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  1. #1
    Kage Xylon's Avatar

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    Xylon's Arsenal


    -Under reconstruction, this isn't the complete list im steadily updating.
    -Please dont post here until im finished.
    -Below is simply a list of all techniques, templates will be found throughout the thread.
    -Im still resolving permissions i already have from people.

    Own Techniques
    <To be updated>

    Shared techniques
    -Uzumaki Jake
    Summon Be gone (Kuchiyose Hima)
    Fire style: Solar Flare
    Dragons Breath (Doragon kokyuu)

    -Ali
    Lightning release: Shielding Mirror (Raiton: Toku kagami)
    Fire style: Overheat (Katon: o-ba-hi-to)
    Hell Fire Mode
    String control (Suji Shihai)
    Fire style: Reserve Heat (Uchiki Nekki)
    Fire style: Dark Overheat (Katon:Kurai O-ba-hi-to)
    Lion's roar (Raion Unari)
    Sword Of Hell Fire (Jigoku hi no ken)
    Lightning release: Dark Shielding Mirror (Raiton: Kuroi Toku Kagami)

    -Dan
    (Kuchiyose: Hogama) - Summoning: Great Fire Toad
    (Kuchiyose: Mizugama) - Summoning: Great Water Toad
    (Kuchiyose: kazegama) - Summoning: Great Wind Toad
    (Kuchiyose: Tsuchigama) - Summoning: Great Earth Toad
    (Kuchiyose: Raigama) - Summoning: Great lightning Toad
    (Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will
    (Sennin rippou) – Sage cube
    (Sennin Arashi) - Sage storm
    (Sennin hando) - Sage hand
    (Sennin Dangan) - Sage art bullets
    (Seijin Hira no jutsu) - Buddhist palm technique
    (Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic

    -Caliburn
    Swordsman Spirit (Ken Ki)

    -Sin
    Fire Style: Black Burn (Katon: Kuroi Kashou)

    -Hasashi
    lightning style: lightning manipulation (Raiton: Denkou Soujou)

    -Minato
    (Seiji ketsugō) Sage binding

    -Scary Yamato

    Compression Seal

    -Wesobi



    Artwork archive:













































     
         
    Last edited by Xylon; 03-23-2017 at 08:23 AM.

  2. #2
    Kage Xylon's Avatar

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    Re: Xylon's Arsenal



    Created





    • Fire Style; Infernal prison (katon; inferunul keimusho)
      Rank; S
      Type; Attack
      Range; Short-mid(on the ground where the glyph was formed)
      Chakra;40
      Damage; 80 (10 to the user)
      Description; The user summons flame in a circular glyph under the opponents feet. As long as the target is on the ground the attack is really difficult to avoid, The glyph can be moved and the flame comes from 4 corners of the glyph.. The flames are very voilent and harmful at contact.
      PHP Code:
      [B]Fire StyleInfernal prison (katoninferunul keimusho)[/B]
      [
      SPOILER]RankS
      Type
      Attack
      Range
      Short-mid(on the ground where the glyph was formed
      Chakra;40
      Damage
      80(10 to the user)
      DescriptionThe user summons flame in a circular glyph under the opponents feet. As long as the target is on the ground the attack is really difficult to avoidThe glyph can be moved and the flame comes from 4 corners of the glyph.. The flames are very voilent and harmful at contact. [/spoiler



      -
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    Learned





    • (Katon)Fire style Solar Flare
      Type: attack
      Rank: Forbidden
      Chakra: 50
      Damage: 80
      Dicription: By focusing your fire chakra and making the sun's temperature making it unstable you can create a solar flare that can wipe a place the size of newyork.
      Note: takes 1 turns to gather enough chakra to preform and even then, it takes time for the fire to get to the battle field.
      Note: Does damage to every one on the field incuding the user.
      Note: Cant use S-rank fire Jutsu's after this jutsu is preformed
      ( taught by uzumaki jake )
      PHP Code:
      [B](Katon)Fire style Solar Flare[/B]
      [
      SPOILER]Typeattack
      Rank
      Forbidden
      Chakra
      50
      Damage
      80
      Dicription
      By focusing your fire chakra and making the sun's temperature making it unstable you can create a solar flare that can wipe a place the size of newyork.
      Note: takes 1 turns to gather enough chakra to preform and even then, it takes time for the fire to get to the battle field.
      Note: Does damage to every one on the field incuding the user.
      Note: Cant use S-rank fire Jutsu'
      s after this jutsu is preformed 
      taught by uzumaki jake )[/SPOILER



    • Katon: Doragon kokyuu) Dragons Breath
      Rank: S
      Range: Short-Long
      Chakra: 40
      Damage: 80
      Description: Using 2 clones; the user creates a massive wind burst, the other 2 clones will hit that wind burst with a fire jutsu to make a massive fire wave. So massive it will be hard to avoid. it even melts the rock underneath it
      Note - Only useable twice per match
      ( taught by uzumaki jake )
      PHP Code:
      [B]KatonDoragon kokyuuDragons Breath[/B]
      [
      SPOILER]RankS
      Range
      Short-Long
      Chakra
      40
      Damage
      80
      Description
      Using 2 clonesthe user creates a massive wind burstthe other 2 clones will hit that wind burst with a fire jutsu to make a massive fire waveSo massive it will be hard to avoidit even melts the rock underneath it
      Note 
      Only useable twice per match
      taught by uzumaki jake )[/SPOILER



    • Katon: houka taka) Fire style: Fire Falcon
      Rank: A
      Type: Offensive / Defensive
      Chakra: 30 ( 10 for every turn to keep it active )
      Damage: 60
      Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ).
      ( only alimujtaba786 can teach this jutsu )
      PHP Code:
      [B]Katonhouka takaFire styleFire Falcon[/B]
      [
      SPOILER]RankA
      Type
      Offensive Defensive
      Chakra
      30 10 for every turn to keep it active )
      Damage60
      Description
      user spits out fire which then transforms into a falconit attacks the opponent at great speedIt can be used for defence it can block only fire attacks which are lower than A-rank ).
      only alimujtaba786 can teach this jutsu ) [/SPOILER



    • Katon: o-ba-hi-to) Fire style: Overheat
      Rank: S
      Type: Offensive
      Range: short - long
      Chakra: 40
      Damage: 100 ( -20 each time it is used)
      Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire.
      NOTES:
      1) Can only be used 3 times in a battle
      2) Each time its is used the damage done to opponent is reduced by 20
      ( only alimujtaba786 can teach this jutsu )
      PHP Code:
      [B]Katono-ba-hi-toFire styleOverheat[/B]
      [
      SPOILER]RankS
      Type
      Offensive
      Range
      short long
      Chakra
      40
      Damage
      100 ( -20 each time it is used)
      DescriptionUser raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire
      NOTES:
      1Can only be used 3 times in a battle
      2
      Each time its is used the damage done to opponent is reduced by 20 
      only alimujtaba786 can teach this jutsu )[/SPOILER



    • Hell Fire Mode
      Rank: Forbidden
      Type: Supplementary
      Chakra: 80
      Damage: N/a ( 50 to user )
      Description: User absorbs Hell Fire chakra from sword thus entering into Hell Fire Mode. User can manipulate any fire jutsu ( his opponents also{up to a rank} ). This mode Allows Me to sense fire AT ANY DISTANCE ( i hav heat sensing ability approved in my bio THIS ENHANCES IT TO EXTREME ). All fire based Jutsu's are done with minimum time. All this comes to great cost as user's body is burned badly as the mode wears off in 3 turns.

      Note:
      1. Must hav Sword of Hell fire In battle
      2. Lasts 3 turns
      3. User cant battle after the mode wears off.
      ( Can only be taught by alimujtaba786 )
      PHP Code:
      [B]Hell Fire Mode[/B]
      [
      SPOILER]RankForbidden
      Type
      Supplementary
      Chakra
      80
      Damage
      N/50 to user 
      DescriptionUser absorbs Hell Fire chakra from sword thus entering into Hell Fire ModeUser can manipulate any fire jutsu his opponents also{up to a rank} ). This mode Allows Me to sense fire AT ANY DISTANCE i hav heat sensing ability approved in my bio THIS ENHANCES IT TO EXTREME ). All fire based Jutsu's are done with minimum time. All this comes to great cost as user's body is burned badly as the mode wears off in 3 turns.

      Note:
      1. Must hav Sword of Hell fire In battle
      2. Lasts 3 turns
      3. User cant battle after the mode wears off
      .
      Can only be taught by alimujtaba786 )[/SPOILER



    • NAME : katon : amatsu soroi katon : heavenly suit of Fire
      Type: supplementary
      rank: Forbidden
      chakra cost: 60
      damage: n/a
      description: user summons a heavenly suit of fire on his body by summoning jutsu ( not animal summoning ) then he charges the suit with fire chakra for 2 turns . after charging all of users fire jutsu's damage increases by 30.
      NOTE: the suit only lasts for 3 turns
      NOTE: can be used 2 times in a battle
      NOTE: after using suit for 2 times user dies
      ( only alimujtaba786 can teach this jutsu )
      PHP Code:
      [B]NAME katon amatsu soroi katon heavenly suit of Fire[/B]
      [
      SPOILER]Typesupplementary
      rank
      Forbidden
      chakra cost
      60
      damage
      n/a
      description
      user summons a heavenly suit of fire on his body by summoning jutsu not animal summoning then he charges the suit with fire chakra for 2 turns after charging all of users fire jutsu's damage increases by 30.
      NOTE: the suit only lasts for 3 turns
      NOTE: can be used 2 times in a battle
      NOTE: after using suit for 2 times user dies
      ( only alimujtaba786 can teach this jutsu )[/SPOILER] 



    • Katon: uchiki nekki ) Fire style: Reserve heat
      Rank: S
      Type: Supplementary
      Chakra: 40
      Damage: N/A
      Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ). This jutsu lasts only for 3 turns .
      ( only alimujtaba786 can teach this jutsu )
      PHP Code:
      [B]Katonuchiki nekki Fire styleReserve heat[/B]
      [
      SPOILER]RankS
      Type
      Supplementary
      Chakra
      40 
      Damage
      N/A
      Description
      User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 but chakra cost remains same ). This jutsu lasts only for 3 turns .
      only alimujtaba786 can teach this jutsu )[/SPOILER



    • Katon: kurai o-ba-hi-to) Fire style: Dark Overheat
      Rank: forbidden
      Type: Offensive
      Range: short - long
      Chakra: 70
      Damage: 170 ( 40 damage to user )
      Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava.
      NOTES:
      1) Can only be used 1 times in a battle
      2) As its uses to much fire chakra it hurts user's hand by 40
      3) No Fire jutsu's next turn
      4) I AM NOT TEACHING THIS JUTSU TO ANYONE !!
      ( only alimujtaba786 can teach this jutsu)
      PHP Code:
      [B]Katonkurai o-ba-hi-toFire styleDark Overheat [/B]
      [
      SPOILER]Rankforbidden 
      Type
      Offensive 
      Range
      short long 
      Chakra
      70 
      Damage
      170 40 damage to user 
      DescriptionUser raises his/her hand and uses all his concentration to attack the opponent with a huge burst of firebut due to using too much fire chakra user is damaged by 40 this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava
      NOTES
      1Can only be used 1 times in a battle 
      2
      ) As its uses to much fire chakra it hurts user's hand by 40 
      3) No Fire jutsu'
      s next turn 
      4
      I AM NOT TEACHING THIS JUTSU TO ANYONE !! 
      only alimujtaba786 can teach this jutsu)[/SPOILER



    • (Katon: Kuroi Kashou)Fire Style: Black Burn
      Rank: S
      Type: Attack/Defence
      Range: Short - Long
      Chakra Cost: 40
      Damage Points: 80
      Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the
      target, the user turns into the users normal self and release black flames that attack the opponent.
      Note: The user can keep it as armor, that will hurt anybody who touches it.
      Note: Can only be used twice per battle
      Note: Only People Taught by SinRival Can use it
      PHP Code:
      [B](KatonKuroi Kashou)Fire StyleBlack Burn[/B]
      [
      SPOILER]RankS
      Type
      Attack/Defence
      Range
      Short Long
      Chakra Cost
      40
      Damage Points
      80
      Description
      The user releases crows of flame that appear out of the user, and start to form blasts of firethe user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear towhen the user reaches the
      target
      the user turns into the users normal self and release black flames that attack the opponent.
      NoteThe user can keep it as armorthat will hurt anybody who touches it.
      NoteCan only be used twice per battle
      Note
      Only People Taught by SinRival Can use it[/SPOILER


     
         
    Last edited by Xylon; 03-12-2017 at 08:26 PM.

  3. #3
    Kage Xylon's Avatar

    Status
    Xylon is offline
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    Join Date
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    #saraisthebest! #henrikisevil
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    #vexwashere #LCapone
     

    Re: Xylon's Arsenal



    Created






    • Lightning Style; Thunder Lance (Raiton; Rai-mori)
      Rank S
      Type; Attack
      Range; Short-Long
      Chakra; 40
      Damage; 80(10 to the user himself)
      Description; The user calls forth wide lightning in the form blades and structs the target. The lightning structs at a very fast speed and tilted angles from 60 degrees. 4 lightning blades struct the target but at different places the lightning never structs at the same place again. Each lightning struct is very powerful and forms a huge crater on the grounds where it hits.
      Note; Must form clouds before usage.
      PHP Code:
      [B]Lightning StyleThunder Lance (RaitonRai-mori)[/B]
      [
      SPOILER]Rank S
      Type
      Attack
      Range
      Short-Long
      Chakra
      40
      Damage
      80(10 to the user himself
      DescriptionThe user calls forth wide lightning in the form blades and structs the targetThe lightning structs at a very fast speed and tilted angles from 60 degrees4 lightning blades struct the target but at different places the lightning never structs at the same place againEach lightning struct is very powerful and forms a huge crater on the grounds where it hits.
      NoteMust form clouds before usage.[/SPOILER



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      -





    Learned





    • Raiton: Toku kagami ) Lightning release: shielding mirror ( DONE )
      Rank : S
      Type: Defensive
      Chakra: 40 ( lasts for 5 turns )
      Damage: N|A
      Description: The User emits lighting to make a lighting mirror , it can block all the incoming shurikens and kunai before hitting the user , or if used to block elemental jutsu’s , can deflect E ranks , -20 damage for D ranks , -15 damage for C ranks , -10 damage for B ranks , -5 damage for A ranks . cannot stop S-ranks ( if tries to block S-ranks it will break) .
      ( Can only be taught by ALIMUJTABA786 )
      PHP Code:
      [B]RaitonToku kagami Lightning releaseshielding mirror DONE )[/B]
      [
      SPOILER]Rank S
      Type
      Defensive
      Chakra
      40 lasts for 5 turns )
      DamageN|A
      Description
      The User emits lighting to make a lighting mirror it can block all the incoming shurikens and kunai before hitting the user , or if used to block elemental jutsu’s can deflect E ranks , -20 damage for D ranks , -15 damage for C ranks , -10 damage for B ranks , -5 damage for A ranks cannot stop S-ranks ( if tries to block S-ranks it will break) .
      Can only be taught by ALIMUJTABA786 )[/SPOILER



    • Raiton: kuroi Toku kagami ) Lightning release: Dark shielding mirror
      Rank : forbidden
      Type: Defensive
      Chakra: 65 ( lasts for 3 turns ) ( +15 chakra for each turn to keep it active )
      Damage: N|A
      Description: The User emits lighting to make a lighting mirror , it can block all the incoming shurikens and kunai before hitting the user , or if used to block elemental jutsu’s , can deflect E and D ranks , -30 damage for C ranks , -25 damage for B ranks , -20 damage for A ranks , -15 damage for S ranks . This is mirror can be moved at will of the user and protects the user for 3 turns.
      NOTES:
      1) Can only be used 1 time in a battle
      2) After using this jutsu user cannot use lighting jutsu next turn.
      3) user can use only 1 more jutsu in the turn this jutsu is used.
      4) consumes extra chakra to keep it active
      5) user must hav complete mastery over lighting element and hav good chakra control
      PHP Code:
      [B]Raitonkuroi Toku kagami Lightning releaseDark shielding mirror[/B]
      [
      SPOILER]Rank forbidden
      Type
      Defensive
      Chakra
      65 lasts for 3 turns ) ( +15 chakra for each turn to keep it active )
      DamageN|A
      Description
      The User emits lighting to make a lighting mirror it can block all the incoming shurikens and kunai before hitting the user , or if used to block elemental jutsu’s can deflect E and D ranks , -30 damage for C ranks , -25 damage for B ranks , -20 damage for A ranks , -15 damage for S ranks This is mirror can be moved at will of the user and protects the user for 3 turns.
      NOTES:
      1Can only be used 1 time in a battle
      2
      After using this jutsu user cannot use lighting jutsu next turn.
      3user can use only 1 more jutsu in the turn this jutsu is used.
      4consumes extra chakra to keep it active
      5
      user must hav complete mastery over lighting element and hav good chakra control[/SPOILER



    • lightning style: lightning manipulation: (raiton: denkou soujou)
      rank: S
      type: attack/supplementary
      range: short-long
      chakra: 40
      damage: 80
      description: the user focuses his lightning chakra throughout the air causing any already created lightning to fall under the users manipulation once the jutsu is in affect the user can control the lightning anyway way he pleases
      ~the lightning must be already
      ~once per battle
      ~lasts 2 turns
      PHP Code:
      [B]lightning stylelightning manipulation: (raitondenkou soujou)[/B]
      [
      SPOILER]rankS
      type
      attack/supplementary
      range
      short-long
      chakra
      40
      damage
      80
      description
      the user focuses his lightning chakra throughout the air causing any already created lightning to fall under the users manipulation once the jutsu is in affect the user can control the lightning anyway way he pleases
      ~the lightning must be already
      ~once per battle
      ~lasts 2 turns[/SPOILER



      Clarified that im able to use this technique.
    • Raiton: Mabayui bakari no shirindā |Lightning Release: Blinding Cylinder
      Type: Offensive
      Rank: S
      Range: Mid
      Chakra: 40 (+20)
      Damage: 80 (Must make contact with the opponent)
      Description: The user performs two handseals & slams both hands against the ground. A large circle of lightning rips through the ground, rising up to eight meters completely encompassing the opponent within a cylinder that reaches out 3 meters. As the cylinder fully forms, it begins to emit a bright light that momentarily blinds any party within & from a short range distance (5m). The user continues to perform a single handseal, charging chakra across the cylinder (+20 Chakra) causing it to rapidly contract in toward the opponent while also creating electrical currents that connect all across the inside of it. The currents cause no serious harm to the opponent but are enough to sidetrack them as the cylinder closes in. As the cylinder makes contact with the opponent the connection causes a short range electrical explosion, paralyzing the opponent for two turns.
      - Can be used twice
      - Unable to perform S Rank or above lightning the same turn
      - Unable to perform A Rank or above lightning the next turn
      - Taught by Method
      Taught here
      PHP Code:
      [B]RaitonMabayui bakari no shirindā |Lightning ReleaseBlinding Cylinder[/B]
      [
      spoiler]TypeOffensive
      Rank
      S
      Range
      Mid
      Chakra
      40 (+20)
      Damage80 (Must make contact with the opponent)
      DescriptionThe user performs two handseals slams both hands against the groundA large circle of lightning rips through the groundrising up to eight meters completely encompassing the opponent within a cylinder that reaches out 3 meters. As the cylinder fully formsit begins to emit a bright light that momentarily blinds any party within from a short range distance (5m). The user continues to perform a single handsealcharging chakra across the cylinder (+20 Chakracausing it to rapidly contract in toward the opponent while also creating electrical currents that connect all across the inside of itThe currents cause no serious harm to the opponent but are enough to sidetrack them as the cylinder closes in. As the cylinder makes contact with the opponent the connection causes a short range electrical explosionparalyzing the opponent for two turns.
      Can be used twice
      Unable to perform S Rank or above lightning the same turn
      Unable to perform A Rank or above lightning the next turn
      Taught by Method[/spoiler



    • Raiton: Sanzai genzai no bakuhatsu | Lightning Release: Scattered Current Explosion
      Type: Offensive
      Rank: S
      Range: Short - Long
      Chakra: 40
      Damage: 80
      Description: The user begins to channel their chakra across either arm, manipulating it to create vibrant currents that course within the limb until released outward in an explosive manner, reaching up to Long range almost instantly. Left behind are closely grouped currents that cover the entire area similar to the shape of a dome. Harmless as they are separately, their main offensive purpose is judged by the user compiling the currents to a single location of their choice within the area, causing the entire field of lightning to rapidly draw in to the single point & on impact the lightning creates a powerful electrical explosion. The results of the explosion leave the opponent paralysed & severely injured due to the sheer volume of currents within the area. The lightning, on impact with the explosion, courses throughout the opponent, creating lacerations across the body followed by minuscule cuts from within. This leaves the opponent unable to effectively move due to the severity of the cuts along the muscles . The lightning is controlled by small gestures from the user (palms open to release the lightning, while creating a fist draws in the lightning) & when drawing in to a single location, the lightning travels same speeds as normal lightning jutsu.
      - Can be used 2 times
      - Only able to perform Lightning jutsu while active
      - Must wait 3 turns after each use
      - Taught by Method
      Taught here
      PHP Code:
      [b]RaitonSanzai genzai no bakuhatsu Lightning ReleaseScattered Current Explosion [/b]
      [
      spoiler]TypeOffensive
      Rank
      S
      Range
      Short Long
      Chakra
      40
      Damage
      80
      Description
      The user begins to channel their chakra across either armmanipulating it to create vibrant currents that course within the limb until released outward in an explosive mannerreaching up to Long range almost instantlyLeft behind are closely grouped currents that cover the entire area similar to the shape of a domeHarmless as they are separatelytheir main offensive purpose is judged by the user compiling the currents to a single location of their choice within the areacausing the entire field of lightning to rapidly draw in to the single point on impact the lightning creates a powerful electrical explosionThe results of the explosion leave the opponent paralysed severely injured due to the sheer volume of currents within the areaThe lightningon impact with the explosioncourses throughout the opponentcreating lacerations across the body followed by minuscule cuts from withinThis leaves the opponent unable to effectively move due to the severity of the cuts along the muscles The lightning is controlled by small gestures from the user (palms open to release the lightning, while creating a fist draws in the lightning) & when drawing in to a single locationthe lightning travels same speeds as normal lightning jutsu
      Can be used 2 times
      Only able to perform Lightning jutsu while active
      Must wait 3 turns after each use
      Taught by Method[/spoiler


     
         
    Last edited by Xylon; 04-29-2017 at 03:11 AM.

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    Re: Xylon's Arsenal



    Created



    • Water Style; Blessed Drop (Suiton; keitaku tekika)
      Rank; S
      Range: Short-Long
      Type; Attack/Defense (can be both at the same time)
      Chakra cost; 40
      Damage points; 80
      Description; The user collects moisture from the air into an orb shape, the user keeps on collecting water and condenses it into the orb, the friction upon condensing produces electricity, thus an orb of condensed electrified cold water, upon impact the orb releases large ammount of water capable enough of blocking strong wind/fire(combo) and lightning techniques.
      Note; No water source needed to perform this technique, though a water source can increase the speed of forming the orb.
      PHP Code:
      [B]Water StyleBlessed Drop (Suitonkeitaku tekika)[/B]
      [
      SPOILER]RankS
      Range
      Short-Long
      Type
      Attack/Defense (can be both at the same time)
      Chakra cost40
      Damage points
      80
      Description
      The user collects moisture from the air into an orb shapethe user keeps on collecting water and condenses it into the orbthe friction upon condensing produces electricitythus an orb of condensed electrified cold waterupon impact the orb releases large ammount of water capable enough of blocking strong wind/fire(combo) and lightning techniques
      NoteNo water source needed to perform this techniquethough a water source can increase the speed of forming the orb.[/SPOILER



      -
      -
      -
      -
      -
      -





    Learned
     
         
    Last edited by Xylon; 03-12-2017 at 08:48 PM.

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    Re: Xylon's Arsenal




    Created





    Learned




    • Doton: mimi puragu ) Earth Style : Ear Plugs
      Rank: B
      Type: Supplementay
      Chakra: 25
      Damage: N/A
      Description: user uses Earth chakra and manipulates Earth it into ear plugs for himself or any1 else thus blocking any sound ( Fully Sound Proof ).
      PHP Code:
      [B]Dotonmimi puragu Earth Style Ear Plugs[/B]
      [
      SPOILER]RankB
      Type
      Supplementay
      Chakra
      25
      Damage
      N/A
      Description
      user uses Earth chakra and manipulates Earth it into ear plugs for himself or any1 else thus blocking any sound Fully Sound Proof ). [/SPOILER



    • (Hybrid Technique)(Subashikoi sabure) Quicksand
      Rank: S
      Range: 10ft in radius
      Type: offensive
      Chakra: 40
      Damage: 25 per turn
      Description: User uses water and earth element and gathers chakra into hand and then strikes the ground and makes quicksand in the desired place which is 10ft in radius.
      Only alimujtaba786 can teach this jutsu
      PHP Code:
      [B]Subashikoi sabureQuicksand[/B]
      [
      SPOILER]RankS
      Range
      10ft in radius 
      Type
      offensive
      Chakra
      40
      Damage
      25 per turn
      Description
      User uses water and earth element and gathers chakra into hand and then strikes the ground and makes quicksand in the desired place which is 10ft in radius.
      Only alimujtaba786 can teach this jutsu[/SPOILER


     
         
    Last edited by Xylon; 03-12-2017 at 08:53 PM.

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    Re: Xylon's Arsenal



    Created







    Learned





    • Name: raion unari : lion's roar
      Rank: forbidden
      Type: Offensive
      Range: short - long
      Chakra: 75
      Damage: 100 to opponent ( 50 to user )
      Description: user inhales great amount of wind and then adds wind chakra to it after that he screams so loudly that it can pyralyze opponent for a turn. but damages user as it put starins as user's vocal chord and lungs. it can also send back many sound jutsu's and projectiles comming for forward direction, due to the strain it damages user by 50.
      Note: can only be used 1 times per match
      Note: User cant use WIND JUTSU's next turn
      Note: User can only use 1 more jutsu in the turn with this jutsu.
      Note: can only be used and taught by alimujtaba786
      PHP Code:
      [B]Nameraion unari lion's roar[/B]
      [SPOILER]Rank: forbidden
      Type: Offensive
      Range: short - long
      Chakra: 75
      Damage: 100 to opponent ( 50 to user )
      Description: user inhales great amount of wind and then adds wind chakra to it after that he screams so loudly that it can pyralyze opponent for a turn. but damages user as it put starins as user'
      s vocal chord and lungsit can also send back many sound jutsu's and projectiles comming for forward direction, due to the strain it damages user by 50.
      Note: can only be used 1 times per match
      Note: User cant use WIND JUTSU'
      s next turn
      Note
      User can only use 1 more jutsu in the turn with this jutsu.
      Notecan only be used and taught by alimujtaba786[/SPOILER



    • (Fuuton: Boushi Senpuu) Wind Style: Spinning Whirlwind
      Rank: S
      Type: Attack/Defence
      Range: Short
      Chakra Cost: 40
      Damage: N/A(60 if tornado hits the opponent)
      Description: The user spins and creates a big tornado around them for defence, this can damage the opponent if they get too close. The tornado can defend high rank lightning.
      Note: Only useable by Question.
      PHP Code:
      [B](FuutonBoushi SenpuuWind StyleSpinning Whirlwind[/B]
      [
      SPOILER]RankS
      Type
      Attack/Defence
      Range
      Short
      Chakra Cost
      40 
      Damage
      N/A(60 if tornado hits the opponent
      DescriptionThe user spins and creates a big tornado around them for defencethis can damage the opponent if they get too closeThe tornado can defend high rank lightning.
      NoteOnly useable by Question.[/SPOILER


     
         
    Last edited by Xylon; 03-12-2017 at 09:08 PM.

