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    1. #1
      Goodra's Avatar

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      [Open] Another fight for Jaina

      Open challenge
      Standard R&R's
      3 day time limit
      Any terrain you wish
      Will be using JP in sig
      Please post your bio
       
           

    2. #2
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      Re: [Open] Another fight for Jaina

       
           
      Last edited by Venom; 09-29-2018 at 06:43 PM.

    3. #3
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      Re: [Open] Another fight for Jaina

      As Jaina saw her opponent she wondered, the look of him, surely this is another one of those Hayabusa she had read about. Certainly one not to get into close combat with. Although there were certainly more than enough tricks that she could use to avoid that. Without missing a beat, Jaina pointed her staff forward as a rune of fire burnt out, with a sphere erupting from the ground around him, the earth itself filled with firey chakra unstable and ready to blow. The earth designed to envelop him, would wrap completely around him, shrinking tight to crush him inside itself. Channelling chakra into her ears while she did that, her ear defenders would activate at the same time, keeping track of his movements, or changes in chakra. following up she would tap her staff down, causing water to fall from the bottom, drowning the entire field in 1 foot deep water.

      (Antonidasu no arashi no sutaffu) Storm Staff of Antonidas
      Type: Weapon
      Rank: S
      Range: N/A
      Chakra: N/A
      Damage: N/A
      Description:
      The Staff of Antonidas is an ornate wooden staff formerly wielded by Archmage Antonidas. He gifted it to his most promising apprentice, Lady Jaina Proudmoore. In the aftermath of Lei Shen's defeat, Jaina tasked Alliance champions to charge the Staff of Antonidas with the remains of the Thunder King's power. After its transformation, the staff was renamed to the Storm-Stave of Antonidas. The Staff is a powerful magical weapon weilded by Jaina Proudmoore which is used in place of her wand and augments her jutsu in several ways thanks to the glyphs inscribed on it.

      -Glyph of Freezing:
      The name like it suggests allows Jaina to use her chakra to decrease the temperature of any body of water to the point where it freezes, completely immobolizing any incoming water, and removing its weakness to earth. At the cost of a move per turn, Jaina can passive augment one of her water attacks to come out as ice, should the technique allow. (eg, wouldnt work with colliding water shockwave)
      Should Jaina touch someone with the staff and use this glyph, it would completely encase them in ice. Jaina is also able to use this on herself, encasing herself in a block of ice, giving her S rank Defence, at the cost of not being able to move. Jaina can passively unfreeze the ice should she need to.
      Notes:
      -Can only be used 3 times per battle.
      -Activation takes one Moveslot but is passive in the turn.

      -Glyph of Burning:
      The second glyph on the staff is one of destruction that increases the power of techniques. The glyph of burning allows Jaina to spend 10 chakra (passively per turn at the cost of a moveslot) to increase damage by 20 of certain techniques, (Earth, Fire, Lightning and Transfiguration only) by creating a core of fire that makes it extremely volatile. By doing this, the technique expires at the end of the turn if not detonated, creating a large explosion, (that covers up to mid range) doing damage proportional to the rank of the parent technique (not increased by the boost).
      Notes:
      -Can only be used 3 times
      -No other technique of the same field in the same turn


      -Glyph of the Nether:
      When chakra from a foreign source that does not come from the user within short range of the staff, a mahou barrier erupts from the tip of the staff. The barrier itself is a charm that deals no damage to the user being of their own chakra, acting as a spike as it pushes all non user chakra that is of 40 Chakra points or below back to mid range.
      Notes:
      -Activation takes a moveslot
      -It takes 40 chakra from the user, and can only be activated 3 times per battle.

