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  • Page 92 of 92 « First ... 42828889909192
    Results 1,821 to 1,826 of 1826
    1. #1821
      Member Krampus's Avatar

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      Re: Custom Jutsu Submission - III

      (Hyouton: Kagami no michi) - Ice Style: Mirror Road
      Type: Supplementary
      Rank: C
      Range: Short-Long
      Chakra Cost: 15
      Damage: N/A
      Description: After making two hand seals the user will create a frozen path in a place of their choosing, which can extend up to long range. While it is typical to create this path along surfaces, it is not restricted to that usage and can be created through the air. Holding similar properties to the demonic ice mirrors, the user can merge into this road and travel through it, moving with great speed. As the road is icy and imbued with the user's chakra, it is also difficult for others to travel on it, restricting their speed to half of their base speed. Anything moving quicker than that along the road will slip and fall.
      -Cannot use other techniques while merged.
      -Moves at twice the user's base speed.
       
           

    2. #1822
      Howard's Avatar

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      Re: Custom Jutsu Submission - III

      Quote Originally Posted by Howard View Post
      ( Kuchiyose no Jutsu: Kirby ) - Summoning Technique: Kirby
      Type: Summoning
      Rank: S
      Range: Short
      Chakra: 40
      Damage: N/A
      Description: Kirby is a medium sized, round, pink, sea slug, with an insatiable appetite roughly a meter tall. More specifically he is a sea slug of the nudibranch family. A special trait of the nudibranch is their innate ability to re-purpose the cells of whatever creature they consume and prey upon. For example nudibranches in the real world are able to prey on and consume jellyfish such as the Box Jellyfish taking in their tentacles and cnidosac which are their stinging cells found inside the tentacles. The slug is then able to re-purpose these cells converting them into usable cells for their body and innately and deliberately taking the jellyfish's natural defense and making it it's own. Another example of this innate ability in action is the lettuce sea slug, they are able to consume algae and re-purpose their chloroplasts in a process called Kleptoplasty allowing them to photosynthesize an ability outside of it's normal repertoire. What this means is Kirby is able to literally consume portions of another summoning creature or an animal and re-purpose potions of their body for himself. For example if he were to consume a bird's wings he could obtain wings temporarily, if he were to consume a snake he could obtain defensive scales temporarily. The traits are limited by the contracted animal though. Kirby gains only the physical traits and their associated boost(s) as per each contracted animal's description the traits only lasting two turns. This can only be done twice, with a four turn cool-down period. Consequently, the targeted summoning loses access to these abilities and thus, will be dispelled after it's usage. His stomach acid is so strong that it is able to consume just about anything including bones, rocks and earth, plastics, silicates and metals. An extension of this ability is his ability to literally consume S rank or below technique by sucking them into his body and absorbing the chakra similar to the Absorption Arm technology. This allows him to "eat" a technique of S rank or below once per turn, twice per battle with a three turn cool down working in the same way as the Absorption Arm technology. He gains no benefits or abilities from this variation of the ability. He is able to use and spray acid from his mouth through the ( Namekuji Ninpou: Zesshi Nensan ) Slug Arts: Tongue Tooth Sticky Acid technique or passively but the passive acid doesn't deal direct damage instead just causing free-form damage. An extenton of this is once per turn three times per battle with a two turn cool down he is able to passively funnel acid into a liquid based technique making that technique strong to earth release, solids, or metals. This is because the acid is laced into the technique in doing so it becomes diluted slightly but still has it's naturally corrosive abilities. This happens alongside the technique it is aiding, and increases the rank by one up to A rank, for S ranks it grants the technique ten damage. His final ability is the ability to use water release techniques the user knows up to S rank.
      Note: Can only be summoned once lasting four turns

      □ All Pending. Leaving for Pekoms. □


      Declined: while nudibranchs do seem to be able to feed on hydrozoids and thereafter store the hydrozoids' nematocysts (stinging cells) in the dorsal body wall, such a process occupies a niche in the grand scheme of things. To have that intrinsic capacity to take in nematocysts (and plant cells) then proceed to extrapolate said ability to all cells is far too much of a leap in ability. At best, this sea slug could have the capacity to retain the poisons of its target and secrete them as a defense. Moving on, the slug isn't going to be permitted to consume any and all S-rank moves. Also, to reiterate, slug acid is weak to all elements and ergo, will not be able to boost liquids—chiefly Water—so as to be strong against elements like Earth.

