm Judgement

      Rank:S
      Type: Supplementary
      Range: Short-Mid
      Chakra:40 (-10 per turn to keep active)
      Damage: N/A
      Description: User casts an illusion were the opponent thinks that they are trapped in the middle pitch black cloud. The cloud is releasing a constant barrage of thunderous booms and extremely fast pulsating flashes of lightning. This distorts the opponents senses, impairing sight,sound. User then adds water chakra to simulate wet sensation making the opponent immensely wet. Opponent feels caught in a heavy down pour while inside the cloud.Opponent thinks they're so wet they become afraid to use lightning jutsu. Opponent can attempt to defend themselves in the genjutu but with much diffculty. Only use of 2 jutsu per turn due to disorientation. Jutsu lasts 3 turns.
      Note
      *Can only be used once per battle*


      Allowed by Musa

      (Genjutsu: Suro-Unten) - Illusion Technique: Slow Motion

      Type: Attack/Defense
      Rank: S
      Range: Short
      Chakra: 40
      Damage: N/A
      Description: The user will cast a genjutsu upon the target by touching contact (Hitting, blocking, ect...). Without realizing what is happening to the opponent the victim of this genjutsu will continue his actions, but start to feel sluggish. The opponent will begin to slow down to the point where he thinks he is stopped in place and the user is moving at lightning speed. The user will then have the ability to attack the user. The user can also use this to stop a jutsu from executing correctly or at all.
      Note: Only Musasibou can teach this.
      Note: The user can't perform genjutsu the following turn, and cannot perform this for 3 turns.
      Note: This can be used to help stop a jutsu from activation.
      Note: Can only be used 3 times per battle.
      Note: The user can only use 1 other move this turn.


      (Genjutsu: Shuushi Sate Riwaindo) - Illusionary Technique: Stop, then Rewind

      Type: Attack/Defense
      Rank: A
      Range: Short/Mid
      Chakra: 30
      Damage: N/a
      Description: User will cast an illusion with a snap of his fingers. When seen and heard the victim will be caught in the illusion and will travel along all 5 senses. The victim will stop in place, as if time has been warped to stop. Then the surroundings will become inverted and begin to spin around him at a fast pace. This illusion makes the victim stop what he or she is doing at that moment and then go back to his original position and start again. The technique controls the brains functions for just enough time to physically rewind the past events up to 5 seconds. If this action is impossible, say for example he jumped off a 50 foot cliff and landed by dragging a kunai on the wall, then the victim will just sit in his spot believing he is doing that.
      Note: Only Musa can teach.
      Note: Can only be used twice and must wait 2 turns.
      Note: User can't use genjutsu for 2 turns.
      Note: Genjutsu is casted with the sight and the sound of user snapping his fingers.


      (Genjutsu: Heki Yodan) - Illusionary Technique: Fast Forward

      Type: Attack
      Rank: A
      Range: Short-Mid
      Chakra: 30
      Damage: 60
      Description: The user will attack towards the target and while doing so keep eye contact. Once eye contact is established the victim will fall prey to the illusion. This makes everything continue one as normal, but in reality the user is standing still and the opponent is as well. In his mind the battle keeps going and as it continues on he is winning. The user will be able to move freely as the opponent sits there for a turn believing that he is about to win. Once the opponent does the finishing blow within his mind the user will be able to strike him with little to no resistance.
      Note: Only Musa can teach.
      Note: Illusion is very realistic, only chakra disruption, sharingan, or high amount of pain (like stabbing your stomach with a kunai if you were able to move.) will remove you from this state.
      Note: User will only be able to use this at the beginning of the turn and do 1 jutsu right after.
      Note: Can only be used once, it lasts for 1 turn, and user will be unable to use this or any other genjutsu for 3 turns.


      (Genjutsu: Kigobureka) - Illusionary Technique: Codebreaker

      Type: Attack
      Rank: A
      Range: Short/Mid
      Chakra: 30
      Damage: N/a
      Description: This illusion is based on eyesight. While the victims eyes are being used, this effect will not go away unless a large amount of pain or chakra disruption is played into effect. The user will gather chakra within his hand and snap his fingers. Once the snap is heard and seen, the vision of the victim is severely blurred for 5 seconds. This is almost instant and causes the victim to instantly fall into a state of shock due to the abrupt change in vision. The reality of the situation is that a genjutsu already practiced to change surroundings of an object or person has been intensified around a specific point. The victim only sees black and white dots and believes they lost their eye sight, but they have only been covered for a period of time.
      Note: Only Musa can teach this.
      Note: User will be unable to use genjutsu for 2 turns.
      Note: User will only be able to use A rank or lower for this turn.
      Note: This can only be used twice per battle.
      Note: Blindness will disorientate the victim severely and he will be unable to see for a full 5 seconds or until attacked.


      (Genjutsu: Shichugaeri) - Illusionary Technique: Lionsault

      Type: Attack/Defense
      Rank: A
      Range: Short/Mid
      Chakra: 30
      Damage: N/a
      Description: The user will snap his fingers towards the victim. This illusion will be casted upon the target once heard or seen. When performed the illusion will take time to prey upon it's victim, but at the climax or critical moment of the attack they want to perform the user will snap once again. Once performed for the second time the victim will freeze. Their vision will become black and white, and it is as everything has stopped. This is due to the festering chakra sent from the user to the victim and attacking the brain to make the user freeze in place. This illusion only lasts for a split second and will cause a major change in pace if done correctly. This also allows the user to get the upper hand to attack while they are unable to defend for that moment.
      Note: Only Musa can teach this and it can only be used twice.
      Note: Can only be used twice and must wait 2 turns to use another genjutsu, including this one.
      Note: User can only attack with A rank or lower attacks.
      Note: User must snap his fingers first to set up the illusion, then again to activate. User can activate this illusion any time but the set up only lasts 2 turns and if not done before that this genjutsu cannot be performed again.