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    Re: Xylon's Arsenal



    Weapons





    • Long Sword of the Demon Blacksmith (Muramasa no tachi)
      Type: Weapon
      Weapon rank: S
      Range: Short
      Chakra cost(s):
      -30/turn the sword is unsheathed.
      -30/Quickdraw used
      Damage Chart:
      Quickdraw(Short range)-A rank, 60
      Quickdraw with a movement enhancing technique-S rank. 80
      Description: Muramasa no tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern ninjutsu & kenjutsu techniques to generate effective strikes with overwhelming damage output.
      The sword is a “Tachi” not a Katana, with chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from lightning release, but may involve other elements if used with a Custom jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of lightning chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade.
      However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.
      Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.
      -Appearance: Sword & Sheath.
      PHP Code:
      [B]Long Sword of the Demon Blacksmith (Muramasa no tachi)[/B]
      [
      SPOILER]TypeWeapon
      Weapon rank

      Range
      Short
      Chakra cost
      (s): 
      -
      30/turn the sword is unsheathed
      -
      30/Quickdraw used 
      Damage Chart

      Quickdraw(Short range)-A rank60
      Quickdraw with a movement enhancing technique
      -S rank80 
      Description
      Muramasa no tachi (Muramasa for short), is a modern sword named after the famous blacksmithMuramasaAlthough not crafted by Muramasa himselfthe sword is his living legacy heavily emphasizing on attack strengthOpposite of most weaponsthe blade is not ancient neither imbued with any magical forcesInstead it combines the Muramasa’s own sword crafting skills with a hint of modern ninjutsu kenjutsu techniques to generate effective strikes with overwhelming damage output
      The sword is a “Tachi” not a Katanawith chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from lightning releasebut may involve other elements if used with a Custom jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his bodyThe sword is a vibroweapona high frequency blade similar to the ones used by Kirabi and Sasukemeaning that it uses electrical energy to generate molecular vibration whichon physical contactbreaks the molecular bonds of other matter allowing the blade to effortlessly cut through objectsMurasama’s ancient sword development techniques were used to design the blade which makes it highly conductivethe different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outsidethe reduced loss of energy combined with the continuous supply of lightning chakra from the user soon charges the bladechanging its color to redThe sword leaks out electrical electrical energy of red wavelengththe red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon knownThe cutting potential of the sword could be defined with examplesFlying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weaponsMuramasa only takes this ability further effortless piercing through diamondfurther more making it extremely lethal for person if hit directly by blade
      However this attack strengthabnormal as it may beisn’t Muramasa’s primary abilityMuramasa’s main feature is its sheathwhere the sword helps maximize the cutting abilitythe sheath helps the user muster enough strengththis means while Muramasa has the potential to cut through diamondit is unable to without the proper input of forceUnique to the sheath is its ability to store energy for burst damage when unsheathedits features a trigger which when released would launch the blade outside for a single “Quickdraw” techniquewhich provides the necessary strength to perform such a powerful slashThe Quickdraw technique is Muramasa’s signature skillwhen released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximityThe technique would however possess a downside in precisionbecause of the speed of this technique the single strike wouldn’t land if used either a second early or a second lateQuickdraw skill generates great forcecombined with the piercing ability of the blade it allows great feats for both offense and defenseI.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the userMuramasa would slice cleanly through the projectilebut the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objectssuch as Wind or Waterthe strike force will distort the shapeThe Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reasonthe ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying forceThe sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.
      Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge. 
      -Appearance:  [URL="http://www.eldojogamer.com/wp-content/uploads/2012/12/Metal-Gear-Rising-Revengeance-Samuel-Concept-Art-007.jpg"]Sword[/URL] & [URL="http://1-media-cdn.foolz.us/ffuuka/board/m/image/1365/39/1365396323164.jpg"]Sheath[/URL].
      [/SPOILER] 



    • Name: ken no jigoku hi : english name: Sword Of Hell Fire
      Rank:Forbidden
      Type:Supplementary
      Range: All
      Chakra Cost: 60 ( +10 to keep t active )
      Damage Points: 40 to 100
      Description: A sword of fire which is brought from the depths of hell. can use all fire based attacks. enhance fire atatcks and increase fire attacks damage by 40.
      NOTE:
      1) while this sword is in play no other summonings can be done .
      2) Sword can remain in play for 3 turns
      ( only alimujtaba786 can teach this jutsu )

      PHP Code:
      [B]Nameken no jigoku hi english nameSword Of Hell Fire[/B]
      [
      SPOILER]Rank:Forbidden
      Type
      :Supplementary
      Range
      All
      Chakra Cost
      60 ( +10 to keep t active )
      Damage Points40 to 100
      Description
      A sword of fire which is brought from the depths of hellcan use all fire based attacksenhance fire atatcks and increase fire attacks damage by 40.
      NOTE
      :
      1) while this sword is in play no other summonings can be done .
      2Sword can remain in play for 3 turns
      only alimujtaba786 can teach this jutsu )
      [
      IMG]http://i546.photobucket.com/albums/hh434/alimujtaba786/d858fd908a7c00_full.jpg[/IMG] [/SPOILER] 



    • Fusion Swords
      The Fusion Swords is a six-piece sword, having a interlocking mechanism, the 6 swords themselves serves a variety of purposes and comes in different shapes and sizes thus suited best weapon for different combat situations, when fused together the form a broad sword which in status surpass all the other component swords.

      Main Blade:
      Also known as the 1st blade, resembles an exaggerated two-handed sword in its shape and appearance, despite its apparent size and weight. It consists of a long hilt wrapped in a red material, a distinctively large handguard which the other swords are locked into, a wide length of blade, and an equally long but thinner length ending in a point. The main blade is the only sword among the six that is double-sided. The main blade apparently has 2 different forms, One with the blade of the sword appearing to be one solid length of metal except for the transition between the wide and thin halves. In the second, the blade is pulled in two lengthwise; the edges are locked apart and a complex inner portion of the sword is visible.

      Hollow Blade:
      The hollow blade does not have an inner core as the main blade sword. Rather, it is essentially (though not exactly) a thick sheet of metal folded in a V-shape when looked from above, the edge of the sword being the bottom point of the V, with its lower one-third of its length wrapping around a red double-hilt. The hollow blade is locked onto the front edge of the main blade, where it snugly covers that entire edge of the main blade, and its own edge serves as the striking point for the assembled sword.

      Back Blades:
      The back blades are identical long swords, mirror images of each other, with one straight edge and one saw toothed edge, with a long black hilt for each. These two swords are attached to the back of the main blade, on both sides of the main blades back edge, with the saw-tooths pointed forward toward the hollow blade. The addition of these two swords completes the trapezoidal silhouette of the fusion swords.

      Side Blades:
      The side blades are identical, mirror image dagger-like swords, though they are still quite long. They are singled edged, with a gear-like mechanism between the hilt and the blade that allow them to fold up like a switchblade. It is in this folded form that the two sides blades are locked onto the two sides of the assembled sword, with their edges turned forward toward the main blade at the front of the sword. In addition, one of the two blades can be quickly ejected from the assembly if needed. The side blade in unassembled form serves a projectile like purpose, if thrown away the can be controlled by the magnetic core of the 1st blade, to redirect them, though in a rough manner showing that the control over it is really weak and cannot always be count on.

      Buster Sword:
      The fully assembled form of the fusion auxiliary blades, has the looks of a broad sword, The assembled form of the fusion swords is a heavy sword, most suited to crushing, and is not necessarily intended to serve the role of a slicing weapon as a nodachi would be. It is capable of being used for slicing, however being able to cleanly slice through rebar reinforced concrete with it. Although its appearance is as stout and sturdy, In overall when compared to the other swords, the buster is indestructible (literally or virtually), where destroying the other blades may seem easy, buster can completely resist out the pressure with its unique form, it space vacancies through out the fused blade though weakens the its offensive power, absorbs damage in critical situations.

      PHP Code:
      [B]Fusion Swords[/B][/SIZE]
      [
      SPOILER]The Fusion Swords is a six-piece swordhaving a interlocking mechanismthe 6 swords themselves serves a variety of purposes and comes in different shapes and sizes thus suited best weapon for different combat situationswhen fused together the form a broad sword which in status surpass all the other component swords

      [
      B]Main Blade:[/B] [SPOILER]Also known as the 1st bladeresembles an exaggerated two-handed sword in its shape and appearancedespite its apparent size and weightIt consists of a long hilt wrapped in a red materiala distinctively large handguard which the other swords are locked intoa wide length of blade, and an equally long but thinner length ending in a pointThe main blade is the only sword among the six that is double-sidedThe main blade apparently has 2 different formsOne with the blade of the sword appearing to be one solid length of metal except for the transition between the wide and thin halvesIn the secondthe blade is pulled in two lengthwisethe edges are locked apart and a complex inner portion of the sword is visible.[/SPOILER]
      [
      B]Hollow Blade:[/B] [SPOILER]The hollow blade does not have an inner core as the main blade swordRatherit is essentially (though not exactlya thick sheet of metal folded in a V-shape when looked from abovethe edge of the sword being the bottom point of the Vwith its lower one-third of its length wrapping around a red double-hiltThe hollow blade is locked onto the front edge of the main bladewhere it snugly covers that entire edge of the main blade, and its own edge serves as the striking point for the assembled sword. [/SPOILER]
      [
      B]Back Blades:[/B] [SPOILER]The back blades are identical long swordsmirror images of each otherwith one straight edge and one saw toothed edgewith a long black hilt for eachThese two swords are attached to the back of the main bladeon both sides of the main blades back edgewith the saw-tooths pointed forward toward the hollow bladeThe addition of these two swords completes the trapezoidal silhouette of the fusion swords.[/SPOILER]
      [
      B]Side Blades:[/B] [SPOILER]The side blades are identicalmirror image dagger-like swordsthough they are still quite longThey are singled edgedwith a gear-like mechanism between the hilt and the blade that allow them to fold up like a switchbladeIt is in this folded form that the two sides blades are locked onto the two sides of the assembled swordwith their edges turned forward toward the main blade at the front of the swordIn additionone of the two blades can be quickly ejected from the assembly if neededThe side blade in unassembled form serves a projectile like purpose, if thrown away the can be controlled by the magnetic core of the 1st bladeto redirect themthough in a rough manner showing that the control over it is really weak and cannot always be count on. [/SPOILER]
      [
      B]Buster Sword:[/B] [SPOILER]The fully assembled form of the fusion auxiliary bladeshas the looks of a broad swordThe assembled form of the fusion swords is a heavy swordmost suited to crushing, and is not necessarily intended to serve the role of a slicing weapon as a nodachi would beIt is capable of being used for slicinghowever being able to cleanly slice through rebar reinforced concrete with itAlthough its appearance is as stout and sturdyIn overall when compared to the other swordsthe buster is indestructible (literally or virtually), where destroying the other blades may seem easybuster can completely resist out the pressure with its unique formit space vacancies through out the fused blade though weakens the its offensive powerabsorbs damage in critical situations. [/SPOILER]
      [
      SPOILER][IMG]http://i704.photobucket.com/albums/ww43/Darknessbeyond/Buster.png[/IMG][/SPOILER][/SPOILER] 



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    Created





    • Sword art; Twilight Slash (Kenjutsu; Koukon Kirashuu)
      Rank; A
      Range; Short-Very Long
      Type; Attack
      Chakra Cost; 30
      Damage points; 60
      Description: The user transfers chakra into his sword and uses shape manipulation to extend its reach, theblade starts to emit glowing energy. It extends till 15 meter’s up to the users will, its sharpness also increases, and regardless of the size of the sword it remains easy to handle. The technique ends right after used.

      *Can only be used 4 times per battle
      PHP Code:
      [B]Sword artTwilight Slash (KenjutsuKoukon Kirashuu) [/B]
      [
      SPOILER]Rank
      Range
      Short-Very Long
      Type
      Attack
      Chakra Cost
      30
      Damage points
      60
      Description
      The user transfers chakra into his sword and uses shape manipulation to extend its reachtheblade starts to emit glowing energyIt extends till 15 meter’s up to the users willits sharpness also increases, and regardless of the size of the sword it remains easy to handleThe technique ends right after used

      *
      Can only be used 4 times per battle[/SPOILER



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    • (Ken Sen) Blade Beam
      Rank: A
      Range: Short-Mid-Long
      Type: Attack
      Chakra cost: 30
      Damage points: 60
      Description: The user focuses his chakra through the 1st blade opening in its core (thus while the sword is open, see picture) and releases it as a destructive beam of white chakra. The point of the beam is shaped into the point of a blade and along the edges of the entire bleam smaller blades appear. These blades are long enough to make deep trenches in the earth along the course of the beam.
      Blede Beam
      *Must have Fusion Swords*
      *Can only be used with the 1st Blade*
      *Usable 4 times in a battle*
      *Can only be taught by DS and Caliburn*
      PHP Code:
      [B](Ken SenBlade Beam[/B]
      [
      SPOILER]RankA
      Range
      Short-Mid-Long
      Type
      Attack 
      Chakra cost
      30
      Damage points
      60 
      Description
      The user focuses his chakra through the 1st blade opening in its core (thus while the sword is opensee picture) and releases it as a destructive beam of white chakraThe point of the beam is shaped into the point of a blade and along the edges of the entire bleam smaller blades appearThese blades are long enough to make deep trenches in the earth along the course of the beam.
      Blede Beam
      *Must have Fusion Swords*
      *
      Can only be used with the 1st Blade*
      *
      Usable 4 times in a battle*
      *
      Can only be taught by DS and Caliburn*[/SPOILER



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    • Wing Blade (Kirihane)
      Rank: A
      Type: Supplementary
      Range: Short-mid
      Chakra: 30/per turn
      Damage: N/a
      Description: Used with Fusion Swords, the technique causes the blades to levitate behind the users body mimicking wings, Wings of Blades to exact. Usage of this technique greatly increases the efficiency of the user as he does not have to carry all blades, they move along with him, they can be used in different combinations and they can be left at any part of the move and they will automatically return to their positions. The technique also serves the purpose of giving the user wings and the ability to freely levitate in the air with complete superiority in aerial movement. The blades each are positioned specifically as wings. When infused with lightning chakra they emit electromagnetic waves, by putting them in different frequency’s they create a force enough to levitate user in the air. The height is determined by how much chakra is used and the movement can be controlled by Gyroscopical methods, like spinning the swords at their positions. This flight method is better than most others because it doesn’t requires, any drag or pull, no need for gliding, it can stay in a stationary position whilst maintaining flight and it isn’t affected by the angle or air density/pressure.
      Note: Can only be used with Fusion Swords or with any other suitable alternate.
      -Lasts 5 turns. Usable twice.
      http://en.wikipedia.org/wiki/Electromagnetic_levitation
      PHP Code:
      [B]Wing Blade (Kirihane) [/B]
      [
      SPOILER]RankA
      Type
      Supplementary 
      Range
      Short-mid 
      Chakra
      30/per turn 
      Damage
      N/a
      Description
      Used with Fusion Swordsthe technique causes the blades to levitate behind the users body mimicking wingsWings of Blades to exactUsage of this technique greatly increases the efficiency of the user as he does not have to carry all bladesthey move along with himthey can be used in different combinations and they can be left at any part of the move and they will automatically return to their positionsThe technique also serves the purpose of giving the user wings and the ability to freely levitate in the air with complete superiority in aerial movementThe blades each are positioned specifically as wingsWhen infused with lightning chakra they emit electromagnetic wavesby putting them in different frequency’s they create a force enough to levitate user in the airThe height is determined by how much chakra is used and the movement can be controlled by Gyroscopical methodslike spinning the swords at their positionsThis flight method is better than most others because it doesn’t requiresany drag or pullno need for glidingit can stay in a stationary position whilst maintaining flight and it isn’t affected by the angle or air density/pressure
      NoteCan only be used with Fusion Swords or with any other suitable alternate.
      -
      Lasts 5 turnsUsable twice.
      http://en.wikipedia.org/wiki/Electromagnetic_levitation[/SPOILER] 



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    • Omni Slash (Omuni Kiritateru)
      Rank: S
      Range: Mid-Long
      Type: Attack
      Chakra cost: 40
      Damage points: 80 (-15)
      Description: The user releases Ken Ki, focuses a large amount of chakra into the Buster Blade and launches himself towards the opponent with it at an enormous speed. Just before reaching the opponent the user opens the side blades and swings the Buster Blade at the opponent. At this time the sword splits up and 5 swords surround the opponent in a circular formation while still holding the first sword. As a result of all the chakra that was infused in the sword, the swords keep hoovering around the opponent and are surrounded by the users chakra. After the first slash, with excellent timing and immense speed given by Ken Ki, the user attacks the opponent first with the Beam Blade, leaving after images and attacks the opponent once with every other sword, ending with blade beam again slashing him downwards to the ground, resulting in a 7 hit combo.
      He attacks in straight lines: first he slashes with the first blade and appears at the second blade, grabs it and uses the chakra around the swords as a launching platform to shoot himself again towards the opponent, slashes him and grabs the next sword. This happens in total 7 times, however due to Ken Ki it happens all in only a few seconds and it seems the user is actually hoovering through the air without touching the ground.
      Every time the user hits, chakra is released from the blade that explodes on contact
      YouTube - Omni Slash Version 5 http://www.youtube.com/watch?v=zwbEH...layer_embedded
      *Must Have Fusion Swords*
      *Can only be used with Buster sword*
      *Must have released Ken Ki*
      *Can only be used twice per battle*
      *The user takes -15 damage*
      *Can only be thaught by Dark Sage and Caliburn*


      PHP Code:
      [B]Omni Slash (Omuni Kiritateru)[/B]
      [
      SPOILER]Rank
      Range
      Mid-Long 
      Type
      Attack 
      Chakra cost
      40 
      Damage points
      80 (-15)
      DescriptionThe user releases Ken Kifocuses a large amount of chakra into the Buster Blade and launches himself towards the opponent with it at an enormous speedJust before reaching the opponent the user opens the side blades and swings the Buster Blade at the opponentAt this time the sword splits up and 5 swords surround the opponent in a circular formation while still holding the first sword. As a result of all the chakra that was infused in the swordthe swords keep hoovering around the opponent and are surrounded by the users chakraAfter the first slashwith excellent timing and immense speed given by Ken Kithe user attacks the opponent first with the Beam Bladeleaving after images and attacks the opponent once with every other swordending with blade beam again slashing him downwards to the groundresulting in a 7 hit combo.
      He attacks in straight linesfirst he slashes with the first blade and appears at the second bladegrabs it and uses the chakra around the swords as a launching platform to shoot himself again towards the opponentslashes him and grabs the next swordThis happens in total 7 timeshowever due to Ken Ki it happens all in only a few seconds and it seems the user is actually hoovering through the air without touching the ground.
      Every time the user hitschakra is released from the blade that explodes on contact
      YouTube 
      Omni Slash Version 5  http://www.youtube.com/watch?v=zwbEHsCcIF4&feature=player_embedded
      *Must Have Fusion Swords*
      *
      Can only be used with Buster sword*
      *
      Must have released Ken Ki*
      *
      Can only be used twice per battle*
      *
      The user takes -15 damage*
      *
      Can only be thaught by Dark Sage and Caliburn*[/SPOILER



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    • Speed rave (Issanniushi)
      Rank; A
      Type; Supplementary
      Range; Short-Long
      Chakra cost; 30
      Damage points; N/a
      Description; A sword fighting style that puts a large emphasis on overwhelming enemies with wide-ranged, speed-based combos. The user releases large amounts ki from his body and utilizes it all to mainly increase his speed, the magnitude of the ki slightly levitates the user above ground. The mode is wideranged andspeed is particularly raised upto these basis, the user will require a wide area to move at, attacking from different directions.
      Note; Last 3 turn after activated
      Note; Only usable 2 times per battle
      PHP Code:
      [B]Speed rave (Issanniushi)[/B]
      [
      SPOILER]Rank
      Type
      Supplementary 
      Range
      Short-Long
      Chakra cost
      30 
      Damage points
      N/a
      Description
      A sword fighting style that puts a large emphasis on overwhelming enemies with wide-rangedspeed-based combosThe user releases large amounts ki from his body and utilizes it all to mainly increase his speedthe magnitude of the ki slightly levitates the user above groundThe mode is wideranged andspeed is particularly raised upto these basisthe user will require a wide area to move atattacking from different directions
      NoteLast 3 turn after activated 
      Note
      Only usable 2 times per battle[/SPOILER



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    • Moonlight tempest(gekkou arashi)
      Rank; A
      Range; Short-Long
      Type; Attack
      Chakra Cost; 30
      Damage; 60
      Description; A sword art in which the user collects energy or transfers energy into the sword and slashes which gives an highly amplified swing that creates a shock wave which moves forward.
      Note; The shock wave can cut almost anything in its way but moves straight forwards, which makes it difficult to hit the target, best used in short range.
      PHP Code:
      [B]Moonlight tempest(gekkou arashi)[/B]
      [
      SPOILER]RankA
      Range
      Short-Long 
      Type
      Attack
      Chakra Cost
      30
      Damage
      60 
      Description
      A sword art in which the user collects energy or transfers energy into the sword and slashes which gives an highly amplified swing that creates a shock wave which moves forward.
      NoteThe shock wave can cut almost anything in its way but moves straight forwardswhich makes it difficult to hit the targetbest used in short range.[/SPOILER



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    • Blaze Luminous (Bureizuruminasu)
      Rank: S
      Type: Defense/Offensive
      Range: Short-Mid
      Chakra cost: 40(+15 for electric storm)
      Damage Points: 60
      Description: The technique is a principle guided defensive and counter-offensive method. Using the users multiple swords, he levitates them forwards and makes them spin. By applying chakra the user creates a energy shield to defend against incoming threats. Aside from the durability of the shield itself the rotation redirects the attacks towards the sides. By adding lightning chakra, user could create an electric storm infront that extends till mid-range. The storm is capable of completely repelling metallic objects and paralyzing human targets.
      Note: Can defend against up to S rank techniques thrice per battle.
      -The swords are heated by the rotations and thus cannot be held the following turn. Requires a minimum of 3 swords.


      Approved here
      PHP Code:
      [B]Blaze Luminous (Bureizuruminasu)[/B]
      [
      SPOILER]RankS
      Type
      Defense/Offensive
      Range
      Short-Mid 
      Chakra cost
      40(+15 for electric storm)
      Damage Points60
      Description
      The technique is a principle guided defensive and counter-offensive methodUsing the users multiple swordshe levitates them forwards and makes them spinBy applying chakra the user creates a energy shield to defend against incoming threatsAside from the durability of the shield itself the rotation redirects the attacks towards the sidesBy adding lightning chakrauser could create an electric storm infront that extends till mid-rangeThe storm is capable of completely repelling metallic objects and paralyzing human targets.
      NoteCan defend against up to S rank techniques thrice per battle.
      -
      The swords are heated by the rotations and thus cannot be held the following turnRequires a minimum of 3 swords.[/SPOILER



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    • Magnetic Satellite (Jishaku Eisei)
      Rank: S
      Type: Offensive/Defensive/Supplementary
      Range: Long
      Chakra cost: 20/turn
      Damage Points: N/a
      Description: The user grabs the buster and launches it hard high above the ground where it splits up hovers above within the sky. The swords position themselves horizontally around the first blade while the first blade itself remains at the center vertically with its edge faced down. Like Wing Blade technique the satellite could control its movements and direction using gyroscopic methods allowing it to move freely across the skies by spinning and rotating. When the user commands, the satellite uses the magnetic core of the first blade to release strong tractor beams to pull over metallic objects. Over the turns the satellite collects objects and keeps them hovering above the skies along with itself (for maximum of 4 turns), when the user finally releases the technique with a seal of confrontation the main blade releases a burst of chakra that pushes down the collected debris/metal/kunai and showers it across or at a particular part of the field with destructive strength. To prevent the satellite from being struck down prematurely, blaze luminous could be activated at any given moment to act as a shield. Any clouds above the sky would also rotate around the satellite creating a think of sheet of clouds to further dampen the damage.
      -Note: Requires Fusion Sword.
      -Usable twice per conflict.

      Approved here
      PHP Code:
      [B]Magnetic Satellite (Jishaku Eisei)[/B]
      [
      SPOILER]RankS
      Type
      Offensive/Defensive/Supplementary 
      Range
      Long 
      Chakra cost
      20/turn
      Damage Points
      N/
      Description
      The user grabs the buster and launches it hard high above the ground where it splits up hovers above within the skyThe swords position themselves horizontally around the first blade while the first blade itself remains at the center vertically with its edge faced downLike Wing Blade technique the satellite could control its movements and direction using gyroscopic methods allowing it to move freely across the skies by spinning and rotatingWhen the user commandsthe satellite uses the magnetic core of the first blade to release strong tractor beams to pull over metallic objectsOver the turns the satellite collects objects and keeps them hovering above the skies along with itself [B](for maximum of 4 turns)[/B], when the user finally releases the technique with a seal of confrontation the main blade releases a burst of chakra that pushes down the collected debris/metal/kunai and showers it across or at a particular part of the field with destructive strengthTo prevent the satellite from being struck down prematurelyblaze luminous could be activated at any given moment to act as a shieldAny clouds above the sky would also rotate around the satellite creating a think of sheet of clouds to further dampen the damage.    
      -
      NoteRequires Fusion Sword
      -
      Usable twice per conflict.[/SPOILER



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    • Railgun (Rerugan)
      Type: Offensive
      Rank: S
      Range: Mid-Long
      Chakra Cost: 40
      Damage Points: 80
      Description: Railgun is a buster sword technique that uses the main blade and an ordinary kunai to create a powerful projectile. The use unlocks the main blade and hooks a kunai near the hilt, using the sword’s ability to generate electromagnetism he charges both ends of the sword to emit small electromagnetic fields that charges lorentz force between the swords where the kunai is held then using the same fields the user accelerates the kunai shooting out it , the user experiences a small kick back upon release. Because of the principle applied in the technique the kunai doesn’t loses trajectory even after traveling a very long distance despite being shot with great force and speed making this technique incredibly accurate and precise. Upon impact the kunai deals non chakra based, kinetic damage strong enough to push back and kill a large summon suffice to say a human wont survive either. That said, the technique’s own precision and force can become a drawback, it cannot be used in close proximity or else the user won’t able to escape the techniques own force and it requires the user to be stationary with a good footing to take aim, given the precision of the technique minor disturbances can cause the user to miss an opponent who is already at a long distance. The projectile can be tracked by 3T (and above or similar) but the overal complex procedure of the technique takes some time to perform and prepare, making the effectiveness of the technique relative to the situation and the opening the user might have found to use it. The projectile is a raw chakra projectile, heavily dense, capable of fighting in equal terms with any elemental nature.
      Note: Usable 2 times per battle

      Approved here
      PHP Code:
      [B]Railgun (Rerugan)[/B]
      [
      SPOILER]TypeOffensive
      Rank
      S
      Range
      Mid-Long
      Chakra Cost
      40
      Damage Points
      80
      Description
      Railgun is a buster sword technique that uses the main blade and an ordinary kunai to create a powerful projectileThe use unlocks the main blade and hooks a kunai near the hiltusing the sword’s ability to generate electromagnetism he charges both ends of the sword to emit small electromagnetic fields that charges lorentz force between the swords where the kunai is held then using the same fields the user accelerates the kunai shooting out it the user experiences a small kick back upon releaseBecause of the principle applied in the technique the kunai doesn’t loses trajectory even after traveling a very long distance despite being shot with great force and speed making this technique incredibly accurate and preciseUpon impact the kunai deals non chakra basedkinetic damage strong enough to push back and kill a large summon suffice to say a human wont survive eitherThat saidthe technique’s own precision and force can become a drawbackit cannot be used in close proximity or else the user won’t able to escape the techniques own force and it requires the user to be stationary with a good footing to take aimgiven the precision of the technique minor disturbances can cause the user to miss an opponent who is already at a long distanceThe projectile can be tracked by 3T (and above or similarbut the overal complex procedure of the technique takes some time to perform and preparemaking the effectiveness of the technique relative to the situation and the opening the user might have found to use itThe projectile is a raw chakra projectileheavily densecapable of fighting in equal terms with any elemental nature.
      NoteUsable 2 times per battle[/SPOILER





    Learned





    • (Ken Ki) Swordsman Spirit
      Rank: Forbidden
      Range: N/A
      Chakra cost: 50
      Damage: N/A (-5 for each turn, max of -20)
      Description: A power that only can be awakened by the most experienced swordsman as a result of years of training and countless deathmatches. The basic is that the swordsman can overcome his own physical limits by using his own willpower to live. This can be compared to the fourth Inner Gate, however the effects are mainly for specific swordsman techniques. Thus the spirit is more or less the same as the fourth IG, but in HTH-combat the IG would still be a lot stronger than a swordsman, but in plain swordfighting the swordsman would be stronger than the IG:
      • The users stamina, speed, reflexes and strenght are increased tremendously. However this is mainly for swordtechniques (blocking projectiles, sword drawing, faster reaction time on incoming attacks, faster slashes etc.)
      • All sword jutsu's and techniques are increased with +20 damage
      • Taijutsu techniques are increased with +10 damage
      • The user can endure a lot more pain than normally and fight without being bothered much with his injuries
      • If there are allied swordsman in short range of the user, they receive +5 damage for every sword jutsu and technique and they can indure more pain
      This is a step further than the Elder teachings: sixth sense where you de-activate your emotions. Though it may sound paradoxal, but the swordsman spirit is based on "living". This doesn't mean the user should fear death (then you would have gone a step back of the Elder) but actually have the desire to live and win while having no fear of death at all. As swordsman are often in near-death situations, as a result death has become a second nature. But when the user finds the will to live again, he awakens his Swordsman Spirit.
      As said before it is comparable to the fourth IG, however global seen the gate is a lot stronger as the spirit only focuses on certain aspects. The Spirit can be activated immediately.

      *Can only be taught by Caliburn*
      *Can only be used if learnedElder teachings: sixth sense by Kaito-sama himself*
      *The effect lasts only for 4 turns max*
      *Can only be used once per battle*
      *The user takes -5 damage for each turn*
      PHP Code:
      [B](Ken KiSwordsman Spirit [/B]
      [
      SPOILER]RankForbidden
      Range
      N/A
      Chakra cost
      50
      Damage
      N/(-for each turnmax of -20)
      DescriptionA power that only can be awakened by the most experienced swordsman as a result of years of training and countless deathmatchesThe basic is that the swordsman can overcome his own physical limits by using his own willpower to liveThis can be compared to the fourth Inner Gatehowever the effects are mainly for specific swordsman techniquesThus the spirit is more or less the same as the fourth IGbut in HTH-combat the IG would still be a lot stronger than a swordsmanbut in plain swordfighting the swordsman would be stronger than the IG:
      •    The users staminaspeedreflexes and strenght are increased tremendouslyHowever this is mainly for swordtechniques (blocking projectilessword drawingfaster reaction time on incoming attacksfaster slashes etc.)
      •    All sword jutsu's and techniques are increased with +20 damage
      •    Taijutsu techniques are increased with +10 damage
      •    The user can endure a lot more pain than normally and fight without being bothered much with his injuries
      •    If there are allied swordsman in short range of the user, they receive +5 damage for every sword jutsu and technique and they can indure more pain
      This is a step further than the Elder teachings: sixth sense where you de-activate your emotions. Though it may sound paradoxal, but the swordsman spirit is based on "living". This doesn'
      t mean the user should fear death (then you would have gone a step back of the Elderbut actually have the desire to live and win while having no fear of death at all. As swordsman are often in near-death situations, as a result death has become a second natureBut when the user finds the will to live againhe awakens his Swordsman Spirit.
      As 
      said before it is comparable to the fourth IGhowever global seen the gate is a lot stronger as the spirit only focuses on certain aspectsThe Spirit can be activated immediately.

      *
      Can only be taught by Caliburn*
      *
      Can only be used if learnedElder teachingssixth sense by Kaito-sama himself*
      *
      The effect lasts only for 4 turns max*
      *
      Can only be used once per battle*
      *
      The user takes -5 damage for each turn*[/SPOILER


     
         
    Last edited by Xylon; 03-12-2017 at 09:33 PM.

