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  1. #1
    キッスランド Lord of Kaos's Avatar

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    [Landmark 3] Kaze no Kuni Borderlands: Sand Marsh

    Sand Marsh



    This small strip of borderland contains the remains of an unfinished border town meant to serve as a gathering point for merchants of River and Wind. A combination of missing funds, the breakout of the Second Shinobi World War and the discovery of quicksand in the underground convinced the Daimyō to abandon the project. The town is still populated, but the occasional flooding of a nearby river has turned the unnamed town into a ghost town sitting on a patch of marshland, a patch littered with sinkholes, wet sand and swampy puddles of water. Merchants and peasants rarely take the path through the marshland, opting instead to cross the Sandfall Bridge where travel isn’t so hazardous and slow.
     
         
    Last edited by Lord of Kaos; 02-11-2015 at 06:25 PM.

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    Senior Member Professor Shino's Avatar

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    Re: [Landmark 3] Kaze no Kuni Borderlands: Sand Marsh

    http://narutobase.net/forums/showthr...9#post19167599
    Jack arrives in the wind country, he then continues to walk towards sunagakure.
    -leaving landmark
     
         

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    Re: [Landmark 3] Kaze no Kuni Borderlands: Sand Marsh

    From [x].

    Once the roadrunner arrives to the Sand Marsh, he opens his short wings and begins to fly across the landmark hoping he'd never have to fly again.

    Leaving landmark.
     
         

  4. #4
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    Re: [Landmark 3] Kaze no Kuni Borderlands: Sand Marsh

    From [B]

    Continuing her journey she arrive at the Land of Wind, Konan while till in flight mode, looked around for any trap and incoming trouble. Aside the farmers and merchants, nothing stood out.
    Konan continue onward still in flight...

    - LLM -
     
         

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    Re: [Landmark 3] Kaze no Kuni Borderlands: Sand Marsh

    Coming from: http://narutobase.net/forums/showthr...1#post21127115

    Arriving just outside the small village, Ludger and Gaara survey and note of the things around them. They both move forward and stand at the front gates of the small village.

    "Well Gaara, we're here. Time to investigate."
     
         

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    Re: [Landmark 3] Kaze no Kuni Borderlands: Sand Marsh

    Entering the village, There were many buildings still intact after the assault specifically the tavern, shop, the chief's residence, and some homes. There was still some sand ninja around, cleaning up and so Ludger goes to talk to one of them. He asks if there are any other sand ninja present besides the ones in the center of town. This ninja seemed to be at least S-class given that he was wearing an Anbu mask. He tells Ludger that it's just him and the ones he sees in the town square. It was probably best not to split up yet since it was just the two of them and one could feel this unease in the air. Ludger has Gaara follow him to the shop as he wanted to purchase something first. Drawing blood and wiping it on his tattoo, Ludger summons a standard mole. With a comforting smile, Ludger tells the two that he will buy this young mole a pair of armored wristbands. No one would know why he was doing this and Ludger preferred to keep it that way. Should they ask for the reason, Ludger would only smile and tell them that it was a secret. This store was no ordinary and it had a lot of things from scrolls to messenger animals and ninja pets. After purchasing the right size for the mole and fitting them over his paws/arms, the team makes their way over to the chief of the village. They talk to him to see if he can give them direction. Towards the end of the conversation, Ludger obtains his permission to check the scene where the attack occurred as well as the best place to look for witnesses...Maybe.

    "All right. We'll stop by the Tavern first before we check out the scene. Any objections?"
     
         

  7. #7
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    Re: [Landmark 3] Kaze no Kuni Borderlands: Sand Marsh

    Quote Originally Posted by Robot Boy View Post
    Entering the village, There were many buildings still intact after the assault specifically the tavern, shop, the chief's residence, and some homes. There was still some sand ninja around, cleaning up and so Ludger goes to talk to one of them. He asks if there are any other sand ninja present besides the ones in the center of town. This ninja seemed to be at least S-class given that he was wearing an Anbu mask. He tells Ludger that it's just him and the ones he sees in the town square. It was probably best not to split up yet since it was just the two of them and one could feel this unease in the air. Ludger has Gaara follow him to the shop as he wanted to purchase something first. Drawing blood and wiping it on his tattoo, Ludger summons a standard mole. With a comforting smile, Ludger tells the two that he will buy this young mole a pair of armored wristbands. No one would know why he was doing this and Ludger preferred to keep it that way. Should they ask for the reason, Ludger would only smile and tell them that it was a secret. This store was no ordinary and it had a lot of things from scrolls to messenger animals and ninja pets. After purchasing the right size for the mole and fitting them over his paws/arms, the team makes their way over to the chief of the village. They talk to him to see if he can give them direction. Towards the end of the conversation, Ludger obtains his permission to check the scene where the attack occurred as well as the best place to look for witnesses...Maybe.