      ( Kuchiyose no Jutsu: Kirby ) - Summoning Technique: Kirby
      Type: Summoning
      Rank: S
      Range: Short
      Chakra: 40
      Damage: N/A
      Description: Kirby is a medium sized (10m), round, pink, sea slug, with an insatiable appetite roughly a meter tall. More specifically he is a sea slug of the nudibranch family. A special trait of the nudibranch is their innate ability to re-purpose the cells of whatever creature they consume and prey upon. For example nudibranches in the real world are able to prey on and consume jellyfish such as the Box Jellyfish taking in their tentacles and cnidosac which are their stinging cells found inside the tentacles. The slug is then able to re-purpose these cells converting them into usable cells for their body and innately and deliberately taking the jellyfish's natural defense and making it it's own. Another example of this innate ability in action is the lettuce sea slug, they are able to consume algae and re-purpose their chloroplasts in a process called Kleptoplasty allowing them to photosynthesize an ability outside of it's normal repertoire. What this means is Kirby is able to literally consume portions of another summoning creature or an animal and re-purpose portions of their body for himself (at the expense of a move). This allows him to retain the poison or venom of its target and secrete them as a defense for itself. For example if he consumed a portion of a snake he could produce snake venom, if he consumed a portion of a salamander he could produce salamander poison. Meaning he can repurpose these substances created from the body making it possible for him to produce them. This can only be done twice, with a two-turn cooldown period. The body is able to produce the substance until another creature is consumed or the substance is shifted to another through eating something else. Consequently, the targeted summoning loses access to these abilities and thus, will be dispelled after it's usage. His stomach acid is so strong that it is able to consume just about anything including bones, rocks and earth, plastics, silicates and metals. An extension of this ability is his ability to literally consume S-rank or below technique by sucking them into his body and absorbing the chakra similar to the Absorption Arm technology. This allows him to "eat" solid and liquid technique of S-rank or below, once per battle. For energy based techniques like fire, wind or lightning this is impossible as the stomach acid, and the absorption properities don't work properly for energy based elements. His stomach acid could desolve stone, sand, metals, bones and other similar items but it has no real effect on energy. He gains no benefits or abilities from this variation of the ability. He is able to use and spray acid from his mouth through the ( Namekuji Ninpou: Zesshi Nensan ) Slug Arts: Tongue Tooth Sticky Acid technique or passively but the passive acid doesn't deal direct damage instead just causing free-form damage. His final ability is the ability to use water release techniques the user knows up to S rank.

      Note: Can only be summoned once lasting four turns


      Approved: just like it was stated in the prior check, it will only be able to acquire poisons or venoms. As for its ability to "consume" an S-rank solid or liquid, that has been reduced to a single use. Lastly, it still is not plausible to boost things like Suiton in this manner. Using a hypothetical scenario (some Suiton jutsu), what you have are two things weak to Doton and ergo, extra susceptible to it instead of being neutral. Do not attempt to resubmit this aspect.

       
           
      Last edited by Pekoms; 09-23-2018 at 06:04 PM.

    3. #1823
      eos#0001 Eos's Avatar

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      Re: Custom Jutsu Submission - III

      Fuuton: Gunshū kontorōru [Wind Style: Crowd Control]
      Type: Defensive
      Rank: D-Rank
      Range: Short
      Chakra: 10
      Damage: 20
      Description:
      Utilizing the Fuuton element, the user clasps both hands together, forming the Tiger seal and with a burst of chakra release, expels a gust of wind that bursts outward from their body up to 1 meter in diameter with their body as the origin. The force of wind can repel thrown debris or thrown ninja tools such as kunai, senbon, shuriken, etc. Ninja tools or weapons infused with chakra can pierce through the gust of wind. Hand-held weapons caught within the gust can be slowed but not stopped completely. Any user caught in the wind gust can be pushed back up to 5 meters with little to minimal damage. This jutsu cannot block any elemental jutsu but can block taijutsu up to its own rank. It is mostly used to off balance opponents and protect the user from incoming objects or attacks.

      Fuuton: Nioi yokusei [Wind Style: Smell Suppression]
      Type: Supplementary
      Rank: D-Rank
      Range: Short
      Chakra: 10
      Damage: 0
      Description:
      Utilizing the Fuuton element the user performs the necessarily hand seals: Dog -> Ram -> Tiger -> Monkey -> Ram. After completing the seals, a pocket of air will surround the user extending up to a few inches outward from their body. The wind itself makes no noise but only creates an air-tight pocket keeping all smells within the barrier. Used most commonly during stealth missions or missions with possible nin-kin. The veil is uninterrupted by outside objects, simply reforming itself unless pierced with a chakra enhanced ninja tool or is interrupted by chakra from another jutsu. It does not protect the user in any way and does not suppress anything but the user's smell. The jutsu itself lasts for an entire instance unless broken through being pierced.

      Fuuton: Eabora [Wind Style: Air Bola]
      Type: Offensive
      Rank: D-Rank
      Range: Medium
      Chakra: 10
      Damage: 20
      Description:
      Utilizing the Fuuton element the user performs a grasping motion with their hand, typically aimed at the legs of an opponent. Creating a gust of wind and then pulling it back, the wind acts as a suction that can be used to sweep the legs of an enemy ninja. While this does not cause any damage to the opponent, it can be used to knock them off balance.