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    Kage Xylon's Avatar

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    Re: Xylon's Arsenal







    Created
    • Storm Leg (Rankyaku)
      Rank; B
      Type; Attack
      Range; Short-long
      Chakra cost; 20
      Damage points; 40
      Description; A taijutsu technique where the user kicks towards the opponent, which makes a a sharp air blade moving towards the opponent that can cut through objects and can severely damage a human flesh.
      PHP Code:
      [B]Storm Leg (Rankyaku) [/B]
      [
      SPOILER]Rank
      Type
      Attack 
      Range
      Short-long
      Chakra cost
      20
      Damage points
      40
      Description
      A taijutsu technique where the user kicks towards the opponentwhich makes a a sharp air blade moving towards the opponent that can cut through objects and can severely damage a human flesh.[/SPOILER



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    Learned


    • (Raigou Senjusatsu) - Amida Buddha's Welcoming One Thousand Arms of Death-
      * Rank:S-rank
      Type:Attack/Defense
      Range:Short-Long
      Chakra Cost:40
      Damage Points:80
      Description: Raigou Senjusatsu is a technique developed by Chiriku, the Fire Temple monk. The monks were practitioners of "Senzoku no Sai", the Sage Ability which granted them enlightenment. Chiriku and Asuma used this ability to focus their energy through the spectral Amida Buddha.By remaining still and forming their meditative positions, they can cause the Buddha to grow numerous arms which can strike out against their target.By focusing power, Chiriku could cause the Amida to change form and strike with greater impact.
      (Can only be used by one of the 12 guardians and once per battle)
      PHP Code:
      [B](Raigou Senjusatsu) - Amida Buddha's Welcoming One Thousand Arms of Death-[/B]
      [SPOILER]* Rank:S-rank
      Type:Attack/Defense
      Range:Short-Long
      Chakra Cost:40
      Damage Points:80
      Description: Raigou Senjusatsu is a technique developed by Chiriku, the Fire Temple monk. The monks were practitioners of "Senzoku no Sai", the Sage Ability which granted them enlightenment. Chiriku and Asuma used this ability to focus their energy through the spectral Amida Buddha. By remaining still and forming their meditative positions, they can cause the Buddha to grow numerous arms which can strike out against their target.By focusing power, Chiriku could cause theAmida to change form and strike with greater impact.
      (Can only be used by one of the 12 guardians and once per battle) [/SPOILER] 


    Goro's student to custom group: The 12 Ninja Guardians. Originally created by Devlin following the anime filler.
     
         
    Last edited by Xylon; 03-31-2017 at 08:10 AM.

  9. #9
    Kage Xylon's Avatar

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    Re: Xylon's Arsenal



    Created




    • Inverted World (Sakasa Seken)
      Rank: B
      Type; Supplementary
      Range; Short-Long
      Chakra cost; 20
      Damage points; n/a
      Description; Unique to Minato, The technique releases a circular barrier in the field 5 m huge in radius from the point where the sealing formula is placed. The primary function of the barrier is to use the refraction of light and invert the target’s sense of sight, like an optical illusion. The target reacts to instinct and mess up in directions and distance, a skilled enough user might be able to react to it with the right amount of time and opportunities. The barrier can only be detected by someone outside of it or by other sensory methods capable of detecting barriers like Byakugan or Rennigen. Normally it can’t be detected until its too late. The user has to go through training to get used to the senses within the barrier.
      Inverted World (Sakasa Seken)
      Rank: B
      Type; Supplementary
      Range; Short-Long
      Chakra cost; 20
      Damage points; n/a
      Description; Unique to Minato, The technique releases a circular barrier in the field 5 m huge in radius from the point where the sealing formula is placed. The primary function of the barrier is to use the refraction of light and invert the target’s sense of sight, like an optical illusion. The target reacts to instinct and mess up in directions and distance, a skilled enough user might be able to react to it with the right amount of time and opportunities. The barrier can only be detected by someone outside of it or by other sensory methods capable of detecting barriers like Byakugan or Rennigen. Normally it can’t be detected until its too late. The user has to go through training to get used to the senses within the barrier.



      - Rexii
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    • Flying Thunder God: Explosion (Hiraishin: Bakuha)
      Rank: A
      Type: Offensive
      Range: Short-Long
      Chakra cost: 30
      Damage Points: 2 Tags= B-rank, 4 Tags= A-Rank, 8 Tags= S-Rank.
      Description: The technique transports explosive tags to a FTG seal. These explosive tags are altered by Minato to take advantage of his FTG technique. Minato rewrites the sealing in the explosive tags to ad the FTG seal formula into the explosive formula enabling him to teleport the explosive tags into an FTG seal. Minato can set the explosive tags to explode on arrival or when enemy chakra is nearby. The explosion is related to the amount of tags used and nothing else.
      Note:Usable 4 times in a battle
      Note:Can't be applied when the FTG seal is placed directly into someone
      Flying Thunder God: Explosion (Hiraishin: Bakuha)
      Rank: A
      Type: Offensive
      Range: Short-Long
      Chakra cost: 30
      Damage Points: 2 Tags= B-rank, 4 Tags= A-Rank, 8 Tags= S-Rank.
      Description: The technique transports explosive tags to a FTG seal. These explosive tags are altered by Minato to take advantage of his FTG technique. Minato rewrites the sealing in the explosive tags to ad the FTG seal formula into the explosive formula enabling him to teleport the explosive tags into an FTG seal. Minato can set the explosive tags to explode on arrival or when enemy chakra is nearby. The explosion is related to the amount of tags used and nothing else.
      Note:Usable 4 times in a battle
      Note:Can't be applied when the FTG seal is placed directly into someone



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    • Space-Time: Heaven's Gate (Jikukan: Tenka)
      Rank: S
      Type: Offensive-Supplementary
      Range: Long
      Chakra Cost: 40
      Damage Points: N/a
      Description: Minato throws a hiraishin kunai high in the air attached with a tag/scroll. Upon reaching high enough, minato performs the Dragon seal and opens a space-time barrier that cover the sky of the entire feild (or a designated portion of it). Heaven's Gate is a collaboration of 2 space-time techniques, Summoning technique and Space-time barrier. It uses the space-time barrier as means summon objects with a tag/scroll that was attached to the kunai as the source. It releases weapons that were sealed inside the tag/scroll such as ninja tools and space-time kunai that burst out of the barrier like missles raining down over the area with enough strength to break through rock.
      Note: Usable 4 times per conflict.
      -Can only be used by Minato.

      Approved here
      Space-Time: Heaven's Gate (Jikukan: Tenka)
      Rank: S
      Type: Offensive-Supplementary
      Range: Long
      Chakra Cost: 40
      Damage Points: N/a
      Description: Minato throws a hiraishin kunai high in the air attached with a tag/scroll. Upon reaching high enough, minato performs the Dragon seal and opens a space-time barrier that cover the sky of the entire feild (or a designated portion of it). Heaven's Gate is a collaboration of 2 space-time techniques, Summoning technique and Space-time barrier. It uses the space-time barrier as means summon objects with a tag/scroll that was attached to the kunai as the source. It releases weapons that were sealed inside the tag/scroll such as ninja tools and space-time kunai that burst out of the barrier like missles raining down over the area with enough strength to break through rock.
      Note: Usable 4 times per conflict.
      -Can only be used by Minato.


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    Learned

    • name : giji uraita ( false ceiling )
      Type: supplementary
      Rank: S
      Range: vast area
      Chakra Cost: 40
      Damage Points: n/a
      Description: user creates a chakra ceiling above the land almost 20 ft high and 500m wide which can stop all the rain jutsu’s all projectiles comming from the sky and many jutsu’s like chakra sensing rain.
      Note : can be used only 3 times in a battle
      ( only alimujtaba786 can teach this jutsu )
      PHP Code:
      [B]name giji uraita false ceiling )[/B]
      [
      SPOILER]Typesupplementary
      Rank
      S
      Range
      vast area
      Chakra Cost
      40
      Damage Points
      n/a
      Description
      user creates a chakra ceiling above the land almost 20 ft high and 500m wide which can stop all the rain jutsu’s all projectiles comming from the sky and many jutsu’s like chakra sensing rain.
      Note can be used only 3 times in a battle
      only alimujtaba786 can teach this jutsu )[/SPOILER



    • NAME: suji shihai : string control
      Rank: S
      Type:Attack/Defence
      Range:Short-Mid
      Chakra cost: 40
      Damage Points: 10 ( to user )
      Descripton: user makes chakra strings and then connect it to his own body parts ( this is used when his bones are broken ) to control his body part via chakra strings. as it forcefully makes use of broken part it damages user.
      NOTE: can only be used once a match
      NOTE: jutsu lasts for 3 turns
      ( only alimujtaba786 can teach this jutsu )
      PHP Code:
      [B]NAMEsuji shihai string control[/B]
      [
      SPOILER]RankS
      Type
      :Attack/Defence
      Range
      :Short-Mid
      Chakra cost
      40
      Damage Points
      10 to user 
      Descriptonuser makes chakra strings and then connect it to his own body parts this is used when his bones are broken to control his body part via chakra strings. as it forcefully makes use of broken part it damages user
      NOTEcan only be used once a match
      NOTE
      jutsu lasts for 3 turns
      only alimujtaba786 can teach this jutsu )[/SPOILER






    Yin-Yang release

    Orbs of the Noble truths (Shitaidama 四諦)
    Rank: S
    Type: Supplementary/Offensive/Defensive
    Range: Short-Long
    Chakra cost: 70 (-20/ turn)
    Damage points: 100/ball
    Description: Shintaidama and spheres of natured chakra (not to be confused with Senjutsu), a lesser version of Truth Seeking balls. Though the technique is used by Yin-Yang release users, the orbs themselves aren’t composed of the natures. These fist sized balls are made up of chakra nature (s) the user possesses with curse marking covering the balls that govern the flow of nature in and out of the balls. Those with knowledge of, and potential ability to use truth seeking balls or any of it’s variation are capable of using this technique with one chakra nature (basic) while a Master of Yin-Yang release can create orbs of either an advanced nature, or two individual natures. Like the parent technique the user can use shape transformation as desired with these orbs as well as command them up to a distance of mid-range. The user can expand these orbs and create a mid-range level explosion, or use them to form a prison or shield. Noble truth balls, although capable of doing similar damage, are comparatively weaker than Yin release, Yang release and the original version of TSB. They carry on the type advantages and disadvantages of their natures. The orbs can be used as a source of an elemental technique or to perform individual attacks such as a long ranged stream of fire or water (equal to the strength of NTB itself, destroys orb if the technique is overpowered), the orbs are capable of any feat or form the orb’s element is such as Mud in the case of earth release and Mist in the case of water. But the orbs are not capable of anything ability that goes beyond the element, i.e the user cannot create ‘liquid’ fire as Yin-Yang users are capable of, unless he performs Change to Heaven on an orb. The curse markings govern the elements inflow and outflow as required by the user and make them interact-able without harm to the user, i.e. the user could touch and hold an orb of fire without burning himself.
    Lastly, the Shakujo (Monk staff) user gains, only has 4 rings as opposed 6 in case of TSB. A set of 2 rings signifies nature transformation with rings composed of fire and lightning release. Another set of 2 rings signifies shape manipulation with rings composed of water and earth released. The 4 rings are held together by another larger ring of wind release. 4 rings represent 4 noble truths, while 6 rings (in case of truth seeking balls) represent 6 perfections/6 paths. Although this change is merely cosmetic, it still indicates the user’s skill in this line of techniques (use of NTB is novice, while TSB is skilled).
    Note:The technique can be used thrice per conflict and lasts 6 turns. The user cannot re-use this technique to gain another set of NTB while a set is active, reusing the technique does however grant back any lost orbs.
    -Use of TSB or a technique/mode that grants TSB transforms NTB to TSB, the user gains extra orbs as required during this change.
    -The user can command the orbs anywhere up to mid-range, beyond that the user can only call them back into their range of effect. However, if the orbs go beyond 40 meters they will remain until the user gets close enough to call them back.
    -The user can spend a move to change the nature of orbs during the technique. He cannot do so, more than three times per use.
    -The user gains 4 orbs which surround them in any form they desire upon creation.

    PHP Code:
    [B]Orbs of the Noble truths (Shitaidama 四諦)[/B]
    [
    SPOILER]RankS
    Type
    Supplementary/Offensive/Defensive
    Range
    Short-Long 
    Chakra cost
    70 (-20turn
    Damage points100/ball 
    Description
    Shintaidama and spheres of natured chakra (not to be confused with Senjutsu), a lesser version of Truth Seeking ballsThough the technique is used by Yin-Yang release usersthe orbs themselves aren’t composed of the naturesThese fist sized balls are made up of chakra nature (sthe user possesses with curse marking covering the balls that govern the flow of nature in and out of the ballsThose with knowledge of, and potential ability to use truth seeking balls or any of it’s variation are capable of using this technique with one chakra nature (basic) while a Master of Yin-Yang release can create orbs of either an advanced nature, or two individual naturesLike the parent technique the user can use shape transformation as desired with these orbs as well as command them up to a distance of mid-rangeThe user can expand these orbs and create a mid-range level explosion, or use them to form a prison or shieldNoble truth ballsalthough capable of doing similar damageare comparatively weaker than Yin releaseYang release and the original version of TSBThey carry on the type advantages and disadvantages of their naturesThe orbs can be used as a source of an elemental technique or to perform individual attacks such as a long ranged stream of fire or water (equal to the strength of NTB itselfdestroys orb if the technique is overpowered), the orbs are capable of any feat or form the orb’s element is such as Mud in the case of earth release and Mist in the case of waterBut the orbs are not capable of anything ability that goes beyond the elementi.e the user cannot create ‘liquid’ fire as Yin-Yang users are capable ofunless he performs Change to Heaven on an orbThe curse markings govern the elements inflow and outflow as required by the user and make them interact-able without harm to the useri.ethe user could touch and hold an orb of fire without burning himself
    Lastlythe Shakujo (Monk staffuser gainsonly has 4 rings as opposed 6 in case of TSBA set of 2 rings signifies nature transformation with rings composed of fire and lightning releaseAnother set of 2 rings signifies shape manipulation with rings composed of water and earth releasedThe 4 rings are held together by another larger ring of wind release4 rings represent 4 noble truths, while 6 rings (in case of truth seeking ballsrepresent 6 perfections/6 pathsAlthough this change is merely cosmeticit still indicates the user’s skill in this line of techniques (use of NTB is novice, while TSB is skilled). 
    Note:The technique can be used thrice per conflict and lasts 6 turnsThe user cannot re-use this technique to gain another set of NTB while a set is activereusing the technique does however grant back any lost orbs
    -Use 
    of TSB or a technique/mode that grants TSB transforms NTB to TSBthe user gains extra orbs as required during this change
    -
    The user can command the orbs anywhere up to mid-rangebeyond that the user can only call them back into their range of effectHowever, if the orbs go beyond 40 meters they will remain until the user gets close enough to call them back.
    -
    The user can spend a move to change the nature of orbs during the techniqueHe cannot do somore than three times per use. 
    -
    The user gains 4 orbs which surround them in any form they desire upon creation.[/SPOILER
    Approved here: http://narutobase.net/forums/showthr...a#post21019093

    Yin Release: Star balls (Inton: Hoshi no tama)
    Rank: A
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 60
    Damage points: 60 (x1.5 upon contact with a living being)
    Descriptions: Star balls is a Yin release technique that creates several small onion shaped and sized orbs of energy. The techniques gives of the appearance of white burning orbs. The term “Star balls” is a reference to the ability of foxes in japanese myth to create Onion Shaped balls of light before possessing a victim. The technique is activated using a tiger seal, following which a single or numerous star balls form around the user ready for use. By imbuing these balls with spiritual energy, the user, using the power of imagination develops a personality/consciousness within these balls. Upon release, the balls travel towards their intended target at high speeds. Being conscious they are able to dodge enemy techniques, move around enemy defences and seek their targets with peerless efficiency choosing to attack from angles the opponent may be defenseless from. Star balls possess the properties of hungry ghost technique. Upon contact with a being or object with chakra. The orbs erupt in white flames fueling themselves with opponents chakra. If the opponent decides to use a technique, the act of moulding chakra would fuel the flames to burn brighter preventing the actions. This means the target rarely walks away unharmed if struck. The techniques interactions with elemental and non elemental techniques is neutral, but the trait of hungry ghost reduces the rank of a technique that clashes with it by one. This only applies to techniques with an active flow of chakra in them or are composed of energy. Techniques that employ natural elements (i.e. kirin) or senjutsu are unaffected.
    Note: Usable twice per battle. Makes 5 orbs
    -Cannot use S rank and above Yin release techniques the following turn.

    Yin Release: Birth of Void (Inton: Munashii tanjou)
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 50
    Damage points: N/a
    Description: Birth of Void is an advanced form of Bringer of Darkness genjutsu. The technique serves the same primary function but goes a step beyond to the point where it can no longer be classified as an illusionary technique. Like it's predecessor, Birth of Void begins with a tiger seal. The technique forms a miasmic darkness around the opponent that engulfs him in a spherical shape. The sphere retains an appearance similar to a Gudodama (Truth seeking ball) but engulfs the entirety of the target and at a relatively quick speed. Once trapped, the opponent has his or her senses blocked to the point of absolute numbness. A feeling of powerlessness flows with this numbness. The technique affects the basic 5 senses only, and so any extra sensory methods that involve a 6th form of sensing are retained however boosted senses are even more susceptible to this technique as the body is more reliant on them. The technique itself doesn't do any harm to its intended target in the process. The inside of the sphere appear similar to bringer of darkness, in fact it is intended so to make targets, especially ones adept to use of genjutsu, assume that bringer of darkness was used. The technique is not a genjutsu however and cannot be dispelled using conventional genjutsu defences. The only way to counter the technique is to simply move out of the sphere’s area, shortly after which the sphere itself would disappear. Sphere extends to 5m ‘around the target’ (The exact math is; Measurement of the target + 5m ). Just walking out however isn't as simple. The extent of the numbness goes the point where the target would even begin to question whether or not he’s actually alive. The target won't be able to tell if he's standing straight or head down or if he or she is even standing. Numbness is always accompanied with powerlessness so walking proves to be an extremely difficult task. The fact that the target doesn't get any reception of movement, his limbs don't signal the feeling of movement due to numbness, make it harder as the target can never truly determine how much more force should he exert or how much force is he actually exerting. Though the technique is relatively quick in execution. It's not instantaneous and preemptive actions can result in a successful dodge.
    Note: Usable twice per conflict.
    -Numbness is an innate quality of the substance (darkness) itself. Therefore it can negate any defences based on not letting foreign chakra control internal components (i.e. techniques that block foreign chakra from seeping into user’s chakra system). The same rationale, helps target regain senses the moment they step out of sphere’s range.


    Approved here : https://narutobase.net/forums/showth...s#post21163076
     
         
    Last edited by Xylon; 07-01-2017 at 06:41 PM.

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    Re: Xylon's Arsenal





    Created




    • Illusion Technique: Flying Thunder God ( Genjutsu: Hiraishin )
      Rank: B
      Type: Supplementary
      Range: All as long as within sight
      Chakra cost: 20
      Damage: N/a
      Description: The technique gives its target a quick illusion of the use of Flying thunder god technique. The user in front of the targets eyes would teleport anywhere to confuse the target, it would even create unreal seals to make the illusion seem realistic. Since it’s a quick illusion of a rather quick technique the genjutsu is quite difficult to detect because a genjutsu of teleportation is unexpected and the targets would commonly react on instincts and try to defend himself.
      -Can only be used 4 times per match

      Approved here: X
      PHP Code:
      [B]Illusion TechniqueFlying Thunder God GenjutsuHiraishin )[/B]
      [
      SPOILER]Rank
      Type
      Supplementary
      Range
      All as long as within sight 
      Chakra cost
      20
      Damage
      N/a
      Description
      The technique gives its target a quick illusion of the use of Flying thunder god techniqueThe user in front of the targets eyes would teleport anywhere to confuse the targetit would even create unreal seals to make the illusion seem realisticSince it’s a quick illusion of a rather quick technique the genjutsu is quite difficult to detect because a genjutsu of teleportation is unexpected and the targets would commonly react on instincts and try to defend himself.
      -
      Can only be used 4 times per match
      [/SPOILER



      -
      -
      -
      -
      -

     
         
    Last edited by Xylon; 04-08-2017 at 06:54 AM.

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    Re: Xylon's Arsenal





    Learned


    • Kyochees hima) Summon Be gone
      Rank: A
      Chakra: 30
      Damage: N/A
      Discription: By focusing your chakra into the palm of your hand and slaming it into any solid surface you can then disrupt the summoning of a creature thats being summoned on that same surface.
      Note: only usable 1 times in battle.
      ( allowed by Jake)
      PHP Code:
      [B]Kyochees himaSummon Be gone[/B]
      [
      SPOILER]RankA
      Chakra
      30
      Damage
      N/A
      Discription
      By focusing your chakra into the palm of your hand and slaming it into any solid surface you can then disrupt the summoning of a creature thats being summoned on that same surface.
      Noteonly usable 1 times in battle.
      allowed by Jake)[/SPOILER






    Toads (Gama)

    Learned
    • (Kuchiyose: Hogama) - Summoning: Great Fire Toad

      Rank: S
      Type: Supplementary
      Range: Short-Mid
      Chakra Cost: 40
      Damage Points: N/a
      Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Fire Toad. This toad was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest fire user of all the toads at Myobokuzan and can use all fire techniques up to A rank. Being the greatest fire user means that Kogamahi has great knowledge of fire jutsu and is unafected by B ranks and below.

      Note: Can only be summoned once
      Note: Must hold toad contract
      Note: Only one Great toad can be summoned at a time
      Note: Stays on the feild for 4 turns
      Note: No other summonings for 2 turns
      PHP Code:
      [B](KuchiyoseHogama) - SummoningGreat Fire Toad[/B]
      [
      SPOILER]
      RankS
      Type
      Supplementary
      Range
      Short-Mid
      Chakra Cost
      40
      Damage Points
      N/a
      Description
      After permorming the handseals and biting there thumbthe user will slam there hand to the ground and summon the Great Fire ToadThis toad was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proofthough amerterasu was able to burn the mouthThis toad is the greatest fire user of all the toads at Myobokuzan and can use all fire techniques up to A rankBeing the greatest fire user means that Kogamahi has great knowledge of fire jutsu and is unafected by B ranks and below

      NoteCan only be summoned once
      Note
      Must hold toad contract
      Note
      Only one Great toad can be summoned at a time
      Note
      Stays on the feild for 4 turns
      Note
      No other summonings for 2 turns
      [/SPOILER


    • (Kuchiyose: Mizugama) - Summoning: Great Water Toad

      Rank: S
      Type: Supplementary
      Range: Short-Mid
      Chakra Cost: 40
      Damage Points: N/a
      Description:After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Water Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest water user of all the toads at Myobokuzan and can use all water techniques up to A rank. Being the greatest water user means that Kogamahi has great knowledge of water jutsu and is unafected by B ranks and below.

      Note: Can only be summoned once
      Note: Must hold toad contract
      Note: Only one Great toad can be summoned at a time
      Note: Stays on the feild for 4 turns
      Note: No other summonings for 2 turns
      PHP Code:
      [B](KuchiyoseMizugama) - SummoningGreat Water Toad[/B]
      [
      SPOILER]
      RankS
      Type
      Supplementary
      Range
      Short-Mid
      Chakra Cost
      40
      Damage Points
      N/a
      Description
      :After permorming the handseals and biting there thumbthe user will slam there hand to the ground and summon the Great Water ToadThis toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proofthough amerterasu was able to burn the mouthThis toad is the greatest water user of all the toads at Myobokuzan and can use all water techniques up to A rankBeing the greatest water user means that Kogamahi has great knowledge of water jutsu and is unafected by B ranks and below

      NoteCan only be summoned once
      Note
      Must hold toad contract
      Note
      Only one Great toad can be summoned at a time
      Note
      Stays on the feild for 4 turns
      Note
      No other summonings for 2 turns[/SPOILER


    • (Kuchiyose: kazegama) - Summoning: Great Wind Toad

      Rank: S
      Type: Supplementary
      Range: Short-Mid
      Chakra Cost: 40
      Damage Points: N/a
      Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Wind Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest wind user of all the toads at Myobokuzan and can use all wind techniques up to A rank. Being the greatest wind user means that Kogamahi has great knowledge of wind jutsu and is unafected by B ranks and below.

      Note: Can only be summoned once
      Note: Must hold toad contract
      Note: Only one Great toad can be summoned at a time
      Note: Stays on the feild for 4 turns
      Note: No other summonings for 2 turns
      PHP Code:
      [B](Kuchiyosekazegama) - SummoningGreat Wind Toad[/B]
      [
      SPOILER]
      RankS
      Type
      Supplementary
      Range
      Short-Mid
      Chakra Cost
      40
      Damage Points
      N/a
      Description
      After permorming the handseals and biting there thumbthe user will slam there hand to the ground and summon the Great Wind ToadThis toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proofthough amerterasu was able to burn the mouthThis toad is the greatest wind user of all the toads at Myobokuzan and can use all wind techniques up to A rankBeing the greatest wind user means that Kogamahi has great knowledge of wind jutsu and is unafected by B ranks and below

      NoteCan only be summoned once
      Note
      Must hold toad contract
      Note
      Only one Great toad can be summoned at a time
      Note
      Stays on the feild for 4 turns
      Note
      No other summonings for 2 turns
      [/SPOILER


    • (Kuchiyose: Tsuchigama) - Summoning: Great Earth Toad

      Rank: S
      Type: Supplementary
      Range: Short-Mid
      Chakra Cost: 40
      Damage Points: N/a
      Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Earth Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Earth user of all the toads at Myobokuzan and can use all Earth techniques up to A rank. Being the greatest Earth user means that Kogamahi has great knowledge of Earth jutsu and is unafected by B ranks and below.

      Note: Can only be summoned once
      Note: Must hold toad contract
      Note: Only one Great toad can be summoned at a time
      Note: Stays on the feild for 4 turns
      Note: No other summonings for 2 turns
      PHP Code:
      [B](KuchiyoseTsuchigama) - SummoningGreat Earth Toad[/B]
      [
      SPOILER]
      RankS
      Type
      Supplementary
      Range
      Short-Mid
      Chakra Cost
      40
      Damage Points
      N/a
      Description
      After permorming the handseals and biting there thumbthe user will slam there hand to the ground and summon the Great Earth ToadThis toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proofthough amerterasu was able to burn the mouthThis toad is the greatest Earth user of all the toads at Myobokuzan and can use all Earth techniques up to A rankBeing the greatest Earth user means that Kogamahi has great knowledge of Earth jutsu and is unafected by B ranks and below

      NoteCan only be summoned once
      Note
      Must hold toad contract
      Note
      Only one Great toad can be summoned at a time
      Note
      Stays on the feild for 4 turns
      Note
      No other summonings for 2 turns
      [/SPOILER


    • (Kuchiyose: Raigama) - Summoning: Great lightning Toad

      Rank: S
      Type: Supplementary
      Range: Short-Mid
      Chakra Cost: 40
      Damage Points: N/a
      Description: After permorming the handseals and biting there thumb, the user will slam there hand to the ground and summon the Great Lightning Toad. This toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proof, though amerterasu was able to burn the mouth. This toad is the greatest Lightning user of all the toads at Myobokuzan and can use all lightning techniques up to A rank. Being the greatest Lightning user means that Kogamahi has great knowledge of Lightning jutsu and is unafected by B ranks and below.

