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  1. #1
    Korra.'s Avatar

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    Futsu-Nushi-No-Kami - God of Lightning Challenge - Priest vs Korra

    Official/All Out
    Mid Range
    Terrain - https://previews.123rf.com/images/se...tock-Photo.jpg
    Time Limit - 5 days? (Just say yes or more)

    Using Korra bio (only thing missing is all my weaponsa nd snakes are using my custom poison or dipped in it)
    Appernatly cant use my CW >_>
     
         
    Last edited by Korra.; 04-21-2017 at 01:58 AM.

  2. #2
    Priest's Avatar

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    Re: Futsu-Nushi-No-Kami - God of Lightning Challenge - Priest vs Korra

    Quote Originally Posted by Korra. View Post
    Official/All Out
    Mid Range
    Terrain - https://previews.123rf.com/images/se...tock-Photo.jpg
    Time Limit - 5 days? (Just say yes or more)

    Using Korra bio (only thing missing is all my weaponsa nd snakes are using my custom poison or dipped in it)
    Appernatly cant use my CW >_>
    5 Days is okay.

    Passives and seals mentioned in Bio. Zeus' Toothpick strapped to the back. We are 10meter away from each other on the far side of the terrain which is on solid ground.


    The Bartholomew Legend received a new challenge and this time, its a lady. "She look strong, maybe she would be able to do what others can't", Priest thought.

    You are quite bold to face me.

    Priest would retract a tag, placing it on himself . This is followed by a confrontation sign, 2 handseals and stomping the ground with his left foot. From the tag, an invisible spherical barrier is erected, covering the entire battle field and underground. This however, would not be known by the lady nor is it aggressive in nature. As a matter of fact, Priest was only grooming himself. The 2 handseals and stomp that follows would begin the fight but even after that, nothing is felt. No tremer as its no earth jutsu. The heat that could have been felt from the emergence of the fire pillars won't be felt due to a non-physical fuin barrier around the fire. All in all, it would be too late for Korra as the next thing she realizes is herself catching fire all of a sudden.
    The fire pillars emerge, one emerging directly beneath Korra, the second 1m to the front, angled backwards towards Korra while the 3rd emerges 1m to the back of Korra, angled forwards towards her. The fire pillar are 5m in height.

    Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
    Rank: A-Rank
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 30 (-10 per turn remaining active)
    Damage points: N/A
    Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
    Note: Can only be used twice.
    Katon/Fuinjutsu: Tsumetai Supaishī - Fire Style/Sealing Art: Spicy Cold
    Type: Supplementary
    Rank: B
    Range: N/A
    Chakra: 20
    Damage: N/A
    Description: This is a simple sealing barrier that is used in.
    conjunction of the user's fire jutsu. With an additional 2
    handseals to the handseals required for a fire technique, the
    user would create an invisible barrier around his fire
    techniques. The barrier would not react with any matter
    whatsoever as it's only work is to seal the spills of heat
    energy emanating from the fire technique without disrupting
    the corrosive nature of fire itself. The importance of this is
    simple, the user or anybody is able to stand close to the fire
    without being disturbed by the surrounding heat of the fire,
    although the fire would still burn normally when it comes in
    contact with matter or flesh.
    -If the fire does not require any handseal, the user would
    only need to do 2 handseals for the sealing technique.
    -Used in the same timeframe as the fire technique in
    question.
    -4x per battle
    -One turn inbetween usage.
    (Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.



    Chakra: 2000-30-20-30=1920
    Priest Bartholomew in sig.
     
         

  3. #3
    Korra.'s Avatar

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    Re: Futsu-Nushi-No-Kami - God of Lightning Challenge - Priest vs Korra

    Quote Originally Posted by Priest View Post
    5 Days is okay.

    Passives and seals mentioned in Bio. Zeus' Toothpick strapped to the back. We are 10meter away from each other on the far side of the terrain which is on solid ground.


    The Bartholomew Legend received a new challenge and this time, its a lady. "She look strong, maybe she would be able to do what others can't", Priest thought.

    You are quite bold to face me.

