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  1. #1
    Jhin's Avatar

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    [CE Tournament] Jhin vs Klad

    Standard rules and regulations.
    Plain grassy generic terrain.
    Starting mid range.
    2 day reply limit and 7 day fight limit.
    I'll be using my orochimaru bio, please post your bio and I shall begin.

    Let's have a nice fight.
     
         

  2. #2
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    Re: [CE Tournament] Jhin vs Klad

    So 10m from each other. Indigo dark in sig
     
         

  3. #3
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    Re: [CE Tournament] Jhin vs Klad

    Excellent I shall post my passives and stuff and begin with a generic move mostly because I suck at making first moves lol.

    Previously/passively used.
    Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
    Type: Supplementary
    Rank: C
    Range: Short - Long
    Chakra cost: 15 (- 5 per turn)
    Damage points: N/A
    Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.
    Note: Can only be used by bios with Sensory ability.
    Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

    (Kuchiyose No Jutsu: Tsuchinoko) - Summoning technique: Child Of Gravel
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description: In Japanese folklore, the Tsuchinoko, literally translating to "child of hammer" or "child of gravel", is a snake-like being. The name tsuchinoko is prevalent in Western Japan, including Kansai and Shikoku; the creature is known as bachi hebi in Northeastern Japan. Tsuchinoko are described as being between 30 and 80 centimetres in length, similar in appearance to a snake, but with a central girth that is much wider than its head or tail, and as having fangs and venom similar to that of a viper it's bite causing paralysis for one turn taking effect the turn the bite is delivered. According to legend, some tsuchinoko have the ability to speak and a propensity for lying, and they are also said to have a taste for alcohol. Legend records that it will sometimes swallow its own tail so that it can roll like a hoop, similarly to the mythical hoop snake. Tsuchinoko are a popular basis for popular culture in Japan. Orochimaru was the first to discover this unique snake summoning a smaller resident of the Ryuchi cave. One of the few snakes capable of speaking in human tongue this summoning swiftly became a personal favorite of Orochimaru, choosing to use it as a replacement for the snake interred in his body that holds his sword of Kusanagi. The Tsuchinoko is capable of using earth techniques up to B rank not needing to make handseals to do so. Additionally the snake is capable of using the transformation technique to take on the appearance of a human being. Allowing for subterfuge and trickery. This summoning has jet black scales with white ventral banding.

    Note: If used by Orochimaru the snake does not need to be summoned instead it just needs to be posted for reference as being interred in his body at the start of the fight. Emerging from his mouth counts as move and once summoned lasts up to 4 turns being able to be summoned once.
    Note: This may be used by anyone who has the snake contract but only Orochimaru can have it interred in his body. This snake can use snake ninjutsu and jutsu that pertain to Orochimaru and his sword.
    Note: May only be taught by Jhin

    Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
    Type: Supplementary/Defensive
    Rank: D-S
    Range: N/A
    Chakra Cost: 10-40 (Depends on rank of summons)
    Damage Points: N/A
    Description:
    The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.


    Note: Must be posted within the bio or in the beginning of a fight.

    Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.

    Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.

    Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.



