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  • Results 1 to 10 of 10
    1. #1
      Hokusai's Avatar

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      [Ōi vs Ozymandia] Daughter of the Radiant vs Sun King of the Fallen

      Lok's Rules & Regulations
      Official
      K.O Allowed due to HP Rules
      CJ Allowed
      3 Day Timelimit

      Range and Terrain: Ten Meters Away, Avalon. Scenario is Avalon is currently under siege by the Fallen whom Amara managed to gather. Our characters meet each other and basically tasked to deal with one another, leading into a Fallen vs Radiant Battle.


      Hokusai is fused with Kokonoe and Erina, allowing her to use both skills from other bios including have Matatabi sealed in her. She has her ink brush in its mini form, and using it as a hair pin for her bun while she has an Ani katana on her left hip.

      All unique stuff activated before hand but are too much to mention atm, so Ill post it accordingly as we go along if I activated em.


       
           

    2. #2
      ʟɪᴍʙᴏ Goetia's Avatar

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      Re: [Ōi vs Ozymandia] Daughter of the Radiant vs Sun King of the Fallen

      Ozymandias (Rider) will be fused with Richard (Saber), and hence will have access to Dark Release, the Hogyoku, and the Memory of Fire artifact, in addition to CC abilities. He'll have Fire as a unique specialty, Taijutsu-based tracking specialty (Primary) and efficient chakra control specialty (secondary, applied to Fire).

      Passives / Pre-battle activations:

      Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency
      Type: Supplementary
      Rank: B-rank
      Range: N/A
      Chakra: 20 (+20 for double usage)
      Damage: N/A
      Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

      - Can only be taught by Klad

      Hōgyoku / Breakdown Sphere
      Type: Weapon
      Rank: S-Rank
      Range: N/A
      Chakra Cost: N/A (-10 per turn of transformation process, -40 per transformation, -20 for Divino, x amount per chakra conversion in each transformation)
      Damage: N/A (-10/-20/-30 per activation based on each form)
      Description: Born from a union between science and chakra, the Hōgyoku is just like in the case of Samehada, a parasitic organism, but different from many we have seen prior. The organism is trapped into a hardened layer of itself, in a spherical shape, looking almost as a gem stone, shining blue. This organism is implanted in the user’s chest, connected via medical jutsu to the different chakra network channels. The Hōgyoku was projected to read the different kinds of wavelength of the chakra released. We have seen in the series that the chakra has a very deep connection to the emotional cases of the user, so the moment when the subject requires or needs more power, it will project that very desire into the chakra itself, being read by the weapon. In response to this, the Hōgyoku will begin to forcibly modify and restructure the subject's structural and physical composition, using the subject's chakra. It is capable of growing at will and since it is implanted into the subject’s chakra system and body, due to the connection it has to the blood vessels it can travel across the body of the ninja or shinobi to different locations, making its true purpose shine. The Hōgyoku can at will, grow at different parts of the users body, creating a very monstrous shape, which leaks out of the pores and forms, keeping the skin and muscle tissue of the person inside these inner created layers. The Hōgyoku will be able to form a very special membrane cover around very specific wounds, keeping the body together, but not in any way healing them. This organism is a parasitic one who helps the user, but does not heal him, so as the turns continue, the damage would get worse and more infected, but still work, due to the effect of the organic material Hōgyoku is made out of. As for the transformations, due to the extensive and complex process of molecular restructuring and transformation of the subject's body and chakra, the subject must wait one turn after each transformation before beginning another. The membrane produced by the Hōgyoku will progressively strengthen as the transformations continue, eventually reaching a final form where the membrane will be at its most potent. The turn of transformation initiation counts as the first of the allotted turns to transform. Every extra appendage and material produced by the Hōgyoku has the same resistance proportionate to the transformation. Attacks and techniques which are tangible (e.g. Water and Earth) will break through the coating where affected by the attack, leaving the area vulnerable. The main strength of the membrane is not its ability to protect wounds, but its ability to passively absorb chakra from energy-based techniques (e.g. Fire, Lightning and Wind) of any kind, and from direct contact with beings that possess chakra as well, similarly to Inhaling Maw. Because the Hōgyoku is a parasitic organism, it requires chakra to activate and remain in a state of activity. As such, it will passively drain chakra from the user every turn at a set amount, to fuel the transformation. Even when the process of transformation is not being undergone by the subject, the Hōgyoku is still active, siphoning small portions of the user's chakra and converting it into Dark chakra for the subject's use at a 1:1 ratio once per turn, which also applies to direct absorption from beings with chakra (e.g. 10 normal chakra points → 10 Dark chakra points), which varies between forms (in its pre-transformation state, -5 points will be passively siphoned and converted to Dark chakra for the subject), transformation costs and penalties are exempt and are not converted into Dark chakra. All changes to the subject are irreversible, and permanently active unless an area unprotected by the membrane has been attacked. If the whole membrane armour is completely destroyed or otherwise removed, the subject will resume their previous features prior to transforming. Beside it's absorption capabilities, the armour is immune to C-Rank and below techniques of a physical nature (e.g. Earth or Water). This also renders it immune to freeform and unranked damage such as the explosions from paper tags. Anything above the stated threshold or anything which exceeds the Hōgyoku's capacity for absorption will destroy the armour and continue onwards to strike the user's body. It will be capable of taking one B-Rank technique (without the user sustaining harm to their body) but in doing so, the armour will be shattered and neutralized in the process.

      First Fusion: Crisálida

      After 1 turn, the first transformation will complete, which will be marked by the release of a massive discharge of purple chakra that can potentially harm any that are too close, pushing them to mid-range and dealing blunt-force damage. Upon transforming, the user will emerge with a phantom-like appearance, consisting of a white cloak which is split in four sections near the waist. There is a cross in the middle of the cloak, showing where the Hōgyoku is embedded in the subject. The membrane is able to passively absorb energy-based techniques up to and including B-Ranks at this stage. In response to being shattered by a B-Ranked physical attack, the white cloak appears to crack and fold, and is able to be broken, at which point the user's actual body is exposed, with additional physical changes being observable; their eyes turning grey with purple sclera and longer hair. In this form, the Hōgyoku will siphon -10 chakra points from the subject per turn, which will then be converted to Dark chakra immediately for use.



      Second Fusion: Evolucionar

      The subject may not begin another transformation process until one turn after the completion of the first transformation. Upon which, the subject may then begin the next. This transformation process requires 2 turns to complete, during which the same abilities regarding attribute increases apply. After the transformation process completes, the subject will emerge from an explosion of chakra similar to that of the last transformation. The subject will have undergone an even more drastic physical change: the subject has a hole in the center of their chest with a cross in the middle of it. The form-fitting white robe which enveloped the subject in the previous form lengthens, and flares out at the ends. In this form, the subject's irises vanish, as well as their eyebrows. Embedded in their forehead is a diamond-shaped object. The most distinguishing feature of this transformation is the 3 sets of butterfly-like wings which can be used to cover short-range distances at rapid speeds when flapped (use of the wings counts as a move). With this transformation, the user gains a stronger membrane covering compared to their previous form (energy-based techniques up to and including A-Rank can be passively absorbed). In this transformation, the membrane covers all parts of the body except for the head, with the wings counted as part of the membrane. In this form, the passive chakra siphon of the Hōgyoku increases to -15 per turn, and will return 15 points of Dark chakra.


      Final Fusion: Divino

      Upon completion of the second transformation, the subject must wait one turn until they can begin their next and final transformation. After the transformation process completes, which takes 3 turns, the subject will enter their final transformation stage. The subject emerge from the resultant chakra explosion with a very demonic appearance, the diamond-shaped point has broken open, revealing a vertical black third eye upon the center of the subject's forehead, and the skin on the face splits open down the middle and pulls back around the sides of the head to reveal a blackened, demon-like skull. The subject gains three holes running vertically down his chest, the Hōgyoku standing at the center of the top hole. Additionally, the subject's feet become single claws, and their hands and feet become blackened. The butterfly-like wings change into a set of six sheet-like wings with eyes set upon the center, adorned with demonic skulls, and trailing into tendrils. The user's membrane covering will reach its ultimate point (energy-based techniques up to S-Rank can be passively absorbed) in addition to the same utility of wings as the previous form granted. This is the most offensively oriented form that the Hōgyoku grants the subject, as the small skulls on the wings now have attack capability. Each of them can fire off a small, compressed ball of Dark chakra that will detonate on impact and create a large explosion (each ball is of A-Rank strength, an individual usage counts as a move, and can reach up to mid-range). In addition, by drawing on the subject's chakra, the Hōgyoku can fire an extremely powerful blast of S-Rank power Dark chakra that can reach up to long-range with a diameter of 7 inches, and counts towards the move limit. The membrane covers the whole body in this transformation. In this form, the chakra siphoned is -20 points, with 20 points of Dark chakra being returned).