    "All right. We'll stop by the Tavern first before we check out the scene. Any objections?"
    No pressure I follow your oders
     
         

  8. #8
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    Re: [Landmark 3] Kaze no Kuni Borderlands: Sand Marsh

    Quote Originally Posted by pop123 View Post
    No pressure I follow your oders
    Entering the tavern, one could notice somethings. The bartender behind the counter, another room to the right, and a giant fan ornament hanging on the wall above the bartender. Ludger tells Gaara that they should talk to everyone in here. He notices that there were some patrons getting nervous once they saw the team. Ludger would motion Gaara to follow him as they talked. He would ask if he had some of the pictures of the weird symbols he gave him. They will need these while questioning people, if not, then he would give him some. However, he needed a response in order to know. They would need to handle this carefully and not make it difficult for the people in the tavern to have a hard time answering. There was really only a few things left to mention when talking to them. Ludger would tell Gaara to be sure to ask the following when interviewing the people. Ask them if they have kids. Ask them if they go to the Sand Academy and finally....If the kids have exhibited strange behavior and/or if they were carrying strange symbols on their person. There were about fifteen people in here plus the bartender and that didn't include the extra room. "Well," Ludger said, "If nothing else, we can begin. Let's split up and regroup back to this table. Check in every now and then. See who we've missed and compare notes." He points to one table on the right. It was the last one outside the extra room.
     
         

  9. #9
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    Re: [Landmark 3] Kaze no Kuni Borderlands: Sand Marsh

    Quote Originally Posted by Robot Boy View Post
    Entering the tavern, one could notice somethings. The bartender behind the counter, another room to the right, and a giant fan ornament hanging on the wall above the bartender. Ludger tells Gaara that they should talk to everyone in here. He notices that there were some patrons getting nervous once they saw the team. Ludger would motion Gaara to follow him as they talked. He would ask if he had some of the pictures of the weird symbols he gave him. They will need these while questioning people, if not, then he would give him some. However, he needed a response in order to know. They would need to handle this carefully and not make it difficult for the people in the tavern to have a hard time answering. There was really only a few things left to mention when talking to them. Ludger would tell Gaara to be sure to ask the following when interviewing the people. Ask them if they have kids. Ask them if they go to the Sand Academy and finally....If the kids have exhibited strange behavior and/or if they were carrying strange symbols on their person. There were about fifteen people in here plus the bartender and that didn't include the extra room. "Well," Ludger said, "If nothing else, we can begin. Let's split up and regroup back to this table. Check in every now and then. See who we've missed and compare notes." He points to one table on the right. It was the last one outside the extra room.
    Gaara search every room but could not found s clue of what happen but he ask robot boy what in the hell is going on in our village
     
         

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    Re: [Landmark 3] Kaze no Kuni Borderlands: Sand Marsh

    Quote Originally Posted by pop123 View Post
    Gaara search every room but could not found s clue of what happen but he ask robot boy what in the hell is going on in our village
    While Gaara was searching for answers so was Ludger. He managed to find a parent and confirmed that they actually have. They said it was very troubling for them. Ludger also mentions whether they have seen robed men around the village, but claim they haven't or rather are unsure. As he tells Gaara what he found, he hands him a scroll detailing the mission. (Will send you a pm.)

    "Everything you need to know and be absolutely sure of is inside that scroll."
     
         

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    Re: [Landmark 3] Kaze no Kuni Borderlands: Sand Marsh

    Quote Originally Posted by Robot Boy View Post
    While Gaara was searching for answers so was Ludger. He managed to find a parent and confirmed that they actually have. They said it was very troubling for them. Ludger also mentions whether they have seen robed men around the village, but claim they haven't or rather are unsure. As he tells Gaara what he found, he hands him a scroll detailing the mission. (Will send you a pm.)

    "Everything you need to know and be absolutely sure of is inside that scroll."
    Hey gaara if you don't mind let's split up I take the other way therefore we can cover more ground you use your sand to stiff out people and watch over me
     
         

  12. #12
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    Re: [Landmark 3] Kaze no Kuni Borderlands: Sand Marsh

    Quote Originally Posted by pop123 View Post
    Hey gaara if you don't mind let's split up I take the other way therefore we can cover more ground you use your sand to stiff out people and watch over me
    Wait, are you controlling Ludger right now?