      (Genjutsu: Kenzan Nibai) - Illusionary Technique: Seeing Double

      Type: Attack
      Rank: S
      Range: Short-Mid
      Chakra: 40
      Damage: N/a
      Description: This illusion is casted by sight and eye contact. The user will cast an illusion upon the victim by first establishing eye contact. When performed, the victim will not know he is in an illusion for quite some time. Using chakra manipulation and battle experience the user will cause the victim to see double. The eye sight of the victim will be perfectly clear, but he will see double of everything that has to do with the user. As if there is a clone of himself doing the same thing. The user can attack normally towards the opponent, but the opponent will believe he must block two attacks. In doing so risks his life from accidentally blocking the wrong attack since one is an illusion.
      Note: Only Musasibou can teach this.
      Note: User can not use this more than 2 times, and must wait 5 turns to use again.
      Note: Effect lasts for 3 turns.
      Note: User will be unable to use any other genjutsu for 2 turns and can only attack with A rank or lower jutsus for the 3 turn period.
      Note: User will be only able to have a maximum of 3 clones since the illusion will count as a fake normal clone.


      Allowed by Lord of Kaos:

      genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld

      Rank: S
      Type: supplementary
      Range: Short - Mid
      Chakra Cost: 40
      Attack Points: N/A
      Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. *Can only be used once a fight*
      *After using, the user cannot use Genjutsu for three turns*
      *Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going*
      *No other S-rank jutsus can be used that turn*
       
           

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      Re: K. Thunder's Custom(s)

      Ninjutsu Techniques:

      My customs:


      ---------------------------

      Allowed by others:

      Allowed by Gatsandshanks:

      (Kaunta-Kuchiyose no Jutsu): Counter summoning technique

      Rank:C
      Type:Supplementary
      Range:Short-Long
      Chakra Cost:15
      Damage points:N/A
      Description: when the opponent forms the hand seals to perform 'Kuchiyose no jutsu', the user of this jutsu, releases an amount of chakra into his/her hand and lays their palm on to the ground, this then enables a disruption throughout the ground and disrupts the calling of the summoned creature/weapon when the foe tries to summon.


      Allowed by Hasashi:

      Reflection Binding (Touei Baindingu)

      Rank: S
      Type: Attack
      Range: Short-Mid
      Chakra: 40
      Damage: 80
      Description: This technique requires both the user and the opponent to be on terrain with a reflection below it (I.E. water). The user will focus his chakra and make one hand sign (the jutsu is very fast) once done the user's chakra will travel through the terrain below and grab on to the reflection of the opponent. Once this happens it will appear that if you looked at the reflection that there will be millions of small ropes holding on to the opponent completely sealing his movements. Then the user will say ''rip'' and in the reflection the strings will rip through the opponent's flesh all over killing him.
      ~Once per battle.
      ~No ninjutsu for 3 turns afterwards (not including elemental jutsu).
      ~No taijutsu 3 turns afterwards.
      ~No other jutsu can be used by the user on the same turn.
      ~The user must have amazing chakra control to use this jutsu.
       
           

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      Re: K. Thunder's Custom(s)

      Sealing Techniques:

      My own customs:


      -----------------------------------
      Allowed by others:

      Allowed by Hasashi:

      Sealing Arts: Summoning: Gourd of Sealing|Fuuin: Kuchiyose: Yuugao no Yuugao

      Rank: S
      Type: Supplementary
      Range: Short
      Chakra Cost: 40
      Damage Points: N/A
      Description: The user makes a string of handseals and summons a gourd onto the battlefield in front of him. The gourd is around the size of the gourd of Gaara's back and has five seals representing the five elements on the sides of it. The user then takes two of those seals and deposits them into the gourd. A bright flash emits from the seal (not of blinding proportion) and the two elemental seals deposited are sealed from use by both the user and enemy as long at the gourd is present on the field. The gourd has a very large, durable and strong shield and armor encasing it that protects it from attacks of A-rank and below, making it very difficult to destroy.*
      *Can only be used once*
      *After using, the user cannot using and Fuuinjutsu for the next two turns*
      *The user nor opponent cannot use either of the two elements selected by the user for the remainder of the fight or until the gourd is destroyed, whichever is shorter*
      *the shield stops all A rank attacks and below, one S rank though destroys the shield and gourd.
       
           

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      Re: K. Thunder's Custom(s)

      Kaguya Clan Techniques:

      My own techniques:


      ---------------------------------------------

      Customs allowed by Others:

      (Hone Yaiba)- Bone Swords

      •Rank: C
      •Type: Attack
      •Range: Short
      •Chakra Cost: 20
      •Damage Points: 30
      •Description: The user creates two bone swords which are harder then steel and can be thrown or used as weapons.
      •Note: This jutsu can only be used by Kaguya Clan members.


      (Hone Yoroi)- Bone Armor

      •Rank: C
      •Type: Defense
      •Range: Short
      •Chakra Cost: 20
      •Damage Points: N/A
      •Description: The skin is cover in a thin layer of bone which is harder then steel to protect against taijutsu and projectiles (blocks taijutsu E-C rank and ninjutsu E-D rank).
      •Note: This jutsu can only be used by Kaguya Clan members.


      (Hone Bunshin No Jutsu)- Bone Clone

      •Rank: C
      •Type: Supplementary
      •Range: Short
      •Chakra Cost: 20
      •Damage Points: N/A
      •Description: makes a bone clone which rip out of the user that can use all bone jutsus up to b rank and can explode to send bone spikes fly towards the enemy (does 10 damage if spikes hit).
      •Note: This jutsu can only be used by Kaguya Clan members.


      (Honeton: Hone Yoroi) - Bone Release: Bone Armour

      Rank: B
      Type: Defence
      Range: -
      Chakra Cost: 25
      Damage Points: -
      Description: The user encases his body in a thin and light layer of bone which is unnoticeable to the naked eye which protects the user from most taijutsu attacks ( non-elemental tai excepting the Gates and Super strength ) and can absorb great impacts, leaving the user unharmed.
      ~ User's speed is slowed and he cannot go to speeds above the First Gate without cracking this armour


      (Hone on Tate)- Bone Shield

      •Rank: B
      •Type: Defense
      •Range: Short-Mid
      •Chakra Cost: 20
      •Damage Points: N/A
      •Description: The user creates a bone which is harder than steel to protect themselves.
      •Note: This jutsu can only be used by Kaguya Clan members.


      (Hone Heki)- Bone Wall

      •Rank: B
      •Type: Defense
      •Range: Short-Mid
      •Chakra Cost: 25
      •Damage Points: N/A
      •Description: This technique creates a large bone wall in front of the user the wall is harder than steel.


