Re: ♦ Custom Jutsu Submission ♦
( Oumu Kuchiyose no Jutsu: Tane no Peurê ) Parrot Summoning Technique: Peurê's Chicks
Chakra Cost: 30
Damage Points: 60
Description: Allows the user to summon up to 6 tiny parrot eggs, no bigger than 3cm. These eggs are dormant, carrying each a tiny pigmy parrot from various shades of red and orange. If the eggs are met with a solid element, such as as the ground or Earth jutsus, the parrots inside vanish and the eggs explode with the power of 3 paperbombs each. If they are met with a Fire jutsu of a rank equal or 1 higher, they will hatch, awakening the parrots inside, ranging from 6-9cm. They are heavily embed in Fire Chakra, permitting them to run through Fire and CE variations immune up to a damage of 160 damage points and up to S rank, meaning something that deals more that 80 damage points right away makes them vanish. Their feathers and skin burn hot. Once per battle they may release, all of them at once, a thin thread of fire burning at extremely hot temperatures, which allows them to wrap around up to 3 enemies at once, strong as iron threads, The threads stay active for 2 turns, afterwards they vanish along with the birds, if they had not vanish before, being the equivalent of an A rank jutsu.
*Parrots can stay on battle for 4 turns after awakening, unless they release the hot wires in the first 2 turns of their awakening, thus lasting 2 or 3 turns before vanishing*
*Can withstand a burning damage of 160, but not anything dealing more than an S rank at once*
*They cannot preform Fire Jutsus, despite having such chakra*
*If one parrot is vanished by the opponent, all the others vanish too*
*Can only be used twice per battle*
*Created by Luiz*
~Declined do not resubmit~
( Genjutsu: Hoodoo ) Illusion Arts: Hoodoo
Chakra Cost: 20
Damage Points: N/A
Description: The user preforms 2 handseals, casting a genjutsu on the target. The chakra will latch onto the opponen's spinal cord, severing the connection with the autonomic nervous system. This will induce a state of pain insensibility on the opponent. Given the discretion of the genjutsu, unless the opponent os physically injured and finds out he/she doesn't feel pain, there are no sights that he/she is in a genjutsu. To chakra sensors/doujutsus, they will be able to see/sense the chakra forming a knife and severing the conection, staying lodged there. Because it's a small knife, and a small insertion of chakra, the Kai release will only work if the target is aware that he/she is in a genjutsu. Using Kai to release them from a different genjutsu will not work on this one.
~Declined~ First of all, genjutsu take place in the brain and in the brain only. You take control of the 5 senses in your opponent's brain and nothing more. Re-work the description. Secondly, once you'll have made the proper changes to the description, Kai can get you out of this technique.
( Genjutsu: Vodou ) Illusion Arts: Vodou
Chakra Cost: 30 (+15 evert turn it's active)
Damage Points: 60
Description: The user preforms 6 handseals, casting a genjutsu on the targer. When the handseals are created, the opponent will see a doll in the user's hands. The doll allows the user to control the chakra inside the opponent's head. With one handseal, the user is able to charge chakra into the illusionary doll and affect it, being breaking a limb, piercing the heart, sewing the mouth or simply paralizing the doll. This will control the chakra in the opponent's brain into recreating the illusion. The user must constantly feed chakra to the doll, keeping the ilusion going, because of that, the opponent can't preform any other techniques while the genjutsu is in play. Physical pain and strong Illusional Pain (Something on the level of burning the skin for more than a few seconds, or breaking more than a couple of bones) breaks the illusion, so, if used correctly, the user can keep the torture for as long as 4 turns before having to break the genjutsu. As soon as the genjutsu stops, being involutary or voluntary, at any point during during the 4 turns, the genjutsu stops and the user is only able to use 2 techniques in the next 2 turns.
*Requires constant chakra supply*
*The user can't have Clones of any kind*
*Can only be used 3 times per battle, once every 6 turns*
*Only affects one person at a time*
~Declined~ I understand that you'll be inflicting pain through the doll, but why would the user be unable to move or perform technique (read bold part). Many techniques don't require hand seals, and so, the opponent doesn't need to move to perform it. Make it twice a match too.