    Ludger also suggests that the team take the ones that are hard to crack out back and he'll use the interrogation genjutsu. Maybe they can obtain more than they would from just asking. Of course, they would be released from the illusion afterwards. After two attempts, Ludger and Gaara were unable to get anything out of the "suspects". They decide to stop upon seeing people leave the tavern as they saw what the two "detectives" were doing. It might've also aroused suspicion. In anycase, they couldn't stop here. Ludger tells Gaara that they should try the chief's residence. Maybe the chief knew something about the attack, the connection to the school, the robed men, and if he has any kids, they should also ask them as well since they haven't encountered any children upon arriving, and what better way to get information than to ask the main targets themselves? Before departing, Ludger asks Gaara if he needed to restock on anything.

    For reference:

    ( Genjutsu: Jinmon ) - Illusion Technique: Interrogation
    Rank: C
    Type: Supplementary
    Range: Short
    Chakra Cost:15
    Damage Points:30
    Description: The user of this technique, upon casting on a stationary opponent with physical contact with them, is able to convince the enemy to give away information. However, this will only work on ninja two ranks lower and below than the caster.

    ( Genjutsu: Kai ) - Illusion Technique: Release
    Rank: C-S
    Type: Supplementary
    Range: Short
    Chakra Cost: 15-40
    Damage Points: N/A
    Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
     
         

  13. #13
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    Re: [Landmark 3] Kaze no Kuni Borderlands: Sand Marsh

    Shifting his eyes to where he thought Gaara was standing....Gone. With a sigh, it seemed it was up to him to save the day....Again. Making his way to chief's residence after restocking on supplies, Ludger sees a guard protecting the chief's home. He talks with the guard about the situation and that he needs to talk to the chief about it. When the chief steps out of his home, he welcomes Ludger and his...mole and to follow him inside. He seemed to be a kind man and offered Ludger a seat. The inside of the home was nice but seemed more like a vacation home rather than an actual home. As they discuss the situation, chief mentions that he has two boys when asked if he has kids. They went to the sand academy and he believes they have been influenced upon discussing the symbols. As Ludger takes a sip from his cup, he notices the worried look on the chief's face as he looks at the photos. Setting the cup down on the table that was in front of them, Ludger smiles and puts the old man at ease, telling him he will solve this and asks where his kids are. He tells Ludger that they are in their rooms on Ludger's right. Right! Time to get friendly with the little scamps, he thought as he made his way to the bedrooms. Of course, he knocked. After spending some time with the kids, Acro and Sato, Ludger decides to bring up the cultists. As suspected they seemed to have come in contact with them. Ludger tells them he wishes to join and is willing to prove himself. Ludger asks them if they could take him to the group. There was hesitation to reply, but finally, they reply by saying they can't because they didn't know where they were or where they could find them. It seems another wall was placed in front of Ludger and again he ended being unable to get a location of where the cultists might be. After thanking the children, Ludger promised to visit them again. Leaving the house, Ludger bids farewell to the chief and leaves. It was time to pay a visit to the Sand Academy, only there can his questions be truly answered. At the very least, there is no mistake now that the cultists have been approaching children. Reaching the gate in order to leave, Ludger has the small village guard who was standing in front of it, to escort him and his mole. He remembered throughout the time spent with the kids and leaving, that the chief had a look of worry and sadness. That look made Ludger all the more determined to catch these guys. As he walks, already outside the village, Ludger wonders if he should send a report to the Kazekage as he looks at his mole friend. His mole friend, in turn, would look at him with innocence and confusion.

    ~Leaving Lnadmark~
     
         

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    Re: [Landmark 3] Kaze no Kuni Borderlands: Sand Marsh

    Sasuke has finally arrived in the Country of Wind from the Land of Rivers. Throughout his travels he has actually never been to the Land of Wind despite his past encounters with Sand Ninja as a child. However he didn't have time for sightseeing as he had a mission to complete. Gruesome as it may be, it was the Hokages orders. Sasuke's eyes turned crimson red as three tomoe swirled into existence on his pupils.


    Type: Supplementary
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30 ( -10 per turn to keep active )
    Damage: N/A
    Description:
    One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
    Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
    Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
    Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
    Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
    Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.



    While walking through what seemed like an endless desert, Sasuke finally came across a town. It seemed rather rural from what looked like an isolated economy. People were doing maintaining livestock, trading in an nearby market, and watering plants. Kids could also be seen playing Ninja. Sadly for them it was also going to end today.

    As he toured the town, a small dull wooden kunai was thrown at Sasuke by a group of nearby kids. A kid from the group as come over to retrieve the kunai as well as apologize. However Sasuke was not moved. This bratty kid actually had the audacity to touch the pure bred Uchiha prince. Such behavior could not go unpunished. Sasuke was going try and carry out his mission with minimal children casualties, but it was obvious this savage barren country did not teach their younglings any manners. Sasuke weaves the Tiger hand seal and breathes out stream of flames which consumes the children. Immediately after the children could be seen running around aimlessly while spreading their flames into the environment. Many locals has witnessed the Sasuke's blazing assault on the children. In a few seconds the town had erupted into chaos.