      (Rensei Shinkuken) – Drilling Crimson Blade

      Rank: A
      Type: Attack
      Range: Short
      Chakra cost: 23
      Damage points: 60
      Description: The user takes out their blade and channels chakra into it. They then run towards the opponent, slashing them upwards into the air and then appear above him/her, and deliver a sharp, drilling slash down upon them, impelling them into the ground


      (Honeton/Taijutsu: Zetsumei Renge no Mai)- Dance of Death Lotus

      Rank: A
      Type: Attack
      Range: Short
      Chakra: 30
      Damage: 60 (-10 to user)
      Description: After sending opponent skyward user will jump into the air to place his chest to the back of his opponent. He then erects massive bones from his torso that will wrap around his opponent to prevent escape(Similar to lee's bandages). As the pair begin their fall back to earth, User begins to spin downwards at a high rate of speed, driving himself and opponent head first into the ground.
      Note
      No Bone Jutsu Next turn


      (Hone Ori)- Bone Cage

      * Rank:A
      * Type:Supplement/Defense
      * Range:Short-Mid
      * Chakra:30
      * Damage:N/A
      * Description: User releases a series of bones from their arms, that form a cage around the opponent. The bones are made super dense so that they are 100 times the strength of steel


      (Hone Yanagi) - Bone Willow

      Rank: A
      Type: Attack/Defence
      Range: Short-Long
      Chakra cost: 30
      Damage Points: 60
      Description: The user slams his hands to the ground. A huge willow tree made from bone then emerges from the ground anywhere the user chooses. It can smash multiple enemies or block attacks. It can also elevate the user above the opponent. Unlike a normal tree, the user can grow this tree in a matter of seconds.
      Note
      *Based on: (Mokuton: Yanagi) - Wood Style: Wood Willow*
      *Can only be used 5 times per battle*


      (Hone Ryuusa Bakuryuu) - Bone Avalanche

      Rank: A
      Type: Supplementary/Attack
      Range: Short-Long
      Chakra cost: 30
      Damage Points: 60
      Description: With a single handsign the user releases a vast amount of bone dust from their pores. The user then manipulates the dust into a huge avalanche that can cover a large area and drown the enemy in bone.
      *Can only be used 3 times per battle*


      (Kaguya Fuuinjutsu: Genshiteki Honnou no Kaguya) - Kaguya's Sealing Technique: Kaguya's Primitive Instinct

      Rank: S
      Type: Supplementary
      Range: -
      Chakra Cost: 40
      Damage Points: (5 to user for each turn the jutsu is active)
      Description: The user will focus a big deal of chakra on a seal, which every Kaguya has on his body and will activate it. This will cause an immediate reaction on the user's body and his personality will change, reverting to the primitive state of a Kaguya, without self control and a great desire to fight and kill everything in his way. He will turn bloodthirsty, aggressive,sadist and won't be affected by any pain the opponent may cause to him (it's just like the user turned into an animal only with the instinct of survival). A layer of bone will cover his body and multiple spikes will come out of the user's head, back, arms and legs. His strength will increase so much that his taijutsu attacks deal +10 attack. All of his chakra will convert to his Shikotsumyaku techniques wich will also do +10 damage and to one element (the element doesn't get any power ups). However, because of this he won't be able to use any summonigs, gengutsu, Kage Bunshins of any type or use any of the other elements he sealed away.
      *This technique will last 4 turms
      *All elements of the user will be sealed for the rest of the battle with the exception of the one he chose to maintain
      *User will only be able to use Shikotsumyaku, Taijutsu and one Element for the rest of the battle
      *After the jutsu wears out, the user will be left exhausted
      *User takes 5 damage per turn


      (Honeton: Shuukaikujo no Yuuen Gokakkei Enban) - Bone Release: Grand Pentagonal Disk of Mass Destruction

      Rank: S
      Type: Attack
      Range: Short-Medium
      Chakra Cost: 40
      Damage Points: 80
      Description: The user will make a big pentagonal disk made out of bone from his body. After that he will infuse the edges of the disk with fire chakra while the centre of it will be coated by a layer of lighting chakra. After that the user will send it spinning towards the opponent. On impact, it will cause a big explosion destroying everything within 3 metres radius from the spot of impact.
      *Usable twice per battle
      *Preparing the technique takes fifteen seconds.
      *The disc travels at the speed of a shuriken, and has the average weight of ten.
      *There has to be a gap of at minimum two turns between each use.


      Allowed by Lord of Kaos:

      Name: Bone Animal Instincts (Hone Ikimono Insutinkuto)

      Type: Supplementary
      Rank: A
      Range: N/A
      Chakra Cost: 40
      Damage Points: N/A
      Description: The user manipulates his calcium within his bones to change the skeletal structure of his body to mimic the structure of any animal with a backbone, such as an wolf, monkey, tiger, etc. The user gains a increase in either strength, speed, or agility depending on the animal he “becomes.” While having the skeletal structure of an animal, the user can only use taijutsu. Lasts at most three turns. Can only be used twice a battle. The user can revert his skeleton back to human structure whenever he needs to but most re-perform the jutsu to turn his skeletal structure back into an animal
      Note: The only animals the user can “turn” into are primates, felines, wolves/foxes/dog/other animal such as those two, and bears.
      When the skeletal structure is of those animals, the user gains a small increase in regards to the animals: primates-increased flexibility and agility; felines-increased speed; canines- + 5 to all taijutsu and small increase in speed; bears- + 15 to all taijutsu attacks.


      Bone Fishnet Crushing (Hone Sakananetto Kujiku)

      Rank: A
      Type: Supplementary/Defense/Attack
      Range: Close
      Chakra Cost: 30
      Damage: 60
      Description: The user stretches out his arms and a large bone net instantaneously rips from his rip-cage, creating a very thick net capable of trapping an enemy inside of it. The net, which is around roughly the size of half a car, is made from the bones in the rip cage. The net upon touching something, quickly closes up, similar to a Venus Fly Trap, trying to crush the object within the net. This jutsu is perfect at capturing enemies without having to do heavy battle as the net is created from the densest Kaguya bones, making it near unbreakable (those with strength of the first gate and higher will be able to break free or those who use focused elemental techniques of S rank and above on it ). This jutsu can also defend against Earth jutsus up to A-rank, as it can wrap around them and crush them.
      -Can only be used twice.
      -After using the user cannot use any Kaguya jutsus the following turn.
      -After using, the user must wait at least 2 turns before using again.