      Note: Can only be summoned once
      Note: Must hold toad contract
      Note: Only one Great toad can be summoned at a time
      Note: Stays on the feild for 4 turns
      Note: No other summonings for 2 turns

      PHP Code:
      [B](KuchiyoseRaigama) - SummoningGreat lightning Toad[/B]
      [
      SPOILER]
      RankS
      Type
      Supplementary
      Range
      Short-Mid
      Chakra Cost
      40
      Damage Points
      N/a
      Description
      After permorming the handseals and biting there thumbthe user will slam there hand to the ground and summon the Great Lightning ToadThis toad is the brother of the Great Fire toad that was once seen in the anime when jiraiya summoned the mouth to trap kisame and itachi saying its fire proofthough amerterasu was able to burn the mouthThis toad is the greatest Lightning user of all the toads at Myobokuzan and can use all lightning techniques up to A rankBeing the greatest Lightning user means that Kogamahi has great knowledge of Lightning jutsu and is unafected by B ranks and below

      NoteCan only be summoned once
      Note
      Must hold toad contract
      Note
      Only one Great toad can be summoned at a time
      Note
      Stays on the feild for 4 turns
      Note
      No other summonings for 2 turns[/SPOILER


    • (Senpo Kuchiose: kibou and iyoku ) - Sage art summoning: Hope and Will
      Rank: A
      Type: Summoning
      Range: Short
      Chakra cost: 30
      Damage Points: N/A
      Description: The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way too. These two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's level. When they fuse with the sage master, one must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stone. Though the other is free to attack.
      Note: Can only be summoned once
      Note: Can only fuse once with a sage
      Note: No other toad summonings on the field at the same time
      PHP Code:
      [B](Senpo Kuchiosekibou and iyoku ) - Sage art summoningHope and Will[/B]
      [
      SPOILER]RankA
      Type
      Summoning
      Range
      Short
      Chakra cost
      30
      Damage Points
      N/A
      Description
      The user will perform a series of hand seals and slam their hands to the ground to summon hope and will, if they have the special sage tatoos they can summon them this way tooThese two are also known as uncle and aunt as will is Pa's brother. These two are also masters of the sage arts, though not as great as ma and pa. These 2 also have the special unique power to fuse with a master of sage mode, to help them keep the flow of natural energy. Though they arent as skilled or to ma and pa's levelWhen they fuse with the sage masterone must focus on gathering sage chakra at all time, or the balance of energy will cause the sage to turn to stoneThough the other is free to attack.
      NoteCan only be summoned once
      Note
      Can only fuse once with a sage
      Note
      No other toad summonings on the field at the same time[/SPOILER





    Senjutsu
    • (Sennin rippou) – Sage cube
      Rank: S
      Type: Offensive
      Range: Short - Long
      Chakra cost: 40
      Damage points: 80
      Description: The user will perform 2 handseals then holding their hands 10 inches apart. The user will then gather a large about of sage chakra between their hands into a compact cube. This cube is like the frog kata, but combining the chakra with shape manipulation to make it into a cube. Within a couple of seconds this cube will be ready. As soon as the cube is formed the user can launch it at its target at great speeds by thrusting their hands forward. After being released, the cube will expand to have a length of 1 meter making a large cube to hit the target. Upon impact, the preasure and power of the sage chakra will erupt blasting everything within mid range of the cube.
      Note: useable twice
      Note: Need to be in sage mode or hawk mode
      Note: Reduces sage/hawk mode by 2 turns
      Note: Must be taught by the pervy sage
      PHP Code:
      [B](Sennin rippou– Sage cube[/B]
      [
      SPOILER]RankS
      Type
      Offensive
      Range
      Short Long
      Chakra cost
      40
      Damage points
      80
      Description
      The user will perform 2 handseals then holding their hands 10 inches apartThe user will then gather a large about of sage chakra between their hands into a compact cubeThis cube is like the frog katabut combining the chakra with shape manipulation to make it into a cubeWithin a couple of seconds this cube will be ready. As soon as the cube is formed the user can launch it at its target at great speeds by thrusting their hands forwardAfter being releasedthe cube will expand to have a length of 1 meter making a large cube to hit the targetUpon impactthe preasure and power of the sage chakra will erupt blasting everything within mid range of the cube.
      Noteuseable twice
      Note
      Need to be in sage mode or hawk mode
      Note
      Reduces sage/hawk mode by 2 turns
      Note
      Must be taught by the pervy sage[/SPOILER


    • (Sennin Arashi) - Sage storm
      Rank: S
      Type: Offensive
      Range: Short - Long
      Chakra cost: 40
      Damage points: 80
      Description: The user will gather there sage chakra while in sage mode and release it into the sky around the battlefield. In doing so the user will be able to create storm clouds above the battle that they control, combining it with the power of nature. After using this technique, the clouds will take one turn to completely form. When the storm clouds have formed, the user can control their chakra within the clouds to call down a lightning bolt that is infused with sage chakra on any desired location at intense speeds. Due to the lightning being infused with sage chakra, wind isn’t as effective as it would usually be and so it takes the same ranked wind to stop the lightning bolt, if it’s fast enough.
      Note: Useable twice
      Note: Must be in sage mode or hawk mode
      Note: Reduces sage/hawk mode by 1 turn
      Note: Must be taught by the pervy sage
      PHP Code:
      [B](Sennin Arashi) - Sage storm[/B]
      [
      SPOILER]RankS
      Type
      Offensive
      Range
      Short Long
      Chakra cost
      40
      Damage points
      80
      Description
      The user will gather there sage chakra while in sage mode and release it into the sky around the battlefieldIn doing so the user will be able to create storm clouds above the battle that they controlcombining it with the power of natureAfter using this techniquethe clouds will take one turn to completely formWhen the storm clouds have formedthe user can control their chakra within the clouds to call down a lightning bolt that is infused with sage chakra on any desired location at intense speedsDue to the lightning being infused with sage chakrawind isn’t as effective as it would usually be and so it takes the same ranked wind to stop the lightning bolt, if it’s fast enough.
      NoteUseable twice
      Note
      Must be in sage mode or hawk mode
      Note
      Reduces sage/hawk mode by 1 turn
      Note
      Must be taught by the pervy sage[/SPOILER


    • (Sennin hando) - Sage hand
      Rank: S rank
      Type: Offensive
      Range: Short-Mid
      Chakra Cost: 40
      Damage Points: 80
      Description: The user will gather their sage chakra into their hand and then, go to slap their opponent. This is no ordinary slap, as it is used when you expect the opponent to block. As you slap them, you release the sage chakra out of your palm sending a narutal energy wave blast out of you hand, traveling infront of you at high speeds. If the opponent doesn't dodge this, the energy is released onto the targets face hitting them harder than tsunade hits. This blast can blast back anything of A rank or below.

      Note: Useable twice
      Note: Must be in sage/hawk mode
      Note: Reduces sage/hawk mode by 2 turns
      PHP Code:
      [B](Sennin hando) - Sage hand[/B]
      [
      SPOILER]RankS rank
      Type
      Offensive
      Range
      Short-Mid
      Chakra Cost
      40
      Damage Points
      80
      Description
      The user will gather their sage chakra into their hand and thengo to slap their opponentThis is no ordinary slap, as it is used when you expect the opponent to block. As you slap themyou release the sage chakra out of your palm sending a narutal energy wave blast out of you handtraveling infront of you at high speeds. If the opponent doesn't dodge this, the energy is released onto the targets face hitting them harder than tsunade hits. This blast can blast back anything of A rank or below.

      Note: Useable twice [/SPOILER] 


    • (Sennin Dangan) - Sage art bullets
      Type: Attack
      Rank: Forbidden
      Range: Short-long
      Chakra Cost: 50
      Damage Points: 90
      Description: The user will perform in 2 hand seals as they breathe in. At the same time the user will gather there fire, wind and sage chakra into their gullet. Using rotation and shape manipulation, the user will spit out up to 3 balls of rotating spheres of fire wind and sage chakra balls. Simalar to the rasengan, these fire/wind balls are 6 inches in diamete as the user spits them out but expand to a 1 meter diameter after a second or 2. On impact these balls will expand in a cutting distructive dome burning and cutting withing a 5 meter radius, and then explode leaving a crater where they hit.

      Note: Useable once
      Note: Must be in sage mode
      Note: Depletes sage modes length by 2 turns.
      Note: User takes 40 damage in close range
      Note: User takes 20 damage at mid range
      PHP Code:
      [B](Sennin Dangan) - Sage art bullets[/B]
      [
      SPOILER]TypeAttack
      Rank
      Forbidden
      Range
      Short-long
      Chakra Cost
      50
      Damage Points
      90
      Description
      The user will perform in 2 hand seals as they breathe inAt the same time the user will gather there firewind and sage chakra into their gulletUsing rotation and shape manipulationthe user will spit out up to 3 balls of rotating spheres of fire wind and sage chakra ballsSimalar to the rasenganthese fire/wind balls are 6 inches in diamete as the user spits them out but expand to a 1 meter diameter after a second or 2. On impact these balls will expand in a cutting distructive dome burning and cutting withing a 5 meter radius, and then explode leaving a crater where they hit.

      NoteUseable once
      Note
      Must be in sage mode
      Note
      Depletes sage modes length by 2 turns.
      NoteUser takes 40 damage in close range
      Note
      User takes 20 damage at mid range[/SPOILER


    • (Seijin Hira no jutsu) - Buddhist palm technique
      Rank: A
      Type: Attack/Defence
      Range: All
      Chakra cost: 30
      Damage Points: 60
      Description: This technique is based on the use of frog katanas and requires the mastery of sage mode and the ability to gather natural energy. After performing 2 hand seals the user will gather a small amount of natural energy and there wind chakra together. They will then focus there chakra in to their hand and thrust there palm forward is a swift, fast motion. This releases a huge wave of slicing wind with the great force of natural energy, sent at the opponent at immense speeds in the shape of a man sized hand. This intense force has the power to blast the target back while slicing them, but is very hard to control.
      Note: Can be used by all masters of natural energy
      Note: Must be able to control natural energy
      Note: Usable twice
      Note: No A rank or above Wind techniques the following turn.
      PHP Code:
      [B](Seijin Hira no jutsu) - Buddhist palm technique[/B]
      [
      SPOILER]RankA
      Type
      Attack/Defence
      Range
      All
      Chakra cost
      30
      Damage Points
      60
      Description
      This technique is based on the use of frog katanas and requires the mastery of sage mode and the ability to gather natural energyAfter performing 2 hand seals the user will gather a small amount of natural energy and there wind chakra togetherThey will then focus there chakra in to their hand and thrust there palm forward is a swiftfast motionThis releases a huge wave of slicing wind with the great force of natural energysent at the opponent at immense speeds in the shape of a man sized handThis intense force has the power to blast the target back while slicing thembut is very hard to control.
      NoteCan be used by all masters of natural energy
      Note
      Must be able to control natural energy
      Note
      Usable twice
      Note
      No A rank or above Wind techniques the following turn. [/SPOILER


    • (Seiji ketsugō) Sage binding
      Rank: S
      Type: attack
      Range: short - mid
      Chakra Cost: 40
      Damage Points: N/A
      Description: The user will gather a large amount of natural energy out of the ground and make a layer of it around their target/targets, binding them in place, as the layer of sage chakra stops them from moving.
      Note: Useable twice
      Note: Reduces sage mode by 2 turns
      Note: Target must be on the ground.
      PHP Code:
      [B](Seiji ketsugōSage binding[/B]
      [
      SPOILER]RankS
      Type
      attack
      Range
      short mid
      Chakra Cost
      40
      Damage Points
      N/A
      Description
      The user will gather a large amount of natural energy out of the ground and make a layer of it around their target/targetsbinding them in place, as the layer of sage chakra stops them from moving.
      NoteUseable twice
      Note
      Reduces sage mode by 2 turns
      Note
      Target must be on the ground.[/SPOILER






    Wyvern (Hiryu)
    • Summoning Animal: Wyvern (Hiryu)
      Scroll Owner: Xylon
      Other Users who have signed contract: None
      Summoning Boss if existing: None
      Other Summoning Animals tied to contract: None
      Description and Background: Wyverns are a rare species of reptiles often regarded as mythical. It’s a Draconic creature with 4 limbs, two legs and a pair of wings similar to its ‘cousin’ which gained much more attention ,the ‘dragon’ having 4-6 limbs and depending on the specie a pair of wings. Although similarities exist, wyverns are much different than dragons in both behavior and anatomy, more aggressive the previous in any manner while dragons are civil.
      Where the habitat of a dragon is generally close to the land, Wyverns prefer living in high altitudes like mountains and trees that have lived thousands of years. On rare occasions they would occupy abandoned buildings created by humans. Being reptiles, wyverns have a set of unique capabilities, something common in the animal group. Mating among wyverns is forceful, young ones are born in eggs and their gender depends on the amount of heat the egg received during development, wyverns tend to breath fire over their eggs to aid this. To protect the young one from the extreme temperatures, the scale-like shells of the eggs are heat/fire resistant.
      As they grow up, to sharpen teeth and biting strength for hunting, they practice over mountains by biting the rocks with their bare mouths. A fully grown wyvern would have the bite strength of approximately 2000 kgs (1200 kgs is an ‘average’ crocodiles bite strength), with teeth sharp and strong they rip off their prey with relative ease but more than that, platinum from the mountain rocks get attached in their mouths making their bites deadlier, the attached platinum when struck inside flesh causes metal poisoning to its preys where wyverns themselves are immune to it.
      Wyvern require a lot of food to keep their functions running, their gut bacteria digests food and release hydrogen which is stored in a separate bladder linked to the oeso****us. They use this hydrogen in two ways, breathing fire and flight. Having platinum stuck up in their mouths, wyverns could exhale hydrogen from their mouth which reacts with the platinum and oxygen in the air creature and combustion which released in the form of a stream of fire, (varying ranks, the method is natural therefore would not require any chakra cost or technique however, there is more to it). Wyverns have several characteristics typical of flight. The honeycomb structure of their bones allows them to be light, while retaining their strength. Huge hearts are also typical of flight, as chest muscles would need vast amounts of oxygen-rich blood in order to move the large wings. Although they possess large wings, the wing-span/weight ratio of wyverns is not enough for the wings to give enough lift. Their capacity to hold hydrogen further lightens them to fly, they can migrate in relatively high speeds by reaching a high altitude, having a huge heart and lung capacity makes them fully functional and buoyance keeps then above the air. Their anatomy makes them both agile and incredibly strong allowing it to lift objects 3x its original weight without losing any speed. Given their functions, their hierarchy is based on sizes. A larger wyvern would have more strength and capacity to hold hydrogen inside allowing it to breathe a larger body of fire. Since the hydrogen capacity, although they keep great reserves isn’t unlimited, there is a limit to how much fire they could breathe. Thus, going back to size in determining how strong a wyvern is in its wilderness. Lack of Hydrogen does not however affect flight since it has more to do with light weightiness then hydrogen.
      Wyverns are prideful creatures in nature, they consider snakes and reptiles inferior and their prey even worse. They have a competitive side when against dragons and would often spar to determine who holds supremacy as species. Although rare it is possible for wyverns and dragons to mate among each other and the offspring could be either a wyvern or a dragon, making it possible for a wyvern to have a dragon sibling. They do not allow humans to make contract with them in a superiority complex so long they are unable to overpower them fully. Humans would teach them how to communicate and control chakra although not being able to perform hand seals leaves the ability useless. But combined with their techniques, wyverns would get stronger as a summoning creature. Humans would draw sealing scripts and patterns over their wings (like orochimaru draws 3 tomoe over his snakes) allowing wyverns to channel chakra within them and induce basic illusions to whomever that looks at their wing patterns. These scripts would again be used for elemental combinations, by sealing elemental techniques prior to battle such as a wind blast which would be in conjunction to fire breathing.



      Approved here
      Contract Thread

      - Lord of Kaos
      - Vex
      -
      -
      -
      -


    • Summoning Technique: Wyrms of Legends (Kuchiyose no jutsu: Densetsu no Hiryu)
      Rank: B
      Type: Supplementary/Summoning
      Range: Short
      Chakra cost: 20
      Damage Points: N/a
      Description: The technique allows the user to summon Wyrms. The procedure for the summoning is fairly standard, following the same steps as regular summoning technique. In addition to that, the user has the liberty to use tattoo’s as well as incorporate the summoning ritual with other techniques as individuals have demonstrated throughout the series. Wyrms are mature Wyverns, they are capable fighters of different types, natures, colors/appearances, sizes and ranks. Wyrms range anywhere from 1-15m of length and a maximum wingspan of 25m. Each wyrm possesses a natural ability (no chakra cost) as well as a chakra nature, their strength of their abilities is equivalent to their ranks. The user is only capable of summoning wyrms proportional to their own strength, so wyrms by different users would differ in base strengths despite their ranks. In a single use the user can summon a single S-rank, 2 A-rank or 3 B-rank Wyrms. Their types are as follows:

      Continental Wyvern: The most common kind of flying, fire-breathing Wyvern. Their natural talent is Fire breathing. In addition to the ability to fly (at speeds of: Users Base speed Lvl. +1), they also have a strong Jaw (Abnormal bite force, equal to wyrm’s rank). Continental Wyverns possess Fire and Wind natures. They can use their natures and natural abilities up to their own ranks. They do not possess the ability to use shape manipulation, so their attacks, chakra based or natural talents, only come in basic forms such as fire balls, streams of fire, gusts and twisters of wind.

      Piscine Wyvern: Piscine wyvern are less common amphibious Wyverns. They are majestic creatures with scales that break down light to prism, and wings adept for swimming and flying alike. Their natural talent is the ability to create an electric field. Piscine Wyvern do not possess fire breathing abilities, but they have an electric organ instead which they use to discharge electrical attacks. They can operate in water (speed=Users Base speed Lvl. +1) or in air (speed=Users Base speed Lvl. -1), and possess water and lightning natures. They can use their natures and natural abilities up to their own ranks. They do not possess the ability to use shape manipulation, so their attacks, chakra based or natural talents, only come in basic forms such as lightning bolts, electrical fields around the body, waves and whirlpools of water.

      Brute Wyvern: Brute wyvern are an even rarer breed of wyvern that underwent evolution slightly differently. They sports a pair of long, highly developed forelimbs instead of wings. Over the years, their wingspan was reduced to hardened fists. Brutes are agile combatants (speed=Users Base speed Lvl. +2), capable of jumping high and over long range distances. They do not have any natural abilities, but they are capable of using taijutsu (within reason) as well as throw punches up to their own ranks. The can only use earth natures, up to the level of specialists and are capable of using shape manipulation.

      Deviants: They are a collective class of Wyverns with odd features. This category encompasse all Wyrms with peculiarties such as two heads each capable of breathing fire or multiple pairs of wings. Deviants are capable of using shape manipulation, and can have the natural abilities or qualities of any of the previous 3 types defined in any combination. They can have any of the 5 basic chakra natures. Deviants are one of a kind (so only one can be summoned at a time), their speed is always [Users Base speed Lvl. +1], they are always S ranked and they can use natural fire breathing or electrical organs twice per battle.

      Note: Each Wyrm can have One chakra nature, restricted to the natures the type of Wyvern can have.
      -An S rank Wyrm has a chakra reserve of 300, and it can use its Natural Ability(s) up to 3 times per conflict. A rank Wyrms have a reserve of 150 each, and can use their natural skills twice per battle. B rank Wyrms have a reserve of 100 each, and can use their natural skills once per battle. Only a single Deviant (S rank) can be summoned at a time, it can have a reserve of no more than 200. Wyrms stay in battlefield until their chakra reserves allow.
      -Each ranked ability natural or chakra based, costs one of the user’s 3 moves per turn though they can be performed simultaneously with the user (unranked use is considered free form).
      PHP Code:
      [B]Summoning TechniqueWyrms of Legends (Kuchiyose no jutsuDensetsu no Hiryu) [/B]
      [
      SPOILER]Rank
      Type
      Supplementary/Summoning
      Range
      Short 
      Chakra cost
      20
      Damage Points
      N/
      Description
      The technique allows the user to summon WyrmsThe procedure for the summoning is fairly standardfollowing the same steps as regular summoning techniqueIn addition to thatthe user has the liberty to use tattoo’s as well as incorporate the summoning ritual with other techniques as individuals have demonstrated throughout the seriesWyrms are mature Wyvernsthey are capable fighters of different typesnaturescolors/appearancessizes and ranksWyrms range anywhere from 1-15m of length and a maximum wingspan of 25mEach wyrm possesses a natural ability (no chakra cost) as well as a chakra naturetheir strength of their abilities is equivalent to their ranksThe user is only capable of summoning wyrms proportional to their own strengthso wyrms by different users would differ in base strengths despite their ranksIn a single use the user can summon a single S-rank2 A-rank or 3 B-rank WyrmsTheir types are as follows

      [
      U]Continental Wyvern:[/UThe most common kind of flyingfire-breathing WyvernTheir natural talent is Fire breathingIn addition to the ability to fly (at speeds ofUsers Base speed Lvl. +1), they also have a strong Jaw (Abnormal bite forceequal to wyrm’s rank). Continental Wyverns possess Fire and Wind naturesThey can use their natures and natural abilities up to their own ranksThey do not possess the ability to use shape manipulationso their attackschakra based or natural talentsonly come in basic forms such as fire ballsstreams of firegusts and twisters of wind

      [
      U]Piscine Wyvern:[/UPiscine wyvern are less common amphibious WyvernsThey are majestic creatures with scales that break down light to prism, and wings adept for swimming and flying alikeTheir natural talent is the ability to create an electric fieldPiscine Wyvern do not possess fire breathing abilitiesbut they have an electric organ instead which they use to discharge electrical attacksThey can operate in water (speed=Users Base speed Lvl. +1) or in air (speed=Users Base speed Lvl. -1), and possess water and lightning naturesThey can use their natures and natural abilities up to their own ranksThey do not possess the ability to use shape manipulationso their attackschakra based or natural talentsonly come in basic forms such as lightning boltselectrical fields around the bodywaves and whirlpools of water

      [
      U]Brute Wyvern:[/UBrute wyvern are an even rarer breed of wyvern that underwent evolution slightly differentlyThey sports a pair of longhighly developed forelimbs instead of wingsOver the yearstheir wingspan was reduced to hardened fistsBrutes are agile combatants (speed=Users Base speed Lvl. +2), capable of jumping high and over long range distancesThey do not have any natural abilitiesbut they are capable of using taijutsu (within reason) as well as throw punches up to their own ranksThe can only use earth naturesup to the level of specialists and are capable of using shape manipulation

      [
      U]Deviants:[/UThey are a collective class of Wyverns with odd featuresThis category encompasse all Wyrms with peculiarties such as two heads each capable of breathing fire or multiple pairs of wingsDeviants are capable of using shape manipulation, and can have the natural abilities or qualities of any of the previous 3 types defined in any combinationThey can have any of the 5 basic chakra naturesDeviants are one of a kind (so only one can be summoned at a time), their speed is always [Users Base speed Lvl. +1], they are always S ranked and they can use natural fire breathing or electrical organs twice per battle

      NoteEach Wyrm can have One chakra naturerestricted to the natures the type of Wyvern can have
      -
      An S rank Wyrm has a chakra reserve of 300, and it can use its Natural Ability(sup to 3 times per conflictA rank Wyrms have a reserve of 150 each, and can use their natural skills twice per battleB rank Wyrms have a reserve of 100 each, and can use their natural skills once per battleOnly a single Deviant (S rankcan be summoned at a timeit can have a reserve of no more than 200. Wyrms stay in battlefield until their chakra reserves allow.
      -
      Each ranked ability natural or chakra basedcosts one of the user’s 3 moves per turn though they can be performed simultaneously with the user (unranked use is considered free form).[/SPOILER


     
         
    Last edited by Xylon; 04-08-2017 at 07:13 AM.

  12. #12
    Kage Xylon's Avatar

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    Re: Xylon's Arsenal




    Created



    • Sealing Technique: Dark Ecriture (Fuinjutsu: Yami no Chojutsu)
      Rank: A
      Type: Supplementary
      Range: Short-Long
      Chakra Cost: 30 (+10/turn)
      Damage Points: 10/ turn (to the user)
      Description: Dark Ecriture is a technique that allows the user to detect hidden seals within the users field of vision. The technique activates using a seal of confrontation following which many sealing formula appear around the users left eye. They then begin to sink inside using the lens which itself is a painful process where the user needs to keep his eye open. Once performed the seals inside the eye filter the users vision making everything appear grayscale. All seals however that are hidden or apparent starts to glow, the user is able to see the glow even if the seals are hidden behind objects or clothes. With added focus he is able to read them identifying their purpose.
      Note: Usable twice in battle, Lasts 4 turns.
      -Can only detect techniques up to its own rank.
      Approved here
      PHP Code:
      [B]Sealing TechniqueDark Ecriture (FuinjutsuYami no Chojutsu)[/B]
      [
      SPOILER]RankA
      Type
      Supplementary
      Range
      Short-Long 
      Chakra Cost
      30 (+10/turn)
      Damage Points10turn (to the user)
      DescriptionDark Ecriture is a technique that allows the user to detect hidden seals within the users field of visionThe technique activates using a seal of confrontation following which many sealing formula appear around the users left eyeThey then begin to sink inside using the lens which itself is a painful process where the user needs to keep his eye openOnce performed the seals inside the eye filter the users vision making everything appear grayscaleAll seals however that are hidden or apparent starts to glowthe user is able to see the glow even if the seals are hidden behind objects or clothesWith added focus he is able to read them identifying their purpose
      NoteUsable twice in battleLasts 4 turns.
      -
      Can only detect techniques up to its own rank.[/SPOILER


      -Zero K
      -NK
      -Snackos
      -Detective L
      -
      -


    • Sealing Technique: Shell of the Black Turtle (Fuinjutsu: Genbu no Kai)
      Type: Supplementary/Defensive
      Rank: A
      Range: Short-Mid
      Chakra: 30 + Damage absorbed
      Damage:N/a
      Description: Shell of the Black turtle is a powerful Defensive-Barrier Sealing technique, named after of the 4 Guardian Beasts Black Turtle (Genbu). The technique is performed using the boar seal, it forms an array of several hexagonal shields of solidified energy, the color of these shields is translucent red. The shields levitate around the user and move with him as he travels, the shields move with the users will and can be used to form a defensive grid as well as spherical barrier, because of the unique shape of the shields it makes the technique very versatile to both defend and attack at the same time. The barrier does not extends to user alone, the shields could be moved (Medium distances) to trap the opponents or to protect allies. Named after Genbu, the technique itself has outstanding Defensive capabilities though it requires an equally skilled user to wield. The shield has some drawbacks:
      The amount of energy required to maintain the shield is proportional to the amount of energy being blocked by the shields. So to say, blocking a technique with 80 Damage requires a Chakra tax of 80, this makes the technique only suitable for users with good chakra reserves. Because the technique cannot be replayed over and over, its not too good for weak techniques, getting struck with strong techniques on the other hand consumes a good amount of chakra instantly (Chakra worth 2 S ranks, to defend against 1) which can be exhausting against overly powerful techniques. The defense is otherwise absolute but when put against close range techniques that require a constant supply of chakra such as Chidori, continuous contact will quickly drain the user’s chakra requiring him to break the technique if possible. When a shield breaks, it creates a small concussion knocking back opponent a few meters away.
      Note: Last 2 turns, usable twice per conflict.
      Appearance: X
      Approved here
      PHP Code:
      [B]Sealing TechniqueShell of the Black Turtle (FuinjutsuGenbu no Kai)[/B]
      [
      SPOILER]TypeSupplementary/Defensive
      Rank
      A
      Range
      Short-Mid
      Chakra
      30 Damage absorbed
      Damage
      :N/a
      Description
      Shell of the Black turtle is a powerful Defensive-Barrier Sealing techniquenamed after of the 4 Guardian Beasts Black Turtle (Genbu). The technique is performed using the boar sealit forms an array of several hexagonal shields of solidified energythe color of these shields is translucent redThe shields levitate around the user and move with him as he travelsthe shields move with the users will and can be used to form a defensive grid as well as spherical barrierbecause of the unique shape of the shields it makes the technique very versatile to both defend and attack at the same timeThe barrier does not extends to user alonethe shields could be moved (Medium distancesto trap the opponents or to protect alliesNamed after Genbuthe technique itself has outstanding Defensive capabilities though it requires an equally skilled user to wieldThe shield has some drawbacks:
      The amount of energy required to maintain the shield is proportional to the amount of energy being blocked by the shieldsSo to sayblocking a technique with 80 Damage requires a Chakra tax of 80this makes the technique only suitable for users with good chakra reservesBecause the technique cannot be replayed over and overits not too good for weak techniquesgetting struck with strong techniques on the other hand consumes a good amount of chakra instantly (Chakra worth 2 S ranksto defend against 1which can be exhausting against overly powerful techniquesThe defense is otherwise absolute but when put against close range techniques that require a constant supply of chakra such as Chidoricontinuous contact will quickly drain the user’s chakra requiring him to break the technique if possibleWhen a shield breaksit creates a small concussion knocking back opponent a few meters away.
      NoteLast 2 turnsusable twice per conflict
      Appearance: [URL="http://images.wikia.com/codegeass/images/0/0c/Shinkiro_-_Absolute_Defense_System.png"]X[/URL][/SPOILER


      -Vision
      -NK
      -Snackos
      -Moofy
      -Detective L
      -Lord of Kaos







    Learned




    • (Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
      Type: Fuuin
      Rank: A
      Range: Short (mid range blast when released)
      Chakra: 30
      Damage: 60
      Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.

      Note: Each seal can only be used once per battle.
      Note: Can only seal one jutsu per seal
      Note: Can only seal A rank and below
      Note: Must wait 1 turn to use this jutsu again
      Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
      Note: Can only seal one element, not elemental combinations.
      Note: Useable 3 times
      PHP Code:
      [B](FuuinMetsuryū Mahō) - Sealing artDragon Slayer Magic[/B]
      [
      SPOILER]TypeFuuin
      Rank
      A
      Range
      Short (mid range blast when released)
      Chakra30
      Damage
      60
      Description
      Before the battle the user will have places 5 basic seals in their mouth/throat in preparationEach of these seals will represent one of the 5 basic elementsIn battlewhen the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath inIn doing sothe element of the seal they activated will be sucking in and sealed into the seal in the users mouthMuch like how Jiraiya sealed AmaterasuAfter having sealed the elementthe user can then perform one handseal releasing that element from their mouth back at their opponentin the form of a blast of that chosen element with no shape to itAn exampe of this jutsu would be if the opponent use a B rank fireballjust when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.

      Note: Each seal can only be used once per battle.
      Note: Can only seal one jutsu per seal
      Note: Can only seal A rank and below
      Note: Must wait 1 turn to use this jutsu again
      Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
      Note: Can only seal one element, not elemental combinations.
      Note: Useable 3 times[/SPOILER] 



    • (Assaku Fuuin) Compression Seal
      Rank: S
      Range: Short
      Type: Attack/Defense
      Chakra: 40
      Damage: 80
      Description: When this tag comes into contact with a foreign chakra, the tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itself. The compression of this barrier can neutralize a jutsu or crush a physical being
      Note: Can only be activated 3 times
      Taught here
      PHP Code:
      [B](Assaku FuuinCompression Seal[/B]
      [
      SPOILER]RankS
      Range
      Short
      Type
      Attack/Defense
      Chakra
      40
      Damage
      80
      Description
      When this tag comes into contact with a foreign chakrathe tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itselfThe compression of this barrier can neutralize a jutsu or crush a physical being
      Note
      Can only be activated 3 times[/SPOILER



    • (Fūinjutsu: Tōtemu Bakuyaku) – Sealing Technique: Explosive Totem
      Rank: A-Rank
      Type: Offensive/Supplementary
      Range: Short/Mid
      Chakra cost: 30
      Damage points: 60
      Description: The user focuses chakra through his body, marking an object he's in physical contact with as a 'totem', causing the Kanji for 'explosion' to appear on the object. When the user activates it, the totem will use the chakra stored inside it to destabilize itself violently, causing an huge explosion of chakra.
      -Can only be used two times per battle.
      -Activating the totem does not count as a move if it's done immediately after the seal is applied. Otherwise, it counts as a move.
      -Can only be taught by Zero Kelvin.
      Taught here
      PHP Code:
      [B](FūinjutsuTōtemu Bakuyaku– Sealing TechniqueExplosive Totem[/B]
      [
      SPOILER]RankA-Rank
      Type
      Offensive/Supplementary
      Range
      Short/Mid
      Chakra cost
      30
      Damage points
      60
      Description
      The user focuses chakra through his bodymarking an object he's in physical contact with as a 'totem', causing the Kanji for 'explosion' to appear on the object. When the user activates it, the totem will use the chakra stored inside it to destabilize itself violently, causing an huge explosion of chakra.
      -Can only be used two times per battle.
      -Activating the totem does not count as a move if it'
      s done immediately after the seal is appliedOtherwiseit counts as a move.
      -
      Can only be taught by Zero Kelvin.[/SPOILER



    • (Fuuin: Kichigai Kouyou) - Sealing Technique: Mad Enhancement

      Type: Supplementary
      Rank: A
      Range: Short - Long
      Chakra: 30
      Damage: N/A
      Description: The user will passively apply a seal with the Kanji for "Madness" on their body. This technique will both distort how their body but also their techniques appear. A barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photograph, thereby obscuring any discerning marks or features. The mist-like illusion also causes his image to double or triple randomly, making him appear to be a hallucination. It essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forth, this effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing still. This throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matter. Solid techniques will appear pitch black with red lines of light across them, liquid techniques will appear as blood, gaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red colour. This lasts until deactivated.

