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    ☯ The Repository of Learning ☯

    This is I will post all my CJ.

    Spam here and I will report you.

    My own CJ List.

    1.Illusionary Arts: Satan's Scent(Genjutsu: Akuma's Kaori)
    2.(Genjutsu: Chinou Dansu) Illusionary Arts: Brain Dance
    3.(Raiton: Kakusan Yūdō Kikoha) Lightning Release: Super Scatter Shot
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    Last edited by Vex; 11-03-2013 at 02:47 PM.

  2. #2
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    Re: The Repository of Learning


    (Katon: Nenshō Sākuru) - Fire Release: Burning Circle
    Type: Offensive/Defensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user gathers up chakra and channels it to either their right or left hand. The user then makes it fist and then jump into the air. The user then comes down and strikes the ground with their fist thus releasing a circular wave of fire that can travel up to 10 meter radius. The wave of fire is capable of knocking the opponent back and is able to repel projectiles,shurikens,kunais,ect...
    Note:
    -can only be used 3x
    -can only be taught by Kage Phoenix

    Learned: Here

    (Katon: Honoo Zugaikotsu Kabe) - Fire Style: Flame Skull wall
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will release fire chakra into the ground and ignite the ground, creating a wall of blue flames to separate the user from their target. Then, the user will manipulate the blue flames and shape it into a large skull, two times the size of the user. The skull will have an opened mouth and would be in the center of the flame wall. The skull can do either two things, release a flamethrower/torrent of flames towards the target or release projectile-like large balls of flames towards the target. Around the large skull of fire will be smaller skulls that do not do anything but simply make the technique look cooler and more intimidating.

    Looks similar to this:
    [IMG]https://encrypted-tbn0.************/images?q=tbn:ANd9GcQd_UFj-ejLd5Dki8xV1sjZkn-5ymdAxJC-9HsYrEcgOqUOrAyv[/IMG]

    Notes and Restrictions:
    - The wall itself is ignited up to short-range from the user, however, the flamethrower/balls of flames released is released either short/mid range from where the wall was set up.
    - Can only be used three (3) times per battle
    - Needs two turns to use again
    - Can only be taught by EdwardSama

    Learned

    Katon: Pengin no Inferuno - Fire Style: Penguin's Inferno
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: After forming the dog, dragon, and bird hand seals, the user molds katon chakra and channels it into both of their hands. Once channeled into their hands, the user connects the bottom of their palms and releases the katon chakra, and by using shape manipulation, results in two extremely condensed penguin shaped balls of katon that violently swirl in circles while going forward. The balls of katon swirl in the same direction but always are a meter away from each other, leaving a meter opening in the attack, or so it would seem. The meter space in between the balls of katon is actually super heated air from the two katon balls which would severely burn someone if they were caught in the middle of it.

    Note: No Katon over A-rank during the turn this us used
    Note: Can only be used thrice per battle
    Note: Can only be taught by Penguin.

    Learned Here

    Ninja Arts: Spirit arts - Great Fire spirit. = Ninpou: Supiritto Gijutsu - Kyousei Ho Supiritto
    Rank: S
    Type: Offense
    Range: short - long
    Chakra cost: 40
    Damage points: 80
    Description: The user first performs a row of 2 handseals and then he will create a huge fire spirit with the size of Gamabunta. This is one of the 5 great spirits and he is able to use fire jutsus up to S rank that doesnt require hand seals, however he can only use 3 jutsus by the time he is on the battle ground. This spirit is extremly volnerable to watter attacks and he would immediatly die once being hit by B rank water or above. Every jutsu the spirit does counts as a single move.*

    *Can only be taught by PowerOfDarkness
    *Ryuji is the co-creator of this jutsu
    *While any of the great spirits is on the field, the user can only have up to 2 clones in use.
    *No taijutsu and genjutsu attacks while the spirit is on the field

    Learned Here

    (Katon: Guren Bakuenjin) - Fire Release: Exploding Flame Blades
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: After a series of destructive attacks, the user finishes with a torrent of blade-shaped flames by rotating the body in a cirkel pattern, thus releasing the blades from both hands while rotating that strikes the enemy in a spiral formation, from multiple direction. Every time the enemy is hit with a blade, it explodes and burns the enemy. Described as one of the ultimate fire technique, this attack is so powerful and destructive that it has been shown to destroy big rocks once the flames explode, such as gigantic pillars 2-3 meter tall, which is known to have extremely tremendous endurance capabilities amongs the Iwagakure shinobi. This technique is mainly used as a finishing move and it's extremely hard to evade, due to the unpredictable flame blades which come from multiple direction, as seen in the gif below. [Example]

    ♦ Note: This jutsu can only be taught by Lucifer.
    ♦ Note: This jutsu can only be used four times per battle.
    ♦ Note: The user must have mastered katon inorder to use this jutsu.
    ♦ Note: The user cannot perform fire technique above A-Rank, the next turn.

    Learned Here

    (Katon: Karyū no Tsubasa) - Fire Style: Fire Dragon's Wings
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user focuses his/her katon chakra into the shoulders, by doing that the user forms the Dragon, handseal and grows two large fire wings, each being two meters long and one meter wide, with the appearance of dragon wings the user can use these wings to take flight in battle, also granting them the ability to block regular weapons such as; Kunais, Shurikens, Windmil Shurikens etc. By using these fire wings as shields.

    ♦ Note: This jutsu can only be taught by Lucifer.
    ♦ Note: This jutsu can only be used one per battle.
    ♦ Note: The user has to add 10+ chakra every turn inorder to use the wings.
    ♦ Note: The user must have mastered the fire element inorder to perform this jutsu.

    Learned Here


    (Katon: Akuma Kaji) – Fire Style: Fiendfyre
    Show
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will throw his chest out as he inhales, performing a row of four handseals to knead Katon chakra into their lungs and mouth. When cast, the user spits out the fire which appears with a roaring, billowing noise. Quickly consuming anything in the vicinity of its caster (thus unreliable when team battles are being practiced) The flames are of abnormally large size and take the shape of fiery monsters and beasts such as snakes, dragons, eagles and chimaeras, constantly mutating into other beasts as they keep charging forward as well as powerful, formless flames that destroy all things before it. The fire even possesses a sentience of its own, a continuous (though far from latent) desire to burn anything it can so long as the user is channeling the jutsu. It will pursue any nearby lifeforms at the will of the caster. Inexperienced casters will be able to conjure the flames but will have virtually no control over the jutsu once it has been unleashed, thereby making the fire a deadly backfire (incomplete fire mastery). Taking 60 damage (second degree burns and pain in the burnt areas such as the face and neck.), and being unable to use S ranks for the next two turns.
    - Can only be used twice per battle.
    - Must wait a 3 turn cooldown prior second usage.
    - The user cannot use any other Fire of S rank or higher next turn.

    Learned Here
     
         
    Last edited by Vex; 01-06-2016 at 12:03 AM.

  3. #3
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    Re: Heaven


    (Suiton: Kagirinai Kinbaku) - Water Release: Eternal Tight Bind
    Rank: A
    Type: Supplementary/Offensive
    Range: Short-Long
    Chakra cost: 30 (+5 to control/manipulate the ropes)
    Damage points: 60
    Description: The user performs seven hand-seals, and then takes 5 foot-long hemp ropes (usually worn as a garment or type of harness) and infuses them with suiton chakra which also saturates them with water. Once infused with suiton chakra these ropes can be independently controlled and manipulated solely by the user. These ropes can be used to bind, tie, or secure an opponent by wrapping around their head, legs or arms in specific rope patterns then bind the hands to the feet and the feet to the head. As soon as an opponent is caught the user can then tighten or loosen the ropes using the Dog and Rabbit hand-seals. The user can also set the ropes to self tighten by performing the Dragon hand-seal, once done the ropes will tighten and painfully contort the victims body, killing them.

    Learned Here

    (Suiton:Hakidasa shizuku) - Water Release: Spew Droplets
    Rank: A-S
    Type: Supplementary
    Range: Short-Mid
    Chakra cost: 30 (If A) - 35 (If S)
    Damage points: N/A
    Description: The user will basically blow out huge amounts of driplets infuzed with a lot of chakra into the air, thus nullifying the incoming fuuton jutsu by materializing with it's molecules, thus making the molecules heavier, thus forcing the jutsu on the ground, creating a pond.
    Notes:
    -If the user decides to emit S-ranked, it will only be able to nullify an A-ranked wind techs, but If the user decides to blow out an A-ranked, it will nullify a B-ranked fuuton jutsus.
    -the user can decide as how much water driplets he'd like to emit, thus having an A-ranked driplets, or S-ranked driplets.
    -Being able to release high qualities of chakra, the user needs to be Sannin or above
    -Need to be mastered water
    -Can be used twice
    -Only taught by Dr. house

    Learned Here

    Suiton: Pengin no Ima - Water Style: Penguin's Current
    Type: Supplementary
    Rank: C
    Range: Short-Medium
    Chakra: 15
    Damage: N/A
    Description: After forming the bird hand seal, the user sends his chakra onto into the ground. This chakra forms an extremely fast current of water to be formed about a meter deep and a meter wide. Anything that enters the current has its speed tripled due to the current's extreme speed. At the end of the current is a wall of water with high viscosity chakra content, cushioning the impact of anything that hits it.

    Note: Can only be used twice.
    Note: Can only be taught by Penguin.
    Note: Lasts a single turn.

    Learned Here

    (Suiton: Gimon Gori Ate)- Water release: The Wondering Goliath
    Type: Offense-Defense
    Rank: S
    Range: Short-Long (Made short range, can move up to long range)
    Chakra: 40
    Damage: 80
    Description: A highly advance water jutsu. The user will either spew a stream of water from their mouth or use a water source, the user will attempt to create a spider made of entirely of water. The water substance and property is sticky adhesive water. The spider is quite large around the same size as the known fire jutsu Fire Release: Crimson Earth Spider. The spider is highly compressed and firm, this allows him to move around earth like structures and earth like material (mud, wood, etc) in any angle or direction due to the sticky nature of the water (Non-Chakra infused), needless to say the spider can also move along water sources. The spider's main goal is to attack the target the user has set for him, with that being said it moves straight towards the opponent like a projectile non-stop until it reaches his respected target and completely engulf him and restrict his body with the sticky water. This is done by using his legs to wrap around and capture the opponent, which will suffocate the opponent and deliver a blunt force impact, since when it gets in close range of the opponent (5 meters) it will hurl itself at the opponent (obviously traceable by normal eyes). The spider moves at a logical speed any large spider would. The spider has an advance mechanism within him, whenever some type of attack tries to cut or go through the spider, the spider will simply multiply into two's for each spider hit (Quite similar to one of the paths animals Summoning Technique: Giant Dog) and still continue towards their intended target head on and perform the same action as mentioned when it comes to attacking the opponent. However with each multiplication, each spider becomes weaker then before, so if two spiders remain they would each be A-Rank. The most spiders that can multiply in number is six spiders in total, (which would mean each spider would be D-Rank in power) until they can not longer sustain power. Also some elements might cause different reactions for the multiplication, fire might force the syrup water out of its form due to how fire acts to break down and engulf/melt but they would reform back and multiply as such. It mainly depends on how and what element used. For every time the spider multiplies back it would require chakra cost, an example would be to rise back two A-Rank spiders it would be equivalent to 40 chakra points, if an A-Rank spider was attacked and multiplied back into two, it would require 30 chakra points to bring them both, so on and so fourth. This coupled with the fact they are able to move along virtually any surface makes the technique tough to counter.

    Note: Must have water mastered
    Note: Can only be used twice in battle
    Note: Requires a two turn cool down before re-use
    Note: Can not use water jutsu above S-Rank next turn
    Note: Follows elemental strength and weakness thread
    Note: Every time a spider multiplies it would cost chakra as mentioned
    Note: Every time a spider multiples it would cost one move as well

    Learned Here
     
         
    Last edited by Vex; 11-30-2014 at 03:05 PM.

  4. #4
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    Re: Heaven


    (Raiton Ketsuretsu Genkotsu)-Lightning Breakdown Fist
    Type: Offense
    Rank: A
    Range: Short- Mid
    Chakra: 30
    Damage: 60
    Description: The user gathers a large amount of lightning around one of his fists and makes a punching motion at the target from which an oversized version of his fist, completely composed of lightning, is generated(which is about as large as the user himself) and rapidly fired towards the target.

    Learned Here

    (Raiton: Buzoku no San no Keimusho)- Lightning Release: Tribal Sun Prison
    Rank: S
    Type: Offensive
    Range: Mid-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will perform three hand seals, and then raise ten, flat rectangular pieces of stone from the ground in a circle formation bordering the outside of short range around the opponent. The rectangular stones protrude no higher than the ground, being compared to something like a concrete sidewalk. After they rise to the ground, the user will create large tornadoes of lightning on top of each stone rectangle that shoot up seven feet into the air. This is achieved by the user channeling lightning chakra into the stone, similar to the action in Lightning Release: Four Pillar Bind. As they appear, they begin to rapidly spin around the inside of the circle of stones, converging on the opponent. Once successfully converged around the opponent, the tornadoes combine into one massive fifteen foot tornado, creating a deadly electrical explosion.
    Note: Can only be taught by Selendrile
    Note: No S-rank lightning on the same or next turn
    Note: Usable twice per battle

    Learned Here

    3.)(Raiton: Kakusan Yūdō Kikoha) Lightning Release: Super Scatter Shot
    Type: Offense
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user charges up lightning chakra, and fires several energy spheres randomly in the opponent's direction. Disregarding accuracy and with no intent on actually hitting the enemy. With efficient chakra control, the multiple energy spheres are suspended in the air, completely surrounding them. Finally, the user causes them to rapidly spin around the opponent and inevitably rain down on them, filling the sky with a blinding light and inflicting a massive amount of damage.

    -Restrictions-

    -Can only be taught by PB-
    -Can only be used twice per battle-
    -No lightning jutsu in the same turn-

    Approved Here

    Taught to 6/6

    (Raiton: Kaosu) - Lightning Release: Chaos
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: The user focuses a large quantity of raiton chakra into his dominant palm and uses nature manipulation to form into the form of a large four pointed shuriken around their dominant hand. Due to the intensity of the lighting chakra the shuriken is visibly much darker almost black in colour. Gaining a sinister color and a crimson border, due to the raw intensity. The user then throws the lightning shuriken and once it comes into short of the target it creates a localized lightning explosion that encompasses Short-Range around, the user can also split the shuriken into multiple ones. Due to the enhanced form of lighting used to create the technique, the target may receive first degree burns around their body as a side effect, and as a result they may faint due to the high voltage.

    ♦ Note: This jutsu can only be taught by Lucifer.
    ♦ Note: This jutsu can only be used trice per battle.
    ♦ Note: The user cannot use any lightning techniques the following turn.

    Learned Here


    Raiton: Zeusu Takumi no Waza | Lightning Release: Zeus' Craftsmanship
    Type: Offensive/Defensive
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: Calling on concepts from 'Four Pillar Bind' and 'Lightning Blades Levitation', this technique allows the user to perform two hand seals and send Lightning chakra into the ground to carve out multiple shapes of rock through the careful administration of the destructive properties of lightning. Various shapes can be crafted, ranging from walls, cubes and pillars to spikes and even crude weapons. The shapes, filled to the brim and coated with lightning chakra, can be manipulated to violently rise from the ground, guided into a desired position, and can even be made to levitate mid-air. Upon creation the shapes will, acting as conductors and amplifiers for the lightning chakra, release multiple bolts of lightning that dance from one shape to the next at rapid speeds and repeatedly shock anything caught within their formation. Meanwhile the created shapes pose the threat of crushing, smashing into, or stabbing through anything caught within their path. The created shapes can be of a large enough scale to impale and completely incapacitate a large summoning such as Gamabunta. However they can also be created in far smaller sizes for the sake of releasing smaller, yet far more potent lightning bolts. In the case of the creation of but a single shape, lightning will radiate out from around the rock forming a perimeter of electricity that will cover twice the area of that which the rock covers.

    Note:
    - Can only be used 2x
    - No Lightning techniques above A rank in the user's next turn
    - Can only be taught by Scaze

    Learned: http://narutobase.net/forums/showthread.php?t=670616

    [Raiton: Taiyou Senshu] – Lightning Release: Auriel's Shot
    Rank: A
    Type: Supplementary/Offensive
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will focus their raiton chakra into one or both of their open palms before channeling raiton chakra to create and shoot up to four rods consecutively at the slightest whim. After being fired, each individual rods can be split into ten smaller rods, totaling a daunting rain of miniature rods. Shortly after colliding with something, each rods will "explode" into a maelstrom of bright light and unfocused electricity (similar to that of Chidori Nagashi), not doing this immediately but with a few seconds delay. This allows the technique to negate the doton chakra within earthen structures from a distance as the rods will first dig its head into the target technique, before discharging into the section of earth (or any conductable contructs or materials weak to lightning) and neutralizing the chakra within it. The intensity of the light produced in this technique is equivalent to that of a flash bomb and the burst unfocused electricity of a single rods has a five meter radial reach. However, much like Nagashi if the rods is in contact with an object/person at the time it "erupts", the unfocused burst will be capable of traveling a much farther distance (mid-range reach) inside of the medium. If the user so chooses, he can detonate any amount of the fired rods prematurely to gain a tactical advantage (blinding the opponent). Alternatively, the user can fire the rods with a thin and barely visible thread of lightning attached to the end of the shot projectiles, in order to manipulate their flight path/trajectory mid-air and allow for more unexpected offensives. Naturally, this technique can be used to negate chakras other than doton e.g. Crystal, Wood, Steel, Bones and etc, as long as they possess a weakness to Lightning or can conduct it. Anyone or anything caught within an unfocused burst of electricity will suffer from slight numbness and sluggish movements for two turns. They travel at the speed of an regular fired arrow following the user's tracking speed and appear just like a normal fired arrow, except that the rods are a bit bigger than a regular size arrow" Each spear are of the size of a chakra rod that nagato/pein uses.