      The Banshee's Wail | Josei Himei
      Type: Supplementary
      Rank: A
      Range: N/A
      Chakra: (-10 per turn)
      Damage: N/A
      Description:
      The Banshee's Wail is a special set of in-ear defenders that were made for the purpose of mimicking the Sound Ninjutsu known as Inner Sonar, but to a much more advanced level. By using technology fitted within the defenders, the user can decipher where and what happens around them with pinpoint precision without the need to use their breathing for the technique. When the device receives any vibrations of sound, it can calculate where it had come from, and by sending a harmless current into the users inner ear, can allow them to "feel" where or what happened without actually seeing it. The device itself also has built in dampeners that allow it filter out any extreme noise above certain thresholds that would be damaging to the user while also being able to filter out any noise that may affect the users balance through manipulation of sound.
      Notes:
      -Must be kept active with 10 chakra per turn.
      -Can filter 60 damage worth of Sound jutsu per turn
      -Last up to 4 turns per activation and can only be activated twice.

      Doton: Puresha sufeera | Earth technique: Pressure Sphere
      Type: Offensive/Defensive/Supplementary
      Rank: S
      Range: Short-Long
      Chakra: 40
      Damage: N/A
      Description:
      The user forms 3 seals and concentrates their chakra into the earth in the landscape and begins to manipulate it to rise create a large Venus fly trap like construction. The size can vary from a small tree to that of the larger earthen stone golem. As an enemy jutsu is coming towards the user, the earthen trap extends encompassing the incoming jutsu and tightly surrounding it as a sphere, locking out all light and oxygen, becoming a perfect spherical ball. Capable of countering incoming fire jutsu much more powerful, it removes the oxygen powering the flames.
      Notes:
      -can be used 3 times
      -no other earth jutsu on same turn
      -1 turn cool down in between.

      (Suiton: Daibakufu no Jutsu) - Water Release: Great Waterfall Technique
      Type: Offensive
      Rank: A
      Range: Short-Long
      Chakra: 30
      Damage: 60
      Description: After doing the needed handseals: Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.

      Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.
       
           

    4. #4
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      Re: [Open] Another fight for Jaina

      Sensing the presense of your chakra surrounding me, I'd simply clap my hands together to reverse summon us inside the belly of a toad. Once there you would be stuck in the walls of the beast. Your feet and arms in the flesh/walls of the toad as it begins to pull you in and crush your body slowly. As for me, i'd simply form a chidori in hand as i dash forward and swing my hand horizontally. Releasing a barrage of lightning senbons at you.

      Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
      Type: Offensive
      Rank: A
      Range: Short-Mid
      Chakra: 30
      Damage: N/A
      Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

      Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
      Type: Offensive
      Rank: A
      Range: Short-Mid
      Chakra: 30
      Damage: 60
      Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.
       
           
      Last edited by Venom; 10-06-2018 at 04:51 PM.

    5. #5
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      Re: [Open] Another fight for Jaina

      Quote Originally Posted by Venom View Post
      Sensing the presense of your chakra surrounding me, I'd simply clap my hands together to reverse summon us inside the belly of a toad. Once there you would be stuck in the walls of the beast. Your feet and arms in the flesh/walls of the toad as it begins to pull you in and crush your body slowly. As for me, i'd simply form a chidori in hand as i dash forward and swing my hand horizontally. Releasing a barrage of lightning senbons at you.

      Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
      Type: Offensive
      Rank: A
      Range: Short-Mid
      Chakra: 30
      Damage: N/A
      Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

      Raiton: Chidori Senbon) - Lightning Release: One Thousand Birds Needle
      Type: Offensive
      Rank: A
      Range: Short-Mid
      Chakra: 30
      Damage: 60
      Description: The user reshapes the Chidori in their hand into the form of countless senbon which are shot with a simple hand movement towards the target. The senbons are extremely precise and have the same numbing and paralyzing effects as Chidori, carrying enormous speed. Because the technique requires no handseals and is done with simple hand movements, its extremely hard to avoid while in short range and quite dangerous to counter due to the precision attacks it can be used to perform.
      Simply touching her staff to the walls of the frog stomach, Jaina would instantly free the entire frog itself, easily breaking free from its wall.
      As the chidori senbon would come close to her, Jaina wouldnt even flinch as she points her staff forward, a spear of lightning erupting from the tip towards her opponent.