      Limitless Drill of bone| Museigen Doriru no Hone

      Rank:C
      Type:Attack
      Range:Short-Mid
      Chakra Cost:20
      Damage Points:30
      Description: Derived from Teshi Sendan, the user focuses chakra into this phalanges of his foot and fire them off quickly. As the bones fly through the air, they will rotate and drill into their target once they make contact. Because of the Kaguya Clan's fast regenerative abilities, the rate of fire from and supply of bones can become limitless. Due to being from the foot, they have the advantage of being a great sneak attack as the enemy would not expect the attack to come, opening up a range of possible attacks afterward.


      Pelvic Thrust Cannon|Kotsuban Tsuppari Taihou

      Rank: S
      Range: Short-Mid
      Chakra Cost: 40
      Damage Points: 80
      Description: The user focuses his calcium into the bones of his pelvis and makes a thrusting motion at the enemy. By doing this action, he forces out the bones of that area, releasing a cannon ball shot of bones at the enemy. The force of the cannon is so great that if hit in close range, it will break the bones of the enemy and cause severe and possibly lethal internal damage to the organs and bones of the enemy. If hit in mid range, it will cause enough damage to the enemy, to slow their movements for one turn and cause much muscle pain from impact. After using, the user's leg's movement will be slowed for the rest of the turn and the turn afterwards due to the bones having to grow back.
      *Can only be used by Kaguya Clan Members*
      *Can only be used twice and with a waiting period in between of at least 3 turns*
      *after using, the user cannot use any Shikotsumyaku jutsus that relate to the bones of the lower body for two turns*
      *Can only be taught by Lord of Kaos*


      One Point Bone/Lightning Bullet (Ichi Ikkaku Hone/Denkou Tama)

      Rank: Forbidden
      Type: Offensive
      Range: Short-Long
      Chakra Cost: 50
      Damage: 90 (-20 to the user from initial explosion)
      Description: The user will point his arm out towards a target. After doing so, he will then form a "gun" shape with his fingers (thumb pointing upwards with index and middle fingers pointing towards target). Using the basis of Tenshi Sendan, the user will begin to develop a fingertip from his hand that he doesn't shoot outwards but it rather 'sits' at the edge of his fingers. The user will then infuse lightning chakra around and behind the bone, making it have lightning chakra imbibed into it. The user then forcefully releases it with a loud explosion that forces the user and everything within short range backwards several feet (explosion generated from lightning). The bone then travels with great speed towards the target with a sonic wave of lightning (wave is around the size of a car as well as wide as the front of a car) behind it from the initial blast. The jutsu in its entirety takes around three seconds to form. The user can create two fingertip-bullets at once, one on his index and one on his middle finger, with both being fired at the same time. The only noticeable difference is that their are two large lightning waves coming at the enemy and the user is noticeable damaged (fingertips burned, cannot perform any other jutsus that require hand seals that turn due to this). The lightning wave reaches the enemy a few seconds after the fingertip does. The two lightning waves together are equal to power and size of a S-rank lightning blast.
      -Can only be used twice.
      -Must wait at least three turns before using again.
      -After using, the user cannot use any lightning jutsu for two turns.
      -The user cannot use any Shikotsumyaku jutsus the next turn.
      -If two bullets are made at once, no lightning jutsus for three turns.
      -If two bullets are made, the user cannot use any other jutsu that require hand seals with that hand.
      -The blast at the beginning of the jutsu is strong enough to blast the user backwards by around 15-20 feet.
      -If two bullets are made, the blast at the beginning will be strong enough to blast anything in close range backwards by around 20-30 feet.
      -Can only be used by Lord of Kaos.
       
           
      Last edited by Nirvāṇa; 10-11-2018 at 05:39 PM.

    12. #52
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      Re: K. Thunder's Custom(s)

      Sharinganmasters hideout custom techniques:

      (Katon: Kaen Panchi) Fire Style: Flame Punch

      Type: Attack
      Rank: A
      Range: Short-Long
      Chakra Cost: 25
      Damage Points: 40
      Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he’ she releases it at once causing a deadly inferno to engulf the enemy.

      (Note: Only members of sharinganmasters hideout can use this jutsu)
      (Note: only usable 3 times per battle)


      (Katon: Kaen Panchi) Fire Style: Rapid Flame Punch

      Type: Attack
      Rank: S
      Range: Short-Long
      Chakra Cost: 25
      Damage Points: 40
      Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he/she releases it punching towards the enemy yo create multiple fireballs to come out causing a deadly inferno to engulf the enemy. It also burns the user hands.

      (Note: only members of the sharinganmasters hideout can use this jutsu)
      (Note: can only be used 2 times per battle)


      (Katon: Shinkou Ryuu Kaen) – Fire Release: Rising Dragon Flame

      Rank: S
      Type: Attack
      Range: Long
      Chakra cost: 40
      Damage points: 80
      Description: After making a few hand seals the user releases a large amount of chakra into the earth by stomping on the ground and then causes a rush of dormant fire from deep within the earth to rise up below the enemy and envelop him in an erupting flame in the shape of a large dragon head.
      Note: Can only be used 2 times
      Note: User can’t use fire style the following turn.
      Note: Only members of the Sharinganmasters hideout can use this jutsu


      (Raiton: Rippuko Za Ikazuchi Joutei) - Lightning Release: Rage of the Thunder God

      Rank: S
      Type: Attack
      Range: Long
      Chakra cost: 40
      Damage points: 80
      Description: the user creates a large ball of lightning which has surrounding it four smaller balls of lightning connected by lightning chains and the ball of lightning spins creating a large rotating vortex that gets shot at the enemy and can rip at ground.
      Note: Can only be used 3 times
      Note: Only members of the Sharinganmasters Hideout Social Group may use this jutsu.
      Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure


      (Raiton: Raikou Ryuu Mori) - Lightning release: Lightning Dragon lance

      Rank: S
      Type: attack
      Range: short-long
      chakra cost: 40
      Damage Points: 80
      Description: the user creates a 10 meter hollow lance of lightning energy with the tip as the head of a dragon and they thrust it the wind travels through the lance hollow core and sounds like a dragons raw and strikes the opponent and then crushes on impact and explodes causing electrical burns.
      Note: Can only be used 3 times.
      Note: Only members of the Sharinganmasters Hideout Social Group may use this jutsu
      Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure


      (Raiton: Kyojin Ikazuchi Tentei Mori) – Lightning Release: Giant Thunder God Lance