    Notes:
    Can only be used three times per battle
    Can only be Taught by Venom
    Follows Elemental Strengths and Weaknesses
    Power of the technique is equally divided between the number of rods created

    Learned Here
     
         
    Last edited by Vex; 06-05-2016 at 11:47 PM.

  5. #5
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    Re: Heaven


    (Fuuton: Haha shikyū) Wind Style: Mother's Womb
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.
    NOTES
    ►Can be used once per battle
    ►No wind over A rank next turn
    ►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen
    ►Can only be taught by Zanda

    Learned Here

    (Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand
    Rank: D
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 10 (-5 chakra for an additional hand)
    Damage Points: N/A
    Description: The user will focus their fuuton chakra into the air at any location on the battlefield (within mid-range) to create an almost invisible hand of tangible air (slight greenish hue) fully equipped with nimble fingers. The creation of the hand(s) will generate slight sounds of moving air. Unlike most stealth techniques, this one's usage lies primarily in the art of pickpocketing and thievery. The light weight nature of the fingers allows them to retrieve items, delve into pockets, open ninja pouches and so on with only very slight disturbances. In certain weather conditions (e.g. rainy, snowy), it becomes even more difficult to detect these disturbances. In the same way, if concealed correctly the user can also plant items on their designated target through the use of this technique, however planting heavier items means they run a higher risk of getting caught. To plant items, the user must create the hand near the location of the item they intend to plant on the opponent and stealthily maneuver it towards the target, ideally with the use of some sort of cover (e.g. grass or vegetation). The greenish hue of the air (Similar to Danzo's Vacuum Blade) serves to make the hand of air easy to camouflage in grass, leaves and bushes, rendering it near-impossible to see for non-doijutsu users in such conditions. Alternatively, the user can create an additional hand to aid with slightly more complex tasks which require the use of two hands such as removing certain types of jewellery (necklaces) or tying/untying knots.
    Note: Can only be Taught by Negative Knight

    Taught Here

    5.Wind Release: Testament of Fūjin-(Fūton: Yuigo no Fūjin)
    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: N/A
    Description: The user concentrates wind chakra, and focuses upon an already existing tornado, dust storm, hurricane, gust, etc. Using his chakra, the user first figures out the main direction that the winds are blowing in this type of jutsu, before quickly producing an equal and opposite force of wind to combat and cancel out the existing one. For example if the user has an A rank wind tornado, the user can use this jutsu to reverse the tornado by creating winds which rotate in the opposite dorection near the tornado. This equalizes and cancels out the tornado's original force, and causes the area to clear. This jutsu is mainly used in order to combat the opponent's vortexes, and such by creating an equal and opposite force. This can be used even if the opponent produces multiple wind vortexes or tornadoes. If the user makes two tornadoes of B rank, instead of one tornado of A rank, this jutsu can still be used to disrupt them both. Although, if the collective power of the tornadoes is greater than S rank, then this jutsu will not work.
    Note: Can only be taught by Vex
    Note: Only usable thrice per battle
    Note: Must wait at least one turn before using again
    Note: Works on same rank Wind ninjutsu and below

    Approved Here

    Taught to 6/6

    Wind Release: 1000 Shooting Arrows
    Rank: A
    Type: Offense
    Range: Long
    Chakra Cost: 30
    Damage: 60
    Description: The user ehales a bow created by fuuton chakra. By using shape manipulation and fuuton chakra, the user makes a arrow and shoots it in the air. While in the air, the arrow multiplies to 1000 arrows and can hit multiple targets.

    Note-To make this attack stronger, the user can combine it with fire.
    Note- Can only be taught by ~Jellal.F~
    Note- Can only be used 3 times in battle
    Note- Need to have A rank or higher training in futon

    Learned Here
     
         
    Last edited by Vex; 07-23-2015 at 04:46 PM.

  6. #6
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    Re: Heaven


    [Doton: Chika Shoutaku Doragon] – Earth Release: Subterranean Marsh Dragon
    Rank: S
    Type: Supplementary/Offensive
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing a sequence of three handseals, the user will focus their doton chakra into the ground beneath the opponent's feet, to cause for the formation of an underground reservoir of mud. With a final handseal, the user will create cracks and fractures on the solid layer of rock concealing the newly formed swamp, to expose the underlying marsh. The instant the first fractures begin to permeate, the uppermost layer of the adhesive swamp seeps through and quickly binds the opponent's feet in place, firmly rooting them to the section of rock they're on top of. As the cracks in the ground grow, the thin layer of rock the opponent is positioned on begins to break off into small platforms of drifting stone. The created swamp is similar in composition to Earth Release: Swamp of the Underworld, but much larger in magnitude as well as possessing a much thicker, denser quality to it, allowing for the platforms of rock to easily float upon its surface. Without hesitation, the user will stomp their leg on the ground to initiate the final stage of the technique. By pouring in a larger abundance of chakra into the swamp, the user will materialize a large crocodile-like dragon made purely of swamp directly beneath the rocky platform the opponent is positioned on, utilizing the beast to swallow them whole in its upward ascent before plunging back into the depths of the sticky marsh.

    Note: Can only be used once per battle
    Note: Can only be Taught by -Venom-
    Note: No other S-Rank or above Doton in the user's next turn
    Note: Requires both parties to be standing upon solid ground within the logical limitations of allowing the creation of an underground swamp

    Learned Here

    (Doton: Yottsu chō shizen ken no jutsu) Earth Release: Four Supernatural Fists Technique
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: Charging their Doton chakra into their back, the user will use their chakra to 'grow' two extra arms from their shoulder blades. These arms are slightly longer than the users original arms in such a way that all four wrists are in line when holding each of their arms out in front of them. These arms can be used in a multitude of ways as they are controlled by the user as if they were their normal arms, they also become incorporated into the users chakra network, using them to support Kenjutsu, Taijutsu and even Ninjutsu. These arms can be used to perform hand seals for elemental jutsu as well. These arms give; a +10 damage boost to all kenjutsu attacks if they are used to support the hands in the swing or action with the sword; they also give a +10 damage boost to all taijutsu punches by adding an extra fist to each hit; and finally these arms can create rasengan and remove the need for shadow clones when using (Tsuin Rasengan) – Twin Spiralling Sphere by using the arms to add the necessary rotation to the rasengan.
    Notes:
    - Can only be taught by Shinta,
    - Can only be used four times,
    - The arms remain for three turns or until the user cancels the jutsu,
    - As the earth chakra is only requires to initially create the arms, incorporating them temporarily into the users chakra network, the user is able to perform all jutsu as per normal with the exceptions of full body lightning jutsu.

    Learned Here

    Doton - Pesuku Riritu Obitu : Earth Release - Pesky Little Hobbits
    Rank: A
    Type: Offensive/Sup
    Range: Short-Long
    Chakra Cost: 30
    Damage Point: 60
    Description: The user spreads his doton chakra and does 2 hand seals , he then makes up to 10 earth dwarfs(1meter height) emerge from the ground. The dwarfs however can't use any jutsu but they are very fast and each of them holds a kunai which can be used to stab the opponent.
    -useable only 3 times
    -they stay on the battle field for 3 turns and
    unless destroyed
    -Must be taught by Priest

    Learned Here

    (Doton: Tōki sakuhin) Earth Style: Pottery Work
    Rank: B
    Type: Defense/Supplementary
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user does 2 hand seal while channeling their doton chakra into their mouth. They then spit out a clay enriched earthen material jet stream that is used to absorb manipulated water attacks. Once the material makes contact with water it swells into a glob of earthen clay and then does a quick glide to the ground due to its added weight. If the globs happen to touch the opponent, it will absorb that body part or ensnare it, holding the opponent in place or slowing their movement down due to the added weight on their bodies. The user can release a succession of quick jet streams if targeted by a water attack that is numerous, but those streams can only travel up to short range of the user. After performing the 2 hand seal and taking a running start, the user can release the stream towards the solid ground where they then use the slippery surface to slide around the battlefield. This is a faster means of movement other than running and the user must follow the path that they make until they stop the jet stream.
    NOTES:
    -Can be used 3x per battle
    -This jutsu cannot work on a large bodies of water or techniques that require a large body of water no matter the rank
    -With a cooldown of 1 turn
    -Must be taught by ZandaT

    Learned Here

    (Yusaburu enjin) Earth Style: Rock Rings
    Rank: A
    Range : Short-Long
    Chakra Cost:60
    Chakra Damage:N/a
    Description: The user does 2 hand signs. afterwards he/she sends their chakra into the ground right under the oppenent causing the earth under the person to break off into 3 large rings. and surrounding the person body from their legs / hands-wrist / mid body. once it surrounds the enemy the user then does 1 hand sign and then it closes in on the person body restricting their movements
    -Note: Cant use no earth Jutsus while this jutsu is active
    -Note: Can only use Twice (1times)
    -Note: Only Taught by Teno757

    Learned Here

    (Doton: Akuma no Hana) - Earth Style: Demonic Flower
    Rank: S
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will focus his doton chakra through the ground and form a range of three handseals causing a flower of earth to rise up under the opponents, with the target in the middel of it, wrapping itself around the whole body of the opponent, with many thorns inisde it, with the size of an kunai and as they are thorns they will tear the flesh open of the enemy hence the name "Demonic Flower". And the moment it closes it releases all the oxygen inside of it as it doesn't take unnecessary space it directly climbs up, thus pushing the oxygen out, and goes back undeground suffocating the targets. This jutsu represents the carnivorous plants, the user can make it rise up anywhere on the battlefield. [Example]

    ♦ Note: Can only be taught by Lucifer.
    ♦ Note: This jutsu can only be used trice per battle.
    ♦ Note: The user cannot use any earth techniques the following turn.

    Learned

    (Doton: Doki no Jaaku) - Earth Release: Wrath of the Wicked
    Type: Supplementary
    Rank: B
    Range: N/A
    Chakra Cost: N/A (+5 chakra to affected techniques)
    Damage Points: N/A
    Description: The user activates an innate ability of theirs which allows them to create earth techniques normally constructed from the ground from nearby mud/swamp sources. Techniques created via this mechanism will not differ in any way to those "grown from the ground", not even in composition as the mud/swamp they're made from will harden/petrify into solid rock virtually immediately on being used. This process highly resembles the seamless transition of the fluid earthly material spewed in several doton techniques into the sturdy, solid structures they become. The petrification of the mud used to create any given technique will happen as the structure is created rather than when its completed so that during no point in time will it be anything other than solid rock in composition. One limitation to this ability is that the source of mud/swamp used to construct a technique must be sufficient in size/quantity to create the structure in question. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. Earth techniques which remain on top of and/or connected to the ground after creation will not sink into the swamp but will be capable of remaining on top of it. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques. This technique can only be applied to one technique per use and takes up a jutsu slot. However it occurs in the same-timeframe as the jutsu it's applied to.

    Note: Can only be used four times per battle
    Note: Can't be used with other instant activation jutsu or jutsu that work in the same timeframe


    Training: http://narutobase.net/forums/showthread.php?t=611848


    [Doton: Seiryoku no Toride] - Earth Release: Might of the Fortress
    Type: Defensive/Supplementary
    Rank: B
    Range: N/A
    Chakra: 20 (-10 chakra for every turn this is active)
    Damage: N/A
    Description: The user activates an ability that increases the hardness of their earth-based techniques (including KG/CE) to increase their defensive abilities. This technique employs the same hardening as that seen in Earth Release: Earth Spear (Kakuzu’s signature technique). Techniques affected by this jutsu look much darker on creation, with the earth very nearly becoming black in appearance. Supplementary/defensive ones will be granted the ability to defend against techniques one rank higher than usual. Activating this ability does not require any time whatsoever and is instant. This is because it does not do anything when used independently, and its effects are only realized when another earth-based technique is used.

    Notes:
    Lasts for three turns
    Can only be used twice per battle
    Will not work on mud or sand-based techniques (or c.e based on earth)
    Elemental S/W remains unchanged

    Learned Here
     
         
    Last edited by Vex; 06-05-2016 at 11:46 PM.

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    Re: Heaven


    1. Illusionary Arts: Satan's Scent(Genjutsu: Akuma's Kaori)
    Type: Supplementary
    Rank: C
    Range:Short-Mid
    Chakra:15
    Damage:N/A
    Description: The user will make a single handseal, and insert his chakra into the opponent's chakra. He will disrupt their chakra system, and put them into an illusion. The opponent does not actually see or hear anything out of the ordinary. The only thing is the extremely pungent smell of rotting flesh and a foul taste of rotten eggs in the mouth. The smell will be extremely pungent, and will leave the opponent unable to smell anything unless they break the genjutsu. The taste will also be quite foul, and the opponent would be unable to taste anything else until the genjutsu is broken. In reality, nothing changes. The only thing is that the opponent's smell is affected.

    -Can only be taught by PB-

    Taught To: 6/6

    Approved Here

    2. (Genjutsu: Chinou Dansu) Illusionary Arts: Brain Dance
    [Type: Supplementary
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: N/A
    Description: This genjutsu is in fact extremely simple. The user will first make a string of seven handseals, and simply point at the opponent inserting chakra into them. The user then puts the opponent in a genjutsu in which light flashes repeatedly, at insanely fast speeds in no particular pattern. The lights also Cause excessive and rapid neuronal activity and abnormal rhythmic discharges of cortical neurons in the brain. At the same time the gen also makes the opponent feel exhausted (has no effect on stamina or chakra reserves). This along with the lights would cause a seizure. The opponent would be rendered unable to move, and would have uncontrollable spasms and muscle movement. After around 3 minutes of this (and the illusion not being broken), the opponent would be rendered unconsious. During the seizure, the opponent in the genjutsu would still see the lights. They would not stop until the genjutsu is broken. This illusion places enormous strain on the mind causing damage if the illuion is left un-broken.

    -Restrictions-

    Can only be used once
    Can only be taught by PB
    No genjutsu in the next turn or same turn that this jutsu is used

    Taught To: 6/6

    Approved Here

    Genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld
    Rank: S
    Type: supplementary
    Range: Short - Mid
    Chakra Cost: 40
    Attack Points: N/A
    Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. Can only be used once a fight
    After using, the user cannot use Genjutsu for three turns
    Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going
    No other S-rank jutsus can be used that turn

    (Magen: Kūdaka Sekai) - Demonic Illusion: Shattered World
    Rank: S
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: This Genjutsu affects the opponent by attacking their sense of touch and sight, by causing unbearable pain. The user will perform three hand seals (Dragon → Horse → Tiger), and then channel their chakra into their opponent’s nervous system, taking control of their senses. This jutsu then traps the opponent in a world where literally everything is made out of glass, that breaks down in sharp glass spikes with the slightest move, even by breathing. So if the victim trapped in the genjutsu would breath, it would feel if glass was piercing their lungs over and over again, even if the victim would blink, it would feel like there are small pieces of glasses stuck within the victims eyes. If they would take a step, it would feel like their leg was pierced and so on. This jutsu has been known to be extremely painful, if the victim does not break out of this technique within one turn, then he or she will pass out due to the constant pain. [Example]

    ♦ Note: This technique can only be taught by Lucifer.
    ♦ Note: This technique can only be used once per battle.
    ♦ Note: The user cannot perform any type of Genjutsu for the following two turns.

    Learned
     
         
    Last edited by Vex; 07-23-2015 at 05:10 PM.

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    Re: Heaven



    (Hebi Kuchiyose No Jutsu: Keigo no Mizuiro)- Snake Summoning Jutsu: Keigo and Mizuiro
    Type: Summoing
    Rank: S
    Range: Short
    Chakra: 40
    Damage: n/a
    Description: Keigo and Mizuiro are twin snakes, they are both the color blue and they are about the size of an average snake (not in the Narutoverse in real life). Keigo and Mizuiro have an ability that is rarity in the snake world, they can communicate with each other telepathically. The distance they can communicate is a vast. Even if ones at sunagakure, it can communicate to the other that's in kumogakure. This ability has made them one of the more useful snakes to summon.

    - Must have snake contract signed
    -Can only be summoned once
    - They have no fighting ability other then what they can do with their bodies
    - Can only be taught by Better

    Learned

    (Hebi Kuchiyose No Jutsu: Voldemort) - Snake Summoning: Voldemort
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/a
    Description: Voldemort is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Voldemort specializes in use of the Fire element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Firey beast. Voldemort can use all Fire Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Voldemort can replace into a burst of flames to avoid techniques if he so wishes. Voldemort is the same size as the Manda.