    Type: Offense
    Rank: C
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: 30
    Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally. The fire ball can present itself in 2 forms: it can either be created by a stream of fire and sustained as a gigantic ball of flames in front of the user spanning up to short range or be released as a slightly smaller ball of fire which will travel towards the enemy up to mid range.



    Still with the mission in mind, Sasuke unsheathed Sword of Kusanagi and ran through the crowds of people slicing and dicing anything and anyone who had the ability to draw forth air. The blood men, women, and children alike painted the town's walls and ground. The smell of iron rich blood soon filled the air. However at this rate Sasuke would be here all day killing. He had strict orders to leave no stone unturned. Sasuke climbs a tall tower in the middle of the town. He then jumps several meters into the air, weaves a hand seal, and floods the town with fire. More screams of anguish could be heard. All of the town's infrastructure was now on fire and falling. As Sasuke came back downwards he made his way to the outskirts of the town to see his blazing work of art. He would actually watch for some time before heading out to continue his mission.


    Type: Offense
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far..




    Leaving



    Chakra:925
     
         

  15. #15
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    Re: [Landmark 3] Kaze no Kuni Borderlands: Sand Marsh

    Quote Originally Posted by Kooljay View Post
    Sasuke has finally arrived in the Country of Wind from the Land of Rivers. Throughout his travels he has actually never been to the Land of Wind despite his past encounters with Sand Ninja as a child. However he didn't have time for sightseeing as he had a mission to complete. Gruesome as it may be, it was the Hokages orders. Sasuke's eyes turned crimson red as three tomoe swirled into existence on his pupils.


    Type: Supplementary
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30 ( -10 per turn to keep active )
    Damage: N/A
    Description:
    One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
    Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
    Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
    Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
    Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
    Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.



    While walking through what seemed like an endless desert, Sasuke finally came across a town. It seemed rather rural from what looked like an isolated economy. People were doing maintaining livestock, trading in an nearby market, and watering plants. Kids could also be seen playing Ninja. Sadly for them it was also going to end today.

    As he toured the town, a small dull wooden kunai was thrown at Sasuke by a group of nearby kids. A kid from the group as come over to retrieve the kunai as well as apologize. However Sasuke was not moved. This bratty kid actually had the audacity to touch the pure bred Uchiha prince. Such behavior could not go unpunished. Sasuke was going try and carry out his mission with minimal children casualties, but it was obvious this savage barren country did not teach their younglings any manners. Sasuke weaves the Tiger hand seal and breathes out stream of flames which consumes the children. Immediately after the children could be seen running around aimlessly while spreading their flames into the environment. Many locals has witnessed the Sasuke's blazing assault on the children. In a few seconds the town had erupted into chaos.


    Type: Offense
    Rank: C
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: 30
    Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally. The fire ball can present itself in 2 forms: it can either be created by a stream of fire and sustained as a gigantic ball of flames in front of the user spanning up to short range or be released as a slightly smaller ball of fire which will travel towards the enemy up to mid range.



    Still with the mission in mind, Sasuke unsheathed Sword of Kusanagi and ran through the crowds of people slicing and dicing anything and anyone who had the ability to draw forth air. The blood men, women, and children alike painted the town's walls and ground. The smell of iron rich blood soon filled the air. However at this rate Sasuke would be here all day killing. He had strict orders to leave no stone unturned. Sasuke climbs a tall tower in the middle of the town. He then jumps several meters into the air, weaves a hand seal, and floods the town with fire. More screams of anguish could be heard. All of the town's infrastructure was now on fire and falling. As Sasuke came back downwards he made his way to the outskirts of the town to see his blazing work of art. He would actually watch for some time before heading out to continue his mission.


    Type: Offense
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far..




    Leaving



    Chakra:925
    Coming From: Here

    Tasuke and his Mecha stumbled upon the almost abandoned but not so abandoned Village apparently, witnessing a man slaughter innocents with Fire and Steel. How dare he. Tasuke looked at Toffee who was in the Mech with a smile, trying not to show and angry face at his enemy.

    "An Uchiha - Tasuke." Toffee within the Mech readied himself at the sight of a strong Clansman. Tasuke however turn his head, looking at his opponent but not within the eyes - looking down at his chin.

    "Alright you little shit, you've got my attention." Tasuke cracks his knuckles grinning, though this was not a polite, kind grin. This was the face of a Murderer and he had the Kebab to prove it. Tasuke stood upon a building with the Mech in front of him to the left tall enough to be head height to Tasuke even though he was on a Roof.

    Chakra Cost: 1560
     
         

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    Re: [Landmark 3] Kaze no Kuni Borderlands: Sand Marsh

     
         

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    Coming From : Here

    Tasuke, His Mecha and Ted Return from Battle and begin to move.