    Priest would retract a tag, placing it on himself . This is followed by a confrontation sign, 2 handseals and stomping the ground with his left foot. From the tag, an invisible spherical barrier is erected, covering the entire battle field and underground. This however, would not be known by the lady nor is it aggressive in nature. As a matter of fact, Priest was only grooming himself. The 2 handseals and stomp that follows would begin the fight but even after that, nothing is felt. No tremer as its no earth jutsu. The heat that could have been felt from the emergence of the fire pillars won't be felt due to a non-physical fuin barrier around the fire. All in all, it would be too late for Korra as the next thing she realizes is herself catching fire all of a sudden.
    The fire pillars emerge, one emerging directly beneath Korra, the second 1m to the front, angled backwards towards Korra while the 3rd emerges 1m to the back of Korra, angled forwards towards her. The fire pillar are 5m in height.

    Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique
    Rank: A-Rank
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 30 (-10 per turn remaining active)
    Damage points: N/A
    Description: This is a detection type barrier which is simply a more advanced version of the (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation technique and that can be used to surround an area and allows the user to monitor a certain area covering from the sky to underneath the ground creating a sphere. The user will create a tag with the 許可 (Kyoka) Kanji and place it on the ground, doing the confrontation hand seal afterwards to activate it. After the barrier is erected, the user, if inside it, will be able to detect any enemy inside it, even if he hiding his presence. After that, anyone who enters or leaves the barrier is instantly detected as well as anything that moves inside it. Techniques that mask the users presence are ineffective at avoiding detection as the barrier focuses on movement and displacement of matter, not solely on chakra detection. The barrier can also be moved according to the requirements of the user by moving the tag.
    Note: Can only be used twice.
    Katon/Fuinjutsu: Tsumetai Supaishī - Fire Style/Sealing Art: Spicy Cold
    Type: Supplementary
    Rank: B
    Range: N/A
    Chakra: 20
    Damage: N/A
    Description: This is a simple sealing barrier that is used in.
    conjunction of the user's fire jutsu. With an additional 2
    handseals to the handseals required for a fire technique, the
    user would create an invisible barrier around his fire
    techniques. The barrier would not react with any matter
    whatsoever as it's only work is to seal the spills of heat
    energy emanating from the fire technique without disrupting
    the corrosive nature of fire itself. The importance of this is
    simple, the user or anybody is able to stand close to the fire
    without being disturbed by the surrounding heat of the fire,
    although the fire would still burn normally when it comes in
    contact with matter or flesh.
    -If the fire does not require any handseal, the user would
    only need to do 2 handseals for the sealing technique.
    -Used in the same timeframe as the fire technique in
    question.
    -4x per battle
    -One turn inbetween usage.
    (Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.



    Chakra: 2000-30-20-30=1920
    Priest Bartholomew in sig.
    Bold might be an understatement.

    Korra watches as the man places a tag on himself and did two hand signs. Korra watches closely as nothing appeared to happens. As that happens Korra eats one of her special pills and her DNA changes. Her eye's pupil would change to match a snakes eye and her tongue eyes. Her senses would change to match a snake and being maxed out. Due to her snake sense and her being in contact with the ground she would be able to feel even the slight movement of the fire coming towards her. Her reaction time would also be increased so she times it perfectly to were as soon as the ground starts breaking she does a simple hand sign and spits out a large amount of water that covers an entire area. The water would lift up Korra and put out the fire as some water heads towards you as waves. Korra would use the water to move herself to the right but also staying close to the ground so it wouldn't take time for her to land again.

    Name Of Medicine Snake Senses (Passive)
    Creator: Korra
    Type: Supplementary
    Description and Background: Snake Senses is a medicine developed by the Sage of Snakes herself in her quest to make her more in tune with being a snake. Korra was able to get snake cellular DNA easily from from one of her many summons to use in her medicine. Korra was able to combine the Snake DNA with the protein Cas9 and mix it into a medicine that she can either inject, take a pill or use patches to use Snake Senses. The Cas9 protein takes part of the user's DNA in their body and temporarily rips it out and replaces it with the snake DNA that is mixed in their formula. Once the temporary DNA is fused into her body, the user is able to have their normal senses enhanced to be on the same level as a snake's way of sensing. The user also has their skin start to look more scale like as well as having snake looking eyes due to the Snake DNA being infused with hers. The user will also have develop sharp teeth matching a snakes fangs and being able to bite down into opponents are strong as a snake.