    -Must have snake contract signed
    - Can only replace once
    -Can only be summoned once
    - Last 4 turns
    - Can use S rank and Below Fire
    - Can only be taught by Better

    Learned

    (Hebi Kuchiyose No Jutsu: Nola) - Snake Summoning: Nola
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/a
    Description: Nola is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Nola specializes in use of the Water element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Water beast. Nola can use all Water Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. Nola can transform his body into water to avoid damage. It's rank is A rank. Nola is the same size as the Manda. Nola can also swim in water, just like the new Manda 2.

    -Must have snake contract signed
    -Can only be summoned once
    - Last 4 turns
    - Only can replace itself once.
    - Can use S rank and Below Water
    - Can only be taught by Better

    Learned
     
         
    Last edited by Vex; 12-13-2014 at 02:07 PM.

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    Re: Heaven

    Football Arts



    (Shuukyuu Geijutsu)-Football Arts

    Type: NinTai

    Background:

    This art was developed fairly recently, during the time of the second hokage. There was a shinobi similar to rock lee who was untalented with chakra, he was able to perform ninjutsu alright, but his chakra control was horrible. He had almost no shape manipulation skills whatsoever, instead he was able to channel chakra into objects as is commonly done. One day, he saw children playing with a ball and got an idea. He worked for many years, developing the style and his chakra control in the process. Finally, he was able to perfect this style using it for years as a fighting style, so that He became feared throughout the nations. He died as an old hermit, and buried the secrets of his style in a tomb along with himself. Grave robbers eventually found it, and raided it not knowing who's it was. They took his scrolls, making no sense of them and so threw them away. By Chance, Vex was able to salvage them and mastered the style himself.

    Description on the Abilities and Inner Workings of the Style:

    The style is fairly simple, the user creates a ball through either shape transformation using his extremely condensed raw chakra. The ball is made of pure chakra, and the user basically uses it as a soccer ball, dribbling it, kicking it at the opponent, using a series of flips, etc. The user infuses his legs with chakra as he kicks the ball, adding a lot of power to it. There are also a lot of jumps, flips, and dives involved, so the user is usually very agile. This way is used for simpler applications of the style and more lower ranked techniques. The user uses tremendous leg strength to kick the ball at his opponent, and break bones, and if the ball bounces back so that the user can dribble it, or even kick it again. The user can't infuse it with elemental chakra because it is already made of pure chakra.

    The second way of using this style, is by using actual soccer balls. The user uses them in a similar way above, but also infuses them with elemental chakra. The user can infuse it with fire to add burning damage, wind to add cutting damage to the ball, earth to add blunt force to the ball, Lightning to numb or paralyze the opponent, and finally water to saturate the target. Obviously, normal soccer balls wouldn't be able to last, so if the style is approved I will submit special soccer balls through the CJ thread.

    Example Techniques

    Fire Tornado Kick
    Type: Offense
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user begins dribbling the ball, and suddenly kicks it high into the air and jumps. As he jumps, he surrounds his leg with fire chakra, and at the same time spins creating a flame tornado. Using the momentum, the user kicks the ball as hard as he can, transferring the fire chakra to the ball so that it is on fire and flies forward at the opponent.


    Formation!
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: The user uses his chakra and feet to form a ball the size of a soccer ball composed entirely of extremely condensed chakra, able to be used for Football arts CFS. Cannot however be infused with elemental chakra, but however can be formed with elemental chakra similar to an elmental rasnengan.


    Additional effects and Restrictions:

    →Can only be taught by Vex

    →Can only be used by those who are at least S Class ranked.

    → Must carry soccer balls in your bio

    →Users of this style because of the constant moving around, and kicking gain increased speed, and tremendous leg strength when compared to an average strong fist master.

    ____________________
    P a t e n t C e r t i f i c a t e

    Vēx , our loyal member, gave on the 17th of October, a request for a Patent on custom fighting style (Shuukyuu Geijutsu)-Football Arts. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    (Shuukyuu Geijutsu)-Football Arts
    Powered by Madāra Uchiha

    Copyright 2013, Vēx , NarutoBase.net







    Football (Shuukyuu)
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: N/A (10 to fill the ball)
    Damage: N/A
    Description: At first appearing to be a minature soccerball about the size of your thumb. This is simply for the purpose of easy transportation. The weapon itself is primarily wind based. The user can expand it in size by filling it with air by channeling wind chakra into the ball through physical contact with the user's skin. This doesen't take much time at all, and it can reach the size of a normal ball. When in normal size, the ball can do extreme blunt damage to the opponent if it hits him, and is able to bounce a very far distance. It is extremely difficult to pop the ball, normal weapons won't do the trick. It takes an elemental jutsu of at least A rank, or a regular ninjutsu of S rank to pop. The ball also has the ability to return to the user whenever he wills it to, and it moves at the speed of a thrown kunai. This ball is usually used in the application of Football Arts.

    Restrictions

    Can only be wielded by those trained in Football Arts
    Can only be taught by Vex[/SPOILER]


    Football Arts: Gouenji's Legacy (Shuukyuu Geijutsu: Izou no Gouenji )
    Type: Offense
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user begins dribbling the ball, and suddenly kicks it high into the air and jumps. As he jumps, he surrounds his leg with fire chakra, and at the same time spins creating a flame tornado. Using the momentum, the user kicks the ball as hard as he can, transferring the fire chakra to the ball so that it is on fire and flies forward at the opponent.


    Both Approved Here

    Knuckle Ball-(Fushi Butoukai)
    Type: Offense
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description:The user will either create a ball made up of pure chakra or use a pre-existing soccer ball (CW). The user will simply deliver a powerful kick aiming towards the middle of the ball but the leg will swing in a low arc, quickly recoiling his leg back after making contact with the ball, this also means there is little to no follow through after the kick. This causes the ball to race towards the opponent in a very awkward and confusing motion, with the ball seemingly moving from all directions in a short direction as it makes its way towards the opponent, this makes it very difficult for the opponent to predict where the ball is heading or where the user aimed, but as it goes close to the opponent it will make a sudden curve and head straight towards the opponent (about 2 meters within the opponents range) which will knock the opponent back and inflicting blunt force damage. The user is able to perform the kick in almost any position due to having excelled acrobatic abilities because of the fighting style, the user would just have to make sure they kick the ball correctly. If used with a CW soccer ball, this can be added with wind release to match its unpredictable movement and even slice through the opponent.

    Note: Can only be used three times
    Note: Must be a practitioner of Football Arts
    Note: Must have wind release mastered to perform the skill with the CW

    Approved

    Football Arts: Curve Ball-(Shuukyu Geijutsu: Sori Butokai)
    Type: Offense
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user will either create a ball made up of pure chakra or use a pre-existing soccer ball (CW). They will kick the ball with the inside of their foot, while swinging their leg in a large arc with a heavy follow through. This will cause the ball to have a massive lateral spin. The ball will race towards the opponents location, but due to the heavy follow through the ball will actually pass the opponent during flight, not harming them whatsoever in this stage, but due to the massive spin and force delivered, the ball will make a sudden curve during flight, where it will change direction and had back towards the opponent, by making a circular curve, hitting them from behind. This jutsu makes for a powerful deceptive attack. The user is able to perform the kick in almost any position due to having excelled acrobatic abilities because of the fighting style, the user would just have to make sure they kick the ball correctly.

    Note: Can only be used three times
    Note: Requires a two turn break between usage.
    Note: Must be a practitioner of Football Arts

    Approved Here
     
         
    Last edited by Vex; 12-13-2014 at 02:55 PM.

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    Re: Heaven



    Devil's Fist (Maou Genkotsu)

    Type: NinTai

    Background:

    Vex upon his travels, happened to venture upon a strange land. The people of this land were brutally oppressed, to the point that they were planning a revolt. Vex was revolted at the state of the people, and pledged his help. He led the attack on the tyrannical ruler of the people. He broke down the doors to his castle and defeated him in single mortal combat (he also said a lot of really good, and witty banter). He toppled the throne, and the entire castle came down due to their struggle. When the tyrant was finally defeated, the people were so grateful that they taught him a new fighting style. However, it wasn't very developed. It was lacking in the cosmetics department. So Vex developed the style, making it much more flashy and eye pleasing. The people were so grateful that they erected a statue in his honor, but sadly it wasn't able to capture the full effects of his good looks. Vex then travelled the world further developing the style, and teaching it to his students.

    Description on the Abilities and Inner Workings of the Style:

    The style is extremely simple. The user will use a variety of elbow and knee attacks, coupled with powerful punches and kicks. Almost all techniques use the entire body movement, rotating the hip with each kick, punch, elbow and block. The user is usually extremely physically strong, using their muscular strength to dominate the opponent. The style is very low and wide. So much so in fact that, some people mistake the regular stance as being completely open.

    The Stance:
    However, there is one thing that sets this style apart from normal taijutsu. The use of fire chakra to make a body part or even the whole body "hot" but not actually on fire. The user would for example throw a punch, he would then quickly channel fire chakra into his fist as it moves. It would make the user's fist "hot", yet it would not be on fire. The enemy would then take damage from the actual force of the punch, and from the "heat" that augmented said punch. This can be used with elbow strikes, kicks, and knee attacks. This can also be applied to a sword. The user would swing a sword, and right before impact channel fire chakra into the edges of the blade. The blade's metal would conduct the heat from fire chakra, which makes the sword "hot".

    What it looks like:



    Example Techniques:


    Ti Sok Club
    Type:Offense
    Rank:B
    Range:Short
    Chakra:20
    Damage:40
    Description: The user grabs his opponent by the head before delivering a powerful knee strike to their face while bringing the opponents head down. The user augments the knee with fire chakra, causing it to become hot. The force of the collision could cause a weaker opponent to become completely knocked out.

    Yan Erawan
    Type:Offense
    Rank:A
    Range:Short
    Chakra:30
    Damage:60
    Description:The user first places himself in an unguarded stance and waits for his opponent to attack. When the opponent strikes, he slams his knee into the chest of his opponent, where the heart is. The user concentrates his fire chakra into his knee, heating up his knee. Combined with the force of his strike and the power behind his opponent's speed, the attack is powerful enough to kill a normal person.

    Dee Sork Toron
    Type:Offense
    Rank:C
    Range:Short
    Chakra:15
    Damage:30
    Description:A technique where the user attacks the opponent with a swift elbow strike aimed at the opponent's head in a downward manner. The elbow is supplemented by the user's fire chakra heating his elbow and making it hot. This has enough force to fracture small bones.


    Additional effects and Restrictions:

    Users of this style have faster and stronger attacks than a normal strong fist master
    Unfortunately, they have a harder time keeping up with fast movements and their reflexes are lessened slightly
    To use this style someone must be at least Sannin rank and at least started taijutsu, kenjutsu, and fire style
    Can only be taught by Vex

    ____________________
    P a t e n t C e r t i f i c a t e

    Vēx, our loyal member, gave on the 17th of October, a request for a Patent on custom fighting style Devil's Fist (Maou Genkotsu). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Devil's Fist (Maou Genkotsu)
    Powered by Madāra Uchiha
    Copyright 2013, Vēx, NarutoBase.net






    Approved Jutsu:

    Devil's Fist: Vulcan's Folly (Mao Genkotsu: Gukuo no Vulcan)
    Type: Offense
    Rank: S
    Range: Short
    Chakra: 40 (-5 chakra per turn)
    Damage: 80
    Description: With this jutsu, the user is able to use arguably the most powerful jutsu in Devil's Fist. The jutsu allows the user, to channel fire chakra into a sword or other bladed weapon. The sword is then 'hot' being able to add heat damage, in addition to regular damage inflicted from a bladed wound. The heat makes the weapon literally hot enough to melt through other bladed weapons, and to immediately cauterize wounds that the sword cuts. It also causes massive burns, from the heat of the fire chakra. The blade never actually becomes on fire, just simply hot.

    -Restrictions-

    Can only be taught by Vex
    Can only be used once a battle
    Lasts for 3 turns


    Devil's Fist: The Yawn of Apachai(Mao Genkotsu: Akubi no Apachai)
    Type: Offense
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user grabs his opponent by the head before delivering a powerful knee strike to their face while bringing the opponents head down. The user augments the knee with fire chakra, causing it to become hot. The force of the collision could cause a weaker opponent to become completely knocked out. In addition, the opponent will suffer burning damage from the fire chakra. The attack is hot enough to cause mild burns that will cause pain if not treated.

    -Restrictions-

    Can only be used thrice
    Can only be taught by Vex


    Both approved

    Devil's Fist: Gentle Caress(Mao Genkotsu: Onbin Aibu)
    Type: Offense
    Rank: C
    Range: Short
    Chakra: 15
    Damage: 30
    Description: A simple jutsu, where one channels fire chakra into his leg. The user's leg is extremely hot, allowing him to cause heat damage on impact. The heat damage itself, is not very great. It is the equivalent of recieving mild burns, it may blister and cause a lot of pain, but it does not do great damage. The kick itself does damage, because of the user rotating his hip at the time of the kick, making it strong. This technique is not really meant to attack any upper body parts. It is much more suited to be aimed at the lower legs, or near the thighs. This is to make it difficult for the opponent to walk, and to make it easier for the user to land more powerful blows in the future.

    -Restrictions-

    Can only be used thrice
    Can only be taught by Vex


    Approved

    Devil's Fist: The Great Wall (Mao Genkotsu: Za Taishita Hei)
    Type: Defense
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: One of the only defensive jutsu for Devil's Fist. The user waits for an opponent to strike at his torso or anywhere above that. When the opponent strikes, the user will grab onto the attacking limb and pull it towards him while also twisting his body out of the way. This increases the momentum of the opponent, and uses it against him. He then lifts his knee, and concentrates fire chakra into it. He then slams this knee into the chest of his opponent, where the heart is. Combined with the force of his strike and the power behind his opponent's speed, the attack is powerful enough to seriously injure an opponent.

    -Restrictions-

    Can only be used twice per battle and only against taijutsu or taijutsu custom style moves up to the same rank
    Can only be taught by Vex
    Can only be used by students of Devil's Fist


    Approved Here

    Devil's Fist: The Red Storm of Set (Mao Genkotsu: Niiro Arashi no Set)
    Type: Defense
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user will concentrate fire chakra into any part of his body, and when the opponent attacks the user, the limb that they used to attack will be burned. This is because of the user using Devil's Fist in order to heat his skin up to an insane tempreature for the duration of the opponent's attack. If the opponent was to grab the opponent, the effect would be even greater due to prolonged contact with the user's skin. This jutsu may cause severe burns upon the opponent's body located on the point of contact with the user's fire enhanced limbs. However, if the opponent were to attack the user with a metal weapon, the weapon would not be melted, although the heat from the user's body would transfer onto metal, and then onto the user. This is because metal is a very good conductor of heat, and it would burn the opponent, most likely causing him to drop the weapon.

    Restrictions:

    Can only be used 3x per battle
    Can only be taught by Vex
    Can only be used by those taught in Devil's Fist.

    Approved
     
         
    Last edited by Vex; 12-13-2014 at 02:58 PM.

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    Re: Heaven

    Approved
    Summoning Animal: Puffer-fish (Tetraodontidae)
    Scroll Owner: Vex
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Will Make
    Other Summoning Animals tied to contract: Will Make
    Description and Background:
    Background:
    The Pufferifish are a race of estuarian fish found all over oceans. They are mostly however found in the Oceans of Blood (Enkai no Chi). Contrary to the name, it is actually a giant lake and acts as the home of the pufferfish. They are a proud, and arrogant race. They are however also very loyal, and will fight for their summoners until called back. There are many Pufferfish, with some being more powerful than others, but like the toad have an elder who advises all Pufferfish, and generally makes all the big decisions that affect them all. A signer of the contract will be able to summon all 120 species of Pufferfish, and indivual pufferfish in varying degrees of maturity.
    General Description and Abilities
    Unlike many other fish, the Pufferfish can combining several fins and using them to swim with extremely high maneuverability. Some of them have shown the ability to float in the air, and fly for short periods of time. Many of them have been taught to breathe on land for short periods of time, making them also suited for land based combat. They are a very useful summon, and like chameleons can change color. However, their most distinguishing ability is their ability to expand it's size. This is done, by filling it's large and elastic stomach with either water or air. All puffers have pointy spines around their bodies, which are almost invisible until they are inflated, making them appear as pointy balls. Each of the spines is highly toxic to humans and other animals. This venom can produce a myriad of effects depending on which specific pufferfish we're talking about but share a common effect: painful burning-like damage to soft tissues. This is augmented to such a degree that the pain is actually superior to that of a burn. Other effects can be paralyzation or loss of conscience but these are specific for certain individuals rather than available across the species.