      (Antonidasu no arashi no sutaffu) Storm Staff of Antonidas
      Type: Weapon
      Rank: S
      Range: N/A
      Chakra: N/A
      Damage: N/A
      Description:
      The Staff of Antonidas is an ornate wooden staff formerly wielded by Archmage Antonidas. He gifted it to his most promising apprentice, Lady Jaina Proudmoore. In the aftermath of Lei Shen's defeat, Jaina tasked Alliance champions to charge the Staff of Antonidas with the remains of the Thunder King's power. After its transformation, the staff was renamed to the Storm-Stave of Antonidas. The Staff is a powerful magical weapon weilded by Jaina Proudmoore which is used in place of her wand and augments her jutsu in several ways thanks to the glyphs inscribed on it.

      -Glyph of Freezing:
      The name like it suggests allows Jaina to use her chakra to decrease the temperature of any body of water to the point where it freezes, completely immobolizing any incoming water, and removing its weakness to earth. At the cost of a move per turn, Jaina can passive augment one of her water attacks to come out as ice, should the technique allow. (eg, wouldnt work with colliding water shockwave)
      Should Jaina touch someone with the staff and use this glyph, it would completely encase them in ice. Jaina is also able to use this on herself, encasing herself in a block of ice, giving her S rank Defence, at the cost of not being able to move. Jaina can passively unfreeze the ice should she need to.
      Notes:
      -Can only be used 3 times per battle.
      -Activation takes one Moveslot but is passive in the turn.


      -Glyph of Burning:
      The second glyph on the staff is one of destruction that increases the power of techniques. The glyph of burning allows Jaina to spend 10 chakra (passively per turn at the cost of a moveslot) to increase damage by 20 of certain techniques, (Earth, Fire, Lightning and Transfiguration only) by creating a core of fire that makes it extremely volatile. By doing this, the technique expires at the end of the turn if not detonated, creating a large explosion, (that covers up to mid range) doing damage proportional to the rank of the parent technique (not increased by the boost).
      Notes:
      -Can only be used 3 times
      -No other technique of the same field in the same turn

      -Glyph of the Nether:
      When chakra from a foreign source that does not come from the user within short range of the staff, a mahou barrier erupts from the tip of the staff. The barrier itself is a charm that deals no damage to the user being of their own chakra, acting as a spike as it pushes all non user chakra that is of 40 Chakra points or below back to mid range.

      Notes:
      -Activation takes a moveslot
      -It takes 40 chakra from the user, and can only be activated 3 times per battle.

      (Raiton: Gian) - Lightning Style: False Darkness
      Type: Offensive
      Rank: S
      Range: Short-Long
      Chakra: 40
      Damage: 80
      Descripton: The user, after performing the Snake handseal, emits lightning in the shape of a spear from their hands or mouth which then pierces the enemy. Kakuzu, the original user, shoots the technique from his Lightning mask's mouth. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies by branching the main spear. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
       
           

    6. #6
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      Re: [Open] Another fight for Jaina

      Without slowing down, Raiden would simply perform the needed handseals to release a special wind sphere directed at your lightning spear. Ofc, due to the angle it was release at, it should easily plow pass it and continue towards you. The wind was special though. Embedded within was a focus of Wuji from the Hayabusa Chunin. His neidan manipulated chakra was ofc hidden.

      Near instantly after completing those steps Raiden would channel his Ototon chakra into his hand and quickly snap to affect the woman ahead. Every item in contact with her or on her would start to vibrate at an intense speed. To the point of it spreading throughout her body, paralyzing her right before the wind hits.

      Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
      Type: Offensive
      Rank: S
      Range: Short-Mid
      Chakra: 40
      Damage: 80
      Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

      Neidan: Wuxing) Internal Alchemy: Five Agents
      Type: Supplementary
      Rank: B – S (B)
      Range: N/A
      Chakra Cost: 20 - 40 (20)
      Damage: N/A
      Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

      Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
      Note: Passive use of this technique at any rank increases the cool down duration per use by one turn and can only be utilized 4 times per battle.
      Note: S-rank version of this technique can only be used once every three turns.
      Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.