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    Re: [Landmark 3] Kaze no Kuni Borderlands: Sand Marsh

    Coming from the Sunarian Wall, Ludger and Ludger2 arrive to see that the attack had already begun. They helped a few people pass as they see the smoke in different parts of town. As they ask people who did this, the people in question say they do not know as they only heard the explosion, but no one was there. Could it be that they are attacking using explosive tags? They most likely want their identities to remain a mystery. Splitting up was pointless and Ludger couldn't exactly handle them on his own should he find them or even one. There were still people they didn't talk too inside the small village, specifically the tavern, so the two decide to check and see if the cultists were still there. In fact, they were the only three they have yet to speak too. The two find the three men going behind the tavern to...Chat? In any case, the Ludger's follow them while maintaining a long-range distance. The cultists look back to make sure they weren't being followed and once they stop looking, they turn to converse about something with such joy, that it most likely had to do something with the fate of this small village at the very least. They had taken out their spikes. Are they prepared to reveal themselves? On their way here, the Ludger's found several people wounded on the floor, mainly the guards and some of the squads that were sent here. It wasn't so saddening as it was filled with anger. This is what the Ludger's felt. As the cultists spoke to one another, Ludger makes a sign while hidden from their view and projects his voice toward the barrel that he spots near his opponents. He smirks before replying to them about the evidence they gathered. The symbols near totaled part of the village, the fact that they were the only ones in this small town capable of large scale destruction, what they were and do. After telling them these things, the original and the clone reveal themselves to the cultists. They were in a triangle formation with the one leading the operation, stood at the center. "Sand ninja, eh? Do you want something? Or maybe we can offer you up to Lord Jashin!!!"

    There was no mistaking it. The description the kids gave of their faces matched the faces they see now, even though one them wore a hood. These were definitely the men they didn't have the pleasure of speaking too. According to the Intel, the two in front can use wind release while the leading man can use both wind plus fire natures. Behind the tavern building, the battle began. The leader begins by performing a fire jutsu supported by the other two with their wind chakra to create a powerful combination that would've devastated the land if not for Ludger's intervention. Biting his left thumb to draw blood, Ludger slams his left palm to summon five enormous gates that block the oncoming fire/wind combo. The five gates battered and broken, disperse after successfully blocking the attack. Now using that same blood, Ludger makes the signs for the summoning jutsu to summon the golden staves and dark cloak to wield and wear.

    Angered by what happened, the three attempted the same move again and Ludger responds in kind. Using the golden staves, Ludger sacrifices its abilities to unleash an F-ranked gigantic lightning ball to stop it, since it was fire and wind mixed in. Before his damaged hands could release his grip on the staves, Ludger focuses steel chakra to form steel bandages around his hands and staves to keep them attached. Sadly, he couldn't transform them like he wanted to, but hat didn't matter as he charged at the three to engage them in CQC. The clone following behind a meter away.

    With the three cultists doing the same, spikes in hand, ready to take Ludger's blood and enact the ritual. [left and right is from their perspective] He clashes with the man in the center using the stave in his right hand. Ludger would then clash with the man on the right with the left stave. Before the man in the middle can react, Ludger forces him back with a swing, showing his superior strength. The man in the middle would jump back as a result. Not forgetting about the man on the left, Ludger catches the man's falling attack by blocking it with the left stave. He pushes the man on the right's blade back and brings the left stave over to strike the stomach of the man on the left while still repelling the man on the left's second attempt of the same move, and then bringing the staves over, and swinging the staves to the man on the right , bringing them down to force him on defensive. Ludger would then call his clone and say, "Cover me!"

    Before the man on the left can move to the original, Ludger's clone kicks him in the face with left leg, knocking him into the ground. Following this, the clone would take out a large scroll and unravel it in mid-air, above the man on the left, just a meter above and have a large cat statue emerge and crush/restrain him in it's entirety. This took care of him. The man in middle quickly responds by throwing a kunai and forces the original to jump back to dodge it and be away from the right man. Right man seeing what his partner was doing, charges and attempts to dive the sharp point of his spike into Ludger's neck. He couldn't react in time, at least not through body movement and so he turns his neck into black steel to protect him from the thrust, and to prevent them from taking his blood. Ludger counters by generating a single wind shadow doppleganger from the cloak to tackle and emerge, holding the man on right down. The original would tell the clone to handle the leader as he drops his staves undoing the steel bandages to make two signs. The signs were for the generating of the swamp to seal the man being held by the doppleganger. The swamp was small around the two and was five meters deep.