    Snakes are able to sense through smell, eyesight, infrared sensitivity, and vibration sensitivity. Through smell the user is able to smell by using their forked tongues to collect airborne particles, then passing them to the vomeronasal organ or Jacobson's organ in the mouth for examination. The fork in the tongue gives the user a sort of directional sense of smell and taste simultaneously. They keeps their tongues constantly in motion, sampling particles from the air, ground, and water, analyzing the chemicals found, and determining the presence of prey or predators in the local environment. Just like water-dwelling snakes (which the user also has access to), such as the anaconda, the tongue functions efficiently under water. The user's vision is on par as a snake's vision. Their vision is able to go from only being able to distinguish light from dark to keen eyesight making their vision is adequate allowing their to track movements. The new DNA will also develop infrared-sensitive receptors in deep grooves on their snout, which allow them to "see" the radiated heat of warm-blooded prey mammals. Any part of the body in direct contact with the ground is very sensitive to vibration; thus, the user can sense other animals approaching by detecting faint vibrations in the air and on the ground. All these senses are maxed out allowing the user to use these different ways of "sensing" to track opponents even 2 landmark away. Due to the new heighten senses the users reaction time is increased ,like how snakes have fast reaction time, to be x3 than what their normal reaction time would be.

    Description of Side Effects:

    Snake senses of course have side effects that occur while its being in use. One is an intense chakra burn as the body needs to fuel the transition and the new body, this causes an extra 10 chakra for jutsus usages while being spent over while snake senses is active. This occurs due tp the body naturally expelling the foreign DNA as old RNA strands from before the binding of Snake DNA begin to copy, and rebind your DNA to fix the malformed and miscopied DNA. The user is also unable to use other methods of sensing due to their body new enhances sense would override any other method of senses as the user would be focused on just the enhanced snake senses.

    This medicine can be taken up to 3 times per battle with each additional use causing more serve consequences after.
    - Upon using a second pill/patch/injection in a conflict the additional chakra cost after expiry rises to +20 until healed
    - Upon using a third pill/patch/injection in a conflict the addition cost after expiry rises to +30 which last for 3 turns while the user will start to feel numbness, and become paralyzed for two turns.

    Note: Created by Korra
    Note: Only Korra can create this and use it unless Korra injects a person or gives them a patch or pill herself.


    (Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
    Type: Supplementary/Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.


    As Korra lands she has paper sheets from her body go into the ground and into the air. The paper sheets would than start multiplying by themselves. The paper sheets would start slowing multiplying into long range without Korra having to remain focused on it. The ones in the ground will also slowly head into long range.

    (Kami Hanten Sekai) - Paper Inverted World
    Type: Supplementary
    Rank: A
    Range: Short - Long (Made in short range and expands into Long Range)
    Chakra: 30
    Damage: N/A
    Description: The user will do the Tiger hand sign and channel their chakra into paper sheets inside their body. They will than release sheets into the air and into the ground. The sheets will copy a concept from Mutually Multiplying Explosive Tags where they summon/multiply into more paper sheets. The paper sheets in the air will keep multiplying and just float into the air as it keeps covering a larger range of the terrain. The sheets that are releases in the ground not only start covering the ground in paper sheets but also start merging into the ground and form sheets under ground just like Sacred Paper Emissary Jutsu. This jutsu is made short range of the user and expands into longer ranges as time goes on. When first form the sheets start within short range of the user. After 1 full turn the sheets would reach mid range while after 2 full turns the paper sheets would just reach long range as they keep multiplying. This jutsu gives the user a source of paper across the field be able to form paper ninjutsu across the paper terrain. Once made this jutsu follow the Mutually Multiplying Explosive Tags route where it is self sustaining and keeps going off without the user needing to focus on it. The sheets stay on the field till they are all destroyed. This jutsu can not copy any sealing tags or formula but can copy special paper sheets the user might use instead of normal paper.
    Note: Usable 3 times a match with a 2 turn cooldown between use
    Note: Must know Paper Ninjutsu
    Note: Must be taught by Korra.
    What it looks like:


    2000 - 30 - 30 = 1940
     
         

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