      Rank: S
      Type: Attack
      Range: Long
      Chakra cost: 40
      Damage points: 80
      Description: The user concentrates a large amount of lightning chakra into their body and then releases it out of their palm to make a large spear of lightning 10 meters long in which they will then launch it at the enemy impaling them into the ground causing temporary paralysis.
      Note: Can only be used 3 times
      Note: Numbing effects last two turns
      Note: Can only be used by members of the Sharinganmasters hideout


      (Doton: Yuuen Rokuhenkei Daichi Bakuha) Earth Style: Grand Hexagon Earth Explosion

      Rank: S
      Type: Attack
      Range: Short – Long
      Chakra Cost: 40
      Damage Points: 80
      Description: The user makes few hand seals and then slams his hands on the ground and creates a hexagonal pattern of chakra around the opponent and then it lights up and explodes causing the earth inside the hexagonal pattern to begin breaking up and shooting out of the ground colliding with the enemy and then they fall back down on top of the enemy and burry them underneath the rubble.
      *Earth Jutsu cannot be used for 2 turns after this jutsu is performed
      *Does 15 damage to the User
      *Can only be used Twice per battle
      *Can only be used by members of Sharinganmasters Hideout


      (Fuuton: Aeolus Amatsu Iki) Wind Style: Aeolus’s Heavenly Breath

      Rank: Forbidden
      Type: Attack
      Range: Short - Long
      Chakra Cost: 50
      Damage Points: 90
      Description: The user sends an enormous amount of Wind Chakra into the sky, which causes a huge gale to come down and encircle the target in a dome of wind, in the wind the target is being rotated in mid-air, and is rapidly increasing in rotation so they cannot focus on hand signs properly and is also getting cut because of the wind. Because the dome is large, occasional gusts of wind are sent at the user.
      *Wind Jutsu cannot be used for 2 turns after this jutsu is performed
      *Does 15 damage to the User
      *Can only be used once per battle
      *Can only be used by members of Sharinganmasters Hideout


      (Suiton: Taikaikamigami Doki) Water Style: Poseidon’s Wrath

      Type: Attack
      Rank: S
      Range: Short - Long
      Chakra Cost: 40
      Damage Points: 80
      Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.
      *Water Jutsu cannot be used for 2 turns after this jutsu is performed
      *Can only be used Twice per battle
      *Can only be used by members of Sharinganmasters Hideout
       
           

    13. #53
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      Re: K. Thunder's Custom(s)

      NB Secret Corps social group

      Name: Katon: Aoikouen (Fire Style: Blue Flame)

      Rank: S
      Type: Supplementary
      Range: N/A
      Chakra:40
      Damage: +20 to any fire jutsu used.
      Description: Utilizing the users anger, thier fire chakra begins to burn hotter until the flames they produce are represented in their fire jutsu. Burning hotter than the standard flames, a More ferocious bluish-white flame appears causing the flames to causes a more damage to the opponent.
      (Last 3 turns)
      (The user may not perform any fire jutsu for 3 turns afterwards


      Name: Katon: Sozin Kometto (Fire Style: Sozin's Comet)

      Rank: S
      Type: Supplementary
      Range: Short- Long
      Chakra: 50
      Damage: +30 damage to any Fire jutsu that is used by user.
      Description: The user takes a scroll and utilizing each sign for fire embues the scroll with the chakra. After the scroll ceremony has been completed, the user releases the scroll into the air and causes the chakra to go into the clouds, a turn later a comet passes through the atmosphere close enough to where the useer may draw upon the comets enormous abundance of fire chakra to amplify thier attacks.
      (takes 2 turns to prepare. Last 3 turns. Only useable once)
      (user may not use any fire jutsu for 3 turns afterward)


      Name: Katon: Kajitori Kokyuu (Fire Style: Firebird's Breath)

      Type: Attack
      Rank: A
      Range: Short-Long
      Chakra: 30
      Damage: 50
      Descrption: User creates a steady stream of fire that can cover a wide area and be used as a cover as the user moves to a diffrent location. A wind Jutsu would only enhance the range and power of this jutsu.
      (User is depleted of fire chakra next turn)


      Name: Katon: Kaji Bakudan (Fire Style: Fire Bomb)

      Rank: S
      Type: Attack
      Range: Short- Mid
      Chakra: 50
      Damage: 80 (-30 to user)
      Description: User makes a condensed ball of fire in there palm, and onced released the bomb creates a massive burst of fire that leaves a crater and also affects the user.
      (Very Effective against Earth Type Jutsu and Wind Would only Enhance this jutsu's power unless it becomes contained.)
      (only useable 2 times)
      (no fire for 2 turns afterwards)


      Katon: Eiei Kasai Arashi ~ Fire: Pulling Firestorm

      Type:Attack
      Range:short-mid(can pull anything towards it from a large radius)
      Rank:S
      Chakra:50
      Damage:100
      description:ignite the earth which makes an extremely hot fire which unlike normal fires instead of making a smoke as a result of the combustion, it creates solid oxides which is less dense than air, creating a huge vacuum which causes it to "pull" or "suck" the air into it at extremely high speeds which cause of it's insane strength pulls everybody into the fire.
      Notes:
      1)the user must use some sort of catalyst to start it using up one turn before using this using up another turn
      2)the user must also escape somehow really quickly or he will also be pulled into the fire.
      Lasts 3 turns which by then the earth will have been completely burned.


      Earth Crushing Circle (Doton Kujiku Maru)

      Rank: S-Rank
      Range: Short-Long
      Chakra: 40
      Damage: 80
      Description: After making the handseals required, the earth around the opponent will rise around him rapidly, creating a circular dome narrowed to the victim’s body size and trapping him. Immediately following, the sides of the earth will close in around him, crushing the victim.
      *usable only two times per battle*
      *no earth jutsu for one turn after usage*
      ~Usable only by members of the NB Secret Corps~


      Doton: Resshin)- Earth Style: Earthquake.

      Rank: B
      Type: Offensive/Defensive
      Chakra Cost: 25
      Damage: 15(above) 50 (below Ground)
      Desription: The User Preforms the needed handseals and then stomps onto the ground, causing a massive earthquake that may unbalance an oncoming opponent, or if the opponent is underground Cause massive damage.