    1)
    Summoning: Ammit the Devourer (Kuchiyose no Jutsu: Shokomotsu no Ammit)
    Type: Summoning
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Ammit is a large pufferfish, appearing to be about the size of an elephant when fully grown. Unlike other pufferfish, his size does not expand or contract. He can still fill his elastic stomach, but he acts as the contract's defensive summon. Ammit has a naturally blue color, but he cannot change his color like other pufferfish. He of course has toxic spikes evident in most pufferfish, but only has the generic poison found in most pufferfish. His poison infects the target, and causes painful burning to tissue. The pain is very great, actually surpassing the pain of a burn. These spines can be launched up to mid range, and are as hard as steel senbon. Launching them at the opponent counts as a move. This ability is A ranked.Ammit is a timid pufferfish, contrary to many others. Instead of fighting, he prefers to relax with some snacks. He has very low self esteem, even though he is actually a capable warrior. Ammit's body is reinforced with a layer of tough scales, underneath his toxic spikes, which can be reinforced at will (making Ammit immune to freeform taijutsu and weaponry) . This layer is extremely difficult to pass through, and would require a jutsu of C rank or above. Although, a weakness is that Ammit has an extreme weakness to raiton. Even the weakest D rank lightning attacks, will be able to easily overpower his toughened scales. He can be summoned right in front of the user to serve as a shield from such attacks. This however, is not at all or even nearly the extent of Ammit's usefulness. Ammit has a very strange stomach. By eating certain materials, his body processes them into a strange substance. A sticky syrup, similar to the kind found in Water Style: Starch Syrup Capture Field. This is produced when Ammit devours a water jutsu. By absorbing the water jutsu (can absorb water jutsu up to A rank), he can produce this syrup. He can use it in several unique ways as well. He can excrete it through the pores on his skin so that his body becomes covered in it, making him take up the qualities of the syrup (it's stickiness, so that objects when in contact with him will stick to him). He can fire off the syrup in the form of bullets of syrup, equivalent to the rank of the water jutsu absorbed. These bullets of syrup can travel up to mid range, and are the size and diameter of the water jutsu absorbed. In additon, they will count towards the three allowed jutsu per turn.Finally, he can also coat his toxic spines in this syrup, making them much harder to remove if they have pierced an enemy.

    Restrictions:

    Can only be summoned once a battle
    Can only be taught by Vex
    Lasts for 4 turns once summoned
    No other pufferfish can be summoned in the same turn.


    Approved Here

    Summoning Arts: Bastet(Kuchiyose no Jutsu: Bastet)
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user wipes blood across their summoning tattoo, and summons a mild mannered Pufferfish named Bastet. Bastet is about the size of a household cat while unenlarged. As she expands, she becomes about the size of a small human child. Unlike other pufferfish, she has absolutely no flight or venemous capabilities. In fact, she can't even launch out her sharp spines. However, she has a strange ability; when summoned, she comes with a large amount of water in her gullet which she expels as a large water source that the user can use. In addition, she has a high affinity for water, although she cannot use any actual water ninjutsu except for her own unique variety. She can attatch to the user's back, by impaling him with the spines on her back. Upon attatching to the user, she becomes able to see everything that he sees, and communicate with him telepathically. In addition, she has a sensing ability, which allows her to be a great supplementary summon for the user. In addition, once per battle she is able to send a surge of chakra throughout the user's chakra system, and 'jump start' it, flushing out any foreign chakra. This counts as a move of course. However, that is not the extent of her abilities, as she brings with her a large amount of water stored in her gullet, she can manipulate this water as a form of automated defense for the user, similar to gaara's sand defense. She can manipulate the form of the water into almost anything, within reason of course, although she can't use it to attack. The water defense costs a move, and it costs a full turn before she becomes able to use it again. This defense however, is able to defend against up to S rank fire, but A rank other elements. In addition, this jutsu won't protect against large scale techniques such as majestic annihilation. It is also vulnerable to extremely fast speeds, such as when an opponent activates the third gate.
    Note: She stays on the field for four turns until she disperses
    Note: She can only be summoned once a battle
    Note: Automated defense, and chakra surge ability both count as a move.
    Note: Can only be used by signers of the Pufferfish contract.


    Approved Here
     
         
    Last edited by Vex; 11-20-2014 at 09:00 PM.

  12. #12
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    Re: Heaven



    鞭芸術 | Whip Arts

    Hoippu Geijutsu | Whip Arts
    Type: Gentaijutsu
    Background: While travelling trough the ninja world, -Severus Snape- came across a lot of different fighting styles, but one of them made the biggest impact on him, a Sannin from the leaf who used his hair as a whip. This inspired him to start fighting using a self-made whip. In the beginning this didn’t help him in his battles, it even caused him almost to die. Starting to combine his whip attacks with genjutsu, he realised that this was an really effective fighting style and started to use it.

    Description on the Abilities and Inner Workings of the Style:
    This type of genjutsu uses the whip the user carries with him to disturb the enemy’s chakra flow, by inserting a bit of the users chakra trough a whip into the opponents chakra flow. This disruption of the flow of chakra makes the enemy perceives illusions, which puts enemy under a genjutsu. The damage done by the Whip Arts is Physical (if hit by the whip) but can also be Mental (the genjutsu the enemy is put under).
    Whip Arts techniques are usually fast but gracefully, relying on the short ‘whipping’ movements of the whip to hurt the enemy (If they did too much physical damage, the enemy they would automatically be released from the genjutsu) and then disturbing the enemy’s chakra flow to put them under a Genjutsu. The speed of the movements can be compared with the speed of an attacking snake, short but powerful.

    Additional effects and Restrictions:
    -Must be of at least Sannin Rank to learn
    - Must have mastered Genjutsu
    -The user biography must carry a (Custom) whip
    -This style can only be taught by a Hoippu geijutsu Master.

    Scorps Permission [[X]]
    ____________________
    P a t e n t C e r t i f i c a t e

    -Severus Snape-, our loyal member, gave on the a request for a Patent on custom fighting style Hoippu Geijutsu | Whip Arts. I, Riku.. of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Hoippu Geijutsu | Whip Arts
    Powered by Riku..
    Copyright 2012, -Severus Snape-, NarutoBase.net


    1.
    (Hoippu Geijutsu: Akuma no ikari) | Whip Arts: Devils Rage
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will move the whip around his body while channelling his chakra trough the whip. As the whip hits the opponent, a small amount of chakra of the users chakra will disrupt the opponent’s chakra flow, putting him under a subtle genjutsu B-Rank jutsu where he will feel a burning pain coming from the muscle's that are near the hit point. This pain will increase over the next 2 turns, if not broken out from the Genjutsu, until the opponent has the feeling that pain is too much, and can't use the hit limb any more, until broken out of the genjutsu.
    Note: Requires Hoippu Geijutsu training
    Note: Can only be taught by -Severus Snape-



    2.
    (Hoippu Geijutsu: Indiana no Hanketsu ) | Whip Arts: Indiana's Judgement
    Type: Attack/Defensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: This technique is the ultimate defence of a Whip Art Master. The user will spin his whip,while focusing chakra in it, rapidly around his body, creating an impenetrable dome around him. While moving creating the dome, the sound will trigger a genjutsu upon the opponent. The genjutsu itself if simple, instead of seeing the user moving around his whip constantly, the opponent will only see the whip being moved around once before the user seemed to rest the whip again by his side, while standing in the same position. In reality, the user will continue the move the whip around while moving forwards, and as the user comes within hitting distance from the opponent, he will flick the whip forwards and catch the opponent around the neck, effectively strangling or killing them, depending on the kind of whip the user carries.
    Note: Can only be user twice per battle
    Note: Can deflect any B-Rank or lower Elemental technique's, but the technique is broken
    Note: Can deflect any A-Rank or lower Taijutsu and Kenjutsu technique's (except EIG technique's)
    Note: The genjutsu breaks the moment the whip stops moving.
    Note: Requires Hoippu Geijutsu training
    Note: Can only be taught by -Severus Snape-



    3.
    (Hoippu Geijutsu: Surīpu Byūtī) Whip Arts: Sleeping Beauty
    Type: Offensive
    Rank: B-Rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user cracks his whip towards the opponent and hit him diagonally over the chest (or any other body part that comes in its way). Upon the physical contact, a small amount of the users chakra will go trough the whip, into the opponents body, placing him under a B-Ranked genjutsu. A turn after being hit by the whip, the opponent will start to feel a slight tingling where he is hit, and this tingling feeling will spread over the next two turns until his uppe/lover body is completly numb, depending on where being hit. This numb feeling will continue until the opponent dispels the genjutsu he is placed in.
    Note: Requires Hoippu Geijutsu training
    Note: Can only be taught by -Severus Snape-



    Taught Here
     
         

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    Re: ☯ The Repository of Learning ☯


    Oversoul : - Tairei

    Type:
    NinTaijutsu

    Background:
    The style was created by a little girl who was born from a mother and father that came from prestigious Taijutsu and Ninjutsu backgrounds. The girl was constantly pressured to excel in aspects of close and mid to long ranged fighting. However she was engrossed and obsessed with her countless stuffed toys and clothes, often forsaking practice to carry out her hobby. Eventually the pressure from her parents became unbearable, and in desperation she sought solace in her addiction. It was then that she thought of imbuing her clothes with chakra. By doing so she managed to create a style that allowed the user to warp and manipulate their clothing to their liking, such an ability made the girl exceptional at close combat, and rather adept at mid range combat. However she had yet to live up to her parents expectations. Thus she decided to experiment with imbuing chakra within her stuffed toys, and upon succeeding she realised that her style was complete. She had successfully created a way to dominate in both close, mid and long range combat while not having to physically overexert herself. Many years later, she came across three male Shinobi who were in search of a man Hiruko. They had heard of his ability to manipulate bandages, and sought to make it their own. However upon seeing the girls abilities they sought to learn from her instead, and thus the style was passed on.

    Description on the Abilities and Inner Workings of the Style:
    The style itself remains to be fairly ninjutsu orientated, revolving around the concept of manipulating cloth. By doing so not only would the user be capable of manipulating their own clothes. Whether it be a patch of cloth or individual strings, but would also allow the user to animate and utilize stuffed toys or sack toys for offensive purposes.

    The basis of cloth manipulation would involve utilizing chakra to move the cloth, while also using the chakra to enhance and empower the cloths basic abilities. Advanced users of this style would be capable of passively manipulating basic cloth such as string or sleeve ends to a minor extent, mainly for strengthening and movement controlling purposes; although reinforcement, strength and speed would never exceed that of basic ninja weapons such as Kunai or ninja wire.

    However cloth manipulation can be taken a step further through utilization of elemental chakra. Elemental chakra would allow the cloth to assume certain properties, for instance water chakra could be used to drench cloth, making it more resistant to being ignited, and adding mass so as to make the force of the attacks heavier. Fire chakra could possibly be utilized to heat a cloth, perhaps to sterilize it, or maybe to scald the skin of a ensnared opponent. Lightning could be utilized to strengthen the overall cutting and piercing abilities, as could wind. Earth chakra could be utilized to enforce the physical durability of the cloth, or perhaps make them taut and hard. While elemental infusions can be done in a free form manner, as with basic weapons, the effects achieved would be rather minor. For instance a free form water chakra drenched cloth, would be incapable of resisting chakra infused flames. However jutsu techniques can take infusions to a new, powerfully advanced level, that would allow for effective combat against Ninjutsu.


    The animation of stuffed toys would be a rather unique process. In a way it could be perceived as similar to the Shadow clone technique, but would likely be much more akin to Sai’s Ink Ninjutsu. By channeling chakra into a teddy or sack puppet, or any stuffed toy for that matter, the user would be capable of animating the toy. Granting it basic sentience, and usually a savage and violent persona. While the toy would more or less have the ability to attack and defend of its own volition, orders can be transferred via a chakra link. Animation of puppets can lead to various effects, sometimes the initial animation may result in size expansion, resulting in human sized, or perhaps summon sized toys. While the features of the stuffed toy may have effects on its usefulness and abilities, for instance a cheetah shaped stuffed animal may be exceptionally fast. The user would also be capable of creating a puppet with wanted effects on the spot, although this would require the necessary materials and would likely need to be done manually, but they can also carry around preprepared toys. Stuffed toys generally attack with their physical traits, eg a human sack puppet would use freeform Taijutsu or perhaps weapon play should they have a weapon. However they can also manipulate their bodies for offensive purposes, such as attacking with threading, stitches and filling. Naturally, animating a truly offensively viable toy would count as a jutsu, and would require the suitable technique to do so. However the user is capable of applying basic movement to small teddies, they would never have any particularly offensive abilities, they would not change in size, but could be useful in surveillance or mundane tasks, such as scattering explosive tags.

    Example Techniques:

    (Tairei: Sode Hórudo ) - Oversoul: Sleeve Hold
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: N/A
    Description: Sleeve hold is a jutsu which requires the user to simply focus his chakra in the clothing near his arms and manipulate it so that it suddenly extends outwards, towards the opponent, aiming to trap them completely as it forms into two snake like ‘monsters’, with the front of the sleeve used as if it were a mouth, allowing the clothing to swallow the opponent whole, whilst constricting their body, causing them to slowly suffocate as well as preventing any movement. The sleeves could be channeled with elemental chakra so that they have a distinct edge to them, as they perform their tasks.

    (Tairei: Kakushiken’ Oninotsume ) - Oversoul: Hidden Blade
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: 60
    Description: Hidden blade is a simple jutsu which allows the user to add chakra to his clothing and/or any other cloth in his possession and manipulate it so that they become sharpened, allowing the user to create swords, kunais and any other weapon he/she could imagine out of simple clothing. This can be used to create sharp spikes out of the users whole body (all parts covered by clothes), or it could be used to allow the sleeves to extend and form into two Katanas, axes (weapons in general), allowing a lot of flexibility.

    (Tairei: Sózó no Okurimono) - Oversoul: Gift of Creation
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: Gift of Creation, a technique which allows the user to make simple ‘toys’ turn into savage beasts of death. This jutsu requires the user to channel his chakra into a stuffed toy, animating the toy and giving it a basic sentience required for attacking or perhaps defending purposes. Upon animation, the toy may expand, depending on the users wishes of course, their expansion allowing them to even rival boss summons in size. These stuffed toys are capable of attacking with their basic attributes, whether it be unleashing strings to bind the opponent, firing balls of filling, launching stitching towards the opponent, or attacking with their physical traits. The type of stuffed toy may have an effect on its usefulness, for instance cheetah shaped stuffed animals would be rather fast, while Gorilla shaped ones would possess uncanny brute strength.


    Additional effects and Restrictions:

    - Requires mastery of Ninjutsu.
    - Users of this style generally have increased dexterity due to their work with needles, stitching, strings, and other fiddly things.
    - All users of this style are capable of creating a stuffed toy within moments if they have the raw required materials, this generally showcases their master craftsmanship; although more complicated or intricate stuffed toys may require more time for creation.
    - Bio can either be from Sunagakure, have biography history in which they at one point have been in Sunagakure or simply have been to Sunagakure within the NW, in a non violent visit.
    ___________________

    Permission from Mathias to submit something similar to his bandage arts:
    http://narutobase.net/forums/convers...78894&u2=83133



    ____________________
    P a t e n t C e r t i f i c a t e

    Erzo, our loyal member, gave on the 23rd of December, 2013 a request for a Patent on custom fighting style Oversoul : Tairei. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Oversoul | Tairei
    Powered by Madāra Uchiha
    Copyright 2013, Erzo, NarutoBase.net





    Learned Here

    (Tairei: Nuno chūnyū): - Oversoul: Cloth Infusion
    Type: Offensive/Supplementary/Defensive
    Rank: B
    Range: Short - Long
    Chakra: 20
    Damage: N/A +20
    Description: This technique simply allows the user to infuse a cloth of choice with an elemental chakra. There are two distinct types of infusions, the first which entails the utilisation of pure elemental chakra, whereas the second utilised a manifestation of an element so as to provide more corporeal physical affects. In the first, the user will simply infuse the cloth with an element of choice via chakra flow, resulting in it undertaking an empowering elemental coating that will grant rudimentary manifestations of the respective element - i.e Fire infused cloth will become sterile and hot, Lightning/Wind infused will be sharper or faster, Earth more resilient/rigid, and water becoming ignition-resistant. The second version will result in a more distinct change, for instance, the infusion of fire will set the cloth alight, the infusion of Wind/Lightning will surround it in empowering currents of Wind or Lightning, the infusion of Earth will turn the cloth rock like, while the infusion of Water will utterly drench the cloth, with the added option of the cloth also becoming sticky so as to cling to a target. While the technique itself does not do damage, it does empower the cloth in question, allowing it to be tossed as a projectile, or more importantly, allowing for the pre-infusion of an element into a cloth so as to give an Oversoul Techniques of choice added power.
    ~ Can only be used 4x
    ~ No Tairei techniques above S rank next turn.
    ~ The second version of infusion wares off after two turns, and in the case of fire and earth infusions, the imbued cloth will burn out or crumble upon the duration limit being reached.