    Orochimaru begins facing his opponent at mid range, his sword of kusanagi interred in his child of gravel inside his body. He waits patiently for combat to initiate, hoping for words in the interim but not forsaking preparation. For when a snake's territory is invaded, it avoids the trespasser by coiling up or retreating. It never initiates an assault. His center of gravity low, as he utilizes the snake style. Distinguished by circular movement when delivering parries and attacks, snake style employs an upright, mobile stance as opposed to the horse stance used by most other styles. This mobile stance enables quick advances and sidestepping. Since snake stylists are taught to spring from rest to full attack, they do not use preparatory stances. Snake stylists rely on rapid, alternating jabs as well as bobbing and weaving to evade counterattacks. Orochimaru focuses his breathing in to a rhythmic pattern, staring his opponent down as his body sways slightly side to side, almost as though he was attempting to hypnotize him with his eyes averted from the opponents Gaze focusing on his shoulders to notice any movements he makes, then the battle would begin in earnest with orochimaru is able to quickly spot the alteration to his own chakra flow that coincides with the build up of his opponents chakra this was a stereotypical sign of genjutsu and with this in mind, Orochimaru is able to instantaneously enter his sage mode once more with his brille covering his eyes and horns growing from his head and thanks to his unique body this is considered to happen instantly using no timeframe and allowing him to simultaneously gift the ground below his opponent with some of his natural energy causing it to rise up as a row of razor sharp piercing spears that take on the shape of orochimarus sword of kusanagi. Two of these spears form directly beneath the soles of his opponents feet piercing through his legs from below and extending all the way through his body while the remaining two spears shoot up on the insides of the man's legs piercing through his groin and exploding from the top of his skull if successful leaving him skewered beyond repair. At the same time as the spears are going to begin and in the same time frame exactly, the child of gravel inside orochimaru body moves up opening its serpentine maw as orochimaru follows suit opening his mouth and sending the blade of kusanagi extending rapidly with S rank damage aimed to pierce the man's sternum puncturing his lung and not getting in the way of the earthen kusanagi replica. All of these attacks happen at the same time as the child of gravel is acting independently from Orochimaru. With the spears and kusanagi progressing orochimaru would toss a handful of shuriken at the man's eyes and throat aimed to greatly harm if successful.

    Sennin Modo ) – Sage Mode
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 70 (-15 per turn, adds 350 chakra points)
    Damage points: N/A
    Description: In the normal Sage Mode, the user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). However, by infusing his body with Jugo's cells Orochimaru was able to mimic his ability to passively gather natural energy at all times, becoming able to enter Sage Mode at any time he wishes without needing to wait one turn to gather the needed natural energy. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. A user can prevent this by using a shadow clone to collect natural energy and dispelling it before or after sage mode ends or by ending sage mode before it times out. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques B-Rank and below and A-Rank and below Taijutsu. Taijutsu gains +15 damage, main elemental affinity gains +20 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +20 damage.
    Note: Sage Mode lasts for a total of 6 turns unless a clone is used
    Note: This variation can only be used by Orochimaru bios

    Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
    Rank: A
    Type: Offensive, Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
    Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.

    Kusanagi no Tsurugi) Grass-Mowing Sword
    Type: Weapon
    Rank: S-Rank
    Range: N/A
    Chakra: N/A
    Damage: N/A
    Description:
    The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
    Note: extending and retracting the sword counts as a move and spends 40 chakra per use
    Note: Can only be used by Orochimaru bios.


    Well hello.
     
         

  4. #4
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    Re: [CE Tournament] Jhin vs Klad

    Tsuindoragonringu - Twin Dragon Rings
    Type: Weapon
    Rank: S-rank
    Range: Short/Long
    Chakra: N/A
    Damage: N/A
    Description: Twin Dragon Rings are two almost identical rings which are made of solid, indestructible, coil-patterned gray material, with respective colored gems in the middle. One ring's gem has a dark/red pigment, whereas the other one has a light blue/light yellow shade. The gems are surrounded by two dragons facing the opposite of each other. It is said that they originate from an isolated region of the ninja world. The person who has created them remains a mystery, but legend says that he died upon finishing creating those. In the last moments of his life, he gifts them to his two twin sons. The sons, however, became corrupted with power and started using them for bad deeds. Eventually, they would confront each other and have a death-match. At the end of the fight, both brothers fell lifeless, however, the rings respectively on their fingers remained shiny. The twins' corpses started to rot, but nature had no effect on such rings. People would also not near the rings because they believed they would cast a curse upon you. That said, the rings have remained untouched for ages. During his travels, Feitan got to find about these rings. Without worrying about anything, he would take a hold of the two rings. Studying them, he realized that these could be used to amplify his main ability; Dark Release. With that in mind, he began working on these rings and would put them on.