      With each of the forms, the user will lose a total of 10 – 20 – 30 health at the moment each form is activated, and the last form itself will absorb up to 20 chakra points per turn and 20 health per turn as well. Both Crisálida and Evolucionar can remain active indefinitely but Divino will last a maximum of five turns before it deactivates. This will revert the weapon to it's dormant state and render it unusable for the rest of the battle. When Divino ends, the user will also become incapable of using techniques above A-Rank for three turns.

      Notes

      - The shockwave, for all intents and purposes, is of B-Rank strength and is short-range
      - Chakra conversion and transformation cost penalties stack
      - Passive absorption counts as a use of Inhaling Maw for techniques which require absorption
      - Membrane properties are passively active, but will not apply when an unprotected area is struck
      - Each transformation counts as a move during the turn the process begins
      - Can only be used by Rᴜʀūsʜᴜ

      (Hinokioku) – Memory of Fire
      Type: Artifact
      Rank: S
      Range: Short
      Chakra: N/A
      Damage: N/A (+1 Rank Katon)
      Description: A ring traditionally worn on the right ring finger; the ring is a relic from centuries ago during the Hangurian Campaign of Fire, an era that would usher in the great expansionary era of the Freehold. It is fashioned out of an indestructible red stone that augments the user’s fire manipulation skills. All fire techniques of the user’s are strengthened by one rank up to A-Rank. S-Rank and above techniques are augmented by an additional 10 damage. Once every other move the ring can alter the inherent properties of the user’s Fire techniques, granting them ash or gas properties.





      The sounds of battle filled the monarch's ears as he walked along the stone bridge over a dark ravine. Should one fall, it would surely spell their doom. But Ozymandias marched with confidence towards the citadel of Avalon, his objective being very simple. Seize the city, and take control of it. Killing or driving out any Radiants was, of course, part of the task at hand. Ozymandias led a cell of Fallen to attack different points of the city, spreading their defences thin. He would take the main entrance, acting as the main offensive force which would tear through those seeking to protect the city from his hands. Before him, there stands only one, at the stairs to the door of the citadel. A small girl, seemingly of frail build, still as a statue before the Egyptian king's approach. Stopping at 10 meters distance from her, on the outer ring painted on the ground, he does not bother to question the strength of the girl. It was probable that she is not one to be taken lightly. Amara had not been able to give much detail or specifics regarding the identity of the enemies that Ozymandias was to encounter, as her centuries of imprisonment meant that her knowledge would be far outdated. Quickly glancing at the weapon sheathed on the girl's hip, Ozymandias made a note to himself that the object could be one of her Noble Phantasms. Or some other unique kind of weapon. Though, it wouldn't be a problem later if she were simply to be annihilated here and now, dealt with swiftly like a cockroach.

      Due to his extreme mastery over Fire Release, Ozymandias is able to create an atom-like structure of flames without any need for seals, simply concentrating his chakra around the girl and allowing the shape to manifest. It would pulsate and throb with pure energy, empowered by the ring on his right ring finger. Whilst the atom begins to enclose on his opponent, Ozymandias quickly performs a string of handseals, focusing his chakra into the ground, calling forth a large beast resembling a winged canine, made entirely of rock. Looking down on his opponent from above, atop his beast's head, Ozymandias observes his Fire technique explode, with the girl having been caught within the blast, her body being flung backwards into the door from the force. Forming another set of seals, Ozymandias materialises two scimitars made of electricity, 6 meters above her opponent's prone body. Upon mental command, they suddenly fly towards her, impaling both her hands and effectively pinning her to the ground.

      Farao no Hōrei #5. Sōzō no Sugata 𓂀 Pharaoh's Decree #5. Semblance of Creation
      Type: Offensive
      Rank: S
      Range: Short - Long
      Chakra: 40
      Damage: 80
      Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.

      ⇒ Usable 3x per battle
      ⇒ No S rank and above Fire in the same turn

      Shinryūō: Ritosuajimu, Dizasutā ♚ True King: Lithosagym, The Disaster
      Type: Supplementary / Offensive / Defensive
      Rank: S
      Range: Short (Range of Creation) - Long
      Chakra: 40 (-10 per turn / -30 per regeneration)
      Damage: 80
      Description: The user will perform 4 handseals, and proceed to focus a large amount of chakra into the ground. A huge earthen creature will emerge from the ground, taking on the form of a 30 ft tall maned beast with 4 wings. It’s body is rife with large protrusions and sharp outgrowths that make it dangerous in close quarters, with only its forehead and snout being places where the user can situate themselves atop it. Within Lithosagym’s body lies a cavity, where a pulsing core of rock exists, that allows it to utilise all Earth Release techniques the user knows, in addition to the use of generic A-Rank rock and mud streams/projectiles, where projectiles fired from the spiky mane will instantly regenerate and replace themselves. The user can supplement this attack using their own Fire Release, by streaming it into an attack that Lithosagym uses, creating an S-Rank combo of ignited mud or rock that will prove deadly to whomsoever is caught in it. The most unique aspect of this jutsu is it’s unique link with the earth it is created from. So long as Lithosagym is in contact with the ground, even a single limb is sufficient, the user can use the earth itself as a source to regenerate any damage done to it, restoring it to its original strength (S-Rank), at the cost of a move. The user is also able to tap into Lithosagym as a medium through which to use Earth Release techniques, since it is entirely made of Earth Release itself, at the cost of a move, with chakra cost of jutsu being halved due to the source already existing and only an extent of manipulation being required. By channeling 5 chakra points per turn to their feet, the user is capable of standing atop Lithosagym during high speed movement or any other actions that would otherwise result in the user falling off from it. Upon deactivation, forcibly or otherwise, Lithosagym will rapidly fall apart and crumble into dust, leaving no time for others to use its remains. Additionally, the user’s Earth Release is limited A-Ranks and below for the remainder of that turn.

      ⇒ This jutsu cannot be used as an earth source by enemies
      ⇒ Usable 2x per battle
      ⇒ Lasts 3 turns

      Farao no Hōrei #7. Ramusseumu no Sōko 𓂀 Pharaoh’s Decree #7. Vault of the Ramesseum
      Type: Offensive / Defensive
      Rank: A
      Range: Short - Long (varies on application)
      Chakra: 30 (-5 per turn)
      Damage: 60
      Description: The user will form a sequence of 3 seals, and gather chakra from their circulatory system. This chakra will manifest as a single or numerous shapes of solid lightning chakra, resembling weaponry such as swords, spears, axes etc, of varying sizes that can be controlled by the user. There are 2 distinct usages of this technique. One of them being, upon mental command, the weapons can shoot, akin to that of arrows fired from bows, towards their target at high speeds at a continuous rate from wherever they spawn. The second usage, is to manifest one or two weapons, wielding them as melee objects in close combat. Due to the lightning itself being tangible in nature, it is able to be held by the user and deal damage similar to that of normal weaponry, in addition to electrocution and mild burns characteristic of Lightning Release effects. While these usages are separated, the user is able to enact the projectile usage after the melee construct(s) has been created, though at the cost of a move in this case. While the weapons of the projectile usage will last until the end of the turn they are created, firing for the entire duration of it, weapons of the melee usage will last up to 3 turns upon creation, unless destroyed or dispelled upon the user ceasing chakra supply to sustain the weapon(s). Should the weapons be discarded, but still maintained on the field through chakra fuel, they can be mentally called back to the user. When interacting with other objects or techniques, the weapons will release blasts of electricity to act against their force, effortlessly repelling normal weapons and reducing the momentum of oncoming jutsu which collide with it.

      ⇒ Usable 3x per battle
      ⇒ No A-Rank or above Lightning techniques upon deactivation
       
           

    3. #3
      Hokusai's Avatar

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      Re: [Ōi vs Ozymandia] Daughter of the Radiant vs Sun King of the Fallen

      It’s been a rough week for this young Knight in training; many strange occurrences have befallen before her eyes. This ranged from the death and merging of two her friends within herself, now down the current mess with a group of unruly Fallen – having infiltrated Avalon. She wondered, who was among them, that could have posed as a traitor and gave the information on how to break into the citadel – but this was the least of her thoughts as she noticed the man garbed in his gold attire appear before her. It was evident, he was with the enemy – but was his motif truly with the ideals of the Darkness of the Fallen? No one truly knew what was going on, and Galahad was not present to explain – leaving many scared and questioning what was happening, but the young hero remained vigilant to her code of conduct. “You have the nerve to attack our home, knowing full well the power of our armada. I can’t say this is will be an entertaining showcase of my new power, but allow me to paint an image into the minds of those who dwell in the darkness, aiming to attack the Radiant Order once more. THIS IS THE LIGHT WE WILL SHINE UPON OUR ENEMIES!” she said uncharacteristically, but this wasn’t the time to sweat small details.

