Quote Originally Posted by Mellow View Post
Upon being teleported to the stage that lied beyond her door of choice, Raven finds herself with other shinobi. Using the quickdraw tactic, Raven launches her all out assault before allowing anyone else around her to make a move. With the clap of her pale hands, she releases a deafening sound which greatly resembled the sound produced by two massive golden cymbals crashing together. By doing so, the sound would instantly infiltrate everyone within the areas body with sound waves capable of paralyzing them and bursting their ear drums.

Following her clap, she weaves a single hand seal , allowing her to release four massive fireballs into the air. She claps her hands together once again. Instead of producing another sound related jutsu, a multitude of snakes composed of pure flames flee from her body and into the air before feeding into the fireballs. By doing so, the fireballs themselves would be converted into churning masses of serpentine flames as they rose before gravity would take its course and cause the fireballs to fall down towards the helpless shinobi.

( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.

(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 70
Damage: 100 (120)
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice

(Katon: Moeru hebi no kiba) - Fire Release: Burning Snake Fang
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80 (+20)
Description: This unique fire technique can be performed in two ways, as a single stand alone technique which requires two handseals, dragon and tiger followed by the clapping of the hands. Using it in this form allows the user to manifest a fiery portal similar to the earth release mud drop. However instead of mud forming in this portal a large torrent of fire shaped as snakes will pour out surrounding a target or targets and wrapping around them. The fire while not sentient can be controlled by hand gestures making it very difficult to avoid. The snakes are solid in nature much like the dragon head fireballs making their binding ability quite impressive preventing an enemy wrapped in them from moving freely. The second method of using this technique functions as more of a boosting enhancement performed by clapping the hands. This method of use is performed as a follow up to another fire or wind technique and will cause the snakes to burst forth from the user merging with the preexisting technique adding to the overall power of the former technique by adding additional chakra to the technique and a degree of versatility to the technique by making it function in a solid way. Essentially the previous technique will experience a change in power and ability by becoming the flaming snakes. This usage is considered as an active boost and follows the rules and restrictions of such.

Note: May be used two times per battle overall.
Note: If combined with a wind technique in it's second form it will be considered a fire/wind combo. Combined with a fire technique just creates a stronger fire.
Note: No fire jutsu above A rank in the following turn.
Note: The portal is made in the sky like the mud drop technique atleast 10m above the opponent
Note: May only be taught by Jhin

Official challenge to Hell Autarch, Klad and whoever else behind door 4.

Mid range

Entering through the first door, a large elaborate seal lined the field, causing it to glow and creating a bright light. After glowing, the field changes to a plain grassy field with a river nearby.

Extra stage rules:
Those who chose this door become restricted to just their two elemental affinities and advanced elements that use a combination of the two.
Also, to make it simpler for all of us, we're in a triangle like formation, 10m from each of us frontally and sidewards too.


In a split moment, Feitan was kind of teleported to another area as soon as he entered through the fourth door. It was a peaceful environment with grassy ground texture and a nearby river flowing constantly through. What stood alongside Feitan were his two opponents, one cloaked female like person and a tall and slender looking man with a cigar in his mouth.

The indigo cloaked woman immediately clapped her hands and a potent sound was released, freezing Feitan in spot. The Dark user could no longer move and what was worse is that his ears hurt to the point that blood began to pour out of his ear holes. "Sound Release? Tch!" He wished he could expressionally show his displeasure. Though, even if you'd paralyze Feitan, he was still as dangerous. As he saw the woman to perform another fire attack, namely a few fireballs with serpetine structure like creaturesd around them, he began his assault. Without the need to actually move, he passively absorbs some of his own chakra for reserve purposes. Simultaneously, he pours out dark chakra from one of his dark marks in a form of a single (s-rank) orb. This orb, yet again, passively changes its shape into a circular/sphere form as big as the fireballs and moves towards them with great speed. Once the opposing powers clash; it was rather inevitable the outcome. The dark sphere consumes the fireballs almost immediately, leaving its course towards Raven with no obstacles. Because it absorbed the fire, it gained a +10 damage boost and it was quickly converted into a deadly attack; in the form of purple flames. This newly created inferno rampages towards Raven, aiming to burn her very living soul alive and evaporate her with no regret.

Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency (passive)
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad

(Meiton: Izou no Gaki) – Dark Release: Legacy of the Ghoul
Type: Defensive/Offensive
Rank: S
Range: Short (Long-range when released as an attack)
Chakra Cost: 40
Damage Points: N/A (80 + 10 = 90)
Description: The user will focus their meiton chakra into the mark on their palm to release a single or several orbs of dark chakra. The violet sphere(s) will orbit their creator and follow his or her movements exactly, making them more useful than a simple static defense. The purple orbs can absorb any number of energy-based techniques (that are weak to dark) up to their rank but their real utility lies in their capability to be combined and/or reshaped. If multiple orbs are created, they can be merged to combine their collective power (combining two B-Rank orbs would make a single A-Rank one). They can be fused and separated at will, this being a passive maneuver. In the same way, they can be reshaped to take on any form or structure such as elongated lances or expanded into a hemispherical dome that surrounds the user. In terms of size they each can shrink to the proportions of a kunai or expand up to short-range in diameter. After absorbing at least a single technique, the dark spheres can be converted into purple flames and sent towards the opponent. For every absorption made by the orb(s), they gain +10 damage. For example, if a single orb was created and it managed to absorb two techniques before being converted into flames, it would gain an active damage boost of +20.

Note: Lasts four turns and can only be used twice per battle
Note: No S-Rank or above Dark techniques on the turn this is used
Note: While this is active, the user can only use two other moves per turn