      Notes:
      -Can only be taught by Detective L
      -Can only be used twice per battle
      Taught here
      PHP Code:
      [B](FuuinKichigai Kouyou) - Sealing TechniqueMad Enhancement[/b]
      [
      spoiler]
      TypeSupplementary
      Rank
      A
      Range
      Short Long
      Chakra
      30
      Damage
      N/A
      Description
      The user will passively apply a seal with the Kanji for "Madness" on their bodyThis technique will both distort how their body but also their techniques appearA barrier of chakra will form over their body in the form of a black haze of chakra cloaks the user's body without obscuring their sight. The haze casts anyone who looks upon it in an external genjutsu (A-Rank) that constantly shifts the user's outline like an off-focus photographthereby obscuring any discerning marks or featuresThe mist-like illusion also causes his image to double or triple randomlymaking him appear to be a hallucinationIt essentially creates the effect of the user's body flickering from side to side across a one-meter area too fast for the eyes to track without the creation of after-images. This isn't to be confused with the user moving back and forththis effect can solely be attributed to the genjutsu induced by the haze and will occur even if the user is standing stillThis throws off techniques which require a clear line of sight or concentration on the user's position. This effect will occur regardless of the opponent's tracking speed. As for the user's techniques, their distorted image will depend on it's state of matterSolid techniques will appear pitch black with red lines of light across themliquid techniques will appear as bloodgaseous techniques will appear as a black smog and energy-based techniques will appear a dark-red colourThis lasts until deactivated.

      Notes:
      -
      Can only be taught by Detective L
      -Can only be used twice per battle[/spoiler


     
         
    Last edited by Xylon; 04-29-2017 at 03:15 AM.

  13. #13
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    Re: Xylon's Arsenal



    • Quote Originally Posted by Xylon View Post
      Custom element japanese name: Hakkton
      Custom element english name: Radiation Release
      The element is based on: Fire + Lightning.
      Facts that prove the element to be possible (in the manga context): The idea behind the elements was basically the Great Ninja World Wars and our World War II. Radiation is basically transfer of energy through vacuum. Radiation usually comes as heat energy so it can be called a Advanced Fire nature like Blaze release, Lava release and Scorch release. Furthermore radiation also has a affinity of lightning. Like electromagnetic radiation.
      Idea behind its creation: The idea actually lies in Hakkton’s very definition. Radiation is a process in which energetic particles or energy or waves travel through a medium or space. The basics of manipulating radiation is chakra itself since its energy In our language, the user uses mental and physical energy to control other forms of energy and transfer it in the form of waves. This process at most cases ends up with heat energy. Now when comparing the elements of Narutoverse with our Universe, Fire release and Lightning release ends up the only elements which aren’t matter themselves. Which concludes that Radiation in Narutoverse originates from Fire release and can take the form of Lightning release as well.
      Radiation can be ionizing(Radiation with sufficiently high energy can ionize atoms ) and non-ionizing (Radiation with insufficient energy and can’t cause much of change). Ionizing radiation includes manipulation of Alpha particles, beta particles, gamma rays & X-rays (This does not however imply that radiation allows the user to control light/particles or any other element, radiation is strictly transfer of energy and can only achieve such results as byproduct of such a action. I.e. Using radiation to melt Ice is or freeze water can only happen if heat is transferred in or out of the water, the form and shape cannot be manipulated through radiation and the moment they are manipulated the process of Radiation ends and enters another process of Water Release/Ice release). Hakkton includes, transfer of heat energy in and out of an element with great efficiency. This does however have limitations and depends on the type of radiation used.
      Radiation has 4 basic types.
      • Alpha α - these are fast moving atoms. They have high energy, are usually close/mid range but due to their large mass, they can be stopped by anything Solid. Of course they can penetrate if applied enough force therefore rank and mass matters.
      • Beta β- these are fast moving electron, usually Mid range. Since electrons are might lighter than atoms, they are able to penetrate further. Ice Release (at a certain extent) and Wood Release can stop these electrons from passing through.
      • Gamma γ - these are photons, just like light, except of much higher energy, short-long range. Can penetrate even Wood and Ice release and even a few inches of steel. Steel release and other Metallic elements can stop this type however rank and mass still matters as a kunai/sword/some other weapon is and will always remain insufficient to stop radiation.
      Lastly, other radiation. This type includes basic supplementary uses of radiation. This type does not focus on offense or defense at all. It may use all types/forms of radiations. This includes Radioactive decay.

      Ionizing Radiation when used raw may harm the user. The following table defines how much damage the user sustains:
      E-C rank Technique: Any damage sustained would be Negligible.
      B rank Technique: Minor burns, and possible cell damage.
      A rank Technique: Severe burns, and cell damage
      S rank Technique: Severe Lethal burns and heavy cellular damage.
      Forbidden rank Technique: Death if unprotected.

      There are however ways gain protection if not immunity from such results.

      -Radiation can be contained in objects and there isn't a definite limit on how much chakra an object can contain. A user of Sealing/Forbidden art can contain a technique within another object with the help of transcription seals (Where you store a technique inside a seal. The technique trigger when the users defined conditions are met). Provided the user is away from the objects range. Radiation won't harm the user. +15 chakra cost on every technique used with protection.
      -Radiation of all forms are actually waves. When the user directs a technique towards the target. There are always chances some waves are misguided towards the user himself. In this case Sound release or any other alternative can protect the user. But note that this method only protects the user as he is able to match the frequency of the waves and only needs to defend against a few waves in total. +20 chakra cost on every technique used with protection.
      -User of Medical Ninjutsu can always heal their damage in the midst of battle.
      These countermeasures and damage are only need when the user performs ionizing radiation. These methods till aren't perfect, i.e. Containing radiation doesn't helps when using a Long range technique (Particularly Gamma). Using multiple ways at the same time is recommended for perfect defense. But even so, the chakra costs are abnormal which can be quite exhausting for the user himself.

      Hakkton can be a lethal weapon against Liquids and Gases and its effects varies from technique to technique. Therefore it is important, to consider the strengths and weaknesses of every technique separately not as a whole part of a single elements. An example is that Gamma radiation can be overly powered so logically it should have a higher rank and more restrictions. However, Gamma radiation may have a supplementary technique not deserving to be as restricted. This is in order to make it fair for other CE’s and restrict Op-ed use of radiation from students as well as to give ease to both me the moderator while making customs.
      Conditions to be able to use it: Great Chakra reserves, as both lightning and fire could consume a great deal of chakra. Mastery of both Fire and Lightning. And to ensure safe use. Sealing/Sound/Medical ninjutsu are also required.
      Is weak to: The given weaknesses only stop the waves from affecting you. Any other added damage is to be dealt with separately. For example; A blast, the given weaknesses would help defend against waves generated from it but not the blast itself.
      Alpha- Most Solid are able to stop these, but these need to have a certain density. Obviously clothes and kunais don’t protect you.
      Beta-Wood release, Ice release and elements that can be condensed severely like sand and Iron Sand.
      Gamma-Steel Release and other metallic elements.
      Is strong against: Radiation isn’t strong against a particular element. Its strength depends on how it is actually used.
      Co-creators (if any): Nocturnal
      Students i passed on this custom element: Vincent & Negative Knight

      P a t e n t C e r t i f i c a t e

      I, Caliburn of the Custom Elements Bureau, by the power invested in me by Versuvio, Rei, Nexus and Zise, give you the following:

      Xylon, our loyal member, gave on the date July 22th 2012 a request for a Patent on his custom element (Radiation); after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving him his rightfully earned patent on this element by the following;


      Hakkton
      Powered by Caliburn
      Copyright 2012, Xylon, NarutoBase.net




    • Radiance(Kagayaki)
      Rank; B
      Range; Varying
      Type; Supplementary
      Chakra cost; 40
      Damage points; N/a
      Description; The name radiance covers all the simple purpose element radiation can perform. It makes use of the vast variety of abilities radiation has and makes use of different factors such as radioactive decay. It is capable of changing the atomic structure of an element, take away or give it chemical properties may render an attack useless on a medium scale. It can take the form of currents, waves or light up to usage.
      PHP Code:
      [B]Radiance(Kagayaki) [/B]
      [
      SPOILER]RankB
      Range
      Varying
      Type
      Supplementary 
      Chakra cost
      40
      Damage points
      N/a
      Description
      The name radiance covers all the simple purpose element radiation can performIt makes use of the vast variety of abilities radiation has and makes use of different factors such as radioactive decayIt is capable of changing the atomic structure of an elementtake away or give it chemical properties may render an attack useless on a medium scaleIt can take the form of currentswaves or light up to usage.[/SPOILER


      Approved here
    • Alpha Power strike; Penetrate (Arufa isei dageki; kantsuu)
      Rank; S
      Type; Defense
      Range; Short-Mid
      Chakra cost; 50
      Damage points; N/A
      Description; The technique utilizes Alpha the weakest type of radiation to put in use forming a shock wave for the targets defense, Alpha radiation draws near helium atoms and puts them in an dense pressured form, and releases them at once making a huge shock wave penetrating everything in its way, except objects with a density extremely high and pressure enough to move such mass against the push. The incredible push of the shock wave is most of the times enough to block most of the attacks. When released the shockwave makes a chaotic disturbance in the surrounding.
      Note; Can only be used 4 times in a battle, 1 turn to recharge.
      -Defending up to A rank jutsus for the elements weak towards Radiation-
      PHP Code:
      [B]Alpha Power strikePenetrate (Arufa isei dagekikantsuu) [/B]
      [
      SPOILER]Rank
      Type
      Defense
      Range
      Short-Mid 
      Chakra cost
      50 
      Damage points
      N/A
      Description
      The technique utilizes Alpha the weakest type of radiation to put in use forming a shock wave for the targets defenseAlpha radiation draws near helium atoms and puts them in an dense pressured form, and releases them at once making a huge shock wave penetrating everything in its wayexcept objects with a density extremely high and pressure enough to move such mass against the pushThe incredible push of the shock wave is most of the times enough to block most of the attacksWhen released the shockwave makes a chaotic disturbance in the surrounding.
      NoteCan only be used 4 times in a battle1 turn to recharge
      -
      Defending up to A rank jutsus for the elements weak towards Radiation-[/SPOILER


      Approved here
    • Radiation Release: Andromeda (Hakkton: Hitoheki)
      Rank: S
      Type: Offensive/Alpha
      Range: Mid-Long
      Chakra Cost: 40
      Damage Points: 20/turn (Death after battle if not treated)
      Description: User channels chakra into his tenketsu and releases a burst in a shockwave like manner that spreads chakra into the atmosphere, chakra then slowly gets denser and radioactive nature of the chakra transform it into Radon, a colorless, tasteless and odorless gas. The gas is also non-reactive to other elements and 8 times denser then airs density, which makes it difficult to remove from the environment by making it react with other substances or blowing it away. Doses of radon causes acute radiation syndrome, which immediately takes effect over the targets body. Fever takes over and dampens the ability to think, react, and exert strength or energy. Targets arteries become visible immediately after exposure. 3rd degree burns appear after the first turn due to the ionization and partial body necrosis immediately afterwards, disabling the affected limbs. Even if the target survives the battle, due the effects of this technique a mutation occurs that kills the victims by affecting lungs with accelerated cancerous activity unless otherwise treated within 3 turns. Radon becomes visible when exposed to cold atmosphere(-71 degree Celsius) and freezes down if an A rank or above ice techniques are used over the gas.
      Note: Usable twice per battle.
      -The Effect range starts from mid-range to the user and extends as long the chakra wave could travel (Meaning, whichever the standard definition of long range is). User is affected if he moves inside the vicinity of the gas.
      PHP Code:
      [B]Radiation ReleaseAndromeda (HakktonHitoheki)[/B]
      [
      SPOILER]RankS
      Type
      Offensive/Alpha
      Range
      Mid-Long 
      Chakra Cost
      40 
      Damage Points
      20/turn (Death after battle if not treated)
      DescriptionUser channels chakra into his tenketsu and releases a burst in a shockwave like manner that spreads chakra into the atmospherechakra then slowly gets denser and radioactive nature of the chakra transform it into Radona colorlesstasteless and odorless gasThe gas is also non-reactive to other elements and 8 times denser then airs densitywhich makes it difficult to remove from the environment by making it react with other substances or blowing it awayDoses of radon causes acute radiation syndromewhich immediately takes effect over the targets bodyFever takes over and dampens the ability to thinkreact, and exert strength or energyTargets arteries become visible immediately after exposure3rd degree burns appear after the first turn due to the ionization and partial body necrosis immediately afterwardsdisabling the affected limbsEven if the target survives the battledue the effects of this technique a mutation occurs that kills the victims by affecting lungs with accelerated cancerous activity unless otherwise treated within 3 turnsRadon becomes visible when exposed to cold atmosphere(-71 degree Celsius) and freezes down if an A rank or above ice techniques are used over the gas
      NoteUsable twice per battle.
      -
      The Effect range starts from mid-range to the user and extends as long the chakra wave could travel (Meaningwhichever the standard definition of long range is). User is affected if he moves inside the vicinity of the gas.[/SPOILER


      Approved Here
    • Radiation release: Orion’s Chain (Hakkton: Orion no kusari)
      Rank: S
      Type: Supplementary/Offensive
      Range: Short-Mid
      Chakra cost: 40
      Damage Points: 80
      Description: The technique is a long lasting self-sustaining chain process aimed to destroy a multitude of enemies in sequences. The user first picks a ‘host’ target and transfers radioactive chakra within the person either by direct physical contact or using another radiation release technique as an extension. This causes a radioactive contamination but does not carry the effect of acute radiation syndrome or reveal any symptoms that cause early detection. Instead the contamination leeches and builds up chakra from within the host’s body until sufficient energy is collected (3 turns), this causes the hosts body to explode spontaneously causing splash damage to an area of 50m. People within range suffer minor internal damage, but the blood and fumes released from the exploded body spreads the contamination across the air, soil and water. The mutated cells from the radiation acts as pathogen (being able to penetrate even the most dense articles of clothing) to spread the contamination across more targets who explode in the next 3 turns, resulting in a chain of events that sequentially spreads out and kills victims indifferently.
      Restriction: Usable thrice per battle.
      PHP Code:
      [B]Radiation releaseOrion’s Chain (HakktonOrion no kusari) [/B]
      [
      SPOILER]RankS
      Type
      Supplementary/Offensive
      Range
      Short-Mid 
      Chakra cost
      40
      Damage Points
      80 
      Description
      The technique is a long lasting self-sustaining chain process aimed to destroy a multitude of enemies in sequencesThe user first picks a ‘host’ target and transfers radioactive chakra within the person either by direct physical contact or using another radiation release technique as an extensionThis causes a radioactive contamination but does not carry the effect of acute radiation syndrome or reveal any symptoms that cause early detectionInstead the contamination leeches and builds up chakra from within the host’s body until sufficient energy is collected (3 turns), this causes the hosts body to explode spontaneously causing splash damage to an area of 50mPeople within range suffer minor internal damagebut the blood and fumes released from the exploded body spreads the contamination across the airsoil and waterThe mutated cells from the radiation acts as pathogen (being able to penetrate even the most dense articles of clothingto spread the contamination across more targets who explode in the next 3 turnsresulting in a chain of events that sequentially spreads out and kills victims indifferently
      RestrictionUsable thrice per battle.[/SPOILER


      Approved Here
    • Radiation Secret Technique: Draco (Hakkton Hijutsu: Ryu)
      Rank: S
      Type: Supplementary/Defensive
      Range: Short
      Chakra cost: 40 (15/turn)
      Damage Points: N/a
      Description: Draco is a radiation technique classified as hijutsu because the technique itself is not radiation element (disregarding the phase two) as it does not involve nature transformation. But rather it’s a body adaption developed by the users of the element. Due to the frequent use of Radiation chakra and constant exposure of it radiation as a defensive measure the body develops better melanocytes.
      Phase One: The user begins by performing tiger seal which fluctuates and circulates chakra around his body; the chakra activates the melanocytes into producing more melanin which secretes into the skin cells until the skin eventually turns pitch black. Increased melanin concentration within the skin gives the user immunity to radiation as a result of internal conversion and photoprotection.
      Phase Two: After gaining immunity, the user begins to circulate radioactive chakra through his body freely. As a result the skin hardens around the users limbs and cracks up slightly forming scale like structure, the fingers hardens and get more pointy forming claws. This change in looks along with black skin gives the user a Black Dragon like appearance which reflects the name of this technique. Due to the circulation of radiation chakra throughout the body all of users existing fire and lightning techniques gets stronger (Additional 20 Damage) and spreads ionizing radiation at an accelerated rate. All Earth, Water and Wind type techniques are released contaminated with radioactivity as a result breathing, drinking or touching the elements could result in acute radiation syndrome. The technique isn’t simultaneous activation of many different chakra natures but rather it initially circulates radioactive chakra within the body and then activates other natures which is why it is possible to use other elements while the mode lasts.
      Restrictions: Lasts 5 turns, usable twice.
      -Phase one remains in effect even after the technique ends, the users appearance slowly restores itself. Alternately a medical treatment or secreting the melanin (like ink) could restore the user.
      PHP Code:
      [B]Radiation Secret TechniqueDraco (Hakkton HijutsuRyu) [/B]
      [
      SPOILER]RankS
      Type
      Supplementary/Defensive
      Range
      Short 
      Chakra cost
      40 (15/turn
      Damage PointsN/
      Description
      Draco is a radiation technique classified as hijutsu because the technique itself is not radiation element (disregarding the phase two) as it does not involve nature transformationBut rather it’s a body adaption developed by the users of the elementDue to the frequent use of Radiation chakra and constant exposure of it radiation as a defensive measure the body develops better melanocytes.
      Phase OneThe user begins by performing tiger seal which fluctuates and circulates chakra around his bodythe chakra activates the melanocytes into producing more melanin which secretes into the skin cells until the skin eventually turns pitch blackIncreased melanin concentration within the skin gives the user immunity to radiation as a result of internal conversion and photoprotection
      Phase TwoAfter gaining immunitythe user begins to circulate radioactive chakra through his body freely. As a result the skin hardens around the users limbs and cracks up slightly forming scale like structurethe fingers hardens and get more pointy forming clawsThis change in looks along with black skin gives the user a Black Dragon like appearance which reflects the name of this techniqueDue to the circulation of radiation chakra throughout the body all of users existing fire and lightning techniques gets stronger (Additional 20 Damage) and spreads ionizing radiation at an accelerated rateAll EarthWater and Wind type techniques are released contaminated with radioactivity as a result breathingdrinking or touching the elements could result in acute radiation syndromeThe technique isn’t simultaneous activation of many different chakra natures but rather it initially circulates radioactive chakra within the body and then activates other natures which is why it is possible to use other elements while the mode lasts
      RestrictionsLasts 5 turnsusable twice
      -
      Phase one remains in effect even after the technique endsthe users appearance slowly restores itselfAlternately a medical treatment or secreting the melanin (like inkcould restore the user.[/SPOILER


      Approved Here
     
         
    Last edited by Xylon; 04-29-2017 at 04:16 AM.

  14. #14
    Kage Xylon's Avatar

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    Re: Xylon's Arsenal


    • Quote Originally Posted by RokuNR View Post
      Custom element japanese name: Kuraiton
      Custom element english name: Dark Release
      The element is based on: Large Amounts of Chakra (Yin Yang)
      Facts that prove the element to be possible (in the manga context):Yin Yang jutsus represent light and dark. For every light, there is darkness. Also, Darkness is a shade a property in which nothing can escape once trapped. The concept of it is to create a great amount of chakra that is extremely dense and powerful and represents the dark side of chakra. The potential of darkness growing is infinite and thus it can have infinite density (an example being black holes/dark matter). Thus, darkness becomes a usable element. Also, the 2nd Hokage (in the anime) used a genjutsu called “Bringer of Darkness” or “Infinite Darkness”. Another example is in the Naruto Shippuden Movie, one of the characters used Dark Chakra to perform some sort of Dark Medical jutsu, proving its possibility of existence.

      Darkness (also called lightlessness) is the absence of light. A dark object reflects fewer visible photons than other objects, and therefore appears dim in comparison. For example, matte black paint does not reflect visible light and appears dark, but white paint reflects all visible light and appears bright.[1] For more information see color.

      However; light cannot simply be absorbed without limit. Energy, like visible light, cannot be created or destroyed. It can only be converted from one type of energy to another. Most objects that absorb visible light reemit it as infrared light.[2] So, although an object may appear dark, it is likely bright at a frequency that a human being cannot see. For more information see thermodynamics.

      In astronomy and cosmology, dark matter is hypothetical matter that is undetectable by its emitted radiation, but whose presence can be inferred from gravitational effects on visible matter.[1] Dark matter is postulated to explain the flat rotation curves of spiral galaxies and other evidence of "missing mass" in the universe. According to present observations of structures larger than galaxies, as well as Big Bang cosmology, dark matter and dark energy account for the vast majority of the mass in the observable universe. The observed phenomena which imply the presence of dark matter include the rotational speeds of galaxies, orbital velocities of galaxies in clusters, gravitational lensing of background objects by galaxy clusters such as the Bullet Cluster, and the temperature distribution of hot gas in galaxies and clusters of galaxies. In the standard model of cosmology, dark energy currently accounts for 74% of the total mass-energy of the universe

      Idea behind its creation: Darkness; the 2nd/1st Hokage’s Bringer of Darkness Jutsu; Dark Matter, Yin & Yang
      Conditions to be able to use it: Must know how to use Yang energy, Have a Great amount of Chakra Control, and have Strong Chakra reserves.
      Is weak to: Light (if exposed to it directly), Fire (advanced forms), Wind (blows away darkness)
      Is strong against: Earth, lighting, chocolate, dry ice, mud and blood
      Co-creators (if any): ~Drake~ (Akira), Ragnaroc
      Students i passed on this custom element: Rei & ?

      ____________________
      P a t e n t C e r t i f i c a t e

      I, Nexus of the Custom Elements Bureau, by the power invested in me by Versuvio and ZonDer, give u the following:

      RokuNR, our loyal member, gave on the date 24-June-2009 a request for a Patent on his custom element (Dark Release: Kuraiton);

      after reading the submission, I decided that the submitted element satisfies all requirements, and am therefore giving RokuNR his rightfully earned patent on this element by the following;

      Kuraiton
      Powered by Nexus�
      Copyright �2009, RokuNR, NarutoBase.net



    • (Kuraiton: Ryuyami)- Dark Release: Darkness Dragon
      Type: Attack
      Rank: A
      Range: Long
      Chakra Cost: 30
      Damage: 60
      Description: The user makes a dragon of pure dark energy and the dragon shoots out at the opponent and causes damage to the opponent. Requires a Dark Source.
      PHP Code:
      [B](KuraitonRyuyami)- Dark ReleaseDarkness Dragon[/B]
      [
      SPOILER]TypeAttack
      Rank
      A
      Range
      Long
      Chakra Cost
      30
      Damage
      60
      Description
      The user makes a dragon of pure dark energy and the dragon shoots out at the opponent and causes damage to the opponentRequires a Dark Source.[/SPOILER



    • (Kuraiton: Kurogarandou)- Dark Release: Dark Void
      Type: Supplementary
      Rank: S
      Range: Short
      Chakra Cost: 40
      Damage: N/A
      Description: The user creates a dark orb of infinite dark energy that can be used as a source for all darkness jutsus (if it is required).
      PHP Code:
      [B](KuraitonKurogarandou)- Dark ReleaseDark Void[/B]
      [
      SPOILER]TypeSupplementary
      Rank
      S
      Range
      Short
      Chakra Cost
      40
      Damage
      N/A
      Description
      The user creates a dark orb of infinite dark energy that can be used as a source for all darkness jutsus (if it is required).
      [/
      SPOILER



    • (Kuraiton: Yami Koukyo)- Dark Release: Darkness Sewer
      Type: Attack/Supplementary
      Rank: S
      Range: Long
      Chakra Cost: 40
      Damage: 80
      Description: The user simply slams their hand on the ground and releases a massive amount of Dark Chakra that forms into a small dark circle under their palm. The dark circle quickly releases a massive 360 degree wave of darkness that surrounds the battlefield that begins to spiral and suck in the opponent. Once the opponent reaches the center of the darkness, it will all converge on them and crush them.
      ~Can only be used 3 times per battle.
      PHP Code:
      [B](KuraitonYami Koukyo)- Dark ReleaseDarkness Sewer[/B]
      [
      SPOILER]TypeAttack/Supplementary
      Rank
      S
      Range
      Long
      Chakra Cost
      40
      Damage
      80
      Description
      The user simply slams their hand on the ground and releases a massive amount of Dark Chakra that forms into a small dark circle under their palmThe dark circle quickly releases a massive 360 degree wave of darkness that surrounds the battlefield that begins to spiral and suck in the opponentOnce the opponent reaches the center of the darknessit will all converge on them and crush them.
      ~
      Can only be used 3 times per battle.[/SPOILER



    • (Kuraiton: Kurodobu)- Dark Release: Dark Drain
      Type: Defense
      Rank: S
      Range: Short
      Chakra Cost: 40
      Damage: n/a
      Description: The user creates a wall of dark energy and chakra in front of them to protect from attacks and when an attack comes to the wall, it gets sucked into a deep and dark void by the wall of darkness where it is destroyed. This defense can suck in almost any attack, be it solid, liquid, or gas.
      ~Can only be used 3 times per battle
      PHP Code:
      [B](KuraitonKurodobu)- Dark ReleaseDark Drain[/B]
      [
      SPOILER]TypeDefense
      Rank
      S
      Range
      Short
      Chakra Cost
      40
      Damage
      n/a
      Description
      The user creates a wall of dark energy and chakra in front of them to protect from attacks and when an attack comes to the wallit gets sucked into a deep and dark void by the wall of darkness where it is destroyedThis defense can suck in almost any attackbe it solidliquid, or gas.
      ~
      Can only be used 3 times per battle[/SPOILER



    • (Kuraiton: Kurotama)- Dark Release: Dark Sphere
      Type: Attack
      Rank: S
      Range: Long
      Chakra Cost: 40
      Damage: 80
      Description: The user creates a medium-size, highly condensed sphere of pure dark energy that darkness circles from its center outwards. The user then shoots the sphere at the opponent and it explodes in a mass of dark energy, causing great damage to them. The sphere is very dense and has the power to blast through elements that it is strong against and continue toward the opponent.
      PHP Code:
      [B](KuraitonKurotama)- Dark ReleaseDark Sphere[/B]
      [
      SPOILER]TypeAttack
      Rank
      S
      Range
      Long
      Chakra Cost
      40
      Damage
      80
      Description
      The user creates a medium-sizehighly condensed sphere of pure dark energy that darkness circles from its center outwardsThe user then shoots the sphere at the opponent and it explodes in a mass of dark energycausing great damage to themThe sphere is very dense and has the power to blast through elements that it is strong against and continue toward the opponent.[/SPOILER


     
         
    Last edited by Xylon; 04-29-2017 at 04:46 AM.

  15. #15
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    Sound Ninjutsu


    Sound Release: Resonance (Ototon: Kyoshin)
    Rank: S
    Type: Offensive
    Range: Long
    Chakra Cost: 40
    Damage Points: 80
    Description: Resonance is a damage dealing sound release technique. After performing a series of hand seals, the user focus on index and middle finger to write two circular seals in the air until they form into glyphs. These glyphs then move on the ground and the air until they position themselves appropriately to strike the correct area. The user then performs a seal of confrontation to activate the technique, following which both glyphs release a strong sound wave in between their vicinity. The waves are of the same resonance which results in a reaction, the aftermath is a huge concussive blast which spreads horizontally 360 degrees crushing everything with a tremendous force.
    Note: Requires Sound Release and Fuuinjutsu.
    -Usable twice/battle.
    -Cannot use S rank sound release the following 2 turns.
    -Visual Description of the glyph (Ignore the vertically laid ones beside the person, the only one above him and below):

    Link of approval
    PHP Code:
    [B]Sound ReleaseResonance (OtotonKyoshin)[/B]
    [
    SPOILER]RankS
    Type
    Offensive
    Range
    Long
    Chakra Cost
    40
    Damage Points
    80 
    Description
    Resonance is a damage dealing sound release techniqueAfter performing a series of hand sealsthe user focus on index and middle finger to write two circular seals in the air until they form into glyphsThese glyphs then move on the ground and the air until they position themselves appropriately to strike the correct areaThe user then performs a seal of confrontation to activate the techniquefollowing which both glyphs release a strong sound wave in between their vicinityThe waves are of the same resonance which results in a reactionthe aftermath is a huge concussive blast which spreads horizontally 360 degrees crushing everything with a tremendous force
    NoteRequires Sound Release and Fuuinjutsu
    -
    Usable twice/battle
    -
    Cannot use S rank sound release the following 2 turns
    -
    Visual Description of the glyph (Ignore the vertically laid ones beside the personthe only one above him and below):
    [
    SPOILER][IMG]http://i704.photobucket.com/albums/ww43/Darknessbeyond/amaterasuformulahundred.png[/IMG][/SPOILER][/SPOILER] 
    Ototon: Gyakusetsu Takanari | Sound Release: The Ringing Paradox
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30/seal
    Damage Points: 5 damage to the user for every seal released.
    Description: is an intelligent seal applied at the backside of the user’s ears. The seal detects abnormalities in the users senses and releases itself whenever needed, upon release the sound chakra stored inside creates a ringing noise which awakens the user from sleep or breaks any genjutsu(up to A rank, 2 seals have to be released to break through an S rank) casted over the user.
    Note: Up to 4 seals could be applied over the user’s body per battle, and user’s hearing suffers slight after every release.
    -Must know sound release and sealing techniques.