    The main thing Feitan noticed about these two rings, is that both rings were always ready to give the user extra chakra when needed. Making use of this feature, Feitan manipulated these rings to amplify his Dark Release techniques. The dark/red ring, he would name it the "Absorption" ring, and the light blue/yellow one, he would name it the "Release" ring. The rings also have the ability to sense any kind of chakra or energy, both techniques and beings alike (people, summons, clones, etc). The mechanism of this lies within the rings constantly releasing dark chakra waves omnidirectionally, similar to Revival Fist technique. However, unlike the actual technique, these shock waves are harmless. These shockwaves are invisible and act like detectors and sonars, but will take 5 chakra points every turn from the user. Though, this is only a small part of what the rings are capable of. The main abilities of them are divided into two parts, "Absorption" and "Release".

    "Absorption" ring
    This is the dark/red ring. This ring will grant him the ability to enforce absorption-related techniques. The most common example will be the Inhaling Maw technique. Whenever it is used, the ring will glow in its respective colors and assist in increasing its rank by one, thus allowing the user to absorb stronger techniques. These will include S-rank Wind/Lightning/Fire techniques, F-rank raw chakra and B-rank water. It has no effect on earth techniques. The rank won't increase for S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only at a time.

    "Release" ring
    This is the light blue/yellow ring. This ring amplifies release-based techniques. Whenever these kinds of techniques are used, the ring will glow in its respective colors and enforce said technique by increasing its rank by one, making them greater and stronger. This ring won't have effect on S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only do one at a time.

    Restrictions
    - The effects of the rings are passive
    - Can only be taught by Klad



    Gazing into his opponent's attire and his peculiar combat stance, Fei had his rings on each of his hands' fingers to inform him of anything that happens in the battlefield, via a special way of sensing. In a split moment, several actions would take assault against the dark user. He sensed of a change that was happening to the earth below him, and as well as witnessed the adversary shooting a sword towards his lungs. Not keen on wasting time, Feitan passively absorbs a specific amount of his chakra, as he just stands still like that. Instantly, the newly dark formed dark chakra takes the form of two huge dark wings which sprout on Feitan's back, as he drops a dark marked kunai 4m away from his position; the dark mark facing the ground. The dark wings allow him to take flight quickly 5m to his right and 10m up, in a diagonal manner. This way he avoids both the sage technique and also the sword which traveled in a linear path. Simultaneos to the moment he takes flight, Feitan releases two orbs out of four which are within the wings (2 on each wing). One of said orbs would travel towards Orochimaru and aiming to hit him in his torso, and the other one would hit the ground 4m to his right. The moment the orbs clash with the ground and opponent's body respectively, they explodes into a maelstrom of blue flames which reduces the snake man to ashes. These orbs are shot at the same time. Meanwhile Feitan throws the same amount of kunais and counters that of his opponent's if he decides to continue with them.

    Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency (passive)
    Type: Supplementary
    Rank: B-rank
    Range: N/A
    Chakra: 20 (+20 for double usage)
    Damage: N/A
    Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

    - Can only be taught by Klad


    (Metion: Oni Uyuko) Dark Release: Demon Wings
    Type: Offensive/Defensive/Supplementary
    Rank: S
    Range: Short-Long
    Chakra: 40(15 per turn)
    Damage: 80 + 10 = 90
    Description: After having absorbed the physical and spiritual natures of a jutsu before hand through the means of any dark absorbing based jutsu, the user will released the newly found power in the form of dark chakra that travels out from both of their markings on each palm. The chakra will travel from their palms to their upper back and take the form of large self sustaining pitch black demonic wings that allows them not only flight(flight speed is the same as the users speed) but also other abilites. The wings themselves span 7 ft across and have 2 purple/black medium sized, condensed orbs of dark chakra at the center of each of them making a total of 4 orbs. The orbs located on each wing can be shot off one at a time or multiple at a time, and with simply hand gestures of the user they can be controlled how the user sees fit. Upon impact, the orbs have enough force behind them to break bones, rupture organs, and knock the opponent backwards as the orb(s) erupt into a maelstrom of violent flames that reach up to short range, but have S-Rank power.