    (Tairei: Sózó no Okurimono) - Oversoul: Gift of Creation
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30 (-10 per turn)
    Damage points: N/A
    Description: Gift of Creation, a technique which allows the user to make simple ‘toys’ turn into savage beasts of death. This jutsu requires the user to channel his chakra into a stuffed toy, animating the toy and giving it a basic sentience required for attacking or perhaps defending purposes. Upon animation, the toy may expand, depending on the users wishes of course, their expansion allowing them reach a size of up to 15 meters. These stuffed toys are capable of attacking with their basic attributes, whether it be unleashing strings to bind the opponent, firing balls of filling, launching stitching towards the opponent either by dispatching it through their mouths/noses and bodily pores in general or through bodily movements such as swinging their arms/legs/wings and other limbs in general, depending on the animal, with each of these strings/fillings launches considered to be B-ranked, or attacking with their physical traits. The type of stuffed toy may have an effect on its usefulness, for instance cheetah shaped stuffed animals would be rather fast, birds would be capable of flight, moles for digging and aquatic animals for swimming, meanwhile Gorilla shaped animals would possess uncanny brute strength. Hybrids are also creatable through utilisation of this technique, or even legendary creatures. Teddies can also undergo delayed expansion, allowing them to be thrown or launched to a desired spot before in preparation for their expansion. Once activated, the animal animated would become sentient, fighting alongside the user as an ally.
    - Can only be used 5x
    - Cannot be used on consecutive turns
    - Can only be used to bring one toy 'alive' at a time
    - No Oversoul techniques above S rank for the rest of the turn.
    - Lasts for a duration of up to four turns, at which point chakra will fade from them leaving them lifeless. (The user can extend a duration by utilizing this technique again


    (Tairei: Kōdona nuno Sōsa) : - Oversoul: Advanced Cloth Manipulation
    Type: Offensive/Supplementary/Defensive
    Rank: A
    Range: Short - Mid
    Chakra: 30 (-10 per turn if Elemental chakra is infused)
    Damage: 60
    Description: A multi-purpose Oversoul technique which stands as an embodiment of the basis of the Oversoul style. By infusing chakra into cloth within the users possession, the user is capable of manipulating it so as to perform various tasks. Cloth can be reinforced with chakra so as to go against piercing or cutting techniques and similarly enhanced so as to likewise pierce or slice an opponent; it can also undergo more traditional usages for restraining and binding purposes, with the range of this technique limited only by the amount of cloth the user has, and how they choose to use it. For instance, the user could unravel thinner pieces of cloths from clothing, allowing smaller amounts of more inconspicuous cloth to traverse longer distances so as to pierce or entangle a target, or could utilise bodily clothing for short ranged purposes such as manipulating sleeve ends to form weapons, or defences. This technique can be utilized with the infusion of one of the basic 5 elemental chakras. In which case, earth will provide a more advanced hardening capability and can also serve to increase weight, Wind will enshroud the cloth in wind chakra, making it sharper and faster (By reducing air resistance and streamlining it), Water will make it more resilient to being ignited, while also making it more damp. Fire and Lightning infusion works by coating the element in the aforementioned elements, as compared to letting the cloth taking the natural elemental effects (e.g putting the cloth on Fire). The effects of having Chakra infused Cloth results in the cloth becoming scorching hot without actually being set on Fire, whilst the Lightning infusion greatly increases cutting abilities as well as making cloth move faster, in the same way Wind does (by reducing air resistance and streamlining it). However infusion with elemental chakra will produce elemental weaknesses and strengths, for instance Earth Infused Cloth - will be susceptible to having its chakra nullified by Lightning techniques, and will also be liable to breakage by Lightning due to its unusual level of hardening, Wind will be more ignitable, Fire vulerable to drenching and so on. Utilization of normal chakra is neutral to all elements. - Can only be used on cloth which the user is in direct.
    - Cannot be used on opponents clothing
    - Can only be used 4x
    - No Ninjutsu above S rank for the rest of the turn


    (Tairei: Nuno Bādo Oikoshi) - Oversoul: Cloth Bird Overtake
    Rank: B
    Type: Attack/Defence/Supplementary
    Range: Short - Long
    Chakra cost: 20 (-5 per turn)
    Damage points: 40
    Description: The user throws a piece of cloth in the air, before performing a single handseal (Rat), infusing the cloth with chakra. At that point, the cloth will shred and divide itself into multiple pieces, no more than 10, which will then turn into various small sharp-beaked birds, akin a kunai. They have a long neck and a small wingspan, like weird looking flamingos. After the handseal, the cloth shreds, turns to birds and shoots itself towards a target of the users choice. The kunai flamingos can be shot in a converging or a diverging trajectory for focused shots or a more spread out damage output. The low rank of this jutsu allows for an easier manipulation, meaning the user can split the group evenly and send one batch for an attack whilst the other remains active for more instructions (their power would be split in half should this be done). The distinct shape and size of the birds allows them to have great acceleration. Although normally they possess the users base speed, they have reaction abilities much greater, allowing them to track and move opponents who are travelling up to the first gate and lower. When colliding with opponent(s), the birds would latch on, spreading the cloth of which their body is made and covering whichever part of the opponent is 'hit', quickly spreading to all parts of the body, almost as if the opponent was being mummified whilst alive, binding and restricting movement completely, leaving him/her at the users mercy. Alternatively, the birds can keep their shape and aim to deal physical damage by piercing through the opponent using their sharp beaks.
    ~ This jutsu can only be used three times and lasts a maximum of four turns, assuming the opponent doesn't neutralize the jutsu. After each usage time runs out, or the attack is destroyed, the user must wait 2 turns before being able to use it again.


    Tairei: Kamui | Oversoul: God-Robe
    Type: Supplementary/Offensive/Defensive
    Rank: S
    Range: Self
    Chakra: 40
    Damage: N/A
    Description: An incredible Oversoul technique in which the user animates, empowers and manipulates their clothes to create a powerful suit that's tailored to their liking. This technique is executed by infusing vast amounts of chakra into the users garments to bring them to life, with the users newly animated clothes being both freely manipulable by the user, and also capable of acting in the users interests due to their acquired partial sentience - thus the creation of the users own Kamui - Godrobe. A Kamui can be hard, soft, flexible, rigid, elastic or firm according to the users wishes and is thus capable of freely shifting, morphing and growing in shape and length so as to match desire (This cannot bring a Kamui to beyond 3x it's original size). When the user moves during battle so will the Kamui, the symbiotic clothing moving alongside the user to accentuate their movements, and ultimately resulting in the user being capable of faster, stronger, and tighter movements. Thus a Kamui's ability to shift into and produce cloth based appendages and weapons to attack and defend, as well it's ability to heighten the users physical abilities essentially allows the user to gain supreme close combat prowess - such that the original inventor of this technique, a frail and physically weak little girl, was capable of overwhelming her Ninja Martial Arts instructors through use of this technique.
    However a Kamui is not without cost. Each turn the Kamui forcibly drains 20 chakra from the user as, despite being powerful it is unfortunately inefficient. The chakra that the Kamui feeds off uncontrollably seeps outwards to create an colourful aurora that enshrouds the users body. However the aura goes beyond aesthetic purposes as it serves as a chakra flow that enhances the destructive power when a Kamui strikes something.
    A Kamui's base form offers some defence to the user as it cannot be burned, shocked or crushed by an inferior technique, however it can be cut by an appropriately focused technique B rank or above (B rank cuts it, A rank+ cuts through it and into the user), and concussive force above B rank can still transmitted to the user. However upon being cut or disfigured a Kamui will quickly restitch itself, thus it can only be completely destroyed by an equally powerful technique of suitable proportions. (This does not apply to its produced offshoots.) (Restitching drains an additional 10 chakra)

    Note:
    - Lasts for up to four turns once activated.
    - Each turn the user can release Kamui/Oversoul based attacks and projectiles that amount to A rank in overall power. This counts as a move and bypasses freeform manipulation in that it does not have a size or quantity limit. (A rank power includes the chakra coating)
    - Oversoul techniques created using the cloth of a Kamui gain an additional +20 power due to the excessive chakra infusion and coating.
    - The chakra aura alone adds +10 damage to the users physical attacks that involve a Kamui, while a Kamui's actual power is proportional to the users own, even a Kamui's sentience and will is simply a distorted yet real reflection of the users own.
    - Once this is over the user is restricted from utilising Oversoul techniques above B rank for the next two turns.
    - The users body will also exhibit signs of strain from having worn the Kamui, resulting at them performing below their physical peak for the next two turns. (No Taijutsu above B rank, and speeds decreased to by half.)
    - The initial creation of a Kamui generally results in the users clothes rearranging or even morphing to their preferences into something akin to their own superhero suit. (More clothing generally results in a more effective Kamui)


    Tairei: Seishin no Sokumen | Oversoul: Aspect of the Spirit
    Type: Supplementary/Offensive/Defensive
    Rank: A
    Range: Self
    Chakra: 30
    Damage: N/A
    Description: Through this technique the user applies the concept practiced in 'Gift of Creation' of expanding and granting sentience unto stuffed toys except with a slight twist. This time the user will expand a stuff toy except that the expansion will be centred on them, and hollowed out, thus they will ultimately be covered in a stuffed suit. Like 'Gift of Creation' the expanded toy suit will exhibit properties according to it's physical traits and the animal qualities that it mimics - i.e a Bunny suit would have rather pronounced haunches that would work in unison with the user so that, when the user jumps, the stuffed yet powerful haunches would sync and boost their movements to allow the user to jump to uncanny heights or distances, likewise for a gorilla suit that could grant stronger punches or greater brute strength, or a hare suit for greater travelling speed and so on. Naturally, additional appendages that the suit carries would adapt to and be utilised by the user to fulfil their nature purpose, i.e tails for added balance, claws that would be incredibly stiff and allow for slicing and dicing, wings for flight and so on. The applications of this exoskeleton like suit would only be limited by the users inventory, imagination and intentions, the suit can be full bodied, cut off at a certain areas, or partial, appendages can also be situated in different areas according to the users desire, and it's size can vary between being slightly larger than the user or even a gigantic body in which the user is housed within. (Maximum of seven meters in size) The created suits are partially sentient and are therefore capable of taking the initiative to act upon the users will. The strength and effectiveness of the appendages are proportionate to what the real life animal counterparts would be capable of if they were scaled to the same size as the suit - i,e a rabbit can jump to 2.5x it's body height, thus a rabbit suit would enable similar such feats, except further augmented by the users own jumping power.

    Note:
    - This technique can last for up to two turns, the initial expansion creates an outburst of chakra that grants the first set of actions for this technique chakra enhanced power, equivalent to A rank, (That momentarily doubles the physical output and effectiveness of the appendages) however after that the suits display capabilities not that much greater than that of their real life (or imagined in the case of mythical based suits) counterparts, except enhanced in proportion to their size and density of course.
    - Can only be used 4x
    - Two turn cool down in-between usages.
    - No Oversoul techniques above A rank the turn after this ends.
    - Cannot be combined with Oversoul: Kamui.
     
         
    Last edited by Vex; 05-16-2015 at 02:07 PM.

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    Re: ☯ The Repository of Learning ☯


    Chishi Shindou: Fatal Impact

    Type: Boomerang Ninjutsu

    Background:
    Fatal impact is a fighting style developed by Two young ninja by the names of Shady and Seventeen, They traveled across the entire world searching for a fighting style that fit them both, they searched for years and never found the right one, So one day they got tired of searching and decided to create one that was unique to in itself. They remembered the boomerang they used to play with as kids growing up, a toy of there's that they used to also use as a means for target practice. They knew they weren't kids anymore, but elite shinobi, so they worked many years together in order to create a deadly style based off of there childhood toy.. And they named the style Fatal Impact once they mastered their created style.

    Description on the Abilities and Inner Workings of the Style:
    The fatal impact style mainly revolves around the infusion of chakra into boomerangs and wielding them as weapons, whether its close or long range use. Once the boomerangs are infused with chakra they can be used in numerous of deadly and versatile ways. The basic skill of using fatal impact is infusing ones chakra into a boomerang(s) and allowing them to use it in many different ways depending on the chakra used. This allows one to use the fatal impact techniques whilst using several boomerangs at once if needed by using specific jutsu (will make jutsu for this). The controlled boomerangs can be altered for several different situations, such as using chakra to gift the boomerangs slicing abilities, defensive abilities, or even blunt attacks. The duo also found a way to expand their boomerangs to larger sizes or even make them smaller, allowing them to use the boomerangs efficiently in different situations.(Will have jutsu to alter boomerangs). An advanced usage of the fatal impact style is infusing element chakra into boomerangs, thus producing a mass amount of affects from the boomerangs. Some basic skills could easily be used with each element, such as using earth to make boomerangs more powerful in blunt attacks, or making the boomerangs lighter to move at many times faster than their base speed (fast as the users base speed). One could use lightning and wind for cutting properties and fire for burning affects. Those are just examples but there will be techniques created for different abilities. The user has his own specific boomerangs that will be specified in the bio, such as metal, large boomerangs, wooden boomerangs, plastic boomerangs etc etc..

    Example techniques

    Chishi Shindou: souran Fatal Impact: Altered Size
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: User's of Fatal Impact have the ability to reduce or increase the size of their boomerangs by doing the snake hand seal and molding the boomerang(s) with chakra, This can be used on a maximum of 10 boomerangs at a time. The boomerangs size can be altered to be various sizes, ranging from the size of a shuriken/Kunai or becoming up to 10 meters in length. The greater the size of the altered, the greater Its mass, but the smaller the size the smaller the mass.
    - Can be used 5x per battle

    Fatal Impact: Ever changing defense
    Type: Defensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user aligns his boomerangs into various formations as he applies chakra to them whilsts making them spin propeller-like. The rapid spinning of the boomerangs can be used to align a boomerang in front of an attack and intercept and disperse a technique outward, but only up to A-rank though.
    - Can only use up to 3 boomerangs for this technique, thus allowing one to defend against up to three techniques.


    Chishi Shindou: shidō Fatal Impact: Wind cutter
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: User's of Fatal Impact
    Infuse sharp wind into a single or several boomerangs, thus granting the boomerangs A-rank cutting potential.


    Additional effects and Restrictions:

    - Can only be taught by Shady Doctor

    - Users of this Style must carry a Boomerang of any size, and can passively control them

    - Must be Sannin rank, Mastered Ninjutsu and at least 3 elements to learn or use the style.

    ____________________
    P a t e n t C e r t i f i c a t e

    Shady Doctor, our loyal member, gave on the 19th of December, 2013 a request for a Patent on custom fighting style Chishi Shindou: Fatal Impact. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Chishi Shindou | Fatal Impact
    Powered by Madāra Uchiha
    Copyright 2013, Shady Doctor, NarutoBase.net




    Learned Here




    ( Chishi Shindou: Erementaru Shindou ) - Fatal Impact: Elemental Impact
    Rank: S-Rank
    Type: Attack
    Range: Short-long
    Chakra Cost: 40
    Damage Points: 80
    Description:
    This is a simple, yet affective technique which increases the killing potential of a chosen boomerang(s) by using elemental chakra within them. There are 5 forms of using this ability, each form pertaining to a selected element. The 5 forms of elemental use in Chishi Shindou is as followed:

    Sandā Shindou -
    Or better known as the 'Thunder Impact' form. The user channels raiton chakra into a held or thrown boomerang in order to alter its abilities through the use of the lightning. Upon activation of this form, lightning envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting lightning coating it due to the properties of the lightning element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The lightning itself is S-rank in strength, thus being able to cut straight through any rank of earth, and S-rank and below of other basic elements, if logical of course.

    Kasai Shindou -
    Or better known as the 'Flame Impact' form The user channels fire chakra into a held or thrown boomerang in order to alter its abilities through the use of the fire. Upon activation of this form, fire envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of blazing flames coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the fire element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The fire itself is S-rank in strength, thus being able to power straight through any rank of wind, and S-rank and below of other basic elements, if logical of course.


    Nami Shindou -
    Or better known as the 'Wave Impact' form The user channels water chakra into a held or thrown boomerang in order to alter its abilities through the use of the water. Upon activation of this form, water envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting water coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the water element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The water itself is S-rank in strength, thus being able to cut straight through any rank of fire, and S-rank and below of other basic elements, if logical of course.


    Uzu Shindou -
    Or better known as the 'Vortex Impact' form The user channels wind chakra into a held or thrown boomerang in order to alter its abilities through the use of the wind. Upon activation of this form, wind envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting wind coating the boomerang. This allows the boomerang to increase in both speed and killing potential due to the properties of the wind element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The wind itself is S-rank in strength, thus being able to cut straight through any rank of lightning, and S-rank and below of other basic elements, if logical of course.


    Tsuchi Shindou -
    Or better known as the 'Earthen Impact' form The user channels earth chakra into a held or thrown boomerang in order to alter its abilities through the use of the earth. Upon activation of this form, the boomerang(s) are coated with a thick layer of earth and take on a darker look, very similar to Kakuzu when using his earth technique. This allows the boomerang to increase in both power and killing potential due to the properties of the earth element making the boomerang gain more mass, thus more impact power. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The earthen shell itself is S-rank in strength, thus being able to cut straight through any rank of water, and S-rank and below of other basic elements, if logical of course.


    One of the greatest strengths of this technique is a basic ability of even a Normal boomerang. The user can indirectly attack a target by throwing the boomerang(s) in a given direction and allowing them to arc and attack from a different direction. Or if an opponent so happens to dodge the boomerang it will curve back around and hit the target from the opposite direction, thus making each attack unpredictable, though in no way can the user change the trajectory of the boomerangs via chakra.

    - Usable 3x
    - Only usable by users of Chishi Shindou cfs
    - only can be taught by Shady


    (Chishi Shindou: souran)-Fatal Impact: Altered Size
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description: User's of Chishi Shindou have the ability to reduce or increase the size of their boomerangs near instantly by doing the snake hand seal and molding the boomerang(s) with chakra. This can be used on a maximum of 5 boomerangs at a time. The boomerangs size can be altered to be various sizes, ranging from the size of a shuriken/Kunai or becoming up to 5 meters in length. The greater the size of the altered, the greater Its mass, but the smaller the size the smaller the mass.