    Link to Training

    PHP Code:
    [B]OtotonGyakusetsu Takanari Sound ReleaseThe Ringing Paradox[/B]
    [
    SPOILER]RankA
    Type
    Supplementary
    Range
    Short
    Chakra Cost
    30/seal 
    Damage Points
    5 damage to the user for every seal released
    Descriptionis an intelligent seal applied at the backside of the user’s earsThe seal detects abnormalities in the users senses and releases itself whenever neededupon release the sound chakra stored inside creates a ringing noise which awakens the user from sleep or breaks any genjutsu(up to A rank2 seals have to be released to break through an S rankcasted over the user.
    NoteUp to 4 seals could be applied over the user’s body per battle, and user’s hearing suffers slight after every release
    -
    Must know sound release and sealing techniques.[/SPOILER
    Ototon: Nyu-Seken | Sound Release: The New World
    Type: Supplementary
    Rank: B-Rank
    Range: Short-Long
    Chakra: 20
    Damage:
    Description: The user start to focus his ototon chakra into his index finger. He then twitches it slightly, and by doing so sends a slight sound wave at the opponents eye. Because of the vibrations in the sound, the opponents eyeballs start to vibrate, causing it to distort the opponent's vision.
    Note: Can only be taught by Wesson
    Note: Can only be used twice per battle
    Note: The distortion of the opponent's eyes lasts 2 turns
    Note: Can't use other sound based techniques in the same turn.


    Link to Training

    Ototon: Nyu-Seken | Sound Release: The New World
    Type: Supplementary
    Rank: B-Rank
    Range: Short-Long
    Chakra: 20
    Damage:
    Description: The user start to focus his ototon chakra into his index finger. He then twitches it slightly, and by doing so sends a slight sound wave at the opponents eye. Because of the vibrations in the sound, the opponents eyeballs start to vibrate, causing it to distort the opponent's vision.
    Note: Can only be taught by Wesson
    Note: Can only be used twice per battle
    Note: The distortion of the opponent's eyes lasts 2 turns
    Note: Can't use other sound based techniques in the same turn.


    PHP Code:
    [B]OtotonNyu-Seken Sound ReleaseThe New World[/B]
    [
    SPOILER]TypeSupplementary
    Rank
    B-Rank
    Range
    Short-Long
    Chakra
    20
    Damage

    DescriptionThe user start to focus his ototon chakra into his index fingerHe then twitches it slightly, and by doing so sends a slight sound wave at the opponents eyeBecause of the vibrations in the soundthe opponents eyeballs start to vibratecausing it to distort the opponent's vision.
    Note: Can only be taught by Wesson
    Note: Can only be used twice per battle
    Note: The distortion of the opponent'
    s eyes lasts 2 turns
    Note
    Can't use other sound based techniques in the same turn.[/SPOILER] 
    (Sonido) - Sound Ceremony
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description: Sound ceremony is an advanced sound manipulation skill. The technique falls in the broad of category of body flicker techniques, techniques that involve use of chakra for a sudden burst of speed. Sound ceremony does not involve any hand seals, the user begins by channeling a wave of sound that goes deep into the ground and travels back to the user, the travel time (back and forth) of the first wave is instant much like hindering sound and is meant to analyze the area (up to long range), the wave comes back carrying the information of the innate molecular vibrations of the surrounding area. Following the first wave, the user charges himself with chakra and travels to a distance, in a single step, as he lands, he sends a wave that travels into the ground and comes back, bouncing him off the surface yet again. The user could repeat this process for a maximum of 6 steps, the distance of each step itself depends on the user’s desire as well as his mastery in Taijutsu (10m normally, 20m for taijutsu specialists or Nb tai users, and 25m for those who have mastered NB Tai). The speed of the user as he travels is nearly untraceable to naked eye akin to leg weights (defined by a multiplier of x2 in the speed formula). Each step sends ripples through the surface user is stepping on, crushing the area and crumbling it into gravel. Though the process takes time (occurs between one to two second after the user steps off) , meaning the user could be on his third step by the time the area around the first step breaks apart. The technique is similar to a destructive sound wave, but it does not crush objects from sheer force. The wave released after each step, has the specific frequency that breaks the molecular bonds of the object in contact, causing it to fall apart (Vibrating an object at a frequency similar to that of its molecular frequency, causes it to fall apart. I.e. an opera singer breaking a glass with her voice). After at least 3 steps (2 seconds for a master) of moving around, the user could hit the opponent directly releasing the wave into the body, crushing the bones in the targeted area or limb. The technique can seamlessly be combined with another taijutsu for maximum potential damage. First movement is considered the first step, the user crushes the ground beneath him as makes his first move as detailed in the picture below .
    Note: Usable 3 times per conflict.

    -Effective against solid elements (i.e. steel, and crystal) upto its own rank. Distorts the shape of liquid substances and allows the user to step off them, even when submerged.
    -If used to attack the enemy on the first or second step, the damage is reduced to ½ and only causes mild numbness to the targets body (apart from the damage itself).
    -The damage of the technique does not root from hindering sound waves. The area of effect of the destructive waves is circular of the same radial range as the travel distance (10,20 or 25m). Surface/objects caught between multiple waves is crushed into finer grain.
    -Requires mastery of Sound ninjutsu and taijutsu.
    -Visual depiction: X


    PHP Code:
    [B](Sonido) - Sound Ceremony [/B]
    [
    spoiler]Rank
    Type
    Offensive/Defensive 
    Range
    Short-Long 
    Chakra cost
    40
    Damage Points
    80
    Description
    Sound ceremony is an advanced sound manipulation skillThe technique falls in the broad of category of body flicker techniquestechniques that involve use of chakra for a sudden burst of speedSound ceremony does not involve any hand sealsthe user begins by channeling a wave of sound that goes deep into the ground and travels back to the userthe travel time (back and forthof the first wave is instant much like hindering sound and is meant to analyze the area (up to long range), the wave comes back carrying the information of the innate molecular vibrations of the surrounding areaFollowing the first wavethe user charges himself with chakra and travels to a distancein a single step, as he landshe sends a wave that travels into the ground and comes backbouncing him off the surface yet againThe user could repeat this process for a maximum of 6 stepsthe distance of each step itself depends on the user’s desire as well as his mastery in Taijutsu (10m normally20m for taijutsu specialists or Nb tai users, and 25m for those who have mastered NB Tai). The speed of the user as he travels is nearly untraceable to naked eye akin to leg weights (defined by a multiplier of x2 in the speed formula). Each step sends ripples through the surface user is stepping oncrushing the area and crumbling it into gravelThough the process takes time (occurs between one to two second after the user steps off) , meaning the user could be on his third step by the time the area around the first step breaks apartThe technique is similar to a destructive sound wavebut it does not crush objects from sheer forceThe wave released after each stephas the specific frequency that breaks the molecular bonds of the object in contactcausing it to fall apart (Vibrating an object at a frequency similar to that of its molecular frequencycauses it to fall apartI.ean opera singer breaking a glass with her voice). After at least 3 steps (2 seconds for a masterof moving aroundthe user could hit the opponent directly releasing the wave into the bodycrushing the bones in the targeted area or limbThe technique can seamlessly be combined with another taijutsu for maximum potential damageFirst movement is considered the first stepthe user crushes the ground beneath him as makes his first move as detailed in the picture below 
    NoteUsable 3 times per conflict

    -
    Effective against solid elements (i.esteel, and crystalupto its own rankDistorts the shape of liquid substances and allows the user to step off themeven when submerged
    -If 
    used to attack the enemy on the first or second stepthe damage is reduced to ½ and only causes mild numbness to the targets body (apart from the damage itself).
    -
    The damage of the technique does not root from hindering sound wavesThe area of effect of the destructive waves is circular of the same radial range as the travel distance (10,20 or 25m). Surface/objects caught between multiple waves is crushed into finer grain.  
    -
    Requires mastery of Sound ninjutsu and taijutsu
    -
    Visual depiction: [URL="http://i704.photobucket.com/albums/ww43/Darknessbeyond/melodyofthewarfare2.png"]X[/URL
    -Approved: http://narutobase.net/forums/showthr...o#post21019093
    Taught to: Lord of Kaos, Nathan, Shady Doctor


    ( Ototon: Avada Kedavra ) - Sound Release: Avada Kedavra
    Type: Offensive
    Rank: Forbidden
    Range: Short-Mid
    Chakra cost: 50
    Damage points: 90 ( -40 to user )
    Description: The Avada Kedavra jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Generally considered the most fatal of the three, the Avada Kedavra is the jutsu associated with Death, as that is it's primary effect and objective. Beginning by channeling large amounts of Ototon chakra, the user begins releasing this chakra in two waves; the first wave is released by the uttering of the word "Avada". By speaking this word, the user releases several Hindering Sound waves of high frequencies, but low energy, causing waves to affect the target, causing localized paralyzation of certain parts of the target's body. This is achieved through the sound waves vibrating intensely and causing the targeted body part to be affected by alternating waves, essentially preventing movement ( the chosen body part can be limbs, such as the arm or legs, organs, such as liver or tongue, or even small digits, such as fingers and toes ). This doesn't include the heart nor lungs, however. While this effect is immediate, it's main goal is to prevent the target from moving while the latter, more destructive part of the jutsu is released towards the opponent. Upon speaking the word "Kedavra", a low frequency but high energy sound wave is released from the user's hand or weapon, moving towards the enemy. What is unique about this wave is that it is clearly visible in the form of a bright green wave that appears like a jet of light. Accompanying this bright wave, the sound of rushing wind can be heard, almost as if an invisible force was rushing through the air, though this is just the sound created that occupanies the Ototon jutsu. As the bright green wave travels, it causes no noticeable damage on contact with a foe, it's effect being more internal than external. Upon hitting a sentient, living target, the wave passes through the body of the target, causing high level vibrations in the targeted area, enough to cause minute and cellular destruction of such a level that the area is left unusable, it's cells fractured beyond normal repair ( this does not include high level Medjutsu, like Sakura's Yin Seal ). Upon ripping through a target, the sound wave forces a target backwards 10 meters, causing greater damage. The damage the user takes pertains to mostly the arms, preventing high ranking Taijutsu of A rank and above the same turn.

    Note: This jutsu can only be used twice per battle but only once against each opponent
    Note: After each usage, the user must wait at least 3 turns before using again.
    Note: After using, the user is left unable to use any Ototon jutsu above A rank the rest of that turn and S rank and above next turn.


    ( Ototon: Cruciatus Jutsu ) - Sound Release: Cruciatus Technique
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra cost: 30
    Damage points: 60
    Description: The Cruciatus Jutsu is one of the three Unforgivable Jutsu, usage of any appropriate for a death sentence on the user. Considered the most sadistic of the three, the Cruciatus Jutsu is associated with Pain, as that is it's primary effect and objective. Beginning by channeling high amounts of Ototon chakra, the user begins by releasing this chakra through the usage of a lone word. Upon speaking the word "Crucio", the user triggers a high frequency, but low energy wave to be released, casting a genjutsu on the target, casting excruciating pain on the victim. As the genjutsu is cast, the target doesn't see his surroundings change at all, only the user speaking the words and feeling as if pressure is pushing on the body, seeing slight ripples emanating from the user, causing the target to potentially believe this is a projectile approaching the target that is causing damage. Considering the fact that this curse doesn't physically harm the victim, it only stimulates pain receptors, overloading the with such high signals that it impairs motor abilities over time, the concept of pain being so high that they cannot physically move. While seemingly lasting a long time due to the echoing of the user's voice in the genjutsu, the actual illusion lasts only 2 turns, causing pain the entire process, but should the user subject an opponent to it for more than a turn, the target's mind will be broken, causing them to become vegetative, and comatose.

    Note: Note: This jutsu can only be used 3 times a battle, lasting 2 turns each use.
    Note: After each usage, the user must wait at least 2 turns before using again.


    https://narutobase.net/forums/showthread.php?t=728973
     
         
    Last edited by Xylon; 04-29-2017 at 07:25 AM.

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    Kage Xylon's Avatar

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    Re: Xylon's Arsenal


    Quote Originally Posted by Wesobi View Post
    Fuuin Genkotsu | Sealing Fist

    Type:Fuuintaijutsu

    Background:After unravelling and analysing the advantages and disadvantages of sealing techniques (fuuinjutsu), I noticed it was very easily combinable with taijutsu. I came on the idea after finishing my fuuinjutsu training, as well as watching the working of the Gentle Fist of the Hyuuga. This fighting style is similar to it, but is actually much more profound, refined and advanced than the Gentle Fist.

    Description on the Abilities and Inner Workings of the Style: Fuuin Genkotsu has two aspects to it. It has the ability to increase the users own taijutsu techniques, as well as the ability to decrease those of the opponent. Depending on the situation, the user can easily switch from one intention to the other. It is also so that the users primarily work with seals. Being said, they have seal all over their own body as well as the ability to place certain seals onto the opponent, and thus weakening them to the desired point in order to take full advantage. Because fuuinjutsu and taijutsu alone both have such a wide variety, the same can be said about this fighting style, meaning that the only restriction to actually come up with moves is the mind (and the restrictions put up by the moderators). Hence, it is also hard to say the effects beforehand, though some can be made.

    Additional effects and Restrictions:
    Restrictions:
    -User must have received proper training in fuuinjutsu and taijutsu to be eligible.
    -If taught to someone else, they must receive a training session dedicated to learning the style and its characteristics alone, loose from any kind of jutsu.
    -The user needs to have finished Fuuinjutsu Training up to A-Rank to learn this style.
    Additional effects:
    -The user is able to empower his own physical capabilities, as well as restricting those of the opponent
    -As for some techniques, the user is able to activate an attack by simply being in the vicinity, rather than actually hitting the opponent. They must still create the movements though.
    -Can be used as offensive and defensive measurement
    -If received the training and permission by nexus, (I’m not sure if this one is possible, so I’ll ask Nexus later on) one can incorporate medical skills into the technique to optimize it.

    ____________________
    P a t e n t C e r t i f i c a t e

    Wesobi, our loyal member, gave on the 5th of March, 2012 a request for a Patent on custom fighting style Sealing Fist. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Fuuin Genkotsu
    Powered by Scorps
    Copyright 2012, Wesobi , NarutoBase.net

    Taught here

    Fuuin Genkotsu: Yasei no Janguru no Shīru | Sealing Fist: Seal of the Wild Jungle

    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: /
    Description:The Sealing Fist: Seal of the Wild Jungle is a dormant technique that consists of a giant seal that encompasses 3 main areas, all connected and intertwined into a massive high rank seal. The core of the seal is in the chest of the user which then branches out into both hands and connects to a secondary seal located in the forehead. Each part is connected and share the same core which is connected to the users chakra circulatory system directly. This connection is how the seal is fueled for the most part. The seal is consisted of 3 unlocks:

    Unlock the Courage of a Bull: The first and most basic ability, though one of the most beneficial. When the user unlocks this part of the seal, the outside core of the seal fuels chakra through the branches to power the user's speed and physical power. The user gains a boost in speed and strength, becoming physically able to do incredible physical feets, like creating small craters upon the impact of falling kicks or punches, and gaining the speed similar to that of Sage Taijutsu Specialist. His reflexes are enough to keep up with his speed and adapt his movement to it. This unlock can dispel genjutsu up to B-Rank upon activation. Not only that, but when used by Jyuuken users, they will have a much more chakra at their disposal, making it far easier and faster to perform the signature Hyuuga moves, as well as exerting more chakra due to the rush of chakra.

    Restrictions and Abilities:
    Note: Can be used 1 time per battle and lasts 3 turns
    Note: Activation costs as 1 jutsu
    Note: When this is active and the user uses Jyuuken techniques, the techniques will cost 20 more chakra, but will do +10 damage
    Note: Strong Fist gets +10 damage due to the drastic increase in strength.
    Note: While the seal is active the user is left unable to use Wind and Lightning techniques and KG based on them.

    Unlock the Pride of the Puma: The second one of the three unlocks, created in such a fashion that it can be used offensively as well as defensively. The user activates the branches of the seal alone, and when he does so, the chakra releases over his body, sending it to his hands and feet. These will start to burn dark purple, much like Orochimaru’s fingertips when he restricted the chakra flow of Naruto. Next to that, the Kanji for “repel” will appear on every foot and palm of the user. The user can then use taijutsu moves and stances (both from strong fist style as well as other styles) to fend of Ninjutsu techniques (elemental or not) up to A-Rank (within reason, as one needs to take consideration of the size of the technique). The chakra unlocked on the branch seals will repel incoming techniques and projectiles, regardless of nature or characteristics. This enables the user to defend himself from almost anything but, if used to attack an enemy with Taijutsu, it will cause the punches and kicks of the user to deal +20 damage as they will repel the enemy with tremendous might.

    Restrictions and Abilities:
    Note: Can be used 2 times per battle and lasts 2 turns each time
    Note: Activation costs as 1 jutsu
    Note: Taijutsu techniques will get the repel function which boosts damage to +20

    Unlock the Determination of the Hippopotamus: The third of the three unlocks, consists of the core of the seal itself and takes use of all the branches of the seal. This is the most defensive unlock of the three. Upon unlocking this, the core of the seal opens completely and the Kanji for "Gateway" is formed in the Left Palm and the kanji for "Blessing" is formed on the Right Palm. This unlock makes the seal work as a pathway for foreign chakra, capable of absorbing chakra through the Gateway and returning it through the Blessing. It can, in alternative, reroute that chakra into itself, sealing it in the core. In reality, this unlock enables the user to absorb up to F-Rank techniques while converting the chakra into a raw version of what was absorbed (absorbing a fire jutsu produces a raw fire stream, absorbing water produces a raw water jet, etc etc) with little shape manipulation but the same strength. If the user decides to seal that chakra in the core, he can double the duration of one of the other two unlocks.

    Restrictions and Abilities:
    Note: Can only be used 2 times per battle.
    Note: Absorbing, Releasing and Sealing the absorbed chakra all counts a technique, meaning that this unlock always costs 2 moves.
    Note: In the turn its active, the user can't mold chakra above A-Rank.
    Note: Can be unlocked with either the Courage of the Bull or the Pride of the Puma activated.
    Note: When used to seal away chakra with one other unlock, it doubles the duration of that unlock.
    Note: Absorbing an F-Rank technique can only be done once and disables the use of any part of the seal (meaning, its unlocks) and leaves the enemy unable to mold anything above S-Rank for 2 turns.

    General Restrictions
    Note: This seal must be present in the bio to be usable
    Note: User needs to have learned Fuuin Genkotsu | Sealing Fist
    Note: Can only be taught by Wesobi


    PHP Code:
    [B]Fuuin GenkotsuYasei no Janguru no Shīru Sealing FistSeal of the Wild Jungle [/B]

    [
    SPOILER]TypeSupplementary
    Rank
    S
    Range
    Short
    Chakra
    40
    Damage
    : /
    Description:The Sealing FistSeal of the Wild Jungle is a dormant technique that consists of a giant seal that encompasses 3 main areasall connected and intertwined into a massive high rank sealThe core of the seal is in the chest of the user which then branches out into both hands and connects to a secondary seal located in the foreheadEach part is connected and share the same core which is connected to the users chakra circulatory system directlyThis connection is how the seal is fueled for the most partThe seal is consisted of 3 unlocks:

    Unlock the Courage of a BullThe first and most basic abilitythough one of the most beneficialWhen the user unlocks this part of the sealthe outside core of the seal fuels chakra through the branches to power the user's speed and physical power. The user gains a boost in speed and strength, becoming physically able to do incredible physical feets, like creating small craters upon the impact of falling kicks or punches, and gaining the speed similar to that of Sage Taijutsu Specialist. His reflexes are enough to keep up with his speed and adapt his movement to it. This unlock can dispel genjutsu up to B-Rank upon activation. Not only that, but when used by Jyuuken users, they will have a much more chakra at their disposal, making it far easier and faster to perform the signature Hyuuga moves, as well as exerting more chakra due to the rush of chakra.

    Restrictions and Abilities:
    Note: Can be used 1 time per battle and lasts 3 turns
    Note: Activation costs as 1 jutsu
    Note: When this is active and the user uses Jyuuken techniques, the techniques will cost 20 more chakra, but will do +10 damage
    Note: Strong Fist gets +10 damage due to the drastic increase in strength.
    Note: While the seal is active the user is left unable to use Wind and Lightning techniques and KG based on them.

    Unlock the Pride of the Puma: The second one of the three unlocks, created in such a fashion that it can be used offensively as well as defensively. The user activates the branches of the seal alone, and when he does so, the chakra releases over his body, sending it to his hands and feet. These will start to burn dark purple, much like Orochimaru’s fingertips when he restricted the chakra flow of Naruto. Next to that, the Kanji for “repel” will appear on every foot and palm of the user. The user can then use taijutsu moves and stances (both from strong fist style as well as other styles) to fend of Ninjutsu techniques (elemental or not) up to A-Rank (within reason, as one needs to take consideration of the size of the technique). The chakra unlocked on the branch seals will repel incoming techniques and projectiles, regardless of nature or characteristics. This enables the user to defend himself from almost anything but, if used to attack an enemy with Taijutsu, it will cause the punches and kicks of the user to deal +20 damage as they will repel the enemy with tremendous might. 

    Restrictions and Abilities:
    Note: Can be used 2 times per battle and lasts 2 turns each time
    Note: Activation costs as 1 jutsu
    Note: Taijutsu techniques will get the repel function which boosts damage to +20

    Unlock the Determination of the Hippopotamus: The third of the three unlocks, consists of the core of the seal itself and takes use of all the branches of the seal. This is the most defensive unlock of the three. Upon unlocking this, the core of the seal opens completely and the Kanji for "Gateway" is formed in the Left Palm and the kanji for "Blessing" is formed on the Right Palm. This unlock makes the seal work as a pathway for foreign chakra, capable of absorbing chakra through the Gateway and returning it through the Blessing. It can, in alternative, reroute that chakra into itself, sealing it in the core. In reality, this unlock enables the user to absorb up to F-Rank techniques while converting the chakra into a raw version of what was absorbed (absorbing a fire jutsu produces a raw fire stream, absorbing water produces a raw water jet, etc etc) with little shape manipulation but the same strength. If the user decides to seal that chakra in the core, he can double the duration of one of the other two unlocks.

    Restrictions and Abilities:
    Note: Can only be used 2 times per battle.
    Note: Absorbing, Releasing and Sealing the absorbed chakra all counts a technique, meaning that this unlock always costs 2 moves.
    Note: In the turn its active, the user can'
    t mold chakra above A-Rank.
    NoteCan be unlocked with either the Courage of the Bull or the Pride of the Puma activated.
    NoteWhen used to seal away chakra with one other unlockit doubles the duration of that unlock.
    NoteAbsorbing an F-Rank technique can only be done once and disables the use of any part of the seal (meaningits unlocks) and leaves the enemy unable to mold anything above S-Rank for 2 turns.

    General Restrictions
    Note
    This seal must be present in the bio to be usable 
    Note
    User needs to have learned Fuuin Genkotsu Sealing Fist
    Note
    Can only be taught by Wesobi[/SPOILER
     
         
    Last edited by Xylon; 03-23-2017 at 08:20 AM.

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    Re: Xylon's Arsenal

    Quote Originally Posted by Xylon View Post
    Spirits of Balance | Onryōdō
    Type:Fuinjutsu & Ninjutsu (Yin-Yang release)
    Background:
    Onryodo was developed from studying traditional practices of Onmyodo (The Way of Yin and Yang). It is based on the Chinese philosophies of Wu Xing and Yin and yang, It was accepted as a practical system of divination. These practices were influenced further by Taoism, Buddhism and Shintoism and evolved in a developed system after Second Great Ninja World War. Daimyo of nations accepted practitioners in the court. The practices were foul and involved rituals to resurrect the souls of the dead (御霊信仰 Goryō Shinkō). After the events of The Ghost Army (幽霊軍, Yūreigun). Xylon realized the origin of such abnormalities, and left of a journey to find all the Sages. He investigated, interrogated and annihilated each and every one. He realized the threat of these foul practices shall always remain, and started the development of a method to counter act the modern examples. Hence the development of Onryodo, the followers of Skill were titled Onryoji by Xylon himself.
    NOTE: While applications of fuinjutsu involve the appearances to take the form spirits, or ghost. The style itself does not involve any manipulation of souls, let alone any kinds of Resurrection or communication with the dead. Its appearances as Sai would prefer to use his artworks as a sealing technique and B would use ink as means to generate seals.
    For the sake of "theme" i'd prefer to use the term Onryo or Yurei. Meaning are not literal and aren't meant to abuse a culture in the process.

    Description on the Abilities and Inner Workings of the Style:
    Onryodo is a unique range of strong fuinjutsu that uses Yin and Yang release simultaneously along with Fuinjutsu. The style requires the user to train and develop his consciousness. Years of meditation from Yin-Yang training gives the user a strong mind. Specially during Yin release practices. Using Fuinjutsu and Energy manipulation skill, user eventually separates a part of his consciousness for combat uses. This part of the users mind assumes an appearance and turns into the users inner world (Only a small fraction of it in the end). The appearance of this world varies from person to person, their personalities and changes in the users emotional balance. Much like how naruto fights and converses with Kurama in his inner world. Years of practice perfects this talent, until its fit for usage in actual combat.
    When the style is used in fuinjutsu, it easily overpowers other techniques because Yin-Yang energies are used to source the power of the seals. The seals are intelligent on their own and balance the Yin-Yang ratio of the chakra to combat any method to break down a seal. (Since they involve delicate numbering, arrays, and steady balance of energy applied.
    Examples involve:
    • Sai’s Sealing technique: Hidden Tiger Staring Bullet using emotional energy as a source of strength for the seal. Example from filler episode.
    • Tsunade’s Collaboration Fuinjutsu Four Corner Sealing Barrier which heavily emphasize upon chakra control to maintain a barrier which once successfully erected is even able to contain the three tails. Example from filler arc.
    • Orochimaru and Jiraiya’s Five Symbols Seal & Five Symbols Unseal are examples of seals that tamper the targets balance of chakra. Example from Manga)


    The practitioner of Onryodo, places heavy protection on his separated consciousness. Like Pein places fuinjutsu over his Six paths to prevent intel leak. This step is countermeasure against any mental instability. The steps to follow are:
    • Separate a very small fraction of your consciousness
    • Lock this part of your mind and seal of any connection between the world and your actual consciousness and access this only while using your techniques.
    • Place a mental seal over this portion, keeping it accessible only to the user himself. Attempts to breach this section of your mind by any foreign chakra forces are blocked off.
      (Reference taken from Inoichi Yamanaka’s attempt to access Pein’s animal path)
    • If the mental seal is broken, a counter measure is prepared. The foreign power that breached the defenses is affected by a chakra disturbance that changes the balance of his chakra. If the Yin ratio is higher, the mental ability gets stronger at the cost of weakening the body this result is the victim breaking up due to physical weakness. In the opposite case, physical energy overpowers mental resulting in a mental instability causing the victim to lose further ability to break the mental barrier.

    Apart from preventing any foreign forces from entering a delicate part of the users consciousness. The technique also prevents any incidents caused by the users own mistakes. Like imagination developed in this world going wild eventually acquiring a larger portion of the users mind. This could result in development of second personalities and mental incapability incapacitating the user until he recovers himself.

    After this training and preparations, the user is able to perform the actual techniques. Most techniques follow two steps, either in an ascending or descending order. These steps are
    • Yang to Yin technique (Yo to In no jutsu), where physical matter is sealed within the separated consciousness instead of scrolls or anything else. This removes the need to carry around objects. When summoned back they appear as they were left before sealing took place. This is a passive skill.
    • Yin to Yang technique (In to Yo no jutsu), where objects sealed within the consciousness are released back into a physical form. The inner world is also used to host imagination, which is accumulated within the body as spiritual energy. When released, these imagination takes appearance and fulfill the purpose they were designed for (Seperate technique for each)

    Example Technique:

    Spirits of Balance: 47 Ronin (Onryodo:Shi-jū-shichi-shi)
    Rank: S
    Range: Short-Long
    Type: Defensive/Offensive/Supplementary
    Chakra cost: 40
    Damage Points: N/a
    Description: The technique requires placing a seal over the users body that collects huge masses spiritual energy from the user and stores it up over the period of time. When released the seal uses Yin to Yang chakra manipulation and manifests the spiritual energy into the users imagination of a story: The revenge of the Forty-seven Ronin (四十七士 Shi-jū-shichi-shi), also known as the Forty-seven Samurai, the Akō vendetta, or the Genroku Akō incident (元禄赤穂事件 Genroku akō jiken). Where a group 47 samurai who were made Ronin, and avenged their General. The spiritual energy amasses together and forms in 47 spirits of Samurai with a dark aura equipped with swords and straw hats. The spirits are intangible, they don’t dessipitate when hit with objects or techniques that disrupt chakra and are inexcusably only effective on Resurrection techniques, Ritualistic techniques and other Spirits related/Spiritual technique. These samurai are incredibly strong and hunts the products of such techniques down with relative ease. When the target is hit by the Samurai’s sword(s) they are sealed within it. The Samurai then grab their own swords, and out of guilt of murder they commit Seppuku, with the suicide the souls of the target are released from the swords and are guided by the Samurai’s spirit in to the Outer World plains.
    Restriction: Usable once per conflict.


    Additional effects and Restrictions:
    +Removes the need to carry scrolls or any other equipment for sealing purposes.
    -Objects sealed inside consciousness will have to be summoned during combat, which counts as a move. At double the chakra cost.
    +All of users Fuinjutsu are raised up by 1 rank (with the exception of forbidden rank), due to the addition of Yin and Yang energies in the sealing mix (look at the introduction of Description where it explains how energy affects fuinjutsu).
    -In order to use the above ability, Onryodo must be the default CFS of the biography, and all fuinjutsu used with Yin-Yang addition have double the actual chakra cost, and doubled recoil damage.
    +Increased Mental defense against Genjutsu, Yamanaka hiden or similar abilities.
    -Must know Yin-Yang release. Cannot use Onmyoton, Inton or Yoton in the same turn where Onryodo was used.