      (Doton: Funjin Arashi)~Earth Style: Dust Storm

      Rank: B
      Type: Supplementary
      Range: Entire arena
      Chakra: 10 per turn
      Attack: 5 per turn
      Effect: Creates a dust storm that effects the entire arena, blocking off sound, and light, and damages opponents eyes.
      Description: User uplifts large amounts of earth that is broken up into extremely small bits of rock that is combined into a dust cloud that acts like a storm. It has the same effect as hidden mist except better. The noise caused by the dust scraping against the ground drowns out all other sound, and it blocks off all light so no one can see or hear. Also the moving dust will get into peoples eyes and cause blindness even if they move out of the storm. The user can also manipulate the storm a bit so that it does not harm allies or the user


      Name: Doton: Poizun Deguchi Souken (Earth Style: Poison Fume Vent Creation)

      Rank: A
      Type: Attack
      Range: Short - Long
      Chakra: 50
      Damage: 30 damage if opponent get to close to vents or inhales the gas
      Description: After Preforming the needed handseals the user creates tunnels in the ground that realease fumes of poisonous gas. These vents release gas into the atmosphere of the area and can cause internal damage unless the opponent can reverse the effects with medical ninjutsu.
      (only last 2 turns otherwise user takes damage from the effects of the poison also.


      Doton: Daichi Dasshu (Earth Release: Ground Dasher)

      Rank: S
      Type: Attack
      Range: Short-Long
      Chakra: 40
      Damage: 80
      Description: A fissure opens up under the enemy. Causing them to fall in the user then does a handseal that will sends wave after wave of spikes that puncture enemies.
      (Usable 3 Times)
      (No Earth Next Turn)


      Katon/Doton: Tsuchi Metaru Kasai Dan~ Earth/Fire: Earth Metal Fire Bullet

      Type:attack
      Rank:S
      Range:short-Med
      Damage:80
      Chakra:40
      Description:the user uses summoning tattoo's on their arms to quickly summon particularly reactive earth metals(member's of the alkaline earth metals on the periodic table of elements) which have been prepared. these bullets are about 10 cm in diameter and there are 5 of them, the user uses earth element to control them and shoot them at the opponent.
      Noteecause of the reactivity of these bullets, they are very hard(almost impossible) to put out, being made stronger by both wind and water element.
      this is a double element jutsu.)


      Ame Raiton (Rain Of Lightning)

      Rank:S-Rank
      Range: Short-Long
      Chakra: 40
      Damage: 80
      Description: This is a highly advanced technique. The user must first put a field of chakra and electricity around a controlled lightning bullet before he shoots it, though the chakra keeps the electricity from releasing when it hits the person and it stays dormant till the full jutsu is activated. He then releases this bullet towards the opponent. It is controllable by the user alone. If the bullet actually hits the person the bullet will shatter on contact with the person and the fragments will stay in the person in a thousand pieces non-lethal and microscopic almost though still electrically charged and dangerous. The next step is more complicated, due to the fact that it requires a good deal of chakra. This time, the user will shoot a second bullet into the air and the electricity around the bullet this time is barely contained and much, much higher in concentration and voltage. When it reaches its peak in the air, the user will form a single handsign, releasing the chakra and electricity in both the shattered bullet and the bullet in the air and both of those electrical fields will attract each other and the electricity from the second bullet will send all of its electricity from its charge down towards the person with the other fragmented bullet in them. The bolt is enough to knock out most people, and the lightning bolt travels at the speed of light as all electricity does, though if the jutsu is recognized it is almost impossible to dodge unless some pre-made wall or object is placed in the way or the person is moving faster than the bolt which is a rare happening. This jutsu is fraught with risk and much of it hinges on the first stage and it requires so much chakra that it is only used in a time of desperation and even then with reluctance. If the jutsu is used properly it will usually end a battle.
      ~Usable only by members of the NB Secret Corps~
      *Usable only once per battle*
      *No more Raiton Chakra after usage*


      Raiton/Fuuton: Mabushii Unari (Lightning/Wind Release: Radiant Howl)

      Rank: S
      Type: Attack/Defense
      Range: Short-Long
      Chakra: 40
      Damage: 80
      Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards.
      (No Lightning Or Wind Next Turn)
      (Usable 2 times)


      Raiton:Erekutorikku Omoi Arashi~ Lightning:Electric Mind Storm

      Type:attack
      Rank:S
      Range:Short-long(area of effect 50 metres)
      Chakra:50
      Damage:50 a turn(lasts 3 turns)
      instant kill to anybody who is in it for 3 turns
      Description:the user creates an extremely powerful electrical storm which contains millions of high voltage lightning bolts that don't have a particularly strong "punch" to them unlike jutsu like kirin, but these lightning bolts go into the opponents bodies and begins overloading their nerve system's, instantly killing them if they remain in the storm for 3 turns. anybody who is in it can only use 2 jutsu a turn.
      Note: this effects EVERYONE who is in the storm including the user
      the user can only use this once a battle.


      Raiton/Doton Erekutorikku Sekiryoku Tsuchi Misairu~Lightning/Earth:Electric Repulsion Earth Projectile

      Type: Attack
      Rank:S
      Range: Short-Long
      Chakra:40
      Damage:80
      Description:the user uses earth chakra to manipulate earth into aerodynamic projectiles that can move through air and water with ease despite strong currents, and then uses lightning chakra to give it a negative electrical charge, the user than build lightning chakra behind the projectile and the repulsive forces push the projectile away at the enemy at insane speeds that cannot be dodged(moves at 1000km/h) and is difficult to block cause of the power behind the attack.


      Raiton:Beta Gensui~Lightning:Beta Decay

      Type:Supplementary
      Rank:S
      Range: N/A
      Chakra:40
      Damage:N/A
      description:unlike most lightning element jutsu which just use's the electrons which orbit the nucleus of an atom, this jutsu use's the electrons which are combined with the protons that together make neutrons and actually are found in the nucleus of an atom, then pulls the electron out, leaving behind an extra proton, which causes atoms subjected to this jutsu to move up one in the periodic table(ie. nitrogen turning to oxygen, helium turning to lithium) this jutsu can cover up to 2m^2.
      the extra electrons can be recycled, which are particularly energetic and add 10 damage to the next attack.