    - Can only be used by users of Chishi Shindou
    - Only taught by Ares
     
         
    Last edited by Vex; 05-31-2014 at 04:51 AM.

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    Re: ☯ The Repository of Learning ☯

    Yūgana ken | Graceful Fist
    Type: Nin-Taijutsu.
    Background: There once was a time, when there was little known about jutsu, or Kekkei Genkai. A simpler time, when most fought with their body's alone. Due to this many struggled to stay on top, creating different form's of Taijutsu. But one form stood above all, and was never defeated. This style was known as the Graceful Fist. Many relied on power, and simple physical strength. But one man realized that there was another way. A better, and more peaceful way to end a fued. Graceful Fist is purely based on patience, and striking with maximum effect. And this was the key to winning any fist fight. Nathan came along this style from an old man that he met from his journey.

    Inner working's and Movement's of the Graceful Fist style.



    Description on the Abilities and Inner Workings of the Style: The Graceful Fist style consist's of three main rule's. The first rule is to stay Patient and Calm at all time's, it is always the key no matter what's headed your way, breaking this rule can be fatal. The second rule is to stay fluid, a stiff fighter is always inaccurate. And the third rule, is to strike with Maximum effect, and we will get to that in the explanation here.

    Movement and Style: Graceful Fist is mainly performed with fluid movement of the body. The user will watch the opponent's every move, nothing get's past a Graceful Fist Master. You rarely block in this form of fighting, you will always counter. For example, if a simple quick punch is thrown, it can be blocked by simply moving the hostile fist out of the way with your wrist, this will also leave the opponent in an unstable position.

    Striking with Maximum effect: Graceful Fist user's also has knowledge over every single muscle that is in the human body, thus comes the striking with maximum effect. The strike will always be for an important area, more likely a pressure point.


    Nin-Taijutsu related effect's: By utilising the Wind aspect of Graceful Fist, a user of the style is able to use it to enhance their striking power and overall effectiveness of the style itself. By using shape manipulation, the user is able to mould his wind chakra into sharp projections that extends from his fingers/fist. Then, by using their knowledge of the human body and the placement of the muscles, a Graceful Fist user can strike the opponent in a vital area or muscle, and severe it through the skin by precisely slicing it with the Wind chakra. This allows a Graceful Fist user to cut the muscles of the arm/leg etcetera causing the opponent to be greatly harmed and lessen their overall ability to use their arms/legs, giving the Graceful Fist user an advantage in battle.

    The user of Graceful Fist is able to use Wind as a supplementary too. By coating their legs and arms in Wind chakra,and manipulating it with great precision, it allows the user to be more fluid when fighting. When coating the legs, it allows the Graceful Fist user to be light on his feet and move a bit faster and evade attacks from the opponent, thus countering with the Graceful Fist techniques giving the Graceful Fist user a upper hand.

    With both these aspects, Graceful Fist users are able to easily evade and strike back with great precision.

    Example Techniques:

    Yūgana Ken: | Graceful Fist: Muscle Strike
    Type: Offensive
    Rank: B-rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description:
    The user will go into the Graceful Fist stance and by using their great knowledge about the muscles/pressure points in the human body. The user will aim for whatever muscle/pressure points and strike with a simple palm strike.
    Notes:
    - Must say which muscle they are planning to strike.

    Yūgana Ken: | Graceful Fist:
    Type: Supplementary
    Rank: C-rank
    Range: Short
    Chakra: 15
    Damage: N/A
    Description:
    By coating the users limbs with wind chakra, the user will be able to move much more fluidly, when the legs are coated with wind chakra, it allows the user to be light on their feet, and able to use Graceful Fist techniques with more ease, and move around with that same ease.
    - Can only be used for Graceful Fist techniques, nothing else.

    Yūgana Ken: | Graceful Fist:
    Type: Offensive
    Rank: C-rank
    Range: Short
    Chakra: 15
    Damage: N/A
    Description:
    The user will gather a small amount of wind chakra around their hand and/or fingertips, and by using their great understanding of the muscles and pressure points, the user will place their hand on their target muscle or pressure point and the wind chakra will seep out of the users fingertips causing a cut around the skin, allowing Graceful Fist techniques to do more pain to the target.
    - Can only be used for Graceful Fist techniques, nothing else.

    Additional effects:
    - Graceful Fist user's have great stamina. Due to you having to move at all times fluidly regarding the style, stamina is built.
    - The user of Graceful fist will be able to take strong blow's, not only do you learn about pressure point's and muscular area's during the learning process, you must constantly resist these physical blow's. To be sure no Graceful fist user could really fight one another.
    - A Graceful Fist user does not require hand-seals to use the Nin-Taijutsu of this style.
    - In The Training process, you will strike hard object's with merely a finger or two, practising. Therefore the user's hand's and finger's will be rock hard.

    Restrictions:
    - Those who wish to learn this style must go though one training session with the creator [Nathan]
    - A Graceful Fist user is not as strong as a normal strong fist user, so in a pure physical match, Graceful Fist is Outmatched.
    - Must be at least Kage [post count] to learn this style.
    - Must have both Taijutsu and Wind release completed.
    - Can only be taught by Nathan.


    ____________________
    P a t e n t C e r t i f i c a t e

    Nathan., our loyal member, gave on the 3rd of January, 2014 a request for a Patent on custom fighting style Yūgana ken | Graceful Fist. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Yūgana ken | Graceful Fist
    Powered by Madāra Uchiha
    Copyright 2014, Nathan., NarutoBase.net




    Learned Here

    Yūgana Ken: Mitsukai Yabureme | Graceful Fist: Angel's Tear
    Type: Offensive
    Rank: A-rank
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user will gather a large amount of fuuton chakra towards both of their hands create a semi-transparent aura around their hand. The same process is done towards the users knees as well. The user will then dash towards the opponent and attempts to deliver a jumping knee thrust but the moment the opponent begins to react towards the knee thrust, because of the users clarity and reactive ability will then snap that same knee back basically faking the knee thrust and instead delivering a sharp finger slash in a horizontal manner while still in the air, towards the wound of the opponents neck, cutting that area completely which will generate serious pain towards the neck while at the same time the opponent will be unable to move their head around while blood spilling heavily from the area cut . The user will then land on the ground and once again deliver a finger slash but towards the solar plexus cutting it in half, finishing the opponent off.
    Notes:
    - Can only be used three times per-match.
    - Must wait two turns before using this technique again.
    - Must be a practitioner of Yūgana Ken | Graceful Fist


    Yūgana Ken: Tenkei Songu | Graceful Fist: Heaven's Song
    Type: Supplementary, Offensive
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: 80
    Description: Heaven's song is considered the basic form of the Graceful Fist. The user will gather a large sum of fuuton chakra towards every point of their body and release it forward to create a semi-transparent white aura around the users body (finger tips, limbs, stomach area, etc.). When releasing this style the users take up the properties of fuuton chakra that corresponds with Graceful fist. The user will feel much lighter and fluid when using the style, especially in hand to hand combat where the user will be able to react with ease. This is because Graceful fist allows the user to watch the opponents every move with high level of clarity, this allows the user to counter an opponents attack in hand to hand combat. Due to being much lighter with the wind chakra around their body the user will be able to leap further and move around quicker. The user will also obtain a higher attack potency in battle. The user, whenever they deliver a attack towards the opponent it will cause serious sharp cutting pain because of the attributes the fighting style takes up. The sharp pain is precise and accurate furthermore since the user has high knowledge of the human body, knowing where every muscle and ligament are located they can use this cutting property to cut the muscles because of the sharpness this fighting style grants towards the user. This means the user can rip a muscle of the opponents biceps for example and completely render that arm useless or move with serious pain.
    Notes:
    - Can only be used three times per-match.
    - Must be a practitioner of Yūgana Ken | Graceful Fist
    - Can only be used in conjunction with Graceful Fist techniques.


    Yūgana Ken: Warai Doukeshi | Graceful Fist: The Laughing Court Jester
    Type: Offense
    Rank: A-rank
    Range: Short
    Chakra: 30
    Damage: 60
    Description: A deceptive move for the fighting style. The user will gather fuuton chakra towards each of their hands. The user will use one of their hands, by opening their palm, and having their fingers face towards the eye of the opponent, the user will attempt to deliver a straight eye jab. The hand though, progresses at a normal pace, similar to regular ninjas. The main purpose is not to necessarily strike the eyes of the opponent but to force their attention towards the fingers. As the opponent focused towards the hand coming at their eyes, basically after the first hand jabs the opponent in their eye's at a normal pace track-able by normal ninjas, the user will right after hitting the opponent with the eye jab use their other hand to deliver a much quicker (matching the basic speed of the fighting style) and aggressive hit aiming towards the opponents chest, delivering a slash which is quite deep and a large amount of blood will begin to spill, inflicting serious pain. The opponent will be severely harmed if they take a full hit from this attack. It becomes extremely difficult for the opponent to notice the slash due to the distraction and pain from the finger jab which makes it a formidable technique, and difficult to deduce.
    Notes:
    - Can only be used twice in battle
    - Must be a practitioner of Yūgana Ken | Graceful Fist
    - Must wait one turn before use again


    Yūgana Ken: Kenwo Houki Shimasu | Graceful Fist: Relinquishing the Sword
    Type: Offensive/Supplementary
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: 80
    Description: A efficient and fast pace combo attack, the user will take a basic stance and channel fuuton chakra towards each of their hands increasing its cutting proficiency and accuracy. The user will first start off with aiming towards the wound of the opponents hand, severing it, and in quick succession the user will use their other hand to severe the wound of the other hand of the opponent. After severing that wound, the user will lift both their hands and slice the wound of the lower arm, this for each arm, done one after the other, similar to how the user severed the wounds of the opponents hand. Then with the same exact pattern but this time lifting their hands higher, they will severe the wounds of the upper arm located slightly under the shoulder, slicing the wounds one after the other. Due to the accuracy of each slice delivered, the user will be sure to slice only the wounds, basically leaving deep cuts (three on each arm) that will begin to spill blood slowly (though not something that will kill them). Due to having all the wounds of the opponents arms severed they will be completely rendered useless (the opponents arms). This means using hand seals or wielding weapons with the use of their hands would be impossible.
    Notes:
    - Must be a practitioner of Yūgana Ken | Graceful Fist
    - Can only be used three times per-match
    - Must wait one turn before using this technique again


    Yūgana Ken: Kamino Ai | Graceful Fist: The God's Love
    Type: Defence/Supplementary/Offensive
    Rank: B-rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: This is one of the basic counters of the fighting style. When an opponent is attempting a kick towards the user in any directions or area of the users body, the user due to their flexible motion is able to move around to position himself properly to ready is counter. The moment an opponent attempts to kick the user, the user will gather fuuton chakra towards one of their hands and sharpen the chakra around their hand to increase its cutting efficiency. They will then use the hand that gathered the fuuton chakra, to block the attack. Not only does the opponent block the attack but since the style revolves around always countering an opponents movement, the user will immediately severe a wound of the opponents foot located around the ankle. For example if they are trying a round house kick to the users head, the user will block the kick while severing the wound located on the foot (around the ankle) by raising their hand to level with the wound, since that was the area attempting to make contact with the opponents head. The block and cut is basically done at the same time when contact is made, thus allowing this jutsu to keep true with one of the rules of the fighting style. This counter only works towards the lower body of the opponent, specifically their legs (Spinning kick, straight kick, etc). The severing of the wound will inflict an annoying, pinch type pain. Not only will this slow down the opponents movement but also it will begin to spill blood (though it will not necessarily kill them).
    Notes:
    - Must be a practitioner of Yūgana Ken | Graceful Fist
    - Can only be used four times


    Yūgana Ken: Buuto wo Houki Shimasu | Graceful Fist: Relinquishing the Boot
    Type: Offense-Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: A corresponding combo similar to the other combos displayed by the fighting style. The user will take a basic stance and channel fuuton chakra towards each of their hands increasing its cutting proficiency and accuracy. The user will squat low or try to position his body in a way where he is level with the opponents legs. The user will thrusts both their hands towards the muscle of the opponents thigh, this muscle is located right on the hip flexor of the opponent and severe the muscle. After severing these muscles, the opponent will begin to shake starting from their feet and feel slight pain. In quick succession the user will lower their hands and thrusts both hands at the same time once again towards another muscle located on the thigh, that is located right in front of the quadriceps. After this the opponent will be unable to stay on both feet, they will likely fall over due to the fact they will not be able to stand properly because of the severed muscles on their legs. The opponent of course would not be able to even move around with their legs whatsoever, the blood spilling will not kill the opponent neither though but it will inflict sharp, pinch like pain.
    Notes:
    - Must be a practitioner of Yūgana Ken | Graceful Fist
    - Can only be used three times per-match
    - Must wait one turn before using this technique again and no Graceful Fist jutsu the next turn


    Yūgana Ken: Kamino Sonci | Graceful Fist: The God's Respect
    Type: Defensive, Supplementary, Offensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: This is one of the basic counters of the fighting style. When an opponent is attempting a kick towards the user in any directions or area of the users body, the user due to their flexible motion is able to move around to position himself properly to ready is counter. The user will gather fuuton chakra towards one of their hands and sharpen the chakra around their hand to increase its cutting efficiency. The moment an opponent attempts to use a upper body attack, they will use the hand that gathered the fuuton chakra, to block the attack. Now only does the opponent block the attack but since the style revolves around always countering an opponents movement, the user will immediately severe a muscle of the opponents hand located around the wrist. An example is, if the opponent is attempting a hook punch, the user will simply raise their hands to block the hand that the opponent is using to punch the opponent, but as they block they will keep their palm open and slice the muscle as they block the punch. The block and cut is basically done at the same time when contact is made, thus allowing this jutsu to keep true with one of the rules of the fighting style. This counter only works with upper body attacks (Punches, palm thrusts, etc)
    Note:
    - Must be a practitioner of Yūgana Ken | Graceful Fist
    - Can only be used four times per-match
     
         
    Last edited by Vex; 05-16-2015 at 02:16 PM.

  16. #16
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    Re: ☯ The Repository of Learning ☯


    Custom element Japanese name: Sulfuron

    Custom element English name: Sulphur Release

    The element is based on: Wind + Fire + Earth + Chakra Control

    Facts that prove the element to be possible (in the manga context):

    Sulphur is a naturally occurring element, something which is found in numerous places in reality since its the tenth most abundant element on Earth. Its an essential component for life, is found at hot springs and is a natural product of volcanic eruptions. Sulphur is a necessary component of constituent of fats, body fluids, and skeletal minerals.

    Hot Springs in Naruto have been displayed time and time again, providing a stronger case for the existence of sulphur.

    Furthermore, the existence of Lava Release (Yoton) displayed by Mei Terumi proves the existence of volcanoes. After all, lava is simply magma outside of a volcano. Since sulphur is found as a product of volcanic eruptions further strengthens the case for the element's existence in the Narutoverse.

    How it works:
    The element itself is a superheated plume of dense yellow smoke. Sulfuron is created through simultaneously fusing wind, earth and fire chakra, and is released from the user's body. The simultaneous use of these elements give it its rough texture, its scorching heat and its gaseous state, forming Sulfuron. Sulfuron is an extremely dense gas which's heat averages about 500 Degrees. Due to this it gains a distinct array of unique properties compared to other elements in the Narutoverse.

    How the Element Looks

    Due to being such an extremely condensed gas, Sulfuron is a very difficult medium to pass through. Projectiles moving through the gas traverse through it with considerable resistance and are slightly drained of their momentum, causing their overall movement speed to be reduced.

    The main benefit provided by Sulfuron is its interaction with water-based elements. On contact, Sulfuron's heat causes water to vaporize almost instantly, causing steam explosions. Due to the intense heat of Sulfuron, this process happens within moments of coming into contact with water. However, the element will only evaporate water its in immediate contact with and not entire water sources if only certain parts were targeted. Steam explosions cause the remaining scalding water vapor and boiling hot water to be sprayed in all directions, effectively dissipating Suiton techniques.

    Sulfuron itself is a potent irritant when inhaled. It causes irritant lungs, mild internal burning and severe wheezing, making it much more difficult for the opponent to fight. However, inhalation of Sulfuron (due to being such a dense gas) is near impossible unless the opponent/user is breathing extremely heavily.

    Sulfuron's heat makes it capable of melting through some materials, as well as demagnetizing the magnetic objects. The sheer heat of the element, causing disruptions in magnetic fields, resulting in permanent demagnetization of the affected objects. This renders anything which utilizes magnetic chakra to become useless.

    Much like wind, Sulfron is a natural electrical insulator. Its extremely high electrical resistivity due to its temperature and pressure further this effect, making the element a perfect medium to shield Lightning-based elements. On other hand, due to its extremely flammable nature, it also becomes prone to ignition and being overpowered from Fire based elements. Sulfuron's nature means it strengthens pre-existing flames, making it weak to fire-based elements. When aflame, sulfuron burns with a bright-yellow colour.

    Due to its environmental polluting nature, Sulfuron can have many effects on the environment.

    -When used on a large scale towards the sky, its possible for the element to create conditions for lightning storms (Kirin).

    -On ecosystems themselves, the presence of sulphur allows the element to be used as a mass herbicide, killing plants/tree on a wide scale, resulting in desertification of the landscape.