    - Can only be taught by Albel
    - Can only be used once per battle
    - The wings being self sustained drain 15 chakra points per turn.
    - By using one of the allowed 3 moves the user can use the wings to evade a jutsu within reason, and can only be done once per turn
    - No dark jutsus in the same turn the wings are made and none above A-rank the following turn

     
         
    Last edited by Klad; 03-21-2017 at 09:29 PM.

  5. #5
    Jhin's Avatar

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    Re: [CE Tournament] Jhin vs Klad

    Quote Originally Posted by Klad View Post
    Tsuindoragonringu - Twin Dragon Rings
    Type: Weapon
    Rank: S-rank
    Range: Short/Long
    Chakra: N/A
    Damage: N/A
    Description: Twin Dragon Rings are two almost identical rings which are made of solid, indestructible, coil-patterned gray material, with respective colored gems in the middle. One ring's gem has a dark/red pigment, whereas the other one has a light blue/light yellow shade. The gems are surrounded by two dragons facing the opposite of each other. It is said that they originate from an isolated region of the ninja world. The person who has created them remains a mystery, but legend says that he died upon finishing creating those. In the last moments of his life, he gifts them to his two twin sons. The sons, however, became corrupted with power and started using them for bad deeds. Eventually, they would confront each other and have a death-match. At the end of the fight, both brothers fell lifeless, however, the rings respectively on their fingers remained shiny. The twins' corpses started to rot, but nature had no effect on such rings. People would also not near the rings because they believed they would cast a curse upon you. That said, the rings have remained untouched for ages. During his travels, Feitan got to find about these rings. Without worrying about anything, he would take a hold of the two rings. Studying them, he realized that these could be used to amplify his main ability; Dark Release. With that in mind, he began working on these rings and would put them on.

    The main thing Feitan noticed about these two rings, is that both rings were always ready to give the user extra chakra when needed. Making use of this feature, Feitan manipulated these rings to amplify his Dark Release techniques. The dark/red ring, he would name it the "Absorption" ring, and the light blue/yellow one, he would name it the "Release" ring. The rings also have the ability to sense any kind of chakra or energy, both techniques and beings alike (people, summons, clones, etc). The mechanism of this lies within the rings constantly releasing dark chakra waves omnidirectionally, similar to Revival Fist technique. However, unlike the actual technique, these shock waves are harmless. These shockwaves are invisible and act like detectors and sonars, but will take 5 chakra points every turn from the user. Though, this is only a small part of what the rings are capable of. The main abilities of them are divided into two parts, "Absorption" and "Release".

    "Absorption" ring
    This is the dark/red ring. This ring will grant him the ability to enforce absorption-related techniques. The most common example will be the Inhaling Maw technique. Whenever it is used, the ring will glow in its respective colors and assist in increasing its rank by one, thus allowing the user to absorb stronger techniques. These will include S-rank Wind/Lightning/Fire techniques, F-rank raw chakra and B-rank water. It has no effect on earth techniques. The rank won't increase for S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only at a time.

    "Release" ring
    This is the light blue/yellow ring. This ring amplifies release-based techniques. Whenever these kinds of techniques are used, the ring will glow in its respective colors and enforce said technique by increasing its rank by one, making them greater and stronger. This ring won't have effect on S Rank or above techniques of this kind. However, the user can alternatively only add half the amount of damage, so +10, or the user will spend less chakra without weakening them (specifically -10). The user however can only do one at a time.

