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  1. #1
    Negative Knight's Avatar

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    Lesson with Inon

    /Waits
     
         

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    Azwrath's Avatar

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    Re: Lesson with Inon

    (Katon: Kokoro no Hi)-Fire Release: Heart of Fire
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra Cost: (Same as targeted jutsu)
    Damage Points: N/A
    Description: Heart of Fire is a unique jutsu supplementary in nature which exclusively augments other fire jutsu, meaning it naturally bears the ability to be activated in the same timeframe slot as them. Essentially, Heart of Fire pushes the principles of fire that acts like a solid to the limit in any jutsu it is applied to, though in a unique way. Rather than turning all the flames in the technique solid, only select flames in the center of the fire will be selected. Moreover, the only solid aspect within the fire will be a knight composed of condensed, solid flames, his size scaling no larger than the realms of the chosen technique. The knight and the surrounding fire will initially appear and behave as outlined in the other jutsu (ex. being shot from the user’s mouth as a linear fireball), but the knight can exit that action and act as he please at any time, as he is sentient in nature. The knight is capable of flight, and moves at a speed matching the technique. The knight does not, however, empower the jutsu in any way, as his power is derived directly from it, nor can he reshape it. Rather, he just takes control of the jutsu and turns it into a hybrid state as the flame which surrounds him, the shape of the original technique, is still quite dangerous. Naturally, the knight attacks anything which entire the confines of that fire. This technique does however come with some heavy restrictions.
    Only one knight may ever be created from this, so a jutsu that splits its power into three fireballs would result in one knight stunted in power in one of those fireballs, the other two unaffected. The jutsu ends after three turns, and carries a two turn cooldown before reuse. While it is active, the user will be limited to fire release and advanced elements which use it.
    Note: Only usable thrice per battle


    Do you have any questions, sir?
     
         

  3. #3
    Negative Knight's Avatar

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    Re: Lesson with Inon

    No questions, thanks for the technique.
     
         

  4. #4
    Senior Member Method's Avatar

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    Re: Lesson with Inon

    (Meiton: Tsumibukai Boido) - Dark Release: Unhallowed Void (Updated)
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    Type: Supplementary
    Rank: B
    Range: N/A
    Chakra: N/A (-5 chakra per Dark technique used)
    Damage: N/A
    Description: The user will activate a passive ability designed to conserve the chakra of Dark Release users. While this ability is active, the user will become capable of voiding the chakra cost of Dark techniques by solely using absorbed chakra and not their own supply/pool. However this comes with a certain and glaring disadvantage, namely an increased difficulty in using higher ranked techniques. Normally a single absorption regardless of the rank or chakra of the given technique will enable the user to use high ranked Dark jutsu (e.g. absorbing a B-Rank allows the use of S-Ranks). However with this technique active, to perform a single S-Rank, they user will need to have absorbed 40 or more chakra prior to it's usage. Once that chakra is used, they user will need to absorb another 40 chakra points before they can use another S-Rank. Thus this technique can be seen as an equivalent exchange: gaining the ability of conserving chakra but losing the ease of use Dark users are normally afforded. Another example scenario is if the user has absorbed a greater amount of chakra than the technique they wish to perform. If the user has absorbed 50 chakra and opts to use an A-Rank (30 chakra), that amount will be deducted from the reserve of dark chakra and the remainder will not be wasted or consumed. This technique lasts until deactivated and can only be used through the original seals on the users body. The user will need to spend a small chakra cost each time they utilize a dark technique through this method in order to gain access to the previously absorbed chakra. This doesn't effect the marks that are not on the users body. Techniques which absorb chakra into the user's marks such as Inhaling Maw do not make use of this pool of chakra since they're the mechanism by which chakra is sent into the user's marks. Since this technique makes Dark jutsu dependent on accumulated chakra, jutsu which require multiple absorptions or any other special conditions to perform (requiring a specific absorption technique to be used such as Inhaling Maw) will no longer require such.

    Note: Can only be used once per battle

    Just a brief description along with any questions you may have!
     
         

  5. #5
    Azwrath's Avatar

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    Re: Lesson with Inon

    It allows us to use absorbed chakra to fuel our dark techniques instead of our own from the chakra pool.

    No questions
     
         

