Re: [Dad VS Son] Battle of Generations
As the Lightning breaks through towards us through the wood and continues weakened towards us, Hashirama breaks free from his wood technique and unleashes a burst of wind chakra that cancels the lightning blades coming towards us and attacks Natsu. Galen on the other hand, at the same time uses his chakra and encases Jiraya in a cube of solid Decay Energy (this would be the same as encasing him in solid water or earth, meaning that his body becomes encased in a solid 5x5x5 meter cube of decay chakra). Jiraya, completely overcome by the Genjutsu is unable to detect what just happened around him and can't avoid getting covered in the decay energy and as such getting his whole skin melted off. Off course this would release him from his genjutsu but its meaningless for the rest of the move, since by the time Jiraya notices his predicament, he'd already have suffered tons of damage and his skin would already be quite injured. Even if he defends from the technique and cancels it, the damage would already be done. Since both moves happen before the carbon spikes, Natsu has two options: either defend from the wind technique and let Jiraya melt away or try to release jiraya and somehow defend from the technique happening around him while taking the wind. As soon as the decay technique is done, Galen bites his thumb and summons a large crane beneath him and Hashirama that takes flight hovering about 2 meters from the statue.
Originally Posted by The Pervy Sage
(Fūton: Atsugai) - Wind Style: Pressure Damage
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
±Ibiton: Sono Kougu no Odahviing | Decay Release: The Tools of Odahviing±
Chakra: 30 (-10 per turn if kept active)
The user will take use of the specific release of Ibiton and manifest any construct his mind is able to imagine and visualize of that specific part of the release (Cubes, Spheres, Kunais, Swords, Walls, etc). These constructs, translucid and golden with a slight black hue in them, can be used to defend or attack. They can be created only Short-Mid range around the user but they can be thrown further. The user can control the movement of the constructs with or without the need for hand gestures, depending on the distance he is from them (Short range, no handgestures, Mid range requires hand gestures). Although hazardous to the enemies and anything present in the battlefield, the user can touch and interact with these constructs freely, taking advantage of their inherent properties to his own advantage. These constructs, if kept in short range, last until either dispelled or countered, making it a good choice to create weapons or defensive shields.
Note: Usable 5 times per battle.
Note: Creates only 1 item per use.
Kure-n Kuchiyose no Jutsu: Grus | Crane Summoning Technique: Grus
Grus is the embodiment of a Crane. A beautiful, elegant, grey and white bird with beautiful red beak and green eyes. He's not the biggest Crane, with a wingspan of about 8 meters and the body in proportion to it but he has a strong build, capable of flight with 2 humans on his back with no apparent effort. Capable of speech and possessing an acute intellect, he acts as a support summon to help the user in any way he can, making up for the fact that, apart from the Crane Arts, he can't use Ninjutsu. When in flight he is both fast and graceful, possessing an unsettling agility, unrivaled amongst all the cranes and most birds.
Note: Can only be taught by Scorps and requires the user to have the Crane Contract and its Tattoo.