Re: ♦ Custom Jutsu Submission ♦
Originally Posted by Demosthenes
(Suiton Hijutsu: Kiri-Mizu Kata)Water Release Secret Technique: Mist-Water Style
Damage Points: N/A
Chakra Points:40 (Activation.) +10 (Added to every water move performed while this is activated.)
Description: The user will use their teachings from Kirigakure, namely the Mist-Rain technique, which gives the water used in that technique the ability to absorb chakra and become mist upon absorption, as a basis for this technique. The user will apply these traits to existing water techniques by means of either creating the water with these traits through the specific chakra control specification to get this effect or by infusing pre-existing water with chakra of this nature. The traits of attacks used by this form of water involve replacing water's normal means of dealing damage, namely when clashing with other techniques. Rather than just using a technique's forceful impact or whatever form of damage-dealing ability it normally has, the technique, upon clashing with enemy chakra, absorbs it, causing the amount of water taken to absorb the chakra to turn into mist, dissolving the enemy technique based on the rank and amount of damage of the technique and enemy technique. For example, in any normal case, if a basic, A-ranked water projectile were to meet with an A-ranked wind projectile, the result would be that the two would hit each other with equal force and would result in the water and wind both ceasing to move forward. With this technique, the A-ranked water projectile would meet the A-ranked Wind projectile, absorbing the chakra out of the wind as all of the water would turn into mist, neutralizing the wind projectile. In the case that the water overpowers the attack it meets (meeting an attack of lower rank.), only the amount of water relative to the amount of damage it would have lost because of clashing with that technique would turn into mist and the rest of the attack would continue. In the case that the water is overpowered by another technique, the amount of [element] would be absorbed relative to the amount of damage it would have lost if it had gone through the water attack normally.
Note: Can only be used by Kirigakure bios.
Note: After initiation, this technique lasts for 4 turns.
Note: The chakra absorption ability of the water does not affect the user, as this effect is brought about by the user's own chakra.
Note: Can be used twice per battle.
±± Approved ±± Changed duration. Changed the first restriction. If you were to put Members of Kirigakure, then this must be submitted as a village cj. Also, note that this jutsu won't make your water either more powerful or gain any other ability than to simply create mist upon impact with another technique.
Changes bolded. I took out the bit in the Damage Points section.
Note for whomever checks this: The Columbidae contract allows each of its summons to have both an avian and human form. Link to Contract Approval.
Chakra Cost: 30
Damage Points: N/A
Description: Excalibur is a relatively small Columbidae, when compared to the other members of the contract, only having a wingspan of two and half feet. His white feathers are tufty, closely resembling white hair, which starkly contrasts his large, pitch-black eyes. His beak is somewhat longer than that of a normal Columbidae, curving upward rather than downward, furthering the oddness of his appearance. Excalibur is the personal summon of Near, having been with him for the majority of his life with him, establishing a connection between them that makes him stay with Near indefinitely when summoned. In his avian form, his abilities are purely supplementary. He will perch atop Near's head, spreading his wings, blending into his white hair in such a way that it appears as if though there are wings protruding from the sides of his head, sort of fusing himself there as he begins to focus chakra into Near as Near does the same to him, causing their two chakra networks to essentially act as one, causing chakra to constantly be entering one another's bodies, bringing about an immunity to Genjutsu up to B-rank. This augmented harmonious chakra flow also brings about an increase in the duration of B-rank techniques based on augmenting the flow of chakra for as long as the two are fused. In his human form, his appearance strays even farther from the normal appearance of a human than that of his avian form from that of a normal Columbidae. He is very small in this form, only three feet tall, having completely white skin, a white, ornate suit, a white top hat, and a white cane that he often gestures with. Like his avian form, the main contrast from his nearly monochrome theme are his large eyes with dark pupils. He is very narcissistic, often speaking of his exploits and his legend, looking upon most others as being inferior beings, whom he often calls fools as he waves his cane at them. Aside from having a magnificent singing voice, his abilities in this form consist of using his cane as a weapon with strength equivalent to a B-ranked taijutsu attack.
Note: When summoned by others, he remains on the field for four turns.
Note:The transformation from Avian to Human form and vice versa requires 10 chakra and counts as one of the three moves that can be used per turn.
Human form appearance:
±± Declined ±± I think you don't understand genjutsu or in a btter sense, exactly how genjutsu works. By synchronizing your chakra flows as one you don't become immune to genjutsu. Genjutsu is triggered by the disturbance set upon a chakra flow. So, if you both have synchronized your chakras, you will simply be both put under a genjutsu. Also, if you want immunity to genjutsu b-rank and bellow i won't allow this summon to be on the field more than 4 turns and it needs to be summoned. If it is to be your personal summon and be with you at all times then you need to tone this ability down. Explain the second part better. Duration? how come?