      Fuuton: Eāhoippu [Wind Style: Air Whip]
      Type: Offensive
      Rank: D-Rank
      Range: Short-Medium
      Chakra: 10
      Damage: 20
      Description:
      Utilizing the Fuuton element the user performs hard downward or upper strike while releasing a sharply tuned gust of wind from their arm. If struck the sharp current of air can cause relatively deep cuts though it is typically used to clear objects or traps in the way of the user such as limbs or shinobi wire.
       
           
      Last edited by Eos; 09-17-2018 at 06:34 AM.

    4. #1824
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      Re: Custom Jutsu Submission - III

      DBP training: https://narutobase.net/forums/showthread.php?t=752531

      (Kyōdai Uragiri) – Treachery of the Siblings
      Type: Offensive
      Rank: A
      Range: Short – Long
      Chakra: 30
      Damage: 60
      Description: The user focuses their chakra in any bone structures or weapons on the battlefield to unleash a violent burst of bone shrapnel from every point on the object, tool, structure, or weapon in all directions, appearing akin to a detonation. The shrapnel ruptures outwards to a maximum of short-range from the object’s position. Through a more careful application of their chakra the user is able to detonate these objects and control the directionality of the explosion, allowing for them to be angled away from their bodies. This technique can only be used once every two turns, and four times per battle.

      (Kodo Majutsu) - Sorcery of the Worm
      Type: Supplementary
      Rank: A
      Range: Short – Long
      Chakra: N/A (+20 chakra cost to applied technique)
      Damage: N/A
      Description: This technique allows the user to passively activate an innate ability of theirs to infuse chakra into proceeding Shikotsumyaku techniques. This infusion, within the same timeframe, allows the user to apply a similar principle to that of Dance of the Young Ferns; through this, the user is able to merge future bone techniques through structures, objects, and constructs of bone that are on the battlefield outside of the user’s body. This allows the user to produce techniques that would normally require them to be produced from their body, like Bone Tendrils or Ten Finger Drilling Bullets, from these constructs. This infusion requires a substantial infusion of chakra, thus making it impractical to be used frequently. This technique can be activated three times per battle, and lasts for three turns when activated.

      (Shuken) – Sovereignty
      Type: Offensive, Defensive, Supplementary
      Rank: S
      Range: Short – Mid
      Chakra: 40
      Damage: 80
      Description: Based on the Bone Arrow, Sovereignty is a technique which utilizes thin bone threads in order to assert control over physical matter. The user launches up to four thin threads, following splitting rules, from their body. At their tip, the threads have a small spike of bone attached to them used to burrow into physical matter. At its most basic level, this technique can be used to pull the user to other targets, pull targets to the user, or simply impale a target. On an advanced level, this technique allows the user to assert rudimentary control over other physical techniques. When Sovereignty strikes another physical technique (Earth, Earth-based AE/KG, Shikotsumyaku, etc) it can, when overpowering the opposing technique, wrest control of it and render it at the user’s will. This is done through manipulation of the Bone thread, allowing the user to further manipulate the technique. This control does not necessarily mean utilizing its abilities. Rather the control is simply limited to the movement of the physical technique or object struck. This can only be done when overpowering another technique; when this technique neutralizes with another, it will simply destroy both. This technique can be used thrice per battle, and can only be used once every two turns.

      (Kodo Kyōtei) – Worm God Pact
      Type: Supplementary
      Rank: A
      Range: Short – Long
      Chakra: 30
      Damage: N/A
      Description: The Worm God Pact is a technique which combines the principles of Dance of the Young Ferns and the user’s own ability to actively manipulate their skeletal structure at will. This technique is used on structures and familiars created from Shikotsumyaku; through a process not unlike that in Dance of the Young Ferns, the user merges with the bone matter of the structure or familiar in question. This effectively combines the two entities, granting the user the abilities of the structure or familiar in question. Given the user’s skill and mastery over Shikotsumyaku, the bone matter integrated by the user and combined with their own does not change the size or shape of the user. Instead, it is compressed and reshaped with the user’s chakra in order to seamlessly integrate it into their form. Those consumed and integrated by the user shed their per turn chakra cost, however this also effectively ends the technique. The abilities the user obtains through this process last as long as the familiar/structure in question does or four turns, whichever is longer. The Worm God Pact can be used three times per battle.
       
           
      Last edited by Drackos; 09-21-2018 at 08:17 PM.