    All that was left was to take care of the leader who attempted an S-rank wind wheel projectile to obliterate and move the statue away, as well as kill Ludger and free the guy underneath the statue. The clone counters this by slamming his right palm to lowver the ground and have the leader misfire and lose his balance due to sheer speed of the drop. Once the move failed, the clone would raise the ground to its original height. Putting and end to this, Ludger would leap to jump over the leader and get behind him. He would follow up by performing the moves Jude Mathis taught him, but he was still inexperienced compared to him. He would perform beast impact, using his right hand for the punch, a headbutt, and then a palm strike with both hands cupped together. He strikes the left cheek, face and the center of the torso respectively. This causes the man to fall back and down. Ludger then proceeds with a landslide where he grabs the man's ankles and tosses him over to his right to deal more damage. He then ends it all by making a lone hand-seal and binds the man's neck, wrists, and ankles to the ground using cuffs made of black steel attached to chains.

    It was all over. Ludger could only think that he needed a long, long vacation as he thought with a sigh. He sits on the ground sweating as he did most of the work and awaited the cleanup crew along with his clone.

    Enemy techniques:

    (Fūton: Atsugai) - Wind Style: Pressure Damage
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user does the Ram handseal and inhales, kneading his chakra into his lungs, exhaling a huge blast of wind that levels anything in its path. Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

    (Katon: Zukokku) - Fire Release: Intelligent Hard Work
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

    (Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
    Type: Offensive
    Rank: S
    Range: Long
    Chakra: 40
    Damage: 80
    Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.
    Note: Can only be used either with a clone or with an ally

    (Fūton:Kaze Hoi-Ru) - Wind Release: Wind Wheel
    Type: Supplementary/Offensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user makes three handseals, then forms a wheel of wind around themself or directly in their hand. Through the use of this wheel, one can travel towards their enemy and then get out of it whilst allowing it to continue onwards. Alternatively, and in a more direct manner, it can be thrown from a distance. The wind wheel is capable of cutting through B-rank Earth, and while the user is inside the wheel, it defends against basic weapons.

    Note: Useable thrice per event.
    Note: Courtesy of -Haku Yuki-.


    Ours:
    (Utsusemi no Jutsu) - Empty Cicada Shell Technique
    Rank: D
    Type:Supplementary
    Range:Short-Long
    Chakra Cost: 10
    Damage Points:N/A
    Description: Forming the needed hand seal Ram, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.

    (Kuchiyose no Jutsu: Gojū Rashōmon) Summoning Technique: Quintuple Rashōmon
    Type: Defensive
    Rank: S-Rank
    Range: Short-Mid
    Chakra: 40
    Damage: N/A
    Description:
    The user draws blood and does the summoning handseals, slamming his hand on the ground. With one already boasting enormous defensive properties, with this technique the user summons five Rashōmon gates to block an incoming attack. The defence is quite formidable, and with five gates, the user is also able to change the trajectory of an incoming attack if they are proven unable to completely stop it. This technique can defend the user against any S-Rank technique but, due to its enormous scale, becomes hard to use in most situations because of the area one needs to summon the gates.
    Note: Usable twice per battle

    (Kuchiyose no Jutsu) - Summoning Technique
    Rank: B
    Type: Defense/Attack/Suplementary
    Range: N/A
    Chakra Cost: 20
    Damage points: N/A
    Description:
    To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.
    (Gōrudo Sutaffu No Enel) ψ Gold Staves of Enel ψ
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: N/A
    Description: The Gold Staff of Enel is told to be forged in the skies where the heavens are located. The staff is told to be the property of an almighty and powerful god of lightning, Enel. Although these were all myths, the two staff proved to be a relic, a symbol of the God's power. The story about the dual staff is a legend, nothing but a myth but it is a fascinating one. The staffs, according to tales, originated from a mysterious city above the clouds, often known as the heavens. The god who ruled during that time went by the name of Enel, a superior lightning shinobi that was described as a god from his powers and skills of the lightning element. Enel acquired the throne to the kingdom by defeating the previous leader at that time, and proclaimed himself as god. The past workers and peacekeepers that once worked for the previous god was forced to physical labor, giving up their lives to the god. The soldiers worked to build an ultimate weapon, a weapon so strong that it had the power to obliterate a whole country on its own. Needless to say, the Enel we speak of is described as a power hungry tyrant, and despite the title he gave himself, he was no where near the ethics of a god. The plan would have succeeded, and if it did, the shinobi world would, more or less be under hos control. No soldiers or villagers had the guts nor the strength to oppose him, and every spark of rebellion was to be taken care of by lightning, in other words, death. Before his plan was set in motion, he was defeated by an unknown shinobi. Legend has it that the man was defeated by a wanderer, and the god descended from his golden thrown in the city of gods to the floors of the deepest seas. Although his body was told to be irretrievable due to the amount of pressure under the sea, the only remembrance the "God" left behind is the two brightly-yellow staffs. The staffs are made entirely of gold. Although they look like plain and simple staffs, the abilities of the staffs are what intrigues modern-day historians who seek power in the world of the Shinobi. Although they were just myths, the two staffs left behind in the land of the ninja world would be a powerful tool, if given to the right shinobi. The only reason people believe and repeatedly hear the myth is because every once a while, the villagers under the Moon country would hear the ringing of bells from the sky. A truly majestic sound that soothed every man, woman, and children yet remain unknown up to this day. The only visible relic is the two staffs, currently wielded by Ace and those who he think is worthy. The story, however, has yet to be proven. This, however, is simply a tale that is most often told to children and is not real whatsoever. Though the relic (weapons) found near the location of the area is the sole reason many argue that such a city exists.