    Restrictions
    - The effects of the rings are passive
    - Can only be taught by Klad



    Gazing into his opponent's attire and his peculiar combat stance, Fei had his rings on each of his hands' fingers to inform him of anything that happens in the battlefield, via a special way of sensing. In a split moment, several actions would take assault against the dark user. He sensed of a change that was happening to the earth below him, and as well as witnessed the adversary shooting a sword towards his lungs. Not keen on wasting time, Feitan passively absorbs a specific amount of his chakra, as he just stands still like that. Instantly, the newly dark formed dark chakra takes the form of two huge dark wings which sprout on Feitan's back, as he drops a dark marked kunai 4m away from his position; the dark mark facing the ground. The dark wings allow him to take flight quickly 5m to his right and 10m up, in a diagonal manner. This way he avoids both the sage technique and also the sword which traveled in a linear path. Simultaneos to the moment he takes flight, Feitan releases two orbs out of four which are within the wings (2 on each wing). One of said orbs would travel towards Orochimaru and aiming to hit him in his torso, and the other one would hit the ground 4m to his right. The moment the orbs clash with the ground and opponent's body respectively, they explodes into a maelstrom of blue flames which reduces the snake man to ashes. These orbs are shot at the same time. Meanwhile Feitan throws the same amount of kunais and counters that of his opponent's if he decides to continue with them.

    Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency (passive)
    Type: Supplementary
    Rank: B-rank
    Range: N/A
    Chakra: 20 (+20 for double usage)
    Damage: N/A
    Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

    - Can only be taught by Klad


    (Metion: Oni Uyuko) Dark Release: Demon Wings
    Type: Offensive/Defensive/Supplementary
    Rank: S
    Range: Short-Long
    Chakra: 40(15 per turn)
    Damage: 80 + 10 = 90
    Description: After having absorbed the physical and spiritual natures of a jutsu before hand through the means of any dark absorbing based jutsu, the user will released the newly found power in the form of dark chakra that travels out from both of their markings on each palm. The chakra will travel from their palms to their upper back and take the form of large self sustaining pitch black demonic wings that allows them not only flight(flight speed is the same as the users speed) but also other abilites. The wings themselves span 7 ft across and have 2 purple/black medium sized, condensed orbs of dark chakra at the center of each of them making a total of 4 orbs. The orbs located on each wing can be shot off one at a time or multiple at a time, and with simply hand gestures of the user they can be controlled how the user sees fit. Upon impact, the orbs have enough force behind them to break bones, rupture organs, and knock the opponent backwards as the orb(s) erupt into a maelstrom of violent flames that reach up to short range, but have S-Rank power.

    - Can only be taught by Albel
    - Can only be used once per battle
    - The wings being self sustained drain 15 chakra points per turn.
    - By using one of the allowed 3 moves the user can use the wings to evade a jutsu within reason, and can only be done once per turn
    - No dark jutsus in the same turn the wings are made and none above A-rank the following turn

    Just need to inquire about something. Don't think it's serious but I'm not sure.
     
         

  6. #6
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    Re: [CE Tournament] Jhin vs Klad

    Yeah so after discussing about the sensing of the rings, i think it is a case of metagame to know the ground is being changed by Senjutsu. Other than that, though it wasn't specified by jhin how big the spikes/swords were created to be, the inorganic sage tech has a long range reach, thus moving 10m away upwards won't really work. Jhin wins unless he wants to continue
     
         

  7. #7
    Jhin's Avatar

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    Re: [CE Tournament] Jhin vs Klad

    Quote Originally Posted by Shady Doctor View Post
    Yeah so after discussing about the sensing of the rings, i think it is a case of metagame to know the ground is being changed by Senjutsu. Other than that, though it wasn't specified by jhin how big the spikes/swords were created to be, the inorganic sage tech has a long range reach, thus moving 10m away upwards won't really work. Jhin wins unless he wants to continue
    I'll take the win ain't trying to deal with all those S ranks tbh lmao. Thanks for the check and thank you for the match klad.
     
         

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