    5. #1825
      Kage Bruce Wāyne's Avatar

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      Re: Custom Jutsu Submission - III

      Quote Originally Posted by Bruce Wāyne View Post


      Update to Buffing and Nurffing

      Approved Here

      Kuchiyose no Jutsu: Mitsuki) Summoning Technique: Mitsuki
      Rank: B
      Type: Supplementary
      Range: Short
      Chakra Cost: 20
      Damage Points: N/A
      Description: Hisoka personal summon, Mitsuki; is just a normal summon with Chakra Sensing(doesn't require a technique to be activated and normal heat sensing in his tongue then that of a normal snake summon would have. Mitsuki is a two foot, white-blue with gold color lines going through him and golden eyes. He has the ability to speak the same language as Hisoka. Mitsuki stays on Hisoka at all times since he has been able to summon him.

      □ Pending. Leaving for someone else as I have both of these techniques. □


      Update Declined: this isn't the way to go about a personal summoning as the details ought to never explicitly refer to it as such.

      Kuchiyose no Jutsu: Mitsuki) Summoning Technique: Mitsuki
      Rank: B
      Type: Supplementary
      Range: Short
      Chakra Cost: 20
      Damage Points: N/A
      Description: Mitsuki is just a normal summon with Chakra Sensing(doesn't require a technique to be activated and normal heat sensing in his tongue then that of a normal snake summon would have. Mitsuki is a two foot, white-blue with gold color lines going through him and golden eyes. He has the ability to speak the same language as the summoner. The chakra sensing can tell if someone is in a genjutsu or not.

      Note: Can be summoned once per event and lasts four turns.


      Updated Approved: edits are in pink.

       
           
      Last edited by Pekoms; 09-23-2018 at 01:19 AM.

    6. #1826
      † Holy † Priest's Avatar

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      Re: Custom Jutsu Submission - III

      Quote Originally Posted by Priest View Post
      Sennika: Kyōki ni oriru - Sage Transformation: Descend to Madness
      Type: Supplementary
      Rank: S
      Range: Close
      Chakra: 40
      Damage: N/A
      Description:
      This is a sage transformation technique used on "Sage Body Fluid Hydrification Technique thus one needs to already be in the hydrification state before using this jutsu. The user would infuse his hydrification state with more Jugo's chakra to transcend the state into a more malevolent one. The user's form instead of white, becomes darker grayscale or colored though the color depends on the individual. Due to the molecular transformation and the ability to solidify his form at will, the user is now able to use sage transformation techniques from his form. His transformation techniques however, would be rather grotesque in appearance but more powerful than before, gaining a passive +20 damage. The hydrification form of the user would now exhibit water absorption properties. The user's form would be able to absorb a natural technique (Earth, water, wood or elements found naturally, sage tech) of A-rank and below, once every two turns. Once a technique is absorbed, the chakra is pumped into the user's hydrified form and would increase in power by a +20dmg. However, this would also increase the amount of chakra used to sustain the form by 10% of the added damage.
      - An activation jutsu used on sage body fluid hydrification so it counts as a move
      - 2X per battle
      - Infusion taints the hydrification form and is only bound to the form thus ends immediately the user deactivates the form.
      - 4 turns inbetween usage.
      - No other sage transformation jutsu in the same turn
      - Only usable by advance Kabuto bio.

      ‡ Declined ‡ Too powerful (a number of arbitrary boosts) and unclear restrictions (the bolded one). Water's absorption capabilities have also been limited/are no longer approved as far as I'm aware.

      Adv Kabuto
      Adv Kabuto

      Sennika: Kyōki ni oriru - Sage Transformation: Descend to Madness
      Type: Supplementary
      Rank: S
      Range: Close
      Chakra: 40
      Damage: N/A
      Description:
      This is a sage transformation technique used on "Sage Body Fluid Hydrification Technique thus one needs to already be in the hydrification state before using this jutsu. The user would infuse his hydrification state with more Jugo's chakra to transcend the state into a more malevolent one. The user's form instead of white, becomes darker grayscale or colored though the color depends on the individual. Due to the molecular transformation and the ability to solidify his form at will, the user is now able to use sage transformation techniques from his form. His transformation techniques however, would be rather grotesque in appearance but more powerful than before, gaining a passive +20 damage. The hydrification form of the user would now exhibit water absorption properties to a minimal level but amplified when coupled with Jugo's ability to assimilate natural elements into his cells. The user's form would be able to absorb a natural technique (Earth, water, wood or elements that can be found naturally, sage tech) of B-rank and below, once every two turns. Once a technique is absorbed, the chakra is pumped into the user's hydrified form and would increase in power by a +10dmg. However, this would also increase the amount of chakra used to sustain the form by 20% of the added damage.
      - An activation jutsu used on sage body fluid hydrification so it counts as a move
      - 2X per battle
      - 4 turns inbetween usage.
      - No other sage transformation jutsu in the same turn
      - Only usable by advance Kabuto bio.
       
           

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