    The weapon is a dual staff, including two staffs made of pure gold. It is about three meters tall and two inches in diameter. Despite the composition of the staff's, it is unexpectedly light. This is because of its fairly hollow insides, allowing the user to be able to channel chakra throughout the staff, enabling themselves to perform or activate certain abilities that correspond with the staff's. Because of its light weight, it can be hung behind the back and is easily accessible during battle. The staff itself, even when on your back, will make no difference towards the physical performance of the wielder. The user of the dual staffs will run, punch, kick, walk, move, etc as easy as they would without the staff's on their back. This, of course would have an effect on difficult and complex moves, like backflips, front flips, etc where the body needs to move in a manner that would cause the staff's to hit a solid object, like the floor. This does not mean that it is impossible, but more difficult to perform complex moves such as the ones described above. The physical attributes (height in general) of the user would also come into play whether or not a body movement, like flips, would be slowed down by the dual staffs.

    The staff he is holding, but two of them.



    Abilities:

    • Transformation; Both the staffs are capable of transforming the physical appearance of the weapons. The transformation can only be applied onto the top part of the staffs, and only about 1 meter of the top of the staff can be modified. The user can change the shape of the top part of the staff by channeling lightning chakra into the gold, and turning it into lightning. They will re-shapen the lightning with the use of shape manipulation and shape it to the shape they desire the weapon to be. With further chakra manipulation, the user will solidify the lightning and turn it back to normal gold, with a different physical property. This can only be done to the specific weapons because of its mysterious composition of the two staffs. Each staff can be transformed twice, equalling four times and each time will cost 15 Chakra points and a jutsu slot. There is also a one turn wait to each time a staff can transform. Furthermore, the transformation is limited to the original size. You cannot transform it into a weapon that is longer then the original. Things that would work would be transforming it into a sharp-edged sword, able to perform kenjutsu techniques or a trident, and of course, up to the users imagination. It, however, cannot be used to create larger weapons, only weapons that would still fit in the staffs.Also, once the new tip of the staff impales an opponent/target, it can be heated and burn organs from the inside. This counts as a separate turn and does not count as a limit to the heating. Heating from the inside can only be done once.
    • Heating: Another ability that comes with the staffs. The user can channel lightning chakra into the insides of the staff and have it shape around the walls of the staff. (Keep in mind that the staff is fairly hollow inside.) By doing so, the user can heat up the gold of the staff, so hot that it could melt through B-rank steel release techniques without melting the staffs. The purpose of this is to attack when it is extremely hot and potentially cause severe burns to a target. This can only be done once per staff, equaling two times together. The actual heating of the staffs do not take that long, a second or two would suffice for the time it takes to reach such a warm temperature. Furthermore, the damage it deals is equivalent to an A-rank fire technique. This counts as a jutsu and costs 15 chakra
    • Lightning Strike: The user will channel lightning chakra into both of the staves and join them together, having them connect at the top part of the staves. They will release the lightning a few inches away from the two staves, floating in mid-air. It creates a ball of lightning, much like the shape of a Rasengan and can be released with great force, electrocuting any target. This lightning strike counts as a move and is equivalent to an S-rank lightning technique (40 chakra, 80 damage). It has a limit of three uses. Once per battle the user can sacrifice the abilities of the staffs by focusing an immense amount of lightning and unleashing a forbidden rank attack (50 chakra, 90 damage). However, he will be unable to use the staffs abiliites for the rest of the match and will face electrical damage to his hands, rendering his muscles numb for 1 turn.



    Restrictions:
    Note 1: Despite it being two staffs, you can only perform the abilities of the staffs one staff at a time, excluding the transformation ones (Meaning you can't create two whips at the same time, or heat up the staffs at the same time. You can, however, do it one turn at a time, in accordance to time frame.) Each ability used counts as a move.
    Note 2: Can only be wielded by Ace. and those he allow.
    Note 3: In NW, this can only be used by one person at a time.
    Note 4: Heating and transformation is obviously short-range.
    Note 5: The weapon can transform back to its original form an unlimited amount of time.
    Note 6: It is indestructible.