      The fight had already begun, her new found sensory skill granted to her by Erina can be proven quite useful here – as she sensed the formation of chakra starting around her, with her level of profess immediately identified it as the fire natured chakra; to which in response to this she would respond by focusing her chakra into her mouth and thus into her saliva – as she spews out a sort of stream of it, allowing for it to come into contact with the energy the enemy produced and would siphon the chakra from it and into her stomach as she essentially “eat” his technique. She found it weird but it made sense considering the power the Ganmi clan possessed after all.

      Once her appetizer came into its full course, she turned her attention to Rider whom in the time it took for her to counter the first attack – would conjure up a familiar that he sat on top of but she didn’t fear it – as she deducted the earth natured chakra used within it – she simply accepted it’s formation but as Rider attempted to maneuver into his next technique, she did so as well as she sensed his chakra beginning to surge once more – prompting her to conjure a giant dragon made of water to appear above his location roughly five meters away.

      This was a testament of her own power, as the large dragon roared, diving down onto the enemy and crushing him under its weight despite the earth familiar being present. Alongside this, she would dip her finger into her ink point with a special type of blooded ink would be prepped for the next turn as she waited on her enemies response. “Be gone!”, she said though alongside this happen the larvae in her body would physically enhance themselves, which by proxy includes herself due to them being a part of her body.


      (Ganmi Jutsu: Pekotaberu ⋓ Pekogakidou ) Taste Technique: Insatiable Desire ⋓ Dulce de Leche
      Rank: C- S (S)
      Type: Offensive/Supplementary/Defensive
      Range: Short – Long
      Chakra Cost: 15-40 (40)
      Damage Points: N/A
      Description : This technique encompasses the one of the most complex techniques within the clan, making use of the user's Taste senses and Saliva manipulation, by taking the enemies techniques and actually “eating” the chakra of the technique, digesting it and turning the neutralized chakra into saliva, which the user can then shoot out back at the opponent. The user will inhale, manipulating their Saliva glands to create a syphon of chakra-filled saliva that is connected towards the user’s mouth. The syphon, through shape manipulation and its corrosive properties, will take over the enemies technique and begin to dissolve chakra located inside of the technique, actually breaking it down, as user draws the technique inside their gullets, “eating” the weakened and now harmless chakra. The technique can also be used on techniques that are in direct contact with user by simply biting the technique or siphoning it in, with the Saliva and repeating the process but much quicker. This siphon and digestion of chakra can only happen in situations where the saliva technique, with it's described S&W, is capable of neutralizing ( equal ) or overpowering ( stronger ) the targeted technique.

      When the user is capable of neutralizing the technique, the user will simply eat the chakra and metabolize it into their own chakra resources, in an ammount equal to the technique eaten. When the user is capable of overpowering the technique, then the full amount of chakra dissolved will be converted into damage, 1:2 ratio, sending back a blast of corrosive saliva at the opponent. The end technique is a Saliva technique.

      *Siphon is short-range, while the blast can reach up to Mid-Range ( Savors and bellow ) or Long-Range ( Paladar and above ).
      *Can only be used 5 times and requires 1 turn cooldown before using again. Savours can use the technique up to A-Rank, rest of the lower ranks can use the technique up to B-Rank. S-Rank can only be used by Paladars and above and once used renders the technique only usable one more time.

      (Suiton: Suiryuudan no Jutsu) - Water Release: Water Dragon Bullet Technique
      Type: Offensive
      Rank: A – S (S)
      Range: Short - Long
      Chakra Cost: 30 – 40 (40)
      Damage Points: 60 – 80 (80)
      Description: After performing a long series of handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a water specialty will be able to produce up to an S-Rank technique; normal ninja will produce the basic A-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.

      Note: Requires a nearby water source.

      (Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Muscles of the Thoracica
      Type: Supplementary/Defensive
      Rank: B
      Range: N/A
      Chakra Cost: 20
      Damage Points: N/A (+1 rank to A-Rank and below Tai/Ken | +10 to S-Rank Tai/Ken)
      Description:
      A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tendrils, fuelling them with strength and making them much longer and stronger. The tendrils will then coil around the Barnacle’s limbs, specifically the parts that function as “muscles” increasing their physical prowess. However, because this is the fleshy part of the barnacle, it isn't as durable as the shells but because of the chakra put into the coiled tendrils it becomes thick and almost like solid muscle (Not making it any less versatile), also functioning as armor capable of standing up to the elements. Due to the increased physical prowess all taijutsu or kenjutsu used increases in power by one rank, however S-Rank techniques gain +10.

      - Any Thoracica, Acrothoracica or Rhizocephala type barnacles can use this
      - No Barnacle arts S-Rank and above in the same turn
      - This Technique has a three turn cooldown'
       
           

    4. #4
      ʟɪᴍʙᴏ Goetia's Avatar

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      Re: [Ōi vs Ozymandia] Daughter of the Radiant vs Sun King of the Fallen

      The darkness. The light. The Radiant and the Fallen. The girl's flippant use of those words indicated great naivety. Ozymandias was almost made to sneer at her dialogue, but his disdain for such blindness was greater than the amusement derived from it. He remained silent with arms crossed as he witnessed her swift defence against his attack, noting that she was capable of capable of completely neutralising techniques through some form of ability. Different to his own, that of Dark Release, which was bestowed upon him by contract with Anubis. Making use of his great mastery over Fire Release, he simply concentrates his chakra into the ground within a 2 meter radius, superheating through vibration, and releasing it upwards through the surface of the ground. A tall column of fiery chains surround the monarch, their power bolstered by his ring and the simultaneous addition of countless earthen particles into its composition. They would rise 3 meters into the air, before bending forward with the spearheads looking directly down on the Radiant from 8 meters away. Being bent forward, the chains provided an effective cover against the Water Release attack which materialised above the monarch's head, their power allowing Ozymandias to completely ignore the attack. He briefly paused, as if to emphasise the ineffectiveness of her technique, as the steam from the interaction between water and fire faded, before mentally commanding the chains to surge forth once again towards the girl. They would pierce and tear through her small frame, dealing severe burns and attacking her from every possible frontal angle. The force of the attack would slam her directly into the door, with Ozymandias using the chains to keep her pinned there. "I will not waste time on the blind and naive. I have come here with a purpose, and whether it is fulfilled over your corpse is an insignificant detail. Open the doors to me, take the rest of the Radiants occupying the city, and leave. I will pursue you no further should you comply." The monarch spoke calmly, but sternly. He was not here to debate semantics, and such a conversation would only serve to irritate him.

      Katon: Kami wo Tsunagi Tomeyō / Fire Release: O Humans, Let Us Restrain The Gods
      Type: Offensive / Defensive
      Rank: A - S
      Range: Short - Long
      Chakra: 30 - 40 + 20 - 10 = 50 (-10 per turn)
      Damage: 60 - 80 + 10 + 20 = 110
      Description: Performing 3 handseals, the user will concentrate their Fire Release chakra into the earth around them in a 5 meter radius. From the ground, countless chains of tangible fire will sprout forth, rising long-range into the sky to form a defensive perimeter around the user which can prevent most forms of offense. The chains themselves are translucent, allowing the user to see through them and keep their eyes around the battlefield. The user can also manipulate these fiery chains, which all possess spear heads on the end of their lengths, to attack the enemy from where they spawned, surging towards the target and smashing into them, causing extreme lacerations and burns. This being said, the user has total control over the direction and purpose of the chains upon their creation. The user is able to attack and defend simultaneously with this technique, sending half of the chains to attack a target or several targets, whilst keeping the other half to surround them.
      Notes:
      Lasts 3 turns unless cancelled
      Usable 3x per battle

      (Doton: Gaia no Yōsai) | Earth Release: Gaia's Fortification
      Type: Offensive/Supplementary
      Rank: B
      Range: Short - Mid
      Chakra: 20
      Damage: +20
      Description: This technique allows the user to produce a quick burst or stream of particles of ignitable earth, not at all dissimilar to that of the 'Molten Earth Wild Eruption Technique', from either their body or the ground. The produced rocks and particles are designed to funnel into a flame and, on account of their inherent structural and molecular instability, forcefully explode. This will essentially empower the fire technique in two ways; firstly the surge of flammable earth into flames will add to the bulk of the fire attack, creating a combo of fire, molten earth and flaming rock. Secondly, is that the explosive force of the rocks will directly influence the host fire technique - resulting in a powerful chain explosion. Essentially, this technique will turn basic fireballs into expanding maelstroms of rock and flame, pillars into erupting geysers of molten earth and fire, and so on, greatly enhancing the lethality and danger factor of the offending technique. As this technique has no independent usages of its own, it can be used within the same timeframe as another jutsu.