      Raiton:Jiga Dageki~Lightning:Self Shock

      Type:Supplementary
      Rank:S
      Range: Self
      Chakra:10 per turn
      Damage: 0
      Description:the user constantly shocks themselves gently little bits of electricity, the electricity does no harm to the user, but the sort of gentle shocking of the jutsu make the user resistant to genjutsu


      Name: Raiton: Raikou Katta (Lightning Style: Lightning Cutter)

      Rank: A
      Type: Attack/ Defence
      Range: Short-Mid
      Chakra: 30
      Damage: 60
      Description: User makes a slash with thier Blade or Palm that Sends a Slice
      of lightning at the opponent or a Raiton Attack. With it the User can disrupt the flow of lightning opponent is using by using there lightning to cut through the attack. and nullify the attack or opponent.
      Ex.(Opponent Uses Chidori Eisou - Thousand Birds Sharp Spear
      User Uses Raiton Katta to nullify the attack as the eleltrical chakra Collide.
      (Only useable 4 times)
      (Only useable with A-E ranks)
      (takes can only be used every 2 turns)


      Name: Raiton: Seiteki Sa-Chi Inu (Lightning Style: Static Search Dogs)

      Rank: A
      Type: Attack
      Range: Short-Long
      Chakra: 40
      Damage: 50
      Description: The user focuses lightning from the clouds that strike down on the earth and leave a medium sized dog that can sense the static in the persons body. The dogs then go out and find the opponent attacking him with burst of electricty and themselves.
      (User may not cast any other Lightning Jutsu while the Dogs are in play)


      Name: Raiton: Chō Biburāto Raiton ( Lightning Style: Super Vibrating Lightning)

      Rank: S
      Type: Supplementary
      Range: Short
      Chakra: 40
      Damage: (+50 to any Raiton or object Charged with this)
      Descritpion: The User Must be a Master Raiton User. With this The user can Increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
      (Last 5 turns)
      (No lightning 2 turns afterwards)


      (Raiton: Jishinkaminarikajioyaji Kumo Ame Borito) Lightning Style: Thunder Cloud Raining Bolts

      Type: Supplementary
      Rank: A
      Range: Short - Long
      Chakra Cost: 30
      Damage Points: 60
      Description: The user sends chakra into the sky and then causes the sky to rain, sending loads of lightning bolts crashing down at the enemy. Even if the enemy dodges the technique it will go into the ground and weaken all the surrounding earth around them.

      *can only be used three times a battle*
      *up to six lightning bolts can be directed and shot*
       
           

    14. #54
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      Re: K. Thunder's Custom(s)

      Namigakure No Sato Social Group Shared CJ/ group CJ

      Water: Giant Hand (suiton:kyojin hando)

      Type:Attack/Supplemantry
      Rank:A
      Range:Short-Long
      Chakra Cost:30
      Damage Points:60(+5 with lightning)
      Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning tecniuqes to make it stronger.
      *Can only be used by burakyilan or if thought by burakyilan


      Water: Bullet Orb(Suiton:kyuutai Teppoudama)

      Rank:S
      Range:Short
      Type:Supplemantry
      Chakra Cost:40(-5 per each turn)
      Damage:0
      Discription: THe user creates a 1m diameter orb out of water the orb can shoot small bullets from inside of it and each bullet is as strong as Suiton: Teppoudama) - Water Style: Water Bullet and 5 bullets can be shot per turn.
      *It lasts for 3 turns unless taken out by a powerfull jutsu
      *The jutsu can only be used by burakyilan and people who learned from him
      *Can only be used 3 times per battle


      Water Chakra Distubance(Suiton:chakra disuta-bu)

      Rank:C
      Type:Supplemantry
      Range: Long
      Chakra Cost:20
      Damage:0
      Description:The user sends his chakra through water and the part of the water where the users enemy is standing gets filled with chakra and breaks the enemys chakra which he uses to stand on water. Shortly:the users opponant cant stand on water and falls in the water.
      *Can only be used by burakyilan or if thought by burakyilan and also naruto55
      *Can only be used 3 times
      *Can only be used if both the user and the enemy are standing on water


      Water:Tentecle Strike (Suiton:Tentecle couldnt fin a definition Atakku)

      Rank:S
      Range:Short-Long
      Type:Supplemantry
      Chakra Cost:40(-5 per each turn)
      Damage:0
      Discription: The user does the necesery handsignes and thouches any body of water. As that happens under the enemy 8 tentecles form out of water appear. The tenticles can be as large as 50m long and 1m thick or they can be as small as 1m long and 10cm thick.The once the tentecles grab the enemy its very hard to escape. The tentecles dont hurt the enemy a lot(as much as a tight rope) but they are strong enough to hold even large summons.
      *There must be a large source of water for this to be used
      *The jutsu can only be used by burakyilan and people who learned from him
      *The tentecles last only 3 turns
      *It can only be used 2 times per battle
      *the user cant use any water jutsu on the fallowing 2 turns
      *the enemy must be standing on the water the user touched


      (Raiton: Mankai Houden)-Lightning Style: Full Bloom Discharge

      Rank:S
      Type:Attack
      Range:Short-Long
      Chakra cost:40
      Damage Points:80
      Description: The user generates a huge lotus-like flower from his/her hand, using this, the bud of the flower gets shot towards the enemy whereas the petals disperse around the desired area.


      (Fuuton: Koujin Doragon) Wind Release: Dust Dragon

      Type: Attack
      Rank: S
      Range: Short-Long
      Chakra: 40
      Damage: 80
      Description: The user creates a dragon from highly compressed cutting wind chakra, and mixes it with a little earth, to give it a firm head, and a body filled with dust, the dragon is controlled by the user, as any other elemental dragons. Its firm head gives it protection against fire jutsu up to rank A.
      Note:Lasts for 3 rounds.
      Note: Only 2 times per battle.
      Note:Can only be taught by Namikaze Naruto


      Suiton : (Suichuu Puressha Bakufuu) - Underwater Pressure Blast

      Type: Attack/ Defense
      Rank: C
      Chakra Cost : 20
      Damage Points: 30
      Description: User generates water pressure under the enemies feet blasting them in the air, leaving them open for water projectile attacks or air taijutsu attacks. It also can be used as a defense mechanism no stop attacks by shielding them with the upwards blast.( must be used while the enemy is on a water terrain eg river,sea etc)


      (Doton: Doro Sawa)-Earth Style: Mud Valley

      Type:Supplementary
      Rank:S
      Range:Short-Long
      Chakra Cost:30
      Damage Points:N/A
      Description:User creates a valley of Mud.
      Note: This justu can be made as a combo with Earth Style: Double Suicide Decapitation and Earth Style: Underground Fish Protection
      *This justu can be only taught by Minato1*
      *This justu can only be used once Per battle*


      Fire Style:Cumbustion Pellets

      Type:Attack
      Rank:C
      Range:long-short-long
      Chakra Cost:15
      Damage Points:30
      Description:The user shoots out fire pellets from the tips of their fingers.