      Ototon: Hekis o za Ame) - Sound Release: Tears in the Rain
      Type: Supplementary/Defensive
      Rank: A
      Range: Short-Long
      Chakra: 30
      Damage: N/A
      Description: The user channels his sound chakra into his hand (either one) and quickly snap his finders to send a high frequency & high pitch sound wave out in a omnidirectional manner. Should the sound wave connect with his opponent's weapon (Basically anything solid; kunais, chains, shuriken that has direct contact with the victim(s) ) the vibrations will resonate through the weapon for 2 turns and if contact is maintain with the weapons, the vibration will pass along through to the opponent's weapon and then his body causing temporary muscle paralysis for two turns due to the sonic vibrations being released. Muscle paralysis can easily be avoided if the opponent loses contact with the said weapon(s) for a short time interval of when the weapon(s) starts to vibrate. This sound jutsu works similar to the canon sound jutsu; 'The voice of Midas' in which the opponent suffers a muscle paralysis after hearing the sound. This jutsu can only be used thrice per fight with a one turn interval. No S rank and above sound jutsu the turn this jutsu is successfully used and the next.
       
           

    7. #7
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      Re: [Open] Another fight for Jaina

      Quote Originally Posted by Venom View Post
      Without slowing down, Raiden would simply perform the needed handseals to release a special wind sphere directed at your lightning spear. Ofc, due to the angle it was release at, it should easily plow pass it and continue towards you. The wind was special though. Embedded within was a focus of Wuji from the Hayabusa Chunin. His neidan manipulated chakra was ofc hidden.

      Near instantly after completing those steps Raiden would channel his Ototon chakra into his hand and quickly snap to affect the woman ahead. Every item in contact with her or on her would start to vibrate at an intense speed. To the point of it spreading throughout her body, paralyzing her right before the wind hits.

      Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
      Type: Offensive
      Rank: S
      Range: Short-Mid
      Chakra: 40
      Damage: 80
      Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.

      Neidan: Wuxing) Internal Alchemy: Five Agents
      Type: Supplementary
      Rank: B – S (B)
      Range: N/A
      Chakra Cost: 20 - 40 (20)
      Damage: N/A
      Description: Five Agents is a technique where by the user augments their other non-Neidan techniques by combining them with Wuji. The technique mitigates the weakness of a user’s non-Neidan techniques by utilizing the neutral nature of Wuji to erase part of or all a conflicting technique so that the user’s technique becomes neutral or continues with limited inhibition against other techniques. Alternatively, the user can make other techniques more effective against weaker techniques via the same method. This technique is accomplished by combining the user’s non-Neidan technique with Wuji Dao with all three dantian. As a result, this is not an actual augmentation but a collaboration technique between Wuji Dao and a non-Neidan technique. The user will either wrap the layer of Neidan manipulated chakra around their non-Neidan technique or embed it within their non-Neidan technique. The wrapper method causes opposing entities to interact with the Neidan technique before the non-Neidan technique. The embedded method causes the opposing entities to interact with the non-Neidan technique before the Neidan technique comes into play (essentially inverting the process). This technique is learned at chunin rank at B-rank. It can be used within the same timeframe as the user’s non-Neidan technique. At jounin level, the user can enhance the strength of this technique and use it A-rank. Dragon Ninja are capable of using this technique S-rank and using B-rank passively. Head Ninja are capable of using this technique up to A-rank passively but are incapable of using S-rank. Master Ninja can use A-rank passively and use up to S-rank.