    Approved Jutsu:

    1) (Sulfuron: Kogane Kyousei) - Sulphur Release: Aurous Magnus
    Rank: A
    Type: Offensive/Defensive/Supplementary
    Range: Short - Long
    Chakra cost: 30 (-10 chakra per turn to sustain creations)
    Damage points: 60
    Description: This technique allows the user to generate pure blasts, crescents, streams, objects, tools and creations of gaseous sulphur directly from their body. This can be achieved by simply spewing it from the mouth, conjuring them in either or both of the user's hands and finally generating them from the user's limbs via movement (in a similar manner to the basic Fire Release Technique).

    Note: Can only be used five times per battle
    Note: Can only be Taught by Negative Knight
    Note: All created constructs will amount to the collective power of an A-Rank

    2)(Sulfuron: Dokueki Hiru) - Sulphur Release: Venomous Secretion
    Rank: A
    Type: Supplementary/Offensive
    Range: Short-Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The user will focus their sulfuron chakra into ground below, allowing it to leech into the soil and propagate its various harmful effects on the environment. The primary usage of the released sulphur is to exploit its herbicidal properties, namely poisoning the ground and making it uninhabitable for plant-life and organic elements alike such as Mokuton. To signify this, any vegetation within the vicinity of this technique's reach will be discoloured a foul brown colour before withering away and dying soon afterwards. Due to this, this technique can be likened to a sulphur based version of Chidori Nagashi though it only specializes in negating organic (plant-based) chakras within the ground. Although, unlike its raiton counterpart, this technique's effects are obviously longer lasting, since the soil itself is tainted by the lingering sulfuron chakra. This translates to no plant-based elements can be grown from the earth within this technique's area of effect for three turns. The area of effect, which is a circular area, mid range all around the user, will be left like a barren wasteland, deprived of any superficial water that might be present in its area; the sulphur will forcefully evaporate it.

    Note: The effects of the sulphur linger for three turns unless reversed
    Note: Can only be used thrice per battle
    Note: Can only be Taught by Negative Knight

    3) (Sulfuron: Buatsui Metsubou) - Sulphur Release: Colossal Desolation
    Rank: Forbidden
    Type: Offensive/Defensive
    Range: Short - Long
    Chakra cost: 50
    Damage points: 90 (-40 damage to the user)
    Description: The user will focus their sulfuron chakra throughout every chakra point in their body before releasing it in the form of a omnidirectional shockwave-like blast of superheated sulphur. The blast will incinerate the battlefield as it travels outwards in the direction of the opponent and the aftermath will resemble nothing short of a natural disaster. Nearby vegetation will die out instantly and the soil will be tainted/poisoned by the lingering sulphur, making it impossible for natural plant life (non-chakra infused) to grow from it once more. Nearby bodies of water (clouds, rivers, lakes) will be evaporated and hollowed out partially/completely, depending on how far the clouds of sulphur are allowed to travel. Furthermore, this technique will also heat up and quench the all of the moisture in the air itself, clearly demonstrating its ability to transform even the most life abundant terrains (such as rainforests) into desolate, desert-like wastelands. If the user utilizes while on the ground, the shockwave of sulphur will take the form of a hemispherical dome and will only travel outwards horizontally. If the user utilizes this jutsu airborne, the shockwave will take the form of a full dome which will travel outwards in every direction. The full dome variant possess a great capability for vast meteorological alteration, allowing it to purge rainy, snowy and other similar weather conditions. Should the full dome variant be used, clouds of sulphur will linger in the sky above, which can be used as a source for future sulphur techniques. The sulphur gas if undefended will linger on the field for the following three turns but will not pose a threat to the user/opponent's respiratory system since inhalation of Sulfuron (due to being such a dense gas) is near impossible unless the opponent/user is breathing extremely heavily.

    Note: Can only be used once per battle
    Note: No Sulphur techniques S-Rank or above in the user's next two turns
    Note: No long handseal sequences (longer than three) for the next two turns
    Note: No other Forbidden Ranked techniques in the user's same and next turn
    Note: No Forbidden Ranked Fire, Earth or Wind in the user's same and next 2 turns
    Note: Can only be Taught by Negative Knight
    Note: The damage the user receives pertains to general first degree burns he will receive all over his skin, painful but not deadly, yet hindering just the same.



    4) (Katon/Sulfuron: Koushoku Kunjou) - Fire/Sulphur Release: Fulvid Fumigation
    Rank: S
    Type: Offensive
    Range: Mid - Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will focus their sulfuron chakra into the ground below, doing 3 handseals, before causing it to burst up from the ground as forceful columns of scorching sulphur, beneath and around the opponent's position. Without delay and as such as the columns erupt fully, the user will stomp their foot and send identical geysers of fire through the same openings created by the columns of dark yellow volcanic gas. The gaseous sulphur will instantly ignite and the flames will take on a distinct golden colour to signify the burning of sulphur. This burning of sulphur in air will give rise to a sickly mist of sulphur dioxide and sulphur trioxide (formed when sulphur is burnt in air) which will instantly react with the moisture in the air its exposed to, giving the minute droplets of water a slight corrosive quality. However, anyone unfortunate enough to breathe in this mist (including the user) will have their sense of smell deadened, their skin blistered and their insides eroded away as the gases readily react with the water in their bodies. Unlike Sulphur, the user has no control over the gases produced when it is burnt in air and the user is as to prone to their adverse effects as the opponent is, meaning they should take caution not to enter the vicinity in which the corrosive mist resides.

    Note: Counts as two moves
    Note: Can only be used twice per battle
    Note: Can only be Taught by Negative Knight
    Note: No other Sulphur techniques above A-Rank in the user's same and next turn

    5) (Sulfuron: Tsuki no Yupiteru) - Sulphur Release: Moons of Jupiter
    Rank: S
    Type: Offensive/Supplementary
    Range: Short - Mid
    Chakra cost: 40
    Damage points: 80
    Description: The user will perform two handseals and focus their sulfuron chakra into the ground, causing scorching geysers of volcanic sulphur gas to burst upwards from several locations on the battlefield. The resultant clouds of sulphur will remain fairly close to the ground before melting and melding with the earth itself to create a field of golden molten sulphur. The sheer heat of the sulphur clouds will allow it to melt down the earth relatively easily (since it is devoid of doton chakra), granting the user the ability to greatly transform the battlefield, making it resemble the inside of a volcano. However, the molten field will not encompass the entire battlefield, nor will it be that deep (maximum up to five meters deep). Solid rocky platforms will remain scattered across the battlefield for the opponent and user to position themselves on. Gaseous clouds of sulphur will rise up from the pools of pseudo-lava below which can be used as a source for other techniques. However, the user will be unable to manipulate or control the molten sulphur residing beneath the clouds. Any earth techniques utilized by the user or opponent which emerge from beneath the molten pool will be categorized as Earth/Sulphur techniques rather than solely earth. After a certain number of turns, the pools of molten liquid will harden into tainted sulphur, though this sulphur will contain a large portion of earth meaning its not enough to restrict usage of the ground in those regions of the battlefield. Through the use of an A-Rank or above heat-based technique (e.g. Katon or Sulphur), the user can melt down the solidified tainted sulphur back into its molten state, allowing them to salvage the gas given off for the use of further sulfuron techniques.

    Note: Lasts for three turns
    Note: Can only be used twice per battle
    Note: Can only be Taught by Negative Knight
    Note: No other S-Rank or above Sulfuron in the user's same turn and next turn
    Note: No Fire, Earth or Wind above S-Rank in the user's same and next turn

    6) (Sulfuron: Kama no Yomi) - Sulphur Release: Furnace of Hades
    Rank: A
    Type: Supplementary/Offensive
    Range: Short
    Chakra cost: 30 (-10 chakra per turn)
    Damage points: N/A (+20 damage to Fire Release techniques which pass through it)
    Description: The user swipe their hand across the air while focusing their sulfuron chakra into the ground to cause a translucent mist of sulphur to continually seep up from within it to form a circular gaseous barrier around the user's position. It will emerge at the edge of short-range, allowing it to encompass a five meter radial reach. The barrier's translucent nature means the user and opponent will be capable of keeping a distorted level of mutual sight intact. The main use of the barrier is mostly to empower Fire Release techniques (and its variants) by sending projectiles/streams through it. The sulfurous mist feeds the flames in a similar manner to how fire consumes wind, changes its colour to a shade of goldish-yellow and provides the target jutsu with a distinct corrosive quality after it traverses through the mist. The burning of sulphur in air will give rise to a sickly mist of sulfuric gases (sulphur dioxide and sulphur trioxide) which will instantly react with the moisture in the air its exposed to (after leaving the barrier), giving the minute droplets of water and by extension, the fire technique a slight corrosive quality. The sulfuric flames will become capable of corroding its victims in addition to burning them. Despite lasting for three turns, large scale fire techniques (S-Rank and above) will consume the entirety of the available volcanic mist, meaning it will take one whole turn for it to reform for further use. While this technique is active, the only elements the user can use are use sulphur, fire, earth, wind and any KG/CE combination of the aforementioned elements (e.g Steel or Scorch). Alternatively, the user can exude the mist from their body and have it spread out to the edge of short-range.

    Note: Lasts for three turns
    Note: Can only be used 3 times per battle
    Note: Cool down time of three turns in between usages
    Note: Can only be Taught by Negative Knight
    Note: The mist itself is harmless to both the user and any enemy

    7) (Sulfuron: Iyashii Tatchi) - Sulphur Release: Befouling Touch
    Rank: A
    Type: Offensive/Supplementary
    Range: Short (Burst has a short-range reach; weapon coating has a mid range reach)
    Chakra cost: 30
    Damage points: 60
    Description: By channeling sulphur chakra to any part(s) of their body, the user is able to emit sulphur from that location to envelop it in a highly condensed coating of volcanic gas which hover centimeters above their body. This coating can severely burn through the opponent's skin giving them 4th degree burns which extend through the skin, into underlying fat, muscle and bone upon substantial contact. Momentary contact will only result in slight burns (1st Degree) while more prolonged contact will significantly worsen the severity of the victim's burns. This technique can be applied various parts of the body, the whole body at once or alternatively the user can channel the sulphur chakra into an external object to provide it with a coating of sulfuron like Kakashi does with Raikiri. If that method is applied to a projectile then the infused object can only travel up to Mid Range before the coating dissipates. Alternatively, when this technique is used on one's self the coating can be forced to erupt outwards in a radial manner, carrying any substances previously on the user's clothes or body along with it. When this variant is used, it can be achieved very quickly, allowing this technique to be used extremely quickly and minimize any damage afflicted to the user. This technique was developed should the user himself ever be covered in a constricting substance (vines, vegetation, etc). To an outside observer, the technique appears to be a sudden yet forceful burst of pressurized sulphur gas which is released from the user's body. The chassis of sulphur is comprised of highly condensed sulphur which means the user/opponent is not at risk of inhaling it.

    Note: Can only be used four times per battle
    Note: Can only be Taught by Negative Knight

    8) (Sulfuron: Kashou Ishi Kisoku) - Sulphur Release: Brimstone Breath
    Rank: A
    Type: Offensive/Defensive/Supplementary
    Range: Short - Long
    Chakra cost: 30 (+10 chakra per turn to sustain creations)
    Damage points: 60
    Description: The user will focus their sulfuron chakra directly into the ground below before forcing it to surface from within the earth in the form of several geysers of volcanic sulphur. The width and height of the geysers can be freely manipulated but their magnitude can never exceed the scale of an A-Rank. Through shape manipulation, the geysers of volcanic gas can be manipulated into whatever form or structure the user desires (e.g. walls, tendrils, spikes, etc). If the sulphur gas is formed into a particular construction it can possess a degree of solidity (Similar to Fire Release: Dragon Flame Release Song Technique), allowing it to be used to bind, impale or entangle as well as inflict burn damage.

    Note: Can only be used 3 times per battle
    Note: Can only be Taught by Negative Knight
    Note: All created constructs will amount to the collective power of an A-Rank and can be created anywhere short range of the user with a long range reach

    Is weak to:
    Fire and Lava Release (and all of their variants) - Sulfuron only seeks to fuel the flames and heat of these type of elements.

    Earth Release and Sand Release - Withstands the temperate of Sulfuron. Furthermore, Earth shields the gas, making it incapable of passing through.

    Sand does the same and has shown itself to be highly heat resistant as shown when faced against Amaretsu.

    All Crystal Elements - Capable of withstanding the heat of Sulfuron and dissipating it

    All Metal Elements - Same as Earth

    Is strong against:
    Water Release and Rain Release - Sulfuron vaporizes water, causing it to explode into steam.

    Wood Release and Plant-like elements . - Sulfuron's sheer heat and environment polluting nature means its capable of acting as an extremely powerful herbicide. This means it's strong to all plant-based CEs, including: Plant Release, Mushroom Release and Root Release.

    Lightning Release (and most of its variants) - The element is a natural insulator much like wind and its high electrical resistivity contributes to this.

    Ice, Snow and Frost Release - Causes instant sublimation, turning them into steam.

    Magnetism Release (excluding Iron Sand and Gold Dust) - The sheer heat demagnetizes objects, making them unmanipulable via magnetic forces.


    Conditions to be able to use it:
    Mastery of Wind| Mastery of Earth | Mastery of Fire | Great Chakra Control

    Co-creator:
    Zanda

    Students I passed this custom element on too:
    -Cobalt- and Vēx

    P a t e n t C e r t i f i c a t e

    I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following:

    Negative Knight, our loyal member, gave on the date August 19th 2013 a request for a Patent on his custom element (Sulphur); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;


    Sulfuron
    Powered by Caliburn
    Copyright 2013, Negative Knight, NarutoBase.net


    Learned Here
     
         
    Last edited by Vex; 05-10-2014 at 01:54 PM.

  17. #17
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    Re: ☯ The Repository of Learning ☯


    Kyu Doragon Jutsu | Nine Arts Dragon

    Type: Nin-taijutsu

    Background:

    Centuries ago lived 9 monks in which all were known widely through lands for their knowledge and understanding of Martial Arts, along with a vast amount of information embedded into their minds about the physical capabilities of shinobi lineages through witness of war. They had never condoned violence nor the principle lust for power, knowledge to them was power and the key that would carry the future. In knowing this, the Monk 9 gathered in secrecy and shared their logical ideals with one and other along with sharing their foundation of each Martial Art they had mastered. Each of them trained with the mentality of peace set in their stone hearts. A child of prophecy came along in which had no home, no family nor friends; no hope. They harboured this child, raising him in the serene surroundings of lush mountains. Pouring into him everything they knew, good, giving him a complete understanding of everything and thus converting this child unto a Shinobi. He eventually mastered each individual fighting art in which he merged into one of perfection, thus giving birth to the Nine Arts Dragon. It has been passed down only to those who are worthy of such.

    Description on the Abilities and Inner Workings of the Style:

    The idea of this particular art is based on the foundation of fuuton. The user will constantly distribute fuuton chakra to certain points throughout the body in which will aid the user with drastic movements. May it be for evasive, offensive or defensive abilities. The fuuton chakra would be released from the body at each point it is channeled to. It will be released in the form of controlled explosions of air in which will ultimately propel these parts of the body. If the user were to channel fuuton chakra to the underside of their feet and jump while releasing said chakra, they would be repelled higher, as the fuuton forced from the bottom of their feet will add a drastic amount of momentum. This same principle will be applied to the rest of the body. No-matter where that part is, a stabilized burst would aid, adding momentum or using an abundance of chakra to force them to move though it would be extremely hard to control if the explosion is too large.

    Applying these small bursts along side synchronized movements adding momentum can cause the user to reach a much more stable, and increased speed with specific maneuvers and/or overall movement in certain circumstances such as supplementary techniques or evasive techs.

    This image is too big to show without a spoiler:

    In this image shows a burst of a air-like technique. This Art will work like this. This is how it would look if someone who knows this Custom Style attempted to punch another person using their right arm. The user would bring up their arm in a hook like motion while they channel their chakra into their elbow and release the burst as they throw the right hook. The burst will speed the persons punch drastically also.


    Example Techniques:

    Name: Kyu Doragon Jutsu: Bikkuribako | Nine Arts Dragon: Jack-In-The-Box
    Rank: C
    Type: Offensive
    Range: Short
    Chakra Cost: 15
    Damage Points: 30
    Description: The user proceeds to punch the opponent while channelling a small amount of fuuton chakra to the back of their forearm, close to the elbow. As he begins to punch, he releases a small burst of fuuton chakra from his elbow that speeds up the attack dramatically, making it harder to avoid.
    • Can only be used 3 times per battle


    Name: Kyu Doragon Jutsu: Sukai Foabooru | Nine Arts Dragon: Sky Walk
    Rank: B
    Type: Defensive
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user creates continuous bursts of fuuton from the bottom of their feet as they kick in any logical direction of their position. This gives them the ability to basically jump or walk in mid-air with each step at a great speed.
    • Can kick upwards, backwards or forwards.
    • Can be used as an evasive technique
    • Can be used to move or maneuver in mid-air.
    • Can only be used 3 times per battle



    Additional effects and Restrictions:
    • This CFS gives the user increased speed and reaction time, that above of a normal strong fist user. Due to the constant fast motion, and quick changing of direction.
    • Users must have Mastered Fuuton.
    • Users must have Mastered Taijutsu.
    • Can only be taught if approved by the original creator, Nathan.