      Note:
      - This technique cannot be used on consecutive turns, and when used, the user will be barred from other Earth jutsu A rank and above for the rest of the turn.
      - This technique can only be used 3x.
      - Is effective on inflamed substances, and fire KG/CE too (within reason and logic).
      -Can only be used with S rank and below techniques.
       
           
      Last edited by Goetia; 08-12-2018 at 05:39 AM. Reason: Editing chakra cost due to specialty

    5. #5
      Hokusai's Avatar

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      Re: [Ōi vs Ozymandia] Daughter of the Radiant vs Sun King of the Fallen

      Flashback
      It wasn’t her fault…it was the fate her own mother casted onto her that lead to this unfaithful discover. The girl is only five years old, and they are already making her train? That’s uncalled for…but it’s the law of the Radiant Order after all. She was blessed with the power, thus she must now fulfill her purpose. This is the fate of this young surgebinder….

      "Papa! Momma didn’t want to see me again today…does she hate me?" the little girl tearfully asked, but her father placed his hands onto her head – the warmth of his smile beckoned a new hope into the heart of this young knight. "No, of course not! Your mother loves you, Ōi and so do I. Never forget that! It’s just…she made a mistake and didn’t you to fall into the same line of battle she did, but it seems we miscalculated and you ended up with a gift. However, despite man others sharing it with you, always remember – you were the first to be born with this power and thus makes you more unique than even Galahad himself. Now go, the world is waiting for you to protect it, my child!"

      End of Flashback

      Witnessing the eruption of the chains around the terrain near the enemy, Foreigner saw them easily overcoming the power of her water dragon with ease – leading to suspect the earthen chakra that was infused into the flames much earlier was some sort of enhancement. She would however not be out of the woods just yet, as the chains where now angled at her – rushing swiftly towards her position butg before they can even reach any more than five meters way from Rider - she called upon the power of the newly infused tailed beast within her’s power to strengthen her next technique – as the surrounding air erupted into a large plume of superheated ash. This process was done quite fast – as the ash would capture the thrown object from before to which it’s own heat will cause a chain reaction of explosions.

      The first explosion was from the enemies’ own technique clashing with the ash, the second caused by the heat released within the enemy ash technique which by proxy invokes a power creep within the ash technique by Foreigner and last but not least – the gas that was produced via clapping her hands, with the explosions causing an easy death to anyone caught within it. The last but not least ability used by Hokusai was the infusion of chakra as once the ash was forming in the ground, it would spread even more deeper into the ground as it burned more of the inorganic material found there. "And run away from my home?! Im no coward and will not allow yourself to proceed any further into this land. This isyour final warning before your blood becomes a canvas for my next masterpiece.


      (Katon: Saryū no taitō) - Fire Style: Rise of the Sand Grains
      Type: Offensive/Supplementary
      Rank: A-Rank (S-Rank)
      Range: Short-Long
      Chakra: 30
      Damage: 60 (+10 if explosion occurs from another fire or wind technique)( + 30 = 110)
      Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

      Note: Usable thrice per battle
      Note: One turn cooldown between usage

      (Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw
      Type: Offensive/Supplementary
      Rank: B
      Range:Short-Long
      Chakra: 20
      Damage:N/A (+1 rank to first jutsu)
      Description:
      This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.

      Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.

      Note:
      ~Can only be used 4 times
      ~Cannot be used in consecutive turns
      ~Can only be taught by Mellow
      - only useable on A ranks and below

      (Katon: Minami Reiji) | Fire Release: Thanatos’ Testament
      Type: Supplementary
      Rank: B
      Range: Short
      Chakra Cost: 20
      Damage Points: N/A
      Description: Thanatos' Testament is an infusion that was developed to rectify some of the perceived faults of ash based fire techniques. Of the basic five elements, Fire release is undoubtedly the most inherently destructive, as even the tiniest flame can, under the right conditions, spread like wildfire to burn down entire habitants or even civilisations. This raw proficiency for destruction however is neutered in the ash based fire techniques as ash generally lacks the ability to set structures alight. Thanatos' Testament however seeks to remedy this. Ash based techniques infused with Thanatos' treasury will, upon contact with a weaker inorganic structure, rapidly corrupt said structure and convert it to ash - just as a normal fire technique would set alight that which it contacts. As this technique has no independent uses of its own, but is instead reliant on being performed alongside an ash based fire technique, it can be performed within virtually the same timeframe as another technique.

      Notes:
      - Can only be used 4x.
      - Cannot be used on consecutive turns.
      - No ash based Fire techniques above A rank next turn.
      - Cannot not work on living beings
      - In the case that the Ash technique clashes with a stronger jutsu, the aforementioned technique will only have superficial portions turned into Ash. The technique will, however, still maintain its structural integrity and function normally
       
           
      Last edited by Hokusai; 08-12-2018 at 08:39 PM.

    6. #6
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      Re: [Ōi vs Ozymandia] Daughter of the Radiant vs Sun King of the Fallen

      Her continual resistance spoke louder than any words she could utter to the monarch. An expression of boredom transitions into that of scorn, and his crossed arms unfold themselves as an oncoming explosion tears through the earth. Passively channeling chakra to his palms, he makes use of his Masochistic Tendency ability, converting a sizable amount of chakra from his reserves into Dark chakra. The newly attained energy is stored in the seals, only to be used immediately to overcome the oncoming technique. Raising a single hand, Ozymandias concentrates a great amount of chakra into his right palm seal, mentally commanding his chains to part, similarly to that of a curtain on a stage, making way for the explosion to progress towards him. Once the chains are removed, the monarch unleashes a series of fireballs, possessing a deep purple coloration, rather than their ordinary crimson that it would normally exhibit. The spheres of flames punch straight through the explosion, possessing an inherent advantage over the opposing element due to its very nature, and coursing onwards to the girl. The fireballs would slam directly into her, causing great concussive damage due to their explosive nature, and leaving her with severe burns all over her body. "So be it."

      Tapping into the Masochistic Tendency once again, Ozymandias breathes a plume of ash in the shape of a phoenix, his ring's ability having turned the flames into ash as they were released. The phoenix would fly directly into the prone body of the Radiant, the blow killing her if she failed to defend.

      Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency Passive
      Type: Supplementary
      Rank: B-rank
      Range: N/A
      Chakra: 20 (+20 for double usage)
      Damage: N/A
      Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

      - Can only be taught by Klad

      (Meiton: Kuro Kagami) - Dark Release: The Black Mirror Passive
      Type: Supplementary
      Rank: B
      Range: Short - Long (Same as the chosen technique)
      Chakra: 20
      Damage: N/A (Same as the chosen technique)
      Description: After performing an absorption, the user will employ this passive ability to emit a Dark Release version of a fire or lightning technique they know from one of their dark marks. However this will only be compatible with certain types of techniques, namely the flame-variant of Katon (does not work with ash or gas techniques) and the energy-form of lightning. Furthermore it will only work with techniques that are released from the body rather than the ground, the sky or portals. Fire and Lightning techniques which meet the above criteria will be released as Meiton jutsu from one of the user's dark marks in the form of purple flames or violet lightning to signify their change into Dark Release. This technique is most effective with projectiles but will even work with streams that are spewed, whereby the chosen dark mark takes on the role of "spewing" forth the jutsu in question. The user will still have to focus on such techniques in order to sustain them. However, not all techniques released from the body can be replicated through this method. Things like armours and wings will obviously fail as they have nothing to coat or attach to. Logic will need to be applied to determine what jutsu can or can't be used with this ability. Excluding the change in their colour and elemental S/W, converted techniques will retain all of their properties and still have to abide by all of their restrictions.

      Note: Can only be used four times per battle
      Note: This ability is passively applied but the technique it's used alongside will still cost a move

      (Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
      Type: Offensive
      Rank: S
      Range: Short-Long
      Chakra: 70
      Damage: 100
      Description:
      Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
      Note: Can only be used by Fire Primary Specialists.
      Note: Can only be used twice.

      (Hinokioku) – Memory of Fire
      Type: Artifact
      Rank: S
      Range: Short
      Chakra: N/A
      Damage: N/A (+1 Rank Katon)
      Description: A ring traditionally worn on the right ring finger; the ring is a relic from centuries ago during the Hangurian Campaign of Fire, an era that would usher in the great expansionary era of the Freehold. It is fashioned out of an indestructible red stone that augments the user’s fire manipulation skills. All fire techniques of the user’s are strengthened by one rank up to A-Rank. S-Rank and above techniques are augmented by an additional 10 damage. Once every other move the ring can alter the inherent properties of the user’s Fire techniques, granting them ash or gas properties.