      Note: chunin can only use this technique every three turns. Jounin can use the technique once every two turns. Dragon/Head Ninja can use this technique once every other turn, and master ninja can use this once per turn.
      Note: Passive use of this technique at any rank increases the cool down duration per use by one turn and can only be utilized 4 times per battle.
      Note: S-rank version of this technique can only be used once every three turns.
      Note: chunin and jounin will be required to use an additional 2 hand signs with whatever technique they are collaborating with to use this technique. The higher echelon will only require 1 additional seal unless the application is S-rank.

      Ototon: Hekis o za Ame) - Sound Release: Tears in the Rain
      Type: Supplementary/Defensive
      Rank: A
      Range: Short-Long
      Chakra: 30
      Damage: N/A
      Description: The user channels his sound chakra into his hand (either one) and quickly snap his finders to send a high frequency & high pitch sound wave out in a omnidirectional manner. Should the sound wave connect with his opponent's weapon (Basically anything solid; kunais, chains, shuriken that has direct contact with the victim(s) ) the vibrations will resonate through the weapon for 2 turns and if contact is maintain with the weapons, the vibration will pass along through to the opponent's weapon and then his body causing temporary muscle paralysis for two turns due to the sonic vibrations being released. Muscle paralysis can easily be avoided if the opponent loses contact with the said weapon(s) for a short time interval of when the weapon(s) starts to vibrate. This sound jutsu works similar to the canon sound jutsu; 'The voice of Midas' in which the opponent suffers a muscle paralysis after hearing the sound. This jutsu can only be used thrice per fight with a one turn interval. No S rank and above sound jutsu the turn this jutsu is successfully used and the next.
      Alright, man you sure try to be sly, but I dont get paralyzed before the wind hits.
      lemme clear something up real quick




      As the wind came towards Jaina, she raised her staff pointing it forward as another rune burnt out on it, as a massive wall of fire erupted from its tip, covering the entire stomach leaving no where for him to escape.
      The sound as it came into contact afterwards as the fire clashed with the wind and continued forward, would simply be dispersed through her ear dampeners.

      (Antonidasu no arashi no sutaffu) Storm Staff of Antonidas
      Type: Weapon
      Rank: S
      Range: N/A
      Chakra: N/A
      Damage: N/A
      Description:
      The Staff of Antonidas is an ornate wooden staff formerly wielded by Archmage Antonidas. He gifted it to his most promising apprentice, Lady Jaina Proudmoore. In the aftermath of Lei Shen's defeat, Jaina tasked Alliance champions to charge the Staff of Antonidas with the remains of the Thunder King's power. After its transformation, the staff was renamed to the Storm-Stave of Antonidas. The Staff is a powerful magical weapon weilded by Jaina Proudmoore which is used in place of her wand and augments her jutsu in several ways thanks to the glyphs inscribed on it.

      -Glyph of Freezing:
      The name like it suggests allows Jaina to use her chakra to decrease the temperature of any body of water to the point where it freezes, completely immobolizing any incoming water, and removing its weakness to earth. At the cost of a move per turn, Jaina can passive augment one of her water attacks to come out as ice, should the technique allow. (eg, wouldnt work with colliding water shockwave)
      Should Jaina touch someone with the staff and use this glyph, it would completely encase them in ice. Jaina is also able to use this on herself, encasing herself in a block of ice, giving her S rank Defence, at the cost of not being able to move. Jaina can passively unfreeze the ice should she need to.
      Notes:
      -Can only be used 3 times per battle.
      -Activation takes one Moveslot but is passive in the turn.

      -Glyph of Burning:
      The second glyph on the staff is one of destruction that increases the power of techniques. The glyph of burning allows Jaina to spend 10 chakra (passively per turn at the cost of a moveslot) to increase damage by 20 of certain techniques, (Earth, Fire, Lightning and Transfiguration only) by creating a core of fire that makes it extremely volatile. By doing this, the technique expires at the end of the turn if not detonated, creating a large explosion, (that covers up to mid range) doing damage proportional to the rank of the parent technique (not increased by the boost).
      Notes:
      -Can only be used 3 times
      -No other technique of the same field in the same turn


      -Glyph of the Nether:
      When chakra from a foreign source that does not come from the user within short range of the staff, a mahou barrier erupts from the tip of the staff. The barrier itself is a charm that deals no damage to the user being of their own chakra, acting as a spike as it pushes all non user chakra that is of 40 Chakra points or below back to mid range.
      Notes:
      -Activation takes a moveslot
      -It takes 40 chakra from the user, and can only be activated 3 times per battle.