    Iris
    Type: Weapon
    Rank: S
    Range: Short
    Chakra cost: N/A
    Damage: N/A
    Description: Iris is a cloak said to be forged from darkness itself , it's black in colour and it fits itself to the height and desires such as color, shape, size and accessories e.g hood of the user which if used correctly allows the user to camouflage with his surroundings although ninjas of higher rank, can easily spot the user, the camouflage only masks the user's appearance, it doesn't mask chakra, sound, scent etc, when viewed up close, the cloak seems to be made of several tormented souls each trying to break free from the cloak, the true substance used to create the cloak is unknown but it is known the cloak can passively block basic ninja tools without sustaining so much as a scratch. Iris has only one special ability and that is the ability to create chakra human figures out of itself, it is rumored that it's simply the cloak releasing a soul and forcing it to do the user's bidding, these figures are black as night (Like an human with no face nor hair then covered completely in black paint), these figures also bend and move the same way the human body does i.e the joints and movements and they vary in height and body proportion(still within humanly possibilities), plus they pack quite a punch possessing with each attack counting as A rank similarly to how an earth golem's freeform attack depends on its rank e.g A rank golem freeform = A rank damage . Each chakra human figure counts as A rank Wind and costs the user 30 chakra per usage , also, each figure must be short range from Iris at all times or it'll simply vanish and if the user chooses, he might decide not to create the figure fully i.e creating upper body etc the it still counts as A rank
    ~ Only one chakra figure can be created at a time and it costs user 30 chakra plus it counts as a move and each figure stays for a turn before running outta chakra and vanishing.
    ~ Can only be taught by Lytes.
    ~ The Cloak's is so evil and dark that everything that comes from it is affected by its color, In real terms, the cloak literally darkens any chakra that passes through it changing its color to black, furthermore, In the NV, it has been shown that elemental chakra can exist in various colour. If this explanation doesn't work, then, The wind chakra in the figures is so concentrated that the conc blue chakra appears to black
    ~ The cloak can withstand freeform Taijutsu and weapons such as kunais, even explosive tags, it can also withstand up to B rank jutsus, any more would damage the cloak


    (Kōton no Jutsu) Steel Release Technique
    Rank: D
    Type: Offensive/Defensive/Supplementary
    Range: Short-Mid
    Chakra Cost: 10
    Damage Points: 20
    Description: Allows the user to, through the use of hand gestures, produce small objects, pillars, weapons, etc, made of black steel, from their body or from the earth. The constructs are as hard as a normal kunai and swords and can be thrown at a target physically.

    (Kuchiyose: Go-rudo Neko)-Summoning: Gold Cat
    Type: Offensive, Defensive, Supplementary
    Rank: A
    Range: short/mid/long
    Chakra: 30
    Damage: 60
    Description: The user tosses a large scroll into the air above the targets head and forms the snake hand seal to summons a large golden statue of a grinning cat that drops down onto the target, crushing them. The statue is the size of a standard toad statue found in Mount Myoboku. Alternatively, the user can choose to have the scroll shoot/rain down four smaller sized versions of the statue to crush multiple targets rather than a single or large target, display it as a treasured item to draw targets in, especially if the target (s) has a greedy personality and is entranced with treasure or unravel it and summon the statue in front of them to block attacks of the same rank.
    Restriction:
    - Can be used three times per battle.
    -Can only be taught by fang.

    (Kōton: Mukankaku no Yoroi) - Steel Release: Impervious Armour
    Rank: B
    Type: Defensive
    Range: Short
    Chakra cost: 20
    Damage points: N/A
    Description: This Technique allows the user to turn part their body into black steel, making that part of their body invulnerable to most weapons and taijutsu attacks. But due to its metal properties it leaves the user vulnerable to lightning based techniques.
    Note: Can only render Taijutsu Techniques A rank and below useless.

    (Doton: Chidōkaku) - Earth Release: Moving Earth Core
    Type: Supplementary/Defensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: The user slams his hands on the ground and lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

    (Kōton: Kase) Steel Release: Shackles
    Rank: C
    Type: Offensive/Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: 30
    Description: The user does 2 handseals (Bird+Ram) focusing chakra beneath the opponent, shaping the ground into several (up to 5) shackles that shoot up to grab the enemy. The shackles are linked to chains that remain connected to the ground. Once they grab the opponent, the user can clap his hands, forcefully pulling the shackles and chains to the ground, effectively pinning the opponent to the ground, restrained by the steel chains.


    HP: 1400-90=1310
    CP: 660-40-20-50-10-15-30-20-30-15=430
    660-30-30=600
     
         

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