    ____________________
    P a t e n t C e r t i f i c a t e

    Xylon, our loyal moderator, gave on the date November the 14th of 2012 a request for a Patent on Custom Fighting Style (Spirits of Balance). I, Nexus of the Custom Fighting Style Bureau, by the power invested in me by NarutoBase, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Onryōdō
    Powered by Nexus
    Copyright 2012, Xylon, NarutoBase.net

    Spirits of Balance: 47 Ronin (Onryodo:Shi-jū-shichi-shi)
    Rank: S
    Range: Short-Long
    Type: Defensive/Offensive/Supplementary
    Chakra cost: 40
    Damage Points: N/a
    Description: The technique requires placing a seal over the users body that collects huge masses spiritual energy from the user and stores it up over the period of time. When released the seal uses Yin to Yang chakra manipulation and manifests the spiritual energy into the users imagination of a story: The revenge of the Forty-seven Ronin (四十七士 Shi-jū-shichi-shi), also known as the Forty-seven Samurai, the Akō vendetta, or the Genroku Akō incident (元禄赤穂事件 Genroku akō jiken). Where a group 47 samurai who were made Ronin, and avenged their General. The spiritual energy amasses together and forms in 47 spirits of Samurai with a dark aura equipped with swords and straw hats. The spirits are intangible, they don’t dessipitate when hit with objects or techniques that disrupt chakra and are inexcusably only effective on Resurrection techniques, Ritualistic techniques and other Spirits related/Spiritual technique. These samurai are incredibly strong and hunts the products of such techniques down with relative ease. When the target is hit by the Samurai’s sword(s) they are sealed within it. The Samurai then grab their own swords, and out of guilt of murder they commit Seppuku, with the suicide the souls of the target are released from the swords and are guided by the Samurai’s spirit in to the Outer World plains.
    Restriction: Usable once per conflict.


    Approved here

    PHP Code:
    [B]Spirits of Balance47 Ronin (Onryodo:Shi--shichi-shi)[/B]
    [
    SPOILER]RankS
    Range
    Short-Long
    Type
    Defensive/Offensive/Supplementary 
    Chakra cost
    40 
    Damage Points
    N/
    Description
    The technique requires placing a seal over the users body that collects huge masses spiritual energy from the user and stores it up over the period of timeWhen released the seal uses Yin to Yang chakra manipulation and manifests the spiritual energy into the users imagination of a storyThe revenge of the Forty-seven Ronin (四十七士 Shi--shichi-shi), also known as the Forty-seven Samuraithe Akō vendetta, or the Genroku Akō incident (元禄赤穂事件 Genroku akō jiken). Where a group 47 samurai who were made Ronin, and avenged their GeneralThe spiritual energy amasses together and forms in 47 spirits of Samurai with a dark aura equipped with swords and straw hatsThe spirits are intangiblethey don’t dessipitate when hit with objects or techniques that disrupt chakra and are inexcusably only effective on Resurrection techniquesRitualistic techniques and other Spirits related/Spiritual techniqueThese samurai are incredibly strong and hunts the products of such techniques down with relative easeWhen the target is hit by the Samurai’s sword(sthey are sealed within itThe Samurai then grab their own swords, and out of guilt of murder they commit Seppukuwith the suicide the souls of the target are released from the swords and are guided by the Samurai’s spirit in to the Outer World plains
    RestrictionUsable once per conflict.[/SPOILER
    Spirits of Balance: Reaper’s Wisps (Onryodo: Shinigami no Shiranui)
    Rank: S
    Type: Defensive
    Range: Short-Long
    Chakra cost: 40
    Damage Points: N/a
    Description: The user release performs a series of hand seals (alternatively, release a seal that generates the technique) that forms six Will-o-Wisp’s around floating around the user. These wisps revolve around the user playfully making echoing sounds in little girls voice, the user is able to manipulate them to surround other people/objects similar to Scorch release: Extremely Steaming Murder. The wisps are harmless to humans, summoning animals and other beings, they act upon the users will or independently towards incoming threats. When released towards an object, upon impact the wisp burst into a huge white flame, the burning is fast but not instantaneous and anything that’s burned by the wisps (even water and fire itself, and nothing alive as stated above), is sealed inside the users consciousness until release. The technique is one of the several sealing methods of Onryodo, and takes the form of Will-o-wisps which is translated as Shiranui, the word shiranui also has the literal meaning of unknown fire which explains concept of the technique.
    Note: Last 4 turns, can only make 6 wisps per use.
    -Usable twice.
    -Can seal techniques up to S rank.


    Approved here

    PHP Code:
    [B]Spirits of BalanceReaper’s Wisps (OnryodoShinigami no Shiranui)[/B]
    [
    SPOILER]RankS
    Type
    Defensive
    Range
    Short-Long
    Chakra cost
    40 
    Damage Points
    N/
    Description
    The user release performs a series of hand seals (alternativelyrelease a seal that generates the techniquethat forms six Will-o-Wisp’s around floating around the userThese wisps revolve around the user playfully making echoing sounds in little girls voicethe user is able to manipulate them to surround other people/objects similar to Scorch releaseExtremely Steaming MurderThe wisps are harmless to humanssummoning animals and other beingsthey act upon the users will or independently towards incoming threatsWhen released towards an objectupon impact the wisp burst into a huge white flamethe burning is fast but not instantaneous and anything that’s burned by the wisps (even water and fire itself, and nothing alive as stated above), is sealed inside the users consciousness until releaseThe technique is one of the several sealing methods of Onryodo, and takes the form of Will-o-wisps which is translated as Shiranuithe word shiranui also has the literal meaning of unknown fire which explains concept of the technique
    NoteLast 4 turnscan only make 6 wisps per use.
    -
    Usable twice
    -
    Can seal techniques up to S rank.[/SPOILER
     
         
    Last edited by Xylon; 03-23-2017 at 08:21 AM.

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    Re: Xylon's Arsenal

    Quote Originally Posted by Xylon View Post
    Onmyokuen (Yin-Yang Fists)
    Type: Taijutsu/Ninjtaijutsu

    Background: Onmyoken is a hybrid fighting style developed to follow the principles of and to aid the use in Yin-Yang release. When Master Zenryouku and Master Xylon completed their respective training they each got involved in individual self-study. Master Zen practiced spirituality while Master Xylon concentrated on worldly concepts.
    At the end of the journey, it was required to further to teachings and concepts and hence the development of the Onmyoken. For the creation of a detailed fighting style based on the power of balance, it was important to realize the Yin and Yang elements of taijutsu. The study of Strong fist and Gentle fist helped and hence the development of Yinken and Yanken. Similar to its sister ninjutsu alternative the masters made up two distinct fighting natures which when combined made up the true technique of tai. Although, by nature Yinken and Yanken are similar to Gentle fist and Strong fist, they follow entirely new basis for their use.

    Description on the Abilities and Inner Workings of the Style: Onmyoken is largely based on the use of energy, users and the opponents. The use of energy is what differs Yinken and Yanken. The following steps are generally followed:

    -Identifying the attack: Monitoring energy flow by movement and stance
    -Stance: Controlling energy using a stance. Much like Hand seals.
    -Approach: Soft or Hard

    Onmyoken users have deep knowledge of Biomechanics and energy flow, and they make steady of use that. Martial arts are mostly divided as Soft or hard. This difference is based on their approach of fighting. Hard martial arts depend on years of training to be able to exert more force and achieve stronger feats. They meet force with force. While on the other hand, soft technique relies on using opponents techniques against them, or evading techniques or defending them by applying minimum energy. This is the primary difference in Yinken and Yanken, but technically speaking any soft or hard martial art could be classified as such. Yinken or Yanken are not classes rather individual styles. Stance plays an important role in most martial arts, Onmyoken uses a variety of stances. Similar to how hand seals are used manipulation of chakra. Stance plays a similar role by allowing effective manipulation of energy through a variety of positions which are further used in Yinken or Yanken.
    All of the above could be explained using the example of an ordinary movement: A punch, to be performed effectively the user takes stance, pulls his hand behind and thrusts it forward. Simple as it seems, how the technique works? When the user pulls his hand he bends his waist, then swift leans himself in the action of punching. This cycles energy from the waist up to his shoulders, his elbow, wrists and finally the fist. The energy is transferred from the punch to the targets body which is damage. A more effective stances manipulates energy more effectively. More difficult maneuvers require knowledge of stretch muscles and pressure points within the body.

    Yanken

    Yang based, Strong fist, Hard approach. Loosely based on 8 extremes fist bajiquan/Hakyokuken, although hard approach some Hyuuga principles are used. Like bagua, as the name suggest 8 extremes fist. This style is stationary and movements involve techniques that work in all 8 directions leaving no blind spots. Fists, elbows, knees and shoulders are used and stances are such that pull energy from within the ground. As the energy chain is roughly double the size of an ordinary movement the effect multiplies accordingly (Chain: Ground>ankles>knees>hips>waist>shoulders>elbows>wr ist>fist). The larger the chain, the more effective the attack as such a fully effective fist blast could have such explosive energy that could easily shatter rock (But requires equal concentration and all energy pulled from the ground is focused on one attack which when dodged could turn the tide for the user). The style supports techniques that strengthen physical body, in the case of Nintaijutsu, Yang release is used to strengthen the body in various ways.

    YinKen

    Yin based, Gentle fist, Soft approach. Loosely based on Chop-Hanging Fist Piguaquan, some techniques of Wing chun. Open Palm fighting, rich in movements and acrobatics. Makes greater use of Biomechanics instead of energy chains, stances focus positioning the users body to the users advantage and techniques generally redirect the force received from the targets attacks against them. Common techniques involve striking the pressure points slowly rendering the body useless. Defensive techniques also focus on minimum force, such as the pushing palm skill. Which redirects the strikes away from the users direction requiring minimum force. Techniques like Byakugan and integrated use of Jyuuken empower this style. When used as Nintaijutsu Yin release is used to constantly strike the users spiritual side sapping away his will to fight ensuring victory while causing minimum harm to physical body itself.

    Onmyoken

    Makes simultaneous use Yinken and Yanken together, uses technique of both styles together in newer Hybrid stances. The newer stances involve:
    -Weight Alteration
    With the use of soft and hard style techniques together, it was important to shift body weight within moments to switch from hard to soft technique. This technique could also be used as method to add more weight to attacks for increasing damage caused.
    -Changing the center of gravity
    New stances involve new types of movements which includes more acrobatic moves, these moves to be performed effectively requires changing the center of gravity within the body. This is achieved along with weight alteration, the product of this is faster more swifter flips, extended air time and more distance covered in jumps. With the center of gravity changed, energy could also be redirected to different corners of the body to make effective attacks even in mid-air.

    Additional effects and Restrictions:
    Additional effects:
    -Manipulation of energies within the body and the opponents.
    -Keen physical and spiritual knowledge.
    -Flexibility of moves. Uniqueness gained when combined with each individuals abilities.
    Restrictions:
    -Must know Yin-Yang release
    -Must learn one of the first two styles first, then the other following a 2 months break and lastly, Onmyoken.
    -Until Onmyoken is mastered only one of the two can be used in a single battle.
    -No submissions involved

    ideas for custom fighting style with the help of Zenryoku

    ____________________
    P a t e n t C e r t i f i c a t e

    Xylon, our newish moderator, gave on the date August the 2nd of 2012 a request for a Patent on Custom Fighting Style (Yin-Yang Fists). I, Nexus of the Custom Fighting Style Bureau, by the power invested in me by NarutoBase, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Onmyokuen
    Powered by Nexus
    Copyright 2012, Xylon, NarutoBase.net



     
         
    Last edited by Xylon; 03-23-2017 at 08:21 AM.

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    Kage Xylon's Avatar

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    Re: Xylon's Arsenal

    Bio post
    Quote Originally Posted by Xylon View Post





    Given name: Mugetsu (無月, Moonless Sky)
    Gender: Male
    Age: 20
    Clan: Hayabusa

    Looks:


    Mugetsu is a fairly tall, lean-built young man with peach skin and dark brown eyes. Mugetsu had short hair with a spiky hair texture around the time of Warring States era, since then he has had different hair lengths and currently his hair extend till waist length. Mugetsu has a sturdy muscular build with the appearance of a man in his early 20’s. His attire includes a bluish-gray, bandage around his torso, right arm, neck, and over the nose and mouth in mask fashion, not much different from Muu. The bandages cover fuuinjutsu he employs in battle (from CFS) with black, flame-like markings spread across his chest and around his left arm, and the remains of a tattered black cloak cover his lower body.

    Identity and Personality:


    Mugetsu is a complicated person to say the least; His political alignment is neutral and he has ideologies which regularly conflicts with that of his clan’s. This caused Mugetsu to turn to his nomadic ways. Subconsciously, he seeks to relate more with his clansmen, but on the surface he keeps himself distracted, in worldly affairs. During his year’s Mugetsu explored several villages and adopted their cultures. He’s empathetic but lacks the ability to show it. At the same time he has also proved himself to have a general disregard for individual lives to forward his agenda, this seems to root from his long age and a perspective he gained from his experiences and living in two different eras. He would do what must be done in his eyes. In battle, Mugetsu is calm, collected and analytical. His nomadic ways and long age resulted in an extraordinary knowledge pool, Mugetsu has an extensive set of skills and techniques. He's also a skilled knowledge hunter always himself informed of the ninja world and noteworthy individuals. Mugetsu is tactile, capable of thinking several moves ahead as well as perceptive.






    Birthplace: Castle of Dragon
    Allegiance: Himself, Hayabusa Village ( ? )




    Ninja Rank: Sage of Tactics (3000 Chakra)

    Chakra Natures:

    ● Yin Release ● Yang release ● Yin-Yang Release
    ● Water Release ● Fire Release ● Wind Release ● Lightning Release ● Earth Release
    ● Radiation Release ● Dark Release ● Sound Release ● Force Release

    Blood Contracts
    ● Wyvern ● Snakes

    Others:
    ● Neidan
    ● Ninjutsu ● Genjutsu ● Taijutsu
    ● Fuuinjutsu ● Kinjutsu

    Fighting Style(s):
    ● Strong Fist
    ● Sealing Fist
    ● Spirits of Balance
    ● Yin-Yang Fist




    Specialty:
    Yin-Yang Release: Mugetsu is a master of Yin-Yang Release. Mugetsu's signature ability, Yin release and Yang release are the fundamental natures of chakra. All of Mugetsu's enhanced specialties root back to Yin-Yang release in one way or another. To summarise, Yin-Yang release enhances Mugetsu's spirituality, physique, chakra manipulation, perception (sensory) and even fuuinjutsu. He can use elemental ninjutsu in better succession. Mugetsu also possess greater chakra reserves, his ninjutsu consumes less chakra, and he can avoid self-sustained damage from forbidden ranked techniques. Muugetsu is one of oldest user's of Yin-Yang release alive. His mastery allows him to manifest his will into a creation.

    Chakra Natures: Mugetsu doesn't have preferences when it comes to elemental ninjutsu. But despite that he has an undeniable talent for Lightning release and Fire release. Apart from their offensive natures, Mugetsu finds that the subtle qualities of the elements could be used in constructive ways. He's mastered and invented waveform ninjutsu from Lightning and Other natures which he employs in the form of Sound release and Radiation release. Mugetsu can also use the elements in conjunction with Yin-Yang release to use Dark release. Mugetsu's mastery in Fire and Lightning release allow him to use elements that have the natures in their make up with much more efficiency and faster execution speed. Lightning Release is Mugetsu’s primary affinity.


    Fuuinjutsu: Although Mugetsu did not inherit any of the Uzumaki abilities, hiden or fuiinjutsu (other than what is usable by normal shinobi), he did retain the natural aptitude for fuuinjutsu. Mugetsu's prowess in fuuinjutsu as an individual is arguably better than an Uzumaki in many instances. Mugetsu possess a deep understanding of the workings of Seals and Barriers. He learned to incorporate fuuinjutsu with Taijutsu using Sealing Fist. Mugetsu employed Yin-Yang release to further improve his fuuinjutsu, Mugetsu can use Yin to Yang and Yang to Yin manipulation to create spiritual beings that can perform powerful seals, the ability was dubbed Spirits of Balance. The unique fighting style allows Mugetsu to passively boost his Fuuinjutsu and related techniques by 1 rank to a maximum of S rank. It also allows Mugetsu to seperate a section of his consciousness to be used for sealing and storing objects. Mugetsu’s body is covered with sealing marks used for his fuinjutsu related fighting styles.

    Taijutsu and Bukijutsu: Mugetsu is a master in hand to hand and weapons combat. His fighting style puts an emphasis on speeds and reactions. Being a Yang release Master makes him more resistant to physical damage such as normal taijutsu and blunt weapons (freeform and up to B-Rank techniques). Mugetsu can employ elemental techniques with taijutsu to perform nintaijutsu. He's spent years training with a monk named Zenryoku at the fire temple, and can use their fighting techniques. Mugetsu is also an expert swordsmen, weapons user and a marksman. His signature weapon is the Fusion swords which he keeps sealed inside his consciousness (Via Spirits of Balance) and passively summons it at the beginning of battle or whenever needed. His mastery in kenjutsu is on par with his use of Taijutsu. He further honed his skills during his travels with a wandering Swordsman named Caliburn. Mugetsu has awakened his inner Swordsmen's Spirit and Sixth Sense. He's also displayed the ability to use other weapons with peerless proficiency. He can use and manipulate ,using chakra , the bandages that cover his body. This aids him in techniques such as the reverse lotus and fuuinjutsu. Mugetsu being a master in Fuuinjutsu and Taijutsu can use his abilities in constructive ways, an example would be using B rank Sealing tag with Front lotus to ensure a successful hit. Finally, Mugetsu's prowess in shurikenjutsu and long range weapons is distinguishable. He possess great depth perception and spatial awareness as well sensitivity to changes in the surroundings. This allows him to aim his weapons from an extremely long range accounting for factors such environmental and wind conditions. Mugetsu carries numerous kinds of sealing tags and kunai marked with seals.



    Weapon:
    Fusion Swords
    The Fusion Swords is a six-piece sword, having an interlocking mechanism, the 6 swords themselves serves a variety of purposes and comes in different shapes and sizes thus suited best weapon for different combat situations, when fused together the form a broad sword which in status surpass all the other component swords.

    Main Blade:
    Also known as the 1st blade, resembles an exaggerated two-handed sword in its shape and appearance, despite its apparent size and weight. It consists of a long hilt wrapped in a red material, a distinctively large handguard which the other swords are locked into, a wide length of blade, and an equally long but thinner length ending in a point. The main blade is the only sword among the six that is double-sided. The main blade apparently has 2 different forms, One with the blade of the sword appearing to be one solid length of metal except for the transition between the wide and thin halves. In the second, the blade is pulled in two lengthwise; the edges are locked apart and a complex inner portion of the sword is visible.

    Hollow Blade:
    The hollow blade does not have an inner core as the main blade sword. Rather, it is essentially (though not exactly) a thick sheet of metal folded in a V-shape when looked from above, the edge of the sword being the bottom point of the V, with its lower one-third of its length wrapping around a red double-hilt. The hollow blade is locked onto the front edge of the main blade, where it snugly covers that entire edge of the main blade, and its own edge serves as the striking point for the assembled sword.

    Back Blades:
    The back blades are identical long swords, mirror images of each other, with one straight edge and one saw toothed edge, with a long black hilt for each. These two swords are attached to the back of the main blade, on both sides of the main blades back edge, with the saw-tooths pointed forward toward the hollow blade. The addition of these two swords completes the trapezoidal silhouette of the fusion swords.

    Side Blades:
    The side blades are identical, mirror image dagger-like swords, though they are still quite long. They are singled edged, with a gear-like mechanism between the hilt and the blade that allow them to fold up like a switchblade. It is in this folded form that the two sides blades are locked onto the two sides of the assembled sword, with their edges turned forward toward the main blade at the front of the sword. In addition, one of the two blades can be quickly ejected from the assembly if needed. The side blade in unassembled form serves a projectile like purpose, if thrown away the can be controlled by the magnetic core of the 1st blade, to redirect them, though in a rough manner showing that the control over it is really weak and cannot always be count on.

    Buster Sword:
    The fully assembled form of the fusion auxiliary blades, has the looks of a broad sword, The assembled form of the fusion swords is a heavy sword, most suited to crushing, and is not necessarily intended to serve the role of a slicing weapon as a nodachi would be. It is capable of being used for slicing, however being able to cleanly slice through rebar reinforced concrete with it. Although its appearance is as stout and sturdy, In overall when compared to the other swords, the buster is indestructible (literally or virtually), where destroying the other blades may seem easy, buster can completely resist out the pressure with its unique form, it space vacancies through out the fused blade though weakens the its offensive power, absorbs damage in critical situations.



    Mugetsu carrier two regular sized katana with him at all times.
    Kokuryumaru- One of Hayabusa’ sacred weapons. The sword belonged Mugetsu’s father, Shunden. It held an ancient beast, which was unsealed and defeated by Mugetsu, following which the sword lost its abilities. Mugetsu keeps it as a family heirloom. The sword itself is of the finest quality. A named weapon, with the bone of a dragon at its core. The sword is ageless, capable of surviving thousand of years without losing form. Suitable weapon for a Hayabusa. Kokuryuumaru is a sharp blade and an excellent conductor of chakra and elements. Other than that it is little more than an ornate weapon.
    Nameless sword- Muugetsu carries another naked katana with no hilt. Mugetsu is comfortable using it with bandages. Like kokuryuumaru. This sword is sharp and an excellent conductor of chakra.







    Mugetsu was born during the warring states era. He was the offspring of Shunden Hayabusa and a concubine. His mother was an Uzumaki, who died at childbirth, Mugetsu grew up lacking a mother figure but had his older brother Hayate with whom he shared an inseparable bond. Shunden became the leader of Hayabusa at a young age. Stories of his bravery were widespread, among one of them was the sealing of an Evil fiend. Shunden decreed the construction of Castle of the Dragon, a sacred ground for Hayabusa to this date. Mugetsu learned Neidan from his father starting at a young age and showed great promise. Shunden died in a castle fire when Mugetsu was 10, Hayate assumed leadership of the clan. The elders declared Hayate too hotheaded to be leader and sent him on a journey to attain clarity. Mugetsu was declared interim leader by Hayate and confined inside the castle. His decision was unobjected, Mugetsu's kinsmen were shocked by the death of Shunden and elders wanted to ensure a line of succession in case Hayate failed. In his eyes, Mugetsu's role was reduced to a figurehead with ceremonial duties. The village cut ties from the outside world after Shunden's death, Elders believed it would serve the village best to stay isolated. Mugetsu grew up looking at a world tearing itself apart. Overtime he grew more and more frustrated, more and more vocal. Until the fateful day, Mugetsu ventured out of the village. Mugetsu sneaked out past the village guard, and walked to the nearby Hanabi village. Upon arrival he witnessed the beginning of a yearly festival, to honor the Gods the people released sky lanterns from all over the village in a brilliant display of dancing lights. Mugetsu was in love.. with the world itself. The 16 year old dove right in to celebrate with everyone else, he met another shinobi and made a friend that night. The young lad would summon rats and use them to steal goodies during a night full of joy and mischief. It was the happiest day of Mugetsu's life, until he heard a scream. As Mugetsu turned around he saw people getting hacked and ripped by mysterious men, bandits had attacked the village. Within moments the village was engulfed in a sea of flames right before Mugetsu's eyes. He saw his young shinobi friend dive into battle without hesitation. The question was, what should he do? He knew he had to avoid participation, to keep his village from being noticed by the outside world, he was forbidden to even leave the village premise. It was the proper thing to do, but it wasn't what he wanted to do. Perhaps it was his lineage that prompted him to be more involved, or maybe it was the fact that peace was destroyed before his very eyes. Mugetsu dove into battle, and in an unforgettable display of power, wiped out the bandits killing nearly a hundred of them. The village guard walked in as Mugetsu laid wounded on the ground watching his friend gravely injured. He was dragged back to the village and treated. Upon regaining consciousness he was summoned by the village elders. Mugetsu calmly walked inside the room and noticed Hayate had returned.

    Mugetsu: You requested me..
    Elder: Sit down lad.
    Mugetsu: When did you return brother?
    Hayate: You will refer to me as My Lord in here.
    Young Lady: Be lenient Hayate... he's still a kid.
    Hayate: Lady Kaguya, do not protect him. He needs to learn actions have consequences, especially as a leader.
    Kaguya: Leadership was a burden he did not choose for himself.
    Elder: Taiji. Tell me what it is boy!
    Mugetsu: I know what Taiji is
    Hayate: Then what made you think you could sneak past unnoticed?
    Mugetsu: I didn't.. thought i was going unnoticed..
    Elders: Those bandits were affiliated with the Vigoor Empire. Same group that attacked the castle the night our Lord Shunden died. This would be seen as an attack of aggressions. You've jeopardized the peace we spent years establishing.
    Mugetsu: You call hiding and turning a blind eye on the world peace?!?
    Hayate: Behave boy!
    Elder: You went overboard with your powers! Our clan teaches restraint.
    Mugetsu: You preach ignorance! Ignorance kept our weapons wasted!
    Hayate: I've heard enough. You're stripped off your title, named and privileges as a member of the head family. You will be locked up until a proper tribunal, that will decide your fate.


    Mugetsu was locked up, lying in a cell waiting for the day his punishment would be decided. In the dark of the night, Kaguya freed Mugetsu and told him to escape. Kaguya was a Shrine Maiden and an oracle of the Wadatsukami, she went back to the shrine and raised her Taiji to the point where every Hayabusa in the village noticed her. Mugetsu escaped while the entire clan, including Hayate were distracted. He took one of his father's swords Kokuryuumaru, by breaking the seal to the Castle's vault. By morning, Hayate was made aware of Mugetsu's escape and theft but before he could act on it, he received word of aggressive action by the Vigoor Empire. Hayate prepared for battle as Mugetsu ran further away.

    A year later, Mugetsu was under the tutelage of Master Roku. His school was allied with the Senju, in their ongoing battle against the Uchiha. Master Roku was a reknown user of Yin-Yang release, Mugetsu trained vigorously under him and honed his skills in ninjutsu. He was noticed by an adult Hashirama Senju, who noticed his desire for a peaceful world, not unlike his own. Mugetsu became more and more politically involved with Senju, perhaps because he shared a blood relation with them. Mugetsu trained at the fire temple, along with a monk named Zenryoku and travelled the lands with a wandering Swordsman named Caliburn. He learned their talents, and refined his skills. By the time he was 19, he had all but forgotten his clan and his clansmen, except his brother. Mugetsu believed he was misunderstood, but leadership bound Hayate, so he had to stay away. In a battle, a distracted Mugetsu found himself in a somewhat peculiar situation. An ongoing battle had left trials of bodies, of Uchiha and Senju alike. Mugetsu found himself in the presence of an older Uchiha Kunoichi, who urged him to run away. Before Mugetsu could grasp the situation they were attacked from above by another Uchiha. The individual introduced himself as Zanji. During the initial battle Mugetsu deduced that the man had a dangerous ideology, the kunoichi explained the he betrayed his own clan and that his allegiances lie with himself alone. After an extended battle Mugetsu and the Kunoichi managed to exhaust Zanji and corner him near a waterfall. Mugetsu went for the final blow but an unexpected use of Ice release caught him off guard. Zanji was member of Uchiha as well as the Yuki Clan. Zanji noticed the katana Mugetsu used and recognized it as Kokuryuumaru, he went for the kill but the kunoichi jumped in for the rescue and dived down the waterfall along with Mugetsu. An exhausted Zanji escaped with Kokuryuumaru. When Mugetsu woke up, he saw his wounds mended by the kunoichi.

    Mugetsu: Who are you?
    Kunoichi: … Rei.


    Mugetsu closed his eyes and rested. In the coming month, Mugetsu worked on his recovery. Despite life threatening injuries, he healed at an accelerated pace due to Rei’s Medical knowledge. Rei was also knowledgeable Yin-Yang release and trained Mugetsu in it. Mugetsu subconsciously substituted her with the mother he never had. His peace wouldn’t last however, Zanji had tracked them down. Mugetsu had something he required. Zanji confronted the duo in a forest as they travelled between villages.

    Zanji: We meet again boy.
    Zanji glared at the duo and showed them Kokuryuumaru
    Zanji: You had so much power at your disposal kid! It makes me laugh... you never realised it?... Let me show you. Kuraokami!
    Zanji had activated his Mangekyou Sharingan, sometime between Mugetsu’s recovery. Both his Kekkei Genkai combined to compliment each other. Zanji used his dojutsu to flash freeze Rei from the head down and pinned down Mugetsu.
    Zanji: Don’t even bother trying woman. It’s True Ice, it doesn’t melt or break just like how Amaterasu can’t be extinguished.
    Rei: Ugh! Don’t you dare Zanji!
    Zanji stabbed Mugetsu in the stomach with Kokuryuumaru. His blood was needed to break the seal that bound an ancient beast within the sword. In a flash of lightning a 100m tall Draconic beast emerged. It was all white in color, had bat like wings, two legs and a barbed tail.
    Zanji: So you’re Naga! Haha! Funny they call you the Black Dragon!


    Zanji established a contract, following which Naga’s eyes too the form of 3 tomoe Sharingan. Rei activated his Mangekyou and used Izanagi to escape the ice. She helped an unconscious Mugetsu, left him at safety and went to fight Zanji. By the Mugetsu woke up Naga was still on rampage. He went into the forest to find Rei, but found a dead Zanji and Rei nearby with her body skewered in True ice. Rei’s eyes had lost her light so she couldnt escape or undo any damage. She knew there was no way she’d live. With her dying breaths, she used a technique to transfer her knowledge to Mugetsu. A parting gift of complete Yin-Yang release. In how sorrow, Mugetsu wasn’t in complete control of his powers and subconsciously gave birth to Yoru (His creation) without realizing it. Mugetsu stood up and used the entirety of his powers to attack Naga. Mugetsu used Neidan despite not having complete control of it. He ultimately killed Naga and unintentionally established a blood contract with the Wyverns. However, his powers went berserk and Mugetsu lost control of his own existence. Yoru witnessed it’s master disappear. Madara and Hashirama arrived at the scene right at the end of it. Yoru had his master’s memories and shared what had happened. Madara and Hashirama established a shrine around the area of Mugetsu’s disappearance. Gave Rei a proper burial and took Zanji’s body.

    Hashirama: Today would be the day he turns 20… He just turned into a man.
    Madara: Always the kids with you… you’re a Pedo.
    Hashirama: And you’re the Lord of Chaos.


    An unknown time later, the shrine was discovered by one Rin’ne Hayabusa, who noticed the sword Kokuryuumaru. Upon approaching it, he was confronted by the Shrine’s guardian, Yoru. After noticing a small signature of Dragon chakra from Yoru (lingering chakra of Mugetsu). Rin’ne searched for Taiji in the area and released Mugetsu from his own trap.