    ____________________
    P a t e n t C e r t i f i c a t e

    Nathan., our loyal member, gave on the date February the 27th of 2014, a request for a Patent on Custom Fighting Style (Nine Arts Dragon). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Kyu Doragon Jutsu
    Powered by Madāra Uchiha
    Copyright 2014, Nathan., NarutoBase.net





    Learned Here




    Kyu Doragon Jutsu: Teisei Orijin Tsuppari! | Nine Arts Dragon: Whisper Origin Thrust!
    Type: Supplementary
    Rank: C-rank
    Range: Short
    Chakra: 15
    Damage: N/A
    Description: Using this technique the user can passively create bursts of wind at any time, any specific point on the users body. This technique is mainly used to physically evade most techniques with the help of the wind chakra. Also by the choice of the user, they can send their wind chakra to their feet to have the ability to propel their self to any point they want, forwards, backwards, left, or right if the user chooses, that being said, if they want to change another direction they would have to re-use this technique again.
    Notes:
    - Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon


    Kyu Doragon Jutsu: Burakku Orijin Genkaiten | Nine Arts Dragon: Black Origin Threshold
    Type: Supplementary
    Rank: B-rank
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: The user initiates the inner fuuton chakra to release through the pores of the users body. This in turn gives the user the ability to use the Nine Arts Dragon principle and incorporate it into free form taijutsu. While this technique is active, the user is only able to use fuuton based techniques, Nine Arts Dragon techniques, free-form taijutsu and normal taijutsu techniques. The free-form damage is equal to a standard D-rank taijutsu technique. Speed is sightly increased to match the standard of Nine Arts Dragon style as well.
    Notes:
    - Free-form damage is increased to D-Rank.
    - Last for 5 turns.
    - Once this technique ends, the user is incapable of using any Nine Arts Dragon techniques for 4 turns.
    - Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon


    Kyu Doragon Jutsu: Burakku Orijin Arashi | Nine Arts Dragon: Black Origin Tempest
    Type: Offensive
    Rank: A-rank
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user concentrates his wind chakra and focuses the chakra into every point of their body. The user can then cause the wind chakra to surge outwards suddenly, to propel the user towards the opponent. However, unlike other jutsu of the style, the wind surges multiple times. With each propulsion by the wind, the user accelerates. These accelerations, and the constant propulsions cause the opponent to see afterimages of the user appearing behind him. These can be mistaken for shadow clones, and makes it difficult to find the user's actual positioning. The user when he reaches the opponent, will then deliver a powerful uppercut at the opponent. As the uppercut happens, the user causes a sudden burst of wind chakra emanating from the bottom of the user's elbow. This causes the uppercut to do much more damage than normal to the opponent.
    Notes:
    - Can only be used three times per-match
    - Have to wait a turn before use again
    - Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon


    Kyu Doragon Jutsu: Koushoku Orijin Kakutou | Nine Arts Dragon: Lust Origin Grappling
    Type: Defensive
    Rank: B-rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: This technique can only be used as a counter, the user will wait till the opponent has thrown a fist towards the user, the user will channel wind chakra into his hands, and both of his elbows, allowing him to catch the oncoming fist quicker, able to react faster. As the user grabs hold of the fist he will use his infused hand to crush opponents fist by squeezing it whilst leaping to the right, grabbing the shoulder and pushing it to the front whilst having the fist in the users other hand pulling it towards the user ready to dislocate the arm by the pressure and impact of the wind destroying it, and even capable of ripping it off by the enhanced wind if the user chooses to.
    Notes:
    - Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon
    - Can only be used every two turns.


    Kyu Doragon Jutsu: Kurayami Orijin Shikichi | Nine Arts Dragon: Darkness Origin Threshold
    Type: Offensive, Defensive, Supplementary
    Rank: S-rank
    Range: Short – Mid
    Chakra: 40
    Damage: 80
    Description: The user applies the basic principles of the Nine Arts Dragon but on an advanced and much more chakra taxing level. Building off the basic usages of Whisper Origin Thrust the user can release bursts of wind at any time from any point on their body with varying usages. The technique can be used to evade physical attacks or to propel themselves at incredible speed in any direction be it forwards, backwards, left, right, or up. Of course, as with the basic technique, the user must use this technique again to change their direction. Unlike the original technique, this version if far stronger and far more deadly when used offensively. To begin with, this technique happens much faster than the previous iteration. The speed at which the bursts of wind carry the user occur in the blink of an eye (a non-enhanced eye). The user can control the amount of wind released and depending on their use will utilize stable wind or incredible bursts of wind that are unstable but very powerful. For example, if the user wishes to evade an attack they can simply use this technique to throw themselves into the air or backwards in the blink of an eye with an incredible burst of wind that is unstable. While unstable the user will be carried off to safety at a far distance. Similarly the user can use the wind bursts in close quarters combat similarly with how they do with other Nine Arts Dragon techniques. This can cause a punch, which is normally traceable with the naked eye, to happen in the blink of an eye. The damage of course is much deadlier and can cause very severe injuries if the opponent doesn't counter it properly. The technique is incredibly versatile and allows the user very powerful methods of evasion, attack, and other uses. Additionally, the user can simply release large bursts of wind from their body at any point. These are unfocused blasts of wind that can carry off debris and other objects as well as simply throw an opponent off balance and carry them away. This however, requires the user stand perfectly still making it dangerous to use in close range. If the user does not stand perfectly still when releasing these huge blasts of unfocused wind they run the risk of being blown back themselves and causing severe damage to their own body. The possible uses for this technique are up to the user’s own imagination and limitations.
    Notes:
    - Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon
    - Can only be used three times per battle.
    - Can only be used once every three turns.
    - After being used the user may not use Nine Arts Dragon techniques above A-Rank for 2 turns


    Kyu Doragon Jutsu: Shiro Doragon Gekitai | Nine Arts Dragon: White Dragon Repulse
    Rank: C - B
    Type: Offensive, Supplementary
    Range: Short
    Chakra: 20
    Damage: 40
    Description: Applying the basic principles of the Nine Arts Dragon the user uses their fuuton chakra to repel enemy attacks in short range of them. Using this technique the user will release wind from any of their tenketsu in short range of their opponent. Unlike other Nine Dragon Art techniques this will act in the opposite way. Instead of propelling the user in a direction of their desire this technique will repel an opponent’s attacks or their entire body completely depending on the amount of chakra the user puts into this technique. In close range the chakra can be released from an arm to block an incoming punch and throw the opponent’s arm off course for example. The user’s arm will also respond to the sudden release of wind as well and be propelled in the opposite direction so the user must account for this in their actions so not to injure themselves. At C-Rank this technique can be used to block simple attacks and repel just those attacks while doing no direct damage to the opponent. At B-Rank this technique can be used against attacks that deal 40 damage points or less or B-rank and below techniques while at the same time knocking them off course.
    Note: This technique can only be used once every 2 turns.
    Note: At B-Rank this technique can only be used twice.
    Note: Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon


    Kyu Doragon Jutsu: Kinji Kasokudo Kohai | Nine Arts Dragon: Forbidden Acceleration Devastation
    Type: Offensive
    Rank: Forbidden
    Range: Short – Long
    Chakra: 50
    Damage: 90 (-20 to the user)
    Description: The user applies the dangerous aspects of the Nine Arts Dragon and builds up an incredibly high amount of fuuton chakra throughout their entire body. After using the basic application of the Nine Arts Dragon to propel the user high into mid-air they user will then release this technique to come crashing down upon their target. Before releasing it the user will position themselves to target their opponent and then release this incredible amount of chakra. They will, in a sudden and uncontrollable burst of wind, become a missile to come crashing down on their opponent in a single linear direction. They will fly down at the speed of Sound Release: Massive Echo Assault Skill. Upon coming within range of the ground they will release a huge amount of fuuton chakra. The fuuton chakra serves one purpose. That purpose is that the fuuton chakra released will rip the ground below them apart creating a large crater that spans up to the end of short range and is about two meters deep. The user does not have to release the second burst of wind if they use this to directly strike their opponent. The damage done by a direct hit is incredibly high and can make for a very fatal attack and happens incredibly fast. The user however will suffer from the effects of the attack regardless of how they use it. They will suffer slight damage from the amount of chakra they suddenly released while also damage on their body from the debris created from the destruction of the ground if used in such a manner. This, unlike other Nine Arts Dragon, does not operate on a stable level. As such while they are spiralling down on their target the user can only stop by using Nine Arts Dragon: Whisper Origin Thrust in the opposite direction.
    Notes:
    - Can only be used once per battle.
    - The user cannot use any Nine Arts Dragon techniques for the rest of that turn and the following 2 turns.
    - The user cannot use any fuuton techniques above A-Rank for 2 turns.
    - The user cannot use any A-rank techniques for 1 turn.
    - Must be a practitioner of Kyu Doragon Jutsu | Nine Arts Dragon
     
         
    Last edited by Vex; 05-16-2015 at 02:23 PM.

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    Re: ☯ The Repository of Learning ☯

    -Ninjutsu-
    *cool picture*

    4. Ninja Arts: Touch of Circe (Ninjutsu: Souhou no Circe)
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: This jutsu is simply an expansion of a basic ninja skill learned in the academy. The basic transformation jutsu allows the user to transform himself into virtually anything based around his imagination. The technique is designed to allow someone to use a larger amount of chakra, and shape control, in order to be able to transform inanimate objects around him, that he is touching in a similar way to the canon transformation technique. The user uses shape transformation, and extremely precise chakra control to not physically change it but to change its appearance in a way similar to the transformation jutsu. Like the transformation technique, the object's actual physical properties are not changed. For example if the user was to transform a brick into a feather, the newly transformed feather would weigh the same as a brick, and have the same mass; the reverse is also true. In addition, the transformation will revert after being hit by a elemental jutsu of B rank or below, following the elemental strengths and weaknesses.

    #Can only be taught by Vex
    #No ninjutsu above A rank same turn or next turn
    #Can only be used three times per battle


    Approved Here
     
         

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    Re: ☯ The Repository of Learning ☯


    [Doton/Fuuton: Funjin Kachuu] – Earth/Wind Release: Scouring Vortexes
    Rank: S
    Type: Supplementary/Offensive
    Range: Short-Long
    Chakra cost: 40
    Damage points: N/A (80 damage if the opponent becomes trapped in the worm hole)
    Description: The user will release their doton chakra into the ground to cause multiple sections of earth around the opponent to lower themselves in a circular-like shape, in a similar manner to Earth Release: Moving Earth Core. In the same motion, they will then focus their fuuton chakra into each and every one of the lowered sections of earth, before performing a single handseal to trigger a mild vacuum-like effect which will suck any objects/people moving directly over it to be sucked deep into the depths of the hole. Inside the hole, the wind chakra will be spiraling in a clockwise motion in the same manner as a tornado, carrying deposits of rock, dust, dirt and debris which greatly augments the cutting power of the already potent wind formation. Anyone or anything unfortunate enough to be caught inside one of the tornadoes will be skinned alive due to the sheer abrasiveness of the dust-infused wind, making this technique capable of even slicing through solid rock to reach its intended target. More commonly that not, the user will create the wormholes in a secure formation around the opponent to ensure any thrown projectiles or solid constructs they send towards the user will be promptly sucked into one of the wormholes, quickly being incinerated by the raging winds. This makes this technique exceedingly useful in countering techniques such as Earth Release: Stone Golem and Earth Release: Rock Scale Slab, as the moment they move over any one of the user's created wormholes, they will become incapable of escaping the pull of the wind formation. The shredding power of each hole is directly proportional to the amount lowered sections of earth created through this technique e.g. One hole = S-Rank, Two holes = A-Rank, Four holes = B-Rank, Eight holes = C-Rank. Similarly, the suction power of each hole is dependent on the number of holes created, with each hole only being capable of "sucking in" and destroying techniques equivalent to their rank. An S-Rank hole would be capable of pulling in an S-Rank technique and destroying it, while a C-Rank technique would only be capable of pulling in (and destroying) a C-Rank Technique. Any and all created wormholes will generate a vertical column of sucking wind which spans mid-range into the air, clearly notifying the opponent that moving over these wormholes will cause them to be forcefully pulled into them.

    Note: Lasts two turns
    Note: Can only be used twice per battle
    Note: Can only be Taught by -Venom-
    Note: Can create a maximum of eight wormholes
    Note: The numbers of creatable holes must either be: One, Two, Four, Eight.
    Note: Sections of earth can only be lowered a maximum of ten meters and logically be created up to ten meters in width
    Note: Ground directly beneath the opponent cannot be lowered.

    Learned Here

    (Raiton/Doton: Hakai no Sekai) - Lightning/Earth release: World of Destruction
    Type: Offense
    Rank: A-rank
    Range: Mid - Long
    Chakra: 30
    Damage: 60
    Description: The user will gather their chakra and stomp their foot on the ground to rise a large rock section up to 10 meters long in size and 2 meters in radius, off the ground around the area where the opponent is located. After two hand seals the user will then charge lightning chakra through the rock section, the lightning will begin to spiral around the rock section while breaking it apart. As the lightning is spiraling apart and the rock section is being broken apart, tendrils of lightning will begin to grow in size to the point anyone close in the radial area would be pierced from the lightning as well as being terribly shocked that would result in numbing the opponent. The rock section will soon turn into rock debris that will follow with the tendrils of lightning basically creating a vortex of lightning with rocks chunks. The rocks would be released outward as projectiles and move anywhere in distance same to the lightning tendrils. The rocks and tendrils of lightning move and are sent at a unpredictable manner making it difficult to understand where they are being launched, further decreasing the possibility of an easy way of evasion.

    Note: Counts as two moves in the three move jutsu slot
    Note: Must have Lightning up to A-Rank
    Note: Must have Earth up to A-Rank
    Note: Can only be used three times
    Note: Can only be taught by Excālibur

    Learned Here

    (Doton/Katon: Gibil to Girra no adobento) - Earth/Fire Release: Advent of Gibil and Girra
    Type: Offensive / Supplementary
    Rank: S
    Range: Short - Mid
    Chakra: 40 (-10 per turn)
    Damage: 80
    Description: Advent of Gibil and Girra is a technique where user will firstly release doton chakra within their vicinity as to take a shape of two skulls with an opening at the lowest point of it. These two skulls would be approximetely the size of human heads and their properties would actually be the one of adhesive mud. As soon as the skulls have been formed, user will release katon chakra where they are placed, making it arise from the ground taking shape of two spirits, with two hands, levitating through the battlefield and filling in the previously made skulls. These spirits would be formed of solid fire chakra, being capable of withstanding the weight of mud that would act as a protector from other techniques, however at all times they will have intangible layer of fire flowing through them. Both Gibil and Girra are capable of going to mid range from the user before dispersing however they can only be made in vicinity to the user, aka short range. Each turn they are active, user will only be capable of performing techniques of fire release and his chakra would be drained by ten points. They can stay on the battlefield up to three turns and can be made only twice per battle, however never in consequent turns. Now both Gibil and Girra have their specific traits. Gibil, is mostly known for his solidity. He is capable of extending different parts of his body as to form different solid form of fire that will aid him in battle and that he is capable of relasing which will upon impact form explosion, albeit they can only reach short range. It could be swords, shields and similar. Their size can vary as well as the rank, going up to B rank. However in the case where the extension has been destroyed, the rank from which it was will also effect the rank of the spirit itself. The main attack of Gibil however is to actually condense itself into the mud skull which represents its base after which it will propel towards the target. Because of the highly condensed fire within the mud, upon impact with a solid object it will explode forming a maelstorm which would be of A rank. Gibil would actually prematurely detonate in case where wind based attack is coming his way which would actually just add onto fire because of oxygen feading the flames, making it envelop it before descending towards them (the person who used wind attack). Girra on the other hand, is different from Gibil. Its main property is the one of light. Because of the brightness of its fire, upon its forming, it will blind opponent for few moments as he needs to get used to to its illumination. It is less solid than Gibil, and its main use is to actually send projectiles of fire towards the target. Projectiles size at its peak can be 3 meters in diameter and their shape varies depending on Girra's feeling which are reflected upon them. Projectiles can be of either C or D rank, and it can only release up to 4 projectiles of C rank before dispersing completely. Both Gibil and Girra can in case of danger actually condense themselfs into skulls which represent the base of them as to defend from attacks coming their way. Their reforming however would drain user of the technique by ten chakra points.

    Note: Can only be used twice per battle
    Note: No technique of S rank or higher of fire release in the turn they are made.
    Note: They can not be made in consequent turns.
    Note: They can be on the battlefield up to three turns before dispersing.
    Note: When it comes to elemental techniques, user can only use element of fire whilst they are active.
    Note: User would be drained proportioned amount of chakra to the rank of the ability that the spirit uses. (e.g. if spirit uses a projectile of C rank, user would be drained by 15 chakra point and similar)
    Note: Each ability they use will also count towards the three jutsus limit.
    Note: The ability of condensing themself into the skull will cost 10 chakra points as well as reforming back to their original shape.
    Note: The jutsu would take two slots of possible three upon its activation.
    Note: Can only be Taught by Akasha

    Learned
     
         
    Last edited by Vex; 07-23-2015 at 05:19 PM.

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    Re: ☯ The Repository of Learning ☯

    *Insert Taijutsu*
     
         

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