      Farao no Hōrei #2. Horusu no Shinsei 𓂀 Pharaoh’s Decree #2. Horus the Highborn
      Type: Offensive
      Rank: S
      Range: Short - Long
      Chakra: 40 (-10 per duplication/merge, -10 per turn)
      Damage: 80 + 10 = 90
      Description: Drawing on a large amount of chakra, the user will perform 4 handseals, and spew forth a mass of condensed fire. Using shape manipulation, the fire will take on the form of a large falcon 5 meters tall with a wingspan of 10 meters. When released, the falcon is able to act of both its own accord and on instruction of the user. It can circle the foe from above and survey the battlefield, or pursue the target relentlessly, as examples. Due to the tangible nature of the fire, bestowed upon it by way of being condensed, the falcon will easily deflect weapons such as kunai and shuriken, and interact with techniques based on the S&W scheme. Upon hitting a target, the user can trigger the falcon to violently explode, creating a blast that spans slightly above short-range (7 meters), incinerating anything within, at the cost of a move. What makes this technique special is not its sentient nature, but its ability to split into pieces. Should the user desire it, they can forcefully split the falcon into separate pieces, allowing for offensive action that covers more than one angle. The user is able to decide the amount of power that is divided between each individual falcon, with the size of each falcon being indicative of the individual power differences. Obviously, the power of the explosion is scaled according to the rank of the falcon; weakening as the rank drops. At will, the user can also re-merge the individual falcons back into its singular, original form before splitting, or only re-merge some of the falcons. Once this is done, the strength and size of the falcon will return to its original state prior to splitting, whilst a falcon that has partially re-merged will upscale in strength but will obviously not be as strong as a fully re-merged falcon. During flight, the falcon(s) is/are able to rotate extremely quickly, generating a vortex of fire, which counts as a move. Anybody trapped inside the vortex will experience suffocation due to the lack of oxygen and smoke, whilst also suffering from severe burns from the heat of the flames. The high speeds of the rotation of the vortex will restrict movement, and being trapped inside for longer than 1 turn will lead to loss of consciousness and death.

      ⇒ Lasts 4 turns
      ⇒ Splitting and re-merging falcons count as moves
      ⇒ Usable 2x per battle
       
           

    7. #7
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      Re: [Ōi vs Ozymandia] Daughter of the Radiant vs Sun King of the Fallen

      Lightning + Fire, this was the composition of the unique element the intruder had invoked into his new technique – as it was released, hurdling towards Foreigner – but she remained as calm as ever as she would not be easily frightened by a mere technique. Once the fireball was coming towards her, she slipped her hand into an ink pot on her waist, as she collected her chakra into the ink and whisked it into the air a she infused her seraphic water chakra into the creation and weaved two hand seals. Once this happened, a giant made of ink but infused with seraphic would raise from the ground with her sitting on its head. The giant would outstretch it’s arms, chopping through the enemy technique with ease as the blow would not be enough to completely destroy the giant but due to another technique had utilized upon his creation would allow him to completely regenerate from the damage caused to him.

      The mere though that the enemy wasn’t as strong as she imagined caused Foreigner to become more confident in her resolve to protect this nation – as she sensed his Fire chakra building up once more, as the ash phoenix was released but the giant would simply repeat it’s former action, slashing through the technique with its bare hand and regenerating back to full power once more. This however was accompanied by Foreigner attacking the enemy from below – as the ash that was previously generated would be used as a source for her next technique to feed on as a large singular pillar of flames erupted from the ground, and almost immediately destroyed the True King, but continued to pull Rider into its wake – leaving him burning alive from the attack. She also infused some more chakra into it in order o make the technique neutral to all elements.

      Once this was done, the artist remained quiet as she observed what happens next.


      1. (Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World
      Type: Supplementary | Offensive | Defensive
      Rank: D - S Rank (S)
      Range: Short -Long
      Chakra: 10 – 40 (40)
      Damage: 20 – 80 (80 + 20 = 100)
      Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).

      2. (Inkupo: Warui Appuru ) Ink Art: Bad Apple
      Type: Supplementary
      Rank: B - Rank
      Range: N/A
      Chakra: 20
      Damage: N/A
      Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed and would regenerate so as long as it hasn't sustained enough damage to be neutralized or overpowered. This technique can be used three times per battle, lasting two turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same time frame of another technique.

      3. (Katon: Barioria no Unmei) | Fire Release: Doom of Valyria
      Type: Offensive/Supplementary/Defensive
      Rank: S
      Range: Short - Long
      Chakra Cost: 40 +(+20 = 60)
      Damage Points: 80 (+20+30 = 130)
      Description: An extremely powerful jutsu, Doom of Valyria allows the user to (after making 4 handseals) flood immense amounts of fire chakra into the ground, and through it raise gigantic pillar(s) of fire. These pillars will spiral ferociously as they rise which, is not just a cosmetic effect, but rather serves to imbue the rising flame with the effects of ‘Aggravate’. That is, the rotating columns of fire will, through use of convection, create shifting high to low, and low to high airflows that will serve to exert a powerful suction effect. The suction effect will span out up to short range away from the pillars, and can neutralise propulsion forces of B rank and below. The scale of this technique can be such that it would be capable of affecting large swathes of land, each pillar affecting up to a short ranged radius area and towering up to 15 meters into the sky

      Note:
      This technique can only be used twice, with a two turn cooldown in between uses. Once used, the user will be barred from utilising fire techniques above B rank for the rest of the turn, and cannot use fire above S rank next turn. Because of its effects, this technique is potentially fatal if used within short range of the user, unless they have some kind of countermeasure

      (Katon: Minami Reiji) | Fire Release: The Samsara Equation (Passive)
      Type: Supplementary
      Rank: B
      Range: N/A
      Chakra Cost: 20
      Damage Points: M/A
      Description: This technique seeks to take advantage of the ash/gas that is often left behind as residue after certain fire techniques are produced. The Katon element often makes use of ash and gas to produce flames, sometimes having ignitable ash/gas, and at other times making it explosive. This technique explores the flammable aspect as a method to benefit future fire techniques. When activated, this technique will allow ash and gas to be burned as fuel so as to amplify the flames growth, resulting in affected fire techniques becoming larger and hotter and thus affording it a twenty damage point increase. (whether it be natural, inert ash, or ash/gas produced by the user's techniques, or ash left behind in the residue of a clash). This will occur as the fire technique will be altered so that it can ignite any ash or gas within its immediate vicinity, and then draw in the resulting flame to bolster its own power. This technique in and of itself however does not produce any ash, therefore it is imperative that the user either have an adequate source of ash that this technique can take advantage of, or produces an ash or gas technique in preparation for this jutsu, otherwise this jutsu will prove to be completely and utterly useless. Once activated this technique will stay active for four turns, during which time fire jutsu that this technique is applied to will have an additional +10 chakra added to their creation. On account of this technique lacking any independent uses, this technique can be passively activated virtually instantaneously, essentially does not affect timeframe, and lasts two turns each usage.

      Note:
      This effect is applicable to Flame and Heat based fire techniques.
      Despite having no independent uses and requiring set conditions to be met to have any effect, this technique can only be used twice
      Two turn cooldown between uses.

      (Bijuutsu: Maboroshihi) - Tailed Beast Technique: Phantom Fire (Passive)
      Type: Supplementary
      Rank: A
      Range: N/A
      Chakra Cost: N/A (+10 Chakra Each Technique Infused)
      Damage: N/A
      Description: Derived from the usage of Tailed Beast Technique: Duality, the Jinchuriki of the Nibi applies the usage of the “Positive Black Chakra” variant of the technique into their fire techniques exclusively – allowing the infusion to occur naturally should the user desire such an effect. This allows all the user’s Katon based techniques to gain universal neutrality due to the unique infusion. What makes this technique more unique from the original is due to the flames of the Nibi being partially infused into the flames generated by its Jinchuriki are part of its body thus producing a more easier and precise version comes with practice. This can only be used by a Jinchuriki of the Nibi, being passive in nature and not costing a move. It must however be in the user’s bio or mentioned beforehand. Cannot be used in consecutive turns
       
           
      Last edited by Hokusai; 08-14-2018 at 01:10 AM.