    Theme Song and Background Music:




    Won: 0

    Lost: 0


    My buddy L made the awesome template. Go bug him everyone u.u oh and part of the content was made by inch

    ~Approved~





































    Given name: Mugetsu (無月, Moonless Sky)
    Gender: Male
    Age: ? (Presumably more than or about a 100 years) / Physically 21
    Clan: Hayabusa

    Appearance:
    Eyes: Red
    Hair: Black, Long
    Body type: Lean
    Skin: Fair
    Unique identifier(s):
    ●Blueish-Gray Bandage across the torso, right arm, neck and lower face.
    ●Tattered black cloak over the lower body.
    ●Fuuinjutsu scripts and flame like markings across the body.
    ●Eyes turn Amber when excited.

    Identity and Personality:
    Mugetsu is a complicated person to say the least; His political alignment is neutral and he has ideologies which regularly conflicts with that of his clan’s. This caused Mugetsu to turn to his nomadic ways. Subconsciously, he seeks to relate more with his clansmen, but on the surface he keeps himself distracted, in worldly affairs. During his year’s Mugetsu explored several villages and adopted their cultures. He’s empathetic but lacks the ability to show it. At the same time he has also proved himself to have a general disregard for individual lives to forward his agenda, this seems to root from his long age and a perspective he gained from his experiences and living in two different eras. He would do what must be done in his eyes. In battle, Mugetsu is calm, collected and analytical. His nomadic ways and long age resulted in an extraordinary knowledge pool, Mugetsu has an extensive set of skills and techniques. He's also a skilled knowledge hunter always himself informed of the ninja world and noteworthy individuals. Mugetsu is tactile, capable of thinking several moves ahead as well as perceptive.



    Kin: Shunden Hayabusa, Unknown Uzumaki Mother, Hayate Hayabusa, Ryuu Hayabusa, Rinne Hayabusa, Other clansmen.




    Birthplace: Castle Of The Dragon
    Allegiance: Himself









    Classification: Sage of Yin & Yang (3000 Chakra)
    Rank: Jounin

    Chakra Natures:

    ● Yin Release ● Yang release ● Yin-Yang Release
    ● Water Release ● Fire Release ● Wind Release ● Lightning Release ● Earth Release
    ● Radiation Release ● Dark Release ● Force Release

    Blood Contract(s):
    ● Wyvern ● Snakes

    Others:
    ● Neidan ● Sound Ninjutsu
    ● Ninjutsu ● Genjutsu ● Taijutsu
    ● Fuuinjutsu ● Kinjutsu

    Fighting Style(s):
    ● Spirits of Balance
    ● Sealing Fist
    ● Yin-Yang Fist
    ● Trick Archery
    ● Others
    ● Strong Fist
    ● Hayabusa Kobudo










    Specialty:
    Yin-Yang Release : Mugetsu is a master of Yin-Yang Release. Mugetsu's signature ability, Yin release and Yang release are the fundamental natures of chakra. All of Mugetsu's enhanced specialties root back to Yin-Yang release in one way or another. Mugetsu's skill in chakra control exceeds that of a Medical ninja, which allows him to use less chakra (-10 points up to B-rank, -15 for A-rank and above) for all non Yin/Yang Release specific techniques. He is able to passively sense chakra and its nature, as well as identify different chakra signatures. Mugetsu is also able to manipulate multiple chakra natures at the same time.
    ● Yang Release (Yoton) : Mugetsu's mastery of Yang release gives him a sturdier body, greater stamina, heightened vitality and increased chakra reserves. He's immune C rank and below damage and resistant to Taijutsu and blunt weapons up to B rank. Forbidden rank and below techniques that harm the user, does not affect him.
    ● Yin Release (Inton) : Mugetsu's mastery of Yin release gives him heightened spirituality. Mugetsu's natural affinity for Genjutsu allows him to use Genjutsu Kai without any hand seals. Heightened spirituality gives him the ability to sense and detect Genjutsu up to A rank.

    Spirits of Balance: Mugetsu's primary fighting style is called Onryodo (Spirits of Balance). The style combines Fuuinjutsu and Yin-Yang release to evoke spirits and employ them in fuuinjutsu. Mugetsu did not inherit Uzumaki Fuuinjutsu but he did display a natural aptitude for the sealing arts. His talents combined with knowledge of Yin-Yang release manifested in the form Onroydo, which grants him: Passive empowerment of Fuuinjutsu (+1 rank, with the exception of Forbidden ranked techniques) should he wish, but twice the chakra cost. As well a pocket dimension in his conscience that grants him the ability to seal objects/person with medium such as a scroll. This also makes him more aware of Genjutsu and resistant to Yamanka and similar techniques

    Nature Transformation: Mugetsu is a master of elemental ninjutsu, completing training in Basic 5 natures at a young age. He has no elemental preferences in elements but has an undeniable talent in energy and plasma based elements. Mugetsu pioneered Waveform Ninjutsu, contributing to the development of Sound ninjutsu and later into a chakra nature, Radiation release. His affinities are:
    ● Lightning Release (Raiton): Can use all techniques using 1 Hand seal.
    ● Fire Release (Katon): Can use all techniques using 1 Hand seal.

    Taijutsu and Bukijutsu: Mugetsu is a master in hand to hand and weapons combat. He is classified a Taijutsu master, having completed his Taijutsu training (Including complete NB taijutsu) as well leg weights training. His style puts an emphasis on speed and stealth. He is capable of using Nintaijutsu as well variations of Ninjutsu and Bukijutsu in close quarters. In addition to being a master of Taijutsu, Mugetsu has unmatched skill in weapons combat as well. Aside from traditional ninja tools, he has mastered the use of a wide array of weapons, ranging from bows to kusarigama. His prowess in shurikenjutsu and long range weapons is distinguishable. He possess great depth perception and spatial awareness as well sensitivity to changes in the surroundings. This allows him to aim his weapons from an extremely long range accounting for factors such environmental and wind conditions. Mugetu's mastery in Kenjutsu is on par with his mastery in Taijutsu. Mugetsu is a seasoned swordsman with a rare ability to awake his Inner Swordsman Spirit allowing him to compete with users of the Eight Inner Gates in hand to hand combat.

    (Ken Ki) Swordsman Spirit
    Rank: Forbidden
    Range: N/A
    Chakra cost: 50
    Damage: N/A (-5 for each turn, max of -20)
    Description: A power that only can be awakened by the most experienced swordsman as a result of years of training and countless death matches. The basic is that the swordsman can overcome his own physical limits by using his own willpower to live. This can be compared to the fourth Inner Gate, however the effects are mainly for specific swordsman techniques. Thus the spirit is more or less the same as the fourth IG, but in HTH-combat the IG would still be a lot stronger than a swordsman, but in plain swordfighting the swordsman would be stronger than the IG:
    • The users stamina, speed, reflexes and strength are increased tremendously. However this is mainly for sword techniques (blocking projectiles, sword drawing, faster reaction time on incoming attacks, faster slashes etc.)
    • All sword jutsu's and techniques are increased with +20 damage
    • Taijutsu techniques are increased with +10 damage
    • The user can endure a lot more pain than normally and fight without being bothered much with his injuries
    • If there are allied swordsman in short range of the user, they receive +5 damage for every sword jutsu and technique and they can endure more pain
    This is a step further than the Elder teachings: sixth sense where you de-activate your emotions. Though it may sound paradoxical, but the swordsman spirit is based on "living". This doesn't mean the user should fear death (then you would have gone a step back of the Elder) but actually have the desire to live and win while having no fear of death at all. As swordsman are often in near-death situations, as a result death has become a second nature. But when the user finds the will to live again, he awakens his Swordsman Spirit.
    As said before it is comparable to the fourth IG, however global seen the gate is a lot stronger as the spirit only focuses on certain aspects. The Spirit can be activated immediately.

    *Can only be taught by Caliburn*
    *Can only be used if learned Elder teachings: sixth sense by Kaito-sama himself*
    *The effect lasts only for 4 turns max*
    *Can only be used once per battle*
    *The user takes -5 damage for each turn*






    Hayabusa Lineage: Born a Hayabusa, Mugetsu was born with extraordinary abilities. His chakra is a mixture of Physical, Spiritual and piece of Wadatsukami energy granting him access to a unique brand of Ninjutsu called Neidan. Mugetsu cannot be perceived using any extrasensory methods including chakra sensing and forms of it. He has complete awareness of all things directly related to his existence as well as enhanced Spirituality. The status effects of all Spiritual/Mental techniques against Mugetsu are reduced by 1/2. A few times per battle, he can actively resist any Spiritual technique used against him at the cost of 1 move (barring Yin and MS level techniques)

    Sound Ninjutsu: Mugetsu is a master of Sound ninjutsu giving him an acute sense of hearing.

    Gyroscopic Movement: In addition to spatial awareness granted to him from mastery in Bukijutsu. Mugetsu can use gyroscopic movements in his weapons as well as his own body. Like Sound release users develop better hearing, Force style users are more sensitive to force: Being able to detect the slightest changes in their body or objects around them that are being pushed/pulled or undergoing any changes. As such, Mugetsu is capable of moving even when under circumstances it is hard to do so (i.e. being suspended in air). Mugetsu employs this knowledge in shurikenjutsu as well.
    Wing Blade (Kirihane)
    Rank: A
    Type: Supplementary
    Range: Short-mid
    Chakra: 30/per turn
    Damage: N/a
    Description: Used with Fusion Swords, the technique causes the blades to levitate behind the users body mimicking wings, Wings of Blades to exact. Usage of this technique greatly increases the efficiency of the user as he does not have to carry all blades, they move along with him, they can be used in different combinations and they can be left at any part of the move and they will automatically return to their positions. The technique also serves the purpose of giving the user wings and the ability to freely levitate in the air with complete superiority in aerial movement. The blades each are positioned specifically as wings. When infused with lightning chakra they emit electromagnetic waves, by putting them in different frequency’s they create a force enough to levitate user in the air. The height is determined by how much chakra is used and the movement can be controlled by Gyroscopical methods, like spinning the swords at their positions. This flight method is better than most others because it doesn’t requires, any drag or pull, no need for gliding, it can stay in a stationary position whilst maintaining flight and it isn’t affected by the angle or air density/pressure.
    Note: Can only be used with Fusion Swords or with any other suitable alternate.
    -Lasts 5 turns. Usable twice.
    http://en.wikipedia.org/wiki/Electromagnetic_levitation

    Fuuinjutsu: Mugetsu's body has the following seals (Related to CFS or Curse seal only)

    ( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
    Rank: S-Rank
    Type: Offensive
    Range: Short – Mid
    Chakra cost: 40
    Damage points: 80
    Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
    Note: Can only be activated upon the users death.
    Note: The placement of this seal must be stated on the user's biography.


    ( Juinjutsu/Ototon: Morsmorde ) - Cursed Sealing Arts/Sound Release: Morsmorde
    Type: Defensive/Supplementary
    Rank: S-rank
    Range: Short
    Chakra: 40 ( -10 per item marked and for communication, -20 per turn for barrier )
    Damage: N/A
    Description: This jutsu is based foremost on Fuuinjutsu such as the Tongue Twister Seal and the various types of Ototon Jutsu. The user creates a "cursed" seal on his arm called the Dark Mark, resembling a skull with a large intricate snake extending from it's mouth. This seal itself allows for a myriad of effect, the first and most basic ability being it allows the user to communicate with others who have been branded with the Dark Mark. Through simple touch and fueling of chakra, this allows the user to create a burning sensation which is procured through the intense vibrations resonating through the seal and being replicated in the sister seals marked across others. This acts as a sort of honing device, alerting those with the mark ( either as a group or individually ) to the user's location. In addition to this, the user is able to mark items with the Dark Mark, allowing him to summon the specific item should it be needed to him, much like a Reverse Summoning and Summoning: Lightning Blade Creation jutsu mixed. Up to 4 items can be marked each use. In addition to this base effect, the user is able to actively stimulate the seal and cause another effect. Through direct contact with the seal, the user releases sound vibrations through the seal and it erects a cursed barrier around the field. This barrier is designed not to harm, but to hinder and taunt the opponent; when erected, those within the barrier's 15 meter radius are left unable to enter or exit the barrier. The key to it's exit and entry is the seal on the user themselves, meaning only those with the Dark Mark are able to cross the barrier. Due to it's sealing abilities, it prevents the ability to use high level ninjutsu that require concentration, namely S rank and higher Ninjutsu ( this would encompass Kinjutsu, medjutsu, S/T jutsu, Fuuinjutsu, etc - various branches of Ninjutsu itself ) and Forbidden ranked Elemental Ninjutsu. To break the barrier itself, multiple walls (at least two) must be attacked with S ranked strength simultaneously.
    Note: Barrier can only be erected twice per battle with at least a 2 turn break in between use. The barrier itself is of A rank strength.
    Note: The communication aspect as well as basic summoning can be done an unlimited amount of times, as long as the jutsu is posted with each use and abiding by the 3 jutsu per turn rule.
    Note: While the barrier is in effect, the user can only use Sound, Lightning or Wind and cannot use any other Fuuinjutsu techniques.



    Spirits of Balance: 47 Ronin (Onryodo:Shi-jū-shichi-shi)
    Rank: S
    Range: Short-Long
    Type: Defensive/Offensive/Supplementary
    Chakra cost: 40
    Damage Points: N/a
    Description: The technique requires placing a seal over the users body that collects huge masses spiritual energy from the user and stores it up over the period of time. When released the seal uses Yin to Yang chakra manipulation and manifests the spiritual energy into the users imagination of a story: The revenge of the Forty-seven Ronin (四十七士 Shi-jū-shichi-shi), also known as the Forty-seven Samurai, the Akō vendetta, or the Genroku Akō incident (元禄赤穂事件 Genroku akō jiken). Where a group 47 samurai who were made Ronin, and avenged their General. The spiritual energy amasses together and forms in 47 spirits of Samurai with a dark aura equipped with swords and straw hats. The spirits are intangible, they don’t dessipitate when hit with objects or techniques that disrupt chakra and are inexcusably only effective on Resurrection techniques, Ritualistic techniques and other Spirits related/Spiritual technique. These samurai are incredibly strong and hunts the products of such techniques down with relative ease. When the target is hit by the Samurai’s sword(s) they are sealed within it. The Samurai then grab their own swords, and out of guilt of murder they commit Seppuku, with the suicide the souls of the target are released from the swords and are guided by the Samurai’s spirit in to the Outer World plains.
    Restriction: Usable once per conflict.


    Spirits of Balance: Reaper’s Wisps (Onryodo: Shinigami no Shiranui)
    Rank: S
    Type: Defensive
    Range: Short-Long
    Chakra cost: 40
    Damage Points: N/a
    Description: The user release performs a series of hand seals (alternatively, release a seal that generates the technique) that forms six Will-o-Wisp’s around floating around the user. These wisps revolve around the user playfully making echoing sounds in little girls voice, the user is able to manipulate them to surround other people/objects similar to Scorch release: Extremely Steaming Murder. The wisps are harmless to humans, summoning animals and other beings, they act upon the users will or independently towards incoming threats. When released towards an object, upon impact the wisp burst into a huge white flame, the burning is fast but not instantaneous and anything that’s burned by the wisps (even water and fire itself, and nothing alive as stated above), is sealed inside the users consciousness until release. The technique is one of the several sealing methods of Onryodo, and takes the form of Will-o-wisps which is translated as Shiranui, the word shiranui also has the literal meaning of unknown fire which explains concept of the technique.
    Note: Last 4 turns, can only make 6 wisps per use.
    -Usable twice.
    -Can seal techniques up to S rank.


    Fuuin Genkotsu: Yasei no Janguru no Shīru | Sealing Fist: Seal of the Wild Jungle

    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: /
    Description:The Sealing Fist: Seal of the Wild Jungle is a dormant technique that consists of a giant seal that encompasses 3 main areas, all connected and intertwined into a massive high rank seal. The core of the seal is in the chest of the user which then branches out into both hands and connects to a secondary seal located in the forehead. Each part is connected and share the same core which is connected to the users chakra circulatory system directly. This connection is how the seal is fueled for the most part. The seal is consisted of 3 unlocks:

    Unlock the Courage of a Bull: The first and most basic ability, though one of the most beneficial. When the user unlocks this part of the seal, the outside core of the seal fuels chakra through the branches to power the user's speed and physical power. The user gains a boost in speed and strength, becoming physically able to do incredible physical feets, like creating small craters upon the impact of falling kicks or punches, and gaining the speed similar to that of Sage Taijutsu Specialist. His reflexes are enough to keep up with his speed and adapt his movement to it. This unlock can dispel genjutsu up to B-Rank upon activation. Not only that, but when used by Jyuuken users, they will have a much more chakra at their disposal, making it far easier and faster to perform the signature Hyuuga moves, as well as exerting more chakra due to the rush of chakra.

    Restrictions and Abilities:
    Note: Can be used 1 time per battle and lasts 3 turns
    Note: Activation costs as 1 jutsu
    Note: When this is active and the user uses Jyuuken techniques, the techniques will cost 20 more chakra, but will do +10 damage
    Note: Strong Fist gets +10 damage due to the drastic increase in strength.
    Note: While the seal is active the user is left unable to use Wind and Lightning techniques and KG based on them.

    Unlock the Pride of the Puma: The second one of the three unlocks, created in such a fashion that it can be used offensively as well as defensively. The user activates the branches of the seal alone, and when he does so, the chakra releases over his body, sending it to his hands and feet. These will start to burn dark purple, much like Orochimaru’s fingertips when he restricted the chakra flow of Naruto. Next to that, the Kanji for “repel” will appear on every foot and palm of the user. The user can then use taijutsu moves and stances (both from strong fist style as well as other styles) to fend of Ninjutsu techniques (elemental or not) up to A-Rank (within reason, as one needs to take consideration of the size of the technique). The chakra unlocked on the branch seals will repel incoming techniques and projectiles, regardless of nature or characteristics. This enables the user to defend himself from almost anything but, if used to attack an enemy with Taijutsu, it will cause the punches and kicks of the user to deal +20 damage as they will repel the enemy with tremendous might.

    Restrictions and Abilities:
    Note: Can be used 2 times per battle and lasts 2 turns each time
    Note: Activation costs as 1 jutsu
    Note: Taijutsu techniques will get the repel function which boosts damage to +20

    Unlock the Determination of the Hippopotamus: The third of the three unlocks, consists of the core of the seal itself and takes use of all the branches of the seal. This is the most defensive unlock of the three. Upon unlocking this, the core of the seal opens completely and the Kanji for "Gateway" is formed in the Left Palm and the kanji for "Blessing" is formed on the Right Palm. This unlock makes the seal work as a pathway for foreign chakra, capable of absorbing chakra through the Gateway and returning it through the Blessing. It can, in alternative, reroute that chakra into itself, sealing it in the core. In reality, this unlock enables the user to absorb up to F-Rank techniques while converting the chakra into a raw version of what was absorbed (absorbing a fire jutsu produces a raw fire stream, absorbing water produces a raw water jet, etc etc) with little shape manipulation but the same strength. If the user decides to seal that chakra in the core, he can double the duration of one of the other two unlocks.

    Restrictions and Abilities:
    Note: Can only be used 2 times per battle.
    Note: Absorbing, Releasing and Sealing the absorbed chakra all counts a technique, meaning that this unlock always costs 2 moves.
    Note: In the turn its active, the user can't mold chakra above A-Rank.
    Note: Can be unlocked with either the Courage of the Bull or the Pride of the Puma activated.
    Note: When used to seal away chakra with one other unlock, it doubles the duration of that unlock.
    Note: Absorbing an F-Rank technique can only be done once and disables the use of any part of the seal (meaning, its unlocks) and leaves the enemy unable to mold anything above S-Rank for 2 turns.

    General Restrictions
    Note: This seal must be present in the bio to be usable
    Note: User needs to have learned Fuuin Genkotsu | Sealing Fist
    Note: Can only be taught by Wesobi



    Yoru ( Night 夜 )
    In all reported instances, Mugetsu was spotted with a strange creature(s?). The origins of the creature are unknown, however earliest dates of it's sightings date since before Mugetsu and some say 'it' was a Shrine Guardian. The creature appears pitch black with the extraordinary ability to shapeshift, unlike any ninjutsu previously encountered. There is a definite relation between Mugetsu' and the said creature, as the creature appears to have some of Mugetsu's own unique ninjutsu.
    Chakra 2000 / Health 1500
    Yoru is the physical manifestation of Mugetsu’s will made conscious by Yin-Yang release. Born the day Mugetsu vanished from existence, as a byproduct of Mugetsu’s uncontrolled power. Yoru documented the events of the fateful day, and guarded Mugetsu’s shrine for countless years until Rinne Hayabusa pulled Mugetsu back in existence.
    Physiology: Yoru’s body is entirely composed of a black substance much like Black Zetsu. The substance is unlike any known material or element, it is given form via Yin release and made alive via Yang release. Yoru is a shapeshifter, with its malleable body, it is capable of taking any form it or it’s master desires (Refer to submitted technique). Yoru tends to hide in Mugetsu’s shadow, inside his clothing or over his body like a tribal tattoo or a sealing mark. But otherwise appears in a humanoid form, with a sensory and chakra system as developed as a human being. This means that despite its malleable physiology, Yoru is capable of being under the effects of genjutsu, feel pain or be struck by attacks aimed at the chakra system like Jyuuken. Yoru has a male as well as female voice, depending on its assumed identity, it can converse as a female as well as male or with both voices at the same time. Being composed of Yin-Yang release, Yoru is able to use it’s body as a source for Dark release (which is composed of Yin-Yang release as well), and retains a resistance to radiation release by the same logic as Step#1 of Radiation Release : Draco ( does not carry the benefits of mode ).
    Chakra Natures: Radiation release, Dark release and Force release
    Special Ability: Yin-Yang release
    Passive: Chakra transfer ability
    Note: At close proximity, Yoru retains Mugetsu’s Wujin whenever he is actively using it, so not reveal his presence when Mugetsu’s wishes to mask it. At a range Yoru is normally detectable.


    Breath of the Shapeshifters (Tatazumai no ki)
    Rank: B
    Range: Short
    Type: Offensive/Supplementary
    Chakra Cost: 20
    Damage Points: 40 (If applicable)
    Description: Breath of the shapeshifters is the name of Yoru’s signature shapeshifting ability. Yoru is composed of a malleable black substance formed via Yin-Yang release. The substance has no fixed properties, meaning it takes on whatever properties the user and it’s creator desires. Yoru uses this ability to shapeshift into different animate and inanimate forms. The ability provides the user with a wide array of weapons. Yoru could stretch, expand and contract at will, as well as harden itself like high grade steel in order to act like an actual durable weapon. The shapeshifting ability is not limited to weapons however, Yoru is capable of taking the shape of an animal or beast as well extensions to the user’s body, like an extra pair of arms or functional wings. Yoru’s body also becomes an infinite supply of basic munitions such as shuriken and kunai, and as such allows Yoru to be used as a long range weapon such as a bow or even an adequate replacement for CFS and CW techniques or other weapon techniques if plausible. As for special munitions, such as explosive tags (whose properties yoru can’t replicate by itself), Yoru is capable of keeping a huge supply within itself without gaining mass. The user is able to draw objects from Yoru really fast and in quick succession, at the same speed as he would from a pocket. Similarly, Yoru’s ability to shapeshift into a different weapon is instantaneous and does not consume a move or chakra. However, moving back to humanoid form or in the shape of another creature always costs a move and 40 chakra. While in weapon form, Yoru is incapable of using the rest of its abilities, with the only exception being chakra transfer technique. If allowed the property, user is able to conduct chakra and energies into Yoru without harm, and Yoru is able to reciprocate. Yoru’s ability to adapt properties is also voided as a humanoid/creature, i.e. Electricity could be channeled into Yoru without harm as a weapon, but as a humanoid he would get hurt and paralyzed. When not in combat, Yoru is passively able to use this technique to shapeshift as an ornament, a tattoo or to simply hide in the user’s shadow.
    The name Breath of shapeshifters implies, a power or energy bestowed upon by the (orginal) shapeshifters. The technique is jokingly called Tanuki no jutsu (Racoon-dog technique), a pun on it’s name, Tatazumai-no-ki. Tanuki in japanese lore are also renowned mischievous shapeshifters, with abilities that most closely resembles Yoru’s own.

    Weapon(s): Mugetsu keeps an arsenal of weapons, inside Yoru ready to use ranging from his Custom weapon(s) to sealing and explosive tags as well as other traditional ninja tools.
    Kokuryumaru- A family heirloom, converted by Mugetsu into a Muramasa blade.
    Original Description:
    One of Hayabusa’ sacred weapons. The sword belonged Mugetsu’s father, Shunden. It held an ancient beast, which was unsealed and defeated by Mugetsu, following which the sword lost its abilities. Mugetsu keeps it as a family heirloom. The sword itself is of the finest quality. A named weapon, with the bone of a dragon at its core. The sword is ageless, capable of surviving thousand of years without losing form. Suitable weapon for a Hayabusa. Kokuryuumaru is a sharp blade and an excellent conductor of chakra and elements. Other than that it is little more than an ornate weapon.

    Long Sword of the Demon Blacksmith (Muramasa no tachi)
    Type: Weapon
    Weapon rank: S
    Range: Short
    Chakra cost(s):
    -30/turn the sword is unsheathed.
    -30/Quickdraw used
    Damage Chart:
    Quickdraw(Short range)-A rank, 60
    Quickdraw with a movement enhancing technique-S rank. 80
    Description: Muramasa no tachi (Muramasa for short), is a modern sword named after the famous blacksmith, Muramasa. Although not crafted by Muramasa himself, the sword is his living legacy heavily emphasizing on attack strength. Opposite of most weapons, the blade is not ancient neither imbued with any magical forces. Instead it combines the Muramasa’s own sword crafting skills with a hint of modern ninjutsu & kenjutsu techniques to generate effective strikes with overwhelming damage output.
    The sword is a “Tachi” not a Katana, with chakra receptors all around the hilt that manage inflow and outflow of energy across the sword and the user (general electrical energy from lightning release, but may involve other elements if used with a Custom jutsu). The hilt includes a switch the activates the receptors allowing the user to freely channel energy across the sword and his body. The sword is a vibroweapon, a high frequency blade similar to the ones used by Kirabi and Sasuke, meaning that it uses electrical energy to generate molecular vibration which, on physical contact, breaks the molecular bonds of other matter allowing the blade to effortlessly cut through objects. Murasama’s ancient sword development techniques were used to design the blade which makes it highly conductive, the different layers of alloy makes use of the peltier effect to keep the heat energy at the swords core without radiating any outside, the reduced loss of energy combined with the continuous supply of lightning chakra from the user soon charges the blade, changing its color to red. The sword leaks out electrical electrical energy of red wavelength, the red color is an indicator of the abnormal amount of energy flowing through the blade which allows Muramasa to cut objects better more easily than any other weapon known. The cutting potential of the sword could be defined with examples, Flying Swallow technique and both Sasuke and B’s vibroblades are able to pierce through steel with their weapons, Muramasa only takes this ability further effortless piercing through diamond, further more making it extremely lethal for person if hit directly by blade.
    However this attack strength, abnormal as it may be, isn’t Muramasa’s primary ability. Muramasa’s main feature is its sheath: where the sword helps maximize the cutting ability, the sheath helps the user muster enough strength, this means while Muramasa has the potential to cut through diamond, it is unable to without the proper input of force. Unique to the sheath is its ability to store energy for burst damage when unsheathed, its features a trigger which when released would launch the blade outside for a single “Quickdraw” technique, which provides the necessary strength to perform such a powerful slash. The Quickdraw technique is Muramasa’s signature skill, when released the blade is launched out of the sheath like a ballistic shot which allows a swift Iaido strike extremely difficult to track within close proximity. The technique would however possess a downside in precision, because of the speed of this technique the single strike wouldn’t land if used either a second early or a second late. Quickdraw skill generates great force, combined with the piercing ability of the blade it allows great feats for both offense and defense. I.e. If the Quickdraw ability is used to slice through an earthen projectile aimed at the user, Muramasa would slice cleanly through the projectile, but the force granted by the sheath will be enough to alter the trajectory of the projectile and divide it to move past the user without harm. For intangible objects, such as Wind or Water, the strike force will distort the shape. The Quickdraw skill ensures that the blade destroys anything with the potential to be harmed (With the exception of Indestructible objects and anything else within reason, the ability is not absolute), the damage is further enhanced if combined with techniques that allow extreme movement such as the Lightning release armour or Swift release Shadowless Flight technique due velocity multiplying force. The sheath is capable of holding other forms of Chakra and electric isn’t the only type of energy that can be channeled through the sword allowing it to be used for the user's other elemental CJ.
    Note: The sword is indestructible. Quickdraw skill may only be used in alternating turns allowing a cooldown time for sheath to recharge.
    -Appearance: Sword & Sheath.

    Naked Sword: Aside from Kokuryumaru, Mugetsu carries a naked sword with him at all times.
    Wrist Launchers: A part of Yoru, always remains dormant with Mugetsu even Yoru separates. When needed, it takes the form of wrist launchers Mugetsu uses in his fighting style techniques or long range weapon techniques. Being a user of trick archery, Mugetsu has sharper reflexes.

    Leg Weights: Having completed leg weights training, Mugetsu carries them at all times. Upon release, Mugetsu's running speed is raised by x2 and becomes untraceable to naked eye. His leg based Taijutsu gain an additional +20 Damage.
    (Katai Omori) Leg Weights
    Type: Weapon/Supplementary
    Rank: A-rank
    Range: Short
    Chakra: 30
    Damage: N/A
    Description:
    The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinetely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

    Bandages: Mugetsu is capable of using his bandages as weapon for basic taijutsu. The cloth can be used as Medium for fuuinjutsu.




    Record(s)

    Victories: 1
    Loses: 0

    Change-log

    ● Template reformat.
    ● Added Leg Weights. Permission from Detective L in VMs
    ● Added Muramasa, Removed Fusion Swords. Permission from Delta in VMs
    ● Added CFS Fuuinjutsu. No changes from last time except inclusion. I was permitted to include CFS based Fuuin in biographies.
    ● Added Trick Archery.
    ● Added Yoru, Yin Yang creation




    trick archery : https://narutobase.net/forums/showthread.php?t=722802
    Mystic fire
     
         
    Last edited by Xylon; 04-29-2017 at 07:26 AM.

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