      Nami Hijutsu: Tenmei) Wave secret arts: God's Will

      Rank: S
      Range: Short-Long
      Chakra: 40
      Damage: 80
      Description: The user slams their hands onto the floor releasing a massive amount of water chakra. This summons a gigantic wave of water, that is so powerful that it can even knock a summon unconscious. The amount of water that is summoned can level a village with ease, while the wave heads towards its victims the user can control it so that large water hands fire out and consume anything that tries to escape. This jutsu is unavoidable when used on water, and there must be a large water source.

      Note: Can only be used Once per battle.
      Note: Cant use water jutsu next turn.
      Note: Can only be used by members of the Wave village


      Nami Hijutsu: Gekirin - Wave Secret Arts: Imperial wrarth

      Rank: S
      Range: Long
      Chakra: 40
      Damage: 80
      Description: From underneath the foe, tendrils of water shoot out on a mass scale, whirling around the opponent and creating a catastrophic whirlpool

      Note: Can only be used by members of the Wave village


      Nami Hijutsu: Nami Pulse (Wave Secret Arts: Wave Pulse)

      Type: Attack
      Rank: S
      Range: Short-Long
      Chakra Cost: 40
      Damage Points: 80
      Description: After performing the needed handseals the user places there palm on the ground, realasing a large amount of water chakra into the earth. A Sudden shake occurs and multiple tentacle like vines made of water appear all around the opponent. They will then attack the opponent and constrict. These tentacles can be as long as the user wants having them stretch to incredibly lengths.

      Note: Useable Twice per battle.
      Note: Only members from Namigakure can use this jutsu

      ~Co-Creater-Sharingan09~


      Water Chakra Distubance(Suiton:chakra disuta-bu)

      Rank:C
      Type:Supplemantry
      Range: Long
      Chakra Cost:20
      Damage:0
      Description:The user sends his chakra through water and the part of the water where the users enemy is standing gets filled with chakra and breaks the enemys chakra which he uses to stand on water. Shortly:the users opponant cant stand on water and falls in the water.
      *Can only be used by burakyilan or if thought by burakyilan and also naruto55
      *Can only be used 3 times
      *Can only be used if both the user and the enemy are standing on water
       
           

    15. #55
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      Re: K. Thunder's Custom(s)

      Giant Hawks Summoning Contract

      Allowed by Kaito/Zenryoku

      (Quezacotl Takaoushou Za Kihou Sora) - Quezacotl Hawk King of the high skies

      Rank: S
      Type: Supplementary
      Range: Short
      Chakra cost: 40
      Damage points: N/A
      Description: Quezacotl is the King of The Hawks and Ancient ruler of old times. He has the power to bend lightning element to his will making him able to use lightning element up to the users rank. He flies around with swift speeds and at high altitudes making him a hard target and as he flies around he leaves behind a trail of golden light made from the release of natural lightning energy built up in his body. He is capable of using his talons and wings as weapons making him a deadly force.
      Note: Can only be summoned 2 times and lasts 4 turns
      Note: Must sign the Giant Hawk contract from Kaito-sama.


      (Kuchiyose no Jutsu Kyojin Taka: Ehecatl no Taku Kaze) - Giant Hawk Summoning Technique: Ehecatl of the High Winds

      Rank: A
      Type:Summoning
      Range: N/A
      Chakra cost: 30
      Damage points: N/A
      Description: The user Summons Ehecatl of the High winds a Giant hawk. He is capable of using wind element up to A rank, and one S rank jutsu per battle. The user can fly on his back at fast speeds with greate manouverbility providing the user with good aerial skills and making them a hard target to hit. Ehecatl is also capable of mustering a strong current of wind up to A rank power by flapping his wings and sending the blast at the opponent. He is also capable of using his wings, talons and beak as extra means of attacks.
      Note: Wind Current Can only be used 2 times per battle
      Note: Can only be summoned once per battle
      Note: Contract Holder Kaito-sama


      (Menthu Nenshou Taiyou) - Menthu of the Burning Sun

      Rank: S
      Type: Supplementary
      Range: Short
      Chakra cost: 40
      Damage points: N/A
      Description: Menthu is a blazing red hawk whose feathers burn with crimson flames as bright as the sun. He flies around with such grace and heat that the temperatures that are given off his wings can scorch the very earth it roosts on. It has the capability to use fire Jutsu up to the users rank and can attack with its wings flapping them to cause burning windblasts equivalent to A rank power (ability can only be used 3 times). that burn from the flames of the wings, beaks and claws.
      Note: Can only be used twice
      Note: Must Know the Hawk summoning contract held by Kaito-sama


      (Omecihuatl Nanatsu Watatsumi) – Omecihuatl of the Seven Seas

      Rank: S
      Type: Supplementary
      Range: Short
      Chakra cost: 40
      Damage points: N/A
      Description: Omecihuatl is a jet blue hawk whos colours are as deep and mystical as the sea itself. He is capable of using water element up to the uses rank. He is capable of flapping his wings to send blasts of water bullets at the enemy equivalent to A rank (can only be used 3 times) and can use his beak and claws for extra weapons.
      Note: Can only be used twice
      Note: Must know the Hawk summoning contract held by Kaito-sama


      (Nahuatl Hisan Toride) - Nahuatl the flying Fortress

      Rank: S
      Type: Supplementary
      Range: Short
      Chakra cost: 40
      Damage points: N/A
      Description: Nahuatl is a Flying Hawk encrusted with bare rocks and is a flying fortress. Although his appearance may create the assumptions that his speed is slow, he is indeed a strong fast flyer with a sturdy defence. Nahuatl is the only hawk incapable of using most techniques the user can use from the earth element.
      Abilities
      -Nahuatl is capable of flapping his wings and sending shockwaves from his wings sending chakra into the ground where the enemies’ targets location is and cause the earth to erupt like a blast. (Can only be used two times)
      -Nahuatl is capable of shooting from any part his body shards or spears of rocks to shoot at the enemy target. (Can only be used three times)
      -He can use any part his body as a means to attack using his bodies weight or encrusted rocks to help ram the enemy targets to deal deadly damage. (Damage dealt from any physical attacks = 20 points)
      Note: Can only be used twice
      Note: Cannot use Earth style techniques requiring direct contact with the ground
      Note: Must know Hawk Summoning contract held by Kaito-sama
       
           

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