    8. #8
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      Re: [Ōi vs Ozymandia] Daughter of the Radiant vs Sun King of the Fallen

      Observing the opponent from atop Lithosagym, Ozymandias watched a giant made of ink rise from beneath the Radiant, standing tall in the face of his attack. With the smoke clearing from the collision, Ozymandias issued a mental command to the True King, and moved on to perform a technique of his own, passively activating his Masochistic Tendency again after first utilising a different one, as well as tapping into his Hogyoku to grant a miniscule amount of extra chakra. Following instruction from its mastery, Lithosagym forcibly lowers the ground in a 5 meter radius around the girl and her familiar, the sudden and rapid nature of the movement causing both to lose their footing, disrupting and preventing any attempt she would have made to attack him. Given that she had her back to the wall, she could not move in that direction to escape. Simultaneously to the ground falling from underneath her and her summoned familiar's feet, Ozymandias pours Dark chakra from his seals, summoning a series of portals facing down on and angled towards the Radiant from above, covering the area of the hole where the ground had previously been, five meters above. Upon being conjured, an innumerable amount of weapons are fired from the portals, smashing directly into the girl as she falls, the force sending her plummeting into the ground as it continues to descend. By now, Lithosagym crumbles harmlessly into the air, and Ozymandias gathers chakra in his mouth, exhaling it as a gust of wind that would allow him to travel from the exact spot where he stood atop his beast, to the edge of the hole he'd created in the ground beneath the Radiant. He peered down into the chasm he'd created, seeing the girl lie injured at its bottom, and raised a single hand over the hole. Releasing a series of fiery blasts down the hole, they would be augmented passively by his ring, and would violently explode upon impact. With the girl out of the way, Ozymandias continues up the stairs by the hole, and enters the citadel of Avalon.

      (Meiton: Tsumibukai Boido) - Dark Release: Unhallowed Void Passive
      Type: Supplementary
      Rank: B
      Range: N/A
      Chakra: N/A (-5 chakra per Dark technique used)
      Damage: N/A
      Description: The user will activate a passive ability designed to conserve the chakra of Dark Release users. While this ability is active, the user will become capable of voiding the chakra cost of Dark techniques by solely using absorbed chakra and not their own supply/pool. However this comes with a certain and glaring disadvantage, namely an increased difficulty in using higher ranked techniques. Normally a single absorption regardless of the rank or chakra of the given technique will enable the user to use high ranked Dark jutsu (e.g. absorbing a B-Rank allows the use of S-Ranks). However with this technique active, to perform a single S-Rank, they user will need to have absorbed 40 or more chakra prior to it's usage. Once that chakra is used, they user will need to absorb another 40 chakra points before they can use another S-Rank. Thus this technique can be seen as an equivalent exchange: gaining the ability of conserving chakra but losing the ease of use Dark users are normally afforded. Another example scenario is if the user has absorbed a greater amount of chakra than the technique they wish to perform. If the user has absorbed 50 chakra and opts to use an A-Rank (30 chakra), that amount will be deducted from the reserve of dark chakra and the remainder will not be wasted or consumed. This technique lasts until deactivated and can only be used through the original seals on the users body. The user will need to spend a small chakra cost each time they utilize a dark technique through this method in order to gain access to the previously absorbed chakra. This doesn't effect the marks that are not on the users body.

      Note: Can only be used once per battle

      Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency Passive
      Type: Supplementary
      Rank: B-rank
      Range: N/A
      Chakra: 20 (+20 for double usage)
      Damage: N/A
      Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

      - Can only be taught by Klad

      Hōgyoku / Breakdown Sphere Passive
      Type: Weapon
      Rank: S-Rank
      Range: N/A
      Chakra Cost: N/A (-10 per turn of transformation process, -40 per transformation, -20 for Divino, x amount per chakra conversion in each transformation)
      Damage: N/A (-10/-20/-30 per activation based on each form)
      Description: Born from a union between science and chakra, the Hōgyoku is just like in the case of Samehada, a parasitic organism, but different from many we have seen prior. The organism is trapped into a hardened layer of itself, in a spherical shape, looking almost as a gem stone, shining blue. This organism is implanted in the user’s chest, connected via medical jutsu to the different chakra network channels. The Hōgyoku was projected to read the different kinds of wavelength of the chakra released. We have seen in the series that the chakra has a very deep connection to the emotional cases of the user, so the moment when the subject requires or needs more power, it will project that very desire into the chakra itself, being read by the weapon. In response to this, the Hōgyoku will begin to forcibly modify and restructure the subject's structural and physical composition, using the subject's chakra. It is capable of growing at will and since it is implanted into the subject’s chakra system and body, due to the connection it has to the blood vessels it can travel across the body of the ninja or shinobi to different locations, making its true purpose shine. The Hōgyoku can at will, grow at different parts of the users body, creating a very monstrous shape, which leaks out of the pores and forms, keeping the skin and muscle tissue of the person inside these inner created layers. The Hōgyoku will be able to form a very special membrane cover around very specific wounds, keeping the body together, but not in any way healing them. This organism is a parasitic one who helps the user, but does not heal him, so as the turns continue, the damage would get worse and more infected, but still work, due to the effect of the organic material Hōgyoku is made out of. As for the transformations, due to the extensive and complex process of molecular restructuring and transformation of the subject's body and chakra, the subject must wait one turn after each transformation before beginning another. The membrane produced by the Hōgyoku will progressively strengthen as the transformations continue, eventually reaching a final form where the membrane will be at its most potent. The turn of transformation initiation counts as the first of the allotted turns to transform. Every extra appendage and material produced by the Hōgyoku has the same resistance proportionate to the transformation. Attacks and techniques which are tangible (e.g. Water and Earth) will break through the coating where affected by the attack, leaving the area vulnerable. The main strength of the membrane is not its ability to protect wounds, but its ability to passively absorb chakra from energy-based techniques (e.g. Fire, Lightning and Wind) of any kind, and from direct contact with beings that possess chakra as well, similarly to Inhaling Maw. Because the Hōgyoku is a parasitic organism, it requires chakra to activate and remain in a state of activity. As such, it will passively drain chakra from the user every turn at a set amount, to fuel the transformation. Even when the process of transformation is not being undergone by the subject, the Hōgyoku is still active, siphoning small portions of the user's chakra and converting it into Dark chakra for the subject's use at a 1:1 ratio once per turn, which also applies to direct absorption from beings with chakra (e.g. 10 normal chakra points → 10 Dark chakra points), which varies between forms (in its pre-transformation state, -5 points will be passively siphoned and converted to Dark chakra for the subject), transformation costs and penalties are exempt and are not converted into Dark chakra. All changes to the subject are irreversible, and permanently active unless an area unprotected by the membrane has been attacked. If the whole membrane armour is completely destroyed or otherwise removed, the subject will resume their previous features prior to transforming. Beside it's absorption capabilities, the armour is immune to C-Rank and below techniques of a physical nature (e.g. Earth or Water). This also renders it immune to freeform and unranked damage such as the explosions from paper tags. Anything above the stated threshold or anything which exceeds the Hōgyoku's capacity for absorption will destroy the armour and continue onwards to strike the user's body. It will be capable of taking one B-Rank technique (without the user sustaining harm to their body) but in doing so, the armour will be shattered and neutralized in the process.

      First Fusion: Crisálida

      After 1 turn, the first transformation will complete, which will be marked by the release of a massive discharge of purple chakra that can potentially harm any that are too close, pushing them to mid-range and dealing blunt-force damage. Upon transforming, the user will emerge with a phantom-like appearance, consisting of a white cloak which is split in four sections near the waist. There is a cross in the middle of the cloak, showing where the Hōgyoku is embedded in the subject. The membrane is able to passively absorb energy-based techniques up to and including B-Ranks at this stage. In response to being shattered by a B-Ranked physical attack, the white cloak appears to crack and fold, and is able to be broken, at which point the user's actual body is exposed, with additional physical changes being observable; their eyes turning grey with purple sclera and longer hair. In this form, the Hōgyoku will siphon -10 chakra points from the subject per turn, which will then be converted to Dark chakra immediately for use.



      Second Fusion: Evolucionar

      The subject may not begin another transformation process until one turn after the completion of the first transformation. Upon which, the subject may then begin the next. This transformation process requires 2 turns to complete, during which the same abilities regarding attribute increases apply. After the transformation process completes, the subject will emerge from an explosion of chakra similar to that of the last transformation. The subject will have undergone an even more drastic physical change: the subject has a hole in the center of their chest with a cross in the middle of it. The form-fitting white robe which enveloped the subject in the previous form lengthens, and flares out at the ends. In this form, the subject's irises vanish, as well as their eyebrows. Embedded in their forehead is a diamond-shaped object. The most distinguishing feature of this transformation is the 3 sets of butterfly-like wings which can be used to cover short-range distances at rapid speeds when flapped (use of the wings counts as a move). With this transformation, the user gains a stronger membrane covering compared to their previous form (energy-based techniques up to and including A-Rank can be passively absorbed). In this transformation, the membrane covers all parts of the body except for the head, with the wings counted as part of the membrane. In this form, the passive chakra siphon of the Hōgyoku increases to -15 per turn, and will return 15 points of Dark chakra.