  6. #6
    Azwrath's Avatar

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    Re: Lesson with Inon

    Futon/Meiton: Eien no yoake| Wind Release/Dark Release: An Everlasting Nightfall
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30 (+10)
    Damage: -
    Description: The user begins by channelling chakra across the palm branded by a Dark Release symbol. Upon doing so they continue to manipulate their chakra & thrust the selected arm forward, releasing an increasingly large blast of wind at high velocity. The wind, beginning from the palm, spreads out & covers a 120 degree angle in front of the user with the wind soon forming a wave as it travels forward. The wind is only strong enough to simply stop an opposing object in it's tracks, objects such as small projectiles, ninja tools & even humans. The wave is only able to travel up to a short range distance (this could range from 5-7 meters) until becoming ineffectual, though is only needed to travel up to short range regardless. Upon releasing the wave, soon after, the user continues to hold their arm up as they activate their Dark symbol, requiring an extra 10 chakra, this immediately begins to absorb the chakra & rapidly pull the blast of wind back toward the user's palm. though unlike a regular absorption, the user is also able to attract an object caught within the wave, forcibly pulling it back toward the user due to the amount of pressure produced by the wind. The pulling effect acts similar to Pein's technique but far less effective, as it does not suspend the opponent, it simply creates a difficult circumstance for them to promptly manoeuvre in enough time as they are dragged in by the wind & forced so in a short distance. The chakra absorbed allows the user to perform a Dark release technique at a later stage.
    - Can be used 4 times
    - Requires a space of 2 turns between each use
    - Taught by Method
    - Due to the release of wind and absorption it would take up two of the users three moves per turn.


    OR

    Meiton: Kyodaina kyōen| Dark Release: Monsterous Feast


    Type: Supplementary | Defensive
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30 (+5 each turn)
    Damage Points: -
    Description: This technique requires the user to have absorbed chakra from an opposing technique with the use of "Inhaling Maw" or Dark Release variants able to absorb chakra. The user manipulates his chakra & releases thousands of minuscule Dark spores that spread across the field reaching Mid range in mere seconds. The spores are imperceptible by regular means, relying on a chakra sensory or doujutsu user to be able to detect the chakra itself. The spores are almost sentient creatures, able to be controlled not only by the user, but by their hunger of chakra. Being drawn toward foreign chakra the spores begin to feed on it, eating away until nothing is left dispelling the opposing technique itself. Due to the large number of spores, they are able to feed through the technique swiftly. The spores are only effective on energy based techniques A Rank or the equivalent of it, Strengths & Weaknesses apply. Unable to feed through such element as Earth, Water or a majority of solid objects & after having absorbed chakra & dispelled the opposing technique, the spores rush back toward the user's marking, able to use the chakra to perform Dark Release techniques. The spores are able to remain on the field for up to two turns without feeding on a chakra source.
    - Can be used twice.
    - Can absorb only one set of spores each turn
    - Taught by Method


    im offering

    Dark Release: Miniature Conversion | Meiton: Minichua henkan
    Type: Supplementary
    Rank: B-Rank
    Range: Short-Mid
    Chakra Cost: (Same as targeted jutsu)
    Damage Points: N/A
    Description: While dark release jutsu's doesn't possess the same level of tangibity as compared to other elements, Unruly's Apprentice allows the user to shape other dark jutsus uniquely. As it augments other dark jutsus, it's activated in the same timeframe slot as the jutsu it's applied to. To explain what it does, Unruly Apprentice acts on "Release" type dark jutsus to manipulate the otherwise uncontrollable blasts into condensed sentient spiders. The size of the spiders can be changed (up to 15 meters in size) and they have simple motor capabilities. Simply put, they crawl around with each spider exploding into blasts of dark chakra upon user's will. The rank of the jutsu used directly influences the strength of the dark blasts. One spider will result in a single explosion of said rank and the number of spiders produced reduce the strength of the blasts per rank.
    Note: Cannot be used with jutsus above S-Rank.
    Only usable six times per match.


    i'd like the monsterous feast over the other one. i wanted that at first but i messed up and said everylasting nightfall in the VM. its ok if you wouldnt wanna trade
     
         
    Last edited by Azwrath; 12-10-2017 at 07:05 PM.

  7. #7
    Senior Member Method's Avatar

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    Re: Lesson with Inon

    Have em both


    So with everlasting nightfall, it’s a technique I really need to update as it Has more potential than how I’ve set it up, however, that’s for another day. For now it’s a technique where the user first releases a burst of wind that stretches out to short range and covers a 120 degree angle in front of the user at high speed. After the user activated his dark mark to absorb the wind chakra which allows the user to perform another Hutus with the converter chakra. The main focus of the Hutus is when absorbing the wind back toward the mark as it also drags whatever else is caught within the Wind(within reason), which can also be a double edged sword at times so be weary of how u use it.

    MF is a technique which releases countless spores which feed off the opposing techniques outside of earth and water techniques (including elements related to the two). Spores are limited in absorption but after eating through a technique they rush back to the user’s mark, allowing the user to perform dark related techniques.

    Any questions?



    Your techniques allows the user to manipulate Dark release techniques that usually carry no shape and can turn them into spider(s) that vary in size. When required the user can will the spider(s) to explode.

    Does the size of the spider depend on the rank/size of the Jutsu this is used on? Or can a b rank and s rank for example both create a spider sized at 10m?
     
         

  8. #8
    Azwrath's Avatar

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    Re: Lesson with Inon

    Woah thanks man! and no questions.

    And yes, both ranks allow for same size but there is a difference in power (obviously). I meant initially for the users to actually condense more power into smaller, more difficult to trace spiders instead of creating larger ones. It needs updating thats fo sure
     
         

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