      (Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
      Type: Offensive
      Rank: S
      Range: Short-Long
      Chakra: 40
      Damage: 80+20=100
      Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.
       
           
      Last edited by Goodra; 10-14-2018 at 11:24 AM.

    8. #8
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      Re: [Open] Another fight for Jaina

      With the fire continuing, Raiden would simply release a large quantity of water to stop the flames in it's tracks. The aftermath of the clash would bring forth a large veil of steam over the battlefield. Blocking our sights of each other. Raiden would take advantage of this moment and further vanish from the scene as he slowly continues but in a different path than the original.

      Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
      Type: Offensive/Supplementary
      Rank: S
      Range: Short-Long
      Chakra: 40
      Damage: 80
      Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.

      Meisaigakure no Jutsu) - Hiding with Camouflage Technique
      Rank: A
      Type: Supplementary
      Range: Short
      Chakra Cost: 30 (-10 per turn active)
      Damage Points: N/A
      Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
      Note: Technique lasts a total of 3 turns
       
           

    9. #9
      Goodra's Avatar

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      Re: [Open] Another fight for Jaina

      As the mist covered the entire container, Jaina thought, Huh, this might be easier than I thought....

      Pushing her staff forward, another glyph activated, creating an ice block in the entire room, save for around Jaina, freezing her opponent in place while inducing a genjutsu on her opponent as feathers begin dropping around him.

      So what now genius?

      (Antonidasu no arashi no sutaffu) Storm Staff of Antonidas
      Type: Weapon
      Rank: S
      Range: N/A
      Chakra: N/A
      Damage: N/A
      Description:
      The Staff of Antonidas is an ornate wooden staff formerly wielded by Archmage Antonidas. He gifted it to his most promising apprentice, Lady Jaina Proudmoore. In the aftermath of Lei Shen's defeat, Jaina tasked Alliance champions to charge the Staff of Antonidas with the remains of the Thunder King's power. After its transformation, the staff was renamed to the Storm-Stave of Antonidas. The Staff is a powerful magical weapon weilded by Jaina Proudmoore which is used in place of her wand and augments her jutsu in several ways thanks to the glyphs inscribed on it.

      -Glyph of Freezing:
      The name like it suggests allows Jaina to use her chakra to decrease the temperature of any body of water to the point where it freezes, completely immobolizing any incoming water, and removing its weakness to earth. At the cost of a move per turn, Jaina can passive augment one of her water attacks to come out as ice, should the technique allow. (eg, wouldnt work with colliding water shockwave)
      Should Jaina touch someone with the staff and use this glyph, it would completely encase them in ice. Jaina is also able to use this on herself, encasing herself in a block of ice, giving her S rank Defence, at the cost of not being able to move. Jaina can passively unfreeze the ice should she need to.
      Notes:
      -Can only be used 3 times per battle.
      -Activation takes one Moveslot but is passive in the turn.


      -Glyph of Burning:
      The second glyph on the staff is one of destruction that increases the power of techniques. The glyph of burning allows Jaina to spend 10 chakra (passively per turn at the cost of a moveslot) to increase damage by 20 of certain techniques, (Earth, Fire, Lightning and Transfiguration only) by creating a core of fire that makes it extremely volatile. By doing this, the technique expires at the end of the turn if not detonated, creating a large explosion, (that covers up to mid range) doing damage proportional to the rank of the parent technique (not increased by the boost).
      Notes:
      -Can only be used 3 times
      -No other technique of the same field in the same turn

      -Glyph of the Nether:
      When chakra from a foreign source that does not come from the user within short range of the staff, a mahou barrier erupts from the tip of the staff. The barrier itself is a charm that deals no damage to the user being of their own chakra, acting as a spike as it pushes all non user chakra that is of 40 Chakra points or below back to mid range.
      Notes:
      -Activation takes a moveslot
      -It takes 40 chakra from the user, and can only be activated 3 times per battle.

      ( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
      Rank: A
      Type: Supplementary
      Range: Short-Mid
      Chakra Cost: 30
      Damage Points: N/A
      Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.
       
           
      Last edited by Goodra; 10-19-2018 at 09:39 PM.

    10. #10
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      Re: [Open] Another fight for Jaina

      Quote Originally Posted by Goodra View Post
      As the mist covered the entire container, Jaina thought, Huh, this might be easier than I thought....

      Pushing her staff forward, another glyph activated, creating an ice block in the entire room, save for around Jaina, freezing her opponent in place while inducing a genjutsu on her opponent as feathers begin dropping around him.

      So what now genius?

      (Antonidasu no arashi no sutaffu) Storm Staff of Antonidas
      Type: Weapon
      Rank: S
      Range: N/A
      Chakra: N/A
      Damage: N/A
      Description:
      The Staff of Antonidas is an ornate wooden staff formerly wielded by Archmage Antonidas. He gifted it to his most promising apprentice, Lady Jaina Proudmoore. In the aftermath of Lei Shen's defeat, Jaina tasked Alliance champions to charge the Staff of Antonidas with the remains of the Thunder King's power. After its transformation, the staff was renamed to the Storm-Stave of Antonidas. The Staff is a powerful magical weapon weilded by Jaina Proudmoore which is used in place of her wand and augments her jutsu in several ways thanks to the glyphs inscribed on it.

      -Glyph of Freezing:
      The name like it suggests allows Jaina to use her chakra to decrease the temperature of any body of water to the point where it freezes, completely immobolizing any incoming water, and removing its weakness to earth. At the cost of a move per turn, Jaina can passive augment one of her water attacks to come out as ice, should the technique allow. (eg, wouldnt work with colliding water shockwave)
      Should Jaina touch someone with the staff and use this glyph, it would completely encase them in ice. Jaina is also able to use this on herself, encasing herself in a block of ice, giving her S rank Defence, at the cost of not being able to move. Jaina can passively unfreeze the ice should she need to.
      Notes:
      -Can only be used 3 times per battle.
      -Activation takes one Moveslot but is passive in the turn.


      -Glyph of Burning:
      The second glyph on the staff is one of destruction that increases the power of techniques. The glyph of burning allows Jaina to spend 10 chakra (passively per turn at the cost of a moveslot) to increase damage by 20 of certain techniques, (Earth, Fire, Lightning and Transfiguration only) by creating a core of fire that makes it extremely volatile. By doing this, the technique expires at the end of the turn if not detonated, creating a large explosion, (that covers up to mid range) doing damage proportional to the rank of the parent technique (not increased by the boost).
      Notes:
      -Can only be used 3 times
      -No other technique of the same field in the same turn

      -Glyph of the Nether:
      When chakra from a foreign source that does not come from the user within short range of the staff, a mahou barrier erupts from the tip of the staff. The barrier itself is a charm that deals no damage to the user being of their own chakra, acting as a spike as it pushes all non user chakra that is of 40 Chakra points or below back to mid range.
      Notes:
      -Activation takes a moveslot
      -It takes 40 chakra from the user, and can only be activated 3 times per battle.

      ( Nehan Shōja no Jutsu ) - Temple of Nirvana Technique
      Rank: A
      Type: Supplementary
      Range: Short-Mid
      Chakra Cost: 30
      Damage Points: N/A
      Description: The user makes one handseal, placing all the targets in the area under an illusion where feathers appear to fall from the sky. This slowly puts the opponents to sleep after one turn.
      Replying~
       
           

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