      Final Fusion: Divino

      Upon completion of the second transformation, the subject must wait one turn until they can begin their next and final transformation. After the transformation process completes, which takes 3 turns, the subject will enter their final transformation stage. The subject emerge from the resultant chakra explosion with a very demonic appearance, the diamond-shaped point has broken open, revealing a vertical black third eye upon the center of the subject's forehead, and the skin on the face splits open down the middle and pulls back around the sides of the head to reveal a blackened, demon-like skull. The subject gains three holes running vertically down his chest, the Hōgyoku standing at the center of the top hole. Additionally, the subject's feet become single claws, and their hands and feet become blackened. The butterfly-like wings change into a set of six sheet-like wings with eyes set upon the center, adorned with demonic skulls, and trailing into tendrils. The user's membrane covering will reach its ultimate point (energy-based techniques up to S-Rank can be passively absorbed) in addition to the same utility of wings as the previous form granted. This is the most offensively oriented form that the Hōgyoku grants the subject, as the small skulls on the wings now have attack capability. Each of them can fire off a small, compressed ball of Dark chakra that will detonate on impact and create a large explosion (each ball is of A-Rank strength, an individual usage counts as a move, and can reach up to mid-range). In addition, by drawing on the subject's chakra, the Hōgyoku can fire an extremely powerful blast of S-Rank power Dark chakra that can reach up to long-range with a diameter of 7 inches, and counts towards the move limit. The membrane covers the whole body in this transformation. In this form, the chakra siphoned is -20 points, with 20 points of Dark chakra being returned).


      With each of the forms, the user will lose a total of 10 – 20 – 30 health at the moment each form is activated, and the last form itself will absorb up to 20 chakra points per turn and 20 health per turn as well. Both Crisálida and Evolucionar can remain active indefinitely but Divino will last a maximum of five turns before it deactivates. This will revert the weapon to it's dormant state and render it unusable for the rest of the battle. When Divino ends, the user will also become incapable of using techniques above A-Rank for three turns.

      Notes

      - The shockwave, for all intents and purposes, is of B-Rank strength and is short-range
      - Chakra conversion and transformation cost penalties stack
      - Passive absorption counts as a use of Inhaling Maw for techniques which require absorption
      - Membrane properties are passively active, but will not apply when an unprotected area is struck
      - Each transformation counts as a move during the turn the process begins
      - Can only be used by Rᴜʀūsʜᴜ

      (Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
      Type: Supplementary/Defensive
      Rank: S
      Range: Short-Long
      Chakra: 40
      Damage: N/A
      Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
      Note: Can only be used twice.

      Hadō #95. Tenebris Aeterna / Way of Destruction #95. Darkness Forever
      Type: Offensive
      Rank: S
      Range: Short - Mid
      Chakra: 40
      Damage: 80
      Description: This technique revolves around utilising the powers of Dark for pure destructive purposes. The user will channel an extreme amount of Dark chakra in order to fuel the technique, and create a single portal of Dark chakra or a large scale amount of smaller ones. They will release the chakra from their dark mark and it will shape into the portal(s) upon release. From this portal(s), the user will summon various smaller masses of Dark chakra, using shape manipulations to give them the shape and basic physical features of weaponry, e.g. swords, shuriken, kunai, lances etc., but still retaining the signature blue hue of Dark chakra. Upon mental command from the user, the chakra weapons will surge forth from the portals extremely quickly, as if numerous arrows fired from bows. The dark chakra exhibits solid-like tangibility (similar to Fire Release: Dragon Flame Release Song Technique). Once the weapons strike the target, the natural properties of Dark chakra will begin to take effect, absorbing chakra from the target if there is any to be found, following the strengths and weaknesses of Dark Release. If the user so chooses, they can detonate an individual chakra weapon (costs a move), which will set off a chain reaction with the other chakra weapons, culminating in a large explosion.

      ⇒ The weapons will fire until the end of the turn used
      ⇒ Can only be used twice per battle

      ( Katon: Shinku Kaen ) - Fire Release: Crimson Flame
      Type: Offensive
      Rank: S
      Range: Mid - Long
      Chakra: 40 - 10 = 30
      Damage: 80 + 10 = 90
      Description: The user forms three handseals and accumulates fire and/or lava chakra in his hand and triggers a series of large fiery flame projectiles. After colliding against the target, it will explode in red flame blasts. This technique is powerful enough to demolish an entire area, causing a massive mid ranged explosion. The more blasts the user makes, the smaller the ensuing explosions become.


      Chakra = 1465

      Dark = 5
       
           

    9. #9
      Hokusai's Avatar

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      Re: [Ōi vs Ozymandia] Daughter of the Radiant vs Sun King of the Fallen

      The damned beast that laid under Rider’s feet had finally made a response of it’s own as the ground began to drop underneath Hokusai and her own familiar but the golem had it’s own varying form of sentience and in response would outstretch it’s arms into the inner walls of the hole produced, in order to keep itself from falling any further – while Foreigner sensed the dark chakra pooling in the skies above. Once the portal had formed, she would weave her own two hand seals while also infusing sound chakra into the technique itself by snapping her fingers immediately after – which causes two hawks composed of alcoholic chakra to form. The first one was formed two meters away from the span point of the portals, with his massive body taking the barrage of dark swords but due to element’s nature – it was capable of withstanding the raw energy form of dark release with ease while retaining its form.

      The second hawk was formed two meters behind Rider, unknown to him should he lack any form of sensing as the hawk would dive bomb into his body with blunt force, using its talons to rip through his skin and also peck his body rapidly. The first hawk also ripped through the portal, completely destroying the enemy technique, while all this happened – the golem would fix it’s own posture as it pulled itself out of the pit though Hokusai had already jumped out, landing three meters in front of the pit. She wasted no time, moving swiftly as she moved in a zig zag motion to confuse the enemy potentially – all the while the first hawk (now reduced to A rank) would follow close behind as the golem would raise from the pit and come from behind as well but a slower pace.

      This is only the beginning!” she declared as she made strides to her enemy.


      (Shuton: Nazomeita Yopparai) – Alcohol Release: Enigmatic Drunkard
      Type: Offensive, Defensive, Supplementary
      Rank: D – S
      Range: Short – Long
      Chakra: 10 – 40 (-10 per turn)
      Damage: 20 – 80 (80 +20=100)
      Description: This technique employs the creation of Alcohol based autonomous familiars through the use of two handseals. The familiars are created with a high purity of Alcohol and are limited simply by chakra input and the user’s own imagination; this allows for a wide range of familiars in both size and shape limited to a maximum height of twenty meters. Familiars exhibit the characteristics of their chosen form; for example a dragon is fully capable of flight, while a humanoid is capable of running. Familiars possess sentience above that of the Stone Golem, allowing the familiar to operate independent of the user’s concentration through a passive siphoning of chakra from the creator. The higher level of sentience allows the familiar to use Alcohol Release techniques up to and including their created rank in strength. Techniques which require hand seals can be replicated through hands created on the familiar’s form. Created familiars, regardless of application, can remain on the field for four turns. S-Rank applications can be used twice per battle and require a two turn cooldown after expiration. The user can only utilize one application of this technique at a time. Multiple familiars can be created following normal splitting rules. No S-Rank or above Alcohol Release on the turn the familiar expires when the S-Rank application is used. Direct ingestion of the familiar, through physical impact or otherwise, can cause intoxication. Intoxication effects are directly taken from Alcohol Release: Drunken Disaster

      (Ototon: Fuka Shindou) Sound Release: Bad Vibrations
      Type: Offensive
      Rank: B
      Range: Short - Mid range
      Chakra: 20
      Damage: (+20 damage)
      Description:
      This is a useful jutsu with effects that can only be noticed when used in conjunction with another technique, simply by snapping ones fingers. The user may add this snap onto the performance of another jutsu so that this may activate within the same timeframe or it may be used standalone on an exisiting justu. By snapping their fingers the user will release a pulse of sound that effects the natural noise surrounding their target technique.

      For example the 'roaring' and 'crackling' of fire or the 'rushing' of water. Any technique that produces a natural sound in this way may be targeted by this sound. The sound will amplify the natural noise around the target jutsu and forcibly turn them into destructive sound waves. This forms a cloak or barrier of sorts of sound around the technique as long as it is in play, empowering the inital technique slightly. The inital snap of ones fingers produces a sharp cracking noise that can be heard across the battlefield

      Note:
      ~Can only be used 3 times
      ~Can only be taught by Houdinii

      Both hawks are at the maximum size possible as per the rank etc.
       
           

    10. #10
      ʟɪᴍʙᴏ Goetia's Avatar

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      Re: [Ōi vs Ozymandia] Daughter of the Radiant vs Sun King of the Fallen

      Ozymandias observed the attempt of the girl's giant to prevent itself from falling victim to his and Lithosagym's combined offensive as he descended through the air, his earthen familiar having fallen apart and turned to mere chunks of debris beneath his feet. Taking note of the appearance of a hawk, possessing a colorless appearance, similar to that of water, Ozymandias continues to descend, when suddenly, two things catch his attention. The emergence of a strong scent, and the sound of liquid passing over and splashing against rubble. With these two things put together, he was able to deduce that something had been created behind him, and given the nature of the sound itself, whatever it was, it was nearby. With honed reflex, Ozymandias draws on his chakra, releasing it from every point of his body, creating a fiery serpent that forms a protective coil around his body. The power of his ring passively augments the strength of the flames, allowing for a greatly bolstered defence against whatever attack was coming from behind him. As the unknown object smashed into Uraeus, there was the loud sound of ignition, as it burst into flames from contact with the flaming serpent. Turning slightly to inspect the commotion, Ozymandias saw the brief flutters of a flaming hawk, before it dispersed into the wind, its composition having been overwhelmed by the exposure to fire. Before landing, Ozymandias channels more chakra to both his palm seals through the Masochistic Tendency, as well as the Hogyoku converting a smaller amount of chakra. Upon landing, he sees the giant clamber its way out of the hole he'd made before the citadel doors, as well as the Radiant girl leaping out, and in the same movement, quickly crouches to the ground, pouring Dark chakra into the earth after slamming his right hand's palm to the ground. Beneath the surface of the ground, a sentient, tentacled creature would be created, possessing numerous intangible chakra tendrils. Once the girl landed on the ground, and began to make her initial movement towards Ozymandias, the tentacled creature would, upon instruction from its creator, surge its tendrils through the ground, remaining intangible all the way towards her so that they do not disturb the earth and are thus undetectable through physical sensation. The tentacles would emerge from the ground in such a way that the girl's entire frontal 180° angle would be assaulted by the them, turning tangible as they near her stomach. If left undefended, the girl would be pierced by 4 tendrils, the Dark creations easily punching through her body, and tearing her in half. In order to deal with the other techniques the girl had created, Ozymandias mentally commands Uraeus to surge forth towards the remaining hawk whilst forming his own string of seals. In doing so, he summons a single blade of lightning a single meter away from the front of the girl's giant, slightly above it. The construct suddenly rockets through its chest, the force causing it to be staggered and sent backwards slightly, teetering over the edge of the hole briefly before falling back in. Retracting Uraeus, drawing its extended head back to him after having destroyed the hawk via direct collision, Ozymandias stares at the girl, her lower half now laying strewn on the ground in a pool of blood, while her upper half remained held by the tentacles. Through mental command, Ozymandias instructs the tentacled creature to discard the girl, throwing her away over the side of the ravine.

      Farao no Hōrei #1. Uraeusu wa Kesshin 𓂀 Pharaoh’s Decree #1. Uraeus the Unwavering
      Type: Offensive / Defensive
      Rank: A
      Range: Short - Long
      Chakra: 30 (-10 per turn)
      Damage: 60
      Description: The user will concentrate their fire chakra (and make 4 quick handseals) within their body and form a fiery cobra that loosely coils around the user’s body. This fire cobra can be mentally manipulated, allowing the user to control it without any sign or warning for the opponent. Whilst wrapped around the user, the jutsu is considered in resting position, and possesses defensive ability in its greatest capacity. Whilst coiled around the target in resting state, the snake will have slight gaps in its body, enough to provide the user with sightlines on the opponent whilst being thin enough to ensure maximum protection without letting anything in. Due to the chakra being condensed, giving the fire tangibility, it is able to defend easily from attacks of both tangibility and intangibility. Weapons such as kunai, shuriken or swords will easily be deflected, whilst elemental attacks interact with the technique according to the S&W scheme. Upon command, the fire can be manipulated to attack a target in any manner, as a whip, a surging beam, or even as a coiling snake to constrict. This being said, the fire is capable of dealing physical damage characteristic of blunt force and sharp-edged objects, even piercing through objects, due to the tangibility of the fire. The fire is capable of splitting off into branches in order to attack multiple targets, but will not suffer from any rank or strength decreases, as the branches are still connected to a singular structure. Whilst commanding the snake to attack outside of mid-range, it uncoils around the top half of the user’s body, leaving them vulnerable to attack. Though, the snake can be controlled to return to the user at any point, as quickly as it left. Even when coiled, it is still easily taller than any normal human being. When lashing out and pursuing targets, the snake moves at high speeds, making it dangerous for opponents in close quarters and escaping to far ranges alike.

      ⇒ Lasts 3 turns
      ⇒ Usable 2x per battle

      (Meiton: Daraku Oujou Majikku) – Dark Release: Corruption of Necromancy
      Type: Defensive/Supplementary/Offensive
      Rank: A
      Range: Short - Mid
      Chakra Cost: 30 (-10 chakra per turn)
      Damage Points: N/A (60 damage if used to attack the opponent)
      Description: The user will place one or both of their dark marks in contact with the ground before focusing their meiton chakra into it to create a subterranean field of sentient tendrils constructed entirely of dark chakra. In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. They collectively make up one gargantuan creature which is sentient and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn (via their contact with the ground). The tendrils can freely transition between intangibility and solid-like tangibility so they can both seamlessly emerge from and merge back into the earth and interact with anything on the field. The purple tendrils are capable of absorbing techniques following Dark's S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark; B-Ranks for elements strong to Dark). It will absorb chakra channeled into the ground (of the specified ranks) before they can manifest or they can emerge to absorb techniques directly. The tendrils also have the ability to absorb chakra from everyone on the field (barring the user) that's in contact with the ground and is within it's vicinity. The tendrils can leech 50 chakra from everyone on the field every turn but as long as it does this, it will be incapable of moving/acting. The tendrils can also be used to attack their opponent, with the effect depending on whether they choose to be tangible or intangible. If the tendrils are tangible they stab, impale or entangle the opponent but if they're intangible they will obviously be incapable of doing physical harm. If they're intangible, the tendrils will instead absorb copious amounts of chakra on contact (50 per strike), the chakra drain being exacerbated by the direct contact with the dark chakra. To destroy the tendrils, the opponent needs to target it with techniques such as Swamp of the Underworld that exceeds it's threshold for absorption. The tendril creature will be neutralized completely as it attempts to absorb all of the chakra within the doton jutsu. It will not leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed.

      Note: Can only be used twice per battle
      Note: Lasts until deactivated or destroyed
      Note: No S-Rank or above Dark on the turn this is used or next turn
      Note: Has a cool down time of three turns in between uses
      Note: While this is active, the user can only use two other moves per turn

      Farao no Hōrei #7. Ramusseumu no Sōko 𓂀 Pharaoh’s Decree #7. Vault of the Ramesseum
      Type: Offensive / Defensive
      Rank: A
      Range: Short - Long (varies on application)
      Chakra: 30 (-5 per turn)
      Damage: 60
      Description: The user will form a sequence of 3 seals, and gather chakra from their circulatory system. This chakra will manifest as a single or numerous shapes of solid lightning chakra, resembling weaponry such as swords, spears, axes etc, of varying sizes that can be controlled by the user. There are 2 distinct usages of this technique. One of them being, upon mental command, the weapons can shoot, akin to that of arrows fired from bows, towards their target at high speeds at a continuous rate from wherever they spawn. The second usage, is to manifest one or two weapons, wielding them as melee objects in close combat. Due to the lightning itself being tangible in nature, it is able to be held by the user and deal damage similar to that of normal weaponry, in addition to electrocution and mild burns characteristic of Lightning Release effects. While these usages are separated, the user is able to enact the projectile usage after the melee construct(s) has been created, though at the cost of a move in this case. While the weapons of the projectile usage will last until the end of the turn they are created, firing for the entire duration of it, weapons of the melee usage will last up to 3 turns upon creation, unless destroyed or dispelled upon the user ceasing chakra supply to sustain the weapon(s). Should the weapons be discarded, but still maintained on the field through chakra fuel, they can be mentally called back to the user. When interacting with other objects or techniques, the weapons will release blasts of electricity to act against their force, effortlessly repelling normal weapons and reducing the momentum of oncoming jutsu which collide with it.

      ⇒ Usable 3x per battle
      ⇒ No A-Rank or above Lightning techniques upon deactivation


      Chakra = 1400

      